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On April 30 2009 17:34 Sentenal wrote:Show nested quote +On April 30 2009 11:39 Avidkeystamper wrote:On April 30 2009 11:36 Sentenal wrote: I don't really think the 9-1 TvZ stats for Byzantium 3 are really representative as to how the actual map balance is. I mean, not much has changed on it, and past versions were 14-10, and 5-3. So it is T>Z there, but I don't think the actual balance is anywhere near 90%.
I mean, Byzantium 1 was 7-0 for PvZ. But if you look at both of the more recent versions, they have been have been split 50% in the win rate. The thing that was crucial to byzantium 1's PvZ imbalance has been reimplemented, extra minerals in the main +expansions. They didn't change the minerals in the main. It is still at 9 patches. The nat and min only have the extra mineral patch. And an extra mineral patch in the nat/min only =/= game breaking. Maybe it will shift the the balance from 50/50, to like 60/40 maybe is true, but it hardly makes the map unwinnable, or even close to it. Like, its no Tears of the Moon. I'm retarded, I got it backwards.
Byzantium 3 has reduced the number of mineral patches in the natural and mineral only by 1. Main has 9, Naturals have 6, Mineral Only 5.
Byzantium 2 had Main 9, Nat 7, Min Only 6.
Reducing Mineral patches helps Zerg, and hurts Protoss. Byzantium 3 is therefore more Zerg favored than Byzantium 2, which had an even 50/50 split for PvZ balance. I stand by my original post.
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it's working pretty good for me.
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Why is there no Liquibet available for this? Admins forgot?
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On April 30 2009 18:00 FirstBorn wrote:it's working pretty good for me. thanks
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On April 30 2009 17:59 Sentenal wrote:Show nested quote +On April 30 2009 17:34 Sentenal wrote:On April 30 2009 11:39 Avidkeystamper wrote:On April 30 2009 11:36 Sentenal wrote: I don't really think the 9-1 TvZ stats for Byzantium 3 are really representative as to how the actual map balance is. I mean, not much has changed on it, and past versions were 14-10, and 5-3. So it is T>Z there, but I don't think the actual balance is anywhere near 90%.
I mean, Byzantium 1 was 7-0 for PvZ. But if you look at both of the more recent versions, they have been have been split 50% in the win rate. The thing that was crucial to byzantium 1's PvZ imbalance has been reimplemented, extra minerals in the main +expansions. They didn't change the minerals in the main. It is still at 9 patches. The nat and min only have the extra mineral patch. And an extra mineral patch in the nat/min only =/= game breaking. Maybe it will shift the the balance from 50/50, to like 60/40 maybe is true, but it hardly makes the map unwinnable, or even close to it. Like, its no Tears of the Moon. I'm retarded, I got it backwards. Byzantium 3 has reduced the number of mineral patches in the natural and mineral only by 1. Main has 9, Naturals have 6, Mineral Only 5. Byzantium 2 had Main 9, Nat 7, Min Only 6. Reducing Mineral patches helps Zerg, and hurts Protoss. Byzantium 3 is therefore more Zerg favored than Byzantium 2, which had an even 50/50 split for PvZ balance. I stand by my original post.
Byzantium 3 has 9 main, nat 7 and min only 6 (plus 12,3,6 and 9 has now 7) So basically they reverted back to Byzantium 1.
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On April 30 2009 18:16 Too_MuchZerg wrote:Show nested quote +On April 30 2009 17:59 Sentenal wrote:On April 30 2009 17:34 Sentenal wrote:On April 30 2009 11:39 Avidkeystamper wrote:On April 30 2009 11:36 Sentenal wrote: I don't really think the 9-1 TvZ stats for Byzantium 3 are really representative as to how the actual map balance is. I mean, not much has changed on it, and past versions were 14-10, and 5-3. So it is T>Z there, but I don't think the actual balance is anywhere near 90%.
I mean, Byzantium 1 was 7-0 for PvZ. But if you look at both of the more recent versions, they have been have been split 50% in the win rate. The thing that was crucial to byzantium 1's PvZ imbalance has been reimplemented, extra minerals in the main +expansions. They didn't change the minerals in the main. It is still at 9 patches. The nat and min only have the extra mineral patch. And an extra mineral patch in the nat/min only =/= game breaking. Maybe it will shift the the balance from 50/50, to like 60/40 maybe is true, but it hardly makes the map unwinnable, or even close to it. Like, its no Tears of the Moon. I'm retarded, I got it backwards. Byzantium 3 has reduced the number of mineral patches in the natural and mineral only by 1. Main has 9, Naturals have 6, Mineral Only 5. Byzantium 2 had Main 9, Nat 7, Min Only 6. Reducing Mineral patches helps Zerg, and hurts Protoss. Byzantium 3 is therefore more Zerg favored than Byzantium 2, which had an even 50/50 split for PvZ balance. I stand by my original post. Byzantium 3 has 9 main, nat 7 and min only 6 (plus 12,3,6 and 9 has now 7) So basically they reverted back to Byzantium 1. I just opened up Starcraft, and looked at the maps when I made that post. So unless my Byzantium 2 and Byzantium 3 maps are reversely labeled, I had it right. Byzantium 3 has reduced mineral patches. If they are mislabeled, they need to fix that in TLPD, since I just downloaded both of them (not to mention the pictures in TLPD agree with me too).
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On April 30 2009 18:23 Sentenal wrote:Show nested quote +On April 30 2009 18:16 Too_MuchZerg wrote:On April 30 2009 17:59 Sentenal wrote:On April 30 2009 17:34 Sentenal wrote:On April 30 2009 11:39 Avidkeystamper wrote:On April 30 2009 11:36 Sentenal wrote: I don't really think the 9-1 TvZ stats for Byzantium 3 are really representative as to how the actual map balance is. I mean, not much has changed on it, and past versions were 14-10, and 5-3. So it is T>Z there, but I don't think the actual balance is anywhere near 90%.
I mean, Byzantium 1 was 7-0 for PvZ. But if you look at both of the more recent versions, they have been have been split 50% in the win rate. The thing that was crucial to byzantium 1's PvZ imbalance has been reimplemented, extra minerals in the main +expansions. They didn't change the minerals in the main. It is still at 9 patches. The nat and min only have the extra mineral patch. And an extra mineral patch in the nat/min only =/= game breaking. Maybe it will shift the the balance from 50/50, to like 60/40 maybe is true, but it hardly makes the map unwinnable, or even close to it. Like, its no Tears of the Moon. I'm retarded, I got it backwards. Byzantium 3 has reduced the number of mineral patches in the natural and mineral only by 1. Main has 9, Naturals have 6, Mineral Only 5. Byzantium 2 had Main 9, Nat 7, Min Only 6. Reducing Mineral patches helps Zerg, and hurts Protoss. Byzantium 3 is therefore more Zerg favored than Byzantium 2, which had an even 50/50 split for PvZ balance. I stand by my original post. Byzantium 3 has 9 main, nat 7 and min only 6 (plus 12,3,6 and 9 has now 7) So basically they reverted back to Byzantium 1. I just opened up Starcraft, and looked at the maps when I made that post. So unless my Byzantium 2 and Byzantium 3 maps are reversely labeled, I had it right. Byzantium 3 has reduced mineral patches. If they are mislabeled, they need to fix that in TLPD, since I just downloaded both of them (not to mention the pictures in TLPD agree with me too).
Just watch MSL survivor and you will see who is right
TLPD is wrong this case... They have Byzantium 2.3 as Byzantium 3 which is wrong map.
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51135 Posts
Anyone got a list of Mogulus mirrors etc?
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Baa?21242 Posts
By.Hero's MST stats vP: 2-0 100%. Woot? xD
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Game 1 is starting!
by.hero @ Top Left in Brown and Movie is @ Bottom left in yellow Protoss.
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Movie is sending a probe to his natural and makes a probe in his natural and scouts upwards and passes by.hero's ovi so they both know where each other are located.
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by.hero is trying to put down his pool (12 pool) but movie is delaying it with probe micro. He pretends to put a pool somewhere else and finally gets his pool down. Movie does a 14 forge in his natural and is unable to stop hero from making a hatch in his nat. Movie then makes a nexus in his nat and 1 cannon.
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On April 30 2009 18:03 meeple wrote:thanks
Okay, I just tuned in now and I doesn't work anymore
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by.hero has 6 lings out and is sending them to the natural of movie. Movie has 2 cannons warping and just started a gateway at his choke. by.hero puts a third @ the top middle.
Voters voted 80% hero and 20% movie.
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by.hero mining gas at his main and is teching too a lair and movie is getting a core. He has a zealot and is moving it out to test whether the lings have ling speed. He starts on a stargate in his main and takes his nats gas.
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is there a non chinese stream?
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by.hero places his spire at his nat and it looks like he is going into scourge --> 5 hatch hydra or whatever variation he chooses. Movie gets a probe out because hero didn't seem to be paying attention to his lings. The probe scouts the spire and 4th hatch. Movie out with his first sair. which should get some overlords.
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movie going out with 2 zeals and a goon. loses zeals instantly.
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1 overlord is down already and it seems that movie is going to transition into a dt drop because he has a robo + 2 gates and templar tech. Movie losses his BOTH HIS SAIRS TO SCOURGE. He tries to pressure with 2 zeals + 1 goon and losses both zeals. HE IS LOADING THE DTS INTO THE SHUTTLE.
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OMG drone massacre by hero DTs.
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