I was looking forward to this game been releases for years. I was going to rely on this game to keep me occupied for many years to come. I thought this game you would be able to spend hours having fun it was so big. This game I expected so many different things to do it would be MIND BLOWING.
Within a week I got bored.
Now 500+ hours of playing this game, Killed Diablo in Inferno, Got allmost all the Achievments, Got many lvl 60 Characters.... Hundreds of hours of farming and grinding....
Now I'll quit playing this game.
Spent thousands of Euros on a Brand New State of the Art Gaming PC, Panasonic Viera Flatscreen HD TV, Expensive Desk and Leather Directors Chair, 100 Euro Keyboard, Steel Series Diablo Mouse and Mouse Pad, Expensive Speakers, Sound and Bass unit, And a Expensive new PC Desk.. Not to Mention the game itself.
All of this equipment not sits idle and does not get used. I just use my old PC it is only a DuoCore but its enough for I need, check emails, browse webpages, visit my gambling websites, Check sports results. And stream BBC iplayer and some cartoons like Family Guy and Ameircan Dad..
I've spent all this money and not even using the PC.... I could have spent this money putting it towards a New car, and road tax and the car insurance. Coulld have spent this money going on holiday, could have went to America for 2 weeks And then to Holland for a weekend, AND then to Spain for a week, and Australia for a week...
Could have used this money to redeccorate the home abit, new furnature and stuff.. anything.... Feel Like Ive wasted alot of money now because I got this New PC and gaming equipment only to play Diablo 3, I dont play any other games or facney any of these new titles people are saying they moving too like Lineage 2, GW 2, Lorchlight 2 and Path of Exile, for me they do not look apealing...
I dont feel angry towards Blizzard or any Members of their team. They did ok, they made a game and made lots of money in profit, thats what this world is about, money, they win. Game has been made 99% for money and 1% to give players what they want.
But in fact if you take things into account like: How long they spent making this game, The money invested in making this game, How good the previous game D2 was, That you should take everything good from D2 and build and enhance on it, How big of a fan base is for this game and how passionate the fans really are, How much input over the years the fans could have gave Blizzard for the game,
Just In general how good this game could have been,
'I Swear on God and all the Saints and Angels in Heaven' This game is 1/1000 score. It really is a bad game.
I feel abit lied too, cheated, scammed and robbed. All the promises, all the Hype, All the Blizzard staff using words like 'awesome' so loosely when talking about the game, I feel really stupid too for believe these guys how good this game was, I feel like an idiot believe this game was going to be super special God sent, mind blowing, I feel very sad and upset knowing that this game truly is a fail, Was expecting this game to last years, It lasted 1 week,
This game cannot be fixed with updates, or expanions. Nothing.
I dont feel any rage or anger, I feel pretty relaxed and calm right no, Im pretty cool guy, so this descion is made in good frame of mind, But this game is rubbish so rubbish I think its a joke from Blizzard.
They took the time of years to make this game, And as I have played millions of games thoughout the years I took a couple of hours to write a document as to how I felt this game was so poor.
But it took more time than a couple of hours so I decided even though I could continue to keep writing this is wrong this is bad and adding to the list, I just had to stop, Because there was no end and each time I check forum I read about some guys post who has brought up problems and ideas and things about this game that I did not even know or think about.
#1 Stat points are no longer chosen by the player restricting character customisation, stopping character class specific builds like a demon hunter who has all dexterity stat or demon hunter who has half dex half vitality, removing some unique quality to our characters. Not been able to assign stat points also prevents you somewhat from trying to build a certain character to fulfil a certain role in a party.
#2 Skills are not chosen by the player rather given, this is taking away the feeling of free choice and that the skills you are choosing is making your character different and unique than everybody else's. When in actuality everybody has the exact same skills, and if somebody has worked hard experimenting to find a set of skills that work good together, somebody can change their skills to copy in a instant.
#3 Skills do not have levels so everybody's skills are the exact same, you can never have it where one demon hunter has put all his point skills into elemental arrow, and another demon hunter has put all his point skills into hungering arrow, and while both demon hunters are very powerful at killing monsters, there is a third demon hunter who placed his skill points evenly amongst various traps and disciplines and this demon hunter is way more tactical than the other two and while he cant kill as quick and is not as powerful he can survive way better and do maps the others cannot because he has planned his skills out and distributed his skill points very cleverly.
#4 No Rune words, ok so this is the same world of Sanctuary as before as in Diablo 2, but now there is no rune words anywhere in the world? What happened, why cant there be almost all the other rune words for us to see again, or all of them return? And why cant their be new ones? Making rune words was very fun and gave some goal collecting the base item with sockets to make and then collecting the runes, and then the most fun part of all was making a runeword with good options, like get a socketed flail and make a call to arms with 6 battle orders and stuff.
#5 Normal, Nightmare and Hell difficulty even on first play through was very easy and no challenge, and by less than one week after release of the game the majority of average game players were onto inferno difficulty, its too short and too easy. How about average normal play through takes 7 days, average nightmare play through 2 weeks, average hell play through a 4 weeks? In replace we get a game where I can do normal difficulty lvl 1-30 all acts all quests, kill Diablo, in about 3 or 4 hours. And achievements, complete act in 1 hour, that just shows how easy and quick each act really is.
#6 Max people in game is 4 people.... cant even have party of five, one of every class, in Diablo 2 there could be 8 people in a game and you were allowed to customize your games to allow max number of players 2-8 depending on how many you wanted to join, so if you wanted 4 you could, or 8 that too. There are mmorpg out there like global mu online that every 2 weeks they have a battle for the castle event called castle siege and 4 or 5 guilds of about 400 people in a guild battle for a castle, and that's just the guilds that are registered who turn up, and is literary thousands of people fighting. Blizzard thinks 4 people is ok. Ahah.
#7 The music is repeated so much throughout the different acts, and feels like there is only about 4 songs for the entire game and they are so bland that I cant even remember them, is one or two tries of some epic battle music like maybe act IV but nothing that stands out. And did I say the music is repeated? Or am I repeating myself.
#8 Each character has no customisation options as to how they look like, how about a monk with no beard and some hair, with black skin and blue eyes, how about a monk with a longer beard and different colour? How about options to change the height for to be a bit smaller or taller? The weight so we can make our character skinny so he looks like he run through dungeons all day, or make them a bit fat so we can tell they been in the inn all day drinking ale? Change their appearance, size, anything to make them unique to the player. But all characters look the same, might not be able to see different hair colours and eye colours and skin textures so easy behind all that armour, but its there, and its made you feel like you had a choice of the style and uniqueness of your character.
#9 The Plot is very weak and not compelling, the want to be twists they have produced are lame and Cain dies doesn't make me feel sad or emotioned or anything or the like I'm sure its intended to do, I just feel like 'eh? he died?' and I don't remember it, if you were going to kill him in the plot why not build up some relationship with him and the player during the course of the game so that the player gets used to him and then when he dies in the plot the player might feel something.
#10 The graphics are not amazing and the details aren't so good and it seems like they have spent more time working on the games gravity mechanics for when you break a barrel or some torture device in halls of agony and it goes flying in million pieces, than spending time on details. And it seems to me that they made the games engine first and then spent a whole load of years on content at which time the cutting edge graphics they thought they had and which this game deserves has become out dated.
#11 Sound affects are repetitive and weak and no variations of SFX for different skills, its just always the same sounds, a few are taken from D2 which is ok, but overall the SFX are poor and lacks variety of sounds of swords and mental falling to ground, and epic SFX of characters skills, and echo's when in dungeons, crisp footsteps when running through the grass or over the snow. Nothing to inspire much imagination.
#12 No PVP to grow up with, no lvl 5 vs lvl 7 battle of the noobs, no having fun with noob items trying kill each other in arena or any other form of PVP while going through the levels from 1-60. We must wait for the PVP to come out later which as I understand it will be 2 v 2 arena, where is the duels? Where is the two people arguing in a public baal run and argue so much they go to act 1 blood moor for some pvp action to see which is best character? I think PVP wont allow spontaneous murdering so no your demon hunter wont be able to join a public game, ignore all the people saying hi, go hostile with them and roam about the act looking for them, find them, bow them down, they all cry, you smile and leave game to hunt more noobs. I think the team death match will suck and if there is no 1 on 1 and you must have a partner this sucks even more, and if there is not lots of different game modes, at least capture the flag, the PVP will suck entirely. And it will probably suck anyway because everybody is all lvl 60 and with powerful items and the PVP like all else in this game wont be balanced.
#13 Cant make trade games offering the wares you have found, like making a game called 'Offer tals helm' and waiting people to join who needs this item and you can talk with players, interact, barter, mingle and trade. The trade option is useless unless you are wanting to give your friend a bit gold for the repair costs. What happened to the days of diablo 2 joining a game called 'Trade here' and going looking at everyone's random crap. Or finding an amazing item and making a game called 'offer ber rune' and watching all the noobs coming showing you items trying desperately to get your ber rune, you felt popular and that you had something desirable.
#14 Maps, there is not enough maps in each act, the maps themselves are very small, they don't get any bigger throughout the different difficulties, in diablo 2 remember doing the durance of hate map in hell doing your mephisto runs teleporting there with your sorc, and the level was so big!!! omg you ran out of mana trying to find the next level. Mini map sucks with blinking lights and telling you where to go, and maps are just so small in general. How about festering woods 10 times as big, the northern highland 15 times as big, a dungeon with 11 dungeon levels, not max is lvl 2 and when you come to stairs to dungeon 2 makes you think my exploration of this cave ends now because I will go to lvl 2 and be in a very small room with elite pack, golden chest, and a blue warp stone to take me out. Where are all the dungeons to crawl through? I want dungeons that last hours, I want areas of countryside 15 festering woods so I can get lost wandering through them. Maps are not amazingly random and are predictable randomness at best.
#15 There is no weather affects why doesn't it rain in act 1, and lots of black clouds with thunder and lightning, and dark fast moving clouds making shadows on the ground making the player wary and help to hide monsters. Why no big sandstorms in act 2, I mean ok there is this black random twister thing but it sucks. Act 3 How about some snow storms, ice, Hail, sleet. A random blizzard comes to the map and makes it difficult to see monsters, removes the mini map, and stuff.
#16 No day or night, with players needing to switch to gear with +plus light radius when it is night time, and more deadly or more rare or different monsters come out at night, than the day, and the different monsters that only spawn in either night or day can drop chance for different items, so players can actively hunt for certain monsters if it is night or day, because they know this monster can drop rings allot, or this monster that only comes in stinging winds during day has good chance drop amulet.
#17 The game lacks game emersion, its just things are over so quick that the game feels rushed to play and rushed to have been made. You don't feel like this is a real living breathing world, with people going about their lives, you don't feel like the dungeons are creepy and dark, the deserts don't feel big open and hot, the snow fields don't have the feeling of been cold. You cant feel like you are in a role playing world. Very little gothic dark feeling and atmosphere to the game, no chills up the spine, no jumping out of seat, not much grotesque diablo feel, only glimpses or horror.
#18 There is not enough monsters, is not enough elite packs, why do the champion pack's always spawn in 3's? If your lucky you can find places with 30-50 monsters and stuff, but normally they are spiderling hatchlings or small monsters. Why not have places with 100s of monsters? Why not have a battle event in act III on the snow fields with Azmodans army, you and your friends vs the best general in all the burnings hells army, in an intense battle that lasts 1 hour, and you kill thousands, tens of thousands of monsters. And if all the loot dropping on the floor is a problem for the server or what ever off so many monsters been killed, how about they drop no loot, and then after the battle much loot is dropped all over and the player can go around the battle field and pick up all kinds of items that they deserve in their glory. Killing a couple packs of a dozen monsters here and there is pathetic.
#19 Events suck, I don't understand how they can be called an event they are just over so quick. No tactics are required just normally talk to somebody or click on a object and some monsters appear and kill them in about 10 seconds then that's it, or the jar of souls open a jar some monsters come *yawn* go to town have a smoke, go back through portal and event is complete, open the jar. Rescue the citizens of caldeum, 2mins 30seconds, go to sever, go make cup of coffee come back and its done. There is just no tactics or length to these events.
#20 Coop events have no cooperative elements at all, this is supposed to be about playing together and working together as a team, where can you do this in the coop events? Nowhere, why cant somebody have to be holding a switch in one room while his friends go through the door and kill this or that. Many old multiplayer games have much more coop content, this frankly has 0, resident evil for example on ps3 and xbox there was this part where two people had to work together as team and you were in this dark mine pitch black cant see a thing and one of you had a backpack with a torch and must lead the way and shine the torch, but cant shoot, and the other guy had to protect and shoot and follow the guy with the torch. But it took team effort because if the torch guy did not shine his light on the zombies waiting in the darkness, then the guy who is supposed be protecting could not see them and could not shoot them, or if the guy doing the protecting was a bad shot and didn't shoot the zombies good enough then they would die. Diablo III No team play, No team work, No Coop.
#21 No game changing events, Act III Bastions keep gets attacked in big event and player(s) must defend the keep and depending on the result of the outcome of the battle, gives positive bonus to players mf or npcs sell better items or buy your loot for more money or anything. Or if the player(s) do bad then the npc in bastions keep sell bad items, or buy loot for low money, or is a mf decrease, or Anything. Something that can feel like a big event that is worth putting effort into because the outcome will be worth it and the feel of achievement when you and your friends complete bastion keep event 5/5 star for the first time, you defend it like true hero's for 30 mins of monsters relentless assault!
#22 Not enough high quality cinematic's, just allot of story told by stupid dialogue boxes, that the player just presses the X button as fast as he can, or press esc. Allot of the cinematic's of the game were released well before the game itself, in fact most of them. The game lacks a good definitive final epic cinematic video sequence.
#23 Elite packs drop more and or better items than Big bosses by purposeful design. I mean really? 3 blue goons is supposed to drop better than Azmodan the Lord of Sin of the burning hells? A pack of 3 blue fly swarms in caldeum sewers at beginning of act 2 supposed to drop more and or better items than Belial Lord of lies of the burning hells!? Eh? omg serious? What happened to farming bosses for unique/set items. Oh, I think I know, they realize their game has so little content they need to promote you to go around the maps and kill the stupid elite and rare packs.
#24 Drops on a whole are so poor its killing the game, and its one of the main reasons people play this game. I see posts in forum of people played 200 hours and not found one legendary or set item, or they have played normal nightmare and hell and now inferno and no drops. Or people have not had item upgrade for weeks, or somebody has never found anything to sell in auction house worth more than 500k, or this or that, drops suck, people are farming all day and all night and getting nothing. And people are convinced its some malicious greedy scam by blizzard to get more money by trying to turn people to resort to the real money auction house, but don't you think if there were more good items dropping and more items selling on the auction house blizzard would get much more money that way?
#25 Not enough Legendary items, Set items and items and armours in general. There is not many green set items, allot of them suck, allot of their set bonus are small and poor. Also all of the sets are from Diablo 2 are you guys too lazy to think of new set items, I mean its good to see some old sets are still around but 'geez' where are the new sets? With the new awesome set abilities. Competing a set gives no aura or visual affect for the player to show everybody else they have a complete set. And honestly the set bonuses are really bad.
#26 Not enough armours and weapons in general, they are unbalanced and you have wizards running around with axes and polearms, and have stories on the forum of this barbarian guy who played through the game and his experience was that the best wep he could find with highest dps was a dagger, so his whole game experience of barbarian was NOT running around with awesome axes and big wepons that do allot of damage, it was killing all the monsters with this tiny dagger, and this guy did not like that, and he felt like all the daggers doing more dps than maces and mighty weps, was just unbalanced and un fun.
#27 No exploration, the player is forced to stick to a very linear path which you are stuck too, like walking down a corridor. No choices of where to go next or what order to do things in. No free will of choice for exploring this game 'world'.
#28 Quests are pretty much obligatory, the quests lack objectivity and rewards. For a start All quests give you as a reward is Exp and a little Gold, so lets assume then that you have played the game for more than 2 days are at lvl 60, you don't need exp so the quests are rewarding you with gold. Isn't quests supposed to be fun and rewarding? I know lets go on a quest we can travel through many dungeons and at the end we kill a big boss and quest complete but why do I feel un rewarded when I get like 2000 gold, hunt down and destroy The Butcher = 2000 gold / Rescue Cain = 2000 gold. Quests give gold only as reward? really? Why not 1mil gold reward then? Or why not special rewards like diablo 2, A book of skills that makes your skills more powerful, A potion that permanently increases HP, A enchanted scroll that after reading gives you + resist all permanently. A Quest that rewards players with choice to socket one of their items. A Quest the rewards the player with the chance to Sign his characters name on a piece of equipment. Quest rewards in stupid amounts of gold that would take 2 seconds to get from a couple monsters or a barrel.
#29 There are no appearances or news from all the interesting NPC from Diablo 2. What happened to the rouges did they move into their monastery? Is Akara and Gheed getting married? How are things with Lut Gholein? Why is there no story, news or encounters of any of the vast NPC from Diablo 2, I would have loved to know what happened to them all, see them again and catch up. But not going to happen.
#30 No Open world exploration, Sanctuary is supposed to be a world, a earth, why cant we travel around the different areas freely, why cant we go to different continents and different areas. I want to visit the jungles or Kurast and the old temples there, Cant, I want to visit the deserts of Lut Gholein Again, Cant, I want to go here, I want to go there. The whole game is confusing of where you are globally, there is no maps to say you are here in world, and letting you know that there is a world full of different areas even if you cant go to them still nice to know they are there.
#31 Little or no history or story of what's been happening for the past 20 years in Sanctuary. just these green lore books that you pick up and try and listen to some random talk about something you not quite sure the commentary is talking about, or you pick up a lore book and it starts to tell you something, then the Templar says something and breaks the lore books commentary. My experience of first play through was every time these books drop I thought it was a green set item, then see just another book, great! The information these books and tomes give is vague at best with normally 2 sentences of info, what about the tomes and books in the wilderness of Diablo 1 and Diablo 2, they were very long with lots of in depth info like the tome in diablo 2 act 1 where it tells of the Countess bathing in the rejuvenating blood of a hundred virgins,. Diablo 3 lore and history are terrible and does not help to create a rich world. #32 Achievements are all easy to get, I guess people out there could have 100% by now I have a very high score, have the guys who made this game all of them never played on a Ps3 or Xbox and see all the fun achievements for all the game titles out, they are great, amazing and very fun. And some of these achievements for the consoles are super hard to get and I'm sure all you guys have many ones you proud of, where you have to get your friends to join your game and keep trying to orchestrate some plan to get the achievement and such, and some of them were just so hard Anyone done Resident evil desperate escape expansion pack on the professional difficulty? Or COD black opps on veteran. Or how about those assassins creed games they had good achievements especially in the multiplayer.
#33 All the monsters look exactly the same, in fact the cultists from act 1 and 2 they should be called cloneists because they all just clones. There is no variety to the monsters, the monsters themselves are used throughout all the acts, so you seeing act 1 monsters again in act 2 and 3. The monsters seem to carry the exact same weapon, why cant they carry a sword, a spear, a mace, a hammer, a 4x4 bit of wood, they can make the monster have a different buff depend on what wep it carries. A sword could be faster, axe more dmg, anything, but if not to add a bit of flavour for the games mechanics then visually it would be pleasing to see a mixture of monsters looking slightly different and carrying different weapons, its like they all clones. Have you saw them monsters in Act III where they have a ball mace with spikes, and every one of them has the exact same weapon, well its no wonder Azmodan's army is so weak its because he did not spend all of his time amassing his army and gearing it out and blacksmithing lots of weapons. Azmodan with his OCD has made sure that all his troops carry the exact same mace, wear the exact same armours, I mean talk about uniformity, those shamans that shoot fireballs and resurrect the fallen with the big staffs that curl around at the top, those are pretty intricate looking staffs and yet all of Azmodans shamans carry the exact same one that must have took hours and hours of industrial size making of these intricate staffs to kit every single last shaman out with the same one. And I mean I can understand they have tried to make monsters easy to recognise but how stupid do they think we are that we cant recognise these same monsters that look slightly different or carry a different weapon.
#34 Multiplayer is just terrible, the game how it is pushes players to play the game solo rather than playing with other people. Playing with friends makes the game harder, and they were in design trying to create a overall positive multiplayer feel, well it doesn't feel positive when I join my friends game say 'Hi do you want to play?' and he says 'Leave game quick, leave game I'm on boss!..... Oh Great I died! Thanks Allot, you just joined my game and........' There is no reward in playing together, and having your own loot is good for some people, but allot of people enjoyed the loot shared because it was highly competitive of who picked it up first, or who saw the golden ring drop in split second and picked it up with lightly reflex's. Why could you not have made a option to change the loot to shared or not shared, for friendly games and competitive games, and with the competitive games only getting 1 set of loot from a boss why not make the loot better, then it would encourage more people to play with competitive loot drops. The Magic find and Gold find when playing multiplayer is shared so yet again this is another reason to stop friends playing with one another you say to your friend 'Hi, want to go play?' and he say 'How much magic find have you got?' and you have a look and tell him you got 54 mf and your friend whisper back 'Sorry bro I have 230 mf without stack, I prefer just play solo'... Negative hollow feeling of playing solo in lonely way. Awww. And is it just me or do you play in a public game and its either not enough people in game, or they aren't up to your standard, or they at part of quest you just done so you leave game and join another public game and the stupid system puts you back in the same game you just left so you quit and join a new public game and lo and behold the same game, again, ten times in a row omg, makes you join the same game with 1 afk barb in ten times in a row, what the hell.
#35 Auction House is a big fail, before the game release seemed very adult and a good idea, but my experience from it is bad. The major thing I don't like is it stops trading games, people joining games and actually talking and swapping items and socialising, meeting new people. Other things are the auction house has been offline allot since the game's release, all the time its offline its 'holding' peoples items that they had up for auction and now they cant do nothing with, or even making items disappear and is buggy in general. You are not allowed to search for a item with more than 3 options, I mean some items have 6 or 7 options and you are really wanting a pair of gloves with 5 specific options, well you cant search for them easy, got to sit looking at 1000 pair of gloves. When you 'search' for a legendary / set item by typing the name of it in the text bar, and clicking search it does not take into account any of the filters, so you got sit looking through many items to find one you might need. When you use the filter it does not have one for 'set' items just 'legendary' which shows both gold and green items, so when your looking for a set helmet you must make do with many gold legendary helmets in the pages your viewing making things more complicated. You should be able to search also for ilvl 61, 62, and 63 items. From posts on forums I've read people seem displeased with the whole auction house altogether, from things like not been able to take item off auction house once placed even if it has 0 bids. To the item history list for items sold does not show you the item when you hold the mouse over it, it only tells you the items name, people want to see its stats. People spent time on the auction house since the game came out for weeks, without playing the game and remaining lvl 1 with their char, and these people are loads more rich than players who played game intensely for weeks.
#36 Max lvl 60 is too low, Diablo 2 max lvl was 99 and I only managed a 97, and lots of 96 95 char, it was very hard to get 99 and allot of people could only do it with bot's. But Diablo 3 max lvl 60, eh? Its too low and makes you feel like a baby, or it would be so bad if it takes a while to get to 60 but it does not in fact I see people with lvl 60 char is like 12 hours or less. Games out there have like max lvl 400, global mu online, and it takes months to get there. I expected Diablo 3 to take more hours of time and be harder to get the max lvl than Diablo 2, but its no where close, running around at lvl 60 in 12 hours of play time makes you feel weak and small and confined.
#37 No Charms, there is no charms like on Diablo 2 there was these items you could get and keep them in your inventory and they give you little boosts. They had charms in Diablo 3 at one point, they even had a 'Talisman' a place separate from your inventory to keep your charms in which fixed a problem in D2 where players did not have allot of room in their inventory to pick up drops because players often filled it almost completely with charms to be more powerful. Where are all the charms? The stones, lucky rabbits foot with mf, the legendary charms, the Anni, Gheeds fortune, Hellfire torch?
#38 No Jewels, in D2, there was jewels which was cool they were like gems you could add them into items with sockets but they done more options than gems and were just plain awesome. They used to have blue, yellow and gold legendary jewels the rainbow facets. Some of the most expensive jewels though were the blue magic ones, with 15% increased attack speed and 40% enhanced damage and stuff, Jewel's were awesome, they even had their own sound affect when one dropped in D2 that's how cool they were.
#39 There are not enough Gems, as in not enough variety types, and apparently it was quoted before the game came out they were very, very hard to make the top tier gems, well they aren't so hard, in fact they not hard at all really, just need do some hours of gold grinding and buy one in the auction house. They are missing gems from D2, some of the best gems in fact are not in D3, the Sapphire which adds cold damage to weps and stuff, and Diamonds were the best doing resist all, Why couldn't they add lots of gems with awesome options, and some they are super rare to make. Garnet, Opal, Moonstone, Cat's eye aquamarine, Bloodstone, Tal Rasha's Lost Desert Black Ruby (Legendary).
#40 The Blacksmith and Jewler both are negative game experience for the player, you can play the game and be best player without using, and yet if you use them allot you can loose all your gold crafting poor items, and upgrading gems to get a tiny extra boost to a stat. The amount of options the blacksmith has for crafting is bad, I mean why cant I give him my sword and some materials and gold, and he can 'try' to make it better and I see the chance for fail and chance for success before press button, and I hold my breath and press button and he make the sword amazing, best sword ever but it only had a 10% chance of work and if fail the item disappear or becomes worse. Basically this blacksmith and what he does is the 'gamble' from D2, you pay gold and get a random item and mostly its rubbish but sometimes its ok. The Blacksmith and Jewler, especially the blacksmith could have 100 times more potential than just been a expensive Gheed that not only requires gold now requires us to break down items for components to 'gamble' rubbish items.
#41 Sockets, you cant add sockets to items, this is bad, you used to be able to via the Jewler, but they removed that. In Diablo 2 you could socket items in a few ways either the horodric cube or from quests. Anyhow Sockets in general just seem rubbish, max 1 socket per weapon in D2 it was 1-6 !! per wep. Sockets 1 for helm D2 was up to 3. D3 socket for armour up to 3, D2 was 4. Shield D3 is 1 and D2 was 4. AND why could they not allow us now to socket other things such as gloves, belts, boots and stuff and you know rings and amulets is ok well done, but why not shoulders and pants. And why not be so lazy as to make gems just do 3 things, why cant they do 13 things, one for each item piece? Or why cant they do 'random' options or options with 'variants' so we can keep going to the Jewler and removing and adding gems to try get good ones?
#42 Dyes do nothing, ok I like this idea its good, but seems to me like they have not explored it enough. Why cant dyes add options to items, a bit of resist fire here from red dye, bit of gold find here from golden dye. Why not have them harder to find, drop from monsters, and some inferno ones are rare and expensive. Why not have it so that the colours some are designed for different classes, green and black for demon hunter, white and golden for monk, and these dyes that suit the different classes they add options for that class, like is common black dyes add hatred options and such of the demon hunter. And if you get a full set of a particular dye it gives you a bonus. Allot of people don't use them because they are just to paint 6 different items a different colour and it does nothing its just superficial, and I don't see many people dying their sets. Its a shame because its a good idea that has been neglected, and they could make you able to dye all your items, your shield, your wep, your axe your wand, and 100 colours all doing various options for your items.
#43 The stash is way to small, this is one of the things I can remember them bragging about in an interview saying just how big the stash is, well its not when you have to share that stash with 10 other characters. Once you get a few characters level 60 and they have various items and magic find sets, gold find sets, hunting sets etc, and along with all your gems and crafting materials and other paraphernalia the stash is just too small to handle it. Each character should get his/her own staff, but be able, to trade and swap items free and easily with other characters in your account. Even with 3 tabs of space the Stash, especially with 10 characters, is way to small, makes all my items of various different characters get all mixed up together, and I don't have space to keeps things I would like too.
#44 Been allowed just 10 character per account is really bad, this for me basically means 1 of each class for normal softcore and 1 of each character for hardcore mode, so 5 for none hardcore and 5 for hardcore. Or 10 characters of non hardcore 5 male 5 female, something like this, but 10 character slots is certainly not enough, or did you already forecast the game's player base would almost die after one month so most people would not need 10 slots because they quit and wont play no more. What if a person has made 10 characters and wants to make another one?
#45 Bad Severs, since the moment the game came online for us to play there was problems, we could not log on, and Blizzard had problems with servers for weeks after. The server's are terrible and was times for hours the server was down, and this downtime of the server happened often, and sometimes lasted 6 hours or more. It made the release of the game very bad and gave a negative experience to allot of players. It was a fight just to be able to log into your account, without all these errors and what not. Lots and lots of problems with server, downtime, maintenance time at inappropriate times, and down servers for hours and hours on weekend time when people are free from working their job and want to play their game and cant. And without no offline mode which players were desperately crying out for, people were stuck with a game they cant even play.
#46 Disconnections, even when playing with high speed broad band Internet people were getting disconnected left right and centre. For weeks it was a major problem, people coming to a boss and getting disconnected from server, People having 5 stacks valour buff and getting dc, people playing hardcore mode and dc from server only to find their character dead and its not their fault at all. Disconnecting all the time with bad servers was horrible and especially when it happened at an inappropriate time, and it was even worse when you went to try log back in game and got errors and could not log in no more but were playing just two mins prior.
#47 Bugs there is so many bugs out there that it is a joke to be honest and it makes you feel like nobody has actually tested the game because not only have you yourself found this bug out easily but so has everybody else. Bad game bugs I've experienced range from having 0 HP and cant heal from potions nor from in town npc with blessing and heal pots don't heal you and your stuck and bugged 0 HP until you die, and because your low hp your screen goes red and you cant see properly and with you not been able to heal you have 1 hit before you die, this bug happens allot on my demon hunter, all the time in fact and if you are fighting some elite and then it happens then you are forced to die and the elite heals up. I've had bugs where I just go invisible and are stuck there, cant town portal out. Allot of rubber banding, where you are moving then all of a sudden are took back to where you was a second or two ago, in fact allot of rubber banding, sometimes getting stuck on corners of walls, its very bad when you run away from elite or are trying to kite them and then all of a sudden you get rubber banded into them, even though you clearly got away from them, it combat this rubber band bug is like a mini random 'vortex' skill.
#48 More Bugs, got skills bugged and not working correctly, Got items bugged and legendary options like attack speed not giving the bonus. Bug where fighting diablo some skills would cause you to be stuck to the ground and cant move. Bug where if you in a tar pit and use town portal and go to town there after you are slowed forever. But more importantly bugs which making dungeons like Lyceum not spawn, how they miss this? Bugs that make lore books not spawn, battlefield reports, villages journal. So many bugs in this game.
#49 Exploitable bugs, with so many bugs in the game some are bound to be exploitable and there are some, some are fixed, some are not, some remain yet to be found, and some are kept secret. The terrain holds many spots to bug monsters up on so you could get the monster stuck there and stay a distance from the monster and get to kite for free. Among the most famous was the pony level, there was always this spot in the game my and friends called 'the beach and tree' where was this beach of sand and near a tree and while the player could run between them, monsters got stuck there, so you could lure inferno elite pony there and kite for free, like inferno Princess Creampuff, took me and a friend a hour of free kiting to kill it. Then there's Kulle, did they not test this and think oh maybe I can stand on the other side of the map and kite Kulle, because you could basically get a situation where you were on one side of the screen and Kulle on the other and you could kite him for free and he cant attack you at all and just stands there.
#50 More Exploitable Bugs, some of these bugs people are finding to exploit I have no clue how they find it. For example there was this bug going around where you could buy certain cheap legendary items from the auction house, like 5 or 6 would be ok. Then you go to inferno a difficult map, many act 3, and you drop the legendary items on the ground and make a wall, then you find some elite pack and bring them to the legendary items on the floor and for some reason the monsters could not cross and walk over the legendary item dropped and you had effectively made yourself a wall, and could use this wall to kite for free, then when the elite die you simply pick up your legendary items on floor along with loot, and go to next pack. #51 Even More Exploitable Bugs, another bug that people used to exploit early on in the game, I for one used it sometimes was, Inferno Act 3 was a quest where Tyreal would assist you, now then, I was fighting one day in inferno act 3 and I die a few times and am starting at the screen waiting for the time to pass so I can revive myself, and I notice Tyreal was attacking the monsters, and doing good too, and wow he has killed them. So I go to pack of elite and I die and watch Tyreal and in less than two mins he kills all the Elites and I get a stack of valour. And this is how easy it was to find this bug, I mean did the people at blizzard not test the game so much as they did not die on this quest with Tyreal in inferno and sit watch the screen for more than 3 seconds and see Tyreal kicking !@#. Early on when the game came out and everybody was still noob, I could get 5 stacks of valour in inferno act 3 with Tyreal for free, quick, easy, and afk. Make a cup of tea while Tyreal beats some elite pack, drink the cup of tea while he beats some Rare boss, get 5 stacks then go to the Siegebreker. This bug was so easy to find out, and was very useful if you wanted to abuse it. Shame on the people who tested this game, if there were any, or probably we are the testers. And There are more bugs out there, and some can be used to make things supposed be hard very easy, believe me, I know.
#52 Bot's, Did not take long for the bot's and programs to come out and people to be farming gold and such afk. On the other hand some people were farming gold from pots in maps like crypts of the ancients, because it had allot of coffins and pots and wearing gold find set and in inferno with some skills to make you run or move fast, it was a good and steady way for people to collect gold in a honest manor to save up and buy a item for their battle set or other character. All this active gold running was squashed when blizzard made the gold stop dropping from the pots in an attempt to stop the people using bot's, what about the people collecting gold for something to do who enjoyed doing it, now they cant, why didn't you see people are actively doing it and encourage it and give us more pots to smash and more gold to pick from them? Some game, Hacked by people using programs and bot's in less than a month, where is the state of the art game design to stop this.
#53 Scammers and Cheaters, is people loosing hard earned gold and items through game design faults, and people out there lurking about using different trade methods to cheat people from their items. These people who lie and steal and cheat, can be far more rich than a person who has spent allot of time killing and hunting in inferno difficulty, its just such a bad experience loosing a 20mil item and stuff, and I've read many posts in the forum about all the con artists out there.
#54 People are getting hacked, I thought this game nobody could hack your account and yet it is happening allot. I met a player and played with him for days, then one day I come online and he was not in friends list, so I whisper him and ask him why has he removed me from the friends list, or is it bug, and he explains to me that he has been hacked and does not trust nobody so he deleted all the random friends he met during playing his game. He told me blizzard had confirmed that another person has been on his account and it has been hacked and all his items have been stole, and they gave this guy his account back but it was almost a week behind, so he had lost all the items, and gold and such that he had collected and was rolled back days to when blizzard last had his items saved on record, I mean eh? Why cant they be kept up to date to the second, days? This doesn't make sense at all.
#55 Websites selling gold, is lots of them all you need to do is Google Diablo 3 buy gold, almost all are legit and you can buy gold, items and gems all for competitive prices. Most websites are friendly, have live 24 hour chat line customer support, the gold is cheap, they deliver it in 5mins or 10mins and stuff. With such a good service, and with the live support and everything else, these websites are better than blizzard and with the Auction house not allowing you still to buy gold for real money, it is no wonder so many people are buying gold from the websites, and these sites are selling thousands of million of gold, some 700mil a day. And blizzard said before the game came out that these sites would be almost non existent and that nobody would use them because blizzard will accommodate everything with their Auction house, wrong, fail, the 3rd party websites are thriving. And also some are still scamming people cheating people, stealing their real money bank and credit card information, I mean seriously blizzard you said specifically this problem in Diablo 2 was bad and you wanted to avoid, but there is some people out there who have had to resort to buying gold for real money on these websites because they need to upgrade their gear and the real money auction house is limited to what they can buy and doesn't have items they need so they need gold to get them from gold auction house, well you cant buy gold for real money so everyone gone running to these websites. Good on you Diablo 3 gold selling websites, your cool.
#56 Account Suspensions, people are getting accounts suspended, some although I don't know all circumstances just what I read in forum, but some people claim their accounts are getting suspended for little reason or no reason what so ever. Where is the warnings? They have our emails, why not a email saying you have been doing this or doing that, or the other, you have been warned and if you continue you get banned, because some people are just confused to why their account is suspended and have no reply from customer support.
#57 There is no return of the good Boss's from Diablo 2, ok I mean Belial in 3rd stage is ok, Azmodan when he summons the black holes is kind of ok. But Where is Mephisto? Duriel? Andariel? Baal? For some reason everybody liked Mephisto, and I could't believe you guys didn't add this boss into the game, In fact I was so disappointed because I had imagined you would have added them all. Just butcher from Diablo 1, and Izual from Diablo 2....
#58 There are no good new Boss's, so who's new, well the Siegebreaker kind of isn't new in a way because he was introduced years ago on a video play through of Diablo 3. So who is new, got like Belial and Azmodan, ok they not bad, who else, Maghda and Cydea and the Spider Queen so got couple witch and spider $%^-*es. Skeleton King, he was kind of in Diablo 1 as Leoric. Er, Iskatu and Rakinoth and Ghom. So, what's new? Not allot, Belial Azmodan, couple witch !@#$% things, couple big demons and a fat blob. Wow amazing.
#59 No big Epic Boss battles, fighting hundreds or thousands of monsters, the only one I thought was good was Beliial in his true final form. How when he slams his arms down on the ground they do allot of damage and make good sound affects, and he has a breath attack and then he casts down green explosions, its pretty good. Then after this all the boss battles aren't so good. And with blizzard adding Enrage timers, it is condensing what should be a long drawn out epic battle into 3mins, if you don't kill this boss in 3mins you die, hurry up rush, this is not fun and how can it be a epic battle if it lasts 3mins, that is not even one round of boxing, really blizzard? We must one round KO this boss to win it, that is no fun at all. The Boss battles are short and not epic, how about you fight a 5 Siegebreaker Assault Beasts ALL at the same time, then after Azmodan with a couple hundreds henchmen. How about a Dragon boss that takes you and your friends 20mins to kill it, but took you hours worth in attempts because you kept dying, but after you get big reward a whole dragons horde or whatever, Boss battles are not good, don't feel epic, no battles.
#60 There are only 3 Town / Cities, they are full of boring NPC and non of which seem interesting and None of them have any random quests or events or anything of value. The towns aren't big, anyone played Baldurs gate I and II, the town Baldurs gate was amazingly big and could wander around for ages was great. The 'town' bastion keep is not really a town, the 'town' Tristram is tiny... Caldeum for how big it is and yet how much you can explore and stuff is disappointing, should have been many NPC, lots of random spawning NPC with random quests, random events, Some NPC that can spawn can sell super amazing items, legendary items and stuff for high price but you can sell on to players and make couple mil just because you were lucky enough to search through caldeum city and find the super rare NPC 'Grave Heart The Uber Merchant'. Act III and Act IV both have the same town, that sucks, feels like it is rushed and nobody could be bothered to make a new 'town' for Act IV. The environmental feel of each 'town' is bad, you don't feel like people are living and going about their daily business.
#61 Act IV has only four maps, two garden maps and 2 silver spire maps, and they are all very un random especially the 2 garden maps they always look almost the same each play through. Act IV is very short and can be done very quick even in inferno difficulty. There is not allot of monsters in the Act IV, and when compared to how many monsters was in Act IV of Diablo 2 it feels empty. There should have been 5 or 10 garden maps, 20 Tiers of Silver Spire map, each with a boss, Fight Diablo in a epic battle, then he retreat and you chase him down to many maps of hell with many bosses and quests and find eventually find and destroy Diablo on his own turf. The burning hells maps and the plains of despair and other maps in Diablo 2 Act IV were amazing, such imagination, such a feel the design of levels, monsters, music, and everything created a mood for a moment you think you actually miles below the earth in hell or something.
#62 Incomplete Events, Some 'Events' are just a bit talking, when playing with friends or in public game everyone gets a message on their screen an 'Event' is about to happen and must choose to Accept or Cancel the event, well there seems to be allot of events that is only conversation, and it sucks making everyone accept the event to be all teleported somewhere a NPC starts to say something and a player skips the talking, then its over, what the hell. It makes me think that there were supposed to be events where you fight and similar to the others, but that they just did not bother to add them and left them Incomplete. Make your way back to Cains house and is no fight for the player to try defend Cain from Maghda thought be it in vain because he dies. Or at the end of Act III Adria, outside on the tower it kind of builds up to a boss fight or something, and then no its just a bit of talking and the portal to Act IV appears. But the one that really makes me think these are all incomplete events that they were to lazy to put in, is in Act IV right before you fight Diablo there is an 'Event' where Imperius and his Angel crew come and he is angry with the Nephalem and thinks that the player is weak, and it builds up to climax in some Archangel v Nephalem action, where you beat him and he cant believe it and was wrong and urges you on to fight Diablo and understands about Tyreal and how Tyreal has never forsaken the Nephalem. No, just accept this event, bit stupid talk and Imperius and his Angel friends fall on floor, I suspect there was supposed to be some action here, but there is not, and if this is truly how its intended then there should have been.
#63 Removed Content, so much removed things from the game over the years its such a waste of time. Things that have been taken out is Charms and the cool designed and well thought out 'Talisman' to put your charms in. All the work they done on the runes, and how they used to be a item and drop from monsters from lvl 1 to 7, and how you could only find lvl 6 and 7 runes in inferno. Allot of things, from creatures that would run around and pick up gold for you, to full customizations of how the barbarian class looked from hair styles to weight height and size. The Siegebreaker Assault Beast battle that they had for years in the game play video on their website, where cooperatively 4 players in Act I fight and kill a Seigebreaker assault beast and during the fight one player gets picked up and bit in half then throw away, now the Siegebreaker assault beast picks us up and breathes bad breath on us, what the hell, and this fight on the game play video was awesome and I watched it for years just dying to replicate this fight but it was not in, at all, and was a shame because you used to see it wandering around in the shadows while exploring the catacombs that was cool, and then in the battle when you killed it, and thought everything was over, the corpse turns into lots of skeletons and they all start walking slowly towards the players, was awesome, and early in the game development when their minds and hearts were fresh and they felt young, but soon into the games project they quickly burnt out so nothing much was like this amazing Act I Siegebreaker boss, and then later they removed it anyway.
#64 More Removed Content, spending allot of time making something for the game only not to use it should not happen unless totally unavoidable, it would be best to change or alter what ever the content has been made to make it work and fit in with the game. How can they decide to spend time making something, actually commit and decide to include this in the game and it is good idea then later take it away. Like Karyna the Mystic, a NPC who you rescue from a sticky situation and she in her gratitude will buff your items, wepons and armors, with some magical enchantment and remain in town and be just like the blacksmith and jewler. And if her buffs that she gives is too strong, you can tone it down make it weaker, anything but delete her from the game entirely, its hours spent gone to waste straight down the toilet. Having another NPC in town doing this kind of thing the Mystic was intended to do would make another thing for the player to do, if it costs gold and or materials to get buffs from the Mystic would give players a incentive to go out and farm to get enough gold to pay the Mystic to Enhance or Enchant their items, and if the enchantments she gives on the items were random, then players would keep trying to enchant the same item to try get the best enchantments possible. Blizzard could have done allot of things with this Mystic, allowing the higher ilvl the item was to get possibility of rolling better enchantments and been able to unlock new enchantments and things while you level up your Mystic. Which if anyone did not know its the NPC who is stuck in Spider Queen Araneae's web's and you must free her.
#65 Shrines only do 4 things, Fortune, Protection, Frenzy and the Exp one which allot of people don't need because they are 60, or getting to 60 is so easy the Exp shrines don't help. So really there are 3 things that shrines do, that is not allot. Why not have 10 different shrines, why not have some that do random things, or negative things such as decrease power or decrease armour, so the player is wary to as if he should click on this shrine or not, but sometimes is a very rare chance to get a really amazing boost from these shrines, I don't know, say, 1000% gold find for a while. All shrines throughout the different acts pretty much look the same, In Diablo 2 there was lots of shrines and each Act had different art design for the way each one looked and they were awesome. And what happened to those wells you could drink from in D2.
#66 No Stamina Bar adding more tactics in battles, just another mechanic that could if used right add more depth to the game. Having a limit to how much you can run adds big elements of tactics as to how you fight or kite monsters and such. And its more options for people to consider adding to their sets they collect if they kite allot, then they will need extra 'Stamina' to be able to kite longer, its no good trying to run away from an elite pack and run out of stamina and be forced to walk and then the elite pack catch you and make you worm food, Demon hunters and Wizzards especially would need more thought into how they played and into what they need for a set if there was 'Stamina'.
#67 Teleport, Leap and Vault skills cant move over obstacles like fences, walls and tiny gaps, and so much more. It feels like this was not thought out properly, a tiny little wooden fence in Act 1 and the Demon Hunter with all his agility cant even vault over it. A tiny little gap for the Barbarian to hurl himself over with a mighty leap, aint going to happen. And teleport in this game totally sucks, it was so amazing in Diablo 2, I feel really bad for the Wizzard fans because teleport should be able to move through walls, over gaps, and generally be awesome, and teleport skill in this game really sucks, even with wormhole rune.
#68 Gates, Walls and Bone walls block my awesome hero's way, yet we must get a NPC to open. Act I after rescuing the Templar there is stairs leading down to Jondar the turned Templar, well, there is a few bones on the stairs yet we must wait for Kormak the Templar to break them before we progress in fact the Templar even says how the stairs are blocked and they cant continue without him 'Bla bla but the will of a Templar is stronger', just makes me think why cant my awesome hero just do it himself, or simply just jump down over the stairs. Have Emperor of Act II opening Flimsy gates for you that look like they should just be smashed to small pieces with our hero. Have the enchantress making small walls in the desert disappear for you to continue, stupid obstacles that our hero's should be able to demolish or climb over or around. Leah breaking doors and gates with laser breams in act 2, she crying 'I cant do it' so weak, poor girl, yet our hero go ahead and stand by and watch her shoot laser beams to destroy the Gate into the palace, and then the Gate into the throne room. the poor girl is so weak, yet our hero could break those gates down in one second, but no, just let the dying lass do the work.
#69 Monsters and Boss's hitting you from far away when there is clearly a big gap between you and the monster. This sucks, there is gaps Inch's big on the monitor between me and the monster and yet it still hits me, even though I have been playing well and saw the monster was about to do a certain attack and I have moved out of the way to avoid it, and it still hits me, though I am clearly very far away from the monsters attack. Belial in the purple wizzard form is bad for this, his melee attacks can hit you from so far away its a joke. It stops you from trying to even avoid the monsters attacks because you know and have the feeling its pointless to even try because you get hit anyway.
#70 Where are all the good Class's from D2? Where are the popular and favourite character class's that we all loved. Imagine how cool the Druid or Necromancer could have been in D3. The Amazon and the Assassin seem to have been merged to create the Demon Hunter. I personally would have liked to see The Amazon, The Assassin AND the Demon Hunter in D3, all 3 of them are very unique in their own way. And of corse, the main guy, the best and most popular and diverse character class of all, The Paladin, not only are we not allowed to play the Paladin as a playable class, there is no NPC or Legendary / Set items, or Lore or, just nothing to do with a Paladin at all. I mean there is an event of great urgency and importance happening in the world of Sanctuary, The Prime evils are abroad, and Diablo himself rumours of him walking the very earth, yet No Paladins in their mighty order come to try and help, No Druids fighting for mother nature herself, No Necros? Nothing? All these class's and their orders in the world of Sanctuary don't get involved one tiny bit in the uprising of the prime evils, does not make sense.
#71 Where are all the good Skill's from D2? So the class's that were brought from Diablo 2 to Diablo 3, like the Barbarian and Wizzard, where are all the popular and favourite skills and spells we all loved? Frozen orb was just awesome and everybody who made their first Sorc used this skill, it was cool, it does not make a return in the new game even though Blizzard you knew how popular it was? Where is all the Barbarians warcries, there was loads in D2, but in this new game is what 2? Warycry and Threatening shout, does Battlerage count as warcry? so 3? Oh the runes right they add, er, nah they don't add much to the Barbarians war cry or bring back old Skills that were cool. And Wizzards only been allowed to summon 1 hydra, what's up with that.
#72 Potions in this game suck, you can play the whole game and not even drink a potion if you wanted too, you can certainly get from level 1 to 60 without drinking a single potion. And yet when you are level 60 the benefit from drinking a healing potion is so bad, the cool down of 30 seconds seems way to long for the amount the potion actually heals you, for example if a Barbarian has 63,000 hp and the healing potions heals him 12,500 hp that is 1/5 of the players life healed every 30 seconds. So your Barbarian is in trouble so he drinks the best healing potion in the land, and is healed 1/5 of his max hp, then must wait 30 seconds to use the next, I mean the potions themselves don't look big they look small in tiny veils and the Barbarian is really big he must be able to drink a few tankards of ale at the pub, but he struggles to drink a small veil of liquid every 30 seconds, even though he is in a life threatening situation, still cant manage to drink it in less than 30 seconds.
#73 There is not enough variety types of potions, should be potions to give this give that, temporarily make you stronger. Potions of luck to increase your magic find, Potions to do this, that, the other. An Alchemist or Chemist NPC that can craft all different potions for all your needs, wether it be to temporarily increase your resistance's to kill a certain boss or to make you move at great speed to do your gold find runs. Components needed to craft all the potions and stuff. Or how about potions and elixirs that are so rare and super expensive because they permanently increase stats and resistance's and stuff to the player forever. Diablo 2 had many potions, Thawing potions you could use in battle if you got froze they would unfreeze you, and if used pre battle would boost your cold resistance for a while. Antidote potions to use when you are poisoned to neutralize the poison, and if used pre battle to give you some poison resistance for a short time. Other potions too, Rejuvenation, Stamina, also potions that you could actually throw at monsters and would cause explosions like a petrol bomb, or release toxic poisonous gasses to choke monsters.
#74 Cant go from Act to Act in the same game, hunting in your favourite maps in Act 1, then moving on to Act 2 and such, and keeping your stack of the nephalem Its what people liked to do in Diablo 2, and it would have made it easier for games to have more than a max number of players 4, because sometimes some players would be in different acts, so having 5 or 6 players a game would be easier. Players been allowed to go through the different Acts would also make games and farming last longer, I suspect they have purposely made this game design so that there are not Acts in game loaded up and not been used so it does not over load their servers. So if this is right Blizzard are choosing trying to keep their server stress to a minimum over making the game more open for players. It sucks when you have killed everything with 5 stack in Act 1 and cant move onto Act 2 without loosing the valour buff. It sucks not to be able to kill a few elite packs in Act 1 in your favourite Maps then use Waypoint to go to next Act and hunt favourite maps there, then next Act.
#75 Flags do nothing when they could have done stuff and added a bit more to the game. They could give you temporary bonus when you drop the flag, so you come to a Elite pack and drop your flag to gain a bit extra damage, and all the Banner Sigil's you unlock do different and better bonus's. Some of the most popular Banner Sigil's would of corse be the ones that give you Magic Find, so you are killing your boss or killing your elite pack and just before the monster dies you quickly press 'G' and throw down your Banner for some extra Magic Find and Glory. Or you and friends are playing and in battle you are getting fiercely damaged by the monsters so your friend throws down her Banner which does healing benefits to all players in range of its radius, so all the players rush to the Banner and stand inside the zone so they receive the healing from her pink butterfly Banner. Something to add more tactics and flavour for the game. And in a whole there is not allot of Banners to Choose from and you get them from Unlocking Achievements, so you get 2 things together, it would have been better if there was two separate ways you had to earn the Banner Sigil's and Achievements, then the game would have had more things to do. Having been only allowed to Share one Banner for All your characters sucks, And it is forcing people who care to have to sit and change their Banner Design every time they play their Monk, then again for Barbarian, and for all characters. Why cant we have a Banner for each player not one for whole account.
#76 Gambling, it would have been cool to be able to shoot dice in some Tavern somewhere, or play cards and roulette in some Casino in Caldeum, and just generally gamble my gold in various games of luck and chance in pubs and inns in the towns and cities. Would have even been super awesome if some of these games you could player Multiplayer, so imagine, You and your Wizzard and Witchdoctor friend sitting at a table in a Inn at Caldeum talking and playing some Poker kind of card game. People winning 10mil here, people loosing all their money, would be fun, I like to gamble, if there was a place to gamble and games of chance to play with my gold I would spend allot of time trying to gamble my 1mil to 100mil.
#77 No Game events 'So Everyone for the 4th of July, Blizzard is pleased to announce a Holiday Drop Event, and for Independence day, and the day before and day after, we are increasing the drop rates for high tier end items, AND, we are also increasing the quality of the options on the drops for this event too, Happy Independence day every one, happy Hunting'. No Double drop rate weekend. No 24 hour 10x drop gold rush. Nothing. Not even some unique rare events such as Diablo walks the earth and kill the clone for a Annihilus charm. Could have had so many games, events, competitions, games of sport or anything. And Just made the game a better community and more fun in general, brining people together. They should try having events for certain Holidays, like Independence Day ,Easter, Christmas, Halloween, Games 1st year release date.
#78 Item names especially for Rare items suck, is just two words, and the word pool the items name uses to spawn the name of the Rare is tiny there is not enough words. Instead of getting Rare yellow items with cool names like 'Heavenly Celestial Azure' or 'Wardens Coat of Sun Ray' its stupid names like a Belt called 'The Resort' I mean what the hell? 'The Resort' it sounds like the name of a Hotel in the Costa 'del Sol, 'The Resort' that's no name for a Barbarians Belt. And some of the names are such a joke its almost like the people at Blizzard tried to slip these words in there as an internal joke so every now and again you get these stupid item names like this helmet I found, called 'The Helmet' Yup a yellow rare item called 'The Helmet' what a joke me and my friends LOL so much. I mean 'The resort' and 'The Helmet' these items only have one word in them and begin with 'The' 'The this' 'The that' these names are terrible, and all the creativity and imagination you guys can muster up to give my helmet the name of 'The Helmet' I mean it wouldn't be so bad if the item was good so it could be called like 'THE Helmet' but it sucked.
#79 Dying Penalty does not make people afraid to die, and they not bothered. You can die and re spawn in 3 seconds and fight on. Even increasing the cost to repair items to try make people bothered about dying has not worked. If you really wanted to stop people from dying a big incentive would be that if you did die you lost a % of your gold carried like D2, that would be sore and make people step in line to work hard not to die. Instead its ok to die, you can graveyard, you and your friends just abusing the revive system and graveyard skill some elite or boss, its easy, dying does nothing. And when you are levelling up from 1-60 and your items do not cost much to repair, there is no reason to keep players from trying to survive and not die. Dying in this game should mean some penalty but means just some 3 seconds to re spawn. But on the other hand if you die allot, and maybe are a bit out of your comfort zone and in a map you are struggling with, or if you normally own that map but come across a elite pack that has a bad set of abilities for you to handle, and you die allot, after a while the re spawn time goes to 30 seconds, and sometimes, this is so bad that you can spend minutes of just staring at the screen waiting for the 30 seconds to tick by so you can play your game again. And sometimes if you are dying allot and having to wait 30 seconds, then if you die 10 times, not a super allot really, but die 10 times and this adds up to 5 mins of screen starting, sometimes I have spent 10mins playing the game and 5mins of it are spent dead staring at my screen.
#80 Nerfs. Nerfing this Nerfing that, Nerf, Nerf, Nerf. I mean really is their game so untested that they have made soooo many changes in a month to their game. And some bring players down with each change, especially the attack speed nerf that was nasty and made Monks who were faster than Bruce Lee and Jacky Chan combined together attacking super fast speed like some Japanese Anamie cartoon, now fighting like Sloth combined with a Snail. And especially the Demon Hunter community who were glass cannons and relied on fast attack speed and damage, everyone hated it, I myself lost 35k dps from that nerf and my items were not much attack speed, I guess some people who had allot of attack speed items got nerfed pretty bad. And people complain because they spent allot of Real Money on items with Attack speed then some time after 1.3 update these expensive items became worthless. I myself after the 1.3 I attacked so slow for days I kept thinking I had lag, shooting my bow, Have I got Lag? Oh that's right, now I shoot 50% slower, half my speed, dam, what a handicap.
#81 Unstable game with lots of changes takes away incentive to try collect a set because things with soon change, makes you feel like why bother because if I work hard to collect this set that is good for me, in 2 weeks time they might change it, in a month they might alter something. I for one don't want to commit to trying to collect an amazing set with resist all, or critical hit damage, or Life on Hit and stuff, because probably so far down the line they will change before I can complete my set then I will have to begin collecting a new set as to fit in with the changes. Life on Hit and Critical hit damage, Resist all, these are popular suspects for Blizzard to change and nerf next, so why try spend all your time, passion, pride making yourself a special set when you know the game is so unstable that at any time a update can be released and changes make your set worthless and new options and things now become the thing to have.
#82 Barbarians Shouts you can only have 1 on at a time and if you are playing in a public game with another Barbarian and he is using a different shout and rune then the two clash, and only one can be active at the same time. So if I got impunity rune which gives the shout resist all and is a pretty important thing to use for barbarian in inferno, then this other guy have a shout that does Hp Regen, and I'm in a fight and he use his shout and it takes away my resist all buff and replace it with the HP regen and all of a sudden I begin to struggle but cant use my shout yet because of cool down, and need the resist all badly, and don't have it so I die. Why cant Barbarians shouts stack, so more friendly in coop games for Barbarians. And just been allowed one Shout bonus sucks, in Diablo 2 you could have many, the Call to Arms had 3 different shouts that could stack together and that was just one rune word.
#83 Not enough buff skills, healing skills, for players to use in coop games to aid one another. There should be more healing spells, more buffing and just more interaction with the players helping each other with their skills,. Should be more Witch Doctor skills to help friends in coop. More healing spells for the Monk to heal his buddies and sometimes just take a back seat approach to things and stand in behind everybody Healing and Buffing them. The Wizzard would feel appreciated in a party if the Magic Weapon / Force Weapon could be cast on other players, Barbarians would be asking Wizzard to use it on them, and prompting them to recast it when it wore off, it would certainly give a little extra for a Wizzard to do casting damage buffs Force Weapon and such on other players. More coop player skills would have been better letting us feel like a group and more team effort instead of individuality and no big reasons to play multiplayer so people go play solo.
#84 No mounts, No pets, Which Doctor Summons suck, where is 20 Skeletons, Golems, Revive Slain monster. Why is there no way through quest or buying for gold a way to get some Mounts or Pets for us, sure the Demon hunter has a couple skills that give him a companion, and the Witch Doctor got his summons. But where are the Barbarians Hunting Hounds he bought for 20mil, one is has plvl 63 and the other plvl 62. Where are the Manticores, The Giant Spiders for the Witch Doctors to Mount. A Battlecat Lion. Why cant the Witch Doctor Mount his Giant Toad. The WIzzards Familiars suck, visually and the bonuses they give, they could have been lots and all customisable, some familiars only obtained through rare and hard quests but do great things. No mounts at all, yet in Act IV there are some of Diablo's crew they get mounts, those cat things that throw fire bombs at you that ride a big monster, where is ours? Not even a horse, well how about not just giving us a horse to ride, letting us breed and raise them, train them, ride them, sell them, race them. And if its not suitable for a mount to enter a dungeon, then you need only make it so each map is either a Outdoor map where you can ride mounts, or Dungeon maps, where once you enter your mount disappear. Shame I would have spent hundreds of hours searching for the super rare mount which is some dragon and must quest and search maps for months to find this dragon egg, and watch it, to get a random coloured dragon mount, which does random things and can train like a tamagotchi.
#85 No Ladder, No Scoreboards for Experience collected, Gold Collected, Monsters killed, Elites killed, Nothing. Would have been something for the very competitive players to do, be the #1 person in world for Exp collected, be the #1 guy (bot) in the world for Gold Collected etc. And just some ladders and score boards for us to compete with one another, and hey, why not even prizes for the weeks best this or the guy who done most that in a month. And Blizzard could run and promote competitions, I mean the basic most fundamental thing since games began is score boards and points and things and this game got none.
#86 Some of the skills for each class are useless and are like novelties only. There are skills that once you reach a certain lvl or max lvl you just never use them ever again in any way shape or form, with any combo of runes, so they remain dead. And there are some skills that not only do you not use them once you are max lvl 60 they are so bad and useless that getting from lvl 1 to 60 you have never needed too use them or even felt like testing them out much because they just suck so much, and you know in a few lvl's, which will probably take little time, you will get a skill that you will use all way from lvl 15 to 60.
#87 There are no guilds, no gangs, no way to let people group together in a guild and give them their own chat lines and this and that. Could have let us have our 'Guild Name' somewhere on our Account ID near our Character Names so people in Public games could see what guild other players were in. Would have been a good way to meet people, join a group of people who are like minded, and play with people you can trust and receive help from. A Brotherhood, a gang, a group, helping each other, Blizzard did not give us any option inside their game to do this, we all could have had Guilds and Badges and each became a part of a family, and helped each other.
#88 No Lobby in game for us to sit and chat, and see all the players Characters lined up across the bottom of the screen, with their Name and Lvl and Profile details, achievements and stuff. No lists of games for us to join, for us to look through to look at current games status before joining them, like, who is in this game what class and lvl they are and which map they are in. Things like this would be great, and I just miss D2 Lobby where everyone's Character was lined up across the bottom of the screen like a police line up and you could check everybody out how they looked visually with all the colours and equipment set variety, and it just made you feel like people were there.
#89 No Monster Hotspots where they keep re spawning for us to camp there with friends and battle continually spawning monsters and every now and again a elite pack. Act III Bastions keep the monsters should keep coming for the players to defend the keep, how is it you can clear the battlements at skycrown and then sit there and wait and not one monster shows up, and yet down below on the ground is lots of monsters fighting and such. Why do dungeons and caves and maps in general remain empty when the monsters are slain, why not they come back after time, or, how about some random monsters and elite packs showing up in dungeons. Like you are exploring a dungeon and kill monsters and clear the way but then come to a dead end and turn and head back, and instead of us players knowing the way back is empty and the dungeon remains empty, how about you have your guard down and are heading back from the dead end and come to a random monster elite pack and it catches you off guard because it wasn't there a few minutes ago. And when I talk about 'Monster Hotspot' I don't mean some summoning construct that summons 3 spiders every now and again, or some Tower or Pillar that summons a couple skeletons, I'm talking about places and areas in game where hundreds of monsters come every couple of mins, and every 5 or 10min a elite rare or champion pack turns up.
#90 The AI on the monsters is dumb, they cant even go from map to map and dungeon level to dungeon level so players can escape them for a rest. You can 'Peek'a'boo' monsters and elite packs by fighting them in a map like Act III Inferno the keep level 2 and if you fight the elite packs at the entrance to the map back where the door is to the Keep level 1, you can fight, and if you need a breather to let your cool downs reset, no problem, just head through the door to keep level 1 and wait there for your cool down to reset then go back down to the keep level 2, and you can keep doing this as much as you want, and very rarely even after the updates does the elite pack heal while your doing this 'peek'a'boo' tactic. But its just stupid how the monsters have not been programmed to follow players through doors and into different levels and zones of the map. Just the Artificial Intelligence of the Monsters and Boss's themselves are bad, they look dumb, act dumb, and every time you go up the screen you catch a pack of monsters for a brief second just standing there not moving looking dumb. How about some of these monsters are doing stuff when we come upon them, arguing amongst each other, sleeping. A demon feast where they all sat at tables eating and the hero's come in and disturb them and wipe them out totally ruining the demons feast. The monsters look and act stupid and don't give impression overall that they are living creatures in this world. And the monsters skills and abilities are comical and they all the same, Arcane, Molten, Desecrator, Plagued, Cold and Electric enchanted they just the same its skill that causes a Area of Affect where if the player walks in the area takes damage, all the skills are the same, couple monster shielding skills, monster is a bit faster or has a bit more hp, that's it? These are the monsters skills and abilities, what a joke, having players running around and around avoiding area of affect skills, cant even attack properly got to keep running around and around getting dizzy,its like playing Asteroids, Space Invaders and Centipede for the Atari. And all the elite and champion packs in the game have the same skills, where is the diversity, where is the monsters who resist certain attacks like physical or elemental fire, cold, lightning.
#91 Followers suck they are little use if any use at all, they are very weak especially in inferno they have trouble damaging the monsters. They do not have enough item slots for us to customize them and make them strong enough to help out in inferno. Some skills the followers have can be slightly useful at best and allot of the skills are just a waste of time for they do nothing. You cant have your follower come with you in multiplayer games, even if you are just playing 2 people, why not 2 players 2 followers? The followers have no quests, no events, no legendary set items, there should be quests and events where Kormak the Templar goes and finds tomes and scripts and such that he is searching for. The followers have some personality but normally enough to say a few one liners like 'Do you see that enemy over there' and sometimes they say the most stupid thing like, you are walking about in Act IV the Gardens map and the Templar says something about how 'horrible' heaven looks and its nasty and black and evil, and really it doesn't look so bad, then later same game I'm on the final map of Act IV the silver spire lvl 2 which is dark and hazy with red light and shadows everywhere and corruption everywhere and the Templar goes on to tell me about how lovely and beautiful heaven looks, I mean talk about contradicting yourself, Blizzard if you going to have these guys say things make them say something that can apply to the environment. There is not enough followers to choose from, just 3, there should be all kinds of Mercenaries and NPC hirelings, followers, guards, bodyguard's and scouts.
#92 The Graphics Style is Big Bulky Chunky Fat Cartoony it wont let you Zoon out. And its not wonder the game is maxed out at 4 players per game, its because any more you would not be able to see what's going on, and its not because like Blizzard say all the spells and effects going off is to much, its because the screen would be too crowded visibly with more than 4 players on it because the characters are just so big and bulky and the game is zoomed in so much that you cant see around you. And all the monsters and characters legs and shoulders are stupidly big, especially the knees and shins, of the character models when they run they look like they floating, and it all reminds me totally of a game I played Years ago called 'Warhammer Dawn of War' in fact the cartoony closed up game style graphics are almost identical to Dawn of War, and guess what? Guess who directed and made this game? Guess, yea, Jay Wilson, and I was going to research it and look at the credits for Diablo 3 and Dawn of War to see if some of the games artists are the same and such to see if Jay boy brought some of the people who worked on Dawn of War to Blizzard to work on Diablo 3 with him, I was going to research it but I could not be bothered. Though I do suspect that he was not the only guy brought to Blizzard who worked on this game title. And Tyreal looks exactly like this guy from the Dawn of War game, spitting double.
#93 Cooldown's for skills sucks, we want our character to feel strong and powerful and its hard to do that when all the best skills have cool downs, from 30 seconds to 2mins, seriously? 2 Mins? And it seems like allot of the skills should not even have cool downs at all, and these skills are often the ones with the highest cool down. Sometimes there are times when you must actually wait in town for 2mins until your cool down resets before you can go to the map and continue fighting the Elite pack you were trying to kill, is this by design? They actually want us to sit and wait in town and be idle in corner of maps waiting, just sat there, doing nothing, waiting, waiting for a timer to tick down so I can use my skill again and continue to fight. And when you die cool downs don't reset, and like I noticed when playing the Barbarian in Inferno killing elites you need wary cry with impunity rune for the resist, and if you die the cool down on wary cry don't reset and you must stand un active and wait for it to be used again.
#94 Breaking objects and kill streak messages suck, 'You destroyed 4 objects' Wow amazing! 'You killed 6 monsters in a row' Big Whoop. Why does the Text not get bigger the more monsters I kill, Why does it not change colours, you know, you kill 37 monsters and it Comes up big red text with splats of blood. I feel like Blizzard have tried to bring in some fighting game thing here like the beat 'em ups 'Killer Instinct' and 'Tekken' and games like Devil May Cry where you get lots of nice colours and fancy words popping up when your rocking. But on this game the text remains small, and always the same size, and with the same bland colour no matter how many barrels you break or monsters you kill. How about zones with lots of monsters to kill, hundreds or thousands, and then we could have kicked some serious !@#. '17 Monsters Killed: Super Mega Combo' and '337 Monsters Killed: Power Hyper Killer Combo' and where is '1149 Monsters Killed: Ultra Ultimate Flaming Smokin Combo' With lots of special affects and colours coming on the players screen and awesome SFX.
#95 Monsters and Boss's don't change colours and appearance throughout the different difficulties, they don't look more nasty and brutal and have a feel to them that they are deadly and dangerous, even scary, where is the Dark Black Diablo for Inferno Difficulty? Where is the Blue Belial with even more lizards friends for Hell difficulty?. The Boss's have no good dying affects, I mean they don't get to a certain level of health then they become hurt visibly bleeding and with wounds, why does Diablo look exactly the same from 100% health to 1% why does he not receive wounds or one of his horns gets broke, or he starts shouting and screaming when he is loosing and the battle is not going his way. Why don't big boss's have more attacks, more specials, more summons, more tactics, anything with each difficulty, all the do is do more damage have more hp, wow that's amazing, and they all even look the same through all 4 of the difficulties, look the same and do the same things, great job Blizzard. I would have had Diablo in Inferno doing all kinds of sneaky tricks and vicious attacks, all new, never saw before in hell or the previous difficulties, that the player would not know what was going on with all these new and stronger attack patterns to learn.
#96 The game does not feel social, there should be a meeting spot where more than 4 players can join a game. 30 or 40 players would be ok, even just 20, and they can all meet in Caldeum and talk and trade, and no maps are open to explore and fight in this is a Social and trade game only. No houses for the players to buy and use his gold to decorate with furniture and things. No Player run buildings, businesses and things to generate gold, or any way and means to create gold without killing monsters. No farming, and when I say farming I don't mean killing boss's I mean actually farming, no growing crops, harvesting wheat, making gold. No proficiencies. No Manors, Mansion, Wizzard towers and Castles to buy worth billions of gold, and if they do nothing other than a status symbol and bit of role playing so what. But they should generate gold, do this do that do the other. You and your friends sit in your Castle making plans for war and talking, chatting and smoking.
#97 Chinese Gold farmers using scripts and bot's causing big in game gold inflation. Basically is people running up to 30 diablo games per PC, not paying for any of the 30 copies of the game because they are hacked or bought using stolen credit cards. These people have wrote programs for bot's to use and their characters are automated and collect gold 24 hours a day 7 days a week. They have many PCs, there is photos kicking about I'm sure you guys seen of rows and rows of PCs all with Diablo 3 Bot's running. These guys are collecting 100's of Millions of gold per hour per farmer. So just one farmer can make 100mil a hour easy, and they are selling them on websites for real money $USD and £GBP and eEuro. The problem is in game because there is so much gold floating about in the game, the prices for items in the Auction House go up, so items that used to be 1 and 2mil are now 10 and 20mil each. And people who were manually grinding gold in gold find sets and doing nightmare Act III and stuff, and getting 300-600k a hour respectfully, and as before each person could say up a few Mil each day to buy an upgrade. Now because of the inflation of gold and prices of items going up, the same guy who was before buying good upgrades for his set for like 1 and 2mil a piece which took him a couple hours farming gold, and now these same items have increased up to 20mil a pop, this guy has to farm 20mil just for a upgrade and at average 500k a hour he has to farm gold for 40 hours or more just to get his upgrade. So the inflation from the Chinese Gold Bot Farmers is making the game harder for normal average gamers to play, and almost impossible for people to any more be able to grind and farm gold to upgrade their set like they used too.
#98 There is no Cow level, and the new secret level is not very good at all. The Cow level was a favourite of everyone in Diablo 2, it was very imaginative, lots and lots of monsters to kill in big packs, it had rewards that good drops from the monsters, amazing experience for players and the Boss the Cow King always dropped a set or unique (legendary) item every single time without fail. The new secret level, the Pony level, ok so its pretty imaginative, but other than that it totally sucks, the most fun part really is collecting the items to craft the staff, and I just cant help but wonder why is there not more quests, or items to craft or things to do which require you to collect the things in the way and like you do to make the staff of Herding, its ok, pretty fun, collecting ingredients from different zones and random maps, but unfortunately it is only once in the game, to make the staff, then this collecting quest items is gone, nice taste a little lick of what tasted like a nice sweet ice cream. The new secret level sucks, costs quite a bit of gold to make the staff early after release date but yields no clear benefits to visit this map, even the boss's there suck. No drops, off monsters, pinata's, pots of gold, clouds, nothing. Me and a friend killed Princess Creampuff in Inferno and it took us almost 1 hour, just to kill the monster, felt like giving up in the end, and when we saw this monster does not heal hp, we got the monster almost dead, got 5 stacks of nephalem went back and finished off Princess Creampuff with full 5 stack, and both got 2 blue drops. It took almost 1 hour to kill that Princess, had her bugged up in the bug spot at the beach tree, did not die once, just 50mins of damaging it. Dropped nothing. I read on the Internet that all 4 boss's in this map drop nothing. what's with that? Super rare boss's that drop nothing just a stupid sword that is rubbish and just a shiny thing to look at? Where are all the guarantee loot? Would be ok killing a stupid boss for 1 hour if got a legendary or set item, but 2 blue items it unbelievable.
#99 Most of the game's content was seen before the games release, allot of the footage years before the game came out. All the character skills, Legendary and Set items. All information about crafting and the Blacksmith and Jewler. The Followers. The maps, the zones. The Environments. Allot of the monsters. Allot of the Boss's. Allot of the Cinematic's, everything, all was seen before the game even was released, as a matter of a fact I think there isn't so much that the player did not already know about or see before hand, in the release of the final game. Music, Cinematic's. Everything. Surprises would have been good, and not know about almost each and every Legendary and Set item out there in the game before its launched would have been good too.
#100 No Blue Posts on the forum with news and support keeping us informed of what's happening, or, what Blizzard is thinking about doing or planning. Little or No news at all about any things that they are thinking about changing, and never no blue posts saying that they like or do not like certain ideas brought up for discussion on their forum. Little or no Activity on the forum, No news, gives the thought that this company does not care to us, and gives the impression that there is nobody there at all and they have all ran off on holiday to nice hot tropical places, and left us all here feeling lost.
ok so i just read all of it (go me!) and i have to say i agree with a lot of it. some ideas you propose feel a tad bit gimmicky but for the most part it would make D3 a better game
Idk how much you looked into PoE, but (as it's free) imo you should at least give it a go, it actually feels way more like diablo 3 than d3 itself (which looks and feels like torchlight 2).
I read up to # 50 seomthing... I kept thinking he'll be done ranting... but my head started to hurt so I scrolled down to see... #100? most of arguements #1- 50 are valid though... didn't get past to read the rest. I agree with most. IT's true, many of us have stopped playing D3. It was greatly over hyped. The auction house did kinda screwed the game up.
Did any of you notice (also those who play SC2) that when D3 came out you had like 20 people on your friendslist all playing D3. Now... maybe 1-2 during the day. Up to 5 during evening. The retention and playback value of the game is seriously lacking.
I was scrolling.... and it just kept going..... But honestly, I agree with a lot of this. I quit after a month and can't make myself log on anymore. I understand when you say you aren't angry because I'm not either. I'm just sad that if i log in all I want to do is sit in the menu and talk to my friends who are doing the same thing- wishing we had a fun game to play. Nice write-up, you deserve a medal.
Getting a a "Brand New State of the Art Gaming" PC is your own fault. Buy your old Dual core a decent Graphics card for about 80 Euro, and Diablo 3 runs fine.
The first 4 points I think are very important. But it makes the game also harder. If you had no idea how to spec in Diablo 2 by visiting a site or sth, there is a VERY high chance you just cant get through hell. And this would have scared even more people away, if they cant prosgress.
I dont know, I like the game though a play very little lately. There is just a certain point where your time/progress ratio just reach points where you farm days/weeks without upgrades. This was the same in Diablo 2. What kept me playing was more the ladder resets, at best with some new items or new stuff in general.
Spent thousands of Euros on a Brand New State of the Art Gaming PC, Panasonic Viera Flatscreen HD TV, Expensive Desk and Leather Directors Chair, 100 Euro Keyboard, Steel Series Diablo Mouse and Mouse Pad, Expensive Speakers, Sound and Bass unit, And a Expensive new PC Desk.. Not to Mention the game itself.
All of this equipment not sits idle and does not get used.
I really don't think the problem here lies with Diablo 3.
The problem here lies with the fact that you got a little overexcited for a single game and shelled out your life savings for no reason.
Spent thousands of Euros on a Brand New State of the Art Gaming PC, Panasonic Viera Flatscreen HD TV, Expensive Desk and Leather Directors Chair, 100 Euro Keyboard, Steel Series Diablo Mouse and Mouse Pad, Expensive Speakers, Sound and Bass unit, And a Expensive new PC Desk.. Not to Mention the game itself.
All of this equipment not sits idle and does not get used.
I really don't think the problem here lies with Diablo 3.
The problem here lies with the fact that you got a little overexcited for a single game and shelled out your life savings for no reason.
Yeah pretty much, I actually laughed out loud when I kept scrolling down and saw how long the OP was.
Spent thousands of Euros on a Brand New State of the Art Gaming PC, Panasonic Viera Flatscreen HD TV, Expensive Desk and Leather Directors Chair, 100 Euro Keyboard, Steel Series Diablo Mouse and Mouse Pad, Expensive Speakers, Sound and Bass unit, And a Expensive new PC Desk.. Not to Mention the game itself.
All of this equipment not sits idle and does not get used.
I really don't think the problem here lies with Diablo 3.
The problem here lies with the fact that you got a little overexcited for a single game and shelled out your life savings for no reason.
Yeah pretty much, I actually laughed out loud when I kept scrolling down and saw how long the OP was.
I did as well. Granted, I think Diablo 3 is far from perfect, but a lot of those things in the list are just plain silly and random nonsense, He's mad that there are cheaters? Like in every game? Item names suck? Give me a break. (Some are actually hilarious.)
On July 11 2012 13:17 fishjie wrote: ok i agree the game is not good and vastly inferior to d2, but if you played 500 hours, i think you got your moneys worth
unless its 500 hours of boredom, trying to like it, waiting for it to get better, etc
Spent thousands of Euros on a Brand New State of the Art Gaming PC, Panasonic Viera Flatscreen HD TV, Expensive Desk and Leather Directors Chair, 100 Euro Keyboard, Steel Series Diablo Mouse and Mouse Pad, Expensive Speakers, Sound and Bass unit, And a Expensive new PC Desk.. Not to Mention the game itself.
All of this equipment not sits idle and does not get used.
I really don't think the problem here lies with Diablo 3.
The problem here lies with the fact that you got a little overexcited for a single game and shelled out your life savings for no reason.
His point is that he was clearly ready to love this game and was incredibly hyped, yet now finds himself against it.
How about you give it a little bit more time?! D2 was not even close to it´s prime when it got released, so many patches and expansions still to come... And the level-cap will increase also.
On July 11 2012 14:58 Samba wrote: How about you give it a little bit more time?! D2 was not even close to it´s prime when it got released, so many patches and expansions still to come... And the level-cap will increase also.
so they couldn't build on what they already knew from D2? i hate when people say "wow, d2 was crap until they patched it 100 times or bw wasn't as good", the point is when you do anything the second time, you don't expect it to take as long, it's called learning.
also, you will have to pay for the level-cap increase through an expansion of course. nothing is for free
On July 11 2012 13:17 fishjie wrote: ok i agree the game is not good and vastly inferior to d2, but if you played 500 hours, i think you got your moneys worth
unless its 500 hours of boredom, trying to like it, waiting for it to get better, etc
insanity = doing the same thing expecting a different result every time
if you hate the game you'd think you'd quit before hitting the 500 hour mark
personally i'm deeply disappointed in the game, but its fun enough that i will keep trying until i beat inferno. i take long breaks and play other games in the meantime
and think about it 60$ game, 500 hours, that's pretty good value. assuming the OP wasn't dumb enough to use the RMAH
On July 11 2012 14:58 Samba wrote: How about you give it a little bit more time?! D2 was not even close to it´s prime when it got released, so many patches and expansions still to come... And the level-cap will increase also.
so they couldn't build on what they already knew from D2? i hate when people say "wow, d2 was crap until they patched it 100 times or bw wasn't as good", the point is when you do anything the second time, you don't expect it to take as long, it's called learning.
also, you will have to pay for the level-cap increase through an expansion of course. nothing is for free
Ok, i give you that point, ofc they should have learned. And ofc i expected much more from the game too but i think we all have to realise, that the targetgroup of D3 isn´t the same as it was for D2. Games in generell have to appeal to a lot bigger pool of players just because the market itself got a lot bigger. So it´s really hard to find the right balance between casual and hardcore gamer who want to spent 1000´s of hours. It´s just not the same time anymore... But i still haven´t lost all hope that it´s gonna get better for the long-time gamer as more and more casuals drop out.
And didn´t the level 99 cap came with Lord of Destruction?! That wasn´t for free either.
#44 Been allowed just 10 character per account is really bad, this for me basically means 1 of each class for normal softcore and 1 of each character for hardcore mode, so 5 for none hardcore and 5 for hardcore. Or 10 characters of non hardcore 5 male 5 female, something like this, but 10 character slots is certainly not enough, or did you already forecast the game's player base would almost die after one month so most people would not need 10 slots because they quit and wont play no more. What if a person has made 10 characters and wants to make another one?
I dont see how you need more than 10 slots since the skill are interchangeable.
On July 11 2012 14:58 Samba wrote: How about you give it a little bit more time?! D2 was not even close to it´s prime when it got released, so many patches and expansions still to come... And the level-cap will increase also.
so they couldn't build on what they already knew from D2? i hate when people say "wow, d2 was crap until they patched it 100 times or bw wasn't as good", the point is when you do anything the second time, you don't expect it to take as long, it's called learning.
also, you will have to pay for the level-cap increase through an expansion of course. nothing is for free
Ok, i give you that point, ofc they should have learned. And ofc i expected much more from the game too but i think we all have to realise, that the targetgroup of D3 isn´t the same as it was for D2. Games in generell have to appeal to a lot bigger pool of players just because the market itself got a lot bigger. So it´s really hard to find the right balance between casual and hardcore gamer who want to spent 1000´s of hours. It´s just not the same time anymore... But i still haven´t lost all hope that it´s gonna get better for the long-time gamer as more and more casuals drop out.
And didn´t the level 99 cap came with Lord of Destruction?! That wasn´t for free either.
No, the lvl cap of 99 was in the original d2. The amount of exp gained from Hell Act 3 and 4 wasn't enough to reach those higher levels. When LoD came out, that's when the boom of 97s and 98s happened. Before that you were lucky to reach 93/94.
On July 11 2012 14:58 Samba wrote: How about you give it a little bit more time?! D2 was not even close to it´s prime when it got released, so many patches and expansions still to come... And the level-cap will increase also.
so they couldn't build on what they already knew from D2? i hate when people say "wow, d2 was crap until they patched it 100 times or bw wasn't as good", the point is when you do anything the second time, you don't expect it to take as long, it's called learning.
also, you will have to pay for the level-cap increase through an expansion of course. nothing is for free
Ok, i give you that point, ofc they should have learned. And ofc i expected much more from the game too but i think we all have to realise, that the targetgroup of D3 isn´t the same as it was for D2. Games in generell have to appeal to a lot bigger pool of players just because the market itself got a lot bigger. So it´s really hard to find the right balance between casual and hardcore gamer who want to spent 1000´s of hours. It´s just not the same time anymore... But i still haven´t lost all hope that it´s gonna get better for the long-time gamer as more and more casuals drop out.
And didn´t the level 99 cap came with Lord of Destruction?! That wasn´t for free either.
No, the lvl cap of 99 was in the original d2. The amount of exp gained from Hell Act 3 and 4 wasn't enough to reach those higher levels. When LoD came out, that's when the boom of 97s and 98s happened. Before that you were lucky to reach 93/94.
Oh ok, already so long ago... But i think the point still stands, you have to pay to reach it.
Holy wall of text, was that a record ? its too late for me to read it all right now, but i gave up on diablo after around 300 hours.. maybe so genius patch and a godly pvp system would bring me back.. im back on SC2/sf4ae/LoL
On July 11 2012 14:58 Samba wrote: How about you give it a little bit more time?! D2 was not even close to it´s prime when it got released, so many patches and expansions still to come... And the level-cap will increase also.
so they couldn't build on what they already knew from D2? i hate when people say "wow, d2 was crap until they patched it 100 times or bw wasn't as good", the point is when you do anything the second time, you don't expect it to take as long, it's called learning.
also, you will have to pay for the level-cap increase through an expansion of course. nothing is for free
Ok, i give you that point, ofc they should have learned. And ofc i expected much more from the game too but i think we all have to realise, that the targetgroup of D3 isn´t the same as it was for D2. Games in generell have to appeal to a lot bigger pool of players just because the market itself got a lot bigger. So it´s really hard to find the right balance between casual and hardcore gamer who want to spent 1000´s of hours. It´s just not the same time anymore... But i still haven´t lost all hope that it´s gonna get better for the long-time gamer as more and more casuals drop out.
And didn´t the level 99 cap came with Lord of Destruction?! That wasn´t for free either.
No, the lvl cap of 99 was in the original d2. The amount of exp gained from Hell Act 3 and 4 wasn't enough to reach those higher levels. When LoD came out, that's when the boom of 97s and 98s happened. Before that you were lucky to reach 93/94.
#1 - not true at all, the real problem is that game promotes all-in-main-stat builds, so this would change nothing, just like every DH puts emeralds to every slot available and never anything else.
#2 - cant agree at all, again game promotes certain builds because of ridiculous dificulty - but theoretical options and easier experimenting is better. In D2 you could always change your skills too, it just took 2h of annoying g-rush or later respec
#3 - this one is good, though again - because of retarded game dificulty and overall gameplay, I doubt things would change even if Blizzard did something here - its just seems like only way to play with best build, main stat gems etc in this game
#4 - Zergs evolution made Lurkers disappear in 5 years xD Dont mix balance and logic in video games, dont even see reason to comment this one
#5 - I actually do believe that Blizzard released info about this, there was actually only ~2% players with hell finished after 2 weeks - kinda hard to say "average" player made it to inferno in 1 week. But game is already really off with dificulty and genre, if you want this, why did you even bough D3? This what you described would be good in some Baldurs Gate or something, not game that was supposed to be action RPG (though it failed hard)
#6 - Yea... 100% true. Id just add that public game search is for sure retarded, how many time is takes 20 rejoin to find class balanced party.. Before you give up and go solo.
#7 - true... I still do remember D2 music
#8 - I think facebook generation is just broken xD back in good old days, we didnt ask for such a useless crap in games and they were much better Honestly, this is one of major reasons why are games worse and worse every year, because players keep asking for and forces developers to focus on retarded and useless content... but nvm, I reached age to stop playing anyway, I just pity you guys
1/1000 is being melodramatic. Like really. Granted I'm probably not going to play the game much anymore, but 70 AUD and 100 hours spent? I'm fine with that. A lot of it isn't even valid criticisms but personal gripes. Don't like lack of stat allocation? I love the fact that I can play around with different spells, without having to re-level another character. Don't like the graphics? I love the art style, and the fact that comp isn't ridiculously expensive, yet the game still looks and performs good. Cannot understand your reasoning for needing more than 10 slots. Who is going to make the same class twice, when there is no character appearance customisation? For what it's worth, some of the things you listed sound like cool ideas, like open world, more levels and higher monster diversity, and I'd appreciate better dialogue for a more memorable story. Cool additions but not a criticism. Sounds like a child making a ridiculous wishlist. You could have found out about the lack of these things by doing your research before purchasing. You're shelling out a significant amount of your money for a new computer just to play this game, then maybe spend some time looking at what the game is offering rather than what it isn't and hoping that it will still give it to you. If this game wasn't called Diablo 3, these threads wouldn't be made, and this game would get praise. If all you do is concentrate on eveything D3 isn't, then no wonder you hate it. Contrary to popular belief Jay Wilson would like his name attached to a game everyone relishes. Stop it with this 'evil blizz just wants to take ppls money and doesn't care about how much people enjoy the game'. They changed magic find on destructibles because people complained. They're also considering changing gear swap since people complaining about it. I'd like PvP, better severs so I didn't rubber band to death and the blacksmith guy to be useful. But after playing 100 hours+ I'm not going to feel sorry for myself for the lack of these things. I had my fun. The entire game is simply killing monsters and obtaining items to kill more monsters. You did it for 500 hours. Of course it's going to get boring.
Most of you points are very good. Don't get me wrong: I like Diablo 3 and I enjoy playing it. But it could be SO much better with tiny little adjustments in development. Now D3 is out there is very little chance these things get changed until the addon (if ever). I don't want D2 with new graphics. But things like: No weather effect, no day/night cycle, missed opportunities with crafting (why is the mystic not in game? we rescue her in Act 1 -.-), good quest rewards, a more open world, variety in the monsters (like you said: different weapons), a ladder system, etc. Most things that you said, basically. :/
On July 11 2012 19:13 kastoob wrote: 1/1000 is being melodramatic. Like really. Granted I'm probably not going to play the game much anymore, but 70 AUD and 100 hours spent? I'm fine with that. A lot of it isn't even valid criticisms but personal gripes. Don't like lack of stat allocation? I love the fact that I can play around with different spells, without having to re-level another character. Don't like the graphics? I love the art style, and the fact that comp isn't ridiculously expensive, yet the game still looks and performs good. Cannot understand your reasoning for needing more than 10 slots. Who is going to make the same class twice, when there is no character appearance customisation? For what it's worth, some of the things you listed sound like cool ideas, like open world, more levels and higher monster diversity, and I'd appreciate better dialogue for a more memorable story. Cool additions but not a criticism. Sounds like a child making a ridiculous wishlist. You could have found out about the lack of these things by doing your research before purchasing. You're shelling out a significant amount of your money for a new computer just to play this game, then maybe spend some time looking at what the game is offering rather than what it isn't and hoping that it will still give it to you. If this game wasn't called Diablo 3, these threads wouldn't be made, and this game would get praise. If all you do is concentrate on eveything D3 isn't, then no wonder you hate it. Contrary to popular belief Jay Wilson would like his name attached to a game everyone relishes. Stop it with this 'evil blizz just wants to take ppls money and doesn't care about how much people enjoy the game'. They changed magic find on destructibles because people complained. They're also considering changing gear swap since people complaining about it. I'd like PvP, better severs so I didn't rubber band to death and the blacksmith guy to be useful. But after playing 100 hours+ I'm not going to feel sorry for myself for the lack of these things. I had my fun. The entire game is simply killing monsters and obtaining items to kill more monsters. You did it for 500 hours. Of course it's going to get boring.
Hardcore chars. But I do agree with the sentiment of this post. Well over 200 hours (probably over 300 if you count AH time), sure it's lacking some things and tbh is pretty shit compared to d2, but I still love it.
Read the whole thing. I really appreciate the comprehensive write up.
I agree with 90% of what you say. For me the key issues are lack of multiplayer experience, poor drops, and lack of skill customization/lack of viable unique builds.
I think the classes are fun so there is definitely replayability for me there but the game as a whole failed in establishing fundamentals.
On July 11 2012 20:42 bruteMax wrote: I stopped at "500+ hours played". Good thing that was near the top lol.
QFE.
OP says most "casual" ppl were into inferno in a week. WTF is casual? 100 hours played the first week? I admittedly play this game too damn much and I have ~200 hours played time on all my characters since day 1.
Ok, I read most of this and I gotta say, you just nailed EVERYTHING that is shit about the game. And you're right, it's the core of the game and it cannot be fixed.
I agree with both the fact that we all got our money's worth, and that D3 could have been 10 times better than it is now, but it would make poor business sense these days when games are released with dlc data preloaded and whatnot. Quitting in D3 means nothing other than you will probably sell you gear on the RMAH on the way out and Blizz gets a cut. I've already cashed out a few times - when RMAH went live, before the ias nerf, and after 1.03... And started gearing up all over. It's the gearing up that is fun to me. Beating Diablo on inferno means there isn't much else to do but level up very other toon to 60 and wait for the expansion!
But I agree that it doesn't live up to my hopes, or Blizzard standard. Except for the graphics/sound that is very good.
First days of playing I thought: 10/10 score, DAAAMN this is cool! After first week: 9/10 really great game After two and a half week: 8/10 good game, but i'm bored for now. (will be back when/if its fixed)
Oh hey look another one. The real person who posted this spent (wasted) a lot of time writing this...
The person who wrote this must be pretty delusional. Spend 500 hours on a game, I say that's pretty value for money. If you're complaining that you couldn't bear to spend 1 more minute playing, then you're barking up the wrong tree.
You need to make blizzard read this. I think D3 is just a bad game overall. It's lonely, not challenging and the general mechanics and itemisation is just bad. World of warcraft is 100 times better than D3 on most points.
I found it funny that you got bored with it during the first week and still managed to log 500+ hours. I'm not even at 300 yet and still having fun. Read some of the points and most of them were just Diablo 2 had it, Diablo 3 should have it
please define what a video game must have to qualify as "good". If keeping you playing for 500+ hours isn't enough, what is? Oo i mean, are you looking for a second life for yourself or what? 500+ hours for 60 bucks is a RIDICULOUSLY good value for money, and 500+ hours out of one game either means it was well worth your time as well, which in my eyes would make it a good game, or it means it wasn't worth your time but you were an idiot for keeping playing this long and should visit an addiction clinic to learn about self control before buying your next game.
Listing a lot of points on which could be improved is all good and well, but if a hundred of these points were not bad enough to stop you from playing the game was obviously still good enough. What are you even looking for? a perfect game where you cannot find anything to criticize? that's simply impossible.Just stop playing it if you don't enjoy it and don't go on a rampage of hate afterwards, using the time you feel you wasted as blame, because that wasted time is on your head, not theirs.
Took about an hour to read but I loved every second of it : ) Not only was it spot on, it was really funny too. It's too bad TL and Bnet forum users spend so much time picking apart your points and totally missing the point of it. Not to mention the humour. You should be the lead designer, not "Jay boy" heheh
Read the whole first post. Didn't like it. It first tries to build credibility by stating the commitment to the game (new pc, desk, 500 hr playtime, etc...) and then goes on with a seemingly endless list of criticisms that can be categorized as one of the following:
- It's not Diablo 2. (most points fall in this category) - Duplicate points (4 different points about bugs, multiple points about lack of exploration, etc...) - Points that contradict eachother (complaing about bots / exploiters while also complaining about people getting banned) - Filler-points just to get to a total of 100 ("Monsters and Boss's don't change colours and appearance throughout the different difficulties", Really?)
While there are certainly some fair criticisms hidden here and there, the whole post just seems to be a big whine post that tries to look credible by starting with the whole "Look how committed I was to the game" rhetoric followed by sheer volume of text, trying to look impressive.
On July 11 2012 11:17 Mr.Bimbles wrote: I was looking forward to this game been releases for years. I was going to rely on this game to keep me occupied for many years to come. I thought this game you would be able to spend hours having fun it was so big. This game I expected so many different things to do it would be MIND BLOWING.
Within a week I got bored.
Now 500+ hours of playing this game, Killed Diablo in Inferno, Got allmost all the Achievments, Got many lvl 60 Characters.... Hundreds of hours of farming and grinding....
Honestly stopped reading after this, in part because it is a giant wall of text, in part because this is the mentality that drives me nuts. You paid something close to equivalent to $60 for this game (not sure how much it cost you exactly), got over 500 hours of entertainment out of it, are now "bored" with it, and the game... sucks?
These are the people that will never be satisfied with anything, no matter what. You probably could have paid for the game by now (by using the RMAH), with that much time spent in it, and possibly even turned a profit. Which means you got 500+ hours of FREE entertainment, but no, the game is still trash. I imagine you're the type of person that if the game gave you a BJ every time you turned it on, you would say you got a better one from a real girl one time (although, with that much time spent on video games, that is unlikely).
I have much different expectations on the entertainment value I expect from a $60 video game. Some people will never be satisfied, no matter what I guess.
As a person with hobby in writing, I can tell how much diablo as a game meant to OP. Guys, producing a huge wall of text, even the whole thing could be a huge whining post (which is not, at least to me), requires ALOT of passion to the discussed topic lol
I finish half the way till 50 because i rolled down and saw the 100 lol i may finish this next time. I really agree to what you said. D3 should be an improvement of D2 but this so called 'D3' is a step-back of D2. They could have done so much more for the game. The game is a good production i suppose but I can't see any bit of genius or brilliant design like D2 used to awe me.
Seriously Blizzard North is the real sh!t with true talent is what i can conclude from the recent bliz games.
On July 11 2012 11:17 Mr.Bimbles wrote: I was looking forward to this game been releases for years. I was going to rely on this game to keep me occupied for many years to come. I thought this game you would be able to spend hours having fun it was so big. This game I expected so many different things to do it would be MIND BLOWING.
Within a week I got bored.
Now 500+ hours of playing this game, Killed Diablo in Inferno, Got allmost all the Achievments, Got many lvl 60 Characters.... Hundreds of hours of farming and grinding....
Honestly stopped reading after this, in part because it is a giant wall of text, in part because this is the mentality that drives me nuts. You paid something close to equivalent to $60 for this game (not sure how much it cost you exactly), got over 500 hours of entertainment out of it, are now "bored" with it, and the game... sucks?
Poor way of looking at it. If someone waits 12 years for something and eagerly goes into it trying to make it fun and enjoy it as much as possible, they can still realize afterward that it sucked and they wasted their time trying to enjoy it/wait for it to improve.
Time is quantifiable, enjoyment isn't. If you pay me $60 I'll come kick you in the balls for 100 hours, that should be worth it because that's really good money for time, right?
re #5 if you think the game is too easy why didn't you play HC? Only 5 people have beaten inferno on HC so far so I think you can hardly say HC is too easy. It's so weird to me that people play a game with an unlimited lives cheat on and then complain that it's not a challenge.
Yeah, seems like several points were there just to get to 100. Also some criticism is just unnecessary. Repetitive sound effects, boss colours, light radius, dyes giving stats, no stamina, bonus on flags? Couldn't care less about any of that.
Also nobody needs 10 chars. With the crappy skill- and combatsystem that is in place i barely want to play a third character. Don't tell me anyone is actually playing 10 characters. If you have one lvl 60 Wizard you have seen everything. No need to ever start a Wizard again in your life. Can swap skillbuild and use the same gear on any build anyways.
There are some valid points in the OP though. The game clearly has problems and i see little reason to keep playing this. After you beat inferno there really isn't anything motivating to do.
For me the biggest problems are the very low and easily achievable level cap, the uninteresting items and boring farming game and the fact that starting a new character is just a pain instead of fun because everything up to lvl 60 is wasted time and space. As I said, there is no reason to start a wizard ever again if you already have one. Itembuilds are so simplified that Int/Vit/Crit just works on any skillbuild with a wizard. Why the hell would anyone want to start a new wizard when gear diversity and the skillbuild dont fuckin matter at all. Just get Int/Crit and you are set with any wizard. Once you have the gear that can clear inferno the game is over for you.
On July 11 2012 11:17 Mr.Bimbles wrote: I was looking forward to this game been releases for years. I was going to rely on this game to keep me occupied for many years to come. I thought this game you would be able to spend hours having fun it was so big. This game I expected so many different things to do it would be MIND BLOWING.
Within a week I got bored.
Now 500+ hours of playing this game, Killed Diablo in Inferno, Got allmost all the Achievments, Got many lvl 60 Characters.... Hundreds of hours of farming and grinding....
Honestly stopped reading after this, in part because it is a giant wall of text, in part because this is the mentality that drives me nuts. You paid something close to equivalent to $60 for this game (not sure how much it cost you exactly), got over 500 hours of entertainment out of it, are now "bored" with it, and the game... sucks?
Poor way of looking at it. If someone waits 12 years for something and eagerly goes into it trying to make it fun and enjoy it as much as possible, they can still realize afterward that it sucked and they wasted their time trying to enjoy it/wait for it to improve.
Time is quantifiable, enjoyment isn't. If you pay me $60 I'll come kick you in the balls for 100 hours, that should be worth it because that's really good money for time, right?
Umm... are you serious? This must be a troll response, but I'll bite.
He VOLUNTARILY CHOSE to play 500+ hours of the game. CHOSE TO DO IT. He didn't have to do it if he wasn't enjoying it. I would never chose for you to "kick me in the balls," much less pay for it.
Please tell me you were trolling before my head asplodes.
On July 11 2012 11:17 Mr.Bimbles wrote: I was looking forward to this game been releases for years. I was going to rely on this game to keep me occupied for many years to come. I thought this game you would be able to spend hours having fun it was so big. This game I expected so many different things to do it would be MIND BLOWING.
Within a week I got bored.
Now 500+ hours of playing this game, Killed Diablo in Inferno, Got allmost all the Achievments, Got many lvl 60 Characters.... Hundreds of hours of farming and grinding....
Honestly stopped reading after this, in part because it is a giant wall of text, in part because this is the mentality that drives me nuts. You paid something close to equivalent to $60 for this game (not sure how much it cost you exactly), got over 500 hours of entertainment out of it, are now "bored" with it, and the game... sucks?
Poor way of looking at it. If someone waits 12 years for something and eagerly goes into it trying to make it fun and enjoy it as much as possible, they can still realize afterward that it sucked and they wasted their time trying to enjoy it/wait for it to improve.
Time is quantifiable, enjoyment isn't. If you pay me $60 I'll come kick you in the balls for 100 hours, that should be worth it because that's really good money for time, right?
Umm... are you serious? This must be a troll response, but I'll bite.
He VOLUNTARILY CHOSE to play 500+ hours of the game. CHOSE TO DO IT. He didn't have to do it if he wasn't enjoying it. I would never chose for you to "kick me in the balls," much less pay for it.
Please tell me you were trolling before my head asplodes.
You must have never waited for something and wanted it to be good.
I don't really feel a ban is justifyed in this particular case =P. I mean look at it.
If there ever was a thread where a tl;dr should not be bannable, this is it. But then again, for a first post, there is not going to be anything useful from that person.
Skimmed and read almost all of it. Agree with pretty much everything. Sure, Blizzard have addressed a lot of the points he makes, with reasonable explanations for most of those points. It is pretty horrific how often those explanations has turned out to be wrong though. They do not understand their own game.
On July 11 2012 11:17 Mr.Bimbles wrote: I was looking forward to this game been releases for years. I was going to rely on this game to keep me occupied for many years to come. I thought this game you would be able to spend hours having fun it was so big. This game I expected so many different things to do it would be MIND BLOWING.
Within a week I got bored.
Now 500+ hours of playing this game, Killed Diablo in Inferno, Got allmost all the Achievments, Got many lvl 60 Characters.... Hundreds of hours of farming and grinding....
Honestly stopped reading after this, in part because it is a giant wall of text, in part because this is the mentality that drives me nuts. You paid something close to equivalent to $60 for this game (not sure how much it cost you exactly), got over 500 hours of entertainment out of it, are now "bored" with it, and the game... sucks?
Poor way of looking at it. If someone waits 12 years for something and eagerly goes into it trying to make it fun and enjoy it as much as possible, they can still realize afterward that it sucked and they wasted their time trying to enjoy it/wait for it to improve.
Time is quantifiable, enjoyment isn't. If you pay me $60 I'll come kick you in the balls for 100 hours, that should be worth it because that's really good money for time, right?
Umm... are you serious? This must be a troll response, but I'll bite.
He VOLUNTARILY CHOSE to play 500+ hours of the game. CHOSE TO DO IT. He didn't have to do it if he wasn't enjoying it. I would never chose for you to "kick me in the balls," much less pay for it.
Please tell me you were trolling before my head asplodes.
You must have never waited for something and wanted it to be good.
Don't assume what I "must have never."
Clearly we have different expectations of what a $60 game should provide. I'm not sure what you want for $60, but it seems like you probably live a life full of disappointment if 500+ hours of entertainment is not enough for $60.
If he wasn't enjoying it, he didn't have to put "500+" hours in. I would even argue he WOULDN'T have put 500+ hours in if he didn't enjoy it at all. And if he sat there hating the first 450 hours of the game but said "I hated every minute of this 450 hours, but I'm sure the last 50 hours will be a the breakthrough moment," well, he's not too bright imo.
I agree with almost everything said. I can even justify him on the "500 hours on the game he didn't like". I was the same - first several weeks I was pretty content playing with friends, or alone, then I reached the endgame... farming, and farming and farming for gold/better gear alone (except for party farming goblins, how "fun" it was). I uninstalled like 3 weeks ago.
Just wanted to comment on the argument about hours played.
Starcraft Brood War, released in 1998 Diablo 2 lord of destruction released 2001 Warcraft 3 released 2002
All of these provided years of entertainment and to some extent are still played today.
This is on team liquid after all, Starcraft 2 released in 2010 is still providing entertainment and if brood war is anything to go by, after the expansions are out Sc2 will still be played for many more years to come. The expectations for diablo 3 to provide years of entertainment is entirely understandable.
However D3 has not lived up to its potential and in many ways has less features than its predecessors, such as diablo 2 or torchlight. It can provide a few hundred hours worth of entertainment but will it still be played in years to come?
I have played Diablo 3 for 86 hours so far. I have one, single character that is over halfway through inferno. I am 100% pleased with my $60, even though I'm a bit bored now, and have gone back to D2 for the most part. But 500+ hours? Dude........YOU LIKED THE GAME.
You whine too much for a 60$ investment. Anyway blizz should look on this list as a source of inspiration for their next patches.
500 hours of play for 60$ means you payed 0,12$ for an hour of entertainment. This is quite one of the best deals around in my opinion. I think that you want too much in your life. I think that you will be back as soon as the PVP is added just to get the best PVP achievments :D. Or just come back after a few years when the game will be well patched.
Investing in state of the art IT technology only for this game was plain stupid. The next time read the game specification, you only needed something like a 600$ gaming computer to fully enjoy the game. What you did it's like buying a F1 car just to make casual shoppings in a close to you supermarket. Anyway you may use the computer to play other games in the next years.
On July 12 2012 01:57 AysiktiriX wrote: I agree with almost everything said. I can even justify him on the "500 hours on the game he didn't like". I was the same - first several weeks I was pretty content playing with friends, or alone, then I reached the endgame... farming, and farming and farming for gold/better gear alone (except for party farming goblins, how "fun" it was). I uninstalled like 3 weeks ago.
For me, its largely an issue of constructive feedback vs what looks like whining. I'm not saying the game is perfect, there are quite a few things wrong with it, in my opinion. The problem is most of the feedback looks like some version of the OP: "I've played the game for 500 hours, here are (literally)100 things wrong with it. This game sucks." No balance, no things you like about the game, nothing that is done right, no discussion of what kept you playing for 500 hours. Pure negative, to the extreme, presented in a full on "this game is terrible" format.
That just makes you look stupid and immature, and is a big hurdle for actually getting appropriate feedback heard. You have to look at it from Blizzard's end a bit. If 90% feedback is telling you the game is complete and utter trash, yet you have hard data showing tons of people are still playing and playing a lot, you're pretty likely to dismiss the that kind of feedback as baseless whining out of hand. You played the game for 500 hours, yet the game is trash(insert Jay Wilson bashing). Ok... Who would listen to that? That isn't mature or well thought out.
The problem with this is it is just noise that drowns out the real constructive feedback that is out there, from people who like the game, can freely admit to liking the game, but have good suggestions for improvement. A complete overhaul of the game is unlikely at this point, so if you genuinely hated the game completely:
1) You probably wouldn't play it for 500 hours
and
2) You are probably never going to like the game, no matter what. The core concepts of the game design are not going to change at this point. If you genuinely don't like them, just move on.
Im not sure what some peopel consider playing games.
I used to get 1 game a year and had to save all year to afford it. 500 hours at a game is like the bare minimum to spend on a game. christ i got more than 500 hours out of doom and sonic the god damn hedgehog.
so if you play for 80 hours and say .. umm well thats that ... well sure you may of enjoyed it but you have been ripped off compared to the great games out there. If you do think 80 hours is a good amount of time to get from a game and you did enjoy it then i really think you havent discovered a great game yet. I really hope you do because I LOVE great games, i look forward to finding another game that just completley consumes me in a way that isnt a really blatently manufactured and artificially imposed grind.
I don;t get how diablo 3 can induce 500 hours from anyone tbh. Its just a shame it takes aobut 80 hours to get to the endgame properly to discover that yes it is as empty as the beta felt and that yes the evidence that the game was going to be like that did turn out to outweigh all the blizztard fan bois that thought the real thing was goign to be somehow magically better despite all the evidence in front of them that it was goign to be bland.
Edit: whats the point in constructive feedback? Are you delusional? you expect blizzard to read this forum and even if you posted in a forum they read you think they will read your post amongst the clamour? Do you play the lottery and sincerely expect to win?
So he spent a ridiculous amount of money on a hell of a lot gaming equipment, and complained when he got bored of ONE game which caused all this equipment to not be used. Huge gamble which didn't pay off in my opinion.
As for for all the complaints in your post, I'm not sure if anyone will read through every single one, but a few have legitimate points which have been discussed a lot already, some just nit-picking.
On July 12 2012 03:00 MrTortoise wrote: Im not sure what some peopel consider playing games.
I used to get 1 game a year and had to save all year to afford it. 500 hours at a game is like the bare minimum to spend on a game. christ i got more than 500 hours out of doom and sonic the god damn hedgehog.
so if you play for 80 hours and say .. umm well thats that ... well sure you may of enjoyed it but you have been ripped off compared to the great games out there. If you do think 80 hours is a good amount of time to get from a game and you did enjoy it then i really think you havent discovered a great game yet. I really hope you do because I LOVE great games, i look forward to finding another game that just completley consumes me in a way that isnt a really blatently manufactured and artificially imposed grind.
I don;t get how diablo 3 can induce 500 hours from anyone tbh. Its just a shame it takes aobut 80 hours to get to the endgame properly to discover that yes it is as empty as the beta felt and that yes the evidence that the game was going to be like that did turn out to outweigh all the blizztard fan bois that thought the real thing was goign to be somehow magically better despite all the evidence in front of them that it was goign to be bland.
Edit: whats the point in constructive feedback? Are you delusional? you expect blizzard to read this forum and even if you posted in a forum they read you think they will read your post amongst the clamour? Do you play the lottery and sincerely expect to win?
Agreed that truly great games can occupy you for hundreds of hours, but 80 hours of entertainment from a $60 investment is in no way a ripoff. I'm not sure where you live that you have to save for an entire year to purchase one game, but for me even a couple weeks of entertainment is enough to get my money's worth out of a game. Do I wish they all provided 500 hours of gameplay? Well no...I don't have that much time to play video games. Do I wish they provided more than we currently get? Of course, but the game industry is obviously trending towards the CoD model of releasing games. I'm not sure why it took them so long to catch on to it, EA has been doing it with Madden for years.
On July 12 2012 03:33 ZasZ. wrote: Agreed that truly great games can occupy you for hundreds of hours, but 80 hours of entertainment from a $60 investment is in no way a ripoff.
I'd consider it pretty 'meh' to only get 80 hours out of $60 game. I don't buy many games, but the ones I do I'm usually playing for hundreds of hours over years.
I'm surprised somebody from Singapore would say that, since it's not a third world country. $60 is equivalent to the price of a really good steak for me. That's not going to last me 80 hours, even if it makes me severely constipated. If a game gets me that (80 hours of playtime, not severely constipated), I'm satisfied. The only reason I hope for more is that the genres I like don't see a lot of releases every year.
I would rather have a shorter, well-paced game that I'm willing to replay down the road to a game that artificially inflates playtime by having too many long grinds.
On July 12 2012 03:33 ZasZ. wrote: Agreed that truly great games can occupy you for hundreds of hours, but 80 hours of entertainment from a $60 investment is in no way a ripoff.
I'd consider it pretty 'meh' to only get 80 hours out of $60 game. I don't buy many games, but the ones I do I'm usually playing for hundreds of hours over years.
D3 lacks that staying power so far imo
This discussion about 60$ being worth it or not is a bit senseless to me. There is no threshold where its worth it. This is all SUBJECTIVE. The price itself is subjective and not based on production costs at all, 60$ is just based on the price of other AAA games. So feeling it is worth it or not is entirely subjective and depends on what someone was hoping for out of these 60$. If you think your 60$ pay for 500hr of entertainment and thenyou end up with 80hr, you have the right to feel it was not worth it.
For myself:
I buy some games, knowing I wont play them more than 10-15hours to complete them (not counting redoing it). But thats just how such games are and I'm willing to do it because for me its like buying a 2Hr movie for 20$. Its a lot of fun for a short time. Games like the Uncharted serie, AC, God of War, etc etc, console games for the most part. For those I know plainly what I'm paying for and I'm willing to do it.
When I buy SC2 for 60$, I knew the campaign would be over in 20hours but then I was paying for the multiplayer and it was worth it.
On the other hand when I buy a Diablo game, I want it to last longer than D3 did for me because that's what I felt I was paying for. The game ended up being a huge disappointment on this front so I'm disapointed by the price I paid. Right now 40$ would have been a better price for me.
i agree with most of this post, diablo 3 is a pile of shit and titan quest done a much better job at being a diablo clone the worst thing of this game is no skill points.. its like ... how can this be an rpg when you cant even put points into stats
I can understand that you're upset with the game and felt the need to rant about it but thats just too long to expect many people to read the whole thing. Maybe you could publish a book version?
I'm still below 100 hours and had pretty much enough of the game, hoping that PvP adds something more once/if it eventually gets released. I haven't even killed Diablo yet though, got one char in Act 3 and another in Act 2. I don't feel my money was wasted but it's not a game people (me) will be playing 10 years from now.
Thank you for writing this; I think most of your points are valid. I haven't even gotten to 60 yet and I am already bored compared to when I was playing D2.
Alright I have one question because this is just so mind boggling: you spent thousands on a top of the line PC to play... a Blizzard game? You could probably max out D3 on a big screen with like a 1k or less budget.
Consideruig that the game is only out for 60 days, you played the game for an average of 3 hours a day. It cant have been so bad overall. Of course it gets boring really fast if you play that much.
Holy. Fucking. Shit. I don't think anyone will ever read all 100 of your points lol. Yes, the game isn't great, especially when you consider how long Blizzard delayed it, and all the hype they built up for it, which increased expectations dramatically.
I think the game will eventually be pretty good. Blizz has the potential to make a ton of money off the RMAH and expansions and they won't give these opportunities up without a fight. With that said, they have a long fucking way to go and a whole lot of work to do. Like many others say, the game is pretty much in "Beta" still.
Also, you should link this post or repost to reddit.com/r/diablo since you put the work into it lolz
On July 12 2012 00:34 Barrin wrote: BTW he said he got bored after 1 week. How many hours are in 1 week? Like 168... which is far less than 500. But he kept playing because he wanted to help the game. I definitely understand that.
On July 11 2012 12:09 FieryBalrog wrote: You played the game for 500+ hours. A videogame isn't going to be the 2nd coming of Christ. You have only your expectations to blame really.
this x100000000000000
The only person here to blame is yourself. The only reason a game would "suck" is because it didn't meet the expectations you gave it. Same reason everything else "sucks."Also, you compare D3 to D2 a lot which I think is dumb because they're 2 different games. Just like Diablo 1 was NOTHING LIKE Diablo 2 in almost every way, except how you controlled your character.
For all you guys saying 500 plus hours is way to much and it should be boring for me by now. NO! here is why.
Every single blizzard game has been made to be timeless, think about it... Its their signature game designing move. They made this game so we could play it constantly... again... again... and again... Doing raids, killing bosses... Do you KNOW how much time I spent on d2?
There is nothing thats like making me feel the feel when I go to sleep "awww, I wana get a better shoulders! or omg I can't wait till schools over so I can get home and play" That is almost non-existant...
People saying I spent 40 hours and I'm pleased... Sure makes sence for a bioware game... But as a blizzard game, this is just bad...
Do I think that D3 is perfect? Far from it. Do I think it's bad? Far from it.
I believe a ton of people bought D3 expecting a game for the ages that would last a decade of 6 hours a day of playing... That's unrealistic, regardless of what game/company/franchise you're talking about. I loved D2. I played off and on every so often; finished it on Hell with all the classes, although I never had any characters above level 58.
When I bought D3, I was expecting pretty much the same as D2 with better graphics. I was not disappointed... then again, I wasn't expecting a life altering experience. I also realize that my glasses were quite rosy. I actually went back and played some D2 the other day (after having done D3) and it really made me realize how many improvements D3 brought that make it more fun.
Yeah, it also brought some flaws, particularly in the Inferno portion of the game... but the main fun of the game for me was always the trip from level 1 to beating Diablo/Baal on the hardest difficulty setting; it wasn't mindlessly grinding to 99, or trading in chat channels (ugh, so boring/annoying) or mindlessly running bosses for the 1580th time in the hopes of getting the drop you wanted.
My usual barometer for how pleased I am with a game is at least an hour hour of entertainment for every dollar spent (and I don't just mean playing it while bored like the first 20 hours of FFXIII, for example). Anyway, I've gotten way more than that already, so I can't really be disappointed or mad.
On July 12 2012 04:46 Mr.Bimbles wrote: For all you guys saying 500 plus hours is way to much and it should be boring for me by now. NO! here is why.
Every single blizzard game has been made to be timeless, think about it... Its their signature game designing move. They made this game so we could play it constantly... again... again... and again... Doing raids, killing bosses... Do you KNOW how much time I spent on d2?
There is nothing thats like making me feel the feel when I go to sleep "awww, I wana get a better shoulders! or omg I can't wait till schools over so I can get home and play" That is almost non-existant...
People saying I spent 40 hours and I'm pleased... Sure makes sence for a bioware game... But as a blizzard game, this is just bad...
500 hours in 2 months, that's over 8 hours a day, about as long as a full-time job. If you keep playing one single game for so long, you'll obviously get burned out. All those Blizzard games that you played previously, I bet you never came close to 500 hours in the first 2 months after release.
500+ hours is a lot of time, i think you got your moneys worth with the avg of a game being like 10-15 hours these days. But since you spent money on a new computer and stuff, why not use it to play other games? I was really bored of D3 aswell and actually got it refunded to me, but I am not really complaining about it and making posts on TL about why I didn't like it.
On July 12 2012 04:46 Mr.Bimbles wrote: For all you guys saying 500 plus hours is way to much and it should be boring for me by now. NO! here is why.
Every single blizzard game has been made to be timeless, think about it... Its their signature game designing move. They made this game so we could play it constantly... again... again... and again... Doing raids, killing bosses... Do you KNOW how much time I spent on d2?
There is nothing thats like making me feel the feel when I go to sleep "awww, I wana get a better shoulders! or omg I can't wait till schools over so I can get home and play" That is almost non-existant...
People saying I spent 40 hours and I'm pleased... Sure makes sence for a bioware game... But as a blizzard game, this is just bad...
500 hours in 2 months, that's over 8 hours a day, about as long as a full-time job. If you keep playing one single game for so long, you'll obviously get burned out. All those Blizzard games that you played previously, I bet you never came close to 500 hours in the first 2 months after release.
Were you not around for the SC2 release or something?
its not bad for a game with no subscription fee. Even though i refuse to pay another subscription to play a game as games just arnt worth it now of days. I got my moneys worth i guess even though i got perma banned on bnet forums for complaining about how bad it is. lol
On July 12 2012 04:46 Mr.Bimbles wrote: For all you guys saying 500 plus hours is way to much and it should be boring for me by now. NO! here is why.
Every single blizzard game has been made to be timeless, think about it... Its their signature game designing move. They made this game so we could play it constantly... again... again... and again... Doing raids, killing bosses... Do you KNOW how much time I spent on d2?
There is nothing thats like making me feel the feel when I go to sleep "awww, I wana get a better shoulders! or omg I can't wait till schools over so I can get home and play" That is almost non-existant...
People saying I spent 40 hours and I'm pleased... Sure makes sence for a bioware game... But as a blizzard game, this is just bad...
So because Blizzard has a good track record, it comes back to bite them. Blizzard needs to make a game 100x better than a bioware game, yet still charge the same amount, in order for it to be called good, else its utter trash? It's not ok for a 60 dollar game to only be enjoyed for up to 100 or so hours just because blizzard made it? I'm ok with people pointing out issues with a game, so long as its somewhat constructive and thought out, but this is straight up whine. It doesn't have this, doesn't have that.... blizzard never said they here going to have those things. The development of this game wasn't shrouded by mystery in any form. You should've known what to expect at purchase, you should've figured out if you truly enjoy the game at the end of normal... It's just a game. You don't have to spend hundreds of hours attempting to like it. There is no reason to. If you're not having fun then stop playing it. It's just a game. It's not Blizzards or the D3 developers fault you wasted your time. Granted you bought a new comp just for this game, its just a sunk cost fallacy. I read that analogy that its like trying to watch a film and trying to appreciate it, which makes sense, but due to the monotonous nature of D3, you don't need hundreds of hours to figure it out. If you don't know about the sunk cost fallacy I feel bad for you, google it up and maybe you get along with your life.
On July 12 2012 04:46 Mr.Bimbles wrote: For all you guys saying 500 plus hours is way to much and it should be boring for me by now. NO! here is why.
Every single blizzard game has been made to be timeless, think about it... Its their signature game designing move. They made this game so we could play it constantly... again... again... and again... Doing raids, killing bosses... Do you KNOW how much time I spent on d2?
There is nothing thats like making me feel the feel when I go to sleep "awww, I wana get a better shoulders! or omg I can't wait till schools over so I can get home and play" That is almost non-existant...
People saying I spent 40 hours and I'm pleased... Sure makes sence for a bioware game... But as a blizzard game, this is just bad...
500 hours in 2 months, that's over 8 hours a day, about as long as a full-time job. If you keep playing one single game for so long, you'll obviously get burned out. All those Blizzard games that you played previously, I bet you never came close to 500 hours in the first 2 months after release.
Were you not around for the SC2 release or something?
I beat the game today. I was undergeared for it, but I beat the game.
And that basically summarizes my attitude towards D3. I would never say I beat Diablo 2, or Guild Wars, or Titan Quest (all of which I've played recently in the last 2 years). But everything in Diablo 3 basically told me that Inferno was all that mattered, and the gear I was getting was solely for the purpose of beating Diablo 3.
And then it told me that it would be faster to zerg my way through Act 3 and Act 4 than it would be to actually get the gear necessary to do it "properly". And now that I've beaten Inferno...there's really nothing else I feel like doing in the game.
And the worst part is, it doesn't feel like an accomplishment. Killing Diablo in Inferno was basically my way of closing the book, putting it down and choosing never to touch it again.
So yeah, that's it then. I beat the game.
On July 12 2012 11:32 kastoob wrote: So because Blizzard has a good track record, it comes back to bite them. Blizzard needs to make a game 100x better than a bioware game, yet still charge the same amount, in order for it to be called good, else its utter trash? It's not ok for a 60 dollar game to only be enjoyed for up to 100 or so hours just because blizzard made it?
People need to understand that $60 is a lot for a PC game nowadays, considering Steam is giving 75% sales on a regular basis. There are very, very few games that I would ever buy on release day, and Blizzard used to be a company that would warrant immediate purchase.
This isn't just some company putting out a mediocre game. This is a company losing the years and years of trust and good faith that it earned from its customers. Diablo 3 pre-sold record numbers of copies because everyone "knew" it would be an all-time classic. And they were wrong.
Diablo 3 will eventually smooth itself out and become a decent game for a $30 purchase in several months. But Blizzard basically lost its reputation as one of the few companies that wouldn't release a game until it was awesome and it was ready. And that reputation was worth record pre-sales.
On July 12 2012 04:46 Mr.Bimbles wrote: For all you guys saying 500 plus hours is way to much and it should be boring for me by now. NO! here is why.
Every single blizzard game has been made to be timeless, think about it... Its their signature game designing move. They made this game so we could play it constantly... again... again... and again... Doing raids, killing bosses... Do you KNOW how much time I spent on d2?
There is nothing thats like making me feel the feel when I go to sleep "awww, I wana get a better shoulders! or omg I can't wait till schools over so I can get home and play" That is almost non-existant...
People saying I spent 40 hours and I'm pleased... Sure makes sence for a bioware game... But as a blizzard game, this is just bad...
So because Blizzard has a good track record, it comes back to bite them. Blizzard needs to make a game 100x better than a bioware game, yet still charge the same amount, in order for it to be called good, else its utter trash? It's not ok for a 60 dollar game to only be enjoyed for up to 100 or so hours just because blizzard made it? I'm ok with people pointing out issues with a game, so long as its somewhat constructive and thought out, but this is straight up whine. It doesn't have this, doesn't have that.... blizzard never said they here going to have those things. The development of this game wasn't shrouded by mystery in any form. You should've known what to expect at purchase, you should've figured out if you truly enjoy the game at the end of normal... It's just a game. You don't have to spend hundreds of hours attempting to like it. There is no reason to. If you're not having fun then stop playing it. It's just a game. It's not Blizzards or the D3 developers fault you wasted your time. Granted you bought a new comp just for this game, its just a sunk cost fallacy. I read that analogy that its like trying to watch a film and trying to appreciate it, which makes sense, but due to the monotonous nature of D3, you don't need hundreds of hours to figure it out. If you don't know about the sunk cost fallacy I feel bad for you, google it up and maybe you get along with your life.
"So because Blizzard has a good track record, it comes back to bite them" No its because they commercialized diablo 3 and made it look like the other games they made... Said it would be a game to play again and again... A game with replay value... A game that would re-create the environment just so you could play it again and again... Its because they promised to much, so.... so much. They just didn't deliver...
Lets put up an example, you buy a piece of gum thats said that the flavour lasts for half an hour and its really expensive... You buy it just to figure out it lasts 10 minutes, you think it tastes better then most other gums but that doesn't justify the fact that. It didn't last as long as it was said too, so even though you ate some gum that tasted good, you're still pissed as hell because you paid a lot for it and it didn't "keep its end"...
"You don't have to spend hundreds of hours attempting to like it. There is no reason to."
Years of fantasising and waiting, seems like a good enough reason to for it... Besides when the beta came out, I though the game was going to be so awesome...
On July 12 2012 05:40 psychopat wrote: Do I think that D3 is perfect? Far from it. Do I think it's bad? Far from it.
I believe a ton of people bought D3 expecting a game for the ages that would last a decade of 6 hours a day of playing... That's unrealistic, regardless of what game/company/franchise you're talking about. I loved D2. I played off and on every so often; finished it on Hell with all the classes, although I never had any characters above level 58.
When I bought D3, I was expecting pretty much the same as D2 with better graphics. I was not disappointed... then again, I wasn't expecting a life altering experience. I also realize that my glasses were quite rosy. I actually went back and played some D2 the other day (after having done D3) and it really made me realize how many improvements D3 brought that make it more fun.
Yeah, it also brought some flaws, particularly in the Inferno portion of the game... but the main fun of the game for me was always the trip from level 1 to beating Diablo/Baal on the hardest difficulty setting; it wasn't mindlessly grinding to 99, or trading in chat channels (ugh, so boring/annoying) or mindlessly running bosses for the 1580th time in the hopes of getting the drop you wanted.
My usual barometer for how pleased I am with a game is at least an hour hour of entertainment for every dollar spent (and I don't just mean playing it while bored like the first 20 hours of FFXIII, for example). Anyway, I've gotten way more than that already, so I can't really be disappointed or mad.
You never got a character over level 58? What? It took like 2 hours to get to lvl 70 in d2 . . . .
On July 12 2012 05:40 psychopat wrote: Do I think that D3 is perfect? Far from it. Do I think it's bad? Far from it.
I believe a ton of people bought D3 expecting a game for the ages that would last a decade of 6 hours a day of playing... That's unrealistic, regardless of what game/company/franchise you're talking about. I loved D2. I played off and on every so often; finished it on Hell with all the classes, although I never had any characters above level 58.
When I bought D3, I was expecting pretty much the same as D2 with better graphics. I was not disappointed... then again, I wasn't expecting a life altering experience. I also realize that my glasses were quite rosy. I actually went back and played some D2 the other day (after having done D3) and it really made me realize how many improvements D3 brought that make it more fun.
Yeah, it also brought some flaws, particularly in the Inferno portion of the game... but the main fun of the game for me was always the trip from level 1 to beating Diablo/Baal on the hardest difficulty setting; it wasn't mindlessly grinding to 99, or trading in chat channels (ugh, so boring/annoying) or mindlessly running bosses for the 1580th time in the hopes of getting the drop you wanted.
My usual barometer for how pleased I am with a game is at least an hour hour of entertainment for every dollar spent (and I don't just mean playing it while bored like the first 20 hours of FFXIII, for example). Anyway, I've gotten way more than that already, so I can't really be disappointed or mad.
You never got a character over level 58? What? It took like 2 hours to get to lvl 70 in d2 . . . .
Yeah, from powerleveling. IF you played legit it'l probably take 20 hours.
+10000 to you. Omg i feel the same!! Many of my friends (and my girlfriend too) where so hyped about D3 that i buy the game (i played the beta and i dont really like it from the beginning), so after 2 weeks of playing, i just turned to train sc2 again, my friends invest a lot in their equipments (hopefully my pc was good enough before), so with the pain of my heart im SO, SO agree with you... its so horrible that money its before all in this wrenched world... millions of dollars in marketing and the development was so poor.
I hope many people like you started to express his toughts and feelings and maybe blizzard could make a STRONG change in his development department.
On July 12 2012 05:40 psychopat wrote: Do I think that D3 is perfect? Far from it. Do I think it's bad? Far from it.
I believe a ton of people bought D3 expecting a game for the ages that would last a decade of 6 hours a day of playing... That's unrealistic, regardless of what game/company/franchise you're talking about. I loved D2. I played off and on every so often; finished it on Hell with all the classes, although I never had any characters above level 58.
When I bought D3, I was expecting pretty much the same as D2 with better graphics. I was not disappointed... then again, I wasn't expecting a life altering experience. I also realize that my glasses were quite rosy. I actually went back and played some D2 the other day (after having done D3) and it really made me realize how many improvements D3 brought that make it more fun.
Yeah, it also brought some flaws, particularly in the Inferno portion of the game... but the main fun of the game for me was always the trip from level 1 to beating Diablo/Baal on the hardest difficulty setting; it wasn't mindlessly grinding to 99, or trading in chat channels (ugh, so boring/annoying) or mindlessly running bosses for the 1580th time in the hopes of getting the drop you wanted.
My usual barometer for how pleased I am with a game is at least an hour hour of entertainment for every dollar spent (and I don't just mean playing it while bored like the first 20 hours of FFXIII, for example). Anyway, I've gotten way more than that already, so I can't really be disappointed or mad.
You never got a character over level 58? What? It took like 2 hours to get to lvl 70 in d2 . . . .
Not if you actually played the game... 58 is the highest I wound up on any character because that's all that was needed to kill literally every monster in every single area of the game on your way through it. 58 is actually the one I did in single player, on /players 8. Anything more is people doing repetitive runs, using trainers or getting rushed by friends... I preferred to actually play the game instead of looking for ways to get around it.
The game is shit, but I have an ocd thing I guess and will try to get a little stronger. Honestly when I get another 20k dps and 100 AR I'll probably be about time to wrap this shit up.
diablo 3 is the only game where i don't know indepth about the game such as every spell and rune etc because it's just not fun. every other blizzard game i know pretty much everything... meh
A lot of it is "invested gaming" where you figure the game is going to improve down the line to the point where it becomes an excellent game.
I think thats where a lot of the current RMAH economy is being driven from but its not sustainable in any shape or form. Blizzard only has a couple of patches before this game goes down as the worst Blizzard game in history (which honestly isn't too bad).
I thought this was goign to be mostly trolls/whiny, while it has those moments it's surprisingly well put together. Has this been posted on the bnet forums?
On July 13 2012 02:31 Medrea wrote: A lot of it is "invested gaming" where you figure the game is going to improve down the line to the point where it becomes an excellent game.
Indeed. See yall in arenas come 1.1 :DDD
Exactly. Even though Blizzards attitude towards PvP is piss poor, a lot of people are gonna throw a lot of money at it.
I have a full suite of excellent PvP gear with control reductions. You want it now? Cuz it would only be like 20 bucks a piece, too bad, pay me $250 later.
Throw dat money at me. I need more 7970's two just won't do. D3 has to pay for my 6 monitor eyefinity setup and Im almost there!
Spent thousands of Euros on a Brand New State of the Art Gaming PC, Panasonic Viera Flatscreen HD TV, Expensive Desk and Leather Directors Chair, 100 Euro Keyboard, Steel Series Diablo Mouse and Mouse Pad, Expensive Speakers, Sound and Bass unit, And a Expensive new PC Desk.. Not to Mention the game itself.
All of this equipment not sits idle and does not get used. I just use my old PC it is only a DuoCore but its enough for I need, check emails, browse webpages, visit my gambling websites, Check sports results. And stream BBC iplayer and some cartoons like Family Guy and Ameircan Dad..
I've spent all this money and not even using the PC....
No hard feeling but you have some real issues, it's you to be blamed, not the game. Diablo 3 is a decent game, don't over play it or it will backfire on your real life and you'll end up uninstalling it.
You should sell everything that you bought since you don't actually use them, along with everything from your d3 account, and take that trip that you dream about.
Again it's you to be blamed for making such a big investment only to play a game.
Not sure whether this or your post on the website feedback thread is a better thread to say this, but your writing style is not effective. What you are doing is just dumping all your thoughts on to a thread. There is no organization, no flow, no transitions between points and no effort to be concise.
Some of the reasons Monk wrote for closing your SC2 thread could be applied here. Kitchen sink arguments aren't good arguments at all. Adding too many weak points to inflate your word count doesn't make the argument stronger. It makes it far weaker.
Like Barrin, I just skimmed over most of the points. I found more that I disagreed with than ones I agreed with. You claimed to have spent 500 hours playing D3. People aren't going to spend that much time playing a game before deciding whether they like it or not. The same goes for posts. I started reading your first points, disagreed with almost all of the first ten or so then just skimmed the rest. There are far more weaker points than strong points. The strong points are lost amidst all the rubble.
Spent thousands of Euros on a Brand New State of the Art Gaming PC, Panasonic Viera Flatscreen HD TV, Expensive Desk and Leather Directors Chair, 100 Euro Keyboard, Steel Series Diablo Mouse and Mouse Pad, Expensive Speakers, Sound and Bass unit, And a Expensive new PC Desk.. Not to Mention the game itself.
All of this equipment not sits idle and does not get used. I just use my old PC it is only a DuoCore but its enough for I need, check emails, browse webpages, visit my gambling websites, Check sports results. And stream BBC iplayer and some cartoons like Family Guy and Ameircan Dad..
I've spent all this money and not even using the PC....
No hard feeling but you have some real issues, it's you to be blamed, not the game. Diablo 3 is a decent game, don't over play it or it will backfire on your real life and you'll end up uninstalling it.
You should sell everything that you bought since you don't actually use them, along with everything from your d3 account, and take that trip that you dream about.
Again it's you to be blamed for making such a big investment only to play a game.
Thought the exact same thing. Way to go investing in so much when you seem like someone who doesnt play alot of games.
I kinda agree with most of your points, especially the lack of customisation...I stopped at act 3 because I was bored, and I dont think I ll finish the game in the near future, I m so disapointed...
On July 12 2012 03:00 MrTortoise wrote: Im not sure what some peopel consider playing games.
I used to get 1 game a year and had to save all year to afford it. 500 hours at a game is like the bare minimum to spend on a game. christ i got more than 500 hours out of doom and sonic the god damn hedgehog.
so if you play for 80 hours and say .. umm well thats that ... well sure you may of enjoyed it but you have been ripped off compared to the great games out there. If you do think 80 hours is a good amount of time to get from a game and you did enjoy it then i really think you havent discovered a great game yet. I really hope you do because I LOVE great games, i look forward to finding another game that just completley consumes me in a way that isnt a really blatently manufactured and artificially imposed grind.
I don;t get how diablo 3 can induce 500 hours from anyone tbh. Its just a shame it takes aobut 80 hours to get to the endgame properly to discover that yes it is as empty as the beta felt and that yes the evidence that the game was going to be like that did turn out to outweigh all the blizztard fan bois that thought the real thing was goign to be somehow magically better despite all the evidence in front of them that it was goign to be bland.
Edit: whats the point in constructive feedback? Are you delusional? you expect blizzard to read this forum and even if you posted in a forum they read you think they will read your post amongst the clamour? Do you play the lottery and sincerely expect to win?
Agreed that truly great games can occupy you for hundreds of hours, but 80 hours of entertainment from a $60 investment is in no way a ripoff. I'm not sure where you live that you have to save for an entire year to purchase one game, but for me even a couple weeks of entertainment is enough to get my money's worth out of a game. Do I wish they all provided 500 hours of gameplay? Well no...I don't have that much time to play video games. Do I wish they provided more than we currently get? Of course, but the game industry is obviously trending towards the CoD model of releasing games. I'm not sure why it took them so long to catch on to it, EA has been doing it with Madden for years.
The year comment was when i was a 14yo kid saving for a £40 megadrive game. Now I don't think twice about spending cash on a game - but that doesnt mean my expectations have dropped. Quite the opposite things have had 17 years to develop yet haven't ... if anything they arn't developers more stagnaters. Unless you count improved graphics as real significant development ...
Interesting you mentioned madden, i did spend a long time playing the first madden game i ever had ... i think it was madden 94 or something on the megadrive ... and i bet everyone has sunk a decent amount of time into one incarnation or another ... the point is that that is a serial release that gradually builds. D3 went backwards.
as for do i wish they all provided 500 hours entertainment ... well yes, that doesn't mean you have to sink that time but a game should make you want to go back and play it,
I am really bored of d3 already after 80 hours. TBH I was bored of it half way through act 2. Thankgod for zoltan kule (Ever notice hes the only guy with charisma? Also notice hes the only guy that doesn't really have any direct interaction via dialogue system?). ACt3 was interesting because of the set pieces and the feeling of rapid pace.
Act 4 just didnt do it for me at all and diablo was stupidly easy - i think i killed him first time. Now in d2 i remember diablo actually being hard, i remember dreading dying on act4 as reclaiming my corpse was/could be hard. Anyway different game.
As for playing the game through another 2 times ... i did that because of the promise of inferno being some new kind of awesome. But no ... that is not the case. so really of the 80 hours i sunk 50 of them are really just grind to get to the promised land that is a lie.
Sure i might play the game again when pvp comes out ... but its too late pvp would of been an interesting break to grinding through the game. Now its after and i really cba. Tbh i bet i never ever get around to playing it. TBH im hoping i get a cs:go key and fall in love with it.
I might go and check out the torchlight 2 beta failing that tbh.
I think you got your money's worth after stating 500+ hours of playing.
Honestly, there is this minority of elite gamers that want to devour content so fast and be the biggest baddest. Then complain when they are bored of it. And it reads "Why isn't this D2 with pretty graphics?". They made the game to appeal to the masses,
Think I have 100 hours into it, no lv 60 yet. Other than act 2, great fun. Had a lot going on the past 2 weeks, expect to get Inferno soon.
Let's say you played the game 20 hours a day. It would take 40 days, or almost a month and a half to accumulate 500 hours. Saying it did in a week is BS! Especially since a week only contains 168 hours.
I agree with a lot of his points, but he is either lying about some things, or is really bad at estimating numbers. I doubt more than a few people have 500 hours logged, even to this day, and that would require them playing it like a full-time job, plus some, everyday since launch.
On July 13 2012 08:22 sfdrew wrote: Let's say you played the game 20 hours a day. It would take 40 days, or almost a month and a half to accumulate 500 hours. Saying it did in a week is BS! Especially since a week only contains 168 hours.
On July 13 2012 08:22 sfdrew wrote: Let's say you played the game 20 hours a day. It would take 40 days, or almost a month and a half to accumulate 500 hours. Saying it did in a week is BS! Especially since a week only contains 168 hours.
He never said he had 500 hours played in a week.
I think this is the part most people were picking up on.
Someone I know complains all the fucking time about the game, about everything in it and around it. It's not like you married the wrong chick and now you're stuck with her forever, because a divorce would cost a fortune. In fact, the game is uninstalled within minutes and clicking only a few buttons :-)
The number one problem, in my opinion, is the difficulty curve, which has been talked about before. If you're undergeared, then you get roflstomped. If you're geared, then you roflstomp. There's no in between, and there's no real fun-'cause-it's-a-challenge way to make up for lacking gear.
I agree with most if not all of your points which is the reason why I stopped playing D3 after a month (had already been bored for a week by then).
And with the success and longevity of D2, and D3 being it's sequel, I don't think it's too unreasonable to expect a similar gaming experience. Which unfortunately, turned out not to be the case.
On July 13 2012 08:45 PH wrote: The number one problem, in my opinion, is the difficulty curve, which has been talked about before. If you're undergeared, then you get roflstomped. If you're geared, then you roflstomp. There's no in between, and there's no real fun-'cause-it's-a-challenge way to make up for lacking gear.
On July 12 2012 11:54 WolfintheSheep wrote: I beat the game today. I was undergeared for it, but I beat the game.
And that basically summarizes my attitude towards D3. I would never say I beat Diablo 2, or Guild Wars, or Titan Quest (all of which I've played recently in the last 2 years). But everything in Diablo 3 basically told me that Inferno was all that mattered, and the gear I was getting was solely for the purpose of beating Diablo 3.
And then it told me that it would be faster to zerg my way through Act 3 and Act 4 than it would be to actually get the gear necessary to do it "properly". And now that I've beaten Inferno...there's really nothing else I feel like doing in the game.
And the worst part is, it doesn't feel like an accomplishment. Killing Diablo in Inferno was basically my way of closing the book, putting it down and choosing never to touch it again.
On July 12 2012 11:32 kastoob wrote: So because Blizzard has a good track record, it comes back to bite them. Blizzard needs to make a game 100x better than a bioware game, yet still charge the same amount, in order for it to be called good, else its utter trash? It's not ok for a 60 dollar game to only be enjoyed for up to 100 or so hours just because blizzard made it?
People need to understand that $60 is a lot for a PC game nowadays, considering Steam is giving 75% sales on a regular basis. There are very, very few games that I would ever buy on release day, and Blizzard used to be a company that would warrant immediate purchase.
This isn't just some company putting out a mediocre game. This is a company losing the years and years of trust and good faith that it earned from its customers. Diablo 3 pre-sold record numbers of copies because everyone "knew" it would be an all-time classic. And they were wrong.
Diablo 3 will eventually smooth itself out and become a decent game for a $30 purchase in several months. But Blizzard basically lost its reputation as one of the few companies that wouldn't release a game until it was awesome and it was ready. And that reputation was worth record pre-sales.
Agree with this completely. A lot of you guys are getting caught up with the 500 hour thing. The problem is that you're comparing a Blizzard game to every other game out there right now. That's not what made Blizzard famous. For past Blizzard games, 500 hours was a drop in the bucket. Yes, expectations were extremely high, maybe unrealistically so, but that's what we've come to expect from this company. It's why I've personally held them in higher regard than almost any other gaming company.
I think what this means for me is that future Blizz games will not be an insta-buy anymore. I'll have to do what everyone does with other game purchases: determine if it's worth the bang for my buck. Sadness.
One particular thing just made me completely put this game in the bin.
"Websites that sell gold." I had no idea these exist and god is it easy to buy it.
As a casual Diablo 3 player, who would like to progressively get nice items in the game (only Act 3 Hell at the moment), I just realised that the combination of the auction house and those websites completely shit on my meager attempts to get anything decent in this game. Why the fuck would I want to grind hours to get a good item when I can just buy 10 million for £10 and buy items that I would need dozens of hours to find and buy. And dont tell me that you would rather grind those 50+ hours in inferno to get that kind of items/ gold than pay £10 lol.
On July 13 2012 09:29 Psychobabas wrote: I read the whole thing.
One particular thing just made me completely put this game in the bin.
"Websites that sell gold." I had no idea these exist and god is it easy to buy it.
As a casual Diablo 3 player, who would like to progressively get nice items in the game (only Act 3 Hell at the moment), I just realised that the combination of the auction house and those websites completely shit on my meager attempts to get anything decent in this game. Why the fuck would I want to grind hours to get a good item when I can just buy 10 million for £10 and buy items that I would need dozens of hours to find and buy. And dont tell me that you would rather grind those 50+ hours in inferno to get that kind of items/ gold than pay £10 lol.
Game over for me.
I hope you realize that this sort of thing exists for every online rpg ever.
On July 13 2012 09:29 Psychobabas wrote: I read the whole thing.
One particular thing just made me completely put this game in the bin.
"Websites that sell gold." I had no idea these exist and god is it easy to buy it.
As a casual Diablo 3 player, who would like to progressively get nice items in the game (only Act 3 Hell at the moment), I just realised that the combination of the auction house and those websites completely shit on my meager attempts to get anything decent in this game. Why the fuck would I want to grind hours to get a good item when I can just buy 10 million for £10 and buy items that I would need dozens of hours to find and buy. And dont tell me that you would rather grind those 50+ hours in inferno to get that kind of items/ gold than pay £10 lol.
Game over for me.
I hope you realize that this sort of thing exists for every online rpg ever.
Kind of. I have never played any online rpg in my life I only played diablo 2 with friends through hamachi
On July 13 2012 09:29 Psychobabas wrote: I read the whole thing.
One particular thing just made me completely put this game in the bin.
"Websites that sell gold." I had no idea these exist and god is it easy to buy it.
As a casual Diablo 3 player, who would like to progressively get nice items in the game (only Act 3 Hell at the moment), I just realised that the combination of the auction house and those websites completely shit on my meager attempts to get anything decent in this game. Why the fuck would I want to grind hours to get a good item when I can just buy 10 million for £10 and buy items that I would need dozens of hours to find and buy. And dont tell me that you would rather grind those 50+ hours in inferno to get that kind of items/ gold than pay £10 lol.
Game over for me.
I hope you realize that this sort of thing exists for every online rpg ever.
Kind of. I have never played any online rpg in my life I only played diablo 2 with friends through hamachi
On July 12 2012 11:54 WolfintheSheep wrote: I beat the game today. I was undergeared for it, but I beat the game.
And that basically summarizes my attitude towards D3. I would never say I beat Diablo 2, or Guild Wars, or Titan Quest (all of which I've played recently in the last 2 years). But everything in Diablo 3 basically told me that Inferno was all that mattered, and the gear I was getting was solely for the purpose of beating Diablo 3.
And then it told me that it would be faster to zerg my way through Act 3 and Act 4 than it would be to actually get the gear necessary to do it "properly". And now that I've beaten Inferno...there's really nothing else I feel like doing in the game.
And the worst part is, it doesn't feel like an accomplishment. Killing Diablo in Inferno was basically my way of closing the book, putting it down and choosing never to touch it again.
So yeah, that's it then. I beat the game.
On July 12 2012 11:32 kastoob wrote: So because Blizzard has a good track record, it comes back to bite them. Blizzard needs to make a game 100x better than a bioware game, yet still charge the same amount, in order for it to be called good, else its utter trash? It's not ok for a 60 dollar game to only be enjoyed for up to 100 or so hours just because blizzard made it?
People need to understand that $60 is a lot for a PC game nowadays, considering Steam is giving 75% sales on a regular basis. There are very, very few games that I would ever buy on release day, and Blizzard used to be a company that would warrant immediate purchase.
This isn't just some company putting out a mediocre game. This is a company losing the years and years of trust and good faith that it earned from its customers. Diablo 3 pre-sold record numbers of copies because everyone "knew" it would be an all-time classic. And they were wrong.
Diablo 3 will eventually smooth itself out and become a decent game for a $30 purchase in several months. But Blizzard basically lost its reputation as one of the few companies that wouldn't release a game until it was awesome and it was ready. And that reputation was worth record pre-sales.
Agree with this completely. A lot of you guys are getting caught up with the 500 hour thing. The problem is that you're comparing a Blizzard game to every other game out there right now. That's not what made Blizzard famous. For past Blizzard games, 500 hours was a drop in the bucket. Yes, expectations were extremely high, maybe unrealistically so, but that's what we've come to expect from this company. It's why I've personally held them in higher regard than almost any other gaming company.
I think what this means for me is that future Blizz games will not be an insta-buy anymore. I'll have to do what everyone does with other game purchases: determine if it's worth the bang for my buck. Sadness.
Three feelings come to mind as I read this:
$60 is not a lot for a PC game nowadays, at least not one with a single-player length of over 50 hours AS WELL AS functional online play that allows for theoretically infinite playtime, even if not through the strength of the game itself as much as doing shit with friends. As evidence that $60 is not a lot for a game, consider the amount of people that were willing to pay for all the expansions of WoW as well as the monthly fee... or consider how many people were willing to not only spend $60 for Diablo 3, but then also $60 for a single piece of gear in D3 (Personally, I sold things to three of them and had only put 150 hours into the game...) or consider how a lot of these $60 games will still sell more copies than their cheaper counterparts, implying that the masses believe they're worth their cost. Until we as a gaming community don't believe games are worth $60, they'll be worth $60... and honestly, it seems like dev times for games just keep going up and up, so I can't see this trend changing all that soon.
You did not play any non-bnet blizzard game for more than 500 hours. I'll still consider Diablo 1 faaar superior to Diablo 2 in terms of game design and flow (though the change in pacing in games makes it feel terribly slow these days) but what carried Diablo 2 was not solely its strength in design so much as its multiplayer/online accessibility at the beginning of an era that was starting to discover the strength of multiplayer games. It was a -good- game made great by the community that embraced it, not a great game from the get-go. To say that for past blizzard games 500 hours was a drop in the bucket makes me feel like you're only including Diablo 2 (as a D2 fanboy) and Starcraft in the list of games blizzard made AND are considering a "drop in the bucket" to constitute 75% at the very least of the time spent playing the game.
Thirdly, name a game that succeeded where D3 has failed. There's a lot of hype coming out for Torchlight 2, and I'd love to see them carry the torch (sorry :D) of ARPGs to a place it hasn't been before (that embraces today's standards of online multiplay rather than relying on a strength it doesn't have)... and while I agree that it is somewhat saddening to see blizzard fail to carry on their trend of genre innovation I don't think it's fair to condemn them for also failing where no-one else has succeeded.
I agree that D3 was nowhere near the innovative recreation of ARPGs that I was expecting from a Blizzard product. However, I can't relate to considering it a failure big enough to reduce my belief that they're still capable of pushing certain genres beyond their bounds.
On July 12 2012 05:40 psychopat wrote: Do I think that D3 is perfect? Far from it. Do I think it's bad? Far from it.
I believe a ton of people bought D3 expecting a game for the ages that would last a decade of 6 hours a day of playing... That's unrealistic, regardless of what game/company/franchise you're talking about. I loved D2. I played off and on every so often; finished it on Hell with all the classes, although I never had any characters above level 58.
When I bought D3, I was expecting pretty much the same as D2 with better graphics. I was not disappointed... then again, I wasn't expecting a life altering experience. I also realize that my glasses were quite rosy. I actually went back and played some D2 the other day (after having done D3) and it really made me realize how many improvements D3 brought that make it more fun.
Yeah, it also brought some flaws, particularly in the Inferno portion of the game... but the main fun of the game for me was always the trip from level 1 to beating Diablo/Baal on the hardest difficulty setting; it wasn't mindlessly grinding to 99, or trading in chat channels (ugh, so boring/annoying) or mindlessly running bosses for the 1580th time in the hopes of getting the drop you wanted.
My usual barometer for how pleased I am with a game is at least an hour hour of entertainment for every dollar spent (and I don't just mean playing it while bored like the first 20 hours of FFXIII, for example). Anyway, I've gotten way more than that already, so I can't really be disappointed or mad.
You never got a character over level 58? What? It took like 2 hours to get to lvl 70 in d2 . . . .
Not if you actually played the game... 58 is the highest I wound up on any character because that's all that was needed to kill literally every monster in every single area of the game on your way through it. 58 is actually the one I did in single player, on /players 8. Anything more is people doing repetitive runs, using trainers or getting rushed by friends... I preferred to actually play the game instead of looking for ways to get around it.
I played alot of single player D2 single run (only beat each area once) untwinked /players 8. I ALWAYS started hell at level 75-82 or so. 58 means that you stopped at NM acts 2-4 depending on how much you skipped or dropped to /players 1.
On July 12 2012 05:40 psychopat wrote: Do I think that D3 is perfect? Far from it. Do I think it's bad? Far from it.
I believe a ton of people bought D3 expecting a game for the ages that would last a decade of 6 hours a day of playing... That's unrealistic, regardless of what game/company/franchise you're talking about. I loved D2. I played off and on every so often; finished it on Hell with all the classes, although I never had any characters above level 58.
When I bought D3, I was expecting pretty much the same as D2 with better graphics. I was not disappointed... then again, I wasn't expecting a life altering experience. I also realize that my glasses were quite rosy. I actually went back and played some D2 the other day (after having done D3) and it really made me realize how many improvements D3 brought that make it more fun.
Yeah, it also brought some flaws, particularly in the Inferno portion of the game... but the main fun of the game for me was always the trip from level 1 to beating Diablo/Baal on the hardest difficulty setting; it wasn't mindlessly grinding to 99, or trading in chat channels (ugh, so boring/annoying) or mindlessly running bosses for the 1580th time in the hopes of getting the drop you wanted.
My usual barometer for how pleased I am with a game is at least an hour hour of entertainment for every dollar spent (and I don't just mean playing it while bored like the first 20 hours of FFXIII, for example). Anyway, I've gotten way more than that already, so I can't really be disappointed or mad.
You never got a character over level 58? What? It took like 2 hours to get to lvl 70 in d2 . . . .
Not if you actually played the game... 58 is the highest I wound up on any character because that's all that was needed to kill literally every monster in every single area of the game on your way through it. 58 is actually the one I did in single player, on /players 8. Anything more is people doing repetitive runs, using trainers or getting rushed by friends... I preferred to actually play the game instead of looking for ways to get around it.
I played alot of single player D2 single run (only beat each area once) untwinked /players 8. I ALWAYS started hell at level 75-82 or so. 58 means that you stopped at NM acts 2-4 depending on how much you skipped or dropped to /players 1.
I always finished Hell at around Level 60-70, too... and I didn't skip whole acts of the game ("skipping" act 3 was common, I believe?). My highest Char ever was 86, and I did a TON of bossruns/act 5 runs with that hero. I was never even close to this level when I started hell. So yeah, I must second what he says.
But I stopped playing at Patch 1.10 (because none of my builds worked anymore. Yeah it sucked). So there may be faster leveling in the current version of the game.
The OP got 500 hours out of a game and then starts complaining... If the OP really hated the game, he should've stopped on the 10th hour or something...
Wait a minute, I didn't read all of that but did you seriously get all that electronics equipment for one f:ing game? If thats true then that is the most retarded thing I've heard. Ever. You spent over 500 hours! How many other games can even achieve a tenth of that?
Lengthy read, but some good points here and there...
I stopped playing a while ago and I'm not sure if I'll come back. At this point I think I'm unhappier with Blizzard as a company than the individual titles they release.
On July 13 2012 10:21 Djzapz wrote: This game is the biggest disappointment I've had since SC2. In fact it's worse
I actually didnt buy D3 cause I tought SC2 was terrible, primarilly because of a lot of features that were missing from BNet. I couldnt believe Blizzard would actually release a product so unfinished like SC2, then when people in D3 beta started saying D3 BNet is even worse, I was like wtf is goin on with Blizz? It was very obvious this was not the company it used to be.
SC2 was the game that made me not buy any more Blizz products and I cant say Im sorry.
I agree with a majority if your points. Tbh I sorta wish blizzard took another year polishing up d3 before releasing it. It's just been a major let down tbh.
On July 12 2012 11:54 WolfintheSheep wrote: I beat the game today. I was undergeared for it, but I beat the game.
And that basically summarizes my attitude towards D3. I would never say I beat Diablo 2, or Guild Wars, or Titan Quest (all of which I've played recently in the last 2 years). But everything in Diablo 3 basically told me that Inferno was all that mattered, and the gear I was getting was solely for the purpose of beating Diablo 3.
And then it told me that it would be faster to zerg my way through Act 3 and Act 4 than it would be to actually get the gear necessary to do it "properly". And now that I've beaten Inferno...there's really nothing else I feel like doing in the game.
And the worst part is, it doesn't feel like an accomplishment. Killing Diablo in Inferno was basically my way of closing the book, putting it down and choosing never to touch it again.
So yeah, that's it then. I beat the game.
On July 12 2012 11:32 kastoob wrote: So because Blizzard has a good track record, it comes back to bite them. Blizzard needs to make a game 100x better than a bioware game, yet still charge the same amount, in order for it to be called good, else its utter trash? It's not ok for a 60 dollar game to only be enjoyed for up to 100 or so hours just because blizzard made it?
People need to understand that $60 is a lot for a PC game nowadays, considering Steam is giving 75% sales on a regular basis. There are very, very few games that I would ever buy on release day, and Blizzard used to be a company that would warrant immediate purchase.
This isn't just some company putting out a mediocre game. This is a company losing the years and years of trust and good faith that it earned from its customers. Diablo 3 pre-sold record numbers of copies because everyone "knew" it would be an all-time classic. And they were wrong.
Diablo 3 will eventually smooth itself out and become a decent game for a $30 purchase in several months. But Blizzard basically lost its reputation as one of the few companies that wouldn't release a game until it was awesome and it was ready. And that reputation was worth record pre-sales.
Agree with this completely. A lot of you guys are getting caught up with the 500 hour thing. The problem is that you're comparing a Blizzard game to every other game out there right now. That's not what made Blizzard famous. For past Blizzard games, 500 hours was a drop in the bucket. Yes, expectations were extremely high, maybe unrealistically so, but that's what we've come to expect from this company. It's why I've personally held them in higher regard than almost any other gaming company.
I think what this means for me is that future Blizz games will not be an insta-buy anymore. I'll have to do what everyone does with other game purchases: determine if it's worth the bang for my buck. Sadness.
$60 is not a lot for a PC game nowadays, at least not one with a single-player length of over 50 hours AS WELL AS functional online play that allows for theoretically infinite playtime, even if not through the strength of the game itself as much as doing shit with friends. As evidence that $60 is not a lot for a game, consider the amount of people that were willing to pay for all the expansions of WoW as well as the monthly fee... or consider how many people were willing to not only spend $60 for Diablo 3, but then also $60 for a single piece of gear in D3 (Personally, I sold things to three of them and had only put 150 hours into the game...) or consider how a lot of these $60 games will still sell more copies than their cheaper counterparts, implying that the masses believe they're worth their cost. Until we as a gaming community don't believe games are worth $60, they'll be worth $60... and honestly, it seems like dev times for games just keep going up and up, so I can't see this trend changing all that soon.
You did not play any non-bnet blizzard game for more than 500 hours. I'll still consider Diablo 1 faaar superior to Diablo 2 in terms of game design and flow (though the change in pacing in games makes it feel terribly slow these days) but what carried Diablo 2 was not solely its strength in design so much as its multiplayer/online accessibility at the beginning of an era that was starting to discover the strength of multiplayer games. It was a -good- game made great by the community that embraced it, not a great game from the get-go. To say that for past blizzard games 500 hours was a drop in the bucket makes me feel like you're only including Diablo 2 (as a D2 fanboy) and Starcraft in the list of games blizzard made AND are considering a "drop in the bucket" to constitute 75% at the very least of the time spent playing the game.
Thirdly, name a game that succeeded where D3 has failed. There's a lot of hype coming out for Torchlight 2, and I'd love to see them carry the torch (sorry :D) of ARPGs to a place it hasn't been before (that embraces today's standards of online multiplay rather than relying on a strength it doesn't have)... and while I agree that it is somewhat saddening to see blizzard fail to carry on their trend of genre innovation I don't think it's fair to condemn them for also failing where no-one else has succeeded.
I agree that D3 was nowhere near the innovative recreation of ARPGs that I was expecting from a Blizzard product. However, I can't relate to considering it a failure big enough to reduce my belief that they're still capable of pushing certain genres beyond their bounds.
That point made by sab is pretty moot. I think most people here hold Blizzard to a completely other standard. just like people hold the quality of in-n-out burgers, over the quality of mcdonald's.
Sure a sub-par blizzard game maybe better than majority of games overall, doesn't make our disappointment in our expectations moot.
On July 25 2012 05:12 wei2coolman wrote: That point made by sab is pretty moot. I think most people here hold Blizzard to a completely other standard. just like people hold the quality of in-n-out burgers, over the quality of mcdonald's.
Sure a sub-par blizzard game maybe better than majority of games overall, doesn't make our disappointment in our expectations moot.
Plus you have to factor in the "when is ready" BS....they tease, announce shit years in advance and tell us "well the game is cool right now, but we are blizzard and will only release it when its ready " and we, devoted fans, get even more excited..yup blizzard will deliver and it will be awesome just at the price of a little (f*cking years!!!!!!!!!) wait. Then we get this....
SC2 walked the same path, although the disapointment was a little bit smaller but then you have things like "yeah this game will be split in 3 parts....but they will be 3 epic parts!!!! Just give us some time and you'll have 2 expansions that are just like a full game". After a while..."yeah well people (who?! not your actual fans to whom you told to be making the decision for) thought our campaign was a little bit long so the others will be smaller (just like they were going to be before the split decision)"...still 2+ years after the first one, there is no expansion in sight. By the time the second expansion comes out, my kids will be playing it?! At this point I think we're actually spending more time getting hyped over nothing than actually playing the freaking game....D3 was that for me....SC2 was that and even double or triple for me (despite me enjoying seeing pros play...i dont actually play the game =/ ).
Im sorry for my rant and if it was hard to read. I just realized that my english suffers a lot when Im venting.
On July 12 2012 11:54 WolfintheSheep wrote: I beat the game today. I was undergeared for it, but I beat the game.
And that basically summarizes my attitude towards D3. I would never say I beat Diablo 2, or Guild Wars, or Titan Quest (all of which I've played recently in the last 2 years). But everything in Diablo 3 basically told me that Inferno was all that mattered, and the gear I was getting was solely for the purpose of beating Diablo 3.
And then it told me that it would be faster to zerg my way through Act 3 and Act 4 than it would be to actually get the gear necessary to do it "properly". And now that I've beaten Inferno...there's really nothing else I feel like doing in the game.
And the worst part is, it doesn't feel like an accomplishment. Killing Diablo in Inferno was basically my way of closing the book, putting it down and choosing never to touch it again.
So yeah, that's it then. I beat the game.
On July 12 2012 11:32 kastoob wrote: So because Blizzard has a good track record, it comes back to bite them. Blizzard needs to make a game 100x better than a bioware game, yet still charge the same amount, in order for it to be called good, else its utter trash? It's not ok for a 60 dollar game to only be enjoyed for up to 100 or so hours just because blizzard made it?
People need to understand that $60 is a lot for a PC game nowadays, considering Steam is giving 75% sales on a regular basis. There are very, very few games that I would ever buy on release day, and Blizzard used to be a company that would warrant immediate purchase.
This isn't just some company putting out a mediocre game. This is a company losing the years and years of trust and good faith that it earned from its customers. Diablo 3 pre-sold record numbers of copies because everyone "knew" it would be an all-time classic. And they were wrong.
Diablo 3 will eventually smooth itself out and become a decent game for a $30 purchase in several months. But Blizzard basically lost its reputation as one of the few companies that wouldn't release a game until it was awesome and it was ready. And that reputation was worth record pre-sales.
Agree with this completely. A lot of you guys are getting caught up with the 500 hour thing. The problem is that you're comparing a Blizzard game to every other game out there right now. That's not what made Blizzard famous. For past Blizzard games, 500 hours was a drop in the bucket. Yes, expectations were extremely high, maybe unrealistically so, but that's what we've come to expect from this company. It's why I've personally held them in higher regard than almost any other gaming company.
I think what this means for me is that future Blizz games will not be an insta-buy anymore. I'll have to do what everyone does with other game purchases: determine if it's worth the bang for my buck. Sadness.
Three feelings come to mind as I read this:
$60 is not a lot for a PC game nowadays, at least not one with a single-player length of over 50 hours AS WELL AS functional online play that allows for theoretically infinite playtime, even if not through the strength of the game itself as much as doing shit with friends. As evidence that $60 is not a lot for a game, consider the amount of people that were willing to pay for all the expansions of WoW as well as the monthly fee... or consider how many people were willing to not only spend $60 for Diablo 3, but then also $60 for a single piece of gear in D3 (Personally, I sold things to three of them and had only put 150 hours into the game...) or consider how a lot of these $60 games will still sell more copies than their cheaper counterparts, implying that the masses believe they're worth their cost. Until we as a gaming community don't believe games are worth $60, they'll be worth $60... and honestly, it seems like dev times for games just keep going up and up, so I can't see this trend changing all that soon.
You did not play any non-bnet blizzard game for more than 500 hours. I'll still consider Diablo 1 faaar superior to Diablo 2 in terms of game design and flow (though the change in pacing in games makes it feel terribly slow these days) but what carried Diablo 2 was not solely its strength in design so much as its multiplayer/online accessibility at the beginning of an era that was starting to discover the strength of multiplayer games. It was a -good- game made great by the community that embraced it, not a great game from the get-go. To say that for past blizzard games 500 hours was a drop in the bucket makes me feel like you're only including Diablo 2 (as a D2 fanboy) and Starcraft in the list of games blizzard made AND are considering a "drop in the bucket" to constitute 75% at the very least of the time spent playing the game.
Thirdly, name a game that succeeded where D3 has failed. There's a lot of hype coming out for Torchlight 2, and I'd love to see them carry the torch (sorry :D) of ARPGs to a place it hasn't been before (that embraces today's standards of online multiplay rather than relying on a strength it doesn't have)... and while I agree that it is somewhat saddening to see blizzard fail to carry on their trend of genre innovation I don't think it's fair to condemn them for also failing where no-one else has succeeded.
I agree that D3 was nowhere near the innovative recreation of ARPGs that I was expecting from a Blizzard product. However, I can't relate to considering it a failure big enough to reduce my belief that they're still capable of pushing certain genres beyond their bounds.
I'm not arguing about the price point, because to me 60 bucks isn't all that much, especially for a Blizzard game. What I do expect is that when Blizzard releases a game, whatever the price, that it is worthy of the reputation of the game it succeeds. This is a tall order, of course, but one that Blizzard has said itself it would strive to meet. That is why I've diligently waited for years for the next installment of each franchise (of which there are only three). That is why I've held Blizzard in higher regard than the others. Because when something is finally released, after years of waiting, my expectations are that they would set the standard for what games could and should be. That's what made Blizzard set apart. If they choose to change that philosophy, so be it, but my view of them goes with it.
I've played D1, D2, Starcraft, and Frozen Throne/Dota for well over 500 hours each. (Never got into WoW, but I won't deny its sustainability). What you said is true: community involvement was huge in keeping each game sustainable, but I don't see how that detracts from my statement. Of course I can't forecast how D3 will play out in the future, but just hearing the responses from the community is telling of where this game is headed. Most people that drop games nowadays don't come back; there are so many options to choose from now. And the way Blizz has handled everything just shows me that things are not the way they were anymore.
Like I said, I know expectations were extraordinarily high for this game. But giving it a pass because nothing better has come around is inexcusable to me. Blizz games have never settled for just being slightly better than the rest. I'll temper my expectations for the future, and I am really looking forward to Torchlight 2. As usual, we'll see how it all goes ^^
The anticipation and expectation for diablo 3 vs the reality of what it turned out to be can only be compared to taking a really attractive big breasted slutty woman home from the bar only to find out she's a DUDE!
Perhaps they lauch the game too fast or they are running out off ideas because the game sucks big time :| And for the price they sell the game MY GOD. Blizzard are becoming a bunch of leeches. They saw the amount of people who wanted to buy the game and lost the way. I think it was greed.
The price wasn't outrageous.... I dunno how people get this idea? 60 dollars has been industry average for a while... and not to mention Warcraft 3 was like 80 dollars on release when it first came out. The only greedy part on Blizzards part was to have the game released before it was done to Blizzards usual standard of quality.
On July 25 2012 06:35 wei2coolman wrote: The price wasn't outrageous.... I dunno how people get this idea? 60 dollars has been industry average for a while... and not to mention Warcraft 3 was like 80 dollars on release when it first came out. The only greedy part on Blizzards part was to have the game released before it was done to Blizzards usual standard of quality.
Here's the thing though, it doesn't feel like 60 dollars for a game. It feels like 60 dollars for a third of the game that they deliberatley broke into pieces to sell it to us piecemeal. Then they take it a step further and actually remove a bunch of features (from D2 to D3) that I am almost willing to bet they will be selling back to us as expansion features....just like they are doing with sc2.
I miss the blizzard that would just work hard as shit putting out a badass game that was complete on its own. Then a year or 2 down the line you would hear whispers of an expansion and everyone would just flip out. Now it's turned into this franchise that we are expecting the game to be this fucking "on going" project that's been sectioned off in such a way as to garauntee maximum profit.
On July 25 2012 06:04 Leth0 wrote: The anticipation and expectation for diablo 3 vs the reality of what it turned out to be can only be compared to taking a really attractive big breasted slutty woman home from the bar only to find out she's a DUDE!
Well to be fair, a couple adjustments and surgeries(fixes and patches) she should be what you expected, amirite?
$60 isn't a big deal, not sure why some ppl would complaint about that. It's just the game really sucks right now. Market is dead, drop rates is worst than my poops, so boring and no real goal other than farming.