I watched some of Greem's stream, I endorse it, he really gets into the role playing, with voices for all his characters and everything, its funny.
Wasteland 2 Kickstarter - Page 6
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Sub40APM
6336 Posts
I watched some of Greem's stream, I endorse it, he really gets into the role playing, with voices for all his characters and everything, its funny. | ||
bookwyrm
United States722 Posts
On September 19 2014 23:27 farvacola wrote: Anyone playing this? I'm considering a purchase but I can't find many substantive reviews. I'm about to start playing it, as soon as I can convince myself that I've done enough productive work today and can get high and dive into the wasteland... I'll let you know... | ||
OsaX Nymloth
Poland3244 Posts
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Greem
730 Posts
On September 20 2014 07:40 Sub40APM wrote: Greem you should post the hours you are planning on streaming, I'd be interested in watching. I watched some of Greem's stream, I endorse it, he really gets into the role playing, with voices for all his characters and everything, its funny. Lol thank you, I'm kinda trying to produce some quality stuff, but so far i think its a bit messy. I will improve, its something I was considering long time, You really need to invest some time into preparing this kind of stuff. I'm really ashamed of the quality of my Let's Play so far. Anyway back to game. I think 40€ is a bit too high for this game, so far after the First mission I absolutely love everthing about this game, i Played fallout 2 not so long ago and Fallout 1, and this is just like another of those journeys. Its hard to give a review at this point. But its worth adding this game to your wish list for sure. | ||
Sub40APM
6336 Posts
1. Too many jams. There should be either a skill that lets you know relatively how many shots you can take with a gun before it jams or something else. 2. Friendly fire way too often 3. On my laptop the font is too small for most things 4. I wish there was a better transition between real time and combat mode, like some kind of deployment period, for some reason it feels kind of rough to deploy your team in real time. You have to deslect group movement, individually deploy your guys and then finally walk one forward to trigger combat. I | ||
HolyArrow
United States7116 Posts
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-Archangel-
Croatia7457 Posts
On September 20 2014 15:28 Sub40APM wrote: couple things that annoy me/wish were fixed: 1. Too many jams. There should be either a skill that lets you know relatively how many shots you can take with a gun before it jams or something else. 2. Friendly fire way too often 3. On my laptop the font is too small for most things 4. I wish there was a better transition between real time and combat mode, like some kind of deployment period, for some reason it feels kind of rough to deploy your team in real time. You have to deslect group movement, individually deploy your guys and then finally walk one forward to trigger combat. I 1. I think you should be able to see the jam chance in weapon description. It can be reduced with weapon mods. 2.don't put your guys in line of fire | ||
-Archangel-
Croatia7457 Posts
On September 20 2014 15:43 HolyArrow wrote: I'm going for making an entire party from scratch instead of using the premades. Is it optimal to have 1 character with high charisma who will take care of all the interactions, and then everyone else with good fighting skills and zero social skills? To recruit NPCs into your party the game totals charisma value of all party members and checks against charisma requirement for that NPC. Also there might be quests that do this. Btw put leadership on your guy with highest charisma. | ||
bookwyrm
United States722 Posts
it's true that I wish there were a pause mode for deploying your guys before the engagement I'm playing on the highest difficulty level, it's quite difficult. haven't gotten far enough to see how well the story is implemented (I had to restart and make a new party) | ||
KaiserJohan
Sweden1808 Posts
Combat: - Lack of tactical options, it feels too simplistic, especially pre-battle tactics - Why the hell is there no group-formation options? - Bad difficulty scaling, at some point too easy sometimes nearly impossible - Many enemies have rediculous movement speed, they can move an entire zoomed-out screen (or more) in a single move, any pre-combat tactical placement is void - Enemies also happen to have super-high initiative; combine with above, it's simply stupid. General: - Buggy/unpolished, easily needs another 3+ months of development - Not a big deal, but graphics could've been abit better - World map is very uninspiring... - No windowed-fullscreen mode means no alt-tabbing during tedious running or combat sequences - The plot, so far, is suprisingly bad, I really expected something more, partly because it feels you actually dont have much choice - Environments are sometimes great, sometimes lackluster Despite above, I am still having fun, although I cannot fathom how people can praise this game, in my opinion it is clearly unfinished and needs alot more development. | ||
Pwere
Canada1554 Posts
On September 20 2014 15:28 Sub40APM wrote: 2. FF happens when your guy misses and there's someone in the way. It's very easy to avoid.2. Friendly fire way too often 3. On my laptop the font is too small for most things 4. I wish there was a better transition between real time and combat mode, like some kind of deployment period, for some reason it feels kind of rough to deploy your team in real time. You have to deslect group movement, individually deploy your guys and then finally walk one forward to trigger combat. I 3. There is a text size option... Come on, check before posting =) 4. Agreed. There needs to be a deployment phase or at least a default formation. It's really stupid how your guys just do whatever when a fight starts. In one instance, one of my guys positioned himself next to an exploding pod... A few hours in, and the game is fun, but also a bit tedious. It lacks a certain polish that would be expected of a 40$ game, but not of a 15$ kickstarter. It's also a bit sad that the first NPCs you get on your team only had skills I already had on my mains. Where's my thief NPC when I need him?! | ||
Random()
Kyrgyz Republic1462 Posts
On September 21 2014 06:47 Pwere wrote: A few hours in, and the game is fun, but also a bit tedious. It lacks a certain polish that would be expected of a 40$ game, but not of a 15$ kickstarter. It's also a bit sad that the first NPCs you get on your team only had skills I already had on my mains. Where's my thief NPC when I need him?! Yep, I agree with that. I paid the full price for it and it's a good game but it doesn't feel like it's worth it. I think $20 would be a fair price. It's built on Unity after all, which kind of sucks. I'm playing on a laptop that can handle Metro and Far Cry pretty well and it is struggling to maintain even 30 fps in Wasteland on medium settings in some locations. I mean using a budget engine is totally fine, but they shouldn't charge full price for a budget game. | ||
MrCon
France29748 Posts
I hope it'll run better (well it run well but crashed every 30 seconds). | ||
Sub40APM
6336 Posts
On September 21 2014 06:32 KaiserJohan wrote: Played for maybe 15ish hours on second-highest difficulty and here's my impressions so far: Combat: - Lack of tactical options, it feels too simplistic, especially pre-battle tactics - Why the hell is there no group-formation options? - Bad difficulty scaling, at some point too easy sometimes nearly impossible - Many enemies have rediculous movement speed, they can move an entire zoomed-out screen (or more) in a single move, any pre-combat tactical placement is void - Enemies also happen to have super-high initiative; combine with above, it's simply stupid. t. playing some more, agreed to the above. They really needed a good tactical transition phase and the game doenst really do that well at all. Also the scaling is just funny. One minute you are fighting 10 hp guys, the next 300 hp guys and there is no way to move out of combat. Still enjoyable but there always a fight like that, especially laced with incessant gun jams -- weaponsmithers should either be able to maintain guns better or cause the gun jams to be less AP costly -- that causes me to stop playing for the day in frustration. | ||
Pwere
Canada1554 Posts
As for gun jams, you get plenty of -4% jam out of trash guns you find. It's not hard to have one on every automatic weapon you have. It does make Weaponsmithing basically mandatory, but the same goes for field medic and surgeon. I hope it changes later in the game, but so far, more exotic skills like toaster repair, outdoorman, mechanic and alarm disarm seem almost useless compared to lockpicking, CS, safelocking, perception, brute force and demolition. | ||
RuskiPanda
United States2906 Posts
On September 21 2014 13:38 Pwere wrote: I think you screwed up somewhere if you got a 300hp guy so soon. It was all smooth from 10 to 50+ here. However, it's weird that there are no weapon upgrades or armor in the wild. At least, upgrades were readily available back at base, and affordable. But it feels wrong to increase your team dmg by 3x instead of slowly getting upgrades during missions. As for gun jams, you get plenty of -4% jam out of trash guns you find. It's not hard to have one on every automatic weapon you have. It does make Weaponsmithing basically mandatory, but the same goes for field medic and surgeon. I hope it changes later in the game, but so far, more exotic skills like toaster repair, outdoorman, mechanic and alarm disarm seem almost useless compared to lockpicking, CS, safelocking, perception, brute force and demolition. I was level 1 and got this mine quest with 200 hp badgers... yeah that was pretty much the wolf from BG1 for me. | ||
-Archangel-
Croatia7457 Posts
On September 21 2014 13:51 RuskiPanda wrote: I was level 1 and got this mine quest with 200 hp badgers... yeah that was pretty much the wolf from BG1 for me. That is a side quest. You do not have to do that quest at lvl 1. | ||
-Archangel-
Croatia7457 Posts
On September 21 2014 13:38 Pwere wrote: I think you screwed up somewhere if you got a 300hp guy so soon. It was all smooth from 10 to 50+ here. However, it's weird that there are no weapon upgrades or armor in the wild. At least, upgrades were readily available back at base, and affordable. But it feels wrong to increase your team dmg by 3x instead of slowly getting upgrades during missions. As for gun jams, you get plenty of -4% jam out of trash guns you find. It's not hard to have one on every automatic weapon you have. It does make Weaponsmithing basically mandatory, but the same goes for field medic and surgeon. I hope it changes later in the game, but so far, more exotic skills like toaster repair, outdoorman, mechanic and alarm disarm seem almost useless compared to lockpicking, CS, safelocking, perception, brute force and demolition. It would be very wrong lore wise if random raiders had better stuff than Rangers. | ||
OsaX Nymloth
Poland3244 Posts
Badgers. After few tries, I was able to wipe the three bastards near the entrance to the mine using pipe bombs and dynamite - was euphoric, believing that nothing else will not stand between me and successfully rescuing the miners! I was so wrong. Saw more honey badgers and ran away. | ||
acker
United States2958 Posts
After two hours of futility, I decided to just run right past them with the blasting caps. Unfortunately, it seems that you can't place the blasting caps when you're in combat. | ||
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