Ultra Street Fighter IV - Page 101
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broz0rs
United States2294 Posts
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Excalibur_Z
United States12181 Posts
On August 04 2011 04:40 thirnaz wrote: have 500 pp, talk about balance..good one. It feels like Fei longs rekkha dmg / frame is quite overpowered right now, Yun / Yang are quite OP vs some characters also Sim needs buffs again, just watch how good F.Champ is but as soon as a Yun/Yang/Fei faces him he gets stomped even though he might be alot better That's not a Sim problem as much as it's a Yun/Yang/Fei problem against him. They have so many ways of getting in that it's a huge uphill battle for him at any given moment. | ||
DrBoo
Canada1177 Posts
On August 04 2011 04:40 thirnaz wrote: have 500 pp, talk about balance..good one. It feels like Fei longs rekkha dmg / frame is quite overpowered right now, Yun / Yang are quite OP vs some characters also Sim needs buffs again, just watch how good F.Champ is but as soon as a Yun/Yang/Fei faces him he gets stomped even though he might be alot better That's why I was saying I only have 500pp and I'm not the most skilled player but for me it feels like the game is rather balanced. That's why I stated I only have 500pp so people wouldn't get the impression I'm some grand master player and I know everything about the game... I'm just giving my honest opinion and you decide to shit on it... seriously? wtf? | ||
Excalibur_Z
United States12181 Posts
On August 04 2011 04:24 Raisauce wrote: I'm new to the whole fighting genre. My friend let me borrow his fight stick indefinitely, before that I was using the dpad. I could execute all my moves on the dpad pretty easily but I'm having a tough time getting my ultimate/super off on the fight stick, especially when my character is on the right side. I know there are short cuts to get things off like holding down+forward, forward for shoryuken. Are there any other shortcuts or tips out there for fight sticks? Common problems for new stick users are accidental jumping (you moved the stick too far upward trying to move forward or back), charge motions (especially ultras) because they end on up-forward or down-forward, and double-quarter-circle super/ultra motions (they tend to come out as EX DPs). Since you're having problems with the super motion, make sure you go into training mode, turn on input display, and take note of what directions you're actually pressing versus when you're pushing the buttons. Are you doing down, down-forward, forward, down, down-forward + PPP, forward (hitting the buttons too early)? Are you not moving the stick far enough in the forward direction so that direction isn't being recorded at all? The input buffer in SF4 is pretty lenient which means you can afford to actually hold forward for a few frames when doing qcfqcf, then just hit the button and the super/ultra will come out. | ||
Mannerheim
766 Posts
I suppose you think you're a good player based on your PP? You'll be in for a shock when you play offline and your online tactics no longer work. | ||
DrBoo
Canada1177 Posts
On August 04 2011 04:49 Excalibur_Z wrote: Common problems for new stick users are accidental jumping (you moved the stick too far upward trying to move forward or back), charge motions (especially ultras) because they end on up-forward or down-forward, and double-quarter-circle super/ultra motions (they tend to come out as EX DPs). Since you're having problems with the super motion, make sure you go into training mode, turn on input display, and take note of what directions you're actually pressing versus when you're pushing the buttons. Are you doing down, down-forward, forward, down, down-forward + PPP, forward (hitting the buttons too early)? Are you not moving the stick far enough in the forward direction so that direction isn't being recorded at all? The input buffer in SF4 is pretty lenient which means you can afford to actually hold forward for a few frames when doing qcfqcf, then just hit the button and the super/ultra will come out. Quick question on that? Do you actually mean button? or do you mean buttons? Personally on my own stick I find it much easier to manually hit all 3 punch of all 3 kick instead of having my 7th and 8th button bound for triples. | ||
VirtuallyJesse
United States398 Posts
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kainzero
United States5211 Posts
On August 04 2011 04:59 Mannerheim wrote: I suppose you think you're a good player based on your PP? You'll be in for a shock when you play offline and your online tactics no longer work. 500pp is the realm of mashers and j.hk-c.hk combos. i don't think you can use the offline excuse here. | ||
DrBoo
Canada1177 Posts
On August 04 2011 05:11 kainzero wrote: 500pp is the realm of mashers and j.hk-c.hk combos. i don't think you can use the offline excuse here. dude, I'm not a button mashing scrub at 500pp, I can actually do link combos in combat not just training mode Oni's c.lk > c.lp > target combo 2 xx slash I also know how to block jumps in's and have "pretty good" execution. I've also been to local tournements here, even though I went 2 and out I still have lots of time for practice with other people in the local scene. So no just because someone is 500pp doesn't mean they're a button mashing scrub... | ||
DrBoo
Canada1177 Posts
On August 04 2011 05:11 VirtuallyJesse wrote: Does anyone know - between 360/PS3/PC community - which is the most popular? That is to say has the most players, and likely to find diverse opponents at any time of the day. I played SSF4 back when it came out and now am looking to get into AE, just want to know what version I should buy. Thanks in advance if anyone can assist me. ^^ 360 is the most popular but PC is gaining momentum due to having arcade perfect port (which the other two do NOT have) Plus the netcode for PC is much better. | ||
thirnaz
Sweden876 Posts
On August 04 2011 05:11 kainzero wrote: 500pp is the realm of mashers and j.hk-c.hk combos. i don't think you can use the offline excuse here. I thought american schools taught people how to read, maybe i was wrong?:S | ||
Mannerheim
766 Posts
On August 04 2011 05:11 kainzero wrote: 500pp is the realm of mashers and j.hk-c.hk combos. i don't think you can use the offline excuse here. Not my point. Making a fuss about pp, yours or someone elses, when talking about balance just makes you sound like a gigantic online warrior. | ||
thirnaz
Sweden876 Posts
On August 04 2011 05:27 Mannerheim wrote: Not my point. Making a fuss about pp, yours or someone elses, when talking about balance just makes you sound like a gigantic online warrior. Thats not have i meant it though it was mostly about why do low rated players talk about balance when they play the game wrong? Its like a bronze leaguer that thinks 1base mutas are OP just because he doesnt know what to do against it but when a good player faces it its a free win | ||
DrBoo
Canada1177 Posts
On August 04 2011 05:30 thirnaz wrote: Thats not have i meant it though it was mostly about why do low rated players talk about balance when they play the game wrong? Its like a bronze leaguer that thinks 1base mutas are OP just because he doesnt know what to do against it but when a good player faces it its a free win Oh so people in bronze league cannot watch pro level games and make informed decisions about it? I think it was pretty obvious to even bronze level people watching morrow vs idra at IEM that reapers were REALLY REALLY strong... edit: also I don't see David Kim out and winning tournaments, what makes him worthy of balancing the game? I don't see Dustin Browder winning any tournements why should he have any input into the game? | ||
thirnaz
Sweden876 Posts
On August 04 2011 05:32 DrBoo wrote: Oh so people in bronze league cannot watch pro level games and make informed decisions about it? I think it was pretty obvious to even bronze level people watching morrow vs idra at IEM that reapers were REALLY REALLY strong... Ohh you were the person that made the original post, well first of Im sorry for bashing you. Secondly you were describing it from your POV when you play not when a pro plays at a tournament | ||
DrBoo
Canada1177 Posts
On August 04 2011 05:34 thirnaz wrote: Ohh you were the person that made the original post, well first of Im sorry for bashing you. Secondly you were describing it from your POV when you play not when a pro plays at a tournament I never one said it was only from my experience playing the game my self... I said from my perspective at a 500pp player... Just because I play at 500pp doesn't mean I don't watch tournaments | ||
Mannerheim
766 Posts
On August 04 2011 05:30 thirnaz wrote: Thats not have i meant it though it was mostly about why do low rated players talk about balance when they play the game wrong? Its like a bronze leaguer that thinks 1base mutas are OP just because he doesnt know what to do against it but when a good player faces it its a free win To be honest, anyone who plays this extensively online is more or less "playing it wrong", because of how many bad habits it teaches you. Even a slight latency will make it unrealistically easy to land some moves (e.g. Blanka slide, Ibuki neck breaker, poorly spaced Fei rekka), and get away with unsafe things because you can't react to them quickly enough, whereas offline you could. | ||
101toss
3232 Posts
On August 04 2011 05:56 Mannerheim wrote: To be honest, anyone who plays this extensively online is more or less "playing it wrong", because of how many bad habits it teaches you. Even a slight latency will make it unrealistically easy to land some moves (e.g. Blanka slide, Ibuki neck breaker, poorly spaced Fei rekka), and get away with unsafe things because you can't react to them quickly enough, whereas offline you could. Nothing is wrong with wakeup spd, silly goose | ||
broz0rs
United States2294 Posts
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diehilde
Germany1596 Posts
On August 04 2011 05:56 Mannerheim wrote: To be honest, anyone who plays this extensively online is more or less "playing it wrong", because of how many bad habits it teaches you. Even a slight latency will make it unrealistically easy to land some moves (e.g. Blanka slide, Ibuki neck breaker, poorly spaced Fei rekka), and get away with unsafe things because you can't react to them quickly enough, whereas offline you could. stop this nonsense. Yes, online is definitely a factor and it can mess you up bad when the connection isnt perfect, but when the connection is good I can still perform 2 frame links at a reasonable consistency and punish/block things on reaction (definitely more than enough to react to a blanka slide). Im talking PC btw, maybe XBox or PS3 the difference is worse? The really big problem with offline is that not everyone is fortunate enough to live in asia or USA, where you possibly still find arcades around. So where do you find decent players that play a variety of chars if not online? | ||
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