On May 28 2016 18:06 Endymion wrote: remove protoss from the game, add supply depot requirement for barracks, make vultures cost 100/75 for 3 sup
1 ling and scourge per egg, 1 larva per hatchery (2 for lair, 3 for hive), ultra cost 400/400 and 8 supply, 2 overlords for spawning pool, remove dark swarm from the game, plague is renamed tickle and only does 50% damage or 350 whichever is less, and let's say you get a drone that shoots out of the hatchery ' s vaguely sphincter - like orifice every time you make a building just because it will look cool and so you can make buildings like the other races.
Had not created a battletag, that might be it. I dont like those forums lol, I go in and create a battle tag, then I cant go back to the thread so I have to search for it but it cant be found so I have to do it manually=)
If I simply press your link, the battle tag is gone again and I have to create it again. Oh now I get it, my account is eu.battle net so I can't vote on us.battle net forums. oh well..
On May 29 2016 08:58 StylishVODs wrote: Had not created a battletag, that might be it. I dont like those forums lol, I go in and create a battle tag, then I cant go back to the thread so I have to search for it but it cant be found so I have to do it manually=)
If I simply press your link, the battle tag is gone again and I have to create it again. Oh now I get it, my account is eu.battle net so I can't vote on us.battle net forums. oh well..
No, you just need to wait a while after you create a battletag, then you'll get forum privileges.
- Remove sprite limit (there should be very little to no change in 1on1 or 2on2 scenarios and it would be really beneficial to the fastest community) - Remove "black list" (feature which would hinder you to access the games list after refreshing it too often or rejoining the battle.net.
On May 29 2016 18:17 chrisolo wrote: - Remove sprite limit (there should be very little to no change in 1on1 or 2on2 scenarios and it would be really beneficial to the fastest community) - Remove "black list" (feature which would hinder you to access the games list after refreshing it too often or rejoining the battle.net.
This was already discussed earlier in the thread: wouldn't removing sprite limit affect gameplay because you could now mass Valkyrie? I think that is the strongest argument for not removing sprite limit.
On May 29 2016 18:17 chrisolo wrote: - Remove sprite limit (there should be very little to no change in 1on1 or 2on2 scenarios and it would be really beneficial to the fastest community) - Remove "black list" (feature which would hinder you to access the games list after refreshing it too often or rejoining the battle.net.
This was already discussed earlier in the thread: wouldn't removing sprite limit affect gameplay because you could now mass Valkyrie? I think that is the strongest argument for not removing sprite limit.
On May 29 2016 18:17 chrisolo wrote: - Remove sprite limit (there should be very little to no change in 1on1 or 2on2 scenarios and it would be really beneficial to the fastest community) - Remove "black list" (feature which would hinder you to access the games list after refreshing it too often or rejoining the battle.net.
This was already discussed earlier in the thread: wouldn't removing sprite limit affect gameplay because you could now mass Valkyrie? I think that is the strongest argument for not removing sprite limit.
On a more personal note, I really don't care about the fastest community and neither should Blizzard.
So it is okay to mass corsair but not valkyrie? You may not notice but, everything you say is on a personal note and they are all dick things to say.
Massing Corsair has been a staple of Brood War for nine years, massing Valkyrie hasn't. Pros like Fantasy have played around with multiple Valkyries to great effect, even with the sprite limit. I believe the limit of Valkyries is 7? 8? I think it's rare that you see more than that number of Corsairs except for very unique situations. I'd rather not disturb the balance of the game as it is, which is what this change could accomplish. Why take that risk?
If it was so consistently terrible, you or someone else would have banned me for it. I don't understand why you decided to make that personal attack, but whatever it is we can talk it out over PM or you can just get off my nuts, thanks.
Terran is already imbalanced enough, it'd be silly to give valkyries a buff. Protoss could use a buff to scouts though, like perma cloak or built-in speed upgrade, but I'm thinking most people won't want this.
On May 29 2016 18:17 chrisolo wrote: - Remove sprite limit (there should be very little to no change in 1on1 or 2on2 scenarios and it would be really beneficial to the fastest community) - Remove "black list" (feature which would hinder you to access the games list after refreshing it too often or rejoining the battle.net.
This was already discussed earlier in the thread: wouldn't removing sprite limit affect gameplay because you could now mass Valkyrie? I think that is the strongest argument for not removing sprite limit.
On a more personal note, I really don't care about the fastest community and neither should Blizzard.
So it is okay to mass corsair but not valkyrie? You may not notice but, everything you say is on a personal note and they are all dick things to say.
Massing Corsair has been a staple of Brood War for nine years, massing Valkyrie hasn't. Pros like Fantasy have played around with multiple Valkyries to great effect, even with the sprite limit. I believe the limit of Valkyries is 7? 8? I think it's rare that you see more than that number of Corsairs except for very unique situations. I'd rather not disturb the balance of the game as it is, which is what this change could accomplish. Why take that risk?
If it was so consistently terrible, you or someone else would have banned me for it. I don't understand why you decided to make that personal attack, but whatever it is we can talk it out over PM or you can just get off my nuts, thanks.
I'm sorry about the personal attack. I think it's just that the way you write your posts, they carry with them this unintentional air of authority, but you preface them with "this is just my opinion" or "on a personal note" as a way to try to make them less infuriating.
Like even this last post you made, you try to sound reasonable by saying we can talk over PM and then you try to goad me into more personal attacks by saying "get off my nuts". Lately I just find that when I'm reading your posts, they seem okay and then at the end there's just this "ugh this post was fine until he ended it with that" feeling that I get.
- Reduce SCV hit points (60hp compared to 40 of probe/drone. Maybe to 50hp). Essential with bunker rushes where 60hp SCVs own drones and also last much longer (takes 12 hits to destroy vs 8 hits of probes or drones) repairing bunkers before getting killed.
Okay... Why the fuck everyone now making stupid balance discussions? This is not SC2 with David Kim balance lead. Stop it!
About the Valkyrie thing. It is not a buff for the unit. But fixing a bug that making it not work as it should. Also, why the "screw the fastest community"? Don't we deserve to have fun? Not like fastest will be broken with the Valkyrie mass or anything. Also, Valkyries are used only to counter Mutas / Wraiths. With their price (250/125/3) They are not going to be massed.
On May 29 2016 18:17 chrisolo wrote: - Remove sprite limit (there should be very little to no change in 1on1 or 2on2 scenarios and it would be really beneficial to the fastest community) - Remove "black list" (feature which would hinder you to access the games list after refreshing it too often or rejoining the battle.net.
This was already discussed earlier in the thread: wouldn't removing sprite limit affect gameplay because you could now mass Valkyrie? I think that is the strongest argument for not removing sprite limit.
On a more personal note, I really don't care about the fastest community and neither should Blizzard.
How in hell would spamming Valkyries come even close to reach that limit? Two players in 1on1 will NEVER achieve as much sprites as SIX players in Fastest. I will not test it, but I would be astonished if you could mass so much Valks that you reach that sprite limit without making your ground army a joke. The only real possibility I see to mass Valks in a serious game is in a TvZ, where you could kill a lot of overlords, but remember when you build so many Valks that you reach sprite limit, the zerg will just ignore your valks and destroy you with his much superior ground forces.. And tbh I do not think one player is enough to mass enough valks to reach the sprite limit quite frankly. And why on earth would two terrans mass valks against each other in serious game? Maybe you guys should think about the actual effect on "gameplay" before you shout "GAMEPLAY CHANGER, NO GO!!!!!!!!11111".
And Blizzard should care about Fastest players, because that is the biggest community on the original Battle.net US servers. You rarely (if ever) see a real competetive 1on1 game hosted there whilst at least 5-6 fastest games.