I get a wierd glitch almost every time I go into the backpack, where the screen goes black and the game freezes for a few seconds. Often, when it displays again, the models for the guns/items haven't reloaded so it looks like my inventory is empty (switching back and forth between the tabs forces them to reload the models).
The process seems similar to what happens when you change resolutions in a game, ie. (screen goes black, windows and rainmeter skins move about or disappear/reappear on my second monitor, etc.). But the game is running at my native resolution (1920x1080).
On September 22 2012 08:49 Avean wrote: This is a way better shooter than CS:GO.
lol, nice one, but I will not bite.
Borderlands is ok I guess. The graphics are pretty nice, and the guns are nice too I guess.
I dislike the delay in between switching guns. I would understand that if it was a more realistic shooter, but in a game where there's shit to shoot at all the time I feel like it's holding me back a lot.
Hitboxes are kind of weird as well. I'm hitting some shots I shouldn't be hitting sometimes.
The enemies are okay too, but too similar to the first game.
Don't know, I don't feel they have improved that much from the first one. It feels bigger and crispier, but I still get bored fast after killing a couple of zones.
On September 22 2012 23:13 Duka08 wrote: Is there any way to "link" an item to your party or someone directly? WoW style, for example. Rather than throwing it on the ground for them?
On September 22 2012 21:10 NuclearJudas wrote: @TSBspartacus, there's a nifty inspect option when checking your gun. Looks a bit more flattering that an in-action screenshot, I think. :D + Show Spoiler +
Guess this is my best gun so far (level 14 Siren with the WItch class mod, so corrosive hits even harder :D)
On September 22 2012 23:13 Duka08 wrote: Is there any way to "link" an item to your party or someone directly? WoW style, for example. Rather than throwing it on the ground for them?
Is there even a chatbox in game?
Use T to talk, it just appears on the side of the screen. And there is a way to trade guns I think, since if you look in options you can have trade on or off. I haven't been able to connect to anyone else's game yet, hopefully it will be fixed soon though
On September 22 2012 23:13 Duka08 wrote: Is there any way to "link" an item to your party or someone directly? WoW style, for example. Rather than throwing it on the ground for them?
Is there even a chatbox in game?
Use T to talk, it just appears on the side of the screen. And there is a way to trade guns I think, since if you look in options you can have trade on or off. I haven't been able to connect to anyone else's game yet, hopefully it will be fixed soon though
Trade is both players holding x. I didnt know about the talk thing thx!
So far there are many things i like, but there is one minor thing that i dislike a lot. The skins for changing your look. They make up too much of the drops, plus i was disappointed 7 7 7 in the slot machine gives them, ugh.
On September 22 2012 20:46 Irrelevant Label wrote: No, unless they changed it from BL and, contrary to their philosophy of making gun stats clearer, made elemental mods interact 'weirdly' with the base damage of a gun the 48x16 is just the spread of that shotgun regardless of the presence of an elemental effect. I've not seen anything to indicate what the elemental damage types do yet in specific numbers. From eyeballing it I'd say lightning seems around the same as BL (was 1.5) but corrosion and fire have both been made even more potent against their intended target type (were 1.2 and 1.3 iirc)...whatever that might bode for changes to explosive.
The short direct answer is yes, there is a hidden bonus, numbers have simply not been deduced/mined yet. Coincidentally I have a pair of shotguns I was comparing earlier and the one with 69?x11 with explosive was hitting harder than a 72?x13 at short range with all pellets connecting.
I hate that they tried to make the stats clearer yet left things like that unexplained. Not as bad as the lack of scope quality or any indication of a weapon's stability other than to say if it has certain part mods that modify it though.
Infernal-dream, are you running physix? BL2, physix and AMD cards do not get along at all right now and it makes for stutters during numerous animations/combat explosive event type things, it needs to be disabled (set to 0 in the ini, the in game options menu's "high" and "low" represent 2 and 1 respectively).
The elemental effect multipliers seem to have actually been deduced already, though that small the hidden explosive bonus is unknown(explosive is still useful for criting with explosion radius or just hitting those metal shield enemies through that). Elemental effects are much stronger than the first game, though there's apparently different multipliers for the second playthrough.
I was curious if they found the new values, so I just now did a quick search to find out and found this table on a bl2wiki. + Show Spoiler +
On September 22 2012 07:56 sob3k wrote: For people who are saying the game was clearly designed for consoles...can you give some examples?
Obviously the menu UI is totally console and is quite clunky on PC, but the actual gameplay feels absolutely fine.
Game is really fantastic IMO, having a lot of fun, the world is really stunning.
Ok well I guess it might be a difficult one to explain if you haven't played fps for a long time as there hasn't really been many fps games designed for the PC in a long time..
For me its a combination of the following:
large 'iron sights' larger cross section on bullets greater and more sporadic recoil 'weightier' guns
there are other things which are less about the guns and things I associate with console fps: sprinting mechanics (where you cant fire, your go into a sort of weird run mode) larger character models slower movement speed
The best example is if you go and play a game of CS:GO right now you'll find the guns to feel light and responsive, you click at a location and bullets go there, there is recoil but its controllable and its designed to stop spray and pray.
'Console' fps for me would not work this way with a mouse and keyboard, I don't feel that same responsiveness. As I've played these types of games on consoles more than I have PC to me I associate that 'feel' to a console controller.
I guess that's what it boils down to, association, I associate the characteristics I listed with a controller, and so if I experience them with a mouse and keyboard it feels wrong to me, it doesn't feel responsive and accurate because its not designed to be pinpoint accurate as this is something not achievable on a controller.
Again I'll reiterate I don't mean this as a criticism. Far from it, console fps is essentially a different genre now when compared to more traditional pc only fps.
I guess the reason I mentioned it is because this is the first console fps I've played on PC, normally I have the two separated but my xbox has been in a box for months now since I moved house and I probably wont use a console till the next gen.
The only two of those that actually feel like console features to me are the iron sights(personally don't like them, prefer having crosshairs, even if it's like fear 1 where you have aiming raised gun mode but crosshairs stay) and the sprinting mechanics(though technically even half-life had sprinting). The crosshairs and recoil spreads are a product of there being an accuracy stat(similar to first deus ex having variable spreading crosshairs and accuracy) and the weightyness of the guns is just a design choice that varies from game to game regardless of platform. The regular movement speed is at least on the faster end of a lot of other console shooters(cod just feels so sluggish to me) though not as fast as many really old-school pc fps games(such as ut or quake), but not many games have gone that fast in the past decade. Not entirely sure what you mean by larger character models though(large guns maybe?), but at least there is a scalable hud. They really did a much better job of having pc optimizing options than the first one did.
Day of Defeat had both sprinting and iron sights. And this is back in 2000 (may have been other games before that that had them too, that is just the first that pops into my mind).
Anyway, first playthrough done. Really enjoyed it. Great voice acting, great gameplay, really fun. The final boss was absurdly difficult for me (I died a LOT), though I may not have had adequate gear/level. Spoilering video of me doing it. There were a number of times where I died in 1 hit. + Show Spoiler +
Yeah I know it's only personal feelings and not really indicative of platform, that's why I included pc shooters that had those mechanics in parentheses. Iron sights is probably just because I grew away from fps genre for a while after so many poor clones came out this past decade, though I still have enjoyed a select few and been coming back to playing a lot more fps the past few years. Sprinting is also probably only because of my preferences, I really enjoy crazy fast paced shooters like ut and not so much the realistic slow ones. Regular old guns that shoot plain old-fashioned bullets get boring after a while, but crazy cool guns that shoot acid globs like bio-rifle or fire guns or shrink rays or even just the bfng (big fucking nail gun) from fear can be endlessly fun xD.
On September 23 2012 06:20 Debarbie wrote: I dont get this game. it looks really bad?
Game is candidate for game of the year. One of the best fps games ever made. Having a blast playing it with friends. I agree with previous guy. Way better than counterstrike 1.6/source/go, but I never enjoyed the cs series. Don't find them very fun. On a scale of 1-10, borderlands 2 is 100 on the fun factor scale.