Set Rally Point...Shortcut?
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EndingLife
United States1558 Posts
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BigFan
TLADT24917 Posts
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BisuDagger
Bisutopia19035 Posts
On July 30 2014 11:11 EndingLife wrote: I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time. . If it makes you feel better right click doesn't work if you install from disks. You have to get the bnet update first. | ||
endy
Switzerland8966 Posts
On July 30 2014 11:16 BigFan wrote: you never wondered why pros use camera keys to set rallies? I mean, F2, click building, F3 click location, repeat. Well you could still use both F2/F3 and R. The only noticeable difference in an FPVOD is that if pros were using R, there would be fraction of a second between the moment R is pressed and the left click is pressed where the game waits for the player to set a rally point location, which doesn't occur when you using right click. | ||
Cambium
United States16368 Posts
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CakeSauc3
United States1437 Posts
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Crunchums
United States11142 Posts
On July 30 2014 13:45 CakeSauc3 wrote: Yeah, there are two misconceptions I often hear when it comes to bw mechanics. One is you have to use "R" for rally points, the other is you can't shift-click your workers back to the mineral line after building something. check your privilege, non-zerg scum | ||
opisska
Poland8852 Posts
On July 30 2014 13:45 CakeSauc3 wrote: Yeah, there are two misconceptions I often hear when it comes to bw mechanics. One is you have to use "R" for rally points, the other is you can't shift-click your workers back to the mineral line after building something. That's true, but for SCVS, you need to set the mining command before it starts constructing, otherwise it will not be registered. That has costed me so much mining time ... | ||
CakeSauc3
United States1437 Posts
On July 30 2014 14:56 opisska wrote: That's true, but for SCVS, you need to set the mining command before it starts constructing, otherwise it will not be registered. That has costed me so much mining time ... I know, right? It messes me up all the time. SC2's made my mechanics so lazy that way. Another trap I fall into sometimes is in SC2 I will send my workers to mine gas a split second before the refinery finishes, and in SC2, they wait for the building to complete and then start mining. In BW, if you do that, your workers sit there for a minute before you facepalm yourself realizing why you have no gas. | ||
CutTheEnemy
Canada373 Posts
ha... yeah, similar experiences myself in all sorts of games. Its amazing what we don't know sometimes. | ||
TelecoM
United States10583 Posts
On July 30 2014 11:18 BisuDagger wrote: . If it makes you feel better right click doesn't work if you install from disks. You have to get the bnet update first. Umm... I don't know that this could possibly be true...Since you could rally with right click rally since the SC Demo version where it was only TvT... | ||
Cambium
United States16368 Posts
On July 30 2014 15:36 GGzerG wrote: Umm... I don't know that this could possibly be true...Since you could rally with right click rally since the SC Demo version where it was only TvT... http://wiki.teamliquid.net/starcraft/Patches_1.09-1.15#Patch_1.12_2 Patch 1.12 Release: 2005-02-16 Added right-click feature that will set your building rally point. | ||
pebble444
Italy2477 Posts
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Qikz
United Kingdom12010 Posts
On July 30 2014 14:56 opisska wrote: That's true, but for SCVS, you need to set the mining command before it starts constructing, otherwise it will not be registered. That has costed me so much mining time ... I've been playing this game for 8 years and I didn't know you could rally SCVs back after building a building to mine. I always have so many idle scvs late game because of it. So thankyou for pointing that out. | ||
WGT-Baal
France3155 Posts
On July 30 2014 18:26 Qikz wrote: I've been playing this game for 8 years and I didn't know you could rally SCVs back after building a building to mine. I always have so many idle scvs late game because of it. So thankyou for pointing that out. same here, as a P I always thought it was a specific advantage of my race and whenever I was T I would wait for the building to complete then manually select the scv to send it back to the minerals... | ||
pheer
5377 Posts
Did you guys know you can recall lockdowned units? You can do a full carrier attack right into a ghost trap and then simply recall them all to safety I didn't know this until a few days ago... There is a trivia thread from 2008 or so with a whole bunch of "did you know you can X" with a lot of interesting doable things in BW. I can't find it but maybe someone knows what I am talking about. | ||
BisuDagger
Bisutopia19035 Posts
On July 30 2014 20:33 pheer wrote: Same, I didn't know you could queue up mining until opening this thread ;__; Did you guys know you can recall lockdowned units? You can do a full carrier attack right into a ghost trap and then simply recall them all to safety I didn't know this until a few days ago... There is a trivia thread from 2008 or so with a whole bunch of "did you know you can X" with a lot of interesting doable things in BW. I can't find it but maybe someone knows what I am talking about. The best was the mass recall on carriers game where the interceptors weren't recalled and had to fly across the whole map. I think it was a Stork game. | ||
iFU.pauline
France1389 Posts
On July 30 2014 11:11 EndingLife wrote: I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time. Actually it wasn't always like that, they released that update around 1.09 or 1.10, i think it was the same time they fixed that drone flying gas bug. Old players (like me -_-) will still spam R key; click as a habit at the beginning of a game waiting for drones to pop out. edit : ho patch 1.12 as it had been said. | ||
upro)wraith
Israel64 Posts
On July 30 2014 20:53 BisuDagger wrote: The best was the mass recall on carriers game where the interceptors weren't recalled and had to fly across the whole map. I think it was a Stork game. It was Kal vs flash on fighting spirit. I didn't know you can queue patrol commands until i played sc2 and then tried it in bw | ||
Grobyc
Canada18410 Posts
On July 30 2014 20:53 BisuDagger wrote: The best was the mass recall on carriers game where the interceptors weren't recalled and had to fly across the whole map. I think it was a Stork game. That moment was hilarious. They get shot and half of them die on the journey across the map. Happened to me in a couple UMS games years and years ago as well. I also didn't know you could queue up mining until opening this thread either though. | ||
Sayle
United Kingdom3685 Posts
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Grobyc
Canada18410 Posts
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SnowFantasy
4173 Posts
On July 30 2014 23:22 Sayle wrote: You think that's bad? I played BW for years thinking you had to make zealots and dragoons as protoss. Then I discovered you could win just by making DTs. You can make whatever you want as protoss. | ||
wingpawn
Poland1342 Posts
On July 30 2014 11:11 EndingLife wrote: I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time. My whole life was a lie... | ||
iSometric
2221 Posts
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CakeSauc3
United States1437 Posts
On July 31 2014 01:15 iSometric wrote: Are you able to right click on the minimap to rally? or just in frame? You can right click on the minimap. | ||
BisuDagger
Bisutopia19035 Posts
That's it. Next BW weekly I will go over every basic trick and tip in the book with in game examples. Clearly we all need a refresher course on how to make ourselves better. | ||
pheer
5377 Posts
On July 31 2014 02:16 BisuDagger wrote: That's it. Next BW weekly I will go over every basic trick and tip in the book with in game examples. Clearly we all need a refresher course on how to make ourselves better. :D | ||
Qikz
United Kingdom12010 Posts
WOOOOOOOOOOAH well my life has been turned upside down today. | ||
skzlime
Hungary462 Posts
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dRaW
Canada5744 Posts
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Grobyc
Canada18410 Posts
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dRaW
Canada5744 Posts
On July 31 2014 03:09 Grobyc wrote: I think he means send an SCV/probe to build something then shift-click it back to the minerals. Oh, who didn't know that? Even my daughter knows that. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
On July 31 2014 03:12 dRaW wrote: Oh, who didn't know that? Even my daughter knows that. you have a daughter? | ||
BisuDagger
Bisutopia19035 Posts
Ninazerg | ||
dRaW
Canada5744 Posts
That's why my old nickname was kid Canada because I have a kid in Canada, I'm 34. | ||
EndingLife
United States1558 Posts
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dRaW
Canada5744 Posts
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jello_biafra
United Kingdom6631 Posts
The other thing that was changed was that you can set a rally point for a building before it's complete. | ||
Sayle
United Kingdom3685 Posts
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XenOsky
Chile2142 Posts
On July 31 2014 07:45 jello_biafra wrote: I actually remember when this patch came out and it was a new feature...apparently 9 years ago now. The other thing that was changed was that you can set a rally point for a building before it's complete. 9 years already? ... omg, it feels like just 2 or 3 years for me... | ||
ArmadA[NaS]
United States346 Posts
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tec27
United States3673 Posts
Another feature added very late in BW's patch history: /r to reply to the last whisper on Battle.net (ingame) | ||
Cambium
United States16368 Posts
On July 31 2014 07:45 jello_biafra wrote: I actually remember when this patch came out and it was a new feature...apparently 9 years ago now. The other thing that was changed was that you can set a rally point for a building before it's complete. heh... I remember zealots changing from 80/80 to 60/100.... To this day, I still wonder whether it was a buff or a nerf | ||
CakeSauc3
United States1437 Posts
On July 31 2014 09:53 tec27 wrote: I remember when this was added as well, so long ago now Another feature added very late in BW's patch history: /r to reply to the last whisper on Battle.net (ingame) That one was so helpful xD before that I always had to type /w (name). Once /r became a thing, i enjoyed chatting with people via whisper so much more. | ||
shin_toss
Philippines2589 Posts
On July 30 2014 13:19 Cambium wrote: the right click was a 'new' (lol) feature added in the last patches of the game, pros were probably used to 'r' at that point. old habits die hard. this. I only knew abt this right click because of the OP lol | ||
quirinus
Croatia2489 Posts
I guess most people know you can make units that don't have patrol or hold position, to do so if you select them with another unit that has it and that takes priority when selected. I use it for patrolling with SCVs for zerg expos in TvZ, and obviously to hold position SCVs at the ramp or somewhere. Also, I agree about the minimap rally thing, it's very hard to precisely aim it, so it's just better to move your screen there and click on it instead of the minimap. If you use the minimap for rally, you might end up with units all over the place. | ||
Demurity
United States424 Posts
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EndingLife
United States1558 Posts
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r4z0r84
Australia39 Posts
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vOdToasT
Sweden2870 Posts
On July 30 2014 11:11 EndingLife wrote: I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time. Wow. I knew this when I was like 6. | ||
jinorazi
Korea (South)4948 Posts
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Sayle
United Kingdom3685 Posts
On July 31 2014 10:26 Cambium wrote: heh... I remember zealots changing from 80/80 to 60/100.... To this day, I still wonder whether it was a buff or a nerf That's a buff. Shields don't benefit from unit sizes/damage types and take full damage from all sources. HP benefits from that mechanic so zealots (small size) will take reduced damage from many sources once their shields are down. | ||
Ota Solgryn
Denmark2011 Posts
On July 31 2014 17:33 Sayle wrote: That's a buff. Shields don't benefit from unit sizes/damage types and take full damage from all sources. HP benefits from that mechanic so zealots (small size) will take reduced damage from many sources once their shields are down. Perfect answer. Oh, how I miss these (good and constructive) discussion from BW times. I almost shed a tear reading this. | ||
Socke
Germany451 Posts
On July 31 2014 17:59 Ota Solgryn wrote: Perfect answer. Oh, how I miss these (good and constructive) discussion from BW times. I almost shed a tear reading this. Also, the nonshield HP benefits from the 1 armor they start with. | ||
endy
Switzerland8966 Posts
On July 31 2014 17:33 Sayle wrote: That's a buff. Shields don't benefit from unit sizes/damage types and take full damage from all sources. HP benefits from that mechanic so zealots (small size) will take reduced damage from many sources once their shields are down. It's especially true as very often zealots are used as meatshields and don't benefit much from shield regeneration. Unlike goon/archons in pvz mid-late/late game that you keep alive forever thanks to shield regen and zealot tanking the damage. Another important point: it's also 20 extra hp remaining after an EMP. | ||
EndingLife
United States1558 Posts
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Sayle
United Kingdom3685 Posts
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Dimagus
United States1004 Posts
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Liquid`Drone
Norway28264 Posts
if you are terran, and you want to scout someone, say a protoss, but there's a zealot on his ramp blocking you can mine minerals with your scv, tell the scv to go up the ramp, then liftoff your command center and pressing c for return cargo. Scv will enter gathering mode and be able to walk through the zealot. Or how about this one, if you're in a zvp stalemate and you just have defilers and queens against his cannons, you can broodling larvea to get units, consume broodlings to get energy for plague and swarm, and win anyway. | ||
Grobyc
Canada18410 Posts
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rafaliusz
Poland482 Posts
On July 31 2014 22:52 Liquid`Drone wrote: you can mine minerals with your scv, tell the scv to go up the ramp, then liftoff your command center and pressing c for return cargo. Scv will enter gathering mode and be able to walk through the zealot. Or how about this one, if you're in a zvp stalemate and you just have defilers and queens against his cannons, you can broodling larvea to get units, consume broodlings to get energy for plague and swarm, and win anyway. WAT | ||
EndingLife
United States1558 Posts
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dRaW
Canada5744 Posts
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Kau
Canada3500 Posts
On July 31 2014 18:42 endy wrote: It's especially true as very often zealots are used as meatshields and don't benefit much from shield regeneration. Unlike goon/archons in pvz mid-late/late game that you keep alive forever thanks to shield regen and zealot tanking the damage. Another important point: it's also 20 extra hp remaining after an EMP. Another point is they can survive a yamato. | ||
Liquid`Drone
Norway28264 Posts
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Mutaller
United States1007 Posts
step 2 select something else. step 3 hold alt and click on one of the units you boxed with it will select every unit you boxed with. | ||
Dazed.
Canada3301 Posts
On July 30 2014 15:36 GGzerG wrote: Uhh...no you couldnt. Right click came about in a patch, and a patch quite a few years after the game came out. I didnt notice it until 2006, and I played the game since 1998.Umm... I don't know that this could possibly be true...Since you could rally with right click rally since the SC Demo version where it was only TvT... edit: and it *was* a patch that added it, not the b.net version. | ||
blabber
United States4448 Posts
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endy
Switzerland8966 Posts
On August 02 2014 11:49 blabber wrote: shift+number will add the currently selected units to that number hotkey / control group. Isn't this pretty well known? If you don't know this then you need to rebuild your control groups from scratch every time new units pop. Or if there is another way to add units to existing groups, this thread is the perfect place to mention it. Anyone? ^^ | ||
Silentness
United States2821 Posts
On July 30 2014 18:32 WGT-Baal wrote: same here, as a P I always thought it was a specific advantage of my race and whenever I was T I would wait for the building to complete then manually select the scv to send it back to the minerals... Damn that's crazy I'm a terrible D level Terran player and I always knew you should queue up mining right before building a depot or etc. | ||
Morbidius
Brazil3449 Posts
On July 30 2014 13:45 CakeSauc3 wrote: the other is you can't shift-click your workers back to the mineral line after building something. Wait, what?! | ||
Grobyc
Canada18410 Posts
On August 02 2014 08:47 reps)squishy wrote: step 1 box a few units. step 2 select something else. step 3 hold alt and click on one of the units you boxed with it will select every unit you boxed with. what is this black magic?? | ||
ijustlost
United States45 Posts
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upro)wraith
Israel64 Posts
On August 02 2014 12:32 Silentness wrote: Damn that's crazy I'm a terrible D level Terran player and I always knew you should queue up mining right before building a depot or etc. if your marine medic army gets plagued you can save medics energy my using move command on a healthy marine | ||
skzlime
Hungary462 Posts
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pheer
5377 Posts
On August 04 2014 05:04 skzlime wrote: if you have a large vessel cloud and want to see which ones have energy for irradiate, tell them all to irrad a unit far away (it can be your own). you can separate them even quicker by telling all vessels to move in the opposite direction first. same with any caster unit & spell. I really like this trick! Should work with all spellcasters right? | ||
Liquid`Drone
Norway28264 Posts
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Zero[1159]
Brazil101 Posts
On July 31 2014 22:52 Liquid`Drone wrote: so how about this if you are terran, and you want to scout someone, say a protoss, but there's a zealot on his ramp blocking you can mine minerals with your scv, tell the scv to go up the ramp, then liftoff your command center and pressing c for return cargo. Scv will enter gathering mode and be able to walk through the zealot. Or how about this one, if you're in a zvp stalemate and you just have defilers and queens against his cannons, you can broodling larvea to get units, consume broodlings to get energy for plague and swarm, and win anyway. OMG... the svc trick... holly shit! | ||
8882
2717 Posts
You can "ping" on the minimap in 2v2 games (I think it's alt+click). You can use the move command on an unit and put it on another unit - and it will follow that other unit (although a bit slow). It's useful for observers and overlords, especially in 2v2 when you want your units to follow ally's units. Infested terrans die when you attack move (at the spot where you ordered them to attack). You can set rally point to a nydus canal. You can EMP comsat stations, to make the opponent lose scan for some time (I think this happened in some TvT where one player massed wraiths) When a dropship/shuttle/overlord with units inside is flying somehwere, you can click on the units in it, so they will drop, but the dropship/shuttle/overlord will keep flying. On July 30 2014 23:22 Sayle wrote: You think that's bad? I played BW for years thinking you had to make zealots and dragoons as protoss. Then I discovered you could win just by making DTs. This reminded me about all the discussions about Protoss being the weakest race, when all they did was zealots and dragoons and usually forgot observers... you needed Bisu for the "revolution". I cringe every time I still see a protoss forget obs timing though. On July 31 2014 02:32 Qikz wrote: WOOOOOOOOOOAH well my life has been turned upside down today. you cant right click during pause though, because this would crash the game if I remember correctly ^^ | ||
StarStruck
25339 Posts
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BigFan
TLADT24917 Posts
On August 02 2014 12:25 endy wrote: Isn't this pretty well known? If you don't know this then you need to rebuild your control groups from scratch every time new units pop. Or if there is another way to add units to existing groups, this thread is the perfect place to mention it. Anyone? ^^ I've heard of shift+number but don't really use it. I always end up rebuilding my control groups which is hard to keep up with -> eventually give up and just box and a-move -> micro during battle lol. I think shift+number is the better option in the long term though. On August 04 2014 09:16 8882 wrote: There is a guy operating the missile turret - look carefully at the wireframe. You can "ping" on the minimap in 2v2 games (I think it's alt+click). You can use the move command on an unit and put it on another unit - and it will follow that other unit (although a bit slow). It's useful for observers and overlords, especially in 2v2 when you want your units to follow ally's units. Infested terrans die when you attack move (at the spot where you ordered them to attack). You can set rally point to a nydus canal. You can EMP comsat stations, to make the opponent lose scan for some time (I think this happened in some TvT where one player massed wraiths) When a dropship/shuttle/overlord with units inside is flying somehwere, you can click on the units in it, so they will drop, but the dropship/shuttle/overlord will keep flying. This reminded me about all the discussions about Protoss being the weakest race, when all they did was zealots and dragoons and usually forgot observers... you needed Bisu for the "revolution". I cringe every time I still see a protoss forget obs timing though. you cant right click during pause though, because this would crash the game if I remember correctly ^^ unless I'm mistaken, you're right. It should be alt+click on minimap to ping. | ||
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