Simple Questions, Simple Answers - Page 32
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krndandaman
Mozambique16569 Posts
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jello_biafra
United Kingdom6631 Posts
On September 01 2011 02:09 dementrio wrote: when I open with a strong FD, what is the correct thing to do when I know he is hiding a few goons outside his natural to sandwich me? Either hunt those goons down or lay mines well enough so that the goons waiting to ambush either can't get in to sandwich you or die trying. If you can't do either of those then just retreat back to base, defend and macro. | ||
Release
United States4397 Posts
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krndandaman
Mozambique16569 Posts
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fold
Australia665 Posts
Another question is when do you take your third when you see a terran doing a timing push off 2 bases? Does it vary according to how many factories terran is pushing off? | ||
Mottz
Portugal101 Posts
On September 01 2011 13:55 fold wrote: What do you as a protoss opening up 1 gate nexus (1 zealot 3rd goon half way done then nexus) and facing a strong FD (7 marines 2 tanks few vultures)? I never seem to be able to defend it properly and if I pull probes I lose a ton of them. Another question is when do you take your third when you see a terran doing a timing push off 2 bases? Does it vary according to how many factories terran is pushing off? Not really sure this will help since i use a very different opening, i go 1 gate goon range, build 1 goon cut probes at 21 and Nexus, then add 1 gate and a goon. When the FD push leaves Ts base i have 2 goons on his front, when the push is in the middle between his and my base, the 2 other goons pop out and if i have perfect micro im able to defend it, i also try to target individual marines instead of vultures, seeing that if i keep hold microing my goons, when the push is at my natural, the obs will already be there and 2 more goons soon to popout of the gates. About the 3rd timing, when the terran goes 1 Rax FE i take a third when i have 4 goons, if he goes for a factory opening i usually take it when i have 8 or even 10 goons if im not felling safe. Should be worth saying that i stay on 2 gates all that time while im getting my 3rd up. EDIT: im a mere yellow rank so dont rely much on what i said, just wanted to give you some ideas for you to try if so please. | ||
krndandaman
Mozambique16569 Posts
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kamikami
France1057 Posts
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Ideas
United States7956 Posts
On September 02 2011 07:02 kamikami wrote: In PvZ, first corsair goes to Zerg base and see the spire and some eggs, how to know if it's standard 3 hatch spire to 5 hatch hydra or 3 hatch muta play ? Wait for the eggs to morphe can be too late if it's 3 hatch muta, unless P plays ultra safe and cannon both main and natural up. this might not be exactly correct but this is what I check for when I play PvZ (my main race is Zerg), but it might be too biased against my own play-style and builds (which might not be completely standard or common). you should count hatcheries (sometimes 4hatcheries can still be a muta build, but 5 usually means no mutas, at least not immediately), check for a 2nd gas (5hat hydra usually gets 2nd gas a lot later), and see if larva is being built up. There's also a variation of 5hat hydra where the zerg starts +1 air carapace immediately and doesnt make any mutas until that is done, which is meant to sort of catch protoss off-guard. try to keep an eye on hydra count (usually zerg will not make many hydras so he has enough money saved up to make mutas once it's finished). | ||
Harem
United States11390 Posts
On September 02 2011 07:53 Ideas wrote: There's also a variation of 5hat hydra where the zerg starts +1 air carapace immediately and doesnt make any mutas until that is done, which is meant to sort of catch protoss off-guard. try to keep an eye on hydra count (usually zerg will not make many hydras so he has enough money saved up to make mutas once it's finished). Being a variation of Neo-Sauron doesn't make it a variation of 5hat hydra. (5hat hydra is seriously the zvp version of Bisu Build where every build is "that build" -_-) There also isn't just "one" +1 air cara variation for Mutas. There are tons. Timings for mutas can vary and isn't just about when +1 finishes. Whether the Zerg went 5hat or 6hat is something that needs to be considered as well. (It's also standard now to get +1 air cara with 6hat but not make muta and the trigger for that is when you make evo which also triggers you taking second gas.) Also, just because you see no gas at nat doesn't mean that Zerg isn't doing a muta opening. Zerg can take gas at third instead which abuses the sair timing of when it gets to natural. (Generally associated with 3 or 5hat builds) I'll link vods of different openings later when I get time. | ||
ZeroChrome
Canada1001 Posts
On September 01 2011 10:20 krndandaman wrote: thank you for the answer about blind! another question: has there ever been an instance where a progamer (foreign or korean) got distracted by a bug or something while playing? I was just playing sc and this retarded fly kept attacking my ear that it messed up my play badly and even had to pause. Was wondering if any progamer had a similar instance in a major tournament o.o Early on in PL Backho (?) got distracted by the brightness of the lights at the Hero Center and paused the game because of it. | ||
littlefighter
43 Posts
On September 02 2011 07:02 kamikami wrote: In PvZ, first corsair goes to Zerg base and see the spire and some eggs, how to know if it's standard 3 hatch spire to 5 hatch hydra or 3 hatch muta play ? Wait for the eggs to morphe can be too late if it's 3 hatch muta, unless P plays ultra safe and cannon both main and natural up. I think zergs that go mutalisks neglect sunkens, there's this timing you can do to snipe the third with a handful of zealots before the mutalisks pop out. (I'm only D though so take it as you will .-.) | ||
Mottz
Portugal101 Posts
On September 02 2011 07:02 kamikami wrote: In PvZ, first corsair goes to Zerg base and see the spire and some eggs, how to know if it's standard 3 hatch spire to 5 hatch hydra or 3 hatch muta play ? Wait for the eggs to morphe can be too late if it's 3 hatch muta, unless P plays ultra safe and cannon both main and natural up. As you could read from some posts, theres really no way to know exactly, your sair should reach Zergs base when spire is almost complete, altho this is very opening dependent, you can see if larva is being saved up. But i think the best response is to counter it before it happens, if you keep producing sairs and get +1 air weapon really early it will deter most zergs from going mutas, its also very important to not lose any sairs until you hit the critical mass, 6 or 7 with +1 air. Its really up to your overall game sense to know if late mutas are comming, by the hydra count, drone count, lurker eggs, sunkens, etc.. | ||
Makaveli1
United States118 Posts
PIC+ Show Spoiler + | ||
lyAsakura
United States1414 Posts
On September 02 2011 12:29 Makaveli1 wrote: hey i have a question, ive been on iccup alot lately, but just today, im not able to log on. I can log onto other servers just fine, like US west etc PIC+ Show Spoiler + iCCup season is finished. Wait a while for new season to start. | ||
Makaveli1
United States118 Posts
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krndandaman
Mozambique16569 Posts
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JMave
Singapore1802 Posts
On September 02 2011 14:10 krndandaman wrote: if hes going straight for mutas then check hatchery count. you can't have 5 hatcheries and go straight to mutas. also, check gas timing. if he got early 2nd gas chances are its muta. if u dont get the chance, once ur corsair gets there click on the 2nd gas geyser and check how much gas he mined. if he mined alot its prob mutas. also check if hes saving larvae. if he saved 3 at each hatchery its a sign that its muta. hatch count isn't accurate because if he gets 5 mutas, he can still get 5th hatch just that it is delayed and then resume to get more mutas. but second gas count is most accurate. | ||
krndandaman
Mozambique16569 Posts
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JMave
Singapore1802 Posts
On September 02 2011 17:44 krndandaman wrote: but by then you'd have plenty of time to prepare for muta. your sair will see mutas pop and you can just plant cannons then and continue sair production. should be easy enough to defend. dont think hes having a problem with that kind of muta build. well, that isn't completely right either. if you stopped sairs after first sair and only continue to make them after you see mutas pop, then you will be in for lots of damage in your main. this muta timing was specifically designed to counter players who only made 1 sair for the purpose of scouting. 6 mutas come with a pair of scourge and the mutas can easily deal with your cannon while the scourge take care of your sairs. the reason why this wasn't seen so often was because if sair production was maintained(which zerg has no way of telling), then his mutas would be countered directly with no significant damage being done and the delay in hydra upgrades leaves him very susceptible to +1 timing attack. of course, this isn't the point of the post. the point is that muta builds don't always lack a 5th hatch and hence it is not very reliable sign that tells of mutas. | ||
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