Edits: 2012/06/15 - added some numbers for when to progress into inferno under the gear section.
Alot of people are saying Diablo 3 is lackluster. There is no sense of accomplishment, you can bypass content and beat things you are not supposed to. The only character progression is made with items which slightly increases whatever main stat your class has. Inferno is a oneshot feast and not really challenging difficult but rather "stupid" difficult. The game is shallow and the economy is down the toilet. All of these things are to me only true in "softcore" - hardcore is a brand new world and im here to tell you why and how to get started.
The economy Many consider the economy in softcore to be ruined. Either by people being way ahead in content then they should be, or simply by bots. Any item below Inferno pretty much has no value since items never leave the economy and inferno items exist in adbundance.
As you can see, items below 60 and well below inferno still has value. People die and level new characters, they need new items. Their previous items? Gone, out of the economy. I haven't died yet, but friends have died wearing millions worth of gear, this keeps the economy somewhat in check compared to softcore where you never take any items out of the economy.
Another factor is that people actually _need_ items, a new shield can be a lifesaver, that little extra resist can allow you to safely start pushing into act 1 inferno. People have to gear up before a challenge, not after or during since you cannot skip content and clear things you aren't geared to clear. Hence you cannot wait around for tier 4 items, you need proper gear progression to actually get money and progress yourself.
Sense of accomplishment & character progression
Hardcore is harder for starters, it's easy to die to something stupid or your own misstakes. You get one chance at every boss, every bosspack, every pull. There are no do overs. You either kill it or start all over at level 1. While this turns a lot of people away from HC it is also what gives it it's sense of accomplishment and character progression. There is a thrill to almost dying to a boss/bosspack but then living to kill it. It also keeps you on your toes always trying to improve.
Walking into a bossfight knowing that it is you or the boss, even if you know bosses are easy in Diablo 3, it kinda makes you a bit edgy unless you severly outgear it. That first hell Butcher or Diablo kill, the first Inferno Butcher kill... it makes your stomach tingle.
Inferno
There are people in HC Inferno, but the number is significantly less than in softcore. You can't run into inferno with level 55 yellows and almost no resists in HC, you will die. You have to farm or buy from the AH until you are ready. Progression is being made slowly and you will make it slowly but it will be all the more meaningful. The way hardcore and its progression plays out in inferno is the way Blizzard intended the game to play.
Character attachment
You care what happens to your character and its gear, after all you put alot of time into it. Hence you will do everything to assure its survival and optimization. It actually helps you progress and survive vs the "i just got 50 more dps, yay" in sofcore. The thought of all that going down the drain when you are close to dying, you are already deciding what class to play, how to level, are you gonna powerlevel? do you have money to buy new gear? And then... you live! By some miracle you are alive, either luck, skill or sheer divine intervention but you are alive. Here is a good example of that feeling about 1min 30 sec into the first clipp:
Have you ever gotten that sensation playing softcore? That adrenaline rushing through your veins making you shake for minutes afterwards? I doubt it.
Death
You will die so you better just come to terms with it. Dying can be funny, dying can be sad and dying can make you angry. Angry at the game, at yourself or at your class. 60% of hardcore characters die in Act 1 according to Blizzard, so you just gotta man up and deal with it - death is a big part of the game. Death matters, death has a consequence.
Here's a few good deaths:
That whas the why, now for the how.
The classes
Ranked from easiest to hardest.
The Barbarian.
Barbarians have it the easiest in HC by far. You can go the "tank spec" and still do very well solo, you are a fortress of damage mitigation relying on the skill "Revenge" to dish out alot of damage but also to heal yourself.
I ask if anyone playing a barbarian in late hell/inferno to write a bit more on specs and abilities.
The Monk
Monks have it the second easiest. Albeit a bit more gear dependant then barbarians a monk can solo most things comfortably. The ability to stack very high resistances is key to the monks success and survival.
I ask if anyone playing a monk in late hell/inferno to write a bit more on specs and abilities.
The Witch Doctor
Witch doctors are the most common ranged class to see past act 1 in HC inferno. This due to their good damage mitigation and near death experience ability.
"Haunt + the range of splinters is great for kiting. Wall of Z + Slow of it is great with unbreakable grasp as well. Extra range for horrify in case shit gets scary."
Spirit Walk - 7% life rune Soul Harvest - life rune Haunt - 288% 2 second rune Horrify - 24 radius rune
Passives Rush of Essence (mana return from spirit spells) Jungle Fortitude (20% DR) Blood Ritual (life regen)
Reasoning: Spirit Barrage and 2 second Haunt will be your single target dps. Locust Swarm will be your aoe. Spirit Walk, Soul Harvest, and Horrify are your 3 escape spells. You'll have an escape spell available roughly every 5 seconds.
Rush of Essence + mana rune on Spirit Barrage = you can spam Spirit Barrage and Horrify with a little help in mana regen gear (i have 7 mana regen on my 1 hander). If you have trouble with mana regen, put the mana rune on Locust Swarm.
Spirit Barrage + Rush of Essence vs Poison Dart + Pierce the Veil Going the Poison Dart way gives you more "dps", but Poison Dart has 3 problems; it roots you in place a little longer than Spirit Barrage, you can't shoot over mobs (very important when targeting invulnerable minion elites), and Poison Dart misses more than Spirit Barrage (Spirit Barrage acts kind of like a homing missile). Dropping Rush of Essence means you can't spam Haunt.
Gear Upgrade Investing in mana regen gear will go a long way. You can substitute Locust Swarm for a more direct and spammable aoe like Acid Cloud. You can switch Rush of Essence as well when you have enough regen.
I ask if anyone playing a Witch Doctor in late hell/inferno to write a bit more on specs and abilities.
The Wizard
Wizards do ok in HC, they have some dmg mitigation abilities and a decent set of escape abilities while maintaining good damage. If geared properly they are not that much of a glasscannon and rely heavily on kiting. The BLizzard spec with poison hydra seems to be the most popular choice of build.
I ask if anyone playing a wizard in late hell/inferno to write a bit more on specs and abilities.
The Demon Hunter
The most fragile class in the game even if built for survival with alot of resists and a shield. You have to run 4 defensive abilities and two offensive in order to stay alive. Caltrops, preparation, Smoke screen and vault are all needed to survive. Many SC specs skimp out on vault and rely purely on smokescreen but if you get trapped you are dead so, you need vault. The offensive abilities should be Hungering arrow runed w devouring arrow and elemental arrow with nether tentacles.
Yes and no. Many think that vitality should be the main focus for survival, while somewhat true you also need damage to actually kill things. If you cannot kill stuff it doesn't matter if you stay alive forever. A balance between vitality and mainstat is what most if not all people go for. For instance if you find a pair of boots with runspeed, mainstat and crit chance but no vitality, you will struggle to sell them on the AH. Most people do however gem for vitality and in the early stages of the game it's all you have stat wise to survive.
In late hell/inferno the stat "all resistance" becomes the most sought after stat. Armor pieces with resist all is what goes the highest on the AH and mitigation wise it pretty much always beats out vitality on a more then point to point basis. Effective HP is what matters not the amount of HP your red bubble displays.
Armor is not to be shrugged of either, it is a very good mitigation stat especially for melee classes.
To shield or not to shield?
Melee classes need a shield, period. There is no way around it. Once you get into nightmare you are gonna have to suck it up, no 2 hander or dual wield for you. The extra armor is vital to survival and since you can block pretty much everything in this game block is also a very good stat.
For the ranged classes there is some debate. Some people roll with their respective class offhands for more damage and rely on purely never taking a hit while others sport a shield. I myself prefer a shield simply due to block and to have a buffer when i do get hit, i can't always play perfect and if a shield means i'll die in three hits rather then two, i'll gladly sacrifice some dps for it.
When can i progress safely into Inferno?
Note: I do not care if you, on you third character run into inferno with 0 all res and 20k hp because you are so damn awesome. These numbers are "safe" numbers, intended as a general guideline for first timers who are venturing into HC Inferno.
I get this question a lot so i will try and answer it best i can. As mentioned earlier effective HP is what matters, hence judging if you are inferno ready is pretty much based on your amount of all resist. The most important resists the way i see it are fire(Fire chains, mortar, molten) and physical resistance. Arcane orbs, plague and frozen usually outright kills you if you stand in them/get hit by them. But as mentioned earlier, the all resist stat is king and you can get a fairly good amount of it from the AH and farming/crafting gear for yourself in hell.
Since people ask about this a lot: 40k HP is a good amount to aim for when it comes to actual HP. You can have more, you can have less but 40k is a good median number.
- Barbarians
The amount of resists and armor required ofcourse varies from class to class. For barbarians most i've spoken to on my friends list gives 70%ish dmg reduction from armor and 200 - 250 all resist as a go ahead to get into inferno and run some skeleton king. For barbarians DPS is less of an issue and i've seen people do fine with as low as 8k, this is all assuming you are using 1h + shield and revenge ofcourse.
- Monks
Soon
- Witch Doctors
WD's have alot of damage reduction via passives, up to 40%, as well as pets, CC and crowd control. The ones i've asked has about 200 resist all as an obtainable number to be relatively safe. You can go in with less, some even go straight in from hell if they have the DPS. But safe before sorry, get around 200 all resists - won't cost all that much.
- Wizards
200 if you wear a shield, 300 if you don't. Getting these numbers are fairly easy as a wizard due to the rune on energy armor(?).
- Demon Hunter
I myself felt that around 250 - 300 all resist(fire in this case, durr) i could eat a mortar or two without shitting my pants, this is with a shield. Before this with around 175 all resist everything hurt so much and i was very scared of pretty much everything in act 1 inferno. You are however never "safe" as a DH, no matter your resistance, armor or gear. You will always take more damage then everyone. So good kiting and dodge abilities beat any form of resistance coupled with quick smokescreen reactions. I would however strongly advice on getting survivability before entering inferno simply to be able to take two or three hits because one can not always play perfect.
Playstyle
Most people roll with 3-4 defensive abilities and one good single target dps ability/generator and an aoe ability/spender. You don't really need more to kill bosses or trash mobs. You will kill slower then in softcore, alot slower but you will also have alot more survival and "oh shit" escape buttons.
Strenght in numbers
With the removal of bonus damage when more people are in a game, rolling with 2-4 people is always better then solo. You can take on a more wider diversity of bosspacks and you can save eachother. It is also ofcourse alot more fun for most people to have a social aspect to the game.
But the most important part about this, having friends, is that if you die you will get help. You will die, and you will need new items. Your friends are there to help you out, granted you do the same for them ofcourse. Yesterday i gave away a 800 dps 1 hander to my barbarian friend. That would've netted me 3-4 million on the AH easilly doubling my gold. However i know that if he finds a good bow, he'll give it to me. Same if he finds a pair of dex boots and if i find a pair of strenght boots he will get them. You get the idea, having friends helps alot, so find someone to play with to enjoy the game more and also make recovery alot smoother.
To anyone thinking Diablo 3 is stale and boring right now in softcore, i urge you to try hardcore. It is so much more rewarding to get gear and when you pull something off. The game makes a lot more sense and has a lot more meaning on hardcore, give it a shot. I have some kinks and updates for this but for now this post will do.
never played hc in d2. just startet some days after hitting lvl 60 with my SC DH... and just can say that the t.o. is absolutly right in every single point. never got that a thrill in a game before.
Nice post, still won't play hc as my rage after dying would be sang about in songs a hundred years from now, as the 'thing that broke the world apart'. I want to save myself from the pain.
I really got that feeling around about the time I hit hell, and the game actually started to make me think a little about what I was doing. But It didnt have much meaning because I could just go for the highest dps and kamikaze till the enemy dies. Felt a bit cheap and hollow, and started toying with the idea of going hardcore.
The problem for me is time..dont have enough time to sink in long hours, and a loss of the investment.......well it could be a quite heart breaking. Especially if it's something like lag(the lag here is bit quite spiky, does not help when you hit vault...but dont..and then suddenly you vault thrice, back to the same spot). bu I am extremely interested, will probably get a bunch of friends and see how it goes, just to see how far we get.
On June 11 2012 21:52 Redox wrote: To me hardcore is all about outleveling and outgearing the content so that you never meet a challenge until you die to lag. Incredibly boring.
Can't relly outgear inferno currently. In a bit if you have 50mill gold to spend when people are in act 3 farming then yeah sure.
On June 11 2012 21:52 Redox wrote: To me hardcore is all about outleveling and outgearing the content so that you never meet a challenge until you die to lag. Incredibly boring.
How are you going to outlevel and outgear inferno?
On June 11 2012 21:52 Redox wrote: To me hardcore is all about outleveling and outgearing the content so that you never meet a challenge until you die to lag. Incredibly boring.
How do you outlevel and outgear inferno ?
EDIT : Damn someone has the same brain as me except he's one second faster
Anyway, HC all the way for me, but HC is not for everyone.
it's hard to describe how much more fun HC is compared to SC. i licked blood, and even after i lost my first lvl.60 two days ago. haven't logged into any SC since, probbably gonna sell all the good gear for $$ everyone should give it a try, never thought d3 could be this much fun.
to the hardcore paradox - (because you can die it's more exciting, but you play uber safe and it'll end up beeing a boring grindfest)
it makes sense if you think about it, however, it doesn't hold ground in practice. just make sure you're not playing alone
Your WD skills aren't optimal. Soul harvest is good in the early stages of SC because you can afford to die. It's virtual suicide to do it in HC or even in late stages of SC.
On June 11 2012 22:36 Corvi wrote: gotta admit, its fucking intense to play hardcore, but the penalty for messing up is just waaaaaay too rough
Not true. You have shared stash and you can level up really fast.. It takes about week to level up to 60. Can you imagine losing 70-80 lvl character in D2 with no save backup?
On June 11 2012 22:48 Heh_ wrote: Your WD skills aren't optimal. Soul harvest is good in the early stages of SC because you can afford to die. It's virtual suicide to do it in HC or even in late stages of SC.
On June 11 2012 22:47 furymonkey wrote: It's dumb, because all the time death happened are due to server lag or kicks you out for no apparent reason and outside my control.
If the server kicks you out you are immediatly out of the game, its not like when your ISP goes down. A "Blizzard disconnect" is safe as it removes you from the game. The EU servers have been very stable the last two weeks, haven't laged at all. So the threat of lag and disconnect is a bit exaggerated but it is always there.
Haunt + the range of splinters is great for kiting. Wall of Z + Slow of it is great with unbreakable grasp as well. Extra range for horrify in case shit gets scary.
Hex is bad because they don't hex enough at a rapid pace. The attached heal isn't enough at all. Long cooldowns are bad ideas, Fetishes don't do well with CC at all.
This post and hearing others talk about HC makes me want to play it so badly. Even just the 'stable, normal economy' part has me hooked. But there is one thing that is keeping me away; LAG.
The number of times my barb has died in Act II Inferno because the game lags out and those bug's mini-bug projectile things nail me is enough to stop me from playing HC (see the first death in your deaths video). I've had 5+ minute fights against rare spawns with insane affixes, trying my damn best to stay alive, just to get a hiccup which sits me in an arcane beam or desecrate.
Maybe you guys compensate of this in your builds / gear, idk, but the idea that I can do the best I can, progress, then die to lag, is a huge turn off.
On June 11 2012 22:48 Heh_ wrote: Your WD skills aren't optimal. Soul harvest is good in the early stages of SC because you can afford to die. It's virtual suicide to do it in HC or even in late stages of SC.
Its the solo build of the WD who has gotten the furthest so far(Krippi) but i'll add urs. I've never touched upon the WD myself so.
Is that his regular build? AFAIK, soul harvest is a skill that's only used for specific cases in inferno, eg Belial. Otherwise, deliberately running up to mobs sounds like a really bad idea, because you want to keep them at maximum range.
Haunt + the range of splinters is great for kiting. Wall of Z + Slow of it is great with unbreakable grasp as well. Extra range for horrify in case shit gets scary.
Hex is bad because they don't hex enough at a rapid pace. The attached heal isn't enough at all. Long cooldowns are bad ideas, Fetishes don't do well with CC at all.
Hex has served me well when stray mobs escape and find their way next to you. The AI for the fetish shaman is retarded though, have to watch out for that. I save fetishes for scary elites because they draw aggro, allowing you to either spam dps or to gtfo.
On June 11 2012 23:16 ParkwayDrive wrote: great post. exactly why i played hc as soon as i hit 10 on sc.
hopefully your post doesnt actually work tho because more people will ruin hc
How will more people ruin HC? You cannot ruin the economy for instance in HC the way its been ruined in SC. People cant bypass content, people cant res zerg for loot, people cant progress further then their gear allows them via res zerging. All the things that "ruined" SC cant be done in HC. You want to get to Act 4 inferno? You have to freaking gear up in a1, 2 and 3 to get there. There's no shortcuts unless someone completelly decked out in best gear immaginable boosts you while you afk in town, something which will not happen for a long long time.
On June 11 2012 22:48 Heh_ wrote: Your WD skills aren't optimal. Soul harvest is good in the early stages of SC because you can afford to die. It's virtual suicide to do it in HC or even in late stages of SC.
Its the solo build of the WD who has gotten the furthest so far(Krippi) but i'll add urs. I've never touched upon the WD myself so.
Is that his regular build? AFAIK, soul harvest is a skill that's only used for specific cases in inferno, eg Belial. Otherwise, deliberately running up to mobs sounds like a really bad idea, because you want to keep them at maximum range.
Haunt + the range of splinters is great for kiting. Wall of Z + Slow of it is great with unbreakable grasp as well. Extra range for horrify in case shit gets scary.
Hex is bad because they don't hex enough at a rapid pace. The attached heal isn't enough at all. Long cooldowns are bad ideas, Fetishes don't do well with CC at all.
Hex has served me well when stray mobs escape and find their way next to you. The AI for the fetish shaman is retarded though, have to watch out for that. I save fetishes for scary elites because they draw aggro, allowing you to either spam dps or to gtfo.
Hex one to two targets for a 15 CD or Horrify/fear all enemies back in one direction as you go the other way for a 20-second cooldown?
On June 11 2012 22:48 Heh_ wrote: Your WD skills aren't optimal. Soul harvest is good in the early stages of SC because you can afford to die. It's virtual suicide to do it in HC or even in late stages of SC.
Its the solo build of the WD who has gotten the furthest so far(Krippi) but i'll add urs. I've never touched upon the WD myself so.
Is that his regular build? AFAIK, soul harvest is a skill that's only used for specific cases in inferno, eg Belial. Otherwise, deliberately running up to mobs sounds like a really bad idea, because you want to keep them at maximum range.
Haunt + the range of splinters is great for kiting. Wall of Z + Slow of it is great with unbreakable grasp as well. Extra range for horrify in case shit gets scary.
Hex is bad because they don't hex enough at a rapid pace. The attached heal isn't enough at all. Long cooldowns are bad ideas, Fetishes don't do well with CC at all.
Hex has served me well when stray mobs escape and find their way next to you. The AI for the fetish shaman is retarded though, have to watch out for that. I save fetishes for scary elites because they draw aggro, allowing you to either spam dps or to gtfo.
Hex one to two targets for a 15 CD or Horrify/fear all enemies back in one direction as you go the other way for a 20-second cooldown?
A discussion for the WD thread perhaps? There are millions of variations to builds as we all know, some people prefer certain things some prefer others.
I ask if anyone playing a Witch Doctor in late hell/inferno to write a bit more on specs and abilities.
This is the part of writing specs and abilities.
While true "this and that build is bad, this is better" isn't exactly what i had in mind. If you want to do a short writeup about your build ill gladly post it.
On June 11 2012 22:36 Corvi wrote: gotta admit, its fucking intense to play hardcore, but the penalty for messing up is just waaaaaay too rough
Not true. You have shared stash and you can level up really fast.. It takes about week to level up to 60. Can you imagine losing 70-80 lvl character in D2 with no save backup?
With Grushing/Crushing and chaos leveling, it only takes a couple hours to get a lvl 80 character in d2. Now losing a lvl 95+ character is a different story.
I think they're both great. Fear works against too much units, but afaik there's also a miss factor ? Hex, on the other hand, has like 100% success' rate ? Better get both of them instead of legions of daggers. 1min30 of CD is way too long, not to mention that CD's passives abilities are fucking it up.
On June 11 2012 23:34 RaiZ wrote: I think they're both great. Fear works against too much units, but afaik there's also a miss factor ? Hex, on the other hand, has like 100% success' rate ? Better get both of them instead of legions of daggers. 1min30 of CD is way too long, not to mention that CD's passives abilities are fucking it up.
There's no miss factor. Haunt has a slow. So you use that slow with the AOE Slow + Wall of Zombies Slow + wall.
You have DOT with Haunt + your range of Splinters and 3 slows + a block + fear if people get too close.
A problem I have with HC in this game is how much less fun normal is than nightmare and beyond. Act 1 normal is really a bummer in D3 and I dont remember ever feeling that way about A1 in D2. Maybe because the build planning is less exciting?
I would like to hear more about successful DH builds, especially for the nightmare levels. My friends and I have played three parties, two of which had DHs and in both the DHs had trouble contibuting effectively. They spent all their time running away, did very little killing and were still first to die. Current party has monk rather than DH and things are way better in terms of contribution.
There is no sense of accomplishment, you can bypass content and beat things you are not supposed to. The only character progression is made with items which slightly increases whatever main stat your class has. Inferno is a oneshot feast and not really challenging difficult but rather "stupid" difficult. The game is shallow and the economy is down the toilet.
That is what I love about softcore - the real life sense :D
A world without flaws and imperfections feels like childplay. Accomplishment level-wise is too easy, even in Hardcore. It doesn't require you to tense your brain and solve problems, it has less traps than softcore e.g. farming gold for months to find out that its worth nothing or watching your items depreciate into worthlessness. You just follow a routine and if you spend enough time you make it to 60. Selling your character/gold/gear for the highest profit - that's been my accomplishments in Diablo 2 and WoW, and it surely will be in D3. Trying to dodge Chinese farmers and farm that, which will not depreciate due to inflation - that is the challenge. Figuring out what that is is even a greater challenge. We all have our wicked ways of playing Blizzard games
The biggest advice about a thing that could potentially kill your whole joy is very simple. Be sure that your computer is not getting errors, blue screens and your connection is not "random" It will potentially fix the unpleasant possibility of chain series of character death that will drive you away from this game. There is already a big built-in EU/NA server / Blizzard "oopsie sorry guys we had some problems" thing.
Minimizing technical future problems will make it far better experience, and possibly avoid you from being stolen of character/progress. You may say its fun while it last, yes but if it ends because of you. There is something masochistic in playing HC, trust me when you die because you alt-tabbed you are furious as hell but there is sense of enjoyment inside that, lets call it "i learned something new today". When you die because your drivers are making you bluescreen when you are engaging 1 zombie as fully geared barb it just makes you furious without a slight tint of accomplishement. At least for me.
To nitpick i dont believe in this monk needs shield past nightmare, in inferno i guess yes, in late hell prefferebly before hell there is no real need if you pass the gearcheck and normal, NM, Hell is just a simple gearcheck with builds being a flavour. If you dont kill stuff fast its mostly as simple as you need upgrade or small readjustment of skills, just like in D2. Inferno is completely different type of game. The moment you realize this makes whole leveling pointless kinda, if you know the game already. But thats whining and ill stop.
I love this thread. I got my wizard to 60 on HC (woooooo reset mage!!!!) but then blizzard cut her balls off and I watched Kugen's stream for the first time.
Watching Dirge die to Butcher AFTER the boss died (standing in the fire lol) and then laugh after it, and instantly reroll a new hero I thought "ya know, maybe getting killed isn't such a bad thing"
So I started Hardcore for the first time seeing as I had never played D2 for reals, just fucking around. Got a monk to act 4, went into Iskatu really really tired with a stupid as shit skill setup......Totally died, and all I did was laugh for a good 5 minutes.
It was fucking awesome.
So please, I've been saying this since pretty much the first week, if you want to actually enjoy this game just play hardcore, die, and laugh like a madman at the glory your hero achieved before dying.
Oh also, REMEMBER. The moment you make a hero it's already dead. All you can do is make his story one to remember for the ages.
Hardcore looks so damn fun, but I cannot see myself levelling a char again from 0 if I die, it would just get too repetitive going all the way back up, Being the impatient person I am, I would give up halfway through act I normal.
On June 12 2012 00:24 Razith wrote: Does Blizzard already have a safeguard built in for HC characters for when their servers crash / you disconnect?
Also, do you lose your gold when your HC character dies? How does the 'gold/stash/crafting across all characters' work in HC?
There is no safeguard. If you die, you die no matter what reasons for it.
Gold/Stash/Crafting is kept the same way as it is for softcore.
So its just among your HC characters instead of your SC ones? So you only lose what you were wearing, but the gold/crafting/stash for your HC remains?
Until today I thought there was only 1 system and the only difference for HC was that if you died, you lost all your gear, but were still participating with the SC's.
Maybe HC is where I belong. Overall it sounds way more appealing, its just the lag part that is holding me back tbh (like the lag spikes yesterday that killed me and my brother 3 times).
People also seem to feel like "losing a character" is the end of the world.
It's seriously seriously not, you have a massive stash of backup gear, legacy gear, gems, extra potions, everything you could need to seriously twink out a noob.
I once bought a legendary axe with a socket off the AH for only 20k, and that axe has gotten like 5 hero's from 22 to 30 or so, and then back to the stash it goes to help another noob make that little stretch of time go much nicer xD.
Oh also, I think my favorite thing about HC is when the moment you think "oh ya, I got this" is when you should be the most worried, and you pay so much more attention to the map looking for good corners/stairs/doors/escape routes, along with that silly rush (it's a little different than the Starcraft holyshitimwinningomgomg rush) that comes from running through a door, and then seeing 8 things light up in green glory, instantly hit ignore pain, leap AND charge back to the waypoint, zone out, leave game, and go outside for a few seconds to stop shaking xD
Personally I love a lot of aspects of HC, but it just makes D3 WAY too time consuming. I already think it's sort of a waste of life to level an alt, HC takes even longer since you have to be more careful, and if you die, all of the time you spent is lost. D3 IMO isn't fun enough gameplay wise to invest all that time into.
I loved Hardcore. I got my Barb 1 bar from 60 was having a great time then server dropped me and I was dead upon re log. I can handle losing a character to a real death, but I can't play HC knowing I can die at anytime from a d/c. So Hardcore is awesome but since my connection or blizzards servers aren't perfect it just feels pointless to me.
I've not tried hardcore but this is a fantastic post. Reading the OP makes me feel like HC makes sense, especially the part about the economy of HC. That said.. I've died way too much on my WD and don't feel like releveling multiple characters
Spirit Walk - 7% life rune Soul Harvest - life rune Haunt - 288% 2 second rune Horrify - 24 radius rune
Passives Rush of Essence (mana return from spirit spells) Jungle Fortitude (20% DR) Blood Ritual (life regen)
Reasoning: Spirit Barrage and 2 second Haunt will be your single target dps. Locust Swarm will be your aoe. Spirit Walk, Soul Harvest, and Horrify are your 3 escape spells. You'll have an escape spell available roughly every 5 seconds.
Rush of Essence + mana rune on Spirit Barrage = you can spam Spirit Barrage and Horrify with a little help in mana regen gear (i have 7 mana regen on my 1 hander). If you have trouble with mana regen, put the mana rune on Locust Swarm.
Spirit Barrage + Rush of Essence vs Poison Dart + Pierce the Veil Going the Poison Dart way gives you more "dps", but Poison Dart has 3 problems; it roots you in place a little longer than Spirit Barrage, you can't shoot over mobs (very important when targeting invulnerable minion elites), and Poison Dart misses more than Spirit Barrage (Spirit Barrage acts kind of like a homing missile). Dropping Rush of Essence means you can't spam Haunt.
Gear Upgrade Investing in mana regen gear will go a long way. You can substitute Locust Swarm for a more direct and spammable aoe like Acid Cloud. You can switch Rush of Essence as well when you have enough regen.
The only thing I currently miss in HC is some kind of ladder. Seeing some level 94+ character suddenly grayed out on the D2 ladder always caused some buzz around the chat rooms
the inventory and gold remaining is a nice feature, but still the fact remains that at any point in time your X amount of hours invested is dependent on the integrity of the blizzard servers, as seen last night when thousands of hc chars died due to a server spike. people who play hc should be prepared for that
Dying in hardcore is the same thing as being hacked, and no one likes being hacked
I will never understand why people play hardcore. Also, it isnt the fault of the average softcore player that the AH is ruined, its the fault of the chinese botters who were absolutely not intended or wanted in this game by anyone. Skipping content is the fault of the game developers; if I can just run past something and I'm not forced to beat it, how is that my fault? By doing that, I am assuming that it was intended for that to be possible, which is basically playing the game as it is intended at the end of the day. If it isnt intended, then they should fix it.
Quoted from the OP: "You will die so you better just come to terms with it. Dying can be funny, dying can be sad and dying can make you angry. Angry at the game, at yourself or at your class. 60% of hardcore characters die in Act 1 according to Blizzard, so you just gotta man up and deal with it - death is a big part of the game. Death matters, death has a consequence."
- The last thing i want is to be frustrated with the game that I play. How is being depressed and angry part of the enjoyment of the game? That sounds like a game that should come with a perscription.
- Death matters? After the next patch, death will matter a great deal to anyone that doesnt have infinite gold (the botters). Repair costs are going to sky rocket. Also, are you implying that softcore players dont care if they die or not? I sure do; why would I want to run back to where I was, and fight that elite pack whos HP has been restored? Why would I want to start a boss fight over again? I dont. Therefore, I dont want to, and I try not to, die in the game.
Quoted from OP: "Most people roll with 3-4 defensive abilities and one good single target dps ability/generator and an aoe ability/spender. You don't really need more to kill bosses or trash mobs. You will kill slower then in softcore, alot slower but you will also have alot more survival and "oh shit" escape buttons."
- Most people have 3-4 defensive abilities in softcore inferno too. My wizard has been getting 2 shot in inferno. If I want to continue to play in that difficulty, I am going to have to change most of my gear and probably a couple abilities. My monk is starting to take massive damage at lvl 53 in Hell mode. Guess I am going to HAVE to get better gear from the AH, or suffer. This stuff still matters in softcore.
Quoted from the OP: "To anyone thinking Diablo 3 is stale and boring right now in softcore, i urge you to try hardcore. It is so much more rewarding to get gear and when you pull something off. The game makes a lot more sense and has a lot more meaning on hardcore, give it a shot."
- While the feeling of 'meaning' is completely subjective to the person, in general you are right. However, what are the chances of someone, who isnt a 6-10 hour a day game grinder (the people that actually have a full time job and their free time means a lot to them) making a brand new character after they have spent weeks on their previous HC character that died? None. No chance in hell (lol) am I going to "deal with" losing something I spent hundreds of hours on.
- To those who are bored of D3 softcore (almost everyone unfortunately), sure try hardcore. If you were on the egde of quitting the game anyway, I dont see a reason not to try it. But, after you die and lose your character, you will never want to play the game again.
On June 12 2012 03:09 ishyishy wrote: Dying in hardcore is the same thing as being hacked, and no one likes being hacked
I will never understand why people play hardcore. Also, it isnt the fault of the average softcore player that the AH is ruined, its the fault of the chinese botters who were absolutely not intended or wanted in this game by anyone. Skipping content is the fault of the game developers; if I can just run past something and I'm not forced to beat it, how is that my fault? By doing that, I am assuming that it was intended for that to be possible, which is basically playing the game as it is intended at the end of the day. If it isnt intended, then they should fix it.
Quoted from the OP: "You will die so you better just come to terms with it. Dying can be funny, dying can be sad and dying can make you angry. Angry at the game, at yourself or at your class. 60% of hardcore characters die in Act 1 according to Blizzard, so you just gotta man up and deal with it - death is a big part of the game. Death matters, death has a consequence."
- The last thing i want is to be frustrated with the game that I play. How is being depressed and angry part of the enjoyment of the game? That sounds like a game that should come with a perscription.
- Death matters? After the next patch, death will matter a great deal to anyone that doesnt have infinite gold (the botters). Repair costs are going to sky rocket. Also, are you implying that softcore players dont care if they die or not? I sure do; why would I want to run back to where I was, and fight that elite pack whos HP has been restored? Why would I want to start a boss fight over again? I dont. Therefore, I dont want to, and I try not to, die in the game.
Quoted from OP: "Most people roll with 3-4 defensive abilities and one good single target dps ability/generator and an aoe ability/spender. You don't really need more to kill bosses or trash mobs. You will kill slower then in softcore, alot slower but you will also have alot more survival and "oh shit" escape buttons."
- Most people have 3-4 defensive abilities in softcore inferno too. My wizard has been getting 2 shot in inferno. If I want to continue to play in that difficulty, I am going to have to change most of my gear and probably a couple abilities. My monk is starting to take massive damage at lvl 53 in Hell mode. Guess I am going to HAVE to get better gear from the AH, or suffer. This stuff still matters in softcore.
Quoted from the OP: "To anyone thinking Diablo 3 is stale and boring right now in softcore, i urge you to try hardcore. It is so much more rewarding to get gear and when you pull something off. The game makes a lot more sense and has a lot more meaning on hardcore, give it a shot."
- While the feeling of 'meaning' is completely subjective to the person, in general you are right. However, what are the chances of someone, who isnt a 6-10 hour a day game grinder (the people that actually have a full time job and their free time means a lot to them) making a brand new character after they have spent weeks on their previous HC character that died? None. No chance in hell (lol) am I going to "deal with" losing something I spent hundreds of hours on.
- To those who are bored of D3 softcore (almost everyone unfortunately), sure try hardcore. If you were on the egde of quitting the game anyway, I dont see a reason not to try it. But, after you die and lose your character, you will never want to play the game again.
I've lost 6 monks, all over lvl 25 (one pretty close to 40 with some sick good gear I found, another 20 minutes after blowing 100k on the AH for a weapon for her) 2 to 100% my fault, 2 to computer crashing in a bad spot, and 2 to DC/me being stupid/lag.
And seriously dude? "Dying in hardcore is the same thing as being hacked, and no one likes being hacked "???????
If I die on HC, I will lose the gear and whatever is in my inventory. My entire stash is filled to the brim with really good low lvl gear to lvl, all the gems any of my characters have found, all KINDS of stuff that make normal mode ezpz to blow through.
I think you have some seriously misunderstandings about hardcore. Hell, I even laughed after one of the comp crash deaths cause I KNEW I WAS GONNA CRASH. My computer acts up a bit, but I was just too cocky thinking I could finish killing the stuff on my screen, and even if I didn't I thought I was badass enough to not die in the 10s it takes to log out.
On June 12 2012 03:09 ishyishy wrote: - To those who are bored of D3 softcore (almost everyone unfortunately), sure try hardcore. If you were on the egde of quitting the game anyway, I dont see a reason not to try it. But, after you die and lose your character, you will never want to play the game again.
well, not that my case means that much, but softcore was getting boring, so i tried hardcore. i always wanted to play hardcore, until i saw inferno on softcore, it looked grim if i thought about how tough inferno would be on hardcore, but when i realized what an impact the gear had i was willing to try it.
best descision ever (in diablo3) the game is insanely more fun, i got to inferno, geared my barb up, was ready for act II and then.. bam .. because i was overconfident i died :D may my barb be remembered in my hall of the fallen <3
now i'm at the exact point again, with my 2nd lvl.60 character, and don't regret it still alive!
This thread has made me seriously question even trying to finsh out inferno on my SC barb or to just go with it and roll HC as a barb, or maybe spice it up and do a WD or wizard. Well done by the OP. Very excellent post. Never played D2 so this would be quite a challenge.
After yesterday's lag, I don't have the balls to venture into hardcore. It takes 100+ hours to have gear ready for act 2 inferno, and to lose all that because of server instability would suck.
I think beating hell would be fun, but the grind for inferno is a bit meh T_T
On June 12 2012 03:48 Xinder wrote: This thread has made me seriously question even trying to finsh out inferno on my SC barb or to just go with it and roll HC as a barb, or maybe spice it up and do a WD or wizard. Well done by the OP. Very excellent post. Never played D2 so this would be quite a challenge.
Dying in hardcore is the same thing as being hacked, and no one likes being hacked
I will never understand why people play hardcore. Also, it isnt the fault of the average softcore player that the AH is ruined, its the fault of the chinese botters who were absolutely not intended or wanted in this game by anyone. Skipping content is the fault of the game developers; if I can just run past something and I'm not forced to beat it, how is that my fault? By doing that, I am assuming that it was intended for that to be possible, which is basically playing the game as it is intended at the end of the day. If it isnt intended, then they should fix it.
Quoted from the OP: "You will die so you better just come to terms with it. Dying can be funny, dying can be sad and dying can make you angry. Angry at the game, at yourself or at your class. 60% of hardcore characters die in Act 1 according to Blizzard, so you just gotta man up and deal with it - death is a big part of the game. Death matters, death has a consequence."
- The last thing i want is to be frustrated with the game that I play. How is being depressed and angry part of the enjoyment of the game? That sounds like a game that should come with a perscription.
- Death matters? After the next patch, death will matter a great deal to anyone that doesnt have infinite gold (the botters). Repair costs are going to sky rocket. Also, are you implying that softcore players dont care if they die or not? I sure do; why would I want to run back to where I was, and fight that elite pack whos HP has been restored? Why would I want to start a boss fight over again? I dont. Therefore, I dont want to, and I try not to, die in the game.
Quoted from OP: "Most people roll with 3-4 defensive abilities and one good single target dps ability/generator and an aoe ability/spender. You don't really need more to kill bosses or trash mobs. You will kill slower then in softcore, alot slower but you will also have alot more survival and "oh shit" escape buttons."
- Most people have 3-4 defensive abilities in softcore inferno too. My wizard has been getting 2 shot in inferno. If I want to continue to play in that difficulty, I am going to have to change most of my gear and probably a couple abilities. My monk is starting to take massive damage at lvl 53 in Hell mode. Guess I am going to HAVE to get better gear from the AH, or suffer. This stuff still matters in softcore.
Quoted from the OP: "To anyone thinking Diablo 3 is stale and boring right now in softcore, i urge you to try hardcore. It is so much more rewarding to get gear and when you pull something off. The game makes a lot more sense and has a lot more meaning on hardcore, give it a shot."
- While the feeling of 'meaning' is completely subjective to the person, in general you are right. However, what are the chances of someone, who isnt a 6-10 hour a day game grinder (the people that actually have a full time job and their free time means a lot to them) making a brand new character after they have spent weeks on their previous HC character that died? None. No chance in hell (lol) am I going to "deal with" losing something I spent hundreds of hours on.
- To those who are bored of D3 softcore (almost everyone unfortunately), sure try hardcore. If you were on the egde of quitting the game anyway, I dont see a reason not to try it. But, after you die and lose your character, you will never want to play the game again.
The fact that you die in one hit shows that death has no real consequence or setback for you. You can make sure that you do NOT die in one hit, but two or three, maybe even four but that might gimp dps too much currently. You are playing a glasscannon and saying that you "try not to die" well, shit. That's a bit of a contradiction. And you dont need 6 - 10 hours a day to grind out another 60 character jeez. Running through normal pimped on gems and socketed items i clear it and get to level 30ish in like 4-5 hours. Then another 10 maybe and im 60, can do it all under 12 hours if i boregrind some quests over and and over.
Everyone who's saying "you need to grind a new char omg that takes forever" it doesn't, especially when you´ve done it a few times. And with a bunch of friends its not that bad either, just find some socketed weapons and faceroll your way to hell.
And dying comparable to getting hacked? Seriously? Repair costs as a "consequence"? lol, really?
On June 12 2012 03:48 Xinder wrote: This thread has made me seriously question even trying to finsh out inferno on my SC barb or to just go with it and roll HC as a barb, or maybe spice it up and do a WD or wizard. Well done by the OP. Very excellent post. Never played D2 so this would be quite a challenge.
I was at Inferno Diablo on my SC demon hunter and just dropped it and started playing HC because I was feeling bored. That was about a week and a half ago and I haven't even gone back to finish Diablo, it wouldn't mean anything anyways. HC is where it's at.
On June 12 2012 03:54 superbabosheki wrote: After yesterday's lag, I don't have the balls to venture into hardcore. It takes 100+ hours to have gear ready for act 2 inferno, and to lose all that because of server instability would suck.
I think beating hell would be fun, but the grind for inferno is a bit meh T_T
well, it'll be different after the patch. you will need less gear for inferno act 2. AND, act 1 & 2 "can" drop lvl63 items (act3&4).
just be sure to not throw every item you replace on the AH. you may need them incase your main dies so once that one is 60 again, you're not that far behind
Will HC mode add some good difficulty to the first "difficulty" you're forced to play first? Or is it just impossible to die there? The tediousness of the first playthrough and the lack of tension (it's hard to get involved in the story if you just breeze through it without any challenge) is the biggest reason I'm not interested in the game.
On June 12 2012 05:21 DoctorPhil wrote: Will HC mode add some good difficulty to the first "difficulty" you're forced to play first? Or is it just impossible to die there? The tediousness of the first playthrough and the lack of tension (it's hard to get involved in the story if you just breeze through it without any challenge) is the biggest reason I'm not interested in the game.
1. Diablo has never been nor will ever be for the story, it's to kill hordes of demons and hope shiny things pop out.
2.You can 100% die in normal mode if you aren't massively twinked out and make a mistake. For instance, today my lvl 28 barb dropped to ~50 HP from 5k in act III. Found a giant yellow bigfatdudewith2maces with reflect damage on him and his minions. Didn't really think anything of it and slammed earthquake down on all of them, got stuck in the middle of the fat. Slamming potion button but didn't realize I had no potions on it xD. Tried to leap out the moment my screen went red but it bugged out a bit and I just jumped into the air and came right back down in the same spot, managed to hit charge perfectly, open my inventory, and find the first thing I could chug (1000 hp potion I think) run away and catch my breath/let the earthquake kill everything.
It happens.
But honestly, the first HC character you make will only be in normal mode for a max of 8-10 hours and that's if you seriously take your time and find some gear on your own, and if you do die after you have a stock of stuff in the stash to power you through normal and it will only take 3-4 hours.
I play softcore to scout ahead for my hc characters just to familiarize myself with the potential dangers. You can sorta prepare for lag by playing super defensive or in a group, don't let a bit of lag stop you from trying out hc!
On June 12 2012 04:09 m3rciless wrote: I only play HC. SC is for scrubs, honestly. The game is very easy if you can die and keep going.
here is a good example
Lol well played. Tho people being elitist will always happen. Heck there are some in SC. Those "phat lewtz" ppl. It shouldn't be a reason to play or not to play HC vs SC. It all comes down to preference.
On another note, if anyone is doing act 2 goblins hit me up at Unkk#2615 like 15 people on my friendslist died this weekend so, need someone to farm with lol.
Yeah well maybe true, but the game is still inferior in a lot of ways to D2. D1 -> D2 they quadrupled the size of the game to 4 acts then in D3 they kept the same amount of acts with no improvement in game length its just lazy and cheap way out. This game is not as good as D2 was when it came out even with the improvements and fixes you expected for a sequel 10 years later
On June 12 2012 08:29 snakeeyez wrote: Yeah well maybe true, but the game is still inferior in a lot of ways to D2. D1 -> D2 they quadrupled the size of the game to 4 acts then in D3 they kept the same amount of acts with no improvement in game length its just lazy and cheap way out. This game is not as good as D2 was when it came out even with the improvements and fixes you expected for a sequel 10 years later
Only thing lacking from D2 is the fact that Legendaries and set items freaking suck tbh. Like in D2 my goal was to get a shako when expansion came out, that was like my #1 goal, that thing was so good before the nerf. Now i get a DH chest with the possibility of strenght int as its stats, i mean really? And even if it randoms the right stats, after its extremely rare chance to drop - it is still complete garbage.
Other then that its the same damn game content wise. D2 was a bit longer but... not like it matters you only farmed like 4 areas tops anyway. This way with inferno you actually progress through the entire game and not just rush to hell and leech in some farm runs.
On June 12 2012 08:29 snakeeyez wrote: Yeah well maybe true, but the game is still inferior in a lot of ways to D2. D1 -> D2 they quadrupled the size of the game to 4 acts then in D3 they kept the same amount of acts with no improvement in game length its just lazy and cheap way out. This game is not as good as D2 was when it came out even with the improvements and fixes you expected for a sequel 10 years later
Ever heard of the game called Starcraft 2? Let time I checked, it was pretty good.
On June 12 2012 03:09 ishyishy wrote: Dying in hardcore is the same thing as being hacked, and no one likes being hacked
I will never understand why people play hardcore. Also, it isnt the fault of the average softcore player that the AH is ruined, its the fault of the chinese botters who were absolutely not intended or wanted in this game by anyone. Skipping content is the fault of the game developers; if I can just run past something and I'm not forced to beat it, how is that my fault? By doing that, I am assuming that it was intended for that to be possible, which is basically playing the game as it is intended at the end of the day. If it isnt intended, then they should fix it.
Quoted from the OP: "You will die so you better just come to terms with it. Dying can be funny, dying can be sad and dying can make you angry. Angry at the game, at yourself or at your class. 60% of hardcore characters die in Act 1 according to Blizzard, so you just gotta man up and deal with it - death is a big part of the game. Death matters, death has a consequence."
- The last thing i want is to be frustrated with the game that I play. How is being depressed and angry part of the enjoyment of the game? That sounds like a game that should come with a perscription.
- Death matters? After the next patch, death will matter a great deal to anyone that doesnt have infinite gold (the botters). Repair costs are going to sky rocket. Also, are you implying that softcore players dont care if they die or not? I sure do; why would I want to run back to where I was, and fight that elite pack whos HP has been restored? Why would I want to start a boss fight over again? I dont. Therefore, I dont want to, and I try not to, die in the game.
Quoted from OP: "Most people roll with 3-4 defensive abilities and one good single target dps ability/generator and an aoe ability/spender. You don't really need more to kill bosses or trash mobs. You will kill slower then in softcore, alot slower but you will also have alot more survival and "oh shit" escape buttons."
- Most people have 3-4 defensive abilities in softcore inferno too. My wizard has been getting 2 shot in inferno. If I want to continue to play in that difficulty, I am going to have to change most of my gear and probably a couple abilities. My monk is starting to take massive damage at lvl 53 in Hell mode. Guess I am going to HAVE to get better gear from the AH, or suffer. This stuff still matters in softcore.
Quoted from the OP: "To anyone thinking Diablo 3 is stale and boring right now in softcore, i urge you to try hardcore. It is so much more rewarding to get gear and when you pull something off. The game makes a lot more sense and has a lot more meaning on hardcore, give it a shot."
- While the feeling of 'meaning' is completely subjective to the person, in general you are right. However, what are the chances of someone, who isnt a 6-10 hour a day game grinder (the people that actually have a full time job and their free time means a lot to them) making a brand new character after they have spent weeks on their previous HC character that died? None. No chance in hell (lol) am I going to "deal with" losing something I spent hundreds of hours on.
- To those who are bored of D3 softcore (almost everyone unfortunately), sure try hardcore. If you were on the egde of quitting the game anyway, I dont see a reason not to try it. But, after you die and lose your character, you will never want to play the game again.
Speak for yourself ? Seriously dude, it sounds like you got some anger's management issues. Or never tried HC at all. I just can't believe you're taking too personally what the OP is saying. If you don't like the way HC is played, then by all means, leave it be.
The OP isn't even trying to make you stay away from SC at all. Just try to play HC if you have the courage to do so. If not too bad, but he isn't making a huge deal about it.
Spirit Walk - 7% life rune Soul Harvest - life rune Haunt - 288% 2 second rune Horrify - 24 radius rune
Passives Rush of Essence (mana return from spirit spells) Jungle Fortitude (20% DR) Blood Ritual (life regen)
Reasoning: Spirit Barrage and 2 second Haunt will be your single target dps. Locust Swarm will be your aoe. Spirit Walk, Soul Harvest, and Horrify are your 3 escape spells. You'll have an escape spell available roughly every 5 seconds.
Rush of Essence + mana rune on Spirit Barrage = you can spam Spirit Barrage and Horrify with a little help in mana regen gear (i have 7 mana regen on my 1 hander). If you have trouble with mana regen, put the mana rune on Locust Swarm.
Spirit Barrage + Rush of Essence vs Poison Dart + Pierce the Veil Going the Poison Dart way gives you more "dps", but Poison Dart has 3 problems; it roots you in place a little longer than Spirit Barrage, you can't shoot over mobs (very important when targeting invulnerable minion elites), and Poison Dart misses more than Spirit Barrage (Spirit Barrage acts kind of like a homing missile). Dropping Rush of Essence means you can't spam Haunt.
Gear Upgrade Investing in mana regen gear will go a long way. You can substitute Locust Swarm for a more direct and spammable aoe like Acid Cloud. You can switch Rush of Essence as well when you have enough regen.
I'm really curious how you're managing your mana. I don't understand how you can say that splinter's build aren't fast enough since most of them have attack speed on all their stuffs... What's worse is when you say that haunt's builds allow you to "hit&run" faster than splinters... How come ? That means you aren't really faster tbh and it drains your mana a lot (I've currently 30 regen mana / sec and still when i use your build my mana gets depleted way too fast).
I've to change all my IAS gear to some other bonus and then maybe i'll be able to not have a problem ? But then no matter what build i use (haunt or barrage or splinters) i'll always be slow on the attack's animation...
Awesome writeup. I played a ton of D2 and never made a HC char, probably because I liked to PvP though.. Just made my first HC char ever in D3- a witchdoc, im on A3 normal and loving it even though its quite easy for now and I don't have much time to play atm. Cant wait for higher dificulties =)
I play a barbarian on HC and just cleared Act 1 with him. I can't do act 2 because I refuse to farm goblins all day so I am just waiting for the patch so they make NV stacks and champion killing always yield a rare.
I'm using Rend with the life leach rune at the moment just for experimental purposes, but was using ignore pain before. Ignore pain is probably better, although I suppose it's arguable, but I recently found using rend to be very comfortable, at least in Act 1. I've tried threatening shout as linked in the build but just didn't like it much too be honest as again ignore pain seems better to me because it's much more valuable in those OHHHH SHIT moments.
For passives again it's probably better to go superstition as opposed to weapon mastery but I just wanted some extra dps as taking mobs down quicker feels much more comfortable.
Besides that: You use revenge constantly with the rune to proc more, charge for some extra life and to escape, WOTB to take down elites, and importantly, you must constantly keep warcry up with impunity.
Besides skills, damage mitigation is obviously huge for a barb. I looked at my char and my stats were as followed after clearing act 1:
1000 str/vita Life: 42K DPS: 8k (around 200 life on hit... I could without a doubt use more).
Physical Resis: 500 --(Warcry w/ Impunity)--> 750 ** This stat is so underrated but so helpful, if you're taking too much melee dmg in inferno and your gear is semi-good, you are probably lacking physical resistance. Ele Res: 280-300 --(Warcry w/ Impunity)--> 430-460
Note: I didn't have any % reduction to melee damage, which some items such as string of ears provide, but this stat is pretty damn good and any barb should rightfully desire this.
I hope this is helpful to any HC barb as this is a balanced composition to progress through act 1 safely ^^. And I obviously agree with the OP, switch to HC today!! I wouldn't play diablo any other way.
I just completly wiped out my SC lvl 60 monk (inf. act 2) with all stuff/gold.. Started all 5 chars in HC and I'm enjoying every minute of gameplay so far. Not going back to SC. Ever...
Managed to die on my first HC character lvl 6 Monk to rare Unburied pack, even that left me staring at screen mouth open for a few seconds in disbelief. I have no idea how I managed to die as on my softcore Monk I didn't die before late Nightmare Act 1.
Guess I need a more careful mind set once I go at it again, pretty epic to die before Skeleton King though.
On June 12 2012 16:34 Vaelone wrote: Managed to die on my first HC character lvl 6 Monk to rare Unburied pack, even that left me staring at screen mouth open for a few seconds in disbelief. I have no idea how I managed to die as on my softcore Monk I didn't die before late Nightmare Act 1.
Guess I need a more careful mind set once I go at it again, pretty epic to die before Skeleton King though.
Haha, thats ok.. I remember playing first time HC in D2 I was just playing without any care like it's SC and the I just died. And I was like, ok - this is NOT how you play HC. :D
Started a monk on HC cuz the OP is a boss. Shitton of fun. I have a monk level 60 on SC so I know all the monster tricks. Almost died twice, and I got to tell you, nothing makes you focus more then having over 20 mobs swarming you in a corner. Luckily it was only normal and the drops I was getting were awesome.
After reading this thread, 3 friends and I started a set of HC chars. Having a blast so far, after we were all bored out of our skulls with SC. One of us died at lvl 10 so we had to power level another char up. Good stuff haha!
On June 12 2012 18:10 EchelonTee wrote: After reading this thread, 3 friends and I started a set of HC chars. Having a blast so far, after we were all bored out of our skulls with SC. One of us died at lvl 10 so we had to power level another char up. Good stuff haha!
GL buddy. I've been running public games. People are alot more cooperative and smart in HC. Wonder why lol
On June 12 2012 03:09 ishyishy wrote: Dying in hardcore is the same thing as being hacked, and no one likes being hacked
I will never understand why people play hardcore. Also, it isnt the fault of the average softcore player that the AH is ruined, its the fault of the chinese botters who were absolutely not intended or wanted in this game by anyone. Skipping content is the fault of the game developers; if I can just run past something and I'm not forced to beat it, how is that my fault? By doing that, I am assuming that it was intended for that to be possible, which is basically playing the game as it is intended at the end of the day. If it isnt intended, then they should fix it.
Quoted from the OP: "You will die so you better just come to terms with it. Dying can be funny, dying can be sad and dying can make you angry. Angry at the game, at yourself or at your class. 60% of hardcore characters die in Act 1 according to Blizzard, so you just gotta man up and deal with it - death is a big part of the game. Death matters, death has a consequence."
- The last thing i want is to be frustrated with the game that I play. How is being depressed and angry part of the enjoyment of the game? That sounds like a game that should come with a perscription.
- Death matters? After the next patch, death will matter a great deal to anyone that doesnt have infinite gold (the botters). Repair costs are going to sky rocket. Also, are you implying that softcore players dont care if they die or not? I sure do; why would I want to run back to where I was, and fight that elite pack whos HP has been restored? Why would I want to start a boss fight over again? I dont. Therefore, I dont want to, and I try not to, die in the game.
Quoted from OP: "Most people roll with 3-4 defensive abilities and one good single target dps ability/generator and an aoe ability/spender. You don't really need more to kill bosses or trash mobs. You will kill slower then in softcore, alot slower but you will also have alot more survival and "oh shit" escape buttons."
- Most people have 3-4 defensive abilities in softcore inferno too. My wizard has been getting 2 shot in inferno. If I want to continue to play in that difficulty, I am going to have to change most of my gear and probably a couple abilities. My monk is starting to take massive damage at lvl 53 in Hell mode. Guess I am going to HAVE to get better gear from the AH, or suffer. This stuff still matters in softcore.
Quoted from the OP: "To anyone thinking Diablo 3 is stale and boring right now in softcore, i urge you to try hardcore. It is so much more rewarding to get gear and when you pull something off. The game makes a lot more sense and has a lot more meaning on hardcore, give it a shot."
- While the feeling of 'meaning' is completely subjective to the person, in general you are right. However, what are the chances of someone, who isnt a 6-10 hour a day game grinder (the people that actually have a full time job and their free time means a lot to them) making a brand new character after they have spent weeks on their previous HC character that died? None. No chance in hell (lol) am I going to "deal with" losing something I spent hundreds of hours on.
- To those who are bored of D3 softcore (almost everyone unfortunately), sure try hardcore. If you were on the egde of quitting the game anyway, I dont see a reason not to try it. But, after you die and lose your character, you will never want to play the game again.
Speak for yourself ? Seriously dude, it sounds like you got some anger's management issues. Or never tried HC at all. I just can't believe you're taking too personally what the OP is saying. If you don't like the way HC is played, then by all means, leave it be.
The OP isn't even trying to make you stay away from SC at all. Just try to play HC if you have the courage to do so. If not too bad, but he isn't making a huge deal about it.
Spirit Walk - 7% life rune Soul Harvest - life rune Haunt - 288% 2 second rune Horrify - 24 radius rune
Passives Rush of Essence (mana return from spirit spells) Jungle Fortitude (20% DR) Blood Ritual (life regen)
Reasoning: Spirit Barrage and 2 second Haunt will be your single target dps. Locust Swarm will be your aoe. Spirit Walk, Soul Harvest, and Horrify are your 3 escape spells. You'll have an escape spell available roughly every 5 seconds.
Rush of Essence + mana rune on Spirit Barrage = you can spam Spirit Barrage and Horrify with a little help in mana regen gear (i have 7 mana regen on my 1 hander). If you have trouble with mana regen, put the mana rune on Locust Swarm.
Spirit Barrage + Rush of Essence vs Poison Dart + Pierce the Veil Going the Poison Dart way gives you more "dps", but Poison Dart has 3 problems; it roots you in place a little longer than Spirit Barrage, you can't shoot over mobs (very important when targeting invulnerable minion elites), and Poison Dart misses more than Spirit Barrage (Spirit Barrage acts kind of like a homing missile). Dropping Rush of Essence means you can't spam Haunt.
Gear Upgrade Investing in mana regen gear will go a long way. You can substitute Locust Swarm for a more direct and spammable aoe like Acid Cloud. You can switch Rush of Essence as well when you have enough regen.
I'm really curious how you're managing your mana. I don't understand how you can say that splinter's build aren't fast enough since most of them have attack speed on all their stuffs... What's worse is when you say that haunt's builds allow you to "hit&run" faster than splinters... How come ? That means you aren't really faster tbh and it drains your mana a lot (I've currently 30 regen mana / sec and still when i use your build my mana gets depleted way too fast).
I've to change all my IAS gear to some other bonus and then maybe i'll be able to not have a problem ? But then no matter what build i use (haunt or barrage or splinters) i'll always be slow on the attack's animation...
I'm lost.
OK so regarding splinters: given equal attack speed, I feel that splinters (with the rune that splits in 3 shots) will give me inferior positioning over spirit barrage + haunt because it 1) roots me in place a little longer 2) cannot shoot over mobs 3) is a skill shot so sometimes you will miss 4) haunt is 288% damage over 2 sec per attack, meaning more dps for everytime you stand still. Because of these factors I feel I can have better hit&run than with splinters and thus deal more damage safely.
It's weird you would have mana problems with 30 regen mana. Rush of Essence + mana rune spirit barrage is what sustains the mana. You probably have more IAS than I do, although I do have alot of it as well, can't remember the number. The simplest fix is to get mana rune on locust swarm. Maybe you tested this without attacking mobs. Spirit Barrage mana rune + Rush of Essence(?) only works if you're actually hitting something.
In practice though, you are kiting. Which means you are not chain spamming spirit barrage all the time, thus giving more breathing room for your mana. And no don't give up IAS! It roots you for less time on the ground and allows you to throw more spirit barrages / haunts out when kiting. 12% movespeed boots equally important.
but yea showing this post to multiple friends and now we have like a group of 9 of us doing HC :3 two of them died pre lvl 10 and they were devastated, cant wait to see how they react when they die at higher levels
I can't really play HC normally. I just stack dps items and rush through the content like it's SC..too spoiled by SC. And I keep feeling that it's just a big grind up to inferno even moreso than SC because it's quite smart to overgear the content you're doing.
HC is where it's at though, the problem is that most of the time you die because of some outside factor. An unlucky spawn of affixes that totally counter your class/build, disconnect, something random.
HC is wayyyyy more Fun then SC. At least for me, i have no motivation in Softcore. Seems pointless to me to build my gear up to max... In HC you do need gear to survive and the whole playstyle is different because you cant just die 20 times to a rare pack and still progress.
Dying in hardcore is the same thing as being hacked, and no one likes being hacked
I will never understand why people play hardcore. Also, it isnt the fault of the average softcore player that the AH is ruined, its the fault of the chinese botters who were absolutely not intended or wanted in this game by anyone. Skipping content is the fault of the game developers; if I can just run past something and I'm not forced to beat it, how is that my fault? By doing that, I am assuming that it was intended for that to be possible, which is basically playing the game as it is intended at the end of the day. If it isnt intended, then they should fix it.
Quoted from the OP: "You will die so you better just come to terms with it. Dying can be funny, dying can be sad and dying can make you angry. Angry at the game, at yourself or at your class. 60% of hardcore characters die in Act 1 according to Blizzard, so you just gotta man up and deal with it - death is a big part of the game. Death matters, death has a consequence."
- The last thing i want is to be frustrated with the game that I play. How is being depressed and angry part of the enjoyment of the game? That sounds like a game that should come with a perscription.
- Death matters? After the next patch, death will matter a great deal to anyone that doesnt have infinite gold (the botters). Repair costs are going to sky rocket. Also, are you implying that softcore players dont care if they die or not? I sure do; why would I want to run back to where I was, and fight that elite pack whos HP has been restored? Why would I want to start a boss fight over again? I dont. Therefore, I dont want to, and I try not to, die in the game.
Quoted from OP: "Most people roll with 3-4 defensive abilities and one good single target dps ability/generator and an aoe ability/spender. You don't really need more to kill bosses or trash mobs. You will kill slower then in softcore, alot slower but you will also have alot more survival and "oh shit" escape buttons."
- Most people have 3-4 defensive abilities in softcore inferno too. My wizard has been getting 2 shot in inferno. If I want to continue to play in that difficulty, I am going to have to change most of my gear and probably a couple abilities. My monk is starting to take massive damage at lvl 53 in Hell mode. Guess I am going to HAVE to get better gear from the AH, or suffer. This stuff still matters in softcore.
Quoted from the OP: "To anyone thinking Diablo 3 is stale and boring right now in softcore, i urge you to try hardcore. It is so much more rewarding to get gear and when you pull something off. The game makes a lot more sense and has a lot more meaning on hardcore, give it a shot."
- While the feeling of 'meaning' is completely subjective to the person, in general you are right. However, what are the chances of someone, who isnt a 6-10 hour a day game grinder (the people that actually have a full time job and their free time means a lot to them) making a brand new character after they have spent weeks on their previous HC character that died? None. No chance in hell (lol) am I going to "deal with" losing something I spent hundreds of hours on.
- To those who are bored of D3 softcore (almost everyone unfortunately), sure try hardcore. If you were on the egde of quitting the game anyway, I dont see a reason not to try it. But, after you die and lose your character, you will never want to play the game again.
The fact that you die in one hit shows that death has no real consequence or setback for you. You can make sure that you do NOT die in one hit, but two or three, maybe even four but that might gimp dps too much currently. You are playing a glasscannon and saying that you "try not to die" well, shit. That's a bit of a contradiction. And you dont need 6 - 10 hours a day to grind out another 60 character jeez. Running through normal pimped on gems and socketed items i clear it and get to level 30ish in like 4-5 hours. Then another 10 maybe and im 60, can do it all under 12 hours if i boregrind some quests over and and over.
Everyone who's saying "you need to grind a new char omg that takes forever" it doesn't, especially when you´ve done it a few times. And with a bunch of friends its not that bad either, just find some socketed weapons and faceroll your way to hell.
And dying comparable to getting hacked? Seriously? Repair costs as a "consequence"? lol, really?
I find it somewhat similar to the difference between Call of Duty and Gears of War. In CoD you run around, shoot, die, and spam "x" (or w/e button it was, I haven't played shooters in years) and just respawn so you can pray and spray again. In Gears you cared a little more about your life because if you die, you end up having to watch other people play for a relatively long time. Having higher risks engages you into the game, makes you more critical of you gear, your strategy, your involvement. In SC I can't tell you how many times I'll just play with my mouse because I want to rest my head on my left hand, or shovel food into my mouth. That is never the case in HC, you always care, and it's awesome.
Softcore is like playing against the ai in Starcraft. Sure, you get to build the same units, but you are not gonna learn how to play the game and it stops being any exciting after you play the actual game.
I don't think I can commit to HC with all these server issues still remaining nearly 1 month after release. Just last night I randomly got a lag spike and my character kept rubber banding back to the same spot for like 3 minutes.
On June 12 2012 16:34 Vaelone wrote: Managed to die on my first HC character lvl 6 Monk to rare Unburied pack, even that left me staring at screen mouth open for a few seconds in disbelief. I have no idea how I managed to die as on my softcore Monk I didn't die before late Nightmare Act 1.
Guess I need a more careful mind set once I go at it again, pretty epic to die before Skeleton King though.
I had a similar feel when I played a HC Witch Doctor. Then again, it was my fault since I should not have stayed too close to the Rare mobs at the time.
I'd like to "finish" my SC barb first (i.e. complete inferno solo). Even though dying isn't an issue, it's already quite a challenge to kill elite packs as a melee class so I'm having fun so far. Once that's done I'm quite sure I'm gonna play a HC monk though especially since a friend should join me soon (well, if he likes the trial that is - we're waiting for the starter edition to be available for everyone since I bought the digital download and got screwed out of a guest pass...).
I'm already quite sure that HC is going to be a blast and a ton of fun. However if I die at a relatively high level that could make me stop the game completely. But better to go out with a bang than slowly die to SC boringness!
For those people who don't have time to continuously relevel characters due to lack of time, why not make finishing hell your ultimate goal? That's what I'm doing.
In my mind HC mode is complete when hell is finished and any progress after that is just bonus. For me just finishing hell is enough of a challenge- imo finishing hell in D3 is pretty equivalent to finishing hell in D2. If you look at it that way, then HC is definitely doable even for those of us with full-time jobs, live-in gfs/wives etc.
On June 13 2012 01:37 tomatriedes wrote: For those people who don't have time to continuously relevel characters due to lack of time, why not make finishing hell your ultimate goal? That's what I'm doing.
In my mind HC mode is complete when hell is finished and any progress after that is just bonus. For me just finishing hell is enough of a challenge- imo finishing hell in D3 is pretty equivalent to finishing hell in D2. If you look at it that way, then HC is definitely doable even for those of us with full-time jobs, live-in gfs/wives etc.
Feels like finishing Hell in D3 is a lot more dangerous than finishing Hell in D2.
Personally I keep several HC chars rolling at once, around 5-10 levels apart. Gives me something to play when one of them dies (though surprisingly I haven't lost one yet).
I feel like "stop your char from dying, but then do as much damage as you feel is safe" is the intended and most fun way to play the game. It's quite satisfying watching people complain about the repair cost increase and knowing that it will have pretty much no effect on my play whatsoever
On June 13 2012 01:37 tomatriedes wrote: For those people who don't have time to continuously relevel characters due to lack of time, why not make finishing hell your ultimate goal? That's what I'm doing.
In my mind HC mode is complete when hell is finished and any progress after that is just bonus. For me just finishing hell is enough of a challenge- imo finishing hell in D3 is pretty equivalent to finishing hell in D2. If you look at it that way, then HC is definitely doable even for those of us with full-time jobs, live-in gfs/wives etc.
Feels like finishing Hell in D3 is a lot more dangerous than finishing Hell in D2.
Personally I keep several HC chars rolling at once, around 5-10 levels apart. Gives me something to play when one of them dies (though surprisingly I haven't lost one yet).
I feel like "stop your char from dying, but then do as much damage as you feel is safe" is the intended and most fun way to play the game. It's quite satisfying watching people complain about the repair cost increase and knowing that it will have pretty much no effect on my play whatsoever
Hell in D3 is indeed more deadly, the challenge in HC in D2 was to get to a high level and keeping focus for the entire time. There were dangerous spots and mobs ofcourse but i feel D3 is way ahead for that.
I'm really excited to play HC, but too often playing SC do I get server lag which causes random deaths. I loved HC in D2, but if I die by anything other than my own mistakes, it's really frustrating. Lag = qq
On June 13 2012 01:37 tomatriedes wrote: For those people who don't have time to continuously relevel characters due to lack of time, why not make finishing hell your ultimate goal? That's what I'm doing.
In my mind HC mode is complete when hell is finished and any progress after that is just bonus. For me just finishing hell is enough of a challenge- imo finishing hell in D3 is pretty equivalent to finishing hell in D2. If you look at it that way, then HC is definitely doable even for those of us with full-time jobs, live-in gfs/wives etc.
Feels like finishing Hell in D3 is a lot more dangerous than finishing Hell in D2.
Personally I keep several HC chars rolling at once, around 5-10 levels apart. Gives me something to play when one of them dies (though surprisingly I haven't lost one yet).
I feel like "stop your char from dying, but then do as much damage as you feel is safe" is the intended and most fun way to play the game. It's quite satisfying watching people complain about the repair cost increase and knowing that it will have pretty much no effect on my play whatsoever
Hell in D3 is indeed more deadly, the challenge in HC in D2 was to get to a high level and keeping focus for the entire time. There were dangerous spots and mobs ofcourse but i feel D3 is way ahead for that.
D2 gave you a way to bail out (ye olde save and exit), which D3 doesn't have.
That alone makes D3 more dangerous, where miscalculating how well you can handle any single fight means you're not walking away alive.
By far the BEST part about HC is that there are no retarded idiots rushing through game with no gear hoping to get some godly drop in A3 inferno with their 1400 dps and 18k life, ruining public games all day long.
Unlike in SC, you can join public game and be pretty much sure that people you are playing with have about same level of game knowledge and suitable gear and that you can count on them (OFC not always on normal).
I made my first HC char about week ago and now Im lvl60 finishing A3 hell and Ive made 1,25M gold so far, which I consider quite succes. Game is so much better on HC, I love to see DHs with only like 25% less HP than my barb, unlike on SC where game is so utterly imbalanced that DHs play A4 inferno with pure DPS build and less than 10k HP (I have friend who can kill Diablo on inferno with 7,5k life, 3k armor and 150@).
Also the good thing is that every item is potentionaly valuable, not only end game gear from A3 inf like on SC. You can find decent item on NM and sell it for 50k gold, because people afterall need to survive NM xD You are pretty much forced to go on GAH every 2-3 levels for upgrade, because D3 is much harder than D2 ever was - so many items can change owner multiple times during day as everyone is keeping it only between level 40-44.
This is actually really sad, because I never was and never will be huge fan of HC, I dont need simulation of RL just to play to relax, which is really not possible on HC. Problem is, that this game is so badly designed, that people feel (and I agree) forced to go as far as possible no matter their gear, so people will rather die 200 times a day (and pay meaningless 200k gold to repair) just so they actually have chance to get some good drop, rather than to play it as Blizzard wanted (I dont think they like people dying while trying to rush for some golden chest, switching to MF gear and going new game again... but because of retarded game design, there is no other choice...).
That being said, this game is pure failure with not even 1/10 quality D2 had - but at least on HC most of it remains hidden. Actually, on HC D3 is almost good game of Blizzard standards. But as I said, its sad because HC is simply a lot stressful and Id love to play for some relax on SC - but that is in current version just a waste of time. Big time.
Excellent writeup. Since I only play HC mode, and my internet connection isn't terribly stable, I have yet to see how hell difficulty looks like. Oh well, the anticipation is what makes the game fun.
On June 12 2012 23:40 BurningSera wrote: guys, guys, what if, the lag spikes is actually intended by the game design? Blizzard, taking HC diablo to the next level!
This post makes me want to buy the game so fucking bad. It makes me realize that the most fun i ever had in D2 was when LOD came out and i wasnt just maphacking to the durance of hate for loot over and over and playing the game to play the game.
The one hardcore D2 Char i made didnt even make it through normal and it was so epic, but i was young and foolish and wanted the loot so i played SC and farmed bosses like a fool.
Good to hear getting to 60 doesnt take to long, the WoW approach of "the game starts at 60" with inferno is really appealing to me and might make me actually take time off from SC2 and SSF4
Edit: just picked it up and of course the servers are down
On June 14 2012 14:00 mapleleafs791 wrote: One does not simply beat HC inferno...
This post makes me want to buy the game so fucking bad. It makes me realize that the most fun i ever had in D2 was when LOD came out and i wasnt just maphacking to the durance of hate for loot over and over and playing the game to play the game.
The one hardcore D2 Char i made didnt even make it through normal and it was so epic, but i was young and foolish and wanted the loot so i played SC and farmed bosses like a fool.
Good to hear getting to 60 doesnt take to long, the WoW approach of "the game starts at 60" with inferno is really appealing to me and might make me actually take time off from SC2 and SSF4
Edit: just picked it up and of course the servers are down
sorry to break your heart, but the game kinda ends at 60
On June 14 2012 07:08 Sierrahotel wrote: Excellent writeup. Since I only play HC mode, and my internet connection isn't terribly stable, I have yet to see how hell difficulty looks like. Oh well, the anticipation is what makes the game fun.
On June 12 2012 23:40 BurningSera wrote: guys, guys, what if, the lag spikes is actually intended by the game design? Blizzard, taking HC diablo to the next level!
Mind-Blown.
It goes deeper than that, man. The lag spikes... are caused... by.... Diablo himself!
On June 14 2012 14:00 mapleleafs791 wrote: One does not simply beat HC inferno...
This post makes me want to buy the game so fucking bad. It makes me realize that the most fun i ever had in D2 was when LOD came out and i wasnt just maphacking to the durance of hate for loot over and over and playing the game to play the game.
The one hardcore D2 Char i made didnt even make it through normal and it was so epic, but i was young and foolish and wanted the loot so i played SC and farmed bosses like a fool.
Good to hear getting to 60 doesnt take to long, the WoW approach of "the game starts at 60" with inferno is really appealing to me and might make me actually take time off from SC2 and SSF4
Edit: just picked it up and of course the servers are down
sorry to break your heart, but the game kinda ends at 60
Only if you want it to end, there's more than enough challenge and fun to be had in inferno, just have to be way more careful and meticulous in your approach to mobs.
Well, if anyone got a build for WD which is viable for HC Inferno....please let me see it. The Krippi Build is so unpleasant...i dont want to skip every plagued bosspack.
Until A4 Hell it was so much fun (with my own build more or less)....but now i´m stand before a huge wall. I could try to sneak into a2...but what would i want to do there?? Goblin farming like the "pros" ? Naa sry. Even in a1...all i can do effectively is farm goblins....because if i meet a bosspack with plague or shield or invulnerable...i can just leave the game again.
And all the SC People are no help at all..the Guides and "strategies" are so bad everywhere i look. God there are so many bad players out there who post their shitty videos...
If anyone has a nice suggestion for a good HC Forum, please let me know. I need some more input, because i have no idea how to prepare properly for Inferno with WD...
I have no problem with slower progress....but a3/a4 hell is such a waste of time because there is next to no lvl 60 drops...(i know patch 1.03 will make everything better....but what would i do for the next 14 days?! Not playing?? Starcraft II ?? aaaaah maybe ...but im stil eager to play more dIII
On June 11 2012 21:52 Redox wrote: To me hardcore is all about outleveling and outgearing the content so that you never meet a challenge until you die to lag. Incredibly boring.
ive seen the famous streamers farming goblins 6 days straight and i thought i agreed with you. but if you actually play HC, and you play it in a semi normal way its actually really exciting.
On June 14 2012 17:57 bOOgyWC wrote: Well, if anyone got a build for WD which is viable for HC Inferno....please let me see it. The Krippi Build is so unpleasant...i dont want to skip every plagued bosspack.
Until A4 Hell it was so much fun (with my own build more or less)....but now i´m stand before a huge wall. I could try to sneak into a2...but what would i want to do there?? Goblin farming like the "pros" ? Naa sry. Even in a1...all i can do effectively is farm goblins....because if i meet a bosspack with plague or shield or invulnerable...i can just leave the game again.
And all the SC People are no help at all..the Guides and "strategies" are so bad everywhere i look. God there are so many bad players out there who post their shitty videos...
If anyone has a nice suggestion for a good HC Forum, please let me know. I need some more input, because i have no idea how to prepare properly for Inferno with WD...
I have no problem with slower progress....but a3/a4 hell is such a waste of time because there is next to no lvl 60 drops...(i know patch 1.03 will make everything better....but what would i do for the next 14 days?! Not playing?? Starcraft II ?? aaaaah maybe ...but im stil eager to play more dIII
people say they have no use farming act1, but what if i told you its possible to get 1000 dps weapons from act1 with near perfect rolls? combined with the patch coming means you just need to suck it up and try and get lucky, this is what blizzard meant when they said inferno would take months, it would do if people hadnt skipped act2 in the first few days.
as far as good guides etc, i think you are pretty much fucked on that one.
3 of my HC chars already died and yet I keep coming back and my 4th one is still alive and kicking at level 43 so far. Had a nasty lag spike yesterday that almost killed me... they always seem to come in the worst times as well. Surprisingly enough I never raged about them dying.
My main goal is to get him to level 60. Clearing Hell difficulty comes after that.
My ultimate goal though is having 2 of each class at 60, one for SC and one for HC. Progressing quite slowly though and so far have SC Wiz and Barb at 60 and HC DH at 43. Wonder what class to play next.
noooooo lost my first char, a DH lvl 46 worst part is I lost it vs the easiest boss, azmodan He had a good run and was nice. Now back to my main 56 monk nearly to azmodan too !!
Excellent post, I get the same feeling of "this is pointless" for softcore. Maybe you might get some enjoyment out of it with the real money AH.
Might wanna mention the absolute must have of a seriously 1000% reliable internet connection. There's nothing worse than dying to things out of your control.
I'm somewhat doubtful about the monk build. In the later stages of the game the ally tends to get twoshot and life per spirit becomes insignificant compared to lifepools of 60+ k. 15% more dps (blazing wrath) should be preferable to the spirit gain depending on your (team) setup. And one with everything is a latelatelatelategame passive for people with retardedly overpowered gear (aka all resist + the same resist type on all items). For everyone else it's close to useless. Passing up on armor/dex seems weird, even vitality oriented (as you mentioned, all out vitality tends to be shitty anyway) gear surpasses 1.2k -1.5k dex For starters I'd also recommend dashing strike or tempest rush to get out of creepblocks.
Having said that, most if not all builds heavily rely on gear (at least for the monk)- With a metric fuckton of spirit (re)generation (good luck finding decent items with that), such a mantra spamming build might become viable. With streamlined resists, onewitheverything does too.
On June 14 2012 20:55 Monsen wrote: I'm somewhat doubtful about the monk build. In the later stages of the game the ally tends to get twoshot and life per spirit becomes insignificant compared to lifepools of 60+ k. 15% more dps (blazing wrath) should be preferable to the spirit gain depending on your (team) setup. And one with everything is a latelatelatelategame passive for people with retardedly overpowered gear (aka all resist + the same resist type on all items). For everyone else it's close to useless. Passing up on armor/dex seems weird, even vitality oriented (as you mentioned, all out vitality tends to be shitty anyway) gear surpasses 1.2k -1.5k dex For starters I'd also recommend dashing strike or tempest rush to get out of creepblocks.
I think you should try playing HC before commenting on what builds are viable. It's a completely different game, because things before super late game actually matter in HC.
One with Everything is almost mandatory on any build, because you will want to stack your resists as high as possible starting pretty much from A2 NM onwards, and the auction house doesn't have the same level of insanely good dex/vit/resist all items that are available in SC.
I also bought D3 only for HC experience, there is no point progressing with possibility of death, items just loose value for me, and since its a game about items, well it doesn't make sense to me. Softcore should be tuned and death should be punished in way harsher way tthen just lose of durability. Anyway with 3 second smokescreen i started HC with Demon Hunter, i was thinking its the best class for soloing , since i do prefer play solo whenever i feel to play, so i started, i died from lag at level 55 in hell difficulty in Spider Queen boss, i got huge lag when adds come out , survived that, but when lag was gone, queen apeared and i couldn't move, in my screen i clicking to move away, but ingame after the click i still was standing still and wasnt moving, so eventually i ran out of discipline of spaming smoescreen and not running away from her front attack , and vuala first RIP. The second RIP was at my second DH, already quick FIX to smokescreen came along, and so in act 3 hell dificulty i got a pack of Phase Beast, nasty creatures for Ranged class, i remember it was Ilusionist , jailer and teleporter, so ye , just couldnt escape, even that when i saw the pack coming i was runing for my life, i knew 2x teleport and ilusionist is just going to kill me with the state of survavility after Smoke Screen fix. I couldn't! 2nd RIP! I was already preparing for Inferno, and resistances to all were bothering me, DH doesn't have any real skill that improve you resistance to all , or skills like near death experience , example would be witch doctor. I did kill stuff quickly and mostly from 45 yards, problems were with packs with teleport, fast, and those nasty Phase Beasts monsters. My third , and for now Final character was Wizard, i did choose it simply because of armor spell, and because i was used to kiting, and playing right away with melee character wasn't easy swtich. So i rushed up to Hell like no problem, cleared hell with some help of weapon from AH, and then started farming bit by bit Inferno, i did a lot of runs getting tomes,not entering the cathedral, because of the fact that you cant get out if pack is watining for you in some generated maps,i only proseed if i see couple zombies eating corpse and wooden door ahead, even then im ready to use teleport with wormhole glyph to safely reset situation (For those who dont know it alows you to blink 3-4 times in a row). I cleared my first pack in cathedral going to rescue Cain , was so excited, drop was meh, but hey, no nephalem stacks yet, I started doing my Leoric Runs, got some nice items on the way, discovered that packs got enrage, but it reseteable if you flee, so after few decent Leoric runs, i got up too 400 resistance all, i decided to move on and killed Spider Queen, but didn't move on, decided to farm that a bit, after a while with some drops, some sells and some bought items, i managed to get 600 resistance all while wearing a nice shield i got dropped, i usually equiped that when i sad Fast o teleporter packs, because i knew i will take damage. But with shield and 600 resistance all, i was able to tank stuff pretty no problem, so i got overconfident and started shout stuff from almost melee range, and then on last pack while clearing prison sells to get to Jailor Boss, i got killed by pretty nasty pack of Jailer, molten, vortex, fire chains....the end for now =)
On June 14 2012 22:20 blackone wrote: Yes, they'll only nerf Act 2-4, and the incoming damage reduction for coop games is already active, so Act 1 Inferno won't change at all.
They will adjust the drop rates thou, so you will be able to find ilvl 63 stuff in A1 inferno if you wait. Slow but safe, just sayin...
On June 14 2012 22:33 Cosmos wrote: While it's true, it is sad that you can't play PvP with hardcore characters.
It's sad that there is no permadeath pvp on arena release, but normal pvp is going to be awesome still.
Hope they add a duel to death with spectator mode and a bet system. And winner takes losers gear! Probably never gonna happen, but I will continue to dream.
On June 14 2012 22:24 Greem wrote: I also bought D3 only for HC experience, there is no point progressing with possibility of death, items just loose value for me, and since its a game about items, well it doesn't make sense to me. Softcore should be tuned and death should be punished in way harsher way tthen just lose of durability. Anyway with 3 second smokescreen i started HC with Demon Hunter, i was thinking its the best class for soloing , since i do prefer play solo whenever i feel to play, so i started, i died from lag at level 55 in hell difficulty in Spider Queen boss, i got huge lag when adds come out , survived that, but when lag was gone, queen apeared and i couldn't move, in my screen i clicking to move away, but ingame after the click i still was standing still and wasnt moving, so eventually i ran out of discipline of spaming smoescreen and not running away from her front attack , and vuala first RIP. The second RIP was at my second DH, already quick FIX to smokescreen came along, and so in act 3 hell dificulty i got a pack of Phase Beast, nasty creatures for Ranged class, i remember it was Ilusionist , jailer and teleporter, so ye , just couldnt escape, even that when i saw the pack coming i was runing for my life, i knew 2x teleport and ilusionist is just going to kill me with the state of survavility after Smoke Screen fix. I couldn't! 2nd RIP! I was already preparing for Inferno, and resistances to all were bothering me, DH doesn't have any real skill that improve you resistance to all , or skills like near death experience , example would be witch doctor. I did kill stuff quickly and mostly from 45 yards, problems were with packs with teleport, fast, and those nasty Phase Beasts monsters. My third , and for now Final character was Wizard, i did choose it simply because of armor spell, and because i was used to kiting, and playing right away with melee character wasn't easy swtich. So i rushed up to Hell like no problem, cleared hell with some help of weapon from AH, and then started farming bit by bit Inferno, i did a lot of runs getting tomes,not entering the cathedral, because of the fact that you cant get out if pack is watining for you in some generated maps,i only proseed if i see couple zombies eating corpse and wooden door ahead, even then im ready to use teleport with wormhole glyph to safely reset situation (For those who dont know it alows you to blink 3-4 times in a row). I cleared my first pack in cathedral going to rescue Cain , was so excited, drop was meh, but hey, no nephalem stacks yet, I started doing my Leoric Runs, got some nice items on the way, discovered that packs got enrage, but it reseteable if you flee, so after few decent Leoric runs, i got up too 400 resistance all, i decided to move on and killed Spider Queen, but didn't move on, decided to farm that a bit, after a while with some drops, some sells and some bought items, i managed to get 600 resistance all while wearing a nice shield i got dropped, i usually equiped that when i sad Fast o teleporter packs, because i knew i will take damage. But with shield and 600 resistance all, i was able to tank stuff pretty no problem, so i got overconfident and started shout stuff from almost melee range, and then on last pack while clearing prison sells to get to Jailor Boss, i got killed by pretty nasty pack of Jailer, molten, vortex, fire chains....the end for now =)
To summarize: DH's take metric fucktons of damage if hit, and is a very dicey and unreliable class to play in HC. I dont recommend it for anyone who isn't hell bent on playing just a DH as their first HC char.
On June 14 2012 22:33 Cosmos wrote: While it's true, it is sad that you can't play PvP with hardcore characters.
What the fuck?
Why wouldn't hardcore be able to PvP?
I highly doubt they wouldn't let people use the PvP arena thingy just cause you "die" in PvP, can't they just make that zone special and it doesn't matter?
People have been telling me Barbarian get to be almost unplayable in inferno, is this true? I've been wanting to make a HC barbarian but I don't want to insta die. How well can a barb tank?
On June 14 2012 23:16 ibreakurface wrote: People have been telling me Barbarian get to be almost unplayable in inferno, is this true? I've been wanting to make a HC barbarian but I don't want to insta die. How well can a barb tank?
With very good gear, a tank barb is ez mode for inferno. Without very good gear, it's worst or near worst class.
On June 14 2012 22:33 Cosmos wrote: While it's true, it is sad that you can't play PvP with hardcore characters.
What the fuck?
Why wouldn't hardcore be able to PvP?
I highly doubt they wouldn't let people use the PvP arena thingy just cause you "die" in PvP, can't they just make that zone special and it doesn't matter?
You should permanently die IMO. Hardcore PvP is only for people really hardcore .
On June 14 2012 23:16 ibreakurface wrote: People have been telling me Barbarian get to be almost unplayable in inferno, is this true? I've been wanting to make a HC barbarian but I don't want to insta die. How well can a barb tank?
It is totally the other way around. Barb is THE hc inferno class. You just build your character very different from softcore and it is far more about controlling the mobs instead of tanking them.
Still, Barbs can simply stand there and tank Belial with decent gear (string + 900 res [that is 600 items plus warcry] + 10k armor) while clothies get one or two shot with equal gear so there is almost no room for mistakes. ;-)
On June 14 2012 20:55 Monsen wrote: I'm somewhat doubtful about the monk build. In the later stages of the game the ally tends to get twoshot and life per spirit becomes insignificant compared to lifepools of 60+ k. 15% more dps (blazing wrath) should be preferable to the spirit gain depending on your (team) setup. And one with everything is a latelatelatelategame passive for people with retardedly overpowered gear (aka all resist + the same resist type on all items). For everyone else it's close to useless. Passing up on armor/dex seems weird, even vitality oriented (as you mentioned, all out vitality tends to be shitty anyway) gear surpasses 1.2k -1.5k dex For starters I'd also recommend dashing strike or tempest rush to get out of creepblocks.
I think you should try playing HC before commenting on what builds are viable. It's a completely different game, because things before super late game actually matter in HC.
One with Everything is almost mandatory on any build, because you will want to stack your resists as high as possible starting pretty much from A2 NM onwards, and the auction house doesn't have the same level of insanely good dex/vit/resist all items that are available in SC.
I think my HC Monk died at lvl 52 to a disconnect.
On June 14 2012 23:16 ibreakurface wrote: People have been telling me Barbarian get to be almost unplayable in inferno, is this true? I've been wanting to make a HC barbarian but I don't want to insta die. How well can a barb tank?
It is totally the other way around. Barb is THE hc inferno class. You just build your character very different from softcore and it is far more about controlling the mobs instead of tanking them.
Still, Barbs can simply stand there and tank Belial with decent gear (string + 900 res [that is 600 items plus warcry] + 10k armor) while clothies get one or two shot with equal gear so there is almost no room for mistakes. ;-)
I agree. Barb is a good char in inferno. Got some frieds with similiar lvl of gear...which can progress solo...while i shit my pants in act1 inferno with WD.
oh well...until patch i think i can hunt all teh ev0l achievements there are which doenst involve inferno...
On June 14 2012 22:33 Cosmos wrote: While it's true, it is sad that you can't play PvP with hardcore characters.
It's sad that there is no permadeath pvp on arena release, but normal pvp is going to be awesome still.
So there's going to be PvP for hardcore but if you die it's no prob and you get rezzed? How's that still hardcore?
Well, it's arena pvp for people who play hardcore mode? You do not "die", you just "play" around with other people? If that is the lore/fluff you need.
They were arguing internally how to do it and I think the conclusion was to make it non-permadeath pvp. Still there is an option of a duel mode some day, but for the start that is not gonna happen.
On June 14 2012 22:33 Cosmos wrote: While it's true, it is sad that you can't play PvP with hardcore characters.
It's sad that there is no permadeath pvp on arena release, but normal pvp is going to be awesome still.
So there's going to be PvP for hardcore but if you die it's no prob and you get rezzed? How's that still hardcore?
Well, it's arena pvp for people who play hardcore mode? You do not "die", you just "play" around with other people? If that is the lore/fluff you need.
They were arguing internally how to do it and I think the conclusion was to make it non-permadeath pvp. Still there is an option of a duel mode some day, but for the start that is not gonna happen.
I don't need lore or fluff, I want hardcore mode with permadeath everywhere.
Whoa, just had the most epic near death experience of all times. Overestimated my monk in nightmare and ran into some strange mob, that could stun me and did tons of damage. managed to run back for about 2min, where i was stunned with below 200hp for a few times but every fucking time i could use a potion or this invincible cast just about right. Im still shivering, my pulse was close to 200 i guess. Such feelings only work with HC man. No chance Ill go back to softcore again )
Guys, I have a question about Transcendence. Does the life per spirit spent increase with your level or with your max life?
EDIT: My monk, currently doing Act II Nightmare, has been using it for a while, and it's been pretty great, but I can see it getting diminishing returns.
Also, how about that Near Death Experience passive? Is it worth it to sacrifice, say, resolve, or wouldn't you be better off runing Divine Protection into Mantra of Evasion?
On June 15 2012 02:12 Flik wrote: I just got to hell on my monk. Do I need resistances yet? Should I start gearing towards it? What should my stat priorities be from here on out?
Cant really gear for it until like act 3. The all resist stat requires level 55 or something i think. You dont need all resist in hell, maybe act 4 but one shouldn't go there unless it's to kill Diablo and enter inferno anyway. In other words you don't need it but resists beat out vitality point for point by miles the first 200 points or so. So if you get a few all resist pieces with another resist that you choose to stack by all means use them.
Can some people give rough levels they beat normal on and each act for Nightmare and Hell? I'm wondering how much XP farming I should be doing and really want to feel prepared by having a baseline. Rolling a wizard BTW.
On June 15 2012 08:09 procyonlotor wrote: Guys, I have a question about Transcendence. Does the life per spirit spent increase with your level or with your max life?
EDIT: My monk, currently doing Act II Nightmare, has been using it for a while, and it's been pretty great, but I can see it getting diminishing returns.
Also, how about that Near Death Experience passive? Is it worth it to sacrifice, say, resolve, or wouldn't you be better off runing Divine Protection into Mantra of Evasion?
NDE is worth taking when u know you have some incline to do a risk(or mistake), for example it popped 2-3 times for me because i was goofin to much in MF gear but never popped in serious fight when i selected encounters appropriate to the level of gear. So some people dont use it because they dont involve any risks in their play. I mean it may help when u stumble upon seriously hard pack or get cornered, however trancendence with good life on hit and life per spirit spend or resolve is way superior. Mostly inferno concern.
I think of removing it in future actually, as some nasty packs are seriously strong and NDE won't help much vs them but i will be always able to take it again for MF runs as insurance. You would be suprised how many people die with MF gear ;]
But when you are still on NM its to early to think about it NDE is 58 level (afair).
On June 15 2012 16:12 diophan wrote: Can some people give rough levels they beat normal on and each act for Nightmare and Hell? I'm wondering how much XP farming I should be doing and really want to feel prepared by having a baseline. Rolling a wizard BTW.
My numbers so far as a first time hardcore player (I'd imagine subsequent run-throughs would feature lower levels and higher dps), level 52 wizard, closing in on Butcher now ...
Normal diablo - 2k hp, 600 dps, level 32 Nightmare butcher - 5.6k hp, 1200 dps, level 38 Nightmare belial - 8k hp, 2200 dps, level 43 Nightmare azmodan - 13k hp, 4100 dps, level 48 Nightmare diablo - 15k hp, 4300 dps, level 49 (act 4 gives you no xp ...) Warning: Izual was a bitch with these stats.
Other than that one fight with Izual, there wasn't a single time during any of my leveling so far that I've even fallen below half hp. Playing inferno really does make you a lot better at avoiding stuff apparently.
I was so excited to play Hardcore after reading this and went on D3. Then I saw that RMAH wasn't in hardcore Maybe I'll start playing it once I get enough blizzard credits to get HOTS for free
frozen/jail/mortar is pretty brutal as a DH as well. DH HC is a challenge, that's for sure, but spamming SS / traps / prep while kiting for your life can be pretty exhilarating.
I have a SC DH and rolled a HC one. Only in act 3 nightmare so far but it's ridiculous how few times I've been hit. Like some people have said, playing through inferno really forces you to be good at avoiding stuff. I think I've been hit by some lacuni, sand worms, the poison-spitting wall warms, and maybe 2 mortar shots in the entirety of nightmare so far.
That being said elites aren't a big threat until hell, when they can spawn some nasty combos and have enough hp to survive more than a few shots, so we'll see what happens. I still have bad dreams of reflect/extra fast/fire chains/teleport (or phase beasts) warping behind me and dying instantly to fire chains tick. And don't get me started on soul lashers.
My bet for where I'll die though is hell act 2 to those mobs that leave poison pools upon death.
EDIT: how much farming/AH did you guys do for hell inferno as a DH? Do you use 1h xbow + shield? I'm pretty confident in avoiding damage but I want to have a pretty wide margin for error - I've been hit too many times by rubber banding or GIGANTIC ranges on some abilities that can 1 shot a lesser-geared DH (like those fatties in act 1 exploding on death, or molten mobs with their 10 yard explosion radius even though the graphics look tiny, or spear throwers in act 3 with 10 foot wide spears).
Been practicing plenty against mortars in Inferno SC already (one shot one kill....you know the drill), but Ill probably still die to them.
Jailer/Frozen isnt so bad if you have disc at hand...its the wallers..wallers with mobs that also wall and illus that also wall and they sit at the opening of the wall making another wall that you simply cannot do much against it.
I hate that shit.
I remember running into a couple fast mods (on the zergling like things..you know the part where you cross the bridge and the guard said "Theres a big pack coming this time"? those mobs) in a1 inferno when i started, could not kill them. Ran around town hoping the merchants/Leah/Guards would do something. Even ran to the very beginning where the guard comments on Never seeing anyone fight like that. Fucking NPCs cannot do shit. Realized the boss also had vampiric. GG no re. Fun times.
I would like to greatly thank the author of this thread; I was annoyed with D3 Inferno (or even from Hell on really); a love for range classes seemed to have bitten me in the ass and from early on in Hell all I was doing was running away, and most packs werent kitable anymore so it was just some fire and forget spells and cry while running, and it only got worse during Inferno. Difficulty felt incredibly random (and not even particularly challenging at hard times ,just time consuming), and the Glass Cannon build everyone recommended just meant huge frustration when every single thing just oneshots you, particularly annoying on ambush type mobs (jump on/invisible till they hit you, etc) and a sense of accomplishment after killing a boss on the 13th attempt was largely absent (more a sense of relief).
I had SO MUCH FUN playing hardcore. Even normal packs have something of a thrill, a more robust build just suits my style better (this isnt exclusive to hardcore ofc but it is what made me try it out), and the thrill of going in to a room with a boss knowing only one of you can come it is exhilerating, and there is such a sense of accomplishment, even when clearing relatively simple challenges such as Normal mode. Thanks a lot =)
On June 15 2012 16:49 Phael wrote: Other than that one fight with Izual, there wasn't a single time during any of my leveling so far that I've even fallen below half hp. Playing inferno really does make you a lot better at avoiding stuff apparently.
I agree completely. There were some funny moments in skype where I was explaining the strats to my friend I used to kill Belial, Siegebreaker, and Azmodan right before the fight. Then what happened every time was we could just stand there and turret because it was normal difficulty Also I feel like I'm a kiting champ after playing inferno wizard with slow attack speed.
On June 15 2012 16:12 diophan wrote: Can some people give rough levels they beat normal on and each act for Nightmare and Hell? I'm wondering how much XP farming I should be doing and really want to feel prepared by having a baseline. Rolling a wizard BTW.
My numbers so far as a first time hardcore player (I'd imagine subsequent run-throughs would feature lower levels and higher dps), level 52 wizard, closing in on Butcher now ...
Normal diablo - 2k hp, 600 dps, level 32 Nightmare butcher - 5.6k hp, 1200 dps, level 38 Nightmare belial - 8k hp, 2200 dps, level 43 Nightmare azmodan - 13k hp, 4100 dps, level 48 Nightmare diablo - 15k hp, 4300 dps, level 49 (act 4 gives you no xp ...) Warning: Izual was a bitch with these stats.
Other than that one fight with Izual, there wasn't a single time during any of my leveling so far that I've even fallen below half hp. Playing inferno really does make you a lot better at avoiding stuff apparently.
These numbers (and the rest once someone finds them) would be great in the OP! I'm always hesitant to fight a boss since I'm not sure of their stats and want to be at least at the same level when I attempt them.
It would also be helpful to give an idea of how much damage you take based on class/health/resists/etc. Belial overhead smash, Izual freeze, Azmodan pools/fireball, Cydaea poison spit, Diablo fireball/bone prison, etc. These are all attacks that are avoidable, but mistakes happen and you can be hit by these, all of which can one shot you on inferno.
I've got a lot of experience with azmodan/diablo so even though I stayed at 100% hp the entire fight, those stats may not be enough if you accidentally get hit with something. Also, I miss using rubies in helm, sigh.
On June 15 2012 16:12 diophan wrote: Can some people give rough levels they beat normal on and each act for Nightmare and Hell? I'm wondering how much XP farming I should be doing and really want to feel prepared by having a baseline. Rolling a wizard BTW.
My numbers so far as a first time hardcore player (I'd imagine subsequent run-throughs would feature lower levels and higher dps), level 52 wizard, closing in on Butcher now ...
Normal diablo - 2k hp, 600 dps, level 32 Nightmare butcher - 5.6k hp, 1200 dps, level 38 Nightmare belial - 8k hp, 2200 dps, level 43 Nightmare azmodan - 13k hp, 4100 dps, level 48 Nightmare diablo - 15k hp, 4300 dps, level 49 (act 4 gives you no xp ...) Warning: Izual was a bitch with these stats.
Other than that one fight with Izual, there wasn't a single time during any of my leveling so far that I've even fallen below half hp. Playing inferno really does make you a lot better at avoiding stuff apparently.
These numbers (and the rest once someone finds them) would be great in the OP! I'm always hesitant to fight a boss since I'm not sure of their stats and want to be at least at the same level when I attempt them.
Those DPS numbers are quite overkill in nightmare mode. Not that I'm taking anything away from that, you do have to do what you gotta do to survive. Just don't take those as "zomg I need those numbers or I won't stand a chance!" =P
The HP numbers are easily attainable benchmarks, although you do want closer to 3k HP for normal Diablo. However, you shouldn't need the AH or heavy farming to comfortably beat those bosses on nightmare.
I'll post some numbers from my HC barbarian's progression in comparison.
Normal Diablo - 3.5k HP, 300 dps, LV31 Nightmare Buthcer - 4.5k HP, 800 dps, LV36 - decided to ditch the shield for some sexy giant weapons Nightmare Belial - 7k HP, 1100 dps, LV41 Nightmare Azmodan - 14k HP, 1300 dps, LV47 Nightmare Diablo - 14k HP, 1250 dps, LV49 - shield goes back on for this act. The extra defense was sorely needed!
From the beginning of nightmare mode to where I'm at now, my armor (with war cry) started around 2200 to 3000. The really important thing is having a lot of damage reduction to safely take a giant hit without going "oh shit!", especially if you don't have the damage to just gun em down.
EDIT - Nightmare Diablo down! I had a 120 dps 1 hander, 850 STR, and a shield on for this act. My armor buffed with warcry shot up to 3700.
I really enjoyed reading this article and it gave me the idea to switch from SC to HC since I was getting pretty bored of the grind in SC. Now I'm having a great time in HC all over again!
I was wondering if there is a comprehensive leveling guide by class for HC. I would like be able to know what minimum stats are recommended before progressing to certain bosses/difficulties. Also good grinding points along the way, etc.
I've been playing with my friend which is a lot of fun, however I feel it would be more fun to have a small community of HC playing friends to help eachother out, level, etc. Personally I much prefer HC in a group. Any other people interested in playing together? Send me a PM.
Currently I have a Wizard at lvl 30, Monk lvl 15 in HC I also have a Barb / WD both lvl 60 in SC with over 40M of gear easily.
I've got a lot of experience with azmodan/diablo so even though I stayed at 100% hp the entire fight, those stats may not be enough if you accidentally get hit with something. Also, I miss using rubies in helm, sigh.
Those HP's are suicide wtf, plz don't post SC stats as someone might actually go for it.
I've got a lot of experience with azmodan/diablo so even though I stayed at 100% hp the entire fight, those stats may not be enough if you accidentally get hit with something. Also, I miss using rubies in helm, sigh.
Those HP's are suicide wtf, plz don't post SC stats as someone might actually go for it.
Heh, you say those stats are suicide, yet a previous poster claimed they were overkill. To be honest, I just sat down and cleared most of hell in one setting without visiting the AH which is why the variation in hp is so low (found a decent ring along the way that cost me vit as well.)
I wouldn't actually try it, but I'm confident that force armor + those stats is enough to survive almost all big, avoidable attacks. And if it wasn't clear, this is indeed a hardcore char.
I've got a lot of experience with azmodan/diablo so even though I stayed at 100% hp the entire fight, those stats may not be enough if you accidentally get hit with something. Also, I miss using rubies in helm, sigh.
Those HP's are suicide wtf, plz don't post SC stats as someone might actually go for it.
Heh, you say those stats are suicide, the a previous poster claimed they were overkill. To be honest, I just sat down and cleared most of hell in one go without visiting the AH which is why the variation in hp is so low (found a decent ring that lost me vit as well.)
I won't actually try it, but I'm confident that force armor + those stats is enough to survive almost all big, avoidable attacks. And if it wasn't clear, this is indeed a hardcore char.
That is the definition of unsafe play and will without a doubt get people killed. One hiccup, one lagspike and you are done for. Like posted in the OP if people can do it with 5k hp, fine, congratulations. But it is hardly anything that should be recommended to anyone since it's simply stupid and unsafe. I might be going overboard with my criticism here but people dying due to too low HP pools just plain sucks.
I've got a lot of experience with azmodan/diablo so even though I stayed at 100% hp the entire fight, those stats may not be enough if you accidentally get hit with something. Also, I miss using rubies in helm, sigh.
Those HP's are suicide wtf, plz don't post SC stats as someone might actually go for it.
Heh, you say those stats are suicide, the a previous poster claimed they were overkill. To be honest, I just sat down and cleared most of hell in one go without visiting the AH which is why the variation in hp is so low (found a decent ring that lost me vit as well.)
I won't actually try it, but I'm confident that force armor + those stats is enough to survive almost all big, avoidable attacks. And if it wasn't clear, this is indeed a hardcore char.
That is the definition of unsafe play and will without a doubt get people killed. One hiccup, one lagspike and you are done for. Like posted in the OP if people can do it with 5k hp, fine, congratulations. But it is hardly anything that should be recommended to anyone since it's simply stupid and unsafe. I might be going overboard with my criticism here but people dying due to too low HP pools just plain sucks.
I did ask people what stats they're clearing bosses with. If you think they're low okay but having different datapoints is good. It's not like Phael is saying if you go for higher HP you're a noob.
I've got a lot of experience with azmodan/diablo so even though I stayed at 100% hp the entire fight, those stats may not be enough if you accidentally get hit with something. Also, I miss using rubies in helm, sigh.
Those HP's are suicide wtf, plz don't post SC stats as someone might actually go for it.
Heh, you say those stats are suicide, the a previous poster claimed they were overkill. To be honest, I just sat down and cleared most of hell in one go without visiting the AH which is why the variation in hp is so low (found a decent ring that lost me vit as well.)
I won't actually try it, but I'm confident that force armor + those stats is enough to survive almost all big, avoidable attacks. And if it wasn't clear, this is indeed a hardcore char.
Hum, good point with force armor. I forgot it's pretty hax before inferno. =P
nice guide. i completely left sc, on my 4th char now on HC, a WD (level 48). i manage to get some friends to play with me on HC, but most don't even want to try it, a shame.
playing barb i had about double the amount of hp mentioned above which was great for playing with a friend. i couldnt die if i wanted on standard stuff and if there is some teleport firechain thing you can still live through it everytime. but i dont get that low hp numbers anyway. i just did diablo on normal with a wizard and had 6k hp with some gems =O
edit : had 38k hp 400 res all 600 physical res for diablo hell w/ shout. was overkill tho helpfull against 2 packs of rare mobs with teleport,firechain,molten // teleport / that red void zone on the ground thingy / watever
edit 2 : i just wanted to let people know that i think the numbers on top of this page are _really_ low. while they can work,they could also get you killed.
I've got a lot of experience with azmodan/diablo so even though I stayed at 100% hp the entire fight, those stats may not be enough if you accidentally get hit with something. Also, I miss using rubies in helm, sigh.
Those HP's are suicide wtf, plz don't post SC stats as someone might actually go for it.
Heh, you say those stats are suicide, yet a previous poster claimed they were overkill. To be honest, I just sat down and cleared most of hell in one setting without visiting the AH which is why the variation in hp is so low (found a decent ring along the way that cost me vit as well.)
I wouldn't actually try it, but I'm confident that force armor + those stats is enough to survive almost all big, avoidable attacks. And if it wasn't clear, this is indeed a hardcore char.
I think you can make it through with those stats, but you're dancing with luck. If you don't see a bunch of suicide mobs as you run through a doorway, it's the difference between barely surviving them all exploding and staring at a deeds screen. Or a badly timed waller/jailer just as you're running away from a mortar. Etc.
You don't just want to have enough HP to survive what you will encounter on average - you want to be able to survive the worst case situation.
Died in hell A1 with 37K hp (on a barb). Just follow the easy formula of having roughly 1:1 main stat/vitality ratio. You can go a bit over, unless you dont feel safe. For normal/nightmare you can use pretty offensive builds up to A3 NM where you start to run into mobs that hit harder or are harder to avoid.
HC to me is just a chore. It is a bigger challenge then SC but it's just a chore since most of the time you're basically waiting a bit before you are overgeared/overleveled before continuing to more dangerous areas. Later on when you can't outlevel stuff anymore it get's much more interesting but you already have to put so much time in to get there that it's not worth the hassle to me considering how often lag spikes just lead to random deaths.
On June 16 2012 21:35 Markwerf wrote: HC to me is just a chore. It is a bigger challenge then SC but it's just a chore since most of the time you're basically waiting a bit before you are overgeared/overleveled before continuing to more dangerous areas. Later on when you can't outlevel stuff anymore it get's much more interesting but you already have to put so much time in to get there that it's not worth the hassle to me considering how often lag spikes just lead to random deaths.
i semi agree.
the chore of having to relevel a character that you just lost. the out leveling/out gearing is in every games hardest difficulty/modes so im fine with that concept
however, since blizzard is hell bent on stopping powerleveling and forcing us to enjoy their "masterpiece" of a questline it takes ALOT out of the experience.
IN OTHER NEWS, since other people are posting their stats of when they beat bosses and such ill add mine.
My DH was level 35 when he killed diablo normal Hp: 4.9k Damage: 891 Armor 570
On June 16 2012 21:53 Technique wrote: My connection is too unstable for hardcore mode.
Die while they boot you out for maintenance. Die with crap fps cause bnet decides to lag out of the blue. Etc.
Else i would of played hc tho, but these things are too frustrating to die to.
Fixed for you.
If you are kicked out for maintenance, the server is shut down and you do not die. If you lag, unless everybody on general chat suddenly explodes with "I just lagged", it's your connection not battle.net.
On June 16 2012 21:53 Technique wrote: My connection is too unstable for hardcore mode.
Die while they boot you out for maintenance. Die with crap fps cause bnet decides to lag out of the blue. Etc.
Else i would of played hc tho, but these things are too frustrating to die to.
Fixed for you.
If you are kicked out for maintenance, the server is shut down and you do not die. If you lag, unless everybody on general chat suddenly explodes with "I just lagged", it's your connection not battle.net.
No my connection is fine, probably better then anything you can get in the Uk. Sometimes the server is just laggy.
It's not an issue in sc, 99% of the time i play without any lag at all. But that 1% of unstable servers is enough to give you some annoying death in hc.
I also seen people claim they died in hc inferno after getting kicked out for maintenance, but i guess it could just be people bs'ing.
On June 16 2012 21:53 Technique wrote: My connection is too unstable for hardcore mode.
Die while they boot you out for maintenance. Die with crap fps cause bnet decides to lag out of the blue. Etc.
Else i would of played hc tho, but these things are too frustrating to die to.
Fixed for you.
If you are kicked out for maintenance, the server is shut down and you do not die. If you lag, unless everybody on general chat suddenly explodes with "I just lagged", it's your connection not battle.net.
No my connection is fine, probably better then anything you can get in the Uk. Sometimes the server is just laggy.
It's not an issue in sc, 99% of the time i play without any lag at all. But that 1% of unstable servers is enough to give you some annoying death in hc.
I also seen people claim they died in hc inferno after getting kicked out for maintenance, but i guess it could just be people bs'ing.
If it is a server problem, everybody on the server will experience the same lag at the same time. This is very very rarely the case - next time you get a lag spike, type in general "did anyone else get lag just then?" and you will get a chorus of "nope - it's just you".
I play on a very stable uni connection. I've experienced maybe 2 lag spikes since I started playing, and each time I quickly tab to Chrome and try to open Google. Both times, Google has failed to load - so I know it's a problem with my connection. (Incidentally, one of these alllllmost cost me my monk).
yea I died in inferno last night when the game servers lagged. Everyone else lagged too. Ping went up to 1k and I was mashing pots and spirit walk and nothing was happening. My character was teleporting all over the place and taking dmg, in town mind you. I tried to run into the Inn and couldn't get in, mashed more buttons. I was really low health when the game finally said I was disconnected. I thought I was saved. I tried to join a new game but it wouldn't let me. 10 minutes later my char showed up dead.. =/
On June 16 2012 23:39 Jazzyy wrote: yea I died in inferno last night when the game servers lagged. Everyone else lagged too. Ping went up to 1k and I was mashing pots and spirit walk and nothing was happening. My character was teleporting all over the place and taking dmg, in town mind you. I tried to run into the Inn and couldn't get in, mashed more buttons. I was really low health when the game finally said I was disconnected. I thought I was saved. I tried to join a new game but it wouldn't let me. 10 minutes later my char showed up dead.. =/
My condolences on your loss of your hero. What was the build you were using on your WD?
At the end I was using Spirit Walk with the additional length Soul Harvest with the heal Fear spell with the additional range Garg with the last rune Splinters and the last AOE dmg spell with fire dmg rune
For passives I was using jungle fortitude, pierce the veil, and the passive that keeps you alive I forgot the name.
I leveled using Spirit Walk, Soul Harvest, Dogs, Garg, Fireball, and the same AOE dmg spell.
I almost died last night in Act 2 Hell. I was fighting a Waller/Arcane something with Arcane minions when another champions pack showed up, I didn't look what they were but started running. Next thing I know... vortex into a wall with fuckin lasers everywhere. I was down to like 5% HP with no CDs but somehow fuckin survived. It was very similar to my first death. It was pretty exhilarating when I lived, I got to the waypoint with my heart pounding and made it back to camp. I fell off my chair onto my knees going "holy shit I'm alive, holy fuckin shit holy shit holy shit"
On June 17 2012 01:37 sylverfyre wrote: Kinda surprised the recommended wiz build doesn't find room for Illusionist passive - especially since you're running both mirror image and teleport.
Just started my first HC character, level 15 now.
I'm not all that convinced that build is "popular". Personally I'm running the Hydra/Blizz build as it says, but with Diamond Skin + Frost Nova for defensives, and Evoc and Blur instead of the offensive passives.
Diamond Skin is a must have IMO if for no other reason that you can use it while stunned/knockbacked/etc. It's huge, and evocation makes it even more huge. I'm not really convinced by Frost Nova (though I see people using it to good effect) - might try out some alternatives.
I still highly highly recommend both Blur and Evoc. The fact is that you will not be able to kite everything - wait til you see your first NM and above pack of elite Demonic Tremors, watch how they run across an entire screen in less than a second while completely ignoring your Blizzard snare, and you will realise that kiting simply is not an option sometimes.
It will also give you many more options vs things like Mortar when you can simply tank them in melee.
On June 17 2012 04:22 Torte de Lini wrote: Just reached 60 and Inferno Act 1 as a Monk. Impossible to get any further.
Time to farm goblins.
If you want some benchmarks for the butcher, here are my stats from when I beat him yesterday: 45k life, 60%DR, 60%AR, 9k base damage. I found the elite packs to be a lot harder and I did all of Act 1 with a barbarian friend so I had about 70%DR and 70%AR with his shout. Unfortunately, he died on the walk from Halls level 2 to the butcher.
Act 1 hell certainly drops gear that's much better than anything you find in nightmare mode. I was even using a white weapon for a little bit, haha. Then a rare poleaxe dropped out of nowhere in the crypts. ID'd it to find the base DPS jump from 195 to 270. Jaw-dropping.
My dps jumped from 1500 to 2600 with that upgrade. Getting to and beating the skeleton king sure got really easy!
Barbarian stats are now: LV51, 19k life, 2600 dps, and 3700 armor with war cry
On June 17 2012 01:37 sylverfyre wrote: Kinda surprised the recommended wiz build doesn't find room for Illusionist passive - especially since you're running both mirror image and teleport.
Just started my first HC character, level 15 now.
I'm not all that convinced that build is "popular". Personally I'm running the Hydra/Blizz build as it says, but with Diamond Skin + Frost Nova for defensives, and Evoc and Blur instead of the offensive passives.
Diamond Skin is a must have IMO if for no other reason that you can use it while stunned/knockbacked/etc. It's huge, and evocation makes it even more huge. I'm not really convinced by Frost Nova (though I see people using it to good effect) - might try out some alternatives.
I still highly highly recommend both Blur and Evoc. The fact is that you will not be able to kite everything - wait til you see your first NM and above pack of elite Demonic Tremors, watch how they run across an entire screen in less than a second while completely ignoring your Blizzard snare, and you will realise that kiting simply is not an option sometimes.
It will also give you many more options vs things like Mortar when you can simply tank them in melee.
Ofcourse there are variations of builds. The teleport + wormhole is simply to escape unkillable boss packs afaik. And also mirror images breaks roots and gives the mobs something to hit while you shoot them since even with diamond skin you cannot really tank boss packs in inferno. Other then this i dont see which passives you'd give up, blur is moot since even with it everything three shots you anyway and melee shouldn't hit you to begin with since you have an aoe snare.
So when things aren't kiteable, you simply gtfo with wormhole. You can't kill everything you know.
On June 16 2012 21:53 Technique wrote: My connection is too unstable for hardcore mode.
Die while they boot you out for maintenance. Die with crap fps cause bnet decides to lag out of the blue. Etc.
Else i would of played hc tho, but these things are too frustrating to die to.
Fixed for you.
If you are kicked out for maintenance, the server is shut down and you do not die. If you lag, unless everybody on general chat suddenly explodes with "I just lagged", it's your connection not battle.net.
No my connection is fine, probably better then anything you can get in the Uk. Sometimes the server is just laggy.
It's not an issue in sc, 99% of the time i play without any lag at all. But that 1% of unstable servers is enough to give you some annoying death in hc.
I also seen people claim they died in hc inferno after getting kicked out for maintenance, but i guess it could just be people bs'ing.
When kicked out for maintenance or if the server goes down, you are no longer in the game, you are kicked out of the game immediately. The times when you DC and stay in the game, aka die, are when your connection messes up. If the server has a lag spike however that is something different entirely, but the EU server hasn't had this in weeks during prime time. Sadly the US server seems way worse atm.
Anyway the threat of DC death is greatly exaggerated on EU, the servers are very stable and if you are kicked out for some Blizzard crap you will not die since you leave the game immediately. So if you have a stable connection just go for it.
On June 16 2012 21:53 Technique wrote: My connection is too unstable for hardcore mode.
Die while they boot you out for maintenance. Die with crap fps cause bnet decides to lag out of the blue. Etc.
Else i would of played hc tho, but these things are too frustrating to die to.
Fixed for you.
If you are kicked out for maintenance, the server is shut down and you do not die. If you lag, unless everybody on general chat suddenly explodes with "I just lagged", it's your connection not battle.net.
No my connection is fine, probably better then anything you can get in the Uk. Sometimes the server is just laggy.
It's not an issue in sc, 99% of the time i play without any lag at all. But that 1% of unstable servers is enough to give you some annoying death in hc.
I also seen people claim they died in hc inferno after getting kicked out for maintenance, but i guess it could just be people bs'ing.
When kicked out for maintenance or if the server goes down, you are no longer in the game, you are kicked out of the game immediately. The times when you DC and stay in the game, aka die, are when your connection messes up. If the server has a lag spike however that is something different entirely, but the EU server hasn't had this in weeks during prime time. Sadly the US server seems way worse atm.
Anyway the threat of DC death is greatly exaggerated on EU, the servers are very stable and if you are kicked out for some Blizzard crap you will not die since you leave the game immediately. So if you have a stable connection just go for it.
I love your explanation and wish you would use it on Asia server Woops, Doesnt work here. Everyone, even the koreans, are lagging out occasionally here and there.
On June 16 2012 21:53 Technique wrote: My connection is too unstable for hardcore mode.
Die while they boot you out for maintenance. Die with crap fps cause bnet decides to lag out of the blue. Etc.
Else i would of played hc tho, but these things are too frustrating to die to.
Fixed for you.
If you are kicked out for maintenance, the server is shut down and you do not die. If you lag, unless everybody on general chat suddenly explodes with "I just lagged", it's your connection not battle.net.
No my connection is fine, probably better then anything you can get in the Uk. Sometimes the server is just laggy.
It's not an issue in sc, 99% of the time i play without any lag at all. But that 1% of unstable servers is enough to give you some annoying death in hc.
I also seen people claim they died in hc inferno after getting kicked out for maintenance, but i guess it could just be people bs'ing.
When kicked out for maintenance or if the server goes down, you are no longer in the game, you are kicked out of the game immediately. The times when you DC and stay in the game, aka die, are when your connection messes up. If the server has a lag spike however that is something different entirely, but the EU server hasn't had this in weeks during prime time. Sadly the US server seems way worse atm.
Anyway the threat of DC death is greatly exaggerated on EU, the servers are very stable and if you are kicked out for some Blizzard crap you will not die since you leave the game immediately. So if you have a stable connection just go for it.
I love your explanation and wish you would use it on Asia server Woops, Doesnt work here. Everyone, even the koreans, are lagging out occasionally here and there.
Uh i wrote EU servers and used examples from the EU servers so whats your point?
so i just died on hardcore and im getting power leveled, im lvl 13 and ive killed diablo. what level do i need for nightmare? i know its lower than 30 but i want to know how long before nightmare ZK runs can start ;p
Hey, this thread actually inspired me to play HardCore! I'm looking for 3 people what want to play daily in HC, right now im level 7 wizard. (they need to be experienced) I'll probably be streaming as well. I wanna make a team.
On June 17 2012 01:37 sylverfyre wrote: Kinda surprised the recommended wiz build doesn't find room for Illusionist passive - especially since you're running both mirror image and teleport.
Just started my first HC character, level 15 now.
I'm not all that convinced that build is "popular". Personally I'm running the Hydra/Blizz build as it says, but with Diamond Skin + Frost Nova for defensives, and Evoc and Blur instead of the offensive passives.
Diamond Skin is a must have IMO if for no other reason that you can use it while stunned/knockbacked/etc. It's huge, and evocation makes it even more huge. I'm not really convinced by Frost Nova (though I see people using it to good effect) - might try out some alternatives.
I still highly highly recommend both Blur and Evoc. The fact is that you will not be able to kite everything - wait til you see your first NM and above pack of elite Demonic Tremors, watch how they run across an entire screen in less than a second while completely ignoring your Blizzard snare, and you will realise that kiting simply is not an option sometimes.
It will also give you many more options vs things like Mortar when you can simply tank them in melee.
Ofcourse there are variations of builds. The teleport + wormhole is simply to escape unkillable boss packs afaik. And also mirror images breaks roots and gives the mobs something to hit while you shoot them since even with diamond skin you cannot really tank boss packs in inferno. Other then this i dont see which passives you'd give up, blur is moot since even with it everything three shots you anyway and melee shouldn't hit you to begin with since you have an aoe snare.
So when things aren't kiteable, you simply gtfo with wormhole. You can't kill everything you know.
Still not convinced a tanky wizard can ever get 3 shot in inferno since you have the same HP as other classes, with armour above monk but below barb and resists above barb and below monk. Blur then puts you halfway to the damage reduction of a monk/barb, with some kiting to help out.
I'd drop Cold Blooded since 20% more damage on just Blizzard isn't worth dropping survivability for, and again Arcane dynamo is a pure DPS passive that I don't think I'd feel safe dropping Evoc/Blur for.
I'm only in A3 NM right now but I can tank everything. Would be good to hear from someone with a wizard in inferno to see how it scales later.
On June 17 2012 01:37 sylverfyre wrote: Kinda surprised the recommended wiz build doesn't find room for Illusionist passive - especially since you're running both mirror image and teleport.
Just started my first HC character, level 15 now.
I'm not all that convinced that build is "popular". Personally I'm running the Hydra/Blizz build as it says, but with Diamond Skin + Frost Nova for defensives, and Evoc and Blur instead of the offensive passives.
Diamond Skin is a must have IMO if for no other reason that you can use it while stunned/knockbacked/etc. It's huge, and evocation makes it even more huge. I'm not really convinced by Frost Nova (though I see people using it to good effect) - might try out some alternatives.
I still highly highly recommend both Blur and Evoc. The fact is that you will not be able to kite everything - wait til you see your first NM and above pack of elite Demonic Tremors, watch how they run across an entire screen in less than a second while completely ignoring your Blizzard snare, and you will realise that kiting simply is not an option sometimes.
It will also give you many more options vs things like Mortar when you can simply tank them in melee.
Ofcourse there are variations of builds. The teleport + wormhole is simply to escape unkillable boss packs afaik. And also mirror images breaks roots and gives the mobs something to hit while you shoot them since even with diamond skin you cannot really tank boss packs in inferno. Other then this i dont see which passives you'd give up, blur is moot since even with it everything three shots you anyway and melee shouldn't hit you to begin with since you have an aoe snare.
So when things aren't kiteable, you simply gtfo with wormhole. You can't kill everything you know.
Still not convinced a tanky wizard can ever get 3 shot in inferno since you have the same HP as other classes, with armour above monk but below barb and resists above barb and below monk. Blur then puts you halfway to the damage reduction of a monk/barb, with some kiting to help out.
I'd drop Cold Blooded since 20% more damage on just Blizzard isn't worth dropping survivability for, and again Arcane dynamo is a pure DPS passive that I don't think I'd feel safe dropping Evoc/Blur for.
I'm only in A3 NM right now but I can tank everything. Would be good to hear from someone with a wizard in inferno to see how it scales later.
Wizard doesn't have the passive damage reduction of Monk/Barb, and not even Blur makes up for that.
But a maxresist wizard using prismatic isn't getting 3shot by the vast majority of enemies, this is true.
Be warned in act 1 hell and inferno... and maybe even nightmare mode... if you do the ancient hero skeletons event in the woods. Those aren't normal skeletons - they are absolute badasses and have the life pool of what feels like an act 3 champion.
When you kill the butcher, don't celebrate yet! Stay off the fire as it can still kill you!
I fist pumped when I beat hell butcher (Level 53 barbarian, 22k HP, 2700 DPS, 4000 armor) and suddenly went "oh shit!" when my I noticed my life at 50%. Heheh, that was a close call!
Level 23 Monk here who just started hardcore mode and I am looking for other players to play with in a party. I also stream it. I'm Light.1990 on the Europe server. Add me if interested.
to attached to my characters to play something with perma death. I would probably fear death so much, that i would abuse the spots that almost every map has where the monster pathing ai fails and they bug out and you can kill them while they do nothing ...
Not that its a problem to have all the fun normally too, as you don't have to cheat and abuse around. Wonder though why Inferno is stupid difficult, i find it funny except the life leech debuff, otherwise without it it would be to easy and that i have to runaway from 15% of the elites, as they could kill me.
Playing a dh though, a class that can keep the enemy out of their skill range. Have only played wizard too so far, which is also easy, so no experience with other classes really on inferno.
But atleast on hardcore the nephalem buff goes away if you die ;P . Found that out on act 2 inferno ... made me really depressed as i thought it would be a challenge to keep the nephalem buff. Noting that switching your skills can't fix though.
Anyway gl hf to every hardcore player, that doesn't skip parts or uses the ah, you are impressive ^.^ and may your internet never fail you near enemies.
With the recommended build why use infuse light on BoH? It doesn't seem you have a lot to spend spirit on (except for mantraspamming). Of course you'd always need enough spirit to be able to BF and serenity.
Okay so I was walking around the oasis in act 2 and I notice a few elite copper fangs coming towards me, so I start to run around kite them. the one teleports next to me. I see the port animation and I vault out, and continue to stutter step. Suddenly I'm dead, because the teleporting copperfang hit me even before the teleporting was complete, though I was out of range?
On my softcore character I've been killed my the bee stings when they were 5 cm away from me, and then I've also been killed by monsters more than ten yards away after I've left the place. This type of stuff really annoys me , makes playing hardcore totally not fun, apparently it happens to people with even less than 100 lag, so it isnt my connection. I mean, it isnt rocket science to get your basic collision detection right.
How do you guys deal with these type of things? I didnt notice this before today, the hc char was on nm, I was not playing seriously anyway so yeah. But the sc one was in inferno, and just when the game gets really interesting (thinking about gea/build etc, precise control) this type of stuff totally ruins it, and makes me not want to go hc.
Man, this got me really wanting to play HC. Never did it on D2 since I was too young to really appreciate it at its peak. Too bad I don't have a wired connection where I'm staying this summer. I refuse to risk playing on wireless. I'd just be devastated if I died due to lag and not a real mistake.
I wish I could play HC but my computer randomly gets BSODs every 2-3 days (and I haven't been able to fix it in months) T_T. It hasn't happened while gaming yet but it's definitely a risk
Add to that the server issues and there's a pretty good chance my inevitable death would be unrelated to gameplay, which I want to avoid.
Me and 2 friends decided to play HC as 2 DH+ 1 WD. We are not particularly skilled at the game. When should we expect to wipe and what balance of offensive/defensive gear should we pick? Such as Vit vs. Int/IAS/Dex? (we are level 18 btw)
On June 18 2012 19:47 SCPhineas wrote: With the recommended build why use infuse light on BoH? It doesn't seem you have a lot to spend spirit on (except for mantraspamming). Of course you'd always need enough spirit to be able to BF and serenity.
serenity with +sec instead of healing, but spent slot for BoH with infuse light lol this build isn't up to date really
p/s also
Witch doctors are the most common ranged class to see past act 1 in HC inferno. This due to their good damage mitigation and near death experience ability.
On June 18 2012 23:36 dartoo wrote: Okay so I was walking around the oasis in act 2 and I notice a few elite copper fangs coming towards me, so I start to run around kite them. the one teleports next to me. I see the port animation and I vault out, and continue to stutter step. Suddenly I'm dead, because the teleporting copperfang hit me even before the teleporting was complete, though I was out of range?
On my softcore character I've been killed my the bee stings when they were 5 cm away from me, and then I've also been killed by monsters more than ten yards away after I've left the place. This type of stuff really annoys me , makes playing hardcore totally not fun, apparently it happens to people with even less than 100 lag, so it isnt my connection. I mean, it isnt rocket science to get your basic collision detection right.
How do you guys deal with these type of things? I didnt notice this before today, the hc char was on nm, I was not playing seriously anyway so yeah. But the sc one was in inferno, and just when the game gets really interesting (thinking about gea/build etc, precise control) this type of stuff totally ruins it, and makes me not want to go hc.
If a monster enters into melee range of you and begins a melee attack, that attack will land even if you move out of range before the animation completes. It's an intentional decision to mean that if monsters reach melee range of you, you have to tank their hits and cannot simply run out of range.
Moral of the story, you need to play safer, and if you have to avoid a melee swing you need to use SS not vault.
On June 12 2012 00:23 Ko1tz wrote: Hardcore looks so damn fun, but I cannot see myself levelling a char again from 0 if I die, it would just get too repetitive going all the way back up, Being the impatient person I am, I would give up halfway through act I normal.
If only any of my friends played diablo :/
Other than fear of dying and losing everything, that's actually my biggest block. I suppose it should be more fun/intense all the time though, so parts like lighting the signal fires/catapults that get really tedious will be intense instead.
Died today with my 550 all res, 800 dps weapon DH. Took the wrong WP in act 2 inferno, it was loaded with mobs giving me a nice fps of about 5. In the mega lag i see a pack of fast wasps making their way to me and then i am just dead, awesome. One missclick, fml. Oh well level 45 now again.
How are people in inferno feeling about the patch? Reading the new abilities on example the jailer makes me just shake my head. Felt like one step forward and two backward with the somewhat random combinations of abilities they threw at bosses.
On June 20 2012 10:07 unkkz wrote: Died today with my 550 all res, 800 dps weapon DH. Took the wrong WP in act 2 inferno, it was loaded with mobs giving me a nice fps of about 5. In the mega lag i see a pack of fast wasps making their way to me and then i am just dead, awesome. One missclick, fml. Oh well level 45 now again.
How are people in inferno feeling about the patch? Reading the new abilities on example the jailer makes me just shake my head. Felt like one step forward and two backward with the somewhat random combinations of abilities they threw at bosses.
why didnt you just pause the game while your pc caught up?
i got to 60 with my wd, staying in hell act 3 for now, till i get better resist (450 all resist goal), and get a 800+ dps weapon. I'll take my time.
edit: hell hc azmo done. but still going back to act 3 to farm, need higher armor to fight the first act 4 boss, i'm still using some level 40-50 equips, need 55+ set of all resist/int/vit.
I played HC for a few weeks after stomping through to A3 Inferno on SC.
Played Barb + Demon hunter with my roomie, he died at 51 A1 Hell, I died 57 A2 hell. It was an awesome rush every step of the way, but idk if I will be doing it again any time soon. It's hard on the nerves, working within the obvious constraint of hardcore.
That being said.. best rush I've had in the past few years gaming. There was a mortar/waller/(fast??) pack of wretched mothers that I BARELY beat in A1 Hell.. and that was entirely too much fun.
Deathstory: (850res 30khp 33k unbuffed dps, getting ready for act3) running after goblin in crypts, tanked elite with diamond skin while dpsing the gob, then blink and of course it was vortex, pulls me in 4 arcane senry, deceration and poison - done. Lesson: never use DS to do more dps. Though I blame the bug with stuff on the ground not migating properly.
First I thought no biggie, since I 20mils to buy new gear insta, but it seems eu hc auction house is pretty much dead. Hardly any good gear; like only two +800dps weapons being sold.
Goblins are extremely dangerous. I have to fight against my own will every time I see one - safety has to come first, if there is an elite around I stop chasing the goblin, regardless of what the elite is.
But it's really hard to stop chasing one. They are so... adorably squishy.
By the way, half an hour ago I came quite close to my first HC death. Playing Act II Hell with a monk, I see an elite pack, my Earth Ally immediately pulls them while I'm still checking the suffixes (that always happens), then I realize something's wrong: there's too much blue stuff on the screen. Fuck, it's two packs.
One is a pack of serpents with Plagued, Shielding, Teleporter. The other one is a pack of dervishes with Waller, Shielding, Frozen. Holy fucking shit, I don't even have time to run that they wall me in and the dervishes start hitting hard. I tank for a bit, wait for the wall to go down, run away but they still trap me in. My cooldowns are ready, though, so with Serenity I'm still safe and I manage to teleport away. They chase me very very fast and keep walling but I know I can make it, I still have a lot of skills ready to save my ass if needed.
Then a realization dawns on me: am I hardcore or not?
I'm fucking hardcore. I'm gonna fight them like a man.
I keep kiting and hitting when their shields are down and I have cooldowns ready to escape if the situation is too bad. After a couple of minutes they're all dead and I didn't even have to use a potion.
For anyone here hesitant to try HC, just do it. I tried it myself, and I'm pretty much never going back to softcore. It is so much more emotionally engaging and fun. I don't even count losing your character on the cons of doing it; it's actually just a really interesting experience as a whole. Every boss battle is intense, even if you know you'll most likely make it.
I guess for me, softcore really fails to engage me in a lot of ways. If I fail on a boss a lot I know I'll eventually beat it, and when I do it won't be that rewarding. The safety just makes it frustrating and boring to me.
In addition, the levelling up process in HC is actually fun, because even if you're doing act 1 on just nightmare or whatever, you can't slack too much. On softcore, if you screw up and die in act 1 nightmare you just go "Well that was stupid. Anyways" and proceed.
Just try HC. It's better to feel a mix of happiness, anger, exhaustion and nervousness than just nothing at all (for me, at least).
Hey guys I just started an HC wizard half an hour ago and I'm looking for basically the ten commandments of playing hardcore. I never played it in D2 because at that time I thought the very idea was stupid but now the risk is very appealing. Are there any "unwritten rules" I should be aware of in terms of movement, approaching the fog-of-war, engaging enemies etc? For example is it safer/riskier to follow the edge of an area as opposed to the middle? Currently I'm thinking I should never leave areas uncharted because 1. I want to know I can safely kite backwards and 2. I need the experience. I've played a DH and a monk in softcore so I think I have a general idea of how both melee and ranged play works.
Edit: Another important question, if I think I've put myself in a "certain death"-situation, is it possible to pause the game and leave to save my character?
On July 25 2012 01:32 Roachu wrote: Hey guys I just started an HC wizard half an hour ago and I'm looking for basically the ten commandments of playing hardcore. I never played it in D2 because at that time I thought the very idea was stupid but now the risk is very appealing. Are there any "unwritten rules" I should be aware of in terms of movement, approaching the fog-of-war, engaging enemies etc? For example is it safer/riskier to follow the edge of an area as opposed to the middle? Currently I'm thinking I should never leave areas uncharted because 1. I want to know I can safely kite backwards and 2. I need the experience. I've played a DH and a monk in softcore so I think I have a general idea of how both melee and ranged play works.
Edit: Another important question, if I think I've put myself in a "certain death"-situation, is it possible to pause the game and leave to save my character?
I wouldnt call it "unwritten rules". Its more like common sense that you dont pull 10 packs at once but if you play with randoms you gotta be prepared for anything really.
I dont think there is a way to save your char from death. I´ve tried exiting the game when I knew I was about to die but I still died.
Wizard may not be the best option to start HC. With a barbarian you would be much safer. Anyways, at the beginning, HC is really about out-gearing the monsters you are facing. Use the auction house wisely, and you will have no problems in doing so.
On July 25 2012 01:32 Roachu wrote: Hey guys I just started an HC wizard half an hour ago and I'm looking for basically the ten commandments of playing hardcore. I never played it in D2 because at that time I thought the very idea was stupid but now the risk is very appealing. Are there any "unwritten rules" I should be aware of in terms of movement, approaching the fog-of-war, engaging enemies etc? For example is it safer/riskier to follow the edge of an area as opposed to the middle? Currently I'm thinking I should never leave areas uncharted because 1. I want to know I can safely kite backwards and 2. I need the experience. I've played a DH and a monk in softcore so I think I have a general idea of how both melee and ranged play works.
Edit: Another important question, if I think I've put myself in a "certain death"-situation, is it possible to pause the game and leave to save my character?
I generally start with the edges of a map then move inwards once i've circled it all to have a good kiting path. As for ten commandments all i can say is "there's no shame in turning around/skipping areas". My first DH couldn't for instance do leroic crown quest on hell solo, it was just too damn scary when i wasn't pimped out a little. The narrow areas and what not and generally short kiting space made it a big nono.
As for certain death situation, all you can do is have a friend join your game and try to save you. There is no "Save and exit" which means that if you get stuck somewhere you are screwed. So play smart, avoid things you think is too hard and don't get surrounded by mobs so you cannot run, ever.
On July 23 2012 15:29 padfoota wrote: Quick question - how are you guys beating Ghom on inferno?
you dont unless ur a melee class.
I saw your wiz died on ghom, did you have a tank? I hear it's alot easier if you have a tank that can just eat the poison somewhat. Im almost back in business now after dying to a DC like two weeks ago, idiot me playing with unstable internet. And when i thought it was fixed i died on 48 again to a DC Kinda tapped out on leveling atm, boost me!
Thanks guys, I'm almost at the end of act 1 now and having the sensation of fear when health dips below half when I "forget" I play HC is very refreshing excitement in a otherwise dull game. I'm having really unstable internet right now, I just found out the entire house (parents place for this month) is running on a mobile connection right now. That's probably asking for death but normal is still super easy and I've only had to use a single health potion yet because I got scared when I first took noticeable damage in one hit.
I have a general question about the auction house, are lower level items more easily sold? As in should I keep good (not great) rares and try to sell? If my character progresses through normal into nightmare and I die I pretty much know I'm not going to make a new character and I was thinking if that was a general trend.
On July 25 2012 09:07 Roachu wrote: Thanks guys, I'm almost at the end of act 1 now and having the sensation of fear when health dips below half when I "forget" I play HC is very refreshing excitement in a otherwise dull game. I'm having really unstable internet right now, I just found out the entire house (parents place for this month) is running on a mobile connection right now. That's probably asking for death but normal is still super easy and I've only had to use a single health potion yet because I got scared when I first took noticeable damage in one hit.
I have a general question about the auction house, are lower level items more easily sold? As in should I keep good (not great) rares and try to sell? If my character progresses through normal into nightmare and I die I pretty much know I'm not going to make a new character and I was thinking if that was a general trend.
Always have 10 auctions running. If stuff piles up in your stash its because you keep trash items or overprize whatever you put in the AH. Also the more you play, the lower you should prize your items or else they pile up.
About dying and not starting over I dont think its a general trend. I am on my 5´th hc char, 59 barb in act3 on hell.
DH: 32 - died on normal in act4 Wizard: 60 - died in act3 hell Monk: 53 - died in act 1 hell WD: 56 died in act2 hell
For me its not an option to go back to softcore. I´d rather quit the game.
http://us.battle.net/d3/en/calculator/wizard#blRQXO!afd!bYbZaY That's my current wizard build with a couple rune changes as I level up more into the 50s. Basically it's a safer variant of the SC inferno kite build that I used before I had gear (with force weapon in place of dskin). I'm level 51 (25ish k hp & 1790dps) at the moment and have soloed all of normal and nightmare without any issues. For hell i expect to be grinding awhile to feel safer (at least definitely for act 2 [especially belial]). As i'm not 54 yet for a couple of those runes are different than the build... I'm using absorption on energy armor and snowbound on blizzard. (there really isn't a great rune on energy armor until 54 so something like frost armor might be more ideal until that point).
I also have a barb (grouped) & DH (solo) done with normal with no problems. Basically using the same core DH build you listed & for barb I am a reasonably aggressive build as me and some friends were leveling together.
In terms of difficulty, having played a wizard a ton in SC, I found it to be really straight forward with a safer mindset (shield + dskin since I've only been soloing on it). DH will probably end up being the hardest, especially since I don't want to give up a defensive ability for another dps spell (since my build is identical minus nether tentacles since i'm not that high yet). Using rapid fire and soloing made the first boss of act 4 the closest I've felt, on any character so far, to not being able to get out of the situation as its impossible to clean up the adds with rapid fire lol (ended up killing the boss when he cut towards me and I chained smoke screens and all-inned him).
I'll probably tweak my barb spec after nightmare to be more tankish, but until then I don't foresee much being an issue. http://us.battle.net/d3/en/calculator/barbarian#beYXVT!ZVd!aZZaaa is my current barb build if anyone wants a reference but it will be changing a ton in the near future I'd imagine once I get into hell or even act3/4 of nightmare to be a lot safer. I am new to melee classes so I would take the barb info less seriously.
I can definitely help out if anyone has wizard questions though or wants to bounce ideas around.
Hmm so been enjoying HC for a little while now, the thrill of close deaths and the like has been pretty cool, and it is even more exciting to play through acts with competent groups of 3 or 4.
Started as Barb, thinking it would be safe for ages, and then get blown up at lvl 21 by a waller and exploding minions, fun..
currently playing my DH, had a few close calls in act 3 of Normal (yeah...I know..), so I was wondering if people suggest I just find a high dps 1h bow and use a shield, and a few vit gems + vit as well as dex in armor? Atm still building toward glass cannon, and I am certainly destroying everything in normal, but the high risk of death may not be worth it.
On July 25 2012 01:32 Roachu wrote: Hey guys I just started an HC wizard half an hour ago and I'm looking for basically the ten commandments of playing hardcore. I never played it in D2 because at that time I thought the very idea was stupid but now the risk is very appealing. Are there any "unwritten rules" I should be aware of in terms of movement, approaching the fog-of-war, engaging enemies etc? For example is it safer/riskier to follow the edge of an area as opposed to the middle? Currently I'm thinking I should never leave areas uncharted because 1. I want to know I can safely kite backwards and 2. I need the experience. I've played a DH and a monk in softcore so I think I have a general idea of how both melee and ranged play works.
Edit: Another important question, if I think I've put myself in a "certain death"-situation, is it possible to pause the game and leave to save my character?
I wouldnt call it "unwritten rules". Its more like common sense that you dont pull 10 packs at once but if you play with randoms you gotta be prepared for anything really.
I dont think there is a way to save your char from death. I´ve tried exiting the game when I knew I was about to die but I still died.
You always have to eat the 10 seconds of just standing there before leaving, even if you don't get to see them because you kill the game or disconnect. It used to be possible to force yourself out of the game by logging from another PC, but I think they fixed that.
Playing hardcore for first time after not playing for about a month and it is way more fun. Got lvl 60 and in Act 1 Inferno and it is just a much more enjoyable game.
Just finished act 2 inferno with my barb, but i will probably need like 40 million gold on upgrades if i want to go somewhat safely in act 3. Way more fun than softcore for sure.
On July 25 2012 09:07 Roachu wrote: Thanks guys, I'm almost at the end of act 1 now and having the sensation of fear when health dips below half when I "forget" I play HC is very refreshing excitement in a otherwise dull game. I'm having really unstable internet right now, I just found out the entire house (parents place for this month) is running on a mobile connection right now. That's probably asking for death but normal is still super easy and I've only had to use a single health potion yet because I got scared when I first took noticeable damage in one hit.
I have a general question about the auction house, are lower level items more easily sold? As in should I keep good (not great) rares and try to sell? If my character progresses through normal into nightmare and I die I pretty much know I'm not going to make a new character and I was thinking if that was a general trend.
Always have 10 auctions running. If stuff piles up in your stash its because you keep trash items or overprize whatever you put in the AH. Also the more you play, the lower you should prize your items or else they pile up.
About dying and not starting over I dont think its a general trend. I am on my 5´th hc char, 59 barb in act3 on hell.
DH: 32 - died on normal in act4 Wizard: 60 - died in act3 hell Monk: 53 - died in act 1 hell WD: 56 died in act2 hell
For me its not an option to go back to softcore. I´d rather quit the game.
Thats what I thought, I was looking around a bit on the AH because I noticed my money started to pile up and there aren't that many items available over all. I got a nice cheap weapon upgrade though About dying, I don't think I could go back to softcore really either. Definitely not single player at least. I'll probably quit D3 and start playing Torchlight 2 instead by then.
On July 25 2012 11:02 FireSA wrote: Hmm so been enjoying HC for a little while now, the thrill of close deaths and the like has been pretty cool, and it is even more exciting to play through acts with competent groups of 3 or 4.
Started as Barb, thinking it would be safe for ages, and then get blown up at lvl 21 by a waller and exploding minions, fun..
currently playing my DH, had a few close calls in act 3 of Normal (yeah...I know..), so I was wondering if people suggest I just find a high dps 1h bow and use a shield, and a few vit gems + vit as well as dex in armor? Atm still building toward glass cannon, and I am certainly destroying everything in normal, but the high risk of death may not be worth it.
Opinions?
I was talking to a guy in chat while playing and he had a lvl 57 DH with around 85k health and 5k dps (1 hand crossbow and shield). From my experience with a SC DH, there is too much in this game that just comes up and bites you in the ass (literally) before you can shoot it.
On July 25 2012 11:02 FireSA wrote: Hmm so been enjoying HC for a little while now, the thrill of close deaths and the like has been pretty cool, and it is even more exciting to play through acts with competent groups of 3 or 4.
Started as Barb, thinking it would be safe for ages, and then get blown up at lvl 21 by a waller and exploding minions, fun..
currently playing my DH, had a few close calls in act 3 of Normal (yeah...I know..), so I was wondering if people suggest I just find a high dps 1h bow and use a shield, and a few vit gems + vit as well as dex in armor? Atm still building toward glass cannon, and I am certainly destroying everything in normal, but the high risk of death may not be worth it.
Opinions?
I was talking to a guy in chat while playing and he had a lvl 57 DH with around 85k health and 5k dps (1 hand crossbow and shield). From my experience with a SC DH, there is too much in this game that just comes up and bites you in the ass (literally) before you can shoot it.
85k hp is a bit overkill. My new DH is 58 atm with 42k hp and 5kish dps and some slight resists. I dont even need this much but im just bored of leveling ever since i died two weeks ago so i just want to get back to 60 with 0 risk of dying.
On July 25 2012 11:02 FireSA wrote: Hmm so been enjoying HC for a little while now, the thrill of close deaths and the like has been pretty cool, and it is even more exciting to play through acts with competent groups of 3 or 4.
Started as Barb, thinking it would be safe for ages, and then get blown up at lvl 21 by a waller and exploding minions, fun..
currently playing my DH, had a few close calls in act 3 of Normal (yeah...I know..), so I was wondering if people suggest I just find a high dps 1h bow and use a shield, and a few vit gems + vit as well as dex in armor? Atm still building toward glass cannon, and I am certainly destroying everything in normal, but the high risk of death may not be worth it.
Opinions?
I was talking to a guy in chat while playing and he had a lvl 57 DH with around 85k health and 5k dps (1 hand crossbow and shield). From my experience with a SC DH, there is too much in this game that just comes up and bites you in the ass (literally) before you can shoot it.
85k hp is a bit overkill. My new DH is 58 atm with 42k hp and 5kish dps and some slight resists. I dont even need this much but im just bored of leveling ever since i died two weeks ago so i just want to get back to 60 with 0 risk of dying.
Depends on how I safe you want to be I guess, though I'd imagine in inferno you need to balance it in order to kill elites before they start raging.
Oh and yesterday I had one of the scariest moments in gaming in years, getting cornered by the baneling-like Fallens and instadropping to ~5% hp, by all rights I should have died right there because I got way to comfortable. First time a dungeon crawler ever did that to me, and I'm loving it.
currently lvl 57 barb in act2, 52k hp and 3.4k dmg. almost died a few times in act1 and act2 sewers after magda. weeping hollow is dangerous if ur lvl 50, and after magda is super dangerous in those sewers even at lvl 57. Leap iron impact probably best escape skill ever. That along with ground stomp, you can waypoint out pretty easily.
On July 28 2012 03:23 blizzind wrote: I have to play the game on 800x600 and with everything else on low and the game stills lags a lot for me. Is it still worth playing hc you think?
I've been playing an HC wizard on a mobile connection and I've noticed whenever you start a game waypoint-traveling between different locations kinda "buffers" the game a bit and removes any kind of "killing blow"-lag that might occur. I'm just hitting nightmare though so maybe it isn't safe on higher levels (and it might just be me )
I've started making new suicide characters - remaking classes I already have, but using unsafe skill combos, 2 handers, loading up on DPS stats instead of defence, etc. Not spending any gold on their gear, and not keeping any good gear on them either.
So far I'm having a lot more fun because they're actually a lot more fun to play - all of the danger of HC (plus even more, because of lack of defence) but quick to level and progress, and if (when!) you die then so what? You can just have fun re-levelling them!
On July 29 2012 08:19 dmfg wrote: I've started making new suicide characters - remaking classes I already have, but using unsafe skill combos, 2 handers, loading up on DPS stats instead of defence, etc. Not spending any gold on their gear, and not keeping any good gear on them either.
So far I'm having a lot more fun because they're actually a lot more fun to play - all of the danger of HC (plus even more, because of lack of defence) but quick to level and progress, and if (when!) you die then so what? You can just have fun re-levelling them!
Maybe I'm an oddball but I actually think the gameplay itself in this game is fun. In HC I've treated normal like it was inferno, I have only used 4 health potions so far and I'm lvl 32, maybe thats not that good but at least I'm pretty proud of it. In softcore I realized the is absolutely no sense of danger whatsoever, which is exactly why the game becomes boring for people. I'm never going back, thats for sure.
In act 2 right before you save adria from the serpent mob in the sewers, there is a purple elite. This purple elite morphs into a ghost and a crawler that explodes into poison. This elite turns invulnerable, be careful. Its not shielding.
Killing mobs, knew something was wrong when stuff began looping and the damage numbers weren't showing up. Tried to spam esc to pause the game, still looping, tried running back to waypoint, it's gone. Message pops up and said I dc'ed from server and throws me back to the character select screen with my dead hero. Was almost 60.
The biggest obstacles to hc is drm, lag, dc's, the rubberband, 10 second leave game timer. More op than some of the bullshit affix combinations I've seen. Went into hc knowing lag would be a risk, but this is getting tiresome. All it takes is one lag spike or some connection fuckup and its hours down the drain. I might've gave it another shot by having a second com on standby for the hc cheat death trick, but I heard blizz patched that as well.
Game feels clunky and it doesn't help. Skills don't work on occasion and I had to resort to mashing the key and checking if the cd comes up just to make sure. As for the waypoint you can try running back and forth from it and the waypoint menu will fail to pop up one out of ten times. Pretty bad when hc is a life or death situation and shit don't work.
Oh well, no use regretting over something beyond my control and start with things that I can control, like quit ha
Anyone have tips on the best map to XP farm? I've been running with a flawless square ruby in a helm since the beginning of my play through and I still hit the level 50 cap to get into Hell. Now that I am in Hell difficulty and spent more than 10 hours on my character, I want to start over leveling and over gearing. The maps I have available are from the entire Hell Act 1 and back.
the siege of bastions keep is good, just kill the first swarm that comes down the stairs, walk out and exit game, rinse repeat. the beginning of stone fort is also good. u kill the seige that comes from the pit and some birds, then u kill the purple boss that comes on the draw bridge.
Best farms - ACT III beginning part where you have to light the fire, if you can kill the mobs fast this is highly efficient. You can even go all the way through the catapults as they will all give you some exp, but takes some time.
ACT III Tower where theres a hell ton of scorpions also works. Each wave in hell gives you around 50k-100k exp depending on your level, making the entire area a sick place to level.
On July 29 2012 08:19 dmfg wrote: I've started making new suicide characters - remaking classes I already have, but using unsafe skill combos, 2 handers, loading up on DPS stats instead of defence, etc. Not spending any gold on their gear, and not keeping any good gear on them either.
So far I'm having a lot more fun because they're actually a lot more fun to play - all of the danger of HC (plus even more, because of lack of defence) but quick to level and progress, and if (when!) you die then so what? You can just have fun re-levelling them!
I tried this a few times, but I lost interest because I usually died around 10-20, and you don't have a full set of interesting skills until level 30.
On July 30 2012 11:04 dottycakes wrote: Anyone have tips on the best map to XP farm? I've been running with a flawless square ruby in a helm since the beginning of my play through and I still hit the level 50 cap to get into Hell. Now that I am in Hell difficulty and spent more than 10 hours on my character, I want to start over leveling and over gearing. The maps I have available are from the entire Hell Act 1 and back.
Act 1 Leorics Manor is great. Port to Leorics Manor and run in the opposite direction of the regular travel flow. You'll encounter at least 30 enemies that are on the upper floor and/or come running up when you approach the stairs down to the lower floor. With my Barbs, I clear these 30+ in under a minute, get a nice massacre-XP-bonus, TP out and reload. This leveling method (and most Act 1 leveling) will slow down considerably around 57 or so, because the XP per level goes up, while the XP for each Act 1 mob goes down due to the level difference.
Just got this item on Asia HC (Sorry its in Chinese)
Its the Witch Doctors single handed wand, stats as follows 1140.2 DPS 400-1067 Damage 1.55 Attacks per second --------------------------------- +9 minimum damage +271-631 fire damage +50% damage Increases attack speed by 11% Regenerates mana by 8 points (witch doctor only) Increases damage against elites by 4%
Only thing similar is a 1040 damage with similar stats on AH, 20mill BO
Best drop I ever got in my entire D3 playthrough, seems like I should stick around some more. Got it off a Wretched Mother yellow elite with shielding, knockback, reflect damage and lightning enchanted The bitch and her WM lackies ran away and knocked us back so much we were considering waiting for her to regenerate back else she rages and we both die some shitty death, many delays were given by other mobs too...once she was down to half health with nothing left around we just decided fuck it and killed her. And this was the reward
Gave it to my buddy you see there immediately, but warned him that if he ever died, I would find him and kill him. :D
Although now his damage is a mere 20k, it was double than what he had lol.
On July 30 2012 22:48 Rhaegar99 wrote: Anyone know the recommended stats for DH trying to beat Belial Hell? I'm kinda afraid of phase 2 (his first form + minions).
Did him around lvl54 with nice gears from AH that all were not past 10000 each. Should be relatively easy if you have friends with you.
Although I really cant say for DHs...I remember my lvl46 DH dying to phase 3 NM belial, each pool did 4000 damage, my DH had 14000 hp, but the motherfucker spawned 4 at the same place, same time right before I finished him off.
Full hp didnt save me.
My most recommended method would be to have 2 barbs on your team with the party Ignore pain synced for you to survive the entire ordeal completely. This is how my barb did it. Everyone survived without dropping more than 20% hp.
If you are really afraid have someone skip you over to A3 tower and farm scorpions for exp until you feel comfortable and simply outgear Belial. (or level60 lol, its really fast)
Other than that I cant say at all. The entire A2 is a total pain for DHs (I main a DH, I know the pain of all the shitty mobs you cant properly kite), and I really hate this but if you are soloing Belial as a DH on hell, without a shield, decent stats, a good build and good micro theres a good chance you might die.
On July 31 2012 02:34 Marshall_D wrote: ya im about to take on belial act 2 hell mode. I'm a barb and was wondering what kind of resists i need. ignore pain ignorance is bliss and warcry?
Belial is a joke now after the nerf. With proper gear you can almost pick whatever skill you like.
On July 31 2012 00:42 kuntafame wrote: Can anyone give me a good tank monk spec. I recently hit lvl 60 and have pretty good gear atm.
A1-2 inferno I've been using:
FoT: Thunderclap Breath of Heaven: %dmg rune Serenity: 4s rune Sweeping Wind: Cyclone Mantra of Evasion: Hard Target Dashing Strike: Quicksilver
lots of defense from the mantra, good LoH from cyclone and the speed of FoT, mobility of FoT + Dashing strike (escape surrounds/blocks, etc), and serenity. Plus a heal.
omfg, i just died in act 1 Hell by leaping into an arcane waller pack, without realizing they had those affixes. Yellow dude puts up a wall, no biggie right? Fuckers then lay down 4 arcane sentries and I'm fucked because I have no place to go as I'm surrounded by the minions, and my leap is on cooldown. FUCK MY LIFE.
Just got to act 1 inferno and these guys hurt bad. I've encountered one elite and luckily the affixes weren't bad.
800 STR 1200 VIT 6570 (7600 buffed) armor 400 (600) all res 5200 dmg w/ 540 LOH 1.61 aps (+10% frenzy dmg on ma belt) 50k HP
my rings and ammy are just str high vit stats. haven't even dared checking AH for a deal. Probably will upgrade my shield next for a couple mil. And haven't seen a single helm of command on AH :D
On July 31 2012 15:29 DaCruise wrote: The EU AH is loaded with HoC´s (Helm of Command). Weird how big a difference there is on the diffferent region ah´s.
Wow now I'm fucking salty. I was running my wizard all fine and dandy midway through nightmare and suddenly my disintigrate-death-lazor spell started to blast without draining arcane power while I was able to run around. At first I thought "oh hell no another wizard glitch?" though a few seconds later I realized my game had disconnected. I got a sinking feeling in my chest and of course she had died. I am mad fucking salty right now, though I am going to start a WD or a barb right now and give this game another shot. If I die again to a bullshit disconnect (and I have stable swedish internet) I'm dropping this game for good and going full-time fighting gamer.
Edit: 10 levels into my first time barb, all I want to say is the "safety list" in the OP needs considerations. Maybe I'm the only one who thinks there is a larger-than-significant difference between ranged and melee characters, but being used to playing ranged characters (in ALL diablo-type games, since D1) and having the ability to kite as a core gameplay mechanic does make playing melee characters seem very unsafe. Considering the incredibly fucked up way Blizzard designed difficulty in this game, if you think you're better of with a ranged character, do play one.
I'm so sad right now. I kill an elite pack, run away from the corpse, rubber band back into the molten corpse explosion AND I ACTUALLY SURVIVE WITH NO HP. I smoke screen the fuck out of there in panic... then I rubber band AGAIN and trash mobs one shot me. I was only 16 hours in with only up to Act 3 Hell progressed, and I don't feel like playing HC again. How do you guys with like 50+ hours played manage to trudge on when you end up dying? Respect.
Also, I didn't liquidate the gear I used to level up my DH so if anyone wants low level gear, PM me. They're all cheap stuff but it'll save you a couple of thousand gold here and there, which I think will help when you just start HC with nothing.
On August 01 2012 06:00 Roachu wrote: Edit: 10 levels into my first time barb, all I want to say is the "safety list" in the OP needs considerations. Maybe I'm the only one who thinks there is a larger-than-significant difference between ranged and melee characters, but being used to playing ranged characters (in ALL diablo-type games, since D1) and having the ability to kite as a core gameplay mechanic does make playing melee characters seem very unsafe. Considering the incredibly fucked up way Blizzard designed difficulty in this game, if you think you're better of with a ranged character, do play one.
I agree, and I'm so used to kiting that I'm not sure how to play a melee character "properly"... I decided to try out HC, chose barb to be as safe as possible, and while the game suddenly has crazy exciting moments, everything in between those highs is incredibly boring. Walk into a mob, hold left click, occasionally right click, wait for everything to die. If revenge doesn't trigger often enough, run away. If shit goes bad, leap and then run away. Renew your buffs when they wear out. Am I missing something? Is there any way to make a tank character fun, or am I stuck with "hold down LMB and hope mobs die faster than I do"?
On August 01 2012 16:06 Pokebunny wrote: Just starting HC after ~100 hrs of SC. If anyone wants to start off some HC chars with me, please add! Pokebunny#1967
Just started HC too ; jsnow#1669
I'm now level 41 monk with only 200k and I can say it's a refreshing experience. I made most of my gold reselling vendors items on AH like in the early days of sc !
Okay I just died on Inferno Belial as our barb disconnected in middle of fight and we lost war cry. First and last death? Belial had literally 2% life left too. Gahhhhhhhhhhhhhh. 90 hours and millions of gold gone hahaha. I feel surprisingly liberated though haha
I just lost my level 47 Monk on Nightmare Ghom because my computer crashed (screen went black and sound started that quick stutter/looping sound). Its kind of frustrating because I was taking it really slow and easy. Farming and trying different builds and skills, only to die to something out of my control and out of the game. Now I am nervous to start another HC in case I crash again.
Ghom was getting his ass handed to him too. It was solo and not even close. My Health was never below 60-70% and his was just steadily doing down as a constant rate. I crashed when he was about 45% of the way down. When I logged back in I noticed the default character shown was my softcore Demon Hunter and not my hardcore Monk.
Got my DH up to lvl 9 just now tonight. Had one close-ish call when my connection lagged out, but I came away unscathed :-D.
Unfortunately I started this guy before I saw your post saying Dh is hardest.. i guess i'll just have to be that much more badass. Gonna start a barb soon. Anyone else just starting HC out need a partner? I'm kinda bored of my monk in normal mode atm.
On August 01 2012 06:00 Roachu wrote: Edit: 10 levels into my first time barb, all I want to say is the "safety list" in the OP needs considerations. Maybe I'm the only one who thinks there is a larger-than-significant difference between ranged and melee characters, but being used to playing ranged characters (in ALL diablo-type games, since D1) and having the ability to kite as a core gameplay mechanic does make playing melee characters seem very unsafe. Considering the incredibly fucked up way Blizzard designed difficulty in this game, if you think you're better of with a ranged character, do play one.
I agree, and I'm so used to kiting that I'm not sure how to play a melee character "properly"... I decided to try out HC, chose barb to be as safe as possible, and while the game suddenly has crazy exciting moments, everything in between those highs is incredibly boring. Walk into a mob, hold left click, occasionally right click, wait for everything to die. If revenge doesn't trigger often enough, run away. If shit goes bad, leap and then run away. Renew your buffs when they wear out. Am I missing something? Is there any way to make a tank character fun, or am I stuck with "hold down LMB and hope mobs die faster than I do"?
I'm not a true expert on the subject but..
Use the terrain to your advantage. Running around a specific terrain feature repeatedly is how I beat countless elites that would have otherwise gotten me. Something about the cornering slows the AI down compared to a straight line, and also disrupts their ability to cast spells in some cases. Kiting as melee still works, it can reduce the # of enemies hitting you at once.
Personally I think it's fun to jump into a pack of like 30 guys and just wreak havoc with a combo of skills. If you know your enemy then sometimes you'll know you will simply just die, so you have to try to get part of the pack to follow you so you can fight a section of it, then the next section etc.
I haven't really played a barb char, but with monk i felt it's important to know your complete skill-set, in otherwords the timing of when to heal/buff/etc is important. sure when you are over-geared it doesnt matter what you do. But sometimes it's very important to time your skills so that you have enough mana/energy/time etc. To me that's where the fun comes in (and using bonkers strats that no one else does)
You are right tho, the scaling of difficulty is dumb. It results in the game seeming either way way too hard, or way way too easy, rarely does it feel like a challenge, and that's why there is less sense of accomplishment. Couple that with the fact that gold is better than any item drop I've ever personally gotten (and not much gold is required at that). And that's why I think HC is the only way to go at this point. Of course i'll keep playing softcore, as there is always the desire for those marginally better items to make my character really sparkle!
I started a Witch Doctor, never played the class before and the people I've played with on softcore used zombie bears like everyone else and didn't put much else thought into the class (indeed why should they...). I'm currently enjoying this class more than anything else in the game and my build is safe to say fucked up. Well it's not much a build per sé its more a playstyle. I kinda hate the very idea of farming so I wanted to see how far I could go with the relatively small bank my wizard had gathered (half a million roughly) and putting as much emphasis on skill as possible. So far I haven't spent much more than 100k and been playing totally solo. I realized Dire Bats not only travel 40 yards (whatever the fuck that is but its long in-game) but they can also be run-canceled thus are great for kiting. Since I got that skill I've used it as my main damage dealer, letting everything else be survival-based except for the parts where there are tons of nasty cretins swarming over you. For those moments I opted to switch the survivability up a little for Acid Cloud which instakills all types of small enemies. Otherwise I go for Horrify, Spirit Walk, Mass Confusion and Big Bad Voodoo (for mana regen when needed). For primary attack I don't really care, they all suck. The best and arguably the most fucked up part about the build is it requires a large two-hander, preferably a crossbow since int-crossbows are dirt cheap on AH. This is because they have the highest base-damage in the game and I'm not relying on the "dps"-stat at all. I realize many of you are going to disagree or quite frankly not understand and to you I pose the question "why do you play?". I don't expect an elaborate answer or anything, I just got tired of the Skinner-box aspect of the game (and indeed the genre) and just wanted to see how far I could go by defying as many "dungeon crawler rules" as I could think of. Now I'm playing more or less completely suicidal simply to see when the character is gonna die. Currently just killed Belial on nightmare, I'm expecting death pretty soon because of my rapid decline in interest.
Hi there, I have a short question! I am playing a HC Barbarian, currently level 58 in Act 2 Hell. Would you stay in Act 2 till lvl 60, or would you take the risk and try kill Belial? Act 2 is becoming increasingly boring!
On August 10 2012 00:34 C[h]ili wrote: Hi there, I have a short question! I am playing a HC Barbarian, currently level 58 in Act 2 Hell. Would you stay in Act 2 till lvl 60, or would you take the risk and try kill Belial? Act 2 is becoming increasingly boring!
Im on my fourth 60 character now and i usually just grind it out in act 1 till 59, then i move to act 3 and grind the last level. But Belial isn't all that hard, if you can handle a bunch of those invisible worms without too many problems then you can handle Belial just fine.
After a while i am back in diablo 3 world. Starting a new hardcore character (wizard). Looking for european players to play together. arshock#2670 add me.
On August 10 2012 00:34 C[h]ili wrote: Hi there, I have a short question! I am playing a HC Barbarian, currently level 58 in Act 2 Hell. Would you stay in Act 2 till lvl 60, or would you take the risk and try kill Belial? Act 2 is becoming increasingly boring!
Belial is a cakewalk, especially for barbs. I even did Azmodan before I dinged 60.
Argh, people need to stop being idiots on the AH. A pair of shoulders for 63 mil gold? I doubt anyone on HC even has above 50mil gold, and even if you have 100mil gold you dont spend 60% of your gold on a single piece of armor. I've seen alot of this lately, helms for 95 mil, rings/necks for 50mil etc. What's wrong with people? This aint the SC AH...
I've been having doubts about Life on Hit because Hydras don't generate any healing from that, so I've been focusing on Life Regen instead (with Energy Armor on, I should have over 850 life per second constantly). At the same time, I've been trying to stack up a bit on Crit Chance/Dmg. My resistances will be largely buffed by my Barb partner's War Cry. At the same time, I'm not sure if the 40% all resist rune from Energy Armor is overkill, or if I can afford to sacrifice that defense for 5% crit chance. Does anyone have any tips? I'd really like to delay my death as much as possible while progressing through inferno XD
On August 14 2012 17:22 o3.power91 wrote: Just finished skeleton king on inferno on my first HC char (Wizard) I'm not really sure how to approach builds/gear from now on and this is the path I've been going: http://eu.battle.net/d3/en/profile/Unlimited-2227/hero/17470758
I've been having doubts about Life on Hit because Hydras don't generate any healing from that, so I've been focusing on Life Regen instead (with Energy Armor on, I should have over 850 life per second constantly). At the same time, I've been trying to stack up a bit on Crit Chance/Dmg. My resistances will be largely buffed by my Barb partner's War Cry. At the same time, I'm not sure if the 40% all resist rune from Energy Armor is overkill, or if I can afford to sacrifice that defense for 5% crit chance. Does anyone have any tips? I'd really like to delay my death as much as possible while progressing through inferno XD
Your HP along with your resistances are very low, i'd work on that first and foremost. Other then that its just about getting more crit and crit dmg, your offhand can be severely upgraded.
On August 14 2012 02:10 unkkz wrote: Argh, people need to stop being idiots on the AH. A pair of shoulders for 63 mil gold? I doubt anyone on HC even has above 50mil gold, and even if you have 100mil gold you dont spend 60% of your gold on a single piece of armor. I've seen alot of this lately, helms for 95 mil, rings/necks for 50mil etc. What's wrong with people? This aint the SC AH...
Ive seen someone bid 120m on this chest armor on a forum.
hah, wow. it's definitely worth a fair bit (i would love to use that armor, minus the rubies, for my fire monk), but 120m is kind of crazy
to o3.power91: i think loh is more of a necessity for monks and barbs, since it lets them tank in desecrate/plague/arcane for a little while. for the ranged classes, i think life regen might be more useful. note that i've only played a monk in hc inferno so far, getting as far as a2
loh works wonders on wizards but you need to use mass hit spell (most popular is that energy spell with rune that changes into moving ball). when i looted 850dps 700loh no stats and changed it with my previous 650dps 250int the dmg was the same, resists got lower but my survivalability jumped a lot to the point when i was able to tank 2/3 elites in a3 just standing in front of them and spamming my basic attack.
Thanks for the advice guys. With my Barb partner's War Cry and my Energy Armor runes, I get over 500 all resist. However I only have 26-27k hp so I'm looking to gear up more for Vit and Int (for extra all res+dps). For now I'm gonna be farming with my Barb friend until we're confident to take on Butcher. I'm guessing that will still be a while though.
Just got to Inferno 2 days ago and already had a couple near death experiences due to lag. Generally what I do when I'm in trouble is alternate between Diamond Skin (extra damage absorb rune) and Mirror Image (extra images). When one is on cooldown, the other should be active. I also use the -15% cooldown passive to minimize downtime with defensive spells. Then lastly, Teleport in case it's needed.
Anyone soloed act 2 on a DH can give me the stats that you finish it with? Act 1 is a cake walk for me now having a lot of trouble safely progressing through act 2. They have like double the hp and they hit so much harder. I'm running 1h+shield 65k hp 3.7k armour 420 AR with 17k dps.
i would adjust your gear such that you give up some vit in exchange for armor and AR. you'll also need more DPS to kill belial before he enrages, i believe
Items are pretty hard to come by, I had 3m+ in the banks for day and can't find a decent upgrade althought I haven't spend much time on ah lately. I know my helm sucks, I want a better one but it's hard to come by.
Feel free to add me if you play hc around act1 inf.
Items are pretty hard to come by, I had 3m+ in the banks for day and can't find a decent upgrade althought I haven't spend much time on ah lately. I know my helm sucks, I want a better one but it's hard to come by.
Feel free to add me if you play hc around act1 inf.
On August 14 2012 02:10 unkkz wrote: Argh, people need to stop being idiots on the AH. A pair of shoulders for 63 mil gold? I doubt anyone on HC even has above 50mil gold, and even if you have 100mil gold you dont spend 60% of your gold on a single piece of armor. I've seen alot of this lately, helms for 95 mil, rings/necks for 50mil etc. What's wrong with people? This aint the SC AH...
There are enough people with way more gold than that. Thats how markets work. If YOU dont have that gold that doesn't mean it doesn't sell.
On August 16 2012 01:07 Rhaegar99 wrote: Anyone soloed act 2 on a DH can give me the stats that you finish it with? Act 1 is a cake walk for me now having a lot of trouble safely progressing through act 2. They have like double the hp and they hit so much harder. I'm running 1h+shield 65k hp 3.7k armour 420 AR with 17k dps.
Drop the shield unless it's a tank build. I was all about the shilds until i died due to taking the wrong WP and on my new DH i went bow and quiver. The extra damage is quite substantial and the loss of survivability is greatly made up by the fact that stuff dies 2 or 3 times as fast. I was about to do Belial before i lost that DH to a DC, but it had 50k dps w/o SS 50k hp and about 550 all res. I wouldn´t of had any issues with him i believe, even solo.
On August 14 2012 02:10 unkkz wrote: Argh, people need to stop being idiots on the AH. A pair of shoulders for 63 mil gold? I doubt anyone on HC even has above 50mil gold, and even if you have 100mil gold you dont spend 60% of your gold on a single piece of armor. I've seen alot of this lately, helms for 95 mil, rings/necks for 50mil etc. What's wrong with people? This aint the SC AH...
There are enough people with way more gold than that. Thats how markets work. If YOU dont have that gold that doesn't mean it doesn't sell.
I seriously doubt there are a lot of people walking around with 200+ mil on HC that haven´t bought it. Even people like Kungen who farmed Goblins all day, every day for like two months only got up to about 30mil while selling most stuff. And out of my 10 or so friends i play/played with the median amount of gold was maybe 10 - 15mil and these were people who farmed quite a lot.
By comparisment i had the highest DPS onehander on AH about 1.5 months ago and it sold for 7mil and if it had better stats 10 maybe. But yeah a lot has changed since then but not _that_ much to go from 10mil for one of the best if not the best 1handers on the AH to 63 mil for a pair of shoulders.
I just started a HC barb. Was wondering if anyone would be interested in trading me like 250k gold for some items or gold on NA? PM me if you are interested! thanks
I just got my barb to 60 and Inferno and I'm wondering which skills people play with in 1.0.4? I have not used any escape skill so far, I just don't know which skill to swap out My armory profile is outdated so here's my skills:
Frenzy - 4% damage Rend - Range (damage vs bosses) Ignore Pain - Duration or life steal (haven't decided) Revenge - 30% chance (earthquake vs bosses) Warcry - 50% res WotB - 100% damage
I really like rend since you can kite enemies easily with range and one hit kill most mobs. Only problem is I've got nothing vs waller/jailer except hoping that WotB/Ignore Pain takes me through if I'm in danger.
So I just got to Inferno with my Wizz ( a bit late to the party, I know . Id be grateful if you could help me out on this one, I wouldnt want to die too quick.
This is me in VERY defensive mode: Im around 450 resists 3K8 armour UNbuffed. With prismatic (instead of force) i feel im really solid. I have 32K HP, which is a little less than I used to have, but I had to sacrifice a bit some DPS. With this build I am approx at 19K5 dps. If i switch my skill around ( echant weapon instead of hydra and glass cannon instead of evocation) I get to 25K dps, 391 resist min, and still 5K5 armour Unbuffed.
My first question: do I have a chance in act 1/act2 inferno? It seems to me that im ok defensive wise, but im a bit afraid of being short in DPS...
Also, what build do you guys use? I feel that all the builds i can find looking around are just glass cannons for softcore players... What do you guys use as wizzards?
So I just got to Inferno with my Wizz ( a bit late to the party, I know . Id be grateful if you could help me out on this one, I wouldnt want to die too quick.
This is me in VERY defensive mode: Im around 450 resists 3K8 armour UNbuffed. With prismatic (instead of force) i feel im really solid. I have 32K HP, which is a little less than I used to have, but I had to sacrifice a bit some DPS. With this build I am approx at 19K5 dps. If i switch my skill around ( echant weapon instead of hydra and glass cannon instead of evocation) I get to 25K dps, 391 resist min, and still 5K5 armour Unbuffed.
My first question: do I have a chance in act 1/act2 inferno? It seems to me that im ok defensive wise, but im a bit afraid of being short in DPS...
Also, what build do you guys use? I feel that all the builds i can find looking around are just glass cannons for softcore players... What do you guys use as wizzards?
Your stats sound fine for A1, but not A2. get A1 on farm, then look at progressing to A3 (skip A2 due to mob types) in the next patch once difficulty is reduced.
Build wise, i'd go Piercing Orb for AoE and the pierce effect for signature, Blizzard, almost any rune option for its crowd control, allowing you to drop temporal flux passive. Change Temp Flux for illusionist. Prismatic over force until your stats are far, far better.
Play this build by dropping Hydra, then blizz, then spam Shock Pulse Orb. Control the situation and you should be fine.
So I just got to Inferno with my Wizz ( a bit late to the party, I know . Id be grateful if you could help me out on this one, I wouldnt want to die too quick.
This is me in VERY defensive mode: Im around 450 resists 3K8 armour UNbuffed. With prismatic (instead of force) i feel im really solid. I have 32K HP, which is a little less than I used to have, but I had to sacrifice a bit some DPS. With this build I am approx at 19K5 dps. If i switch my skill around ( echant weapon instead of hydra and glass cannon instead of evocation) I get to 25K dps, 391 resist min, and still 5K5 armour Unbuffed.
My first question: do I have a chance in act 1/act2 inferno? It seems to me that im ok defensive wise, but im a bit afraid of being short in DPS...
Also, what build do you guys use? I feel that all the builds i can find looking around are just glass cannons for softcore players... What do you guys use as wizzards?
*
Your stats sound fine for A1, but not A2. get A1 on farm, then look at progressing to A3 (skip A2 due to mob types) in the next patch once difficulty is reduced.
Build wise, i'd go Piercing Orb for AoE and the pierce effect for signature, Blizzard, almost any rune option for its crowd control, allowing you to drop temporal flux passive. Change Temp Flux for illusionist. Prismatic over force until your stats are far, far better.
Play this build by dropping Hydra, then blizz, then spam Shock Pulse Orb. Control the situation and you should be fine.
Any questions, Nethermind#1663 on US.
Thank you very much for your advice. Just a question on force armor. It really reassures me that i cant get one shoted, is that a false sense of security? With prismatic I get to 560 resistance, is that overkill ?
So I just got to Inferno with my Wizz ( a bit late to the party, I know . Id be grateful if you could help me out on this one, I wouldnt want to die too quick.
This is me in VERY defensive mode: Im around 450 resists 3K8 armour UNbuffed. With prismatic (instead of force) i feel im really solid. I have 32K HP, which is a little less than I used to have, but I had to sacrifice a bit some DPS. With this build I am approx at 19K5 dps. If i switch my skill around ( echant weapon instead of hydra and glass cannon instead of evocation) I get to 25K dps, 391 resist min, and still 5K5 armour Unbuffed.
My first question: do I have a chance in act 1/act2 inferno? It seems to me that im ok defensive wise, but im a bit afraid of being short in DPS...
Also, what build do you guys use? I feel that all the builds i can find looking around are just glass cannons for softcore players... What do you guys use as wizzards?
*
Your stats sound fine for A1, but not A2. get A1 on farm, then look at progressing to A3 (skip A2 due to mob types) in the next patch once difficulty is reduced.
Build wise, i'd go Piercing Orb for AoE and the pierce effect for signature, Blizzard, almost any rune option for its crowd control, allowing you to drop temporal flux passive. Change Temp Flux for illusionist. Prismatic over force until your stats are far, far better.
Play this build by dropping Hydra, then blizz, then spam Shock Pulse Orb. Control the situation and you should be fine.
Any questions, Nethermind#1663 on US.
Thank you very much for your advice. Just a question on force armor. It really reassures me that i cant get one shoted, is that a false sense of security? With prismatic I get to 560 resistance, is that overkill ?
You can still get 1 shot for Force armour. It was changed very early on, so that if an attack can exceed your post-mitigation life, it will bypass force armour. So it is great when your effective life is huge. You are not there yet.
560 is not overkill. I would run 700 in A1 and be comfortable. Dont worry about overkill too, its HC. Down the line, you'll only want that higher and higher.
So I just got to Inferno with my Wizz ( a bit late to the party, I know . Id be grateful if you could help me out on this one, I wouldnt want to die too quick.
This is me in VERY defensive mode: Im around 450 resists 3K8 armour UNbuffed. With prismatic (instead of force) i feel im really solid. I have 32K HP, which is a little less than I used to have, but I had to sacrifice a bit some DPS. With this build I am approx at 19K5 dps. If i switch my skill around ( echant weapon instead of hydra and glass cannon instead of evocation) I get to 25K dps, 391 resist min, and still 5K5 armour Unbuffed.
My first question: do I have a chance in act 1/act2 inferno? It seems to me that im ok defensive wise, but im a bit afraid of being short in DPS...
Also, what build do you guys use? I feel that all the builds i can find looking around are just glass cannons for softcore players... What do you guys use as wizzards?
*
Your stats sound fine for A1, but not A2. get A1 on farm, then look at progressing to A3 (skip A2 due to mob types) in the next patch once difficulty is reduced.
Build wise, i'd go Piercing Orb for AoE and the pierce effect for signature, Blizzard, almost any rune option for its crowd control, allowing you to drop temporal flux passive. Change Temp Flux for illusionist. Prismatic over force until your stats are far, far better.
Play this build by dropping Hydra, then blizz, then spam Shock Pulse Orb. Control the situation and you should be fine.
Any questions, Nethermind#1663 on US.
Thank you very much for your advice. Just a question on force armor. It really reassures me that i cant get one shoted, is that a false sense of security? With prismatic I get to 560 resistance, is that overkill ?
You can still get 1 shot for Force armour. It was changed very early on, so that if an attack can exceed your post-mitigation life, it will bypass force armour. So it is great when your effective life is huge. You are not there yet.
560 is not overkill. I would run 700 in A1 and be comfortable. Dont worry about overkill too, its HC. Down the line, you'll only want that higher and higher.
Ok thanks again I ve been playing my build for quite a while because im really good at stutter stepping, so using blizzard is going to be a bit strange, but It should be fun
Just killed Maghda and Shatterbone but not sure if I'm able to clear Act 2 including Belial. I was able to tank Shatterbone without double nukes, he got me down to half health but otherwise I haven't been close to dying. The problem is my DPS and attack speed are really low and my resistances could be higher as well. Haven't done any farming and don't really want to farm either, especially since you can't buy shit on AH now anyway, it's all dead. I bought my 850 LoH 920 DPS weapon for 500k and it was literally on the first page of a 600 LoH search... but maybe that's just how HC AH is.
Here's my stats including passives, Enchantress and Warcry - Impunity.
On October 03 2012 03:06 Freezard wrote: Just killed Maghda and Shatterbone but not sure if I'm able to clear Act 2 including Belial. I was able to tank Shatterbone without double nukes, he got me down to half health but otherwise I haven't been close to dying. The problem is my DPS and attack speed are really low and my resistances could be higher as well. Haven't done any farming and don't really want to farm either, especially since you can't buy shit on AH now anyway, it's all dead. I bought my 850 LoH 920 DPS weapon for 500k and it was literally on the first page of a 600 LoH search... but maybe that's just how HC AH is.
Here's my stats including passives, Enchantress and Warcry - Impunity.
What do u mean the AH is dead? There's plenty of items, but there's not say 5000 windforces up at a given time. Weapons are cheap due to the crafting for them not being shit anymore hence the standard of what is expensive has gone up, to sell one for a few mill it has to be 850+ dps, crit dmg, socket and some stats. Not to mention that once you get some gear LoH isn't that important for a barb anymore.
unkkz: Do a search for 600 LoH 1H weapons and you'll see that there's only one weapon with 1000+ damage compared to softcore where anything under 1000 DPS is trash. Basically if I want to upgrade my LoH weapon I have 5-10 to choose from...
Douillos: Well there are a few but all are from 1.0.3 unfortunately and most are barbs. 10k DPS is enough up until Belial though that's for sure. Act 1 about 400 AR and 40k life should be enough.
On October 03 2012 21:25 Freezard wrote: Douillos: Well there are a few but all are from 1.0.3 unfortunately and most are barbs. 10k DPS is enough up until Belial though that's for sure. Act 1 about 400 AR and 40k life should be enough.
Ok thanks ^^
On October 03 2012 21:25 Freezard wrote: unkkz: Do a search for 600 LoH 1H weapons and you'll see that there's only one weapon with 1000+ damage compared to softcore where anything under 1000 DPS is trash. Basically if I want to upgrade my LoH weapon I have 5-10 to choose from...
For my part im really happy our AH isnt the same as the one in Soft Core. It makes the game that much more challenging!
On October 03 2012 21:25 Freezard wrote: unkkz: Do a search for 600 LoH 1H weapons and you'll see that there's only one weapon with 1000+ damage compared to softcore where anything under 1000 DPS is trash. Basically if I want to upgrade my LoH weapon I have 5-10 to choose from...
Douillos: Well there are a few but all are from 1.0.3 unfortunately and most are barbs. 10k DPS is enough up until Belial though that's for sure. Act 1 about 400 AR and 40k life should be enough.
Uh yeah, 1k dps weapons are rare. This isn't softcore you know, people die with items, there are way way less HC players and there is only a selected few farming A3 on a daily basis. Hence the chances of loads of 1k dps weapons on the AH is kinda slim. To top this of like half of the really good items are traded privately between friends and other forums aka not on the AH.
The standards of what is "amazing" on HC is lower, and has always been lower. Besides you don't need a 1k dps weapon, it is way overkill. And the AH not being flodded means you can actually sell items that aren't u know, top top of the line like on SC aka the economy isn't down the drain since people aren't corpse running act 3, bypassing gear checks, farming content they shouldn´t be able to farm etc. So i can just say, welcome to HC, you must be new.
On a different note, like as i am pressing "resume game" to start an act 2 clear my internet dies. Fucking luck of the century, 20 seconds later an i'd be dead(that would've been my FOURTH dead decked out 60 DH to a DC btw, can we get a disconnect timeout already blizz?) and it turns out it's a nationwide problem with the people owning the fiber so above ISP level even.
On October 03 2012 21:25 Freezard wrote: unkkz: Do a search for 600 LoH 1H weapons and you'll see that there's only one weapon with 1000+ damage compared to softcore where anything under 1000 DPS is trash. Basically if I want to upgrade my LoH weapon I have 5-10 to choose from...
Douillos: Well there are a few but all are from 1.0.3 unfortunately and most are barbs. 10k DPS is enough up until Belial though that's for sure. Act 1 about 400 AR and 40k life should be enough.
On a different note, like as i am pressing "resume game" to start an act 2 clear my internet dies. Fucking luck of the century, 20 seconds later an i'd be dead(that would've been my FOURTH dead decked out 60 DH to a DC btw, can we get a disconnect timeout already blizz?) and it turns out it's a nationwide problem with the people owning the fiber so above ISP level even.
Damn, Nice save
I had an internet box reboot while on a pack of champs act 1... Lucky I play in public games and a monk saved my sorry ass... But those 5 minutes while my box was rebooting were the longuest of my life :D
Btw you on EU server? want to have a few runs one of these days?
Switched out some life for damage and took down Belial with double nuke, 14k DPS unbuffed. Before this I took him down on PTR and it's a pretty big difference. So I tried MP3 since Blizzard said it's the same difficulty as 1.0.4... well guess what, the snakes owned me instantly, even though they do pretty much zero damage on 1.0.4. So I guess MP1 is more like it is now.
So I tried the first quest of Act 3, went pretty well, took down a Fallen Overlord pack but later encountered Fallen Hellhound with molten/frozen/jailer and they kicked my ass, had to escape... so well, time to farm AH for better gear.
On October 05 2012 07:43 Freezard wrote: Switched out some life for damage and took down Belial with double nuke, 14k DPS unbuffed. Before this I took him down on PTR and it's a pretty big difference. So I tried MP3 since Blizzard said it's the same difficulty as 1.0.4... well guess what, the snakes owned me instantly, even though they do pretty much zero damage on 1.0.4. So I guess MP1 is more like it is now.
So I tried the first quest of Act 3, went pretty well, took down a Fallen Overlord pack but later encountered Fallen Hellhound with molten/frozen/jailer and they kicked my ass, had to escape... so well, time to farm AH for better gear.
I did my first try yesterday act 2, a little jumping mob put me at 50% just by jumping me... kinda put me off
FYI 530 res 40K hp 37K dps... I mate said 50 dps 50K hp and 650 res before act 2 as Wizz, but man im getting sick of farming act 1
I just started Hardcore in Diablo 3 (my main wizard isn't even 60 yet ) because of this thread making it seem appealing
I have a level 15 monk that uses a templar ally and just beat Butcher. I am using a shield and best-one-handed-weapon I find combination. So far it has been enjoyable and thankfully normal is face-roll easy
Should I advance to the next act or redo the last few quests in Act 1 for better gear/experience?
Also, if my character dies I lose all of his/her stuff, but does the stash and crafter (jewelcrafter and blacksmith) levels carry over? If not, what is the point of leveling up the crafters until you get a good way through the game?
stash and crafter levels stay, only the gear on the char and in his char-specific inventory are lost. as a monk, id say you can happily play through all of normal, its not very dangerous. maybe buy some cheap low lvl vit gear to be on the safe side...
On October 06 2012 09:32 Black Gun wrote: stash and crafter levels stay, only the gear on the char and in his char-specific inventory are lost. as a monk, id say you can happily play through all of normal, its not very dangerous. maybe buy some cheap low lvl vit gear to be on the safe side...
That's why the best way to beat hc is to keep zerging characters through, pray you don't anger the lag gods, and hope one of your toons make it through.
same here, was playing hc only in d2, started d3 on sc tho cause i was hearing some crazy shit about that "you WILL die" inferno mode and i was like "meh, im too old for that now"
got my wizard to lvl 55 and was bored as fuck for weeks (and i was waiting for d3 for a long time) ! i sat there for like 5 min (each day), wondering if i wanna play my wiz or start a new hero, and ended up not playing diablo at all
i almost deleted d3 but then i decided to play hc and give it another try, have been playing ever since 2 heroes on lvl 60 and 2 almost 60
and the funniest things are when u are browsing d3 forums and read stuff about the sc players complaining about the repair costs or that the patch made d3 so easy "cause im only dying like 5 times each run now WTF", or when u read about the SC AH
EDIT: Just beat him Be sure to use WotB against the clones because the first one almost took me down by stunning me, had to take Ignore Pain + WotB to get out of stun. So just wait for WotB to cool down while avoiding Diablo's attacks because they don't hurt much anyway.
On October 10 2012 23:52 Freezard wrote: Any tips for Diablo Inferno as a barb?
EDIT: Just beat him Be sure to use WotB against the clones because the first one almost took me down by stunning me, had to take Ignore Pain + WotB to get out of stun. So just wait for WotB to cool down while avoiding Diablo's attacks because they don't hurt much anyway.
On October 07 2012 13:10 DerSchober wrote: same here, was playing hc only in d2, started d3 on sc tho cause i was hearing some crazy shit about that "you WILL die" inferno mode and i was like "meh, im too old for that now"
got my wizard to lvl 55 and was bored as fuck for weeks (and i was waiting for d3 for a long time) ! i sat there for like 5 min (each day), wondering if i wanna play my wiz or start a new hero, and ended up not playing diablo at all
i almost deleted d3 but then i decided to play hc and give it another try, have been playing ever since 2 heroes on lvl 60 and 2 almost 60
and the funniest things are when u are browsing d3 forums and read stuff about the sc players complaining about the repair costs or that the patch made d3 so easy "cause im only dying like 5 times each run now WTF", or when u read about the SC AH
hc only !
e-peens do indeed shrivel when you ask if they play HC!
Wow this patch is craaaazy, HC AH feels like SC AH atm. Witching hours up for 10mil, i bought IK gloves for 5mil etc, nothing i put up sells - nothing. Everyone is waiting while i have pimped my guy to the max, vit + ar roll nats chest 21mil, almost perfect deadmans 28 mil. Then my buddy finds me a mempo and a vileward with vit. I find him an int + % life one the game after lol.
Recommending everyone to sit on whatever cool stuff you find for a week or two and sell it then since atm it's a freaking firesale. Good legendaries and rares are still worth a lot however, crappy ones aren't worth a brimstone even.
Yeah, what the hell has happened. I can't sell anything either, prices have dropped like crazy. The effect is much larger on HC than SC because now people can farm act 3 easily plus the stats on items are much better. Oh well, back to farming SC again I guess.
On October 21 2012 06:32 Freezard wrote: Yeah, what the hell has happened. I can't sell anything either, prices have dropped like crazy. The effect is much larger on HC than SC because now people can farm act 3 easily plus the stats on items are much better. Oh well, back to farming SC again I guess.
It'´s stabilized a bit now. Crappy legendaries don't sell, decent/good rares sell. The bar has just been set a lil higher.
On October 21 2012 06:32 Freezard wrote: Yeah, what the hell has happened. I can't sell anything either, prices have dropped like crazy. The effect is much larger on HC than SC because now people can farm act 3 easily plus the stats on items are much better. Oh well, back to farming SC again I guess.
It'´s stabilized a bit now. Crappy legendaries don't sell, decent/good rares sell. The bar has just been set a lil higher.
Yeah I think its kind of a good thing, the wall between act 1/2 and act 3 is now a little easier to climb...
On October 21 2012 06:32 Freezard wrote: Yeah, what the hell has happened. I can't sell anything either, prices have dropped like crazy. The effect is much larger on HC than SC because now people can farm act 3 easily plus the stats on items are much better. Oh well, back to farming SC again I guess.
It'´s stabilized a bit now. Crappy legendaries don't sell, decent/good rares sell. The bar has just been set a lil higher.
Yeah I think its kind of a good thing, the wall between act 1/2 and act 3 is now a little easier to climb...
I could live without the abundance of crappy legendaries on AH, it's a bit ridicilous(there's like three pages of total garbage natalyas chests but thats more the design of the set i guess) but act 3 is no longer for the super rich only which is a good thing i guess. It is also a lot more motivating to play and actually get some legendaries. Earlier i went 30 paragon levels with 380 MF and found a goldskin pretty much.
On October 21 2012 06:32 Freezard wrote: Yeah, what the hell has happened. I can't sell anything either, prices have dropped like crazy. The effect is much larger on HC than SC because now people can farm act 3 easily plus the stats on items are much better. Oh well, back to farming SC again I guess.
It'´s stabilized a bit now. Crappy legendaries don't sell, decent/good rares sell. The bar has just been set a lil higher.
Yeah I think its kind of a good thing, the wall between act 1/2 and act 3 is now a little easier to climb...
I could live without the abundance of crappy legendaries on AH, it's a bit ridicilous(there's like three pages of total garbage natalyas chests but thats more the design of the set i guess) but act 3 is no longer for the super rich only which is a good thing i guess. It is also a lot more motivating to play and actually get some legendaries. Earlier i went 30 paragon levels with 380 MF and found a goldskin pretty much.
I gotta admit I started playing again only friday and just got to lvl 60 with a Barb... Until level 60 the only thing I saw was that nobody plays in public games anymore (monter power im guessing)... And I only just understood 5 mins that MP 1 on act 1 inferno is a revolution for HC players.
Concerning the AH I was pretty shocked at the number of legendaries compared to before... But I guess as good stuff can drop in any act now, its logical. I think it will stabilize itself as always in HC.
I am back to diablo 3 and am looking for FRIENDS to play with (EUROPE) my current battletag is MindEJ#2102 I have two level 60 chars. DH (2nd paragon) and WD (7) paragon. add me please.
If anyone wants to farm some A3, feel free to add me pokebunny#1967 on NA. 35k dps blizz hydra wiz here, not quite ready to solo a3 but I can comfortably contribute in parties!
Hey everyone. I kind of stayed out of d3 cos of all the prolems with it but stumbled upon this thread. I plan to start my first hc char ever in the diablo franchise! Any suggestions on which class would be most fun? I dont plan to go reach inferno so effectiveness can be sacrificed for lulz.
On October 30 2012 04:39 dongfeng wrote: Hey everyone. I kind of stayed out of d3 cos of all the prolems with it but stumbled upon this thread. I plan to start my first hc char ever in the diablo franchise! Any suggestions on which class would be most fun? I dont plan to go reach inferno so effectiveness can be sacrificed for lulz.
gogo dh
at least ull be starting your second hc character real fast
On October 30 2012 04:39 dongfeng wrote: Hey everyone. I kind of stayed out of d3 cos of all the prolems with it but stumbled upon this thread. I plan to start my first hc char ever in the diablo franchise! Any suggestions on which class would be most fun? I dont plan to go reach inferno so effectiveness can be sacrificed for lulz.
gogo dh
at least ull be starting your second hc character real fast
lolol i started a wiz build. these graphics are pretty nifty ey. lvl 10 atm and having more fun than i would have thought. whats a few decent builds for getting through normal?
Monk and barbarian are the safest classes for progression, with their built in 30% dmg reduction and nice tank skills and passives. 1.05 really made it possible to finish the game on hardcore without having millions in gear or mad dodging skills. I killed diablo inferno hardcore the day after the 1.05 patch (with my 4th lvl 60 monk).
And DH's aren't that squishy anymore, i have pretty insane gear but on mp3 i just drop -15% dmg turret, gloom and facetank pretty much anything. Haven't tried higher mp's though since my connection since i move is shaky at best and i'd like to survive a DC or atleast have a sliver of a chance to do so(Scoundrel with Windforce = lifesaver)
On October 30 2012 04:39 dongfeng wrote: Hey everyone. I kind of stayed out of d3 cos of all the prolems with it but stumbled upon this thread. I plan to start my first hc char ever in the diablo franchise! Any suggestions on which class would be most fun? I dont plan to go reach inferno so effectiveness can be sacrificed for lulz.
gogo dh
at least ull be starting your second hc character real fast
lolol i started a wiz build. these graphics are pretty nifty ey. lvl 10 atm and having more fun than i would have thought. whats a few decent builds for getting through normal?
Normal is pretty forgiving. Just keep diamond skin / ice nova and you should be fun whatever you use dps wise ^^ The main thing is being able to run when necessary in HC
yeah was checking ur stats like 2 days ago and ur dmg is pretty crazy, gratz on that id like to have that diablo inferno achievement (took down belial, ghom and azmo some days ago with a friend after not playing for some weeks, it was so easy on mp0) so im gonna msg you ingame if i see u online today
im sorry for saying this but: if u miss the d2 days where ppl were having stuff installed that allowed them to hit a button which made their hero do attacks, tp, switch to hostile, and kill you in 0,1 sec, u must be slightly retarded
and if u were one of the guys doing this, u must be heavily retarded
I'm still in hell, but with my newly bought gear I'm fairly sure that act 1 inferno should pose little risk to me. I'm not sure my dps is up to scratch though for butcher enrage so I think I'll farm act 1 for a while for better gear.
Any advice on skill setup? I feel I don't have enough hatred to spam ball lightning forever, which is why I take spray of teeth over cinder arrow for a bit of extra aoe (spray of teeth also does more single target damage than DA past 36.5% crit chance, I have 38.5% after archery passive). Should I use guardian turret/heal turret over boar? I'm a bit wary of it due to its reflects damage killing me a lot in softcore, but I do a lot less damage in hc so it should be fine?
I'm still in hell, but with my newly bought gear I'm fairly sure that act 1 inferno should pose little risk to me. I'm not sure my dps is up to scratch though for butcher enrage so I think I'll farm act 1 for a while for better gear.
Any advice on skill setup? I feel I don't have enough hatred to spam ball lightning forever, which is why I take spray of teeth over cinder arrow for a bit of extra aoe (spray of teeth also does more single target damage than DA past 36.5% crit chance, I have 38.5% after archery passive). Should I use guardian turret/heal turret over boar? I'm a bit wary of it due to its reflects damage killing me a lot in softcore, but I do a lot less damage in hc so it should be fine?
Any help appreciated!
I've had a few demon hunters die before level 60 on HC with a 60 SC and I played them before patch 1.05, so what I'm saying is probably wrong or outdated.
But for skills I liked vault with tumble, smoke screen, the companion bat, hungering arrow, ball lightening, preparation with battle scars. Passives were tactical advantage, archery and steady aim.
Vault lets you go through enemies if you get surrounded. Smoke screens just to get away from stuff. Hungering arrow was just what I liked. Could of been any of the others. Ball lightening for crowds. Preparation was for healing and getting me out of bad situations. Bat companion gives you better hatred regen so you can spam ball lightening more.
For the passives, I thought tactical advantage was a must have. Every time you vault or smoke screen it gives you a petty nice speed boost, which can help you get away from fast enemies.
Archery and steady aim were just kind of standard. I don't think any of the other demon hunter passives are particularly good or useful.
I managed to beat inferno HC over a week ago and then lost my paragon 12(?) wizard the next day farming act 3 in a pub game. I didn't retreat quick enough from some stairs when everyone else did got frozen into arcane. Playing a DH or wiz and beyond act two all it takes is one second of inattention to die. My next HC character is going to be a tank barb so I can herp derp in the middle of arcane and desolation without getting hurt.
yeah lost my monk in a3 too extra health - arcane-shielding-something
got COMPLETELY surrounded and since i tried playing without an escape skill and they shielded before i could kill them (was standing in like 3 arcanes) i didnt stand a chance
well, time to lvl my barb, only paragon 2 so far and makes more fun than monk anyway
I'm still in hell, but with my newly bought gear I'm fairly sure that act 1 inferno should pose little risk to me. I'm not sure my dps is up to scratch though for butcher enrage so I think I'll farm act 1 for a while for better gear.
Any advice on skill setup? I feel I don't have enough hatred to spam ball lightning forever, which is why I take spray of teeth over cinder arrow for a bit of extra aoe (spray of teeth also does more single target damage than DA past 36.5% crit chance, I have 38.5% after archery passive). Should I use guardian turret/heal turret over boar? I'm a bit wary of it due to its reflects damage killing me a lot in softcore, but I do a lot less damage in hc so it should be fine?
Any help appreciated!
I've had a few demon hunters die before level 60 on HC with a 60 SC and I played them before patch 1.05, so what I'm saying is probably wrong or outdated.
But for skills I liked vault with tumble, smoke screen, the companion bat, hungering arrow, ball lightening, preparation with battle scars. Passives were tactical advantage, archery and steady aim.
Vault lets you go through enemies if you get surrounded. Smoke screens just to get away from stuff. Hungering arrow was just what I liked. Could of been any of the others. Ball lightening for crowds. Preparation was for healing and getting me out of bad situations. Bat companion gives you better hatred regen so you can spam ball lightening more.
For the passives, I thought tactical advantage was a must have. Every time you vault or smoke screen it gives you a petty nice speed boost, which can help you get away from fast enemies.
Archery and steady aim were just kind of standard. I don't think any of the other demon hunter passives are particularly good or useful.
Hmm, yeah, that was similar to what I ran in 1.0.3, taking night stalker instead of steady aim, but there's been a few changes since then so I'm not entirely sure what's good these days. Thanks for the input!
I'm still in hell, but with my newly bought gear I'm fairly sure that act 1 inferno should pose little risk to me. I'm not sure my dps is up to scratch though for butcher enrage so I think I'll farm act 1 for a while for better gear.
Any advice on skill setup? I feel I don't have enough hatred to spam ball lightning forever, which is why I take spray of teeth over cinder arrow for a bit of extra aoe (spray of teeth also does more single target damage than DA past 36.5% crit chance, I have 38.5% after archery passive). Should I use guardian turret/heal turret over boar? I'm a bit wary of it due to its reflects damage killing me a lot in softcore, but I do a lot less damage in hc so it should be fine?
Any help appreciated!
I've had a few demon hunters die before level 60 on HC with a 60 SC and I played them before patch 1.05, so what I'm saying is probably wrong or outdated.
But for skills I liked vault with tumble, smoke screen, the companion bat, hungering arrow, ball lightening, preparation with battle scars. Passives were tactical advantage, archery and steady aim.
Vault lets you go through enemies if you get surrounded. Smoke screens just to get away from stuff. Hungering arrow was just what I liked. Could of been any of the others. Ball lightening for crowds. Preparation was for healing and getting me out of bad situations. Bat companion gives you better hatred regen so you can spam ball lightening more.
For the passives, I thought tactical advantage was a must have. Every time you vault or smoke screen it gives you a petty nice speed boost, which can help you get away from fast enemies.
Archery and steady aim were just kind of standard. I don't think any of the other demon hunter passives are particularly good or useful.
Hmm, yeah, that was similar to what I ran in 1.0.3, taking night stalker instead of steady aim, but there's been a few changes since then so I'm not entirely sure what's good these days. Thanks for the input!
Drop nightstalker, you dont have the crit for it anyway, replace it with vengeance and your hatred problem is solved - you cannot farm fast/efficient enough without vengeance. Also once your gear improves a lil bit drop the shield for a crossbow, too bad u're on US else i'd give u one. Also you do no have enough crit for spray of teeth, replace it with devouring or that split one whatever you fancy. Also keep the boar over bat.
Okay, cool, I'll try out your suggestions tomorrow. I presume you mean 2h crossbow + quiver, instead of another 1h xbow as an offhand. I definitely want to stick with a shield for now, the extra armor and block chance are too good to give up atm.
Bah so depressing knowing i'm gonna get killed by my ISP. Avoided massive lag DC death today by like three minutes and it's not the first time either. Some cheapass router that handles virtually all foreign traffic out of my country keeps acting up and has been doing so for months now and trying to talk to anyone is like talking to a wall.
Went to play Dota 2 and think i DCd about 15 times during one game and now four hours later it's still random as hell while they claim on facebook that it is fixed. Fuck moving my old internet was pretty much rock solid vs this garbage.
If it makes you feel any better your post bumped this thread and made me notice it. Otherwise I would have never read your really good guide. Thank you for all the work!
.. but sorry for your ISP problems I'm going to reinstall D3 and do a HC run after being motivated by your guide.
On November 16 2012 09:07 Probe1 wrote: If it makes you feel any better your post bumped this thread and made me notice it. Otherwise I would have never read your really good guide. Thank you for all the work!
.. but sorry for your ISP problems I'm going to reinstall D3 and do a HC run after being motivated by your guide.
It's a bit outdated since things are massively nerfed since i wrote it and builds have changed a lot but if u need any help just PM me.
The mentality it was written for is still solid. Really, it's motivated me to try a HC run most of all. I probably won't get to the point that I need inferno advice. Thank you for that I will ask if I have trouble and need a guide.
I just started a barbarian on eu, first time barbarian too. Lets see how long this guy is going to live for :D
But damn...I'm only around skeleton king, and was on the phone,but even on normal it kinda got scary at times. quite fun. Cant imgine hwo it would be to lose a full levelled paragon level char o.0
Plus the auction house seems a bit more sensible here..and also a lot less stuff. I'm guessing people save a lot of their things in mules to race back up fast if they lose a char, alos there just isnt as much stuff coming though because not that many people play hardcore.
On November 16 2012 20:38 dartoo wrote: I just started a barbarian on eu, first time barbarian too. Lets see how long this guy is going to live for :D
But damn...I'm only around skeleton king, and was on the phone,but even on normal it kinda got scary at times. quite fun. Cant imgine hwo it would be to lose a full levelled paragon level char o.0
Plus the auction house seems a bit more sensible here..and also a lot less stuff. I'm guessing people save a lot of their things in mules to race back up fast if they lose a char, alos there just isnt as much stuff coming though because not that many people play hardcore.
That, and in HC there is a pretty big item sink, which softcore lacks.
Losing characters is... interesting. I have only experienced about 8 deaths since switching to HC in D2, and still go through five stages of grief, albeit a lot faster.
Character death defines the playing mode, it is the inevitable result of all the hours you put into the character. There are people who say "hardcore is about the journey"... it is not, it is about the end. That is something which will stay with you for years. I still remember the death of every character.
On November 16 2012 20:38 dartoo wrote: I just started a barbarian on eu, first time barbarian too. Lets see how long this guy is going to live for :D
But damn...I'm only around skeleton king, and was on the phone,but even on normal it kinda got scary at times. quite fun. Cant imgine hwo it would be to lose a full levelled paragon level char o.0
Plus the auction house seems a bit more sensible here..and also a lot less stuff. I'm guessing people save a lot of their things in mules to race back up fast if they lose a char, alos there just isnt as much stuff coming though because not that many people play hardcore.
That, and in HC there is a pretty big item sink, which softcore lacks.
Losing characters is... interesting. I have only experienced about 8 deaths since switching to HC in D2, and still go through five stages of grief, albeit a lot faster.
Character death defines the playing mode, it is the inevitable result of all the hours you put into the character. There are people who say "hardcore is about the journey"... it is not, it is about the end. That is something which will stay with you for years. I still remember the death of every character.
Maybe it's just me though.
Yeah i remember every death since D2 pretty much, albeit all have been DC's in D3 except for one. There are also memorable close calls for me and my buddies, especially when someone is not on their main character and comes really close to dying everyone just laughs on voice and chants for them to die, i like that a lot lol. Like WW barb friend telling us to man up in act 3 as he spins straight into molten, firechains, plagued + something and he just drops like a stone in the ocean and manages to leap out at pretty much 0,5% HP while screaming like a little girl all the while two more of us are just laughing ourself to tears. Good times. Or boosting someone in keeps lvl 2 and dodge the fireballs from just landed birds only to realise that they are going straight for the guy im boosting, and he dodges them by like half a cm.
Oh lord here we go again, massive packet loss and spikes to foreign IP's and servers, can't even connect to b.net atm. Same problem as last night, same server somewhere in the country that my ISP owns that is acting up. This will eventually kill me.
It's a given that when you're playing hardcore, you're really playing against lag. Party with a friend if you're paranoid about dc's (which you should be lol)
My favorite thing about HC is hands-down the economy. The fact that I can go spend all my gold at an in-game merchant by buying blue, level 13, shoulder pieces @ 2500 each and then resell those on the AH for 15k each (sold out within an hour) is great.
Trying to get that amount of gold with a new level 15 character and no help in SC is pretty much impossible.
Not to mention, the SC market is so saturated that even the majority of iLvl63 items are just trash.
roughly how much gold does it take to gear a barb for inferno mp0? i never touched my hc barb ever since i hit 60 and am sort of interested in going back to it
On November 25 2012 14:46 wooozy wrote: roughly how much gold does it take to gear a barb for inferno mp0? i never touched my hc barb ever since i hit 60 and am sort of interested in going back to it
edit: NA region
It should be possible with 1 mil if you bid on some auctions, 2 mil easy. 100k-200k per slot is sufficient.
My gear is horrendous by softcore standards but I was able to clear HC mp0 a week ago with this gear. Weapon and shield were self-found, , helm, belt and the ring without weapon damage was bought on AH in patch 1.0.3 (can't remember prices), everything else was less than 200k each. Had a star amethyst in weapon socket.
i've forgotten how slow this game was with 0% move speed lol
Nice finds, act 1 should be cake now. Farm some gold for a few days and you should have more than enough to clear mp0. Just remember to avoid fighting bad packs XD
Lost my 51 HC Barb last night in Act4 NM to a Keywarden... Those darn things hit harder than act-end bosses do -_-
The worst part is sometimes you can't even run from them, This one was jailer/mortar/extra fast or something (you don't get to see the suffixes on these guys)
My whole party almost got wiped out by invisible mobs in act 1 fields, my friend lost his 49 paragon demon hunter while the rest of the party escaped into a cave :-[
bawww, i blew all my money (only like 300k lol) to buy gear for ghom and it was stupidly easy - don't think i needed to buy any of it. should've tested on softcore first :<
oh well, found a 900k gem plan so hopefully i can sell that and get some real (albeit still mediocre) upgrades
edit: ok nvm i got greedy and died to some really dumb affix phasebeasts LOL
On November 28 2012 01:17 AimlessAmoeba wrote: Lost my 51 HC Barb last night in Act4 NM to a Keywarden... Those darn things hit harder than act-end bosses do -_-
The worst part is sometimes you can't even run from them, This one was jailer/mortar/extra fast or something (you don't get to see the suffixes on these guys)
Ah well. Time to try a monk!
Nekarat, or whatever his name is, is the scariest thing in the whole game now. He has jailer, knockback (not sure ?), rushes at you and does something like the barb's earthquake which melts your face unbelievably fast. You MUST take a cc breaker to stand a chance.
On November 28 2012 01:17 AimlessAmoeba wrote: Lost my 51 HC Barb last night in Act4 NM to a Keywarden... Those darn things hit harder than act-end bosses do -_-
The worst part is sometimes you can't even run from them, This one was jailer/mortar/extra fast or something (you don't get to see the suffixes on these guys)
Ah well. Time to try a monk!
Nekarat, or whatever his name is, is the scariest thing in the whole game now. He has jailer, knockback (not sure ?), rushes at you and does something like the barb's earthquake which melts your face unbelievably fast. You MUST take a cc breaker to stand a chance.
On November 28 2012 01:17 AimlessAmoeba wrote: Lost my 51 HC Barb last night in Act4 NM to a Keywarden... Those darn things hit harder than act-end bosses do -_-
The worst part is sometimes you can't even run from them, This one was jailer/mortar/extra fast or something (you don't get to see the suffixes on these guys)
Ah well. Time to try a monk!
Nekarat, or whatever his name is, is the scariest thing in the whole game now. He has jailer, knockback (not sure ?), rushes at you and does something like the barb's earthquake which melts your face unbelievably fast. You MUST take a cc breaker to stand a chance.
Or just avoid him altogether
That's the one. What a bastard. I went and got my revenge with my SC DH immediately after.
On November 29 2012 07:46 Mysticesper wrote: I saw this on the Hardcore AH (US)...
Is that cold damage bonus simply because of running MP10?
That item along with the horadric hamburger can roll 600+dps however can only be found in inferno pony level. The Mp lvl does not matter for its stats.
Lost my 60/6 DH about a month ago when the patch hit, dicking around with a Sentry+Custom Engineering spec. I got a waller/arcane pack in the Act 1 prison map, and got walled in to one of those little cells with a couple arcane beams, and an empty discipline bar. After that I had to let the game sit for a good two weeks, but now after a silly death in Act 3 Normal, I've got my new 60 and I'm finally caught up to my old char gear-wise.
I had died before I really got a chance to try out Monster Power, and damn MP0 is nothing like the old Inferno. Act 2 went from being terrifying half the time to face-tanking the whole thing, and Act 3 went from being off limits completely to my normal farming area. I guess the real question will be when I feel safe to step it up to MP1.
That's my new char, missing some upgraded gloves while the servers reset. I think I'm at the point where I should be trying to spend a couple million on my next piece, but any advice on which I should put the gold into would be appreciated - keeping in mind I have essentially 0 right now, so I'm not exactly going to be sporting a 3pc Nats+Mempo any time soon.
On December 11 2012 19:45 eluv wrote: Lost my 60/6 DH about a month ago when the patch hit, dicking around with a Sentry+Custom Engineering spec. I got a waller/arcane pack in the Act 1 prison map, and got walled in to one of those little cells with a couple arcane beams, and an empty discipline bar. After that I had to let the game sit for a good two weeks, but now after a silly death in Act 3 Normal, I've got my new 60 and I'm finally caught up to my old char gear-wise.
I had died before I really got a chance to try out Monster Power, and damn MP0 is nothing like the old Inferno. Act 2 went from being terrifying half the time to face-tanking the whole thing, and Act 3 went from being off limits completely to my normal farming area. I guess the real question will be when I feel safe to step it up to MP1.
That's my new char, missing some upgraded gloves while the servers reset. I think I'm at the point where I should be trying to spend a couple million on my next piece, but any advice on which I should put the gold into would be appreciated - keeping in mind I have essentially 0 right now, so I'm not exactly going to be sporting a 3pc Nats+Mempo any time soon.
Basically the exact same thing that happened to me, except i got lucky, dropped some blackthorne legs with +215 Vit (yes that exists), and now im rolling at 90 K dps no sharpshooter. Mp1 eZ pZ.
But man DH still gives you some fuckin adrenalin shots, Im playing my Barb now with 2h to get the same feelin' ^^
Alright, I think I am going to take the plunge into HC. Leveling my SC wiz simply is not that much fun; the most viable lvling build for wiz is not viable in group play. But I see that group play is encouraged for a number of reasons in HC, and that's appealing. I've leveled a SC monk to 60 and my wiz to para 55, so I'm definitely ready for a different class; maybe Barb is a good starting place? Or should I go DH and just get used to dieing? =D
Well, I've lost 8 Demon hunters on HC so far, one of them being 60, the others anywhere from 4(!) to 57, and I have to say things have improved significantly with the latest patch. Now that Perfectionist gives you a way to scale your defensive stats, it's significantly easier to get to a reasonable level of EHP.
That said, I still think any other class is going to have an easier time at least getting you to 60. Levelling a barb with a shield and some defensive skills basically means you'll never be threatened till A4 hell at least. The other three all fall somewhere in between, but whatever you choose, I hope you end up converting to the HC side.
dunno, depends on how you play it i guess im using rend and revenge, my life regen is so insane that i dont even remember the last time i had to use a health pot plus wrath of the berserker for stuff like frozen, jailer,
but i gotta admit that getting my wd to 54 was pretty easy so far
On December 13 2012 20:57 lordvnm wrote: Sorc died at 54. Barb died at 52. Monk died at 54. I thought "fuck it", but somehow I still want a level 60 HC-char. Let's see if it is my WD.
Stay focused mate. You ll see how it feels when you loose a high level character :D I just lost my Dh Paragon 19, and it stings !!
On December 13 2012 20:57 lordvnm wrote: Sorc died at 54. Barb died at 52. Monk died at 54. I thought "fuck it", but somehow I still want a level 60 HC-char. Let's see if it is my WD.
Stay focused mate. You ll see how it feels when you loose a high level character :D I just lost my Dh Paragon 19, and it stings !!
How'd it happen?
I lost my HC barb at 59 with 1.5 bars to go. Feared into arcane beams when HP was 40%..