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Graphics by: A Stand Up Guy With the group stage of the broodwarmaps.net open finishing it's time to get serious. The round of 16 and on-wards is a single elimination bracket. Win or go home outside. The group stages saw some of the foreign scene's best talents all vying for a piece of the modest $150 prize pool, with WandS, TrutaCz, LocDog, Cryoc, and eOnzErG coming out 1st in their respective groups. They are joined by 10 others and the wildcard spot winner Octzerg in the round of 16.
The maps have also been updated to fix some of the most common issues raised. Be sure to download the updated map pack and delete the old one before playing. The change log can be seen in the map list section below and is also included in the download link. Post any bugs, balance issues, and any feedback in this thread.
Date & Time -Sunday, January 6th, at 20:00 GMT (+00:00).
Format -Best of 3 maps single elimination. 1st map is predetermined. -Winner of 1st map vetoes 1 map. Then loser of 1st map vetoes 1 map. -Loser of 1st map picks 2nd map. Loser of 2nd map picks 3rd map.
Channel op BWMN on iCCup. Go here to find practice games as well!
Prize Pool 1st $100 2nd $50
Round of 16 Matches - Jan. 6thBest of 3, starting map: Gemlong 1.03 iFU.eOnzErG vs. LRM)Bakuryu LRM)trutaCz vs. jim[bg] Radek_z_[KDV] vs. Octzerg iFU.Cryoc vs. Mewka WandS vs. TechnicS sas.skzlime vs. Ace Wallace[BG] vs. sas.Sziky dsaqwe vs. sB.LCC + Show Spoiler [Results] + iFU.eOnzErG 1-2 LRM)Bakuryu LRM)trutaCz 2-0 jim[bg] Radek_z_[KDV] 2-1 Octzerg iFU.Cryoc 2-0 Mewka WandS 1-2 TechnicS sas.skzlime 0-2 Ace Wallace[BG] 0-2 sas.Sziky dsaqwe 2-0 sB.LCC + Show Spoiler [VODs] +Part 1Part 2Part 3Part 4Part 5 Player Contact Info + Show Spoiler +iCCup ID / Teamliquid ID / Other: Races iFU.eOnzErG / [sc1f]eonzerg: LRM)Bakuryu / Bakuryu: LRM)trutaCz / trutaCz: jim[bg] / Jim-RaynoR: Radek_z_[KDV] / radley: iFU.OctZerg / Tarmak_mk: iFU.Cryoc / Cryoc: Mewka / Mewka / aka: Mewka[AoV], Fox.Mewka: WandS / WandS: TechnicS[BG] / LRM)TechnicS / aka:eSu.TechnicS, LRM-TechnicS: sas.skzlime / skzlime: Ace / nFteamAce / aka: iwl-ace, sas.Ace: Wallace[BG] / BulgarianToss: sas.Sziky / sas.Sziky: dsaqwe / dsaqwe. / aka: sas.LocDog: sB.LCC / LCC :
1. Submit replays to bwmnopenreplays@gmail.com and indicate both player’s ID’s and map score in the email. 2. Winners and Losers must both submit replays by 20:00 GMT (+00:00) the next day (Monday). 3. Rescheduling is allowed if both players agree to it, but no later than the replay deadline. 4. Players must reply to PMs (or skype messages) from opponents within 48 hours to answer rescheduling requests. For players in poor timezones compromises need to be reached. These players should PM me asap. 5. 20 minutes grace for no shows (by 15:20pm EST). If there's a no show players must submit screenshots with timestamp using the /time command. 6. All games played on ICCup with LAN latency on unless agreed to by both players. Anti-hack is a must. 7. No BM in-game or out will be tolerated. 8. You must play on the ID you registered with. 9. Do not spoil results of matches. 10. No cheating/abusing..duh
Graphic by: Freakling(2)Cross Game 1.02 + Show Spoiler [Image] +http://wiki.teamliquid.net/starcraft/Cross_Game + Show Spoiler [Change Log] +* improved gas and mineral positions for best possible worker pathing * tightened nat choke for easier protoss wallin * extended high ground wall at mineral only to make flanks harder * slightly tightened the middle path (lava bridge) * removed some of the unbuildable shale-terrain around the middle to make space for turrets (2)Resonance II 1.03 + Show Spoiler [Image] +http://wiki.teamliquid.net/starcraft/Resonance_II + Show Spoiler [Change Log] +* improved gas and mineral positions for best possible worker pathing * fixed bugged with stacked resources in observer and training versions (3)Hazard Black 1.02 + Show Spoiler [Image] +http://wiki.teamliquid.net/starcraft/Hazard_Black + Show Spoiler [Change Log] +* tightened ramps to the middle * added more building space on the high ground around the close third * all far thirds are now wallable with 3 pylons, walling should also be more intuitive than before * added turret spots on the low ground between the rocky ground. (4)DeserTec 1.01 + Show Spoiler [Image] +http://wiki.teamliquid.net/starcraft/DeserTec + Show Spoiler [Change Log] +* improved gas and mineral positions for best possible worker pathing * changed some nat chokes to equalize wallin/simcity opportunities between different positions (4)Melting Pot 1.05 + Show Spoiler [Image] +http://wiki.teamliquid.net/starcraft/Melting_Pot + Show Spoiler [Change Log] +* improved gas and mineral positions for best possible worker pathing * fixed some weird spots were Zerglings could slip through unintended paths * got rid of that buggy player colour, it's the standard purple now (4)Gemlong 1.03 + Show Spoiler [Image] +http://wiki.teamliquid.net/starcraft/Gemlong + Show Spoiler [Change Log] +* improved gas and mineral positions for best possible worker pathing * some minor cosmetical fixes Download Updated Map Pack
The map pack includes a melee, observer, and training version. The melee version will be the one used for matches. The training versions allow you to set your spawning location to practice wall-offs and familiarize yourself with the maps.
Hacklebeast will be joining birdie to cast the round of 16 on-wards. Cast will be on Tuesday, Jan. 8th at 23:00 GMT (+00:00).
Channel: http://www.twitch.tv/sen_birdie
VODs: Stayed tuned
Thanks to everyone helping with this league!
Admins: LML and L3gendary Liquipedia: Endy and Mewka Maps: BWMN Team and Freakling Casters: Birdie, L_master, radley, and Hacklebeast Community: asiantraceur
http://wiki.teamliquid.net/starcraft/BWMN_Open Original Thread Group Stage Thread
Birdie's Stream L_master's Stream radley's Stream Hacklebeast's Stream
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Winner Prediction Polls+ Show Spoiler +Poll: iFU.eOnzErG vs LRM)Bakuryu?LRM)Bakuryu (9) 64% iFU.eOnzErG (5) 36% 14 total votes Your vote: iFU.eOnzErG vs LRM)Bakuryu? (Vote): iFU.eOnzErG (Vote): LRM)Bakuryu
Poll: LRM)trutaCz vs jim[bg]?LRM)trutaCz (12) 92% jim[bg] (1) 8% 13 total votes Your vote: LRM)trutaCz vs jim[bg]? (Vote): LRM)trutaCz (Vote): jim[bg]
Poll: Radek_z_[KDV] vs Octzerg?Octzerg (8) 57% Radek_z_[KDV] (6) 43% 14 total votes Your vote: Radek_z_[KDV] vs Octzerg? (Vote): Radek_z_[KDV] (Vote): Octzerg
Poll: iFU.Cryoc vs Mewka?iFU.Cryoc (8) 62% Mewka (5) 38% 13 total votes Your vote: iFU.Cryoc vs Mewka? (Vote): iFU.Cryoc (Vote): Mewka
Poll: WandS vs TechnicS?TechnicS (8) 53% WandS (7) 47% 15 total votes Your vote: WandS vs TechnicS? (Vote): WandS (Vote): TechnicS
Poll: sas.skzlime vs Ace?sas.skzlime (8) 57% Ace (6) 43% 14 total votes Your vote: sas.skzlime vs Ace? (Vote): sas.skzlime (Vote): Ace
Poll: Wallace[BG] vs sas.Sziky?sas.Sziky (10) 77% Wallace[BG] (3) 23% 13 total votes Your vote: Wallace[BG] vs sas.Sziky? (Vote): Wallace[BG] (Vote): sas.Sziky
Poll: dsaqwe vs sB.LCC?dsaqwe (12) 86% sB.LCC (2) 14% 14 total votes Your vote: dsaqwe vs sB.LCC? (Vote): dsaqwe (Vote): sB.LCC
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10387 Posts
can't wait to see these games
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I should be casting some games on Tuesday/Wednesday (Wednesday KR date), although of course that won't be from Round of 16.
I was so close to Ro16 T_T
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On December 31 2012 11:13 Birdie wrote: I should be casting some games on Tuesday/Wednesday (Wednesday KR date), although of course that won't be from Round of 16.
I was so close to Ro16 T_T
ZvZ just too unforgiving lol
Also L3gendary can yu briefly describe (in the OP) what the changes to maps were...
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As an underdog I'm cheering for Wands otherwise I'm cheering for the MoustacheZerg!
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I'm glad some good terrans passed. I'll cheer for cryoc and radley, and hope for evil Zergs to lose their matches whenever possible.
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On January 01 2013 01:42 thezanursic wrote: As an underdog I'm cheering for Wands otherwise I'm cheering for the MoustacheZerg!
Thank you for your support! I will give it my all but TechnicS is super good!
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dont let the fact that he has wins over savior or eagle discourage you
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started 6 minutes ago but i see no stream?
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its up now. technical difficulties and whatnot.
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stream is workingfor me, but sound is not that good.
one of the casters is much louder than the other one
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On January 02 2013 08:29 saroir wrote: stream is workingfor me, but sound is not that good.
one of the casters is much louder than the other one Yes sorry about that, I've had lots of sound difficulties but hopefully next time will be much better.
Thanks everyone for watching the cast, I'd love any comments and critique on my casting (I know about the technical difficulties, so don't worry about mentioning them >.>)
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rzlt? didnt see stream T_T
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We casted the round leading up to this round today. None of these games have been casted.
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Nice cast it was pretty good...does allied colors work on replays? I couldn't see blue lings on ash vs red lings on magma...at least with allied colors I can see one of the players xP although I watched on iPod which might be why quality wasn't too good...observer probably can click on minimap more accurately but overall it was a good cast
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Who casted, and is video on twitch? D:
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Birdie and hacklebeast cocasted, ser_birdie I believe...was on twitch so I think you can watch it...
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So we playing tomorrow 21 cet !!!! GOGO !
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On January 02 2013 10:59 hacklebeast wrote: We casted the round leading up to this round today. None of these games have been casted. Are you uploading these to youtube?
I know I'm a miniority that the majority just watches your casts live or in TwitchTV VODs, but I really like to use YT for them because my Phone can support it!
Thanks keep it up!
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On January 06 2013 07:11 thezanursic wrote:Show nested quote +On January 02 2013 10:59 hacklebeast wrote: We casted the round leading up to this round today. None of these games have been casted. Are you uploading these to youtube? I know I'm a miniority that the majority just watches your casts live or in TwitchTV VODs, but I really like to use YT for them because my Phone can support it! Thanks keep it up! I can probably do that, I've just been lazy about it >.>
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Yah I can't watch twitch cuz my iPod having youtube wud be nice
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well we played a lot of games with JIM today, most games were on Gemlong (at least 6) and i got spawned in all but 1 game on the same position. might be a coincidence though i want to emphasize that still the pathing of units (not only drones) seem/is really bad (at least on gemlong). not sure if it is the positions of the minerals or unit pathing, but there is severe disadvantage in a zvz game at least for 5vs11 locations. Tbh i haven't seen such a huge advantage coming out of the player spawning position since the map Paranoid Android where the guy on 12 o clock was usually a guaranteed win in a zvz. i can't say about all maps and all positions but i feel that it's highly likely that a big chunk of the most important expos (main and naturals) are not well balanced. Thus it's possible that the whole tournament will be more about who spawns on the better location and not about to see what actually needs to be improved mapwise in order for them to be somewhat balanced for all races foreigner maps.
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Which problem exactly did you encounter? Workers migrating behind the formations? Workers taking weird/long/angular paths to their minerals?
What other unit pathing problems did you encounter? Can you upload replays somehere?
I remember that getting a formation that would not totally screw up some workers in some way or another on 11 postition on Gemlong was a real pain in the arse... I am sorry if there are still problems. It's very hard, and time-intensive, to fix pathing/mining issues, because it's just the pathfinding algorithm that sometimes is just plain terrible...
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On January 07 2013 00:31 Freakling wrote: Which problem exactly did you encounter? Workers migrating behind the formations? Workers taking weird/long/angular paths to their minerals?
What other unit pathing problems did you encounter? Can you upload replays somehere?
I remember that getting a formation that would not totally screw up some workers in some way or another on 11 postition on Gemlong was a real pain in the arse... I am sorry if there are still problems. It's very hard, and time-intensive, to fix pathing/mining issues, because it's just the pathfinding algorithm that sometimes is just plain terrible...
if you are one of the map makers of these maps or the only map maker, we can go over to iccup and discuss/play it since i won't upload the replays? Most often workers taking weird/long/angular paths to their minerals is the problem. Also ground units (lings) circle around an area where there are no obstacles in the center of the map instead just going through it diagonally... My suggestion (as a person who has no idea how are things done in mapmaking) is to copy-paste mineral lines for main/naturals from korean progamer maps.
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Unfortunately that does not work at all... The same formations can show vastly aberrant behaviour on different maps, or even on different positions on the same map, and aren't even generally the same for all races, which why it's such a pain to fix...
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On January 07 2013 01:06 Freakling wrote: Unfortunately that does not work at all... The same formations can show vastly aberrant behaviour on different maps, or even on different positions on the same map, and aren't even generally the same for all races, which why it's such a pain to fix...
I supposed so тт.тт well i don't know, maybe contact that guy that is making maps for KeSPA and ask how he does it? His nicknames was Rose.of.dream or something?
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Even they do it via try and error... Just think about how many formation changes there are between different version of kespa maps...
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technics, maybe send the replays in a PM to freakling, that would help a ton and they won't be released publicly to reveal your strategies but only used to fix problems.
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Or you can watch the replay and just record your screen as you sit there watching the mineral lines and send that video to freakling if you don't want to release replays to anyone
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Reminder, matches are starting in 30 min.
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i think it's best like 4 people to go over at iccup and together to check maps...
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at the maker of Cross Game
when i press alt + tab twice to change to the teal/red color sheme, all my units are dark green and not teal. is it possible to change it so it is teal?
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Attention! Spoiler! + Show Spoiler + There are many good games, so you won't want to miss stream!
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On January 07 2013 09:47 L_Master wrote: Results?
replay deadline is monday 21cet, as every week, so no results before tuesday/wednesday.
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The cast is today in about 2.5 hours with myself and hacklebeast, on http://www.twitch.tv/sen_birdie in case anyone didn't see the sidebar. We'll try get through all of the Round of 16, although if time prevents us it may be only half that. Two sets are ZvZ and there's no TvT so hopefully it won't be toooo long xD
Going live very shortly.
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Thanks everyone for watching, we cast the first four sets and will have the last four in two days time, at the same time of day. By then I should have the sound problems fixed once and for all; if I haven't I may delay the stream again. I apologize again for the sound problems, I got the StarCraft sound working properly but then had a new problem crop up.
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Nice cast and some interesting games
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Birdie upload to YouTube pleeeaassee
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Yup uploading now, I don't know how long twitch takes to upload though.
I just remembered I'm working on Thursday/Friday at the scheduled time for the broadcast, so I'm going to have to cancel that. I don't usually work that time which is why I said I'd be casting then. Sorry for the disappointment, I'll see if I can fit it in sometime but it won't be what time I expected.
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On January 07 2013 08:55 Bakuryu wrote: at the maker of Cross Game
when i press alt + tab twice to change to the teal/red color sheme, all my units are dark green and not teal. is it possible to change it so it is teal?
Um... Perhaps I changed the color to teal to green? However, I am not sure... I am not given my own maps updated so I cannot fix it T-T
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It's been fixed, just redownload the map pack.
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As Terran it's not possible to wall the natural ling tight at 9 o'clock on Hazard Black with a Barracks and two Supply Depots. Could that be changed?
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Round of 8 starting map is resonance II. Same format as ro16. Also, download the latest map pack updated as of this post
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The second half of the Round of 16 is on the calendar, in approximately 8 hours from this post at http://www.twitch.tv/sen_birdie Currently it's just me casting, we'll see how the audio goes this time.
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it is 2 times in calendar ^^
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Are we going to see RO4 thread after cast?
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Sure, there will be one.
Sorry for the jam on casts...
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can someone put it on calendar again? its still live
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On January 16 2013 05:56 Mewka wrote:can someone put it on calendar again? its still live Yeah stream went down temporarily and then the calendar disappeared T_T
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Thanks everyone for watching! :D Next cast should be the round of 8 with myself and Radley on Friday/Saturday at the same time as today's cast. Sound and everything was much better this time and I have the 16x9 and resource overlay working correctly together which is SWEET, I think it's the second trouble-free cast I've had and I've got all the toys working now
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