I have no idea what I'm doing - Page 3
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Gendo
United Kingdom216 Posts
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[[Starlight]]
United States1578 Posts
On January 19 2015 16:37 ninazerg wrote: Look at all these nerds raging. Message me, and I'll help you learn the game so well that you will be shitting excellence when sit down on a toilet, instead of human fecal matter. User was warned for this post | ||
Biff The Understudy
France7653 Posts
On December 27 2014 06:21 Chef wrote: HEH. I love that everyone jumps on him for his comment about mechanics because it's totally what I was thinking too. Even the Afreeca ex-pros have trouble playing like they used to. BW has a lot of idiosyncrasies that are both annoying when you first start trying to overcome them, and also reveal a lot of the depth of the game that gives each unit its personality (a thing which over time all BW players internalize and eventually think of as natural). BW is also a highly developed and well-studied game. Even relatively simple strategies have complex variations that require you to know ahead of time how you want to respond to what an opponent does (or else you can lose your army / your base very quickly). In that light, I recommend you learn about a few cheeses people can do vs you, decide how you're going to react to them before the game starts, and then with that in mind play a strategy that will give you a strong midgame presence. Just something where you know how many bases you'll have, you know how many gateways / factories / hatcheries you'll have, and what units you'll get. Composition is important, but it's much more understated in BW than it is in high level SC2. It is only really critical for Terran in TvP to have exactly the right number of tanks at the right time and the right number of vultures / goliaths. That right number depends completely on what you scout. I guess the quickest way to get game knowledge is to watch a lot of replays of one player who favours a particular style on one map in one matchup. That will help you see what is common in all of their games, and what changes. Then rinse / repeat for the next matchup / map. It's much harder to get game knowledge just from reading guides or build orders, which tend to reveal very particular ideas rather than giving you a general sense of the action. The one most important thing in BW is mutitasking in my opinion. It's also the hardest to learn. As a matter of fact (and I know people will disagree), I think starting by cheesing yourself is a good way to learn the game. I really do believe that the way to go is to start from very simple cheeses which are the easiest build to master and progressively move onto more and more economic based builds. I teaches the player to be aggressive, seize opportunities, and also not get overwhelmed immediately by a build that requires far far more multitasking than the player can do. I remember D players trying to mimic Flash extremely greedy builds (that are really meant to players than can manage a gigantic economy AND be active around the map) but couldn't have mutitasked a 2 rax rush. That's just a loss of time imo. My theory is that the heavier the economy, the harder the build is, simply because you will have a lot more to mutitask. It's much better at first to learn with your cheese to keep doing those marines from two barracks and not get supply blocked while you try to kill your opponent, than to get into a 8 rax 2 fact 1 port and upgrades type of thing that you will get months to master without even having learnt all the other things you need to know before doing anything (like managing an attack without leaving your base idle for 10 minutes). Can't recommend enough the UMS multitask maps. They made me improve dramatically. | ||
puppykiller
United States3125 Posts
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vOdToasT
Sweden2870 Posts
On January 20 2015 04:26 Biff The Understudy wrote: The one most important thing in BW is mutitasking in my opinion. It's also the hardest to learn. As a matter of fact (and I know people will disagree), I think starting by cheesing yourself is a good way to learn the game. I really do believe that the way to go is to start from very simple cheeses which are the easiest build to master and progressively move onto more and more economic based builds. I teaches the player to be aggressive, seize opportunities, and also not get overwhelmed immediately by a build that requires far far more multitasking than the player can do. I remember D players trying to mimic Flash extremely greedy builds (that are really meant to players than can manage a gigantic economy AND be active around the map) but couldn't have mutitasked a 2 rax rush. That's just a loss of time imo. My theory is that the heavier the economy, the harder the build is, simply because you will have a lot more to mutitask. It's much better at first to learn with your cheese to keep doing those marines from two barracks and not get supply blocked while you try to kill your opponent, than to get into a 8 rax 2 fact 1 port and upgrades type of thing that you will get months to master without even having learnt all the other things you need to know before doing anything (like managing an attack without leaving your base idle for 10 minutes). Can't recommend enough the UMS multitask maps. They made me improve dramatically. If you're learning to play key instruments, you could start with an extremely difficult song, and progress one note farther per week, or you could learn simple songs and progress to a slightly harder song every week. Most people enjoy the latter more, and thus most people would enjoy your method of learning Brood War more. | ||
FFW_Rude
France10201 Posts
On January 19 2015 16:37 ninazerg wrote: Look at all these nerds raging. Message me, and I'll help you learn the game so well that you will be shitting excellence when sit down on a toilet, instead of human fecal matter. Still teaching that one base ultra drop ? | ||
c3rberUs
Japan11285 Posts
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Probemicro
3708 Posts
On January 20 2015 23:41 c3rberUs wrote: We can drop the whole mechanics debate now. Anyone seen this other sc2 GM player to BW having good mechanics? Unlike the OP, he didn't presume anything and is very proactive in learning(asking help section on various advice and looking up vods on his own). Also mentionefd how he had an inclination towards BW for some time ago, which probably help cultivate positivity in practicing. | ||
c3rberUs
Japan11285 Posts
On January 21 2015 09:28 Probemicro wrote: Unlike the OP, he didn't presume anything and is very proactive in learning(asking help section on various advice and looking up vods on his own). Also mentionefd how he had an inclination towards BW for some time ago, which probably help cultivate positivity in practicing. I didn't like that he presumed mechanics would be easy too. It's an attempt to put some positivity in the thread but I guess I didn't post it the right way. I thought because he has some background, he'll have a much better foundation over say, I guy who started from FPS, just a thought. | ||
Biff The Understudy
France7653 Posts
On January 20 2015 12:53 vOdToasT wrote: If you're learning to play key instruments, you could start with an extremely difficult song, and progress one note farther per week, or you could learn simple songs and progress to a slightly harder song every week. Most people enjoy the latter more, and thus most people would enjoy your method of learning Brood War more. Actually, for being a professional musician, I can tell you that anyone who ever got far started with simple things and got to increasingly difficult pieces. If you can't play Jingle Bells, trying to play Rachmaninov piano concerto is a total waste of time. | ||
kogeT
Poland2000 Posts
On January 20 2015 23:41 c3rberUs wrote: We can drop the whole mechanics debate now. Anyone seen this other sc2 GM player to BW having good mechanics? http://iccup.com/starcraft/gamingprofile/crbox.html Apparently, mechanics are not so important as people think. Anyway, I really like that people try BW still. I'm always open to give feedback to anyone that seeks help and wants to improve. | ||
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