Patch 1.2.1 on PTR - Page 33
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AndAgain
United States2621 Posts
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War Horse
United States247 Posts
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crms
United States11933 Posts
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Shamrock_
South Africa276 Posts
On February 05 2011 15:34 AndAgain wrote: Map #4 is a joke against zerg. Really? Never occurred to blizzard what happens to protoss in early game where you can't put some decent FFs. I think it's awesome that there's finally a map which isn't controlled by tiny chokes. Protoss really have no reason to complain against Zerg. Seriously. | ||
Ribbon
United States5278 Posts
http://rapidshare.com/files/446287333/Replay_Pack.zip Thoughts: Double Bunker on the ramp = @#!$!. I need to start patrolling drones over there. PTR is so goddamn cheesy. In Plat on the NA server, people play macro, so I'm not used to this bullshit. Test Map 2 is great. Test map 3 is okay, but I kept rolling ZvZs on it. I loathe ZvZ, it's why I don't normally play Zerg. Test map 4 is awful. Even ignoring balance, it's just such a half-assed map. Test map five is close positions all positions. I rolled it as Toss, and have 0 idea how the hell I'm intended to take that natural. Protoss are going to cheese this map so hard, because what else can they do? | ||
ALPINA
3791 Posts
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parn
France296 Posts
- Walk/fly distance between the different spawning positions - Average size of the maps - Number of chokes - ... I can't really see anything on those screenshots. | ||
CrumpetGuvnor
Australia302 Posts
On February 05 2011 08:40 Bleak wrote: I feel like a parrot saying the same thing every post. Because it is the ladder!!!! Everyone plays in ladder not just pros. The maps should cover all of that. New maps create new problems, which can be solved at pro-level, but not all ladder players can do that. A huge majority of people on ladder probably doesn't know what teamliquid or who day9 is. The game is really new, the strategies are not standardized and new playstyles are being created almost every day, there might be things that cause problem for the normal folk and not for the pros. Not everyone that can play reasonable plays great. They may not get supply blocked and always spend their money, but they just might not know about micro or the overall strategy at all. Yes you are correct in that the ladder is for everyone and not just for pros. But since when is making large, macro orientated maps not catering for everyone? Who decided that casual players simply will not be able to function on a large, GSL-esque map? By making these new testmaps with tiny rush distances and hard to defend naturals, you are NOT catering for the people who are able to identify the advantages and disadvantages of said map features. I don't understand why there should be an issue with putting the casual players on larger maps. In creating larger maps, the casual players get to play on a different set of maps, which is what they want, and you dont anger the community that really cares about the game and plays it on a regular basis. Thus, you cater for everyone and do not create a rift amongst the community. And yes, I will make the argument that noone enjoys seeing 2 rax pressure in the GSL on almost every map with close rush distances, but I'm also sure that the casual players who dont know what Team Liquid is and don't know who Day9 is do not enjoy it when 3 zealots come streaming into your base before they even have a single unit out. I know i sure didn't. And EVERYONE who plays the game, professional or first timer, much prefers the feeling that you get after an epic 5 base vs 5 base 40 minute long win over simply getting 2 bases, a superior army and then a-moving to victory. So why not create an environment where the probability of this is more likely to happen? | ||
Nizzy
United States839 Posts
-As a Terran player I love this new Lost Temple map. The Cliff drops were so cheesy and repetitive. The new Lost Temple IMO looks like it has the potential now to be one of the most balanced map. But in general I want to see bigger maps. | ||
Phanekim
United States777 Posts
next, with esl using iccup and gsl using their gsl maps. i wonder what that leaves blizzard...and their ladder. its gonna be an interesting next year to see how this game evolves. | ||
ChThoniC
United States536 Posts
Played one each on maps 3 and 4. Maybe it's just the fact that I didn't play BW a lot or anything, but playing an actual game on the maps is helping me understand them more than just looking at the pictures. Maps 3 and 4 are jokes. I'll update as I play more. | ||
cosmo.6792
161 Posts
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Deadlyhazard
United States1177 Posts
On February 05 2011 16:02 crms wrote: these maps are a spit in the face to everything we've been asking for in maps. it's clear at this stage blizzard doesn't give a shit about making legitimate competitive pro level maps. they want eye candy maps that are so simple a frontal lobotomy patient can understand them that don't involve too many bases. ugh. StarCraft 2 was made for front lobotomy patients. At least that's what I think after playing the terrible singleplayer. | ||
ChThoniC
United States536 Posts
New LT is a big improvement. More open, but still closed nat is cool. Removing the excess cliffs is nice. The one xel'naga... don't know if I like that. Overall, welcome changes. Only haven't played map 2 yet, but it looks like the most reasonable new map. | ||
smileyyy
Germany1816 Posts
On February 05 2011 18:35 cosmo.6792 wrote: Does anyone know where I can find higher resolution images of these new maps? The ones on the first page of this thread are too small.... and I don't have access to PTR right now. page 16. Hmm OP is rather lazy :D Ah well I will upload the pics of the new 2on2, 3on3 and 4on4 as well I hope somebody updates it. 1on1 + Show Spoiler [Test Map 1] + + Show Spoiler [Test Map 2] + + Show Spoiler [Test Map 3] + + Show Spoiler [Test Map 4] + + Show Spoiler [Test Map 5] + 2on2 + Show Spoiler [Test Map 1] + + Show Spoiler [Test Map 2] + + Show Spoiler [Test Map 3] + + Show Spoiler [Test Map 4] + 3on3 + Show Spoiler [Test Map 1] + 4on4 + Show Spoiler [Test Map 1] + | ||
StayPhrosty
Canada406 Posts
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FrostyTreats
United States355 Posts
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Ribbon
United States5278 Posts
On February 05 2011 19:38 FrostyTreats wrote: can someone tell me how toss loses on map3? Play toss and find out. | ||
zekake
Denmark1 Post
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sleepingdog
Austria6145 Posts
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