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The Legacies pass on charges it seems and can give more than 3 to other mobs. Shared Boon seems to work like Soul Eater but only between them. Besides being hard to kill I have no clue about Otherworldly.
In other news, this item exists in Torment: http://i.imgur.com/bm4S7Cp.png
Those who know what my Abyssus build was last League will know how to abuse this with no downsides. I don't really wanna post about this until I know whether it's dropping in Bloodlines or not to maybe get one cheap if possible. PM's welcome if you're in Torment and really care lol.
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Im not sure if it's a bug or not, but Herald of Ash is triggering when traps go off, and then the AoE on death is chaining to the other traps chaining on and on.
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all blue mobs in atziri apex map. +bloodlines hmm
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On December 14 2014 17:24 r.Evo wrote: The Legacies pass on charges it seems and can give more than 3 to other mobs. Shared Boon seems to work like Soul Eater but only between them. Besides being hard to kill I have no clue about Otherworldly.
Nah, the Souleater mod for blue packs is Union of Souls. Legacies seem to pass on charges, but the charges look different from normal charges.
On December 14 2014 17:29 Varanice wrote: Im not sure if it's a bug or not, but Herald of Ash is triggering when traps go off, and then the AoE on death is chaining to the other traps chaining on and on.
Should be bug that should be reported. Herald of Ash usually only triggers from your kills, not from different entities like traps/totems.
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and out of nowhere i have killed of the packs...voidspawn of abaxoth simply spawns a 2nd tier beyonder when all the blues are killed while guardians of the sky spawn 1 invincible(?) animate guardian that appear when u kill1 guy in the pack but become vulnerable after you kill all the blues.
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On December 14 2014 17:29 Varanice wrote: Im not sure if it's a bug or not, but Herald of Ash is triggering when traps go off, and then the AoE on death is chaining to the other traps chaining on and on. If sth seems OP, we can assume that it's a bug ( or gonna be treated like one and get fixed eventually )
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Just ripped on Bloodlines at lvl 70 with my flameblaster. Order of the Frozen Sky is so fucking dumb. I'm going to keep a sapphire flask on my new character just for it.
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On December 15 2014 01:48 Pibacc wrote: Just ripped on Bloodlines at lvl 70 with my flameblaster. Order of the Frozen Sky is so fucking dumb. I'm going to keep a sapphire flask on my new character just for it.
But will that actually save you?
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On December 14 2014 04:14 Kickstart wrote: Yeh phylactery is annoying, the only 'dangerous'e one I encountered at low levels was chaos bond, basically searing bond but chaos dmg.
Phylactery is definitely the most annoying especially since I'm playing Duelist like a scrub and it seems to only appear on ranged enemies that wander around the whole screen. Would suck for Flicker builds.
I actually thought Living Blood was pretty manageable in normal, the dude they summon dropped like a rock for me. Almost ripped to cleaving what I thought was a full pack of Obelisk dudes (1 was offscreen) that proceeded to shoot out cold laser beams into my 14 cold res or whatever though.
Also, counterattack skills+endurance charge on melee stun+life gain on hit+increased AoE=pretty good.
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On December 15 2014 06:50 TheTenthDoc wrote:Show nested quote +On December 14 2014 04:14 Kickstart wrote: Yeh phylactery is annoying, the only 'dangerous'e one I encountered at low levels was chaos bond, basically searing bond but chaos dmg. Phylactery is definitely the most annoying especially since I'm playing Duelist like a scrub and it seems to only appear on ranged enemies that wander around the whole screen. Would suck for Flicker builds. I actually thought Living Blood was pretty manageable in normal, the dude they summon dropped like a rock for me. Almost ripped to cleaving what I thought was a full pack of Obelisk dudes (1 was offscreen) that proceeded to shoot out cold laser beams into my 14 cold res or whatever though. Also, counterattack skills+endurance charge on melee stun+life gain on hit+increased AoE=pretty good.
100% phylatercy is the worst new mod... it always spawns on like a pack of 28 ribbons in a small doorway or a tunnel mouth >< I refuse to even waste my time trying to kill that shit, can run a whole map in the tmie it takes to get those mobs together and kill them 1 at a time.
I end up smoke mining 1 mob away from the pack on living blood and the beyond ones. Frozen sky I drop a vaal storm call and run away seems to work fine.
I don't know what dev decided to make only 1 of full packs in a game with desync vulnerable to damage... worst design decision in PoE history, I can't even begin to fathom the frustration a melee character would have trying to take the 1 mob thats vulnerable
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Also: just figured out otherworldly in case didn't haven't realized it yet. They "phase" in and out of a super damage resistant state represented by the purple stuff over time (?) or maybe another trigger.
When there's no purple stuff, they're about as weak as normal white mobs.
Edit: Just dropped a Belly of the Beast...in a level 44 zone. You can still six socket with Vorici right?
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I can't download patch 1.3.0c for some reason. It just stops at around 4% or 20% , even though my Internet is working fine.
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On December 15 2014 11:59 TheTenthDoc wrote: Just dropped a Belly of the Beast...in a level 44 zone. You can still six socket with Vorici right?
Yes.
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whelp, ripped my 2nd character at 61
was fighting piety in crematorium. 75 lightning resist, 3k health.
went from max health to 0 in enough time for me to say "aaah" and hit 1. maybe a quarter sec
didn't think i'd possibly die there. lol
honestly im still a little confused. i think maybe she crit me with storm, arc'd me, and crit me with another storm?
build was really coming together too!
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storm herald attack+desync
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It could have just been high damage rolls on the lightning. RNG can destroy you if you're unlucky
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sometimes I mistake low crit rolls on lightning for just high rolled lightning damage, but either way that sucks dude. :/
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New uniques summed up in one post. Skimming through it, there are some interesting ones.
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There's not one new unique I'm interested in I think. Although the helmet from Bloodlines looks really good. As I'm not playing PvP, most of the uniques are hardly better than simple rares with life and res for leveling.
edit: woops u are right, it's the other way around. the helmet is in torment.
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Ok I'll get a Scold Birdle (the spell dmg helm) specific in Torment if someone in Bloodline get me the unique Topaz ring when leagues are over. Really like that ring.
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