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On April 18 2015 07:36 Lysithea wrote: Any links I try to make with it ends up awkward for 1hand builds, first I thought of vig-coh-curse-incdur (assuming it gets the duration tag) but then I realized it's single target. Dedicated 4l for bosses? Weave in a vigstrike to enfeeble+fortify for bosses?
For 2hand builds it could work very well, aoeability-coh-curse-fort-incdur with the mainlink in the other 5/6l.
If you do enough single target damage you could theoretically just run Vigilant strike for single target and have enough endurance charges to kill the boss before you run out I guess (or a way to generate more obviously).
Of course, you also run into the problem where it is better than every other single target skill and you end up being forced into using it and generating endurance charges. If it stays at 165% then it is better than all current single target skills I believe. If you can't use multistrike with it then it is probably horrible though.
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I'm curious how fortify interacts with the global defense/ reduced damage multipliers
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On April 18 2015 06:44 Lysithea wrote:Show nested quote +On April 18 2015 05:11 Miragee wrote: You guys totally got me wrong. With first playthrough I meant the actually first playthrough on an account. The masters are like the Scion: If you create a new acc you don't have them until you completed the normal difficulty once. After that they appear, doesn't matter which league. GGG did that because they don't wanted to stuff too much into new players' faces. You seem misinformed, never heard this nor do I see a reason for why they'd do this. Scion was special since it takes some game knowledge in mechanics to build her properly. There's nothing about this in the patchnotes either so I really don't know where you got this notion from
Weird. I could have sworn they said it when they introduced new leagues, either Beyond or Bloodlines. But I don't find it anymore. Maybe I remembered that in the wrong way but I don't know why I should have been pissed at this decision the whole time then.^^ I guess I will believe you since I can't find proof and am too lazy to test it myself.
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On April 18 2015 08:17 Blitzkrieg0 wrote: If you do enough single target damage you could theoretically just run Vigilant strike for single target and have enough endurance charges to kill the boss before you run out I guess (or a way to generate more obviously).
Of course, you also run into the problem where it is better than every other single target skill and you end up being forced into using it and generating endurance charges. If it stays at 165% then it is better than all current single target skills I believe. If you can't use multistrike with it then it is probably horrible though.
The issue I've found with having a dedicated singletarget link for dmg as 1h is that they usually turn out pointless since your main aoeclearing 6l outperforms it heavily even for singletarget. In my experience you got an aura/buff link, 1/2 utility links and a mobility link with some other useful gems thrown in wherever you got sockets left
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Dat new boss video. Can you say fuck melee?
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On April 18 2015 08:55 Blitzkrieg0 wrote: Dat new boss video. Can you say fuck melee?
Eh, dude probably has moderately crappy gear and uncapped resists. Doesn't seem to be using warcires or anything either lol. I'll bet a week into the beta that people with decent gear and specs will just facetank Kaom ezpz.
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On April 18 2015 09:00 ticklishmusic wrote:Show nested quote +On April 18 2015 08:55 Blitzkrieg0 wrote: Dat new boss video. Can you say fuck melee? Eh, dude probably has moderately crappy gear and uncapped resists. Doesn't seem to be using warcires or anything either lol. I'll bet a week into the beta that people with decent gear and specs will just facetank Kaom ezpz.
It is about the damage projection of the boss not the gear or the fact that the guy playing was terrible and used his flasks poorly.
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That's always been true for poe though, ranged almost always have a major advantage in arpgs.
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Looks like GGG wants to drive down the price of Cloak of Defiance. No more mana % applied to ES mana, no more bigger mana pool for bigger mana regen, needing to not spend mana to regen your ES mana or take Ghost Reaver/Zealot's Oath...that's a nerfbat. I can't imagine effectively using Arctic Armor after this change.
Mind over Matter/Eldritch Battery has always seemed like to me like the second coming of IR in that it's drastically overhyped with a ton of people trading away 100% mitigation ES for mana that mitigates less in builds that don't need the mana. This would be a stake through its heart far more than the silly no dex bonus nerf they gave IR.
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Not sure I understand. Wtf does the new EB do????? If it doesn't add to your mana pool how the hell will we run several auras >
I don't like this change :@. Was gonna try a meleeish build anyways (some rf variant most likely) but I've sort of always done caster builds and no EB mana seems like a large nerf.
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On April 18 2015 10:55 Kickstart wrote:Not sure I understand. Wtf does the new EB do????? If it doesn't add to your mana pool how the hell will we run several auras > I don't like this change :@. Was gonna try a meleeish build anyways (some rf variant most likely) but I've sort of always done caster builds and no EB mana seems like a large nerf.
It's kind of like blood magic, but it draws from ES instead of health. Still has all the inherent ES recovery properties and issues, but no longer becomes mana directly.
You can actually run the auras on your mana, and then use the ES to cast spells/use attacks. You should be able to run more auras with this change with proper investment; you can reserve 100% of your mana this way and still cast spells from your ES pool, you just need Ghost Reaver and/or Zealot's Oath and some life leech. I'd like to see some post-EB % ES regenerated per second nodes too, but not sure those would make it in.
That said, the absurd amounts of butt-frustration this change will generate (muh build!1!11) make it unlikely to make it into the game.
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3 mana pots on that new EB screenshot, lulz
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On April 18 2015 10:59 TheTenthDoc wrote:Show nested quote +On April 18 2015 10:55 Kickstart wrote:Not sure I understand. Wtf does the new EB do????? If it doesn't add to your mana pool how the hell will we run several auras > I don't like this change :@. Was gonna try a meleeish build anyways (some rf variant most likely) but I've sort of always done caster builds and no EB mana seems like a large nerf. It's kind of like blood magic, but it draws from ES instead of health. Still has all the inherent ES recovery properties and issues, but no longer becomes mana directly. You can actually run the auras on your mana, and then use the ES to cast spells/use attacks. You should be able to run more auras with this change with proper investment; you can reserve 100% of your mana this way and still cast spells from your ES pool, you just need Ghost Reaver and/or Zealot's Oath and some life leech. I'd like to see some post-EB % ES regenerated per second nodes too, but not sure those would make it in. That said, the absurd amounts of butt-frustration this change will generate (muh build!1!11) make it unlikely to make it into the game.
I see, so now it would make skills cost ES, you just wouldnt turn all ES into mana to get insane % increases and regen?
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On April 18 2015 11:22 Kickstart wrote:Show nested quote +On April 18 2015 10:59 TheTenthDoc wrote:On April 18 2015 10:55 Kickstart wrote:Not sure I understand. Wtf does the new EB do????? If it doesn't add to your mana pool how the hell will we run several auras > I don't like this change :@. Was gonna try a meleeish build anyways (some rf variant most likely) but I've sort of always done caster builds and no EB mana seems like a large nerf. It's kind of like blood magic, but it draws from ES instead of health. Still has all the inherent ES recovery properties and issues, but no longer becomes mana directly. You can actually run the auras on your mana, and then use the ES to cast spells/use attacks. You should be able to run more auras with this change with proper investment; you can reserve 100% of your mana this way and still cast spells from your ES pool, you just need Ghost Reaver and/or Zealot's Oath and some life leech. I'd like to see some post-EB % ES regenerated per second nodes too, but not sure those would make it in. That said, the absurd amounts of butt-frustration this change will generate (muh build!1!11) make it unlikely to make it into the game. I see, so now it would make skills cost ES, you just wouldnt turn all ES into mana to get insane % increases and regen?
you should just read mark's explanation of new EB on the official forums, its pretty clear.
any EB totem/trap build is pretty much dead now, back to blood magic i guess
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On April 18 2015 11:28 Probemicro wrote:Show nested quote +On April 18 2015 11:22 Kickstart wrote:On April 18 2015 10:59 TheTenthDoc wrote:On April 18 2015 10:55 Kickstart wrote:Not sure I understand. Wtf does the new EB do????? If it doesn't add to your mana pool how the hell will we run several auras > I don't like this change :@. Was gonna try a meleeish build anyways (some rf variant most likely) but I've sort of always done caster builds and no EB mana seems like a large nerf. It's kind of like blood magic, but it draws from ES instead of health. Still has all the inherent ES recovery properties and issues, but no longer becomes mana directly. You can actually run the auras on your mana, and then use the ES to cast spells/use attacks. You should be able to run more auras with this change with proper investment; you can reserve 100% of your mana this way and still cast spells from your ES pool, you just need Ghost Reaver and/or Zealot's Oath and some life leech. I'd like to see some post-EB % ES regenerated per second nodes too, but not sure those would make it in. That said, the absurd amounts of butt-frustration this change will generate (muh build!1!11) make it unlikely to make it into the game. I see, so now it would make skills cost ES, you just wouldnt turn all ES into mana to get insane % increases and regen? you should just read mark's explanation of new EB on the official forums, its pretty clear. any EB totem/trap build is pretty much dead now, back to blood magic i guess
Will do, just read the Rory post which didnt say anything lol. Looks like it was just a damn screenshot with some edited in bits of info after :S. But through a few pages of comments it is clarified yeah.
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This potential change really made me realize how crummy Energy Shield is as a mechanic. Pretty much the only way to make Energy Shield functional (either for life or for this new mana thing) is to just turn it into fake life or fake mana with Ghost Reaver/Zealot's Oath. The core Energy Shield mechanic, the rapid recovery, just doesn't replenish often enough.
At least, I've always felt that way on any character I made with moderate ES and moderate life.
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Man that change is complicated, but I think I understand it. I don't like it though, as EB + AA + Life build with Cloak was my favourite form of defense. As far as I can see you basically need Ghost Reaver now if you want to play with MoM, meaning no Life Leech.
EDIT: LOL, that dude in the King Kaom video is playing pretty bad. <_< Using Reave as single target is facepalm enough, but it's only one thing. Well he managed to beat him after like 5 deaths. ^_^
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Concerning Fortify: At the moment I'm thinking about one of the counterattack gems with Stun, Endurance Charge on Melee Stun and Fortify (can probably just replace the Cwdt setup). I did test (w/o the Fortify obviously) it in the last temp league and it was an okay way to generate endurance charges (not really superior to Enduring Cry + Spell Echo but that will most likely be gone with Act 4)
EB Changes: I think this will hurt the AA users that don't use Cloak. Now Clarity will reserve an even bigger percentage of your mana which could probably result in a net aura loss.
(TheTenthDoc): Mind over Matter/Eldritch Battery has always seemed like to me like the second coming of IR in that it's drastically overhyped with a ton of people trading away 100% mitigation ES for mana that mitigates less in builds that don't need the mana. This would be a stake through its heart far more than the silly no dex bonus nerf they gave IR. This hits the nail on the head imo. I mean Acrobatics + Phase Acro is a 5 point investment and super strong if you wear evasion gear (if you go EB you wear some kind of ES gear and you probably invest a lot of points into mana regen). Personally I found Acro+Phase Acro safer than MoM+EB (and I get to choose which chest I want to use).
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GGG:
"One of the things we really need to see with this change is if the kesytone also needs to grant more ES, ES Recovery, or a small amount of base ES regen."
and
"This would very likely let us reduce or rework the mana drain on Arctic Armour."
I like that they're changing EB though, it felt mandatory for any mana and/or aura intensive caster builds.
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So EB will now allow you to reserve 100% mana and still be able to cast right ? Although that would require some form or ES regen/leech. Also build specialized in EB won't care much for %mana or mana regen it seems. An interesting change. Also lots of increased all damage with the new skills, some builds like poison arrow should benefit a lot from that right ?
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