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On April 10 2014 06:32 3nickma wrote:Because I actually kinda like LOH. Maybe I'm wrong about it in ROS as to it's actual value? But thought if the 7% dmg or the 34% CHD would only be a minor DPS hit I'd rather keep the big LOH value unless it's too damaging to the weapons stats. With 5mil toughness, 2000 LOH is like, idk, really minor. In my opinion. I'm not sure if they over-"nerfed" the life steal type stats because of how strong they were in vanilla, but I don't like them at all in RoS. I prefer more damage to burn for health globes. I could be totally wrong though.
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United States47024 Posts
The other thing about LoH is that it's a stat that becomes more valuable on more extended fights--but optimal farming patterns come from fighting things that you kill fast enough to get globes regardless.
If you really want to push the limits of what Torment levels you're capable of doing, I could see it being a decent stat on top of strong resists, but for most people that are just farming for gear, it's simply not a stat that should be relevant if you're playing at difficulties that you farm efficiently.
It was a stat that was useful on old Inferno/etc. because the way gear was tiered, farming something that was easy for you gave you gear that wasn't worth shit so you HAD to put yourself into those situations where fights were drawn out and LoH was a factor. But with the game the way is now, you maximize farming efficiency on things you kill fast, not on things that challenge you.
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Imho I would roll in this order: LoH before 7% dmg before 34% CHD. 2k LoH when your life total is around 400k is pretty negligible. The 7% damage is still bugged (iirc) and atm it does not affect the +lightning damage, so it probably adds less dps than the 34%. However this bug should be fixed in the near future giving you a nice boost in the dps for the weapon, so rerolling it would only be beneficial for you short term.
Good luck with rerolling that socket though, in my experience the chance to reroll a socket is pretty damn low and enchanting legendaries gets really expensive pretty fast..!
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Elemental damage should be still bugged (source: somewhere on Reddit), so that 7% bonus applies only to the "black" damage, which is almost irrelevant. We don't know yet if the incoming fix will be retroactive.
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On April 10 2014 00:10 Masheyoon wrote:Show nested quote +On April 09 2014 20:58 Dakkas wrote:On April 09 2014 20:16 Masheyoon wrote:On April 09 2014 13:20 Dakkas wrote:On April 09 2014 11:33 Masheyoon wrote:On April 09 2014 11:11 Valiver wrote:On April 09 2014 10:59 Masheyoon wrote: I actually decided to uninstall the game. Blizzard's poor decisions have only lead to limiting build diversity and discouraging players from investing in builds out of fear that they would be forced to backtrack said investment.
I don't mind forb being nerfed, just as I didn't mind the 1.0.8 WW barb getting nerfed, but as per usual, they nerfed the skill to the point of being tedious and frustrating and overall not optimal to use. It's not my idea of fun.
Thanks, Blizzard, but no thanks. Back before 2.0.1 every wizard was either CM/WW or archon, with almost no diversity at all besides some random sleetstorm builds and stuff like that. But now there are several common builds plus many other possibilities and they nerf one a little bit and they are "limiting build diversity"? This just isn't the case here. The problem is that they didn't nerf it by a little bit due to the reasons I mentioned in my above post. It was a significant enough nerf to render it unenjoyable. Like I said, I don't mind nerfing it down a bit, but they went overboard by nerfing its damage, seriously nerfing its AoE, reduced chill duration, and to top it all off, greatly reduced two AP generating skills that were really only useful for forb. It's just not fun anymore, and it's not fun being forced to change the way I like to play every time Blizzard releases a patch. They limited build diversity because there's no longer a reason to chose forb over arcane torrent at the moment. It's much more powerful and not as tedious. Really, the biggest issue, as I also mentioned, is that Blizzard only discourages investing time in a single build. There's also the matter that they don't release complete info on all the changes they make (Mirror Ball, for example, was nerfed but Blizzard didn't even mention it. That's unprofessional in my opinion). EDIT: Apparently this nerf was an unintentional over nerf: I did some testing with Frozen Orb compared to the other orbs on a zombie target in act 1.
The 15 yard radius that it clearly states that it should be doing is not functioning, I can use a Arcane Orb - Spark and it clearly hits for 15 yards whereas I have to shoot my Frozen orb directly on or pretty much clipping the zombie as it explodes to get the explosion part of the Move.
I agree that it was far stronger than intended but now it doesn't even feel like it is exploding in a 15 yard radius for the explosion portion of the damage, feels more like it was unintentionally over nerfed. The nerf to arcane generation was entirely warranted, no other class could fill their resource bulb as quickly as a wizard could. Your post proves that you think you're being reasonable but you're just being fickle. There are vastly more builds now than before so you are categorically and objectively wrong when you say "limited build diversity". Bringing Frozen Orb in line with nearly every other class build is fair. Maybe now you'll need to use a bit of strategy instead of mindlessly pressing your right-mouse button and killing everything on the screen. But then again, if you're uninstalling a game just because one of the simplest and most OP builds was nerfed, the community is better off without you. I explained in that very post that you quoted that I don't at all mind a FOrb nerf, but the issue was that Blizzard yet again (just as they had done with the barb) overnerfed it to the point where people had to consider rerolling their item stats and consider a different build. And the issue is that the skill was not brought in line, but actually lowered due to the fact that its now-lowered 15 yard radius doesn't even work (it's much smaller than the actual FOrb animation). Nerfing radius was definitely a good idea, sure, but not to the point where the animation itself lies to you. The chill nerf is also really big because the benefit of slowing down mobs is no longer there. You see, nerfing some of these things would be ok, but when you combine all of this with the AP regen nerf (which I will agree was needed, albeit again, 33% is a lot considering FOrb's cost), the skill was rendered frustrating. But even then, I did not in any way state that I was quitting the game because an OP skill was nerfed. I quit because of how disappointed and discouraged I was thanks to Blizzard's tendency to cause players to backtrack their investments and the fact that they 1) don't admit to nerfing and instead attempt to cover it up by calling it a "bug fix" (what was the point to the PTR again?) and 2) don't provide complete info on their nerfs (MM was nerfed but Blizzard did not mention it, among others things of the sort). That's even more hilarious you'd even bring up the Barb nerf. I'm assuming you're talking about the perma-WotB being nerfed because Barbs didn't receive any other notable nerfs. If you're disappointed by perma-WotB being nerfed simply means you're a really fickle player. I'm not even going to bother arguing with you if you can't see how broken perma-WotB is because the community is truly better off without you. While I understand why you came to that assumption, I didn't say that. Please don't exaggerate my claims. The perma-Wotb and unlimited fury barb was the holy grail of all that it is to be unbalanced. No one in their right mind could argue that. However! There's also no denying that Blizzard overnerfed barbs, put them in a difficult spot, and made them tedious and frustrating to play due to the following (paraphrased from Big G, hope you don't mind ): + Show Spoiler +Pre 2.0 there were 2 OP skills in a slew of bad skills, then OP skills were removed. The main issue is with fury generation, due to a number of reasons:
- the amount of fury gained by receiving damage is negligible (this is one of the major flaws in class design)
- primary skills suck, and suck even more with low attack speed / 2H. It was that way pre-patch, now it's worse since they nerfed fury generation AND ias on gear
- everything else either has a long cooldown (shouts, leap/charge) or it generates fury depending on the number of monsters hit. Which seems cool until you play the game (developers don't) and realize that 1.08 density is gone, so in 90% of the game you can hit one mob at a time
- Battle Rage needed a few alternatives pre-patch, exactly because it was the only decent (OP in reality) fury generator, but the problem was never addressed. Just a simple suggestion I made looong ago: make a skill/rune that fills the fury globe! That way you can circumvent some limitations (slow attack speed) while making the "+ maximum fury" affix relevant (it was relevant for HOTA builds, which are gone)
- speaking of affixes, barbarians have 2 class specific items: mighty belts can no longer roll life steal, so that's gone too. Mighty weapons can roll max fury, which as I said is useless, and life per fury spent (only legendary weapons maybe, I don't know). So that leaves us, in the best scenario, with a grand total of 1 semi-useful barbarian-specific affix. Pre-patch mighty weapons were useless because of Weapons Master, now that the passive has been nerfed they should be ok, right? Right?? Wrong! They nerfed the fury generation bonus for mighty weapons too, from 3 (which was already low by the way) to... 1. ....... nice, huh? Honestly, I don't think players like me are the problem. I don't even think players like you are the problem. I think the problem is that Blizzard devs don't play nor do they understand how to balance their own game while making it fun.
Your example of the Perma-WotB is contradicting your earlier post that Blizzard are killing build-diversity. If anything, the Perma-WotB build was killing build diversity because everything else was so much inferior. Right now, there are more builds available for Barbs. You saying they're useless is completely typical for what every Perma-WotB user has said after their cheap broken build was nerfed, so really I'm not putting any stock in it.
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New Arcane build/gear: http://eu.battle.net/d3/en/profile/BigG-2621/hero/2690685 , dps and toughness in game are around 1mil/12mil + lots of bonuses.
Still experimenting with different combinations of passives and Familiar, anyway the current setup seems at worst ~20% slower than the pre-nerf FO, so I can live with that.
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On April 10 2014 10:56 Dakkas wrote:Show nested quote +On April 10 2014 00:10 Masheyoon wrote:On April 09 2014 20:58 Dakkas wrote:On April 09 2014 20:16 Masheyoon wrote:On April 09 2014 13:20 Dakkas wrote:On April 09 2014 11:33 Masheyoon wrote:On April 09 2014 11:11 Valiver wrote:On April 09 2014 10:59 Masheyoon wrote: I actually decided to uninstall the game. Blizzard's poor decisions have only lead to limiting build diversity and discouraging players from investing in builds out of fear that they would be forced to backtrack said investment.
I don't mind forb being nerfed, just as I didn't mind the 1.0.8 WW barb getting nerfed, but as per usual, they nerfed the skill to the point of being tedious and frustrating and overall not optimal to use. It's not my idea of fun.
Thanks, Blizzard, but no thanks. Back before 2.0.1 every wizard was either CM/WW or archon, with almost no diversity at all besides some random sleetstorm builds and stuff like that. But now there are several common builds plus many other possibilities and they nerf one a little bit and they are "limiting build diversity"? This just isn't the case here. The problem is that they didn't nerf it by a little bit due to the reasons I mentioned in my above post. It was a significant enough nerf to render it unenjoyable. Like I said, I don't mind nerfing it down a bit, but they went overboard by nerfing its damage, seriously nerfing its AoE, reduced chill duration, and to top it all off, greatly reduced two AP generating skills that were really only useful for forb. It's just not fun anymore, and it's not fun being forced to change the way I like to play every time Blizzard releases a patch. They limited build diversity because there's no longer a reason to chose forb over arcane torrent at the moment. It's much more powerful and not as tedious. Really, the biggest issue, as I also mentioned, is that Blizzard only discourages investing time in a single build. There's also the matter that they don't release complete info on all the changes they make (Mirror Ball, for example, was nerfed but Blizzard didn't even mention it. That's unprofessional in my opinion). EDIT: Apparently this nerf was an unintentional over nerf: I did some testing with Frozen Orb compared to the other orbs on a zombie target in act 1.
The 15 yard radius that it clearly states that it should be doing is not functioning, I can use a Arcane Orb - Spark and it clearly hits for 15 yards whereas I have to shoot my Frozen orb directly on or pretty much clipping the zombie as it explodes to get the explosion part of the Move.
I agree that it was far stronger than intended but now it doesn't even feel like it is exploding in a 15 yard radius for the explosion portion of the damage, feels more like it was unintentionally over nerfed. The nerf to arcane generation was entirely warranted, no other class could fill their resource bulb as quickly as a wizard could. Your post proves that you think you're being reasonable but you're just being fickle. There are vastly more builds now than before so you are categorically and objectively wrong when you say "limited build diversity". Bringing Frozen Orb in line with nearly every other class build is fair. Maybe now you'll need to use a bit of strategy instead of mindlessly pressing your right-mouse button and killing everything on the screen. But then again, if you're uninstalling a game just because one of the simplest and most OP builds was nerfed, the community is better off without you. I explained in that very post that you quoted that I don't at all mind a FOrb nerf, but the issue was that Blizzard yet again (just as they had done with the barb) overnerfed it to the point where people had to consider rerolling their item stats and consider a different build. And the issue is that the skill was not brought in line, but actually lowered due to the fact that its now-lowered 15 yard radius doesn't even work (it's much smaller than the actual FOrb animation). Nerfing radius was definitely a good idea, sure, but not to the point where the animation itself lies to you. The chill nerf is also really big because the benefit of slowing down mobs is no longer there. You see, nerfing some of these things would be ok, but when you combine all of this with the AP regen nerf (which I will agree was needed, albeit again, 33% is a lot considering FOrb's cost), the skill was rendered frustrating. But even then, I did not in any way state that I was quitting the game because an OP skill was nerfed. I quit because of how disappointed and discouraged I was thanks to Blizzard's tendency to cause players to backtrack their investments and the fact that they 1) don't admit to nerfing and instead attempt to cover it up by calling it a "bug fix" (what was the point to the PTR again?) and 2) don't provide complete info on their nerfs (MM was nerfed but Blizzard did not mention it, among others things of the sort). That's even more hilarious you'd even bring up the Barb nerf. I'm assuming you're talking about the perma-WotB being nerfed because Barbs didn't receive any other notable nerfs. If you're disappointed by perma-WotB being nerfed simply means you're a really fickle player. I'm not even going to bother arguing with you if you can't see how broken perma-WotB is because the community is truly better off without you. While I understand why you came to that assumption, I didn't say that. Please don't exaggerate my claims. The perma-Wotb and unlimited fury barb was the holy grail of all that it is to be unbalanced. No one in their right mind could argue that. However! There's also no denying that Blizzard overnerfed barbs, put them in a difficult spot, and made them tedious and frustrating to play due to the following (paraphrased from Big G, hope you don't mind ): + Show Spoiler +Pre 2.0 there were 2 OP skills in a slew of bad skills, then OP skills were removed. The main issue is with fury generation, due to a number of reasons:
- the amount of fury gained by receiving damage is negligible (this is one of the major flaws in class design)
- primary skills suck, and suck even more with low attack speed / 2H. It was that way pre-patch, now it's worse since they nerfed fury generation AND ias on gear
- everything else either has a long cooldown (shouts, leap/charge) or it generates fury depending on the number of monsters hit. Which seems cool until you play the game (developers don't) and realize that 1.08 density is gone, so in 90% of the game you can hit one mob at a time
- Battle Rage needed a few alternatives pre-patch, exactly because it was the only decent (OP in reality) fury generator, but the problem was never addressed. Just a simple suggestion I made looong ago: make a skill/rune that fills the fury globe! That way you can circumvent some limitations (slow attack speed) while making the "+ maximum fury" affix relevant (it was relevant for HOTA builds, which are gone)
- speaking of affixes, barbarians have 2 class specific items: mighty belts can no longer roll life steal, so that's gone too. Mighty weapons can roll max fury, which as I said is useless, and life per fury spent (only legendary weapons maybe, I don't know). So that leaves us, in the best scenario, with a grand total of 1 semi-useful barbarian-specific affix. Pre-patch mighty weapons were useless because of Weapons Master, now that the passive has been nerfed they should be ok, right? Right?? Wrong! They nerfed the fury generation bonus for mighty weapons too, from 3 (which was already low by the way) to... 1. ....... nice, huh? Honestly, I don't think players like me are the problem. I don't even think players like you are the problem. I think the problem is that Blizzard devs don't play nor do they understand how to balance their own game while making it fun. Your example of the Perma-WotB is contradicting your earlier post that Blizzard are killing build-diversity. If anything, the Perma-WotB build was killing build diversity because everything else was so much inferior. Right now, there are more builds available for Barbs. You saying they're useless is completely typical for what every Perma-WotB user has said after their cheap broken build was nerfed, so really I'm not putting any stock in it.
It's quite late where I live, so I might be missing something, but I reread my posts in the last few pages and I can't find, in any way or form, the part where I mentioned barbarians being useless. I even performed a search under the word "useless" with my name and I still can't find it. They're not useless. They weren't useless before the perma-slaughter-machine was discovered and they aren't useless now. They are, however, tedious and frustrating to play as a result of the changes blizzard made in patch 2.0. I explained why in my previous post, and the reasons I provided were all very sound, logical, and they came from other respectable D3 players.
Lastly, I didn't say nor did I mean to imply that perma-slaughter-machine was killing build diversity. Again, I don't- ... seriously... where did I say that? I said the overnerf to frozen orb was only limiting build diversity (might've been an exaggeration, I'll admit) due to it being, as I said, an overnerf (and it was an overnerf, plain and simple considering its blast radius is actually smaller than the intended 15 yards, among other factors I mentioned. A bug, perhaps) And as we've seen in just this very thread, certain wizards have been ditching frozen orb in favor of arcane skills because they really are a lot better than the current frozen orb build. So... Blizzard didn't really help build diversity with their latest decisions.
Beyond that all I said was how frustrating Blizzard has been making the gameplay experience by making players fearful of their time spent and investments made because they may one day find themselves backtracking said time spent and investments made. As well as Blizzard not providing information behind their "stealth nerfs" being unprofessional.
So, dude... I hope we're clear. No more exaggerating me, please.
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On April 10 2014 11:15 Big G wrote:New Arcane build/gear: http://eu.battle.net/d3/en/profile/BigG-2621/hero/2690685 , dps and toughness in game are around 1mil/12mil + lots of bonuses. Still experimenting with different combinations of passives and Familiar, anyway the current setup seems at worst ~20% slower than the pre-nerf FO, so I can live with that. Kindof similar to my build, http://eu.battle.net/d3/en/profile/SlkCascade-2516/hero/22556342 (and this is another disintegrate build, for whoever asked about that some pages back!) although your gear is much better. Jelly! > : ( Any suggestions for where I should go for upgrade?
Don't you run out of arcane power though? I see no APOC... Yes, you have +2 AP per second from the set, and another 1.4 from the templar (I assume), which puts you at 13.4AP per second, which is nowhere near enough to support the (18-3)AP*(1.4*1.07)a/s = 22.5 AP per second you use channeling. Do you do so much damage, and run on so low difficulty, that you spend most of the time running between groups anyway? The fact that you use dominance is implying that you run on low difficulty. How about elites and rift bosses?
I am asking as I feel a bit stuck with the APOC on my legacy storm crow, when I can get a large sheet upgrade with other items... So well, if there is a way to play disintegrate without generators with little or no APOC, I'd be happy to hear the details.
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On April 10 2014 21:23 Cascade wrote:Kindof similar to my build, http://eu.battle.net/d3/en/profile/SlkCascade-2516/hero/22556342 (and this is another disintegrate build, for whoever asked about that some pages back!) although your gear is much better. Jelly! > : ( Any suggestions for where I should go for upgrade? Don't you run out of arcane power though? I see no APOC... Yes, you have +2 AP per second from the set, and another 1.4 from the templar (I assume), which puts you at 13.4AP per second, which is nowhere near enough to support the (18-3)AP*(1.4*1.07)a/s = 22.5 AP per second you use channeling. Do you do so much damage, and run on so low difficulty, that you spend most of the time running between groups anyway? The fact that you use dominance is implying that you run on low difficulty. How about elites and rift bosses? I am asking as I feel a bit stuck with the APOC on my legacy storm crow, when I can get a large sheet upgrade with other items... So well, if there is a way to play disintegrate without generators with little or no APOC, I'd be happy to hear the details. power of the storm.
here is mine btw:
http://eu.battle.net/d3/en/profile/blackxistenz-2929/hero/10728055
didnt find a significant upgrade for almost a week, which is massively frustrating me.
usually, i run with sparkflint instead of arcanot and glass cannon instead of unstable anomaly.
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On April 10 2014 21:36 Black Gun wrote:Show nested quote +On April 10 2014 21:23 Cascade wrote:On April 10 2014 11:15 Big G wrote:New Arcane build/gear: http://eu.battle.net/d3/en/profile/BigG-2621/hero/2690685 , dps and toughness in game are around 1mil/12mil + lots of bonuses. Still experimenting with different combinations of passives and Familiar, anyway the current setup seems at worst ~20% slower than the pre-nerf FO, so I can live with that. Kindof similar to my build, http://eu.battle.net/d3/en/profile/SlkCascade-2516/hero/22556342 (and this is another disintegrate build, for whoever asked about that some pages back!) although your gear is much better. Jelly! > : ( Any suggestions for where I should go for upgrade? Don't you run out of arcane power though? I see no APOC... Yes, you have +2 AP per second from the set, and another 1.4 from the templar (I assume), which puts you at 13.4AP per second, which is nowhere near enough to support the (18-3)AP*(1.4*1.07)a/s = 22.5 AP per second you use channeling. Do you do so much damage, and run on so low difficulty, that you spend most of the time running between groups anyway? The fact that you use dominance is implying that you run on low difficulty. How about elites and rift bosses? I am asking as I feel a bit stuck with the APOC on my legacy storm crow, when I can get a large sheet upgrade with other items... So well, if there is a way to play disintegrate without generators with little or no APOC, I'd be happy to hear the details. power of the storm. here is mine btw: http://eu.battle.net/d3/en/profile/blackxistenz-2929/hero/10728055didnt find a significant upgrade for almost a week, which is massively frustrating me. usually, i run with sparkflint instead of arcanot and glass cannon instead of unstable anomaly. power of the storm is the "-3" is the calculation, so taken into account. I still don't see how it's going around. I mean, it can't be compared to 10+ APOC and 50+ cc like we have, right?
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On April 10 2014 22:06 Cascade wrote:Show nested quote +On April 10 2014 21:36 Black Gun wrote:On April 10 2014 21:23 Cascade wrote:On April 10 2014 11:15 Big G wrote:New Arcane build/gear: http://eu.battle.net/d3/en/profile/BigG-2621/hero/2690685 , dps and toughness in game are around 1mil/12mil + lots of bonuses. Still experimenting with different combinations of passives and Familiar, anyway the current setup seems at worst ~20% slower than the pre-nerf FO, so I can live with that. Kindof similar to my build, http://eu.battle.net/d3/en/profile/SlkCascade-2516/hero/22556342 (and this is another disintegrate build, for whoever asked about that some pages back!) although your gear is much better. Jelly! > : ( Any suggestions for where I should go for upgrade? Don't you run out of arcane power though? I see no APOC... Yes, you have +2 AP per second from the set, and another 1.4 from the templar (I assume), which puts you at 13.4AP per second, which is nowhere near enough to support the (18-3)AP*(1.4*1.07)a/s = 22.5 AP per second you use channeling. Do you do so much damage, and run on so low difficulty, that you spend most of the time running between groups anyway? The fact that you use dominance is implying that you run on low difficulty. How about elites and rift bosses? I am asking as I feel a bit stuck with the APOC on my legacy storm crow, when I can get a large sheet upgrade with other items... So well, if there is a way to play disintegrate without generators with little or no APOC, I'd be happy to hear the details. power of the storm. here is mine btw: http://eu.battle.net/d3/en/profile/blackxistenz-2929/hero/10728055didnt find a significant upgrade for almost a week, which is massively frustrating me. usually, i run with sparkflint instead of arcanot and glass cannon instead of unstable anomaly. power of the storm is the "-3" is the calculation, so taken into account. I still don't see how it's going around. I mean, it can't be compared to 10+ APOC and 50+ cc like we have, right?
big G is a wizard. + Show Spoiler +
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On April 10 2014 22:14 Black Gun wrote:Show nested quote +On April 10 2014 22:06 Cascade wrote:On April 10 2014 21:36 Black Gun wrote:On April 10 2014 21:23 Cascade wrote:On April 10 2014 11:15 Big G wrote:New Arcane build/gear: http://eu.battle.net/d3/en/profile/BigG-2621/hero/2690685 , dps and toughness in game are around 1mil/12mil + lots of bonuses. Still experimenting with different combinations of passives and Familiar, anyway the current setup seems at worst ~20% slower than the pre-nerf FO, so I can live with that. Kindof similar to my build, http://eu.battle.net/d3/en/profile/SlkCascade-2516/hero/22556342 (and this is another disintegrate build, for whoever asked about that some pages back!) although your gear is much better. Jelly! > : ( Any suggestions for where I should go for upgrade? Don't you run out of arcane power though? I see no APOC... Yes, you have +2 AP per second from the set, and another 1.4 from the templar (I assume), which puts you at 13.4AP per second, which is nowhere near enough to support the (18-3)AP*(1.4*1.07)a/s = 22.5 AP per second you use channeling. Do you do so much damage, and run on so low difficulty, that you spend most of the time running between groups anyway? The fact that you use dominance is implying that you run on low difficulty. How about elites and rift bosses? I am asking as I feel a bit stuck with the APOC on my legacy storm crow, when I can get a large sheet upgrade with other items... So well, if there is a way to play disintegrate without generators with little or no APOC, I'd be happy to hear the details. power of the storm. here is mine btw: http://eu.battle.net/d3/en/profile/blackxistenz-2929/hero/10728055didnt find a significant upgrade for almost a week, which is massively frustrating me. usually, i run with sparkflint instead of arcanot and glass cannon instead of unstable anomaly. power of the storm is the "-3" is the calculation, so taken into account. I still don't see how it's going around. I mean, it can't be compared to 10+ APOC and 50+ cc like we have, right? big G is a wizard. + Show Spoiler + Hmm, I just checked the proc rate on one of those google spread sheets, and it says that disintegrate proc rate is 0.11 for chaos nexus and 0.17 for entropy. with 50% cc and 10APOC, that is less than 1AP per hit. It really feels like a lot more, even against single target, but maybe I am just mistaking natural regen with APOC procs. Maybe should play around a bit more with reduced resource cost (from skills, paragon points or items) and see how it feels. Hmm...
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On April 10 2014 21:23 Cascade wrote:Kindof similar to my build, http://eu.battle.net/d3/en/profile/SlkCascade-2516/hero/22556342 (and this is another disintegrate build, for whoever asked about that some pages back!) although your gear is much better. Jelly! > : ( Any suggestions for where I should go for upgrade? Don't you run out of arcane power though? I see no APOC... Yes, you have +2 AP per second from the set, and another 1.4 from the templar (I assume), which puts you at 13.4AP per second, which is nowhere near enough to support the (18-3)AP*(1.4*1.07)a/s = 22.5 AP per second you use channeling. Do you do so much damage, and run on so low difficulty, that you spend most of the time running between groups anyway? The fact that you use dominance is implying that you run on low difficulty. How about elites and rift bosses? I am asking as I feel a bit stuck with the APOC on my legacy storm crow, when I can get a large sheet upgrade with other items... So well, if there is a way to play disintegrate without generators with little or no APOC, I'd be happy to hear the details. Familiar/Arcanot, for a total of 15.4 AP/s
I play mostly on torment II, AP runs out only against monsters with over ~400mil hp, so essentially rift bosses. Elites die in a few seconds (assuming a decent black hole), so I feel comfortable for 99% of my run.
Can't check your profile right now, will do it later!
Edit: forgot to mention that I got 10% resource cost reduction via Paragon points
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So basically you could get the full set bonus for Tal Rasha and for Firebird set together with Ring of Royal Grandeur.
Tal Rasha: Orb, Amulett, Belt
Firebird Helm, Chest, Pants, Boots, Gloves
This way you could also have the full Firebird style visually (apart from the Orb). Perfect! Now I just need to get lucky with my drops!
I think apart from Wiz, WD could also complete Zunimassa and Helltooth set and DH could complete Natalyas and Marauder.
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Got one of these this morning.
http://i.imgur.com/w6eRl7O.jpg
Is Trium still any good? I hear lots of people talking about +%damage and black damage and such being bugged (or at least not working like it did in Vanilla). This is probably no good, but I wanted to double check before I sharded it.
+1 for transmog though!
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On April 11 2014 04:52 Duka08 wrote:Got one of these this morning. http://i.imgur.com/w6eRl7O.jpgIs Trium still any good? I hear lots of people talking about +%damage and black damage and such being bugged (or at least not working like it did in Vanilla). This is probably no good, but I wanted to double check before I sharded it. +1 for transmog though! it is good. i think the bug you are referring to is a bug with weapons, not offhands. trium affects spells, not weapon dmg.
i would enchant to get apoc unless you actually use explosive blast.
edit: i didnt know that trium could roll dmg that high.... i need to re-roll mine apparently.
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I do not, that was going to be my next question. I'm rolling FOrb right now so it's a bummer that it doesn't have +%cold, but I assumed APoC might be best.
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All your yellow items (except for the source) and your chest are easily replaceable with legendaries. If you got some set plans (like Aughild, Asheara) go crafting, otherwise doing rifts and gambling has a decent chance to find you specific upgrades.
On April 11 2014 05:22 dAPhREAk wrote:
edit: i didnt know that trium could roll dmg that high.... i need to re-roll mine apparently.
You can't reroll damage on offhands. I saw some triumvirates with ~100 average damage, not sure if it's just a display bug (mine has 300 but in my profile page it still shows 100) or sdomething else.
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On April 11 2014 05:52 Big G wrote:All your yellow items (except for the source) and your chest are easily replaceable with legendaries. If you got some set plans (like Aughild, Asheara) go crafting, otherwise doing rifts and gambling has a decent chance to find you specific upgrades. Show nested quote +On April 11 2014 05:22 dAPhREAk wrote:
edit: i didnt know that trium could roll dmg that high.... i need to re-roll mine apparently. You can't reroll damage on offhands. I saw some triumvirates with ~100 average damage, not sure if it's just a display bug (mine has 300 but in my profile page it still shows 100) or sdomething else. mine shows 99-115. i hope it is a display bug. will check when i get home.
http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813
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