LotV UnOfficial Bug Report Thread - Page 2
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IeZaeL
Italy989 Posts
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resfirestar
United States109 Posts
On April 01 2015 23:25 Clubfan wrote: Sometimes add-ons (reactor, techlab) don't get planted down when pressing the button multiple times for multiple building. This could be related to my EU ping (about 200ms mostly), so I'm not too sure about it. I've experienced this from California, it's not lag. I haven't had time to test in detail but I noticed that the buildings always lift when you try to build an addon, without checking to see if there's space. Then if anything is blocking it at that time, even just a passing unit, the plant fails and half my rax are left hanging. Weird. Also all the score screen stats are heavily bugged. | ||
Uvantak
Uruguay1381 Posts
On April 02 2015 02:53 IeZaeL wrote: Thats not my fault ! Really? Don't be so salty, shit happens, they will fix it soon. | ||
IeZaeL
Italy989 Posts
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Uvantak
Uruguay1381 Posts
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IeZaeL
Italy989 Posts
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TheSkunk
82 Posts
Some players names show up differently in-game than they do on the score-screen and loading screen. No idea why. Not able to select/create grid hot-key setup. (Luckily there is a work around) If you hover over a tool-tip for an Archon Mode match in your match history, an error pops up. Searching for Archon Mode will occasionally display "Already in queue" to the host, but let the other player keep searching. | ||
padiseal2
Austria721 Posts
On April 02 2015 04:44 TheSkunk wrote: Bringing up ladder statistics page crashes the game to the desktop. Some players names show up differently in-game than they do on the score-screen and loading screen. No idea why. Not able to select/create grid hot-key setup. (Luckily there is a work around) If you hover over a tool-tip for an Archon Mode match in your match history, an error pops up. Searching for Archon Mode will occasionally display "Already in queue" to the host, but let the other player keep searching. What's the workaround for grid? | ||
TheSkunk
82 Posts
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Androxide
Canada340 Posts
On April 02 2015 03:35 Uvantak wrote: Yeah, they probably changed worker behavior a bit, that's why this happens. Can't wait for the editor so I can check what they did to them. I'm pretty sure it has to do with 12 starting workers, since I've never seen it start happening during the game, only right off the bat. | ||
Phaenoman
568 Posts
On Coda (saw it on the 5 o'clock spawn) when u wall ur main ramp as Terran: 1. There is a hole in ur wall, when u wall with 2 depots at the main ramp. The left one cannot be placed visibly correct. 2. On stream the right depot was lowered but a tank could not pass through. I didn't exp it myself, but I definitly observed it during the stream. The mineral bug seems to be known by now. Edit: On April 02 2015 03:40 IeZaeL wrote: Did you see if the main ramp bug was fixed? Just saw ur post. Apparently it's not fixed yet. | ||
y0su
Finland7871 Posts
cyclons gave me a "raven online" when produced blueflame hellbats have a red flame | ||
ChapatiyaqPTSM
France1887 Posts
If an unit starts attacking a friendly Immortal with Barrier ability activated, then it will stop attacking the Immortal when the Barrier ability stops. The bug is not there if the attack starts before the activation of the Barrier. | ||
KrazyTrumpet
United States2520 Posts
On April 02 2015 07:08 y0su wrote: since I haven't heard them mentioned yet: cyclons gave me a "raven online" when produced blueflame hellbats have a red flame Cyclones have the raven voiceset as a placeholder, and apparently Adepts are currently using Oracle voiceset for the same reason. The hellbat thing sounds like a legit bug, though. | ||
ZeromuS
Canada13372 Posts
Its definitely related to the AI, theres a dancing mineral patch on Inferno pools as well. | ||
Umpteen
United Kingdom1570 Posts
Intel i7-4810MQ @ 2.8ghz (boosting to 3.5), 16GB ram running the 64 bit client. | ||
Lunareste
United States3595 Posts
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y0su
Finland7871 Posts
On April 02 2015 13:24 Lunareste wrote: Credit to blinkboy4202473 of Azubu.tv chat: "when you get roach burrow or whatever, it only updates the model of the roaches you already have out" confirmed | ||
Lexender
Mexico2611 Posts
[B] Just saw ur post. Apparently it's not fixed yet. Just saw HTOmario stream and he placed the barracks where you would wall without the deppots and tanks couldn't pass thorught the gap | ||
fruity.
England1711 Posts
Cyclones don't have a blob shadow? | ||
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