Making a healer would be faster Dungeon queues as well (at least faster then dps queue lol)
Tera MMORPG - Page 186
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SidianTheBard
United States2474 Posts
Making a healer would be faster Dungeon queues as well (at least faster then dps queue lol) | ||
Sufficiency
Canada23833 Posts
On August 19 2013 00:25 SidianTheBard wrote: I'm a Beserker. So leveling has been super easy and apparently they are great DPS in PvE as well end game. Really Priest is much better then Mystic now? I swear I've read it's the other way around, but that's cool. Maybe I'll have to make a priest next then. Making a healer would be faster Dungeon queues as well (at least faster then dps queue lol) Priests are currently a LOT stronger in PvE and PvP. As far as PvP is concerned: Mystics in Fraywind is very lacking, and this is reflected by the number of top Mystics vs Priests. I've played Fraywind once on my Mystic and honest to god I just sat and got carried. In Skyring, I feel that Priests are also a LOT better than Mystics (even though there are only a few more Priests than Mystics on Skyring) due to faster res cast time, easy mana management (which is about to get nerfed, btw), and several different 1->100 healing spells. Of course, this is bad because Mystics are SUPPOSED to be good in small fights... but it's not working out that way right now. In PvE people don't realize that Priests are now a LOT better than Mystics. Healing in PvE mostly depends on mana management and DPS buffs (because actual "healing" is easy), which Priests are now ahead at due to better Energy Star, noc infused Mana Charge (1080 mana per full charge), and better Triple Nemesis. | ||
ZoW
United States3983 Posts
in fact considering equal skill levels i'd take a mystic over priest every single time | ||
Sufficiency
Canada23833 Posts
On August 19 2013 08:09 ZoW wrote: mystics are fine, those complaints just tell me that you dont understand the class and/or run with people who also dont which gives you those assumptions in fact considering equal skill levels i'd take a mystic over priest every single time Enlighten me then. | ||
TJ31
630 Posts
Slayer will be boosted in pvp soon (next major patch). They'll have stagger/interruption resist during their major skills, some cds reduced and fury strike will debuff 50% healing for 10 secs, but they still won't be as OP as warrior I think. In small scale pvp, I'd say: lancer>warrior>healers>slayer>archer>sorc>1k light years away.. berserker. In large scale pvp: sorc/archer>lancer/warrior>slayer>berserker. Healers are very important as well obviously, but since they do healing mostly, it's hard to "rank" em. But hey, at least zerks are godly in pve, those 2m crits... And ofc, it's the matter of the personal preferences. For example I don't really like warrior's playstyle, so while those are very good in pvp and good enough in pve, I don't see myself playing one anytime soon. But if you like it. and don't mind 2nd melee character in a row.. go for it, they are damn good in pvp. | ||
Sufficiency
Canada23833 Posts
Zerkers are not too bad on low levels, but I can see how they cannot compete in top tier 3s. | ||
ZoW
United States3983 Posts
reason is because hailstorm + knockdown inside + silence + fireblast is broken as shit, not to mention vm proc in between if you are lucky 1 sec cast time for an aoe sleep is also broken as fuck properly using your cc will make or break any game you go into you have an 8 sec slow/immobilize with mire, which you can use to isolate a lancer or warrior if he gets to jumpy and leave him on the other side of the map while you sleep their other dps and your team bursts down the healer you can also cast a 15 second unavoidable cc chain, and generally are able to set up burst kills more effectively than priests who only have a single sleep. healing strength becomes a non factor if you know how to properly coordinate disables and do target switch./ re-focus calls with your team, as you will 100-0 your target(s) anyways the res is also a non factor if your group is competent enough as you can stop it every time if you know what you are doing it really just comes down to if you have good teammates or not when you play mystic, as their main tools require good coordination and understanding, unlike priests where anyone can do a decent job just by throwing heals and rebuffing after a dispell as for pve yeah you hit really hard with energy stars now, but it still doesnt change the fact that you dont crit ever and constantly have to use mana pots if your running with priest. they also have multiple get out of jail free cards for queen and are better in general for cof 1st place attempts. | ||
Sufficiency
Canada23833 Posts
On August 19 2013 12:55 ZoW wrote: sorc's rank right behind lancer or warrior who are both tied for best 3v3 class reason is because hailstorm + knockdown inside + silence + fireblast is broken as shit, not to mention vm proc in between if you are lucky 1 sec cast time for an aoe sleep is also broken as fuck properly using your cc will make or break any game you go into you have an 8 sec slow/immobilize with mire, which you can use to isolate a lancer or warrior if he gets to jumpy and leave him on the other side of the map while you sleep their other dps and your team bursts down the healer you can also cast a 15 second unavoidable cc chain, and generally are able to set up burst kills more effectively than priests who only have a single sleep. healing strength becomes a non factor if you know how to properly coordinate disables and do target switch./ re-focus calls with your team, as you will 100-0 your target(s) anyways the res is also a non factor if your group is competent enough as you can stop it every time if you know what you are doing it really just comes down to if you have good teammates or not when you play mystic, as their main tools require good coordination and understanding, unlike priests where anyone can do a decent job just by throwing heals and rebuffing after a dispell as for pve yeah you hit really hard with energy stars now, but it still doesnt change the fact that you dont crit ever and constantly have to use mana pots if your running with priest. they also have multiple get out of jail free cards for queen and are better in general for cof 1st place attempts. The CC is definitely avoidable by backstepping... and it's very easy to do as Priest. If you got baited into a backstep from something else (curse of exhaustion/mire) you can still run around the pillars by repositioning with fiery escape. It's far from unavoidable. Volley of Curses have a different animation and cannot be reliably used as bait unless you are playing against people who have no idea what they are doing. In PvE Mana Charge is pretty much the same as Aura of the Tenacious. Theoretically you can get around 40 mana per second with Mana Charge (compared to Aura of the Tenacious's 20), but I recognize the fact that you can't afford to do it all the time as soon as it comes off cooldown. But doing it once every 20 seconds is definitely doable and feasible. The power from ES is really not that different from the crit in Aura of the Merciless.... it's not as consistent with lower crit rate, but the overall DPS is actually greater now with ES. | ||
ZoW
United States3983 Posts
if they are LOS-ing your lock ons it just means you or your dps need to position better, the most fundamental part of doing well in 3v3 involves trying to out position your opponents in some shape or form yeah, stars probably gives you more overall dps through a long period of time now, however i'd still rather have a series of large bursts than overall higher dps because of shield and the post 30% burn | ||
Lylat
France8566 Posts
But is this the kind of paying to win game ? | ||
TJ31
630 Posts
On August 19 2013 18:45 Lylat wrote: Are EU and NA separated ? I'm downloading the game right now and I'd like to play with someone from TL :p But is this the kind of paying to win game ? Yes, NA and EU is hosted by different companies, so servers are separated (no transfer option ofc) and clients are a bit different, so if you'll decide to switch servers, you'll have to re-dl whole client. There's some guides how to convert EU to NA and vice versa, but it doesn't always work and you'll still have to download a lot of stuff again. EU version is absolutely terrible btw. It's hosted by Gameforge, which is one of the worst game publishers ever, not better than Nexon. Also prices in cash shop there are crazy high and a good part of it's stuff can't be bought in game with gold, unlike with NA version, where everything, but account mounts are tradable. And no, it's not p2w game at all (NA version at least). In fact, I think it's the least p2w f2p game I ever played. Leveling takes no time, getting decent equip is not that hard too. Then you're free to do 100% of the game content, especially if you'll find some friends/good guild. Most of cash shop stuff is cosmetics, like outfits, mounts, skins etc. Elite account is ok as well, some bonuses to speed up some things a lil and reduced instances cds, which are useful only if: 1) you have lots of time to do so many runs and 2) if you don't have any alts to do those instances on them. So nothing like f2p Aion, where free players have some ridiculous restrictions. | ||
GARO
United States2255 Posts
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Sufficiency
Canada23833 Posts
On August 19 2013 18:45 Lylat wrote: Are EU and NA separated ? I'm downloading the game right now and I'd like to play with someone from TL :p But is this the kind of paying to win game ? There are a few people still playing on NA. EU I dont know. | ||
TJ31
630 Posts
On August 20 2013 04:05 GARO wrote: It's sad when most people from EU are willing to play with 200 ping on NA because of gameforge It's not that bad. I mean the ping ofc, not failforge. Also if you have a decent ISP whish is not using cheapest uplinks possible, it's lower than 200. I have like 140-170 most of the time, and my friend from UK had about 120 when he still played. Only thing where I can feel like I'm having such handicap is 3v3 and duels and tbh, I'm not interested in either of those. And since I played on the EU servers last year where I had 35ms, I can actually compare it. So yeah, overall it's fine, pve and BGs are perfect with that ping and pvp have it's own problems such as desync (even with 35ms on eu servers it was a problem). | ||
Sufficiency
Canada23833 Posts
On August 20 2013 10:55 TJ31 wrote: It's not that bad. I mean the ping ofc, not failforge. Also if you have a decent ISP whish is not using cheapest uplinks possible, it's lower than 200. I have like 140-170 most of the time, and my friend from UK had about 120 when he still played. Only thing where I can feel like I'm having such handicap is 3v3 and duels and tbh, I'm not interested in either of those. And since I played on the EU servers last year where I had 35ms, I can actually compare it. So yeah, overall it's fine, pve and BGs are perfect with that ping and pvp have it's own problems such as desync (even with 35ms on eu servers it was a problem). I feel that you might be a little handicapped in PvE as well, depending on your class. Warriors and Zerkers feel very ping-dependent. | ||
Xaax
United States102 Posts
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Sufficiency
Canada23833 Posts
On August 22 2013 20:24 Xaax wrote: If a priest is running with a team atm and the team have to use mana pot in pve, that priest must be playing it really safe or doesn't know 2 tick of mana charge is better then none. The real catch is that the noc infused mana charge gives around 30% more mana... meanwhile mystics got little from noc infusion. | ||
TJ31
630 Posts
On August 22 2013 13:28 Sufficiency wrote: I feel that you might be a little handicapped in PvE as well, depending on your class. Warriors and Zerkers feel very ping-dependent. Yeah, maybe a lil bit. But it doesn't feels bad at all. After all some other people handicap themselfs too, like playing with default hotkey setup, which is far from the optimal one (7 to = is too far from wasd, so are F7 to F12, chain skill on the same key as jump also sucks a lot). Anyway, the most "ping proof" classes are slayer and sorc I think. Slayer is just easy in general, so as long as you can avoid hits and use 4-5 skills, you'll be fine. From what I heard AUS gamers like it the best and they have like 250-350ms, sometimes even more. High ping sorc is like 0.5-1 skill less in every rotation, so I usually skip 1 flame barrage for that. Zerk is not hard in my opinion too. They need good positioning, but overcharge time allows that most of the time. Pve is just easy in general, most of the wipes coming from some stupid mistakes. Also people who are playing KR version said, that the most of the new instances are balanced about abyss/agnitor/relic (new low tier set from revamped solo mode BT) sets. They are also designed to be beaten without a tank. So I'd assume that having aphrodite or even regent/mayhem set will make those instances a faceroll. | ||
nota
United States231 Posts
On August 23 2013 11:12 TJ31 wrote: Yeah, maybe a lil bit. But it doesn't feels bad at all. After all some other people handicap themselfs too, like playing with default hotkey setup, which is far from the optimal one (7 to = is too far from wasd, so are F7 to F12, chain skill on the same key as jump also sucks a lot). Anyway, the most "ping proof" classes are slayer and sorc I think. Slayer is just easy in general, so as long as you can avoid hits and use 4-5 skills, you'll be fine. From what I heard AUS gamers like it the best and they have like 250-350ms, sometimes even more. High ping sorc is like 0.5-1 skill less in every rotation, so I usually skip 1 flame barrage for that. Zerk is not hard in my opinion too. They need good positioning, but overcharge time allows that most of the time. Pve is just easy in general, most of the wipes coming from some stupid mistakes. Also people who are playing KR version said, that the most of the new instances are balanced about abyss/agnitor/relic (new low tier set from revamped solo mode BT) sets. They are also designed to be beaten without a tank. So I'd assume that having aphrodite or even regent/mayhem set will make those instances a faceroll. How does ping affect sorc the least when sorcs uses by far the most quantity of skills per time? Theres a noticeable difference when you miss 1-2 skills every BoC cd when you go from 40ms to 140 ms. | ||
TJ31
630 Posts
On August 23 2013 11:19 nota wrote: How does ping affect sorc the least when sorcs uses by far the most quantity of skills per time? Theres a noticeable difference when you miss 1-2 skills every BoC cd when you go from 40ms to 140 ms. Sorcs are easy to play in general, that's why. You only have to move to be behind the boss on max range (unlike archers that have to be close to reach max damage output) during dps phases. As I said I skip 1 flame barrage in full rotation. Yes, that's 1 skill less than could be, but since it's a pve game with rng elements, it's doesn't really matter. I mean dps already relies on rng crits and skills resets (magma bomb in sorc's case). Also additional 100ms is not a lot really. It's just 0.1s, while average human's reaction time is like 200ms already. http://www.humanbenchmark.com/tests/reactiontime/ And as an "old" gamers who played so many games on so many servers, from Asia to NA. I'd say, low ping only matters in highly competitive fps games, such as Q3 and CS. Even in some casual'ish fps games such as BF3 or CoD it doesnt matter that much already, same goes for SC2. I've played both EU and NA version since WoL release and I can't tell the difference between those, neither it affects my gameplay/ladder place. Asian servers are the worst for me obviously and I can feel the ping (usually 250-325, depends on the country), but even that didn't stop me from farming all end game content in multiple mmos. TL;DR Ping is overrated, as long as it stays below 250ms and you're not playing to competitive games on very high level, it's fine. | ||
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