(though that thread is derailed by all that talk of the more common unit stuck bugs)
seems like a rare bug.
obviously no idea how to consistently replicate it...might be map specific?
Forum Index > BW General |
Probemicro
3708 Posts
(though that thread is derailed by all that talk of the more common unit stuck bugs) seems like a rare bug. obviously no idea how to consistently replicate it...might be map specific? | ||
Bonyth
Poland499 Posts
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Clbull
United Kingdom1436 Posts
If there's anything I want to see for SCBW, it's actually changes to make the game easier like an increased selection limit, or automining. | ||
[sc1f]eonzerg
Belgium6324 Posts
On June 28 2016 09:23 Clbull wrote: Nevermind, I realised this was for Brood War. If there's anything I want to see for SCBW, it's actually changes to make the game easier like an increased selection limit, or automining. Better play sc2 | ||
Jaedrik
113 Posts
On June 28 2016 19:27 [sc1f]eonzerg wrote: Show nested quote + On June 28 2016 09:23 Clbull wrote: Nevermind, I realised this was for Brood War. If there's anything I want to see for SCBW, it's actually changes to make the game easier like an increased selection limit, or automining. Better play sc2 Could you please not? | ||
shall_burn
252 Posts
What do you guys think about making casting spell process just like in wc3? You got a group of high templars, you T+click, but only one storm goes down, instead of all the templars casting simulltaniously on one target? Easier to spread spells, such as storms, lockdowns, etc. What would you say? edit: It alreay is so with mind control and feed back (if u can kill their casters with 1 fb per unit). This would make using some rare spells and casters more easy and accessible. Like, lockdown, flare... | ||
duke91
Germany1458 Posts
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Bonyth
Poland499 Posts
On June 27 2016 21:27 Bonyth wrote: I don't know if it was mentioned earlier, but I dont think it was: bug when reaver doesnt shoot to selected target, even when reaver is in range to do so (could be because of small terrain obstacles somewhere in the area, like tree) Regarding what I wrote earlier, here I got some screens, proving the bug: Here, shooting top cannon, reaver can't shoot it unless he is in cannon's range On screens 2 and 3 we see, how far reaver needs to move forward to be able to shoot to the dragoon (obviously in the last picture dragoon is in range to shoot the reaver) Also showed in youtube video (5th scarab won't shoot): | ||
zoNin
Canada57 Posts
On June 28 2016 19:27 [sc1f]eonzerg wrote: Show nested quote + On June 28 2016 09:23 Clbull wrote: Nevermind, I realised this was for Brood War. If there's anything I want to see for SCBW, it's actually changes to make the game easier like an increased selection limit, or automining. Better play sc2 true :D | ||
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