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So we playing tomorrow 21 cet !!!! GOGO !
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On January 02 2013 10:59 hacklebeast wrote: We casted the round leading up to this round today. None of these games have been casted. Are you uploading these to youtube?
I know I'm a miniority that the majority just watches your casts live or in TwitchTV VODs, but I really like to use YT for them because my Phone can support it!
Thanks keep it up!
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On January 06 2013 07:11 thezanursic wrote:Show nested quote +On January 02 2013 10:59 hacklebeast wrote: We casted the round leading up to this round today. None of these games have been casted. Are you uploading these to youtube? I know I'm a miniority that the majority just watches your casts live or in TwitchTV VODs, but I really like to use YT for them because my Phone can support it! Thanks keep it up! I can probably do that, I've just been lazy about it >.>
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Yah I can't watch twitch cuz my iPod having youtube wud be nice
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well we played a lot of games with JIM today, most games were on Gemlong (at least 6) and i got spawned in all but 1 game on the same position. might be a coincidence though i want to emphasize that still the pathing of units (not only drones) seem/is really bad (at least on gemlong). not sure if it is the positions of the minerals or unit pathing, but there is severe disadvantage in a zvz game at least for 5vs11 locations. Tbh i haven't seen such a huge advantage coming out of the player spawning position since the map Paranoid Android where the guy on 12 o clock was usually a guaranteed win in a zvz. i can't say about all maps and all positions but i feel that it's highly likely that a big chunk of the most important expos (main and naturals) are not well balanced. Thus it's possible that the whole tournament will be more about who spawns on the better location and not about to see what actually needs to be improved mapwise in order for them to be somewhat balanced for all races foreigner maps.
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Which problem exactly did you encounter? Workers migrating behind the formations? Workers taking weird/long/angular paths to their minerals?
What other unit pathing problems did you encounter? Can you upload replays somehere?
I remember that getting a formation that would not totally screw up some workers in some way or another on 11 postition on Gemlong was a real pain in the arse... I am sorry if there are still problems. It's very hard, and time-intensive, to fix pathing/mining issues, because it's just the pathfinding algorithm that sometimes is just plain terrible...
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On January 07 2013 00:31 Freakling wrote: Which problem exactly did you encounter? Workers migrating behind the formations? Workers taking weird/long/angular paths to their minerals?
What other unit pathing problems did you encounter? Can you upload replays somehere?
I remember that getting a formation that would not totally screw up some workers in some way or another on 11 postition on Gemlong was a real pain in the arse... I am sorry if there are still problems. It's very hard, and time-intensive, to fix pathing/mining issues, because it's just the pathfinding algorithm that sometimes is just plain terrible...
if you are one of the map makers of these maps or the only map maker, we can go over to iccup and discuss/play it since i won't upload the replays? Most often workers taking weird/long/angular paths to their minerals is the problem. Also ground units (lings) circle around an area where there are no obstacles in the center of the map instead just going through it diagonally... My suggestion (as a person who has no idea how are things done in mapmaking) is to copy-paste mineral lines for main/naturals from korean progamer maps.
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Unfortunately that does not work at all... The same formations can show vastly aberrant behaviour on different maps, or even on different positions on the same map, and aren't even generally the same for all races, which why it's such a pain to fix...
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On January 07 2013 01:06 Freakling wrote: Unfortunately that does not work at all... The same formations can show vastly aberrant behaviour on different maps, or even on different positions on the same map, and aren't even generally the same for all races, which why it's such a pain to fix...
I supposed so тт.тт well i don't know, maybe contact that guy that is making maps for KeSPA and ask how he does it? His nicknames was Rose.of.dream or something?
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Even they do it via try and error... Just think about how many formation changes there are between different version of kespa maps...
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technics, maybe send the replays in a PM to freakling, that would help a ton and they won't be released publicly to reveal your strategies but only used to fix problems.
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Or you can watch the replay and just record your screen as you sit there watching the mineral lines and send that video to freakling if you don't want to release replays to anyone
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Reminder, matches are starting in 30 min.
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i think it's best like 4 people to go over at iccup and together to check maps...
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at the maker of Cross Game
when i press alt + tab twice to change to the teal/red color sheme, all my units are dark green and not teal. is it possible to change it so it is teal?
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Attention! Spoiler! + Show Spoiler + There are many good games, so you won't want to miss stream!
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On January 07 2013 09:47 L_Master wrote: Results?
replay deadline is monday 21cet, as every week, so no results before tuesday/wednesday.
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The cast is today in about 2.5 hours with myself and hacklebeast, on http://www.twitch.tv/sen_birdie in case anyone didn't see the sidebar. We'll try get through all of the Round of 16, although if time prevents us it may be only half that. Two sets are ZvZ and there's no TvT so hopefully it won't be toooo long xD
Going live very shortly.
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