If anyone happens to start or is on that server already, feel free to add me: Name is Osrum
Tibia players! - Page 3
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Ferrau Lacasse
Australia11 Posts
If anyone happens to start or is on that server already, feel free to add me: Name is Osrum | ||
Pleiades
United States472 Posts
I liked the gameplay and feel to the game, but you get penalized so much just for dying though. I got really, really, really mad when I got disconnected twice and died both times within a few hours... Blessings and AoL doesn't help with loss that much. | ||
Mikkerthebhu
Denmark154 Posts
This feature greatly enhances the focus in getting friends and making alliances just to keep yourself safe. SC2/WoW does not even remotely compare to the excitement which I could get from playing Tibia. In fact, it feels kinda dull :-/ | ||
Linkirvana
Netherlands365 Posts
Tibia used to be one of the most exciting games I've played, now it's 1 big bore to me. | ||
BrTarolg
United Kingdom3574 Posts
I know it sounds pussy but this isnt wow i really am not interested in playing pvp politics - i always have the feeling that on a non-pvp server the community will just be better | ||
Linkirvana
Netherlands365 Posts
I wouldn't say that non-pvp servers have better communities though, usually those servers got more people online than pvp servers however that also means more 12 year old polaks/brazilians. However if you don't enjoy pvping/the thrill of getting owned any second by other players than I'd definitely go to non-pvp. | ||
ilmman
364 Posts
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woob
United Kingdom1322 Posts
i remember playing back in like 2004/5, just downloaded it again to see what it was like, would be cool to find other sc players | ||
Barbiero
Brazil5259 Posts
I remember back in 7.4 how terribly bad the preview for the 7.5 patch looked. They were introducing Soul Points as an anti-botting measure, but what it made was make rune-creating incredibly boring(I'd rather sit, fish and create runes than grid for soul points) and eventually 7.6 destroyed the rune market. Now runes stack in one slot? Boo. I loved the backpack concept. The capacity concept. Tibia was hard. Reaaaally hard. People complain that there is reputation grinding in WoW. Tibia is a grind fest period. Oh you want to have enough damage to fight monsters and get exp? HOURS AND HOURS AND HOURS of skill farming. Oh your damage is low? HOURS AND HOURS creating runes farming your magic level. Ever since they changed all formulas to be based on your experience Level more than your skill level or magic level, I got sad. Was fun to watch 80/80 lv 8s on Dolera/Inferna raping people left and right. Oh well. It was fun. | ||
RagequitBM
Canada2270 Posts
New tibia has some good concepts, but they tried to go casual, which ended up losing them players in the long run because the average casual cares about graphics. | ||
BrTarolg
United Kingdom3574 Posts
It sounds like a lot has changed, but in a way a lot hasnt. I think whilst it was awesome at the time, the engine and mechanics of the game are still ridiculously frustrating (lol diagonal movement) and very off putting. Some things were absolutely awesome, like the whole skill grinding thing But some things were just a joke, like the fact that basically playing mages or priests were non classes, since theres no way to really get mana and the only good use of your mana is to spam runes all your life and sell them on. Getting exp was basically equivalent to playing melee mage >_> | ||
DnameIN
Poland146 Posts
Oh, there was one more, when I found some AFK guy in the wild skilling with some macro. I decided to punish cheating by killing him(hah! I am so good person;P), and looting some cool parts of armor (knight armor? something like that). It was worth quite a lot, but soon after few hours some players started to blackmail me for this, and I was too scared to leave safezone since then;P Those were fun days;) | ||
SCPhineas
Netherlands119 Posts
I remember my friend's protector being an avid protector of the Dog that spawns in Thais. If the Dog got killed, he would kill the person that killed the Dog :D I used to play this with a friend of mine, a few years later (Pacc this time). We had great fun, except for the many, many botters around, which resulted in us leaving again | ||
Am0n3r
United States254 Posts
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Chaosu
Poland404 Posts
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Chupacabra(UCSD)
Mexico225 Posts
Thera lvl 38 paladin | ||
rawb
United States252 Posts
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Chaosu
Poland404 Posts
On January 14 2011 04:48 Linkirvana wrote: no idea actually, suddenly went down and never got back up =D I have been playing Tibia recently again (for 1,5 year now) and I stumbled upon some information about WoT (World of Tibia, massive fansite forums, hearth of community for many years). Turns out admins had no interest at that time and hosting (gamigo.de) made some changes pretty quickly. Lack of interest from admins made no backup survive. R.I.P. WoT On August 20 2012 22:33 Chaosu wrote: Some great memories posted here. Tibia is constantly updating and nowadays endgame goals are rare items which requires a lot of hunting. Death penatly was reduced (well it wasn't but there are ingame tools to reduce it greatly which everyone uses) especially when being killed by player. This of course makes leveling easier and killing enemies harder (because death don't cost them much). That's why there are less wars and they are more about getting frags/disbanding guild as you can't make someone quit that way. The only thing you can do to make someones life pain is follow him on hunting ground and lure/steal his exp but that takes a lot of time. That's why every content update (yearly) introduces mostly quests/hunting grounds for high levels and engame items which are really hard to obtain. Other "improvements" and features includues mounts (for bragging), offline training (doh) and world quests (require a lot of teamwork, most pvp worlds can't make them because of too little active players). Interstingly, 4 years later this is still all true. This is the direction of Tibia. New generation of equipment seems to be introduced every 2-3 years, with smaller content updates (possibly also endgame items but in smaller quantities) every half year. Also the update cycle is still 2 major updates a year, one content-focused and one balance/rework focused. ----- One more thing that actually got me here. On WoT forums in 2005 someone advertised his small browser game called CastleAge. It finished in 2006 with total domination of 4 players and project died. Creator mailed me recently about putting it back up, it's available here: http://eohere.de/castlenet/ if anyone is interested in some nostalgia trip. Fun experience, as always, to play something you haven't seen for 10 years (which is eternity in terms of games and webdesign). I know TL has big reach some maybe someone reading this played the game before. | ||
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