LotV UnOfficial Bug Report Thread - Page 3
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TT1
Canada9926 Posts
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IeZaeL
Italy989 Posts
So , it appears during the reviewing process Blizzard accidentally put a layer of pathing blocker on the map , thus blocking the 1x1 square needed to succesfully block the main ramp. Im fairly sure it is a mistake for Blizzard , as the map currently uploaded as TLMC Coda does not have this issue. LotV version also suffers from this issue. Current Coda LE TLMC Coda Fixing the issue is actually really simple : - Go over the pathing tool(H). - Select Painted Pathing --> Remove pathing -Go over the bugged 1x1 square and remove it. I went ahead and fixed it. http://www.mediafire.com/download/x6wqona58ubuia1/Coda LE fixed.SC2Map Please note this is the HotS version. | ||
NonY
8716 Posts
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myRZeth
Germany1047 Posts
On April 02 2015 11:17 Umpteen wrote: LOTV is hammering one of my eight cores and seemingly not touching the others, regardless of what affinity I set. FPS is ok at 1x speed (mostly) but quickly drops at 2x and above. I don't recall this happening before, and it's not graphics (same at all detail levels). Intel i7-4810MQ @ 2.8ghz (boosting to 3.5), 16GB ram running the 64 bit client. Starcraft 2 has ALWAYS just been using 1.5 cores. You probably never noticed that. | ||
NonY
8716 Posts
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ZeromuS
Canada13372 Posts
On April 03 2015 03:47 NonY wrote: warp-ins are taking longer than they should Are you sure? I don't have time to test right now, but blizzard intentionally changed the warp in time didn't they? I don't see it in the patch notes anywhere, but I do remember at some point blizzard saying that they were increasing the time it takes to warp in units. Does it take longer than the stated time (which i can no longer find)? | ||
KrazyTrumpet
United States2520 Posts
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lichter
1001 YEARS KESPAJAIL22271 Posts
nvm it's a known bug on coda | ||
-Kyo-
Japan1926 Posts
Currently there is either an issue with unit commands in general, or the time change which has resulted in some variables being altered. Everyone has seen this. For example: If you give a stalker a command to blink, but immediately give it a movement command following this it will not blink and instead just follow the movement command. Another example is if you use the shade on the Adept and immediately give it a movement command it will also just continue the movement command. This is a variable issue I believe, but I am not quite sure. There are quite a ton of others but those are the only two that came to mind just now. | ||
BasetradeTV
Canada1307 Posts
Happens at 5:04 This happened in some of my ladder matches as well, doesn't seem to be consistent | ||
Teoita
Italy12246 Posts
On April 03 2015 03:47 NonY wrote: warp-ins are taking longer than they should Twice as long is what blizzard intended. On April 02 2015 18:31 TT1 wrote: this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness. Yes sometimes it's very laggy. It felt very similar during HotS beta, i think it's just a performance issue for their servers. | ||
Jer99
Canada8157 Posts
On April 02 2015 02:57 resfirestar wrote: I've experienced this from California, it's not lag. I haven't had time to test in detail but I noticed that the buildings always lift when you try to build an addon, without checking to see if there's space. Then if anything is blocking it at that time, even just a passing unit, the plant fails and half my rax are left hanging. Weird. Also all the score screen stats are heavily bugged. Just going to re-iterate this Sometimes when trying to build an addon, the building will instead lift off the ground for no reason and just hang in the air until you go back and do it again. I noticed it happens most often when spamming addons (e.g. when 3 barracks complete, you build 3 addons). | ||
FASSW
Sweden49 Posts
On April 02 2015 18:31 TT1 wrote: this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness. i played vs u and it was lagging rofl. But i beat u easily User was warned for this post | ||
FFW_Rude
France10201 Posts
On April 04 2015 01:11 FASSW wrote: i played vs u and it was lagging rofl. But i beat u easily Here, have a cookie | ||
ZeromuS
Canada13372 Posts
On April 03 2015 15:28 lichter wrote: There's a ladder bug that causes workers to go nuts in mineral patches. I'll try to get a gif for it nvm it's a known bug on coda It also effects inferno pools in the top left. ** OP is updated with all reported bugs so far ** | ||
TT1
Canada9926 Posts
On April 04 2015 01:11 FASSW wrote: i played vs u and it was lagging rofl. But i beat u easily User was warned for this post i played like 10 games and 8 of them were with zerg | ||
ZeromuS
Canada13372 Posts
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Androxide
Canada340 Posts
Patch today fixed some of these (Coda mining bug, mineral patch size bug, derpruptor bug, adepts-inside-buildings bug) | ||
ZeromuS
Canada13372 Posts
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Androxide
Canada340 Posts
Screenshot: | ||
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