|
On March 12 2012 04:31 unnar wrote: Ive found some red box starter set but i think its 4th gen and ive heard that is not as much fun as the earlier versions shout i get the red box or keep looking for 3rd og 3.5 starter sets? Pathfinder has a starter set that i have heard good things about. Get that. (pathfinder is the same as 3.5 pretty much)
|
I'm thinking of throwing in a short Puzzle dungeon in my campaign, anyone have any good ideas of what to put in there? The rooms has to be round, btw (its a tower).
One room I'm considering is the 8 queen puzzle and each piece placed spawns a banshee-esque mob and the piece can't be removed from it's placement until the banshee is dead.
Another one is a room with 4 doors set in N, S, E and W directions (round room remember). PCs enter the room through S door. Entering a door will lead to the S door, so that a player that enters the N, E and W doors comes out through the S door again. At the same time the PC step through, they will spawn a dark copy of themselves and the copied player will be mentally bound until said copy is destroyed. The only way out of the room is back through the S door which will now lead to the part of the tower.
But I need more! Preferably, they should be easy to solve but demanding the PCs to think outside the box.
|
If anyone is itching to play a Starcraft campaign based on Star Wars Saga ruleset I have be doing a conversion for couple of years now (ever since Sc2 was first announced) little by little. Currently it is in playable state with all basic classes finished and their options there. It lacks prestige classes and a number of standard units from BW and all from SC2 although the basic rules to create many such opponents are there.
If you want to check it out you can find it here: http://sc2se.wikispaces.com/
|
I miss playing DnD... It was 3.5 at the time and even though it was slower paced, it was unique.
I miss The adventures of BLARGH!, the half-orc barbarian.
|
So I played my first pen and paper D&D type game ever today (Path Finder) while babysitting my cousin and his little friends (10-12yr olds, all very new to the game as well) and I have to say it was rather entertaining and was wondering about online table top communities, I don't really want to jump into buying a dozen books as I don't know anyone else that plays nor do I want to hang out with my cousin's friends more often than I have too.
TLDR
Total newb looking for online table top gaming group.
|
On April 05 2012 16:18 NotSorry wrote: So I played my first pen and paper D&D type game ever today (Path Finder) while babysitting my cousin and his little friends (10-12yr olds, all very new to the game as well) and I have to say it was rather entertaining and was wondering about online table top communities, I don't really want to jump into buying a dozen books as I don't know anyone else that plays nor do I want to hang out with my cousin's friends more often than I have too.
TLDR
Total newb looking for online table top gaming group. online is not great
It's actually really easy to get started playing IRL! Look on yelp/google for any hobby/game shop. Most shops that sell tabletop games have groups that go there regularly, "world campaign" style D&D days, and you can meet people usually who are looking for people in their group. I have 2 hobby shops near my house that have bi-weekly events where you can find groups.
You can also look on meetup.com for groups in your area.
If you want to play online though you can search for play by post websites or use things like maptools to start an online group. I was actually thinking about starting a TL pathfinder group with maptools but I don't have the time to DM rn
|
I've called the local hobby store but their hours don't really work for me mostly middle of the day during the middle of the week, since I'm generally training and have my kids all day I figured an online group would be best, something towards the evenings over skype video calls or whatever software is out there. If you get that group together I would like to try it.
|
On April 05 2012 16:18 NotSorry wrote: So I played my first pen and paper D&D type game ever today (Path Finder) while babysitting my cousin and his little friends (10-12yr olds, all very new to the game as well) and I have to say it was rather entertaining and was wondering about online table top communities, I don't really want to jump into buying a dozen books as I don't know anyone else that plays nor do I want to hang out with my cousin's friends more often than I have too.
TLDR
Total newb looking for online table top gaming group.
There's a table top gaming forum over at Penny Arcade. They have a bunch of people doing play by post games with new ones popping up all the time. I lurk there and read through some of the campaigns. Worth a look if you're interested in seeing how some people play online. http://forums.penny-arcade.com/categories/critical-failures
|
I've been trying to read up a bit on forums and pdf rule books about 3.5 and Pathfinder, and I don't even understand what half of them are saying, I end up spending more time googling aberrations for different game mechanics than anything.
Anyway, I'm going to a game room this weekend and was looking for a solid beginner build for a Ranger (Prefer long range bow user) so I can focus on learning to play the game rather then spending the whole time worrying about if I picked up a bad feat or whatever.
|
You shouldn't worry too much about minmaxing and building the most efficient/best character. Pick feats/skills that make sense for your characters personality. A good DM knows your character and will not create situations that they can not overcome i.e. crafts the adventures FOR you.
I like to rotate encounters so that each person in the party gets to shine, including players with lots of non-combat related skills.
Don't worry too much about picking a bad feat. This isn't WoW, each DM has the opportunity to craft a rich and unique story/encounter around your characters personality and ability.
|
I would be willing to help organize a 3.75 (Pathfinder) group if anyone is interested in getting together. Send me a PM and I'll get a list and go from there.
|
I've never played DnD before but I've always wanted to try it out. Unfortunately the nearest shop is 45 minutes away and none of my friends are down to play.
|
On April 07 2012 04:50 DoctorHelvetica wrote: You shouldn't worry too much about minmaxing and building the most efficient/best character. Pick feats/skills that make sense for your characters personality. A good DM knows your character and will not create situations that they can not overcome i.e. crafts the adventures FOR you.
I like to rotate encounters so that each person in the party gets to shine, including players with lots of non-combat related skills.
Don't worry too much about picking a bad feat. This isn't WoW, each DM has the opportunity to craft a rich and unique story/encounter around your characters personality and ability.
I find the topic of DM philosophy incredibly interesting. I've been DM'ing for 13 years now, and I've always been passionately against crafting adventures/stories for my characters. I've always been of the idea that I should be creating a world that they are a part of and can take actions in, not create a world FOR them. It's given my campaigns a more natural feel (at least to me).
On the flip side, once in a while I'll get people complaining that they haven't found any kind of good items that they can use (all the loot they've found isn't what they use) or once in a long while I'll get someone that's pissed off about dieing (even though dieing very rarely happens in my campaigns). I'll also get complaints from people that essentially try to create and alter the world I'm making on their own, on the fly, but I don't let that shit go down. Just too much of a nuisance.
On a different topic, what's everyone's favorite edition of D&D? I personally feel like as the editions continued, we lost customization/roleplaying emphasis and got more emphasis on just combat and user friendliness. I've decided that I've liked 3.5 the most. While there are a lot of problems with it (mostly in terms of power balancing/effectiveness), I feel like the main strength is the versatility and customization options. It also has both solid roleplaying elements and combats elements while at the same time being easy enough for beginners to understand. The one thing I miss about AD&D is the huge emphasis on roleplaying that so many rules had. Keep in mind I'm just wondering about D&D editions and not Pathfinder or anything else.
|
On April 09 2012 12:25 PaqMan wrote: I've never played DnD before but I've always wanted to try it out. Unfortunately the nearest shop is 45 minutes away and none of my friends are down to play. yea pretty much same, shop is like 30mins from here, but I heard they have nights where a good amount of people come in and group up so was just gonna go and see if I can join up with some more experienced people, none of my friends will try it
|
There's definitely a level of crafting the world for your players that gets inappropriate (railroading) such as designing quests specifically for certain players to do certain things. But I definitely take into account their abilities when designing encounters. If a player takes some strange transmutation spell or something, I want to reward that player by giving them encounter/story opportunities to use those abilities. It's frustrating to choose an ability or spell outside of your typical damage dealing shit and then never find it useful.
|
On April 09 2012 14:50 DoctorHelvetica wrote: There's definitely a level of crafting the world for your players that gets inappropriate (railroading) such as designing quests specifically for certain players to do certain things. But I definitely take into account their abilities when designing encounters. If a player takes some strange transmutation spell or something, I want to reward that player by giving them encounter/story opportunities to use those abilities. It's frustrating to choose an ability or spell outside of your typical damage dealing shit and then never find it useful.
Well I'd say that if characters are just choosing damage-dealing spells and don't get to use anything creative, either 1) the players aren't being creative, or 2) your encounters are too simple. You don't necessarily need to make an encounter FOR them in order for them to have varied, creative experiences that let them use their skills to their full potential.
|
Need 1-2 more to finish up an online 3.5 group, send me a pm if you want in.
|
On April 10 2012 01:30 Stratos_speAr wrote:Show nested quote +On April 09 2012 14:50 DoctorHelvetica wrote: There's definitely a level of crafting the world for your players that gets inappropriate (railroading) such as designing quests specifically for certain players to do certain things. But I definitely take into account their abilities when designing encounters. If a player takes some strange transmutation spell or something, I want to reward that player by giving them encounter/story opportunities to use those abilities. It's frustrating to choose an ability or spell outside of your typical damage dealing shit and then never find it useful. Well I'd say that if characters are just choosing damage-dealing spells and don't get to use anything creative, either 1) the players aren't being creative, or 2) your encounters are too simple. You don't necessarily need to make an encounter FOR them in order for them to have varied, creative experiences that let them use their skills to their full potential. I think it's just a difference in DM philosophy. If a player takes a spell like stone to wood, then I want to introduce opportunities for them to use that spell and feel rewarded for their choices (also to feel like they have use in their non-combat skills as players often focus heavily on combat). I like to take advantage of the opportunity I have to create some content based on knowing what my players like and are able to do, but the majority of content I make is unaffected by that.
|
I need to start making character sheets before game time, did a few today and was averaging close to 2 hours each...
|
I'm interested^ but I've never played DnD before.
|
|
|
|