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On June 12 2012 03:48 Xinder wrote: This thread has made me seriously question even trying to finsh out inferno on my SC barb or to just go with it and roll HC as a barb, or maybe spice it up and do a WD or wizard. Well done by the OP. Very excellent post. Never played D2 so this would be quite a challenge.
How can you win a game....if you cannot lose?
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On June 12 2012 03:09 ishyishy wrote:+ Show Spoiler +Dying in hardcore is the same thing as being hacked, and no one likes being hacked I will never understand why people play hardcore. Also, it isnt the fault of the average softcore player that the AH is ruined, its the fault of the chinese botters who were absolutely not intended or wanted in this game by anyone. Skipping content is the fault of the game developers; if I can just run past something and I'm not forced to beat it, how is that my fault? By doing that, I am assuming that it was intended for that to be possible, which is basically playing the game as it is intended at the end of the day. If it isnt intended, then they should fix it. Quoted from the OP: "You will die so you better just come to terms with it. Dying can be funny, dying can be sad and dying can make you angry. Angry at the game, at yourself or at your class. 60% of hardcore characters die in Act 1 according to Blizzard, so you just gotta man up and deal with it - death is a big part of the game. Death matters, death has a consequence." - The last thing i want is to be frustrated with the game that I play. How is being depressed and angry part of the enjoyment of the game? That sounds like a game that should come with a perscription. - Death matters? After the next patch, death will matter a great deal to anyone that doesnt have infinite gold (the botters). Repair costs are going to sky rocket. Also, are you implying that softcore players dont care if they die or not? I sure do; why would I want to run back to where I was, and fight that elite pack whos HP has been restored? Why would I want to start a boss fight over again? I dont. Therefore, I dont want to, and I try not to, die in the game. Quoted from OP: "Most people roll with 3-4 defensive abilities and one good single target dps ability/generator and an aoe ability/spender. You don't really need more to kill bosses or trash mobs. You will kill slower then in softcore, alot slower but you will also have alot more survival and "oh shit" escape buttons." - Most people have 3-4 defensive abilities in softcore inferno too. My wizard has been getting 2 shot in inferno. If I want to continue to play in that difficulty, I am going to have to change most of my gear and probably a couple abilities. My monk is starting to take massive damage at lvl 53 in Hell mode. Guess I am going to HAVE to get better gear from the AH, or suffer. This stuff still matters in softcore. Quoted from the OP: "To anyone thinking Diablo 3 is stale and boring right now in softcore, i urge you to try hardcore. It is so much more rewarding to get gear and when you pull something off. The game makes a lot more sense and has a lot more meaning on hardcore, give it a shot." - While the feeling of 'meaning' is completely subjective to the person, in general you are right. However, what are the chances of someone, who isnt a 6-10 hour a day game grinder (the people that actually have a full time job and their free time means a lot to them) making a brand new character after they have spent weeks on their previous HC character that died? None. No chance in hell (lol) am I going to "deal with" losing something I spent hundreds of hours on. - To those who are bored of D3 softcore (almost everyone unfortunately), sure try hardcore. If you were on the egde of quitting the game anyway, I dont see a reason not to try it. But, after you die and lose your character, you will never want to play the game again.
The fact that you die in one hit shows that death has no real consequence or setback for you. You can make sure that you do NOT die in one hit, but two or three, maybe even four but that might gimp dps too much currently. You are playing a glasscannon and saying that you "try not to die" well, shit. That's a bit of a contradiction. And you dont need 6 - 10 hours a day to grind out another 60 character jeez. Running through normal pimped on gems and socketed items i clear it and get to level 30ish in like 4-5 hours. Then another 10 maybe and im 60, can do it all under 12 hours if i boregrind some quests over and and over.
Everyone who's saying "you need to grind a new char omg that takes forever" it doesn't, especially when you´ve done it a few times. And with a bunch of friends its not that bad either, just find some socketed weapons and faceroll your way to hell.
And dying comparable to getting hacked? Seriously? Repair costs as a "consequence"? lol, really?
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I only play HC. SC is for scrubs, honestly. The game is very easy if you can die and keep going.
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On June 12 2012 03:48 Xinder wrote: This thread has made me seriously question even trying to finsh out inferno on my SC barb or to just go with it and roll HC as a barb, or maybe spice it up and do a WD or wizard. Well done by the OP. Very excellent post. Never played D2 so this would be quite a challenge.
I was at Inferno Diablo on my SC demon hunter and just dropped it and started playing HC because I was feeling bored. That was about a week and a half ago and I haven't even gone back to finish Diablo, it wouldn't mean anything anyways. HC is where it's at.
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On June 12 2012 03:54 superbabosheki wrote: After yesterday's lag, I don't have the balls to venture into hardcore. It takes 100+ hours to have gear ready for act 2 inferno, and to lose all that because of server instability would suck.
I think beating hell would be fun, but the grind for inferno is a bit meh T_T
well, it'll be different after the patch. you will need less gear for inferno act 2. AND, act 1 & 2 "can" drop lvl63 items (act3&4).
just be sure to not throw every item you replace on the AH. you may need them incase your main dies so once that one is 60 again, you're not that far behind
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Will HC mode add some good difficulty to the first "difficulty" you're forced to play first? Or is it just impossible to die there? The tediousness of the first playthrough and the lack of tension (it's hard to get involved in the story if you just breeze through it without any challenge) is the biggest reason I'm not interested in the game.
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On June 12 2012 05:21 DoctorPhil wrote: Will HC mode add some good difficulty to the first "difficulty" you're forced to play first? Or is it just impossible to die there? The tediousness of the first playthrough and the lack of tension (it's hard to get involved in the story if you just breeze through it without any challenge) is the biggest reason I'm not interested in the game.
1. Diablo has never been nor will ever be for the story, it's to kill hordes of demons and hope shiny things pop out.
2.You can 100% die in normal mode if you aren't massively twinked out and make a mistake. For instance, today my lvl 28 barb dropped to ~50 HP from 5k in act III. Found a giant yellow bigfatdudewith2maces with reflect damage on him and his minions. Didn't really think anything of it and slammed earthquake down on all of them, got stuck in the middle of the fat. Slamming potion button but didn't realize I had no potions on it xD. Tried to leap out the moment my screen went red but it bugged out a bit and I just jumped into the air and came right back down in the same spot, managed to hit charge perfectly, open my inventory, and find the first thing I could chug (1000 hp potion I think) run away and catch my breath/let the earthquake kill everything.
It happens.
But honestly, the first HC character you make will only be in normal mode for a max of 8-10 hours and that's if you seriously take your time and find some gear on your own, and if you do die after you have a stock of stuff in the stash to power you through normal and it will only take 3-4 hours.
Oh, and that barb was pretty twinked out btw xD
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On June 12 2012 03:32 Silidons wrote: i don't like to play HC, generally because in every game the community is full of holier-than-thou people
inb4 someone calls me a baddie
On June 12 2012 04:09 m3rciless wrote: I only play HC. SC is for scrubs, honestly. The game is very easy if you can die and keep going.
here is a good example
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I play softcore to scout ahead for my hc characters just to familiarize myself with the potential dangers. You can sorta prepare for lag by playing super defensive or in a group, don't let a bit of lag stop you from trying out hc!
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On June 12 2012 05:48 Silidons wrote:Show nested quote +On June 12 2012 03:32 Silidons wrote: i don't like to play HC, generally because in every game the community is full of holier-than-thou people
inb4 someone calls me a baddie Show nested quote +On June 12 2012 04:09 m3rciless wrote: I only play HC. SC is for scrubs, honestly. The game is very easy if you can die and keep going. here is a good example
Lol well played. Tho people being elitist will always happen. Heck there are some in SC. Those "phat lewtz" ppl. It shouldn't be a reason to play or not to play HC vs SC. It all comes down to preference.
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On another note, if anyone is doing act 2 goblins hit me up at Unkk#2615 like 15 people on my friendslist died this weekend so, need someone to farm with lol.
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Yeah well maybe true, but the game is still inferior in a lot of ways to D2. D1 -> D2 they quadrupled the size of the game to 4 acts then in D3 they kept the same amount of acts with no improvement in game length its just lazy and cheap way out. This game is not as good as D2 was when it came out even with the improvements and fixes you expected for a sequel 10 years later
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On June 12 2012 08:29 snakeeyez wrote: Yeah well maybe true, but the game is still inferior in a lot of ways to D2. D1 -> D2 they quadrupled the size of the game to 4 acts then in D3 they kept the same amount of acts with no improvement in game length its just lazy and cheap way out. This game is not as good as D2 was when it came out even with the improvements and fixes you expected for a sequel 10 years later
Only thing lacking from D2 is the fact that Legendaries and set items freaking suck tbh. Like in D2 my goal was to get a shako when expansion came out, that was like my #1 goal, that thing was so good before the nerf. Now i get a DH chest with the possibility of strenght int as its stats, i mean really? And even if it randoms the right stats, after its extremely rare chance to drop - it is still complete garbage.
Other then that its the same damn game content wise. D2 was a bit longer but... not like it matters you only farmed like 4 areas tops anyway. This way with inferno you actually progress through the entire game and not just rush to hell and leech in some farm runs.
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On June 12 2012 08:29 snakeeyez wrote: Yeah well maybe true, but the game is still inferior in a lot of ways to D2. D1 -> D2 they quadrupled the size of the game to 4 acts then in D3 they kept the same amount of acts with no improvement in game length its just lazy and cheap way out. This game is not as good as D2 was when it came out even with the improvements and fixes you expected for a sequel 10 years later Ever heard of the game called Starcraft 2? Let time I checked, it was pretty good.
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+ Show Spoiler +On June 12 2012 03:09 ishyishy wrote:Dying in hardcore is the same thing as being hacked, and no one likes being hacked I will never understand why people play hardcore. Also, it isnt the fault of the average softcore player that the AH is ruined, its the fault of the chinese botters who were absolutely not intended or wanted in this game by anyone. Skipping content is the fault of the game developers; if I can just run past something and I'm not forced to beat it, how is that my fault? By doing that, I am assuming that it was intended for that to be possible, which is basically playing the game as it is intended at the end of the day. If it isnt intended, then they should fix it. Quoted from the OP: "You will die so you better just come to terms with it. Dying can be funny, dying can be sad and dying can make you angry. Angry at the game, at yourself or at your class. 60% of hardcore characters die in Act 1 according to Blizzard, so you just gotta man up and deal with it - death is a big part of the game. Death matters, death has a consequence." - The last thing i want is to be frustrated with the game that I play. How is being depressed and angry part of the enjoyment of the game? That sounds like a game that should come with a perscription. - Death matters? After the next patch, death will matter a great deal to anyone that doesnt have infinite gold (the botters). Repair costs are going to sky rocket. Also, are you implying that softcore players dont care if they die or not? I sure do; why would I want to run back to where I was, and fight that elite pack whos HP has been restored? Why would I want to start a boss fight over again? I dont. Therefore, I dont want to, and I try not to, die in the game. Quoted from OP: "Most people roll with 3-4 defensive abilities and one good single target dps ability/generator and an aoe ability/spender. You don't really need more to kill bosses or trash mobs. You will kill slower then in softcore, alot slower but you will also have alot more survival and "oh shit" escape buttons." - Most people have 3-4 defensive abilities in softcore inferno too. My wizard has been getting 2 shot in inferno. If I want to continue to play in that difficulty, I am going to have to change most of my gear and probably a couple abilities. My monk is starting to take massive damage at lvl 53 in Hell mode. Guess I am going to HAVE to get better gear from the AH, or suffer. This stuff still matters in softcore. Quoted from the OP: "To anyone thinking Diablo 3 is stale and boring right now in softcore, i urge you to try hardcore. It is so much more rewarding to get gear and when you pull something off. The game makes a lot more sense and has a lot more meaning on hardcore, give it a shot." - While the feeling of 'meaning' is completely subjective to the person, in general you are right. However, what are the chances of someone, who isnt a 6-10 hour a day game grinder (the people that actually have a full time job and their free time means a lot to them) making a brand new character after they have spent weeks on their previous HC character that died? None. No chance in hell (lol) am I going to "deal with" losing something I spent hundreds of hours on. - To those who are bored of D3 softcore (almost everyone unfortunately), sure try hardcore. If you were on the egde of quitting the game anyway, I dont see a reason not to try it. But, after you die and lose your character, you will never want to play the game again. Speak for yourself ? Seriously dude, it sounds like you got some anger's management issues. Or never tried HC at all. I just can't believe you're taking too personally what the OP is saying. If you don't like the way HC is played, then by all means, leave it be.
The OP isn't even trying to make you stay away from SC at all. Just try to play HC if you have the courage to do so. If not too bad, but he isn't making a huge deal about it.
Until then,
Peace
Edit : btw + Show Spoiler +On June 12 2012 01:47 FortuneSyn wrote:great writeup, hilarious videos =D. Here is my WD build I used to get to act 1 inferno based on spirit barrage, 100% solo. + Show Spoiler +http://us.battle.net/d3/en/calculator/witch-doctor#gSUdeX!fZX!accZZbSkills Spirit Barrage - mana rune Locust Swarm - 468% dmg rune Spirit Walk - 7% life rune Soul Harvest - life rune Haunt - 288% 2 second rune Horrify - 24 radius rune Passives Rush of Essence (mana return from spirit spells) Jungle Fortitude (20% DR) Blood Ritual (life regen) Reasoning: Spirit Barrage and 2 second Haunt will be your single target dps. Locust Swarm will be your aoe. Spirit Walk, Soul Harvest, and Horrify are your 3 escape spells. You'll have an escape spell available roughly every 5 seconds. Rush of Essence + mana rune on Spirit Barrage = you can spam Spirit Barrage and Horrify with a little help in mana regen gear (i have 7 mana regen on my 1 hander). If you have trouble with mana regen, put the mana rune on Locust Swarm. Spirit Barrage + Rush of Essence vs Poison Dart + Pierce the Veil Going the Poison Dart way gives you more "dps", but Poison Dart has 3 problems; it roots you in place a little longer than Spirit Barrage, you can't shoot over mobs (very important when targeting invulnerable minion elites), and Poison Dart misses more than Spirit Barrage (Spirit Barrage acts kind of like a homing missile). Dropping Rush of Essence means you can't spam Haunt. Gear Upgrade Investing in mana regen gear will go a long way. You can substitute Locust Swarm for a more direct and spammable aoe like Acid Cloud. You can switch Rush of Essence as well when you have enough regen.
I'm really curious how you're managing your mana. I don't understand how you can say that splinter's build aren't fast enough since most of them have attack speed on all their stuffs... What's worse is when you say that haunt's builds allow you to "hit&run" faster than splinters... How come ? That means you aren't really faster tbh and it drains your mana a lot (I've currently 30 regen mana / sec and still when i use your build my mana gets depleted way too fast).
I've to change all my IAS gear to some other bonus and then maybe i'll be able to not have a problem ? But then no matter what build i use (haunt or barrage or splinters) i'll always be slow on the attack's animation...
I'm lost.
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Awesome writeup. I played a ton of D2 and never made a HC char, probably because I liked to PvP though.. Just made my first HC char ever in D3- a witchdoc, im on A3 normal and loving it even though its quite easy for now and I don't have much time to play atm. Cant wait for higher dificulties =)
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You have peeked my interest. I shall try it with a monk.
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I play a barbarian on HC and just cleared Act 1 with him. I can't do act 2 because I refuse to farm goblins all day so I am just waiting for the patch so they make NV stacks and champion killing always yield a rare.
The build linked in the OP is standard and my build atm deviates very little from it: http://us.battle.net/d3/en/calculator/barbarian#WkSPVc!bVY!accZcZ
I'm using Rend with the life leach rune at the moment just for experimental purposes, but was using ignore pain before. Ignore pain is probably better, although I suppose it's arguable, but I recently found using rend to be very comfortable, at least in Act 1. I've tried threatening shout as linked in the build but just didn't like it much too be honest as again ignore pain seems better to me because it's much more valuable in those OHHHH SHIT moments.
For passives again it's probably better to go superstition as opposed to weapon mastery but I just wanted some extra dps as taking mobs down quicker feels much more comfortable.
Besides that: You use revenge constantly with the rune to proc more, charge for some extra life and to escape, WOTB to take down elites, and importantly, you must constantly keep warcry up with impunity.
Besides skills, damage mitigation is obviously huge for a barb. I looked at my char and my stats were as followed after clearing act 1:
1000 str/vita Life: 42K DPS: 8k (around 200 life on hit... I could without a doubt use more).
Armor: 8k --(Warcry w/ Impunity)--> 9.2K DR: 72.9% --(Warcry w/ Impunity)-->75%
Physical Resis: 500 --(Warcry w/ Impunity)--> 750 ** This stat is so underrated but so helpful, if you're taking too much melee dmg in inferno and your gear is semi-good, you are probably lacking physical resistance. Ele Res: 280-300 --(Warcry w/ Impunity)--> 430-460
Note: I didn't have any % reduction to melee damage, which some items such as string of ears provide, but this stat is pretty damn good and any barb should rightfully desire this.
I hope this is helpful to any HC barb as this is a balanced composition to progress through act 1 safely ^^. And I obviously agree with the OP, switch to HC today!! I wouldn't play diablo any other way.
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I just completly wiped out my SC lvl 60 monk (inf. act 2) with all stuff/gold.. Started all 5 chars in HC and I'm enjoying every minute of gameplay so far. Not going back to SC. Ever...
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