999: 9 Hours, 9 Persons, 9 Doors. Best DS game? - Page 4
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Avaloch
241 Posts
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Kinky
United States4126 Posts
On December 25 2010 14:14 Stark1 wrote: Go for the Safe ending (Ending 4). It'll answer the questions that have popped up for you. I'm trying to get through all of the endings myself without looking at a guide to get the full experience. I just finished the ax ending and + Show Spoiler + WHY COULDN'T JUNPEI JUST STOP CLOVER WHEN SHE GOT OUT OF THE CAPTAIN'S QUARTERS T_T | ||
squintz
Canada217 Posts
+ Show Spoiler + Love the commonalities in plot between this game and Ever17 made certain elements too predictable, nonetheless loved them both. | ||
squintz
Canada217 Posts
On December 25 2010 15:07 GMarshal wrote: This game is really awesome, I love the puzzles. I would have never stumbled upon it if not for the OP, since this isn't really the type of game I play, so thank you very much OP! Whole heartedly agree there. I'm a huge Ever17 fan but I haven't looked at anything relating to the game ever since KID went bankrupt. So happy to have found this thread. Also to all who enjoyed this game, I highly recommend Ever17! | ||
rredtooth
5458 Posts
edit: i liked the phoenix wright series though. except the last one about miles edgeworth. | ||
Purind
Canada3562 Posts
On December 25 2010 14:52 We Are Here wrote: how long does it take for the game to kick off, like in phoenix wright the first good case was case 4. Case 3 was amazing | ||
blabber
United States4448 Posts
On December 26 2010 01:09 redtooth wrote: i hated hotel dusk. will i like this game? edit: i liked the phoenix wright series though. except the last one about miles edgeworth. I didn't like hotel dusk either! | ||
neobowman
Canada3324 Posts
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squintz
Canada217 Posts
Click for WALL OF TEXT and TRUE/GOOD ENDING Discussion + Show Spoiler + Does the Mummy Exist? Elements of Foreshadowing Like a short story, it seemed that every bit of text and little event in this game was super important and not just thrown in as filler. Much like in Ever17, it seemed that those "weird" stories or events (Akane's constant fever) played an important role in explaining what exactly had transpired 9 years ago. All the allusions and stories played an important role in foreshadowing the endings as well. Ice-9, Morphogenetic Fields, the Ship of Theseus, Futility, the Rabbit Hutches, Santa's hatred for what the 4 leaf clover stood for and the Curse of the Mummy. It also seems that all the books in the Library are huge clues to the whole story. I can figure how each plays a role in the plot except for the Curse of the Mummy and it really, really bugs me because it creates more questions about what really happened 9 years ago the game can't answer it! It doesn't go on! Explanation of Importance Ice-9 and Morphogenetic Fields stories were a prelude in to the whole psychic connection through a Social Holon as per Sheldrake's research and Leibniz's seven fundamental philosophical Principles. Which in this universe, seem to be factual science. The Ship of Theseus was a clue about two things and one main story element which was Snake's disappearance. Snake's prosthetic arm, his kidnapping and swapping of clothes. As well as Ace's whole prosopagnosia thing which lead to the murder in the shower. If you change a part of something is it still really the same thing? If a man starts wearing Snake's clothes does is he then become Snake like the second ship in the Ship of Theseus paradox which was built from its old wood? To Ace, the answer was yes etc etc. Akane's story of Futility and authors predicting the sinking of the Titanic was a clue to the 9 year psychic connection thing. I found that Akane's fever was very important. It foreshadowed the whole incinerator event, it also was a clue to Zero's identity. Her fever would arise every time Junpei seemed like he was going to fail at finding the true end or began to get stuck in a puzzle. Then she would get better near the end of the puzzles because he was getting closer to helping her with the emotional sudoku puzzle. Very much like in Back to the Future when Marty kept fading in and out of existence before he got Darth Vader to come down from the planet Vulcan to convince his parents to fuck. The story of the rabbit hutches predicted the loleveryonedead(except for Ace; they didn't check his pulse obviously he pretended to be dead and then killed Junpei, Lotus, and Seven), in which they were the rabbits and Junpei was responsible for catching the killer. Santa's story was quite obviously important; it showed that the number 4 or Clover could be viewed as a threat. Even in some of the puzzles like in the room like in the Lab, when you fail the puzzle it says "4 is your end", is a warning about Clover. Ok, point is everything is important.. and on to the juicy part: The Curse of the Mummy (Allice) There's obviously something big here considering there's no answer as to why there was a naked Egyptian hitchhiker in the middle of the Nevada desert. There's obviously something more to the story. I think Lotus is some how connected to the importance of Allice. Other than the clothes being a dead give away, there are several other reasons that led me to this conclusion. Every character EXCEPT Lotus was directly involved with the events that had transpired 9 years ago. Lotus' only connection seemed to be that her kids were abducted and that's how she was connected to all of this. I refuse to believe that she was just some additional character they threw in there just because they needed to fill an empty number slot. The thing is... everyone's past was revealed EXCEPT for Lotus. So now under the assumption that everything in the game is important: I think the mummy is real and Lotus is related to it show how When Ace was talking about how he founded his company he said when he found the coffin the only thing inside was some plant. That plant looked a lot like a Mandrake root. In Greek Mythology (valid because there were books in the library on Greek Mythology) the Mandrake root is a symbol for immortality. Mummys are immortal, undead, etc. Is Lotus the mummy? Frequently through out the game they keep making jokes about how old of a woman she is. A clue about a connection with the mummy? How did the door in the freezer seal shut? Magic mummy ice powers? Is Lotus connected to someone through the Morphogenetic Field? Her brute force password attack on the PC in the Lab seemed to parallel the whole trial and error through repeated experiments to produce a Holon within a Morphogenetic Field. Why did Lotus always turn blue when she died? Like seriously? Every other corpse was pink and bloody. She was always bluish. One of Lotus' kids was named Nona...just a rose by any other name or does that name have any extra meanings? Nona means 9. Nonary game. Does this mean Lotus some how "gave birth" to the Nonary game too? Was she involved in its creation? Why did Lotus bring up prosopagnosia, amnesia, and blindness in her conversation with Junpei? Did she know that the people in the group of 9 had these disabilities? How? I mean that cannot be sheer coincidence that Lotus would talk about prosopagnosia and then BAM that was the HUGE clue for Junpei in discovering Ace's true identity. Also the same for the others; their conditions were all related to their true identities. Is there some significance between the comparison of Lotus to the symbol of Hermes (Mercury)? Hermes often helped travelers have a safe and easy journey. Many Greeks would sacrifice to Hermes before any trip. Every time Lotus died, the ending was a disaster for the entire group. Could that be the only reason for the comparison? What about Hermes being known as a trickster or a messenger the gods (immortals / mummys)? Oh man, this game is awesome. What do you guys think of my questions and theories? + Show Spoiler + | ||
Shade692003
Canada702 Posts
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Hesmyrr
Canada5776 Posts
+ Show Spoiler + | ||
squintz
Canada217 Posts
LOL pretty much | ||
Perguvious
United States1783 Posts
got through one ending and don't really feel like playing through the rest, but I think its just me because I'm a big sissy when it comes to these types of semi-horror-survival games | ||
Kyyuna
United States1222 Posts
Spoilers Inc. + Show Spoiler + First Play: Coffin ending, wow....that was wtf Second Play: Submarine ending, June *cries* Third Play: Knife, I die before June :D Fourth:Axe, Crazy girl Fifth:Safe, wow wtf :o Sixth: WOW EDIT: just 100% everything, wow....that last puzzle was just evil xD | ||
GMarshal
United States22154 Posts
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deathgod6
United States5063 Posts
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FliedLice
Germany7494 Posts
If I had to describe it I'd say it's Hotel Dusk+Saw or something like that... I think it's more reading than actual playing... But I think it's definately one of the best DS games out there. All personal taste of course. | ||
madnessman
United States1581 Posts
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trias_e
United States520 Posts
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FliedLice
Germany7494 Posts
On December 25 2010 17:43 Kinky wrote: I'm trying to get through all of the endings myself without looking at a guide to get the full experience. I just finished the ax ending and + Show Spoiler + WHY COULDN'T JUNPEI JUST STOP CLOVER WHEN SHE GOT OUT OF THE CAPTAIN'S QUARTERS T_T Yea that was pretty stupid, I mean it was obvious what it was... | ||
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