This makes my decade-old AI scripting senses tingle in delight. It's been so long since I gave up any hope of making an AI that can do stuff like that. I definitely will never be able to program anything in lua or C++, but it's still nice to see others make progress like this.
Amazing. Anyone still doubting these things beating top koreans?
-It lost several goons -Some wasted shots -They seem to target the closest goon and not the one to minimize the opponents damage output -The other AI just attack moved
Ideally, no goons should have been lost, goons should think collectively and focus fire 1 shot other units with lower health and no shots should ever be wasted. All the AI appeared to do was back up when being shot by more than 1 unit while targeting the closest unit.
Amazing. Anyone still doubting these things beating top koreans?
-It lost several goons -Some wasted shots -They seem to target the closest goon and not the one to minimize the opponents damage output -The other AI just attack moved
Ideally, no goons should have been lost, goons should think collectively and focus fire 1 shot other units with lower health and no shots should ever be wasted. All the AI appeared to do was back up when being shot by more than 1 unit while targeting the closest unit.
I'm not impressed (kidding, still amazing)
Oh cmon man, you are being WAY too harsh on the AI team. I am finding this really impressive. Not perfect, but its outstanding what they have been able to do.
Amazing. Anyone still doubting these things beating top koreans?
-It lost several goons -Some wasted shots -They seem to target the closest goon and not the one to minimize the opponents damage output -The other AI just attack moved
Ideally, no goons should have been lost, goons should think collectively and focus fire 1 shot other units with lower health and no shots should ever be wasted. All the AI appeared to do was back up when being shot by more than 1 unit while targeting the closest unit.
I'm not impressed (kidding, still amazing)
read the video title, and bold the first word of it.
Amazing. Anyone still doubting these things beating top koreans?
Here, I doubt it. At least not consistently. I wouldn't be surprised to see an AI score a few wins, but that'll largely be because you will have to play differently against an AI than against a human.
For an AI, I find it rather weak. Sure it looks cool, all those vults moving independently, but after the first few seconds no vulture should ever have taken any hits.
I saw that at the end of the vulture video, LowerLogic inputs "/speed 0" and game goes super fast. That's actually very interesting and essential to reinforcement learning. How fast can you play games? (in games per hour or such) This and replay analysis are what make real AI possible. What I've seen so far is simple scripting (still amazing don't get me wrong). I'm impatient to see where all this is going.
Can those that post videos please specify whether the video is of singleplayer or multiplayer? I ask because I've been tinkering with some Probe vs SCV micro, and in singleplayer (with 2 frame latency), the probe can take as much as about 300 health off the SCV before dying, but in multiplayer (with 5 frame latency), it only takes off at most about 40 health. The AI compensates for latency with some basic movement prediction, but it's not enough it seems.
Maybe I'll put up a video of the probe AI in singleplayer at some point.
On November 24 2009 06:36 blueblimp wrote: Can those that post videos please specify whether the video is of singleplayer or multiplayer? I ask because I've been tinkering with some Probe vs SCV micro, and in singleplayer (with 2 frame latency), the probe can take as much as about 300 health off the SCV before dying, but in multiplayer (with 5 frame latency), it only takes off at most about 40 health. The AI compensates for latency with some basic movement prediction, but it's not enough it seems.
Maybe I'll put up a video of the probe AI in singleplayer at some point.
Check out the tournament setup, it's UDP multiplayer mode. I haven't tried, but I don't think you can set the game speed anywhere past fastest in that mode. So if you are going to participate in the tournament, make sure you use that mode for testing.
Also make sure that your AI doesn't mess up if there is an observer (or several, better be safe than sorry) in the game.