|
On June 28 2017 23:19 ProMeTheus112 wrote: lol, I do nexus 0 9 8 and gates 5 6 7 replace gates with army later when needed, I dont rly use the F keys I feel like you don't rly need it to rally gates; to transfer probes faster when dropped is good but idc lol I would recommend FKeys to rally Gates, btw. Useful in a lot of scenarios. FKeys are also very useful against mineral line harass.
|
I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo
|
On June 29 2017 04:01 ProMeTheus112 wrote: I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo
Of course you don't need them, you aren't a pro gamer
Speaking about mineral harass: It's a good habit to use Fkeys, it is weird to get used to them at first but it is better than hotkeys for sure. They way you do it you waste time in hotkeying and then re hotkeying later. If you want to improve your game you should definitely use them.
|
On June 29 2017 04:01 ProMeTheus112 wrote: I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo I'm sorry but this is just bad/"wrong" when the much superior alternative exists.
|
Does anybody have any VODs of ZvT and ZvP 9 pools that don't end on the first run by (especially ZvT)? I can't seem to find any for ZvT. I just want to see how the game is played when the first few lings don't necessarily win the game but secure an advantage, or even when the lings completely fail and the zerg is at a slight disadvantage.
|
Does anyone ever upgrade science vessel's energy (titan reactor upgrade)?
|
On June 29 2017 19:19 Scepty wrote: Does anyone ever upgrade science vessel's energy (titan reactor upgrade)?
I'm by no means an expert (in fact, far from it) but I would argue no. I think your resources, gas especially, could probably be better spent either on another vessel, weapon/armor upgrades or some other tech unit. Of course I'm assuming you already have irradiate (TvZ) or EMP (TvP or late TvT) upgraded by then.
Again, I don't really know what I'm talking about so I would recommend waiting for someone more experienced to confirm/deny or expand on what I've said here.
|
Yes, it's nice lategame, especially TvZ. I've seen pros to do it as well, and I think it's even better for lower level players, because you might not be so efficient at casting the spells all the time and using up the mana. Also, they'll start out with more energy after being made, which is nice.
But yeah, not really something you get early on
On June 29 2017 19:19 Scepty wrote: Does anyone ever upgrade science vessel's energy (titan reactor upgrade)?
|
On June 29 2017 19:19 Scepty wrote: Does anyone ever upgrade science vessel's energy (titan reactor upgrade)? By going SK Terran in TvZ it is an important upgrade. Vessels appears with ~62 energy instead of 50. Which means irradiates earlier.
|
Does a +1 carapace are zergling take 3 hits from a +1 attack zealot? Also is there a chart which shows damage to and from units Maybe in the form of hits taken to kill a unit?
|
yes, +1 carapace zerglings take 3 hits from +1 attack zealots. if you match carapace vrs protoss weapons zerglings take 3 hits
as far as i know there is no chart that shows damage to/from units
|
What races are stronger in the lategame?
PvT TvZ PvZ
|
There is no stronger race, usually one has the stronger army but the other has more mobility
|
On June 29 2017 05:37 Jealous wrote:Show nested quote +On June 29 2017 04:01 ProMeTheus112 wrote: I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo I'm sorry but this is just bad/"wrong" when the much superior alternative exists. The difference is actually really small lol, there are so many other things that are much more important in the game and nobody needs to worry about Fkeys if they don't want to. The much more important factors in how you deal with drops is whether you were prepared for it, prevented it from happening, how early you see it, and what do you have something to defend there. Often you'll just be pulling your probes before the drop is there, or you'll have smtg to defend that prevents it. When not, 0.1 second faster might save you a few probes, good, but don't worry about it if you don't wanna use special keys that need to be set up in advance every game whether they end up useful or not, can't set it up everywhere you'd want to use it, etc. It's not actually important unless you just want to shave off some small lose percent off your record in high stakes matches.. but if you like it cool use it its fine, not required but good^^
|
When you go Reavers in PvT do you have to research the increased damage upgrade for Reavers?
|
On June 30 2017 08:57 Alpha-NP- wrote: When you go Reavers in PvT do you have to research the increased damage upgrade for Reavers? Pretty much never.
|
On June 30 2017 08:09 ProMeTheus112 wrote:Show nested quote +On June 29 2017 05:37 Jealous wrote:On June 29 2017 04:01 ProMeTheus112 wrote: I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo I'm sorry but this is just bad/"wrong" when the much superior alternative exists. The difference is actually really small lol, there are so many other things that are much more important in the game and nobody needs to worry about Fkeys if they don't want to. The much more important factors in how you deal with drops is whether you were prepared for it, prevented it from happening, how early you see it, and what do you have something to defend there. Often you'll just be pulling your probes before the drop is there, or you'll have smtg to defend that prevents it. When not, 0.1 second faster might save you a few probes, good, but don't worry about it if you don't wanna use special keys that need to be set up in advance every game whether they end up useful or not, can't set it up everywhere you'd want to use it, etc. It's not actually important unless you just want to shave off some small lose percent off your record in high stakes matches.. but if you like it cool use it its fine, not required but good^^ Are you basing this off of anything tangible, or just your own anecdotal experience? I'm basing my standpoint on what good players do.
|
On June 30 2017 08:09 ProMeTheus112 wrote:Show nested quote +On June 29 2017 05:37 Jealous wrote:On June 29 2017 04:01 ProMeTheus112 wrote: I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo I'm sorry but this is just bad/"wrong" when the much superior alternative exists. The difference is actually really small lol, there are so many other things that are much more important in the game and nobody needs to worry about Fkeys if they don't want to. The much more important factors in how you deal with drops is whether you were prepared for it, prevented it from happening, how early you see it, and what do you have something to defend there. Often you'll just be pulling your probes before the drop is there, or you'll have smtg to defend that prevents it. When not, 0.1 second faster might save you a few probes, good, but don't worry about it if you don't wanna use special keys that need to be set up in advance every game whether they end up useful or not, can't set it up everywhere you'd want to use it, etc. It's not actually important unless you just want to shave off some small lose percent off your record in high stakes matches.. but if you like it cool use it its fine, not required but good^^ you don't have to but honestly it's pretty ideal to use location hotkeys they're used constantly to send your probes to mine as well
|
On June 30 2017 10:42 Jealous wrote:Show nested quote +On June 30 2017 08:09 ProMeTheus112 wrote:On June 29 2017 05:37 Jealous wrote:On June 29 2017 04:01 ProMeTheus112 wrote: I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo I'm sorry but this is just bad/"wrong" when the much superior alternative exists. The difference is actually really small lol, there are so many other things that are much more important in the game and nobody needs to worry about Fkeys if they don't want to. The much more important factors in how you deal with drops is whether you were prepared for it, prevented it from happening, how early you see it, and what do you have something to defend there. Often you'll just be pulling your probes before the drop is there, or you'll have smtg to defend that prevents it. When not, 0.1 second faster might save you a few probes, good, but don't worry about it if you don't wanna use special keys that need to be set up in advance every game whether they end up useful or not, can't set it up everywhere you'd want to use it, etc. It's not actually important unless you just want to shave off some small lose percent off your record in high stakes matches.. but if you like it cool use it its fine, not required but good^^ Are you basing this off of anything tangible, or just your own anecdotal experience? I'm basing my standpoint on what good players do. Yes I am basing it on my own experience, one of the best way to understand things. It is not anecdotal, and I am a good player. I am sure many good players don't use Fkeys. The way you are writing sounds like elitist disdain to me, I don't like it.
|
On June 30 2017 22:01 ProMeTheus112 wrote:Show nested quote +On June 30 2017 10:42 Jealous wrote:On June 30 2017 08:09 ProMeTheus112 wrote:On June 29 2017 05:37 Jealous wrote:On June 29 2017 04:01 ProMeTheus112 wrote: I just dont feel i need it I just group my new gates into 567 and rally them forward somewhere works fine for me, the mineral line harass if I want to be rly rly quick i'll group probes in 1 2 and move them that way then just remake groups 1 2 after i dealt with it, no need for F keys imo I'm sorry but this is just bad/"wrong" when the much superior alternative exists. The difference is actually really small lol, there are so many other things that are much more important in the game and nobody needs to worry about Fkeys if they don't want to. The much more important factors in how you deal with drops is whether you were prepared for it, prevented it from happening, how early you see it, and what do you have something to defend there. Often you'll just be pulling your probes before the drop is there, or you'll have smtg to defend that prevents it. When not, 0.1 second faster might save you a few probes, good, but don't worry about it if you don't wanna use special keys that need to be set up in advance every game whether they end up useful or not, can't set it up everywhere you'd want to use it, etc. It's not actually important unless you just want to shave off some small lose percent off your record in high stakes matches.. but if you like it cool use it its fine, not required but good^^ Are you basing this off of anything tangible, or just your own anecdotal experience? I'm basing my standpoint on what good players do. Yes I am basing it on my own experience, one of the best way to understand things. It is not anecdotal, and I am a good player. I am sure many good players don't use Fkeys. The way you are writing sounds like elitist disdain to me, I don't like it. By good player I meant Korean FPVODs. I know that "good" is a relative term so my apologies for not being more explicit. At the end of the day, I am going to trust Best over ProMeTheus112 about what is the better way to control the screen, unless you are better than Best, in which case I will trust you. It's not elitism, it's a meritocracy, just as it should be in a skill-based field such as Brood War.
I am sure many "good" players do many things that are sub-optimal, but that doesn't make it not sub-optimal. In Brood War there are many instances where "right" and "wrong" are not as clear-cut, but this is not one of them. You are either doing it the "right" way or "your" way. When a person comes into this thread and asks for advice on how to do something, I think they generally expect the "right" way as the answer to their mechanical queries.
|
|
|
|