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On May 27 2016 20:20 HolydaKing wrote:Show nested quote +On May 27 2016 20:12 ThaddeusK wrote:On May 27 2016 17:05 HolydaKing wrote: By the way, why are they buffing Wand + Sceptre implicits? And apparently without touching Staves as well? I was under the impression Staves already were underused. They are getting buffed so they compete better with daggers, though it remains to be seen if 30 spell damage can compete with whirling blades, lol. Staves are underused other than pledge of hands, but I guess they think that being able to roll +3 gives them a purpose. If that's why... then that's definitely the wrong approach. Decently geared people will want to use Daggers for Whirling Blades anyway, no matter how much Spell Damage they put on Wand / Sceptres. It'll just reduce the use of Staves even more. Was Pledge really being used recently? I guess for SRS Staves will always be best for the +3, but other than that, especially with the new implicits, I doubt they can compete well with dual wielding Wands/Sceptres.
It's ok imho. In a diverse game like PoE, it's fine to have items that only have niche purposes. If you only have 3 choices, like in D3 for example, and 2 of them are still shit/niche, then you have to worry. But here it's perfectly fine.
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On May 27 2016 20:20 HolydaKing wrote:Show nested quote +On May 27 2016 20:12 ThaddeusK wrote:On May 27 2016 17:05 HolydaKing wrote: By the way, why are they buffing Wand + Sceptre implicits? And apparently without touching Staves as well? I was under the impression Staves already were underused. They are getting buffed so they compete better with daggers, though it remains to be seen if 30 spell damage can compete with whirling blades, lol. Staves are underused other than pledge of hands, but I guess they think that being able to roll +3 gives them a purpose. If that's why... then that's definitely the wrong approach. Decently geared people will want to use Daggers for Whirling Blades anyway, no matter how much Spell Damage they put on Wand / Sceptres. It'll just reduce the use of Staves even more. Was Pledge really being used recently? I guess for SRS Staves will always be best for the +3, but other than that, especially with the new implicits, I doubt they can compete well with dual wielding Wands/Sceptres.
Ideally whirling blades would be brought into line with other movement skills and the buff to implicits would simply be buffs to non crit builds, but theres no indication that GGG is doing anything with whirling blades in prophecy atleast.
Pledge isnt being heavily used right now because whirling blades/voltaxic, but its very good for non crit builds. Dual wield v 2h for casters is sort of a weird thing to balance though since the dual wield bonuses dont help casters, but a second six link or +3 as a possibility are helpful. If dual wielding didnt provide better base stats then there would be no reason to ever dual wield over using a staff. (other than whirling blades of course)
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The buff to wands and sceptres is due to how painful they are to craft. They can roll way too many mods.
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Yeah, let's not nerf whirling blades any further, thanks. Stuff like Leap Slam and Lightning Warp can be better instead.
Staves are also losing popularity because of the growth in ES builds after the new affix tier was added - you almost always want 1h + spirit shield if you're going CI/LL/Hybrid. +3 also feels less impactful now that there are so many powerful support gems. For one thing, pierce doesn't really need 29% more damage to be useful.
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On May 27 2016 17:23 xpldngmn wrote: Switched over from D3 about a month ago, holy check this game is awesome.
Please add me to the clan, username is the same as here: xpldngmn
Sent.
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Do you guys think Undeniably is going to be as awesome as this reddit thread OP thinks? https://www.reddit.com/r/pathofexile/comments/4lcg4s/undeniable_is_undeniably_better_than_you_think/
If it isn't capped or as bad as the Hierophant node and as good as it says and he thinks, wow. Would make for example Crit Sword Elemental Spectral Throw pretty great I think. Also liking the idea of one guy in that thread of getting 600+dex and using Iron Commander for 4 Siege Ballistas while stacking Accuracy and Bow Crit, then probably using Herald of Thunder and Wrath, as well as Added Cold, Added Lightning, WED, Accuracy and Crit Chance as support gems (dunno about order of importance).
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Yeah I thought it was good and I read that thread and was like 'wow that is pretty nuts'
his life is pretty low though, and you really have to go balls to the wall to get the kind of attack speed bonus hes talking about
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Yep, I don't think his build is a good example. Low life and 123 points... That's because he's doing too much on his tree. Getting physical (sword) damage nodes, crititcal nodes, accuracy nodes, frenzy AND endurance charge nodes, phase acrobatics... not to mention he doesn't even get Vaal Pact, with 2h crit sword I think he'd die to reflect sooner or later, since I don't think Immortal Call will be 100% reliable (and there's always elemental damage with phys builds).
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With the changes to reduced duration and the addition of elemental overload I think undeniable could work quite well with explosive arrow. with 7 endurance charges thats 42% bonus damage, 1.4% life regen, a pretty sizeable amount of phys deduction. You could even run daresso's defiance to have basically perma onslaught up + a second 5/6link. Though the trade off would be kaoms heart.
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berserker 40% more damage work with caustic arrow?
is that more damage multiplier a typical "more" multiplier, meaning it just adds with other more multipliers?
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On May 29 2016 05:44 travis wrote: berserker 40% more damage work with caustic arrow?
is that more damage multiplier a typical "more" multiplier, meaning it just adds with other more multipliers?
more multipliers are always multiplicative. You don't add them up.
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On May 29 2016 06:00 Blitzkrieg0 wrote:Show nested quote +On May 29 2016 05:44 travis wrote: berserker 40% more damage work with caustic arrow?
is that more damage multiplier a typical "more" multiplier, meaning it just adds with other more multipliers? more multipliers are always multiplicative. You don't add them up.
edit: nm looks like you are right. hmmm. well that would be a lot of damage for CA then too bad all the other nodes suck for it
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On May 29 2016 06:00 Blitzkrieg0 wrote:Show nested quote +On May 29 2016 05:44 travis wrote: berserker 40% more damage work with caustic arrow?
is that more damage multiplier a typical "more" multiplier, meaning it just adds with other more multipliers? more multipliers are always multiplicative. You don't add them up.
One of the really nice thing about Path of Exile is that all buffs/debuffs to a number fall into one of two categories - "more/less" - which means multiplicative with everything, and "increased/decreased" which is additive with all other sources of increased/decreased. This is different from Diablo 3, where there are multiple additive "groups" of buffs that you have to either go look up or just know.
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Game looks amazing.I am downloading it right now. Have to try it out!
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With no cooldown the 18% won't matter, it will still be the best movement skill, maybe just not for characters with 0 attack speed.
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Man they killed spark good huh
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On May 30 2016 23:34 Sn0_Man wrote: Man they killed spark good huh Yup, kind of. Will still be decent, but probably not top tier anymore. Did you see the new jewels? I think the elemental damage ones can be really strong, I managed to make a Scion build with 170% life, 15 jewels and phase acro.
But I'd never do that, especially not as a first char. Reason being that they are likely more rare than you would think. I agree with one redditor who said that they could be Uber Labyrinth Racing rewards. Which would make people cry so hard, haha.
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so it seemed like poison bladefall mines escaped nerf? for some reason there's always something
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On May 30 2016 23:34 Sn0_Man wrote: Man they killed spark good huh
Really? Finally when Spark was good. It's a unique spell as well. -.-'
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