ea just fucks it so hard
i played it for some months, but just not enough players to compete, hope it grows
i will give it a try again some time when i have the time
Cheers
Forum Index > General Games |
Senshin
Netherlands115 Posts
ea just fucks it so hard i played it for some months, but just not enough players to compete, hope it grows i will give it a try again some time when i have the time Cheers | ||
Random()
Kyrgyz Republic1462 Posts
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Random()
Kyrgyz Republic1462 Posts
On March 17 2005 03:49 Muhweli wrote: Each unit has a resistance for all kinds of damagetypes and each unit represents some damagetype. Then you just match them to see how much damage it actually does. Generally for example pike damage does extra damage on big units and so on d=] but the bonus might vary for some units -.-v (Not actually sure if it does but it'd be theoretically possible) Actually I asked not about damage types, but about armor "value", the thing which is upgraded. In SC it's simply deducted from damage received, WC has a more complex formula... | ||
Daysleeper
Sweden282 Posts
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Modus
United States41 Posts
Black Hole got involved, hand in hand, with the community to help develope the game. Everything from balance changes to map tweaks, all of it was addressed. At that point I thought the game wuold absolutely explode. Everything was in its right place. Then I met gamespy, My account became inaccessible and frequently problematic. I decided to actually learn SC BW since I wasn't playing RTS games during its true reign, but my secret hope was that AoX would take the world by storm. and on that note, I am going to try and fix my account and log on. I hope to see new strategies, new players, familiar players, and just people playing AOX I am on spring break after my class at 1pm PST I was never a "driving force" in the development of AOX, but I had an absolute blast getting to play against players of a superior level. Their intepretation and general understanding of the gameplay (more like that of Starcraft than my macro/micro experience in Warcraft). I also want to use this post to say thanks to all those key figures I mentioned. During the time that I played I had a lot of fun playing against you guys and working my way up the skill curve. It inspired me to go back and learn the fundamental aspects of Starcraft: Broodwar, which I found to be the greatest game ever made (quake 3 being a close second!). Furthermore, AoX does the Starcraft-esque-genre justice. Absolutely give it a try, and maybe ill see you online BTW, hi teamliquid, I am a frequent reader and a big fan--thanks! | ||
Modus
United States41 Posts
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analogkensho
United States358 Posts
Creepiness aside, I think it's really sad and depressing that gaming is in the state its in, where great 'indy' games like this get shoved aside by the big publishers and never get into the hands of gamers. In other industries like Film and Music, there is a thriving independant scene with thousands of motivated individuals who go out of their way to learn about what's new and different in the medium they love. But for some reason the same kind of outlet just doesn't seem to exist for innovative game developers, and great games and innovation are squashed summarily on the windshields of the big boys like EA and Microsoft. Course this is nothing new, many actual pundits have written the same thing, it just depresses me. *emo gamer tears* | ||
worst.player
625 Posts
Is it merely a hard countered game (like starcraft w/o all the strategical depth)? I think i read somewhere in this thread that there wasn't as much strat. depth as BW (could be wrong though). | ||
gravity
Australia1721 Posts
On March 17 2005 09:22 Random() wrote: I can't understand why all this negative reviews... This is such a nice game, it may not rival Starcraft but it's levels above all these boring-to-death Warhammer / LotR stuff. It's because when it comes to RTSes, reviewers care more about being new and flashy than being good at a fundamental level. For example, Dawn of War got a lot of props for it's squad system even though it dumbed down the game and reduced possibilities. | ||
derBonobo
Austria39 Posts
btw. one thing that really makes AoX different from BW is the underground. at first i didn´t give a damn about the underground feature because it didn´t sound that special or innovative, but the way BHE implemented it adds a lot more to the game than you may think. the possibilities haven´t been fully explored yet. | ||
Manit0u
Poland17051 Posts
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Random()
Kyrgyz Republic1462 Posts
On March 18 2005 07:22 Manit0u wrote: IMO wc3 gives more possibilities than AoX but you may think whatever you like (did you notice that most aox players do exactly the same build/strat against all enemies except in a mirror? Also I noticed that whenever someone is trying to fast expand = auto gg for him). Warcraft has one thing that made me never again touch it - creeping. If I want to kick goblins around for items&experience, I will rather play Diablo. In a RTS I want to battle my opponent. | ||
Manit0u
Poland17051 Posts
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analogkensho
United States358 Posts
On March 18 2005 07:46 Random() wrote: Warcraft has one thing that made me never again touch it - creeping. If I want to kick goblins around for items&experience, I will rather play Diablo. In a RTS I want to battle my opponent. I think BW, War3, and AoX are all super solid games, so I'm not gonna get into this "yadda dadda is better than" stuff, but creeps in my mind are one of the better things to be put in war3 once they were balanced (I.e. gave less gold, couldn't level over 5, etc). The reasons are twofold: They're a dynamic resource. Just like Gold, minerals, whatever, you need to decide when and how much you can afford to harvest them. Then you start considering the strategic ramifications of the act of harvesting. Are you going to be jacked, or can you jack your opponent? Do you use a standard pattern or deviate and take more risk? How do you use them as a dynamic part of the environment? The other possibility is in combat: For example, when engaging in an early battle in the center of LT, I frequently will attempt to lure the opposing army in towards the fountain creeps only to wake them and run, leaving the enemy units as the only valid target, then move my army back in and pin the opponent trying to force a TP. Granted, abuse is possible. Running in to kill one creep that drops a good item or otherwise abusing the limitations of the AI isn't great strategy, but unless the map is huge you can always either do the same on your side or run over and interfere with the opponent (for example DK harrass of a human trying to FE on temple). Besides, when people abuse the coding in BW by sneaking a drone through the minerals on Requiem I don't see people complaining... | ||
ihatett
United States2289 Posts
On March 18 2005 08:00 Manit0u wrote: Well, in any other rts you have times when you don't do anything but pump out units and power up between battles. In WC3 thanks to creeping not only you increase your cash but also you have something to do in the 'static' moments of play. Consider it that way ^^ In SC I never "don't have something to do". WC3's dumbed down macro and blizzard's obsession with making it rpg-like is why creeping is there. | ||
Daysleeper
Sweden282 Posts
About the difference beetween AOX and SC I think that the focus on battles is higher in SC and mapcontroll play a more important part in AOX | ||
Comeondieyoung
Germany23 Posts
About wc3, it's a good game nevermind, but I don't think this game has a lot strategical depth in general, it just feels like playing 2-3different strats, with some differences in such as choosing another 2nd hero, perfect and then you usually win. In AOX I would say that there are still lots of things to explore, and even if it is not as complex as bw I find it a lot more interesting than wc3, bofme and dow. About the video, I saw it while being inactive with aox and returning to wc3 because of the community thing, and this one definetely made me to go back to aox. Btw, my name being on the screen, where am I in the video? And Senshin, bring your ass up to gamespy again so I can own your damn dutch ass! | ||
Manit0u
Poland17051 Posts
1. No early harassement - because everyone's massing units from beginning 2. No fast expansion - because everyone's massing units from beginning 3. No fast tech - because everyone's massing units from beginning 4. No hidden tech - cuz it's suicide there Now tell me, how am I supposed not to get bored with game where all I do is scout, mass units, fight, mass units, scout, fight, make exp, mass units, scout, fight... Nothing more to it. Sry guys but that's my opinion after 3 days of intense playing :/ | ||
Daysleeper
Sweden282 Posts
On March 19 2005 04:48 Manit0u wrote: WC3 has less strategical depth? Let me point out a couple of things I noticed Blizzard games have (both SC and WC3) and AoX doesn't and the reasons why: 1. No early harassement - because everyone's massing units from beginning 2. No fast expansion - because everyone's massing units from beginning 3. No fast tech - because everyone's massing units from beginning 4. No hidden tech - cuz it's suicide there Now tell me, how am I supposed not to get bored with game where all I do is scout, mass units, fight, mass units, scout, fight, make exp, mass units, scout, fight... Nothing more to it. Sry guys but that's my opinion after 3 days of intense playing :/ Sorry but you are wrong on more or less all your points 1. There is loots of early harrasment everything from stingers trying to kill borons almost from the get to go to empire pressuring fallen to prevent them from growing to large(not unlike tvz) 2. As for fast expansion exp before rax is not doable (unless the opponent somehows fail to scout it) but if you are playing beast you can easily exp vs fallen after you have one arena pumping goblins (like pvt one gate exp) 3. Again there are a couple of fast tech options (Valkyries, Guards, Goblins, Cata drop and so on) but you will still need basic units to defend 4. Hidden tech is also rather doable everything from siege shops to sanctuarys to lizards fortress. Also not to sound condensing or anything but when you started playing sc I'm pretty sure all you did was "scout, mass units, fight, mass units, scout, fight, make exp, mass units, scout, fight" The game is still young and have lots of potential it's a shame that it will probably never get a chance to grow regards EDIT: By the way I have been killed by FE in the last five games I've played... | ||
Frits
11782 Posts
On March 19 2005 04:48 Manit0u wrote: WC3 has less strategical depth? Let me point out a couple of things I noticed Blizzard games have (both SC and WC3) and AoX doesn't and the reasons why: 1. No early harassement - because everyone's massing units from beginning 2. No fast expansion - because everyone's massing units from beginning 3. No fast tech - because everyone's massing units from beginning 4. No hidden tech - cuz it's suicide there Now tell me, how am I supposed not to get bored with game where all I do is scout, mass units, fight, mass units, scout, fight, make exp, mass units, scout, fight... Nothing more to it. Sry guys but that's my opinion after 3 days of intense playing :/ 3 days? Wow you must be a uber gosu ! What did you think sc was like after 3 days? Do you think there were already ppl going metal and using sophisticated strats or good micro etc? =[ | ||
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