They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obisidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game.
Up to over $2 million now. 2.1 to bring on Chris Avellone and Obsidian shouldn't be a problem. and an update with some new goals:
Scope and scale is the number one request, and it is what we are focusing our monies on primarily. So at 2.5 million dollars we would bring in another couple of designers to help create more areas. This will not only increase the overall size and depth of the world, but it translates to more story lines and more player options as well. At this funding level we would also bring more level scripters in to allow us to get levels in faster. When we get levels in faster it allows more iteration time to really hone things in. I believe that iteration time is the single most important factor towards shipping a polished and deep game.
In addition, we will add more NPC portraits and equipment artwork as per what the fans have requested in the forums. We would also increase the music budget to allow Mark Morgan to layer in even more atmosphere. The bottom line is that this kind of budget ensures that Wasteland 2 is BIGGER than Wasteland 1. And for the people that remember little Bobby from WL1... well he was left for dead and he is pissed.
The third most asked about feature is for us to provide a mod kit to allow players to create their own scenarios. I have always loved those kinds of tool-sets to set players loose to keep the world expanding. To create these kinds of tools is time consuming and requires a separate team of guys to do it. While we are not ready to commit to that feature yet, we can say that if we were to hit 3 million dollars, it would be possible to do a mod kit without cutting into the plan for the main game. In fact, IF we ended up making the mod kit we would not release it until after Wasteland 2 shipped as our hands will be quite full to ensure things are done well. The game will also increase in scope as well so this is not a binary equation. As always, we will be posting polls in the forums to help with these sorts of decisions. Yes we are reading the forums!
It should be able to reach $2.5 million, given that there's still 11 days left, and kickstarter projects seem to have a bump in income as they reach their end. $3 million might be a bit of a stretch though.
Last Day! 17 hours left, last chance to join in on this and grab a copy and push the funding further, or grab more swag.
Sitting at over $2.7M right now (over $2.8M with paypal pledges on their site). That $3M mark for mod tools is looking closer to being possible than it was before.
There's going to be a livestream up tonight starting at about 10pm EDT (UTC−4)
And an update with more swag for $30+
An extra digital download of the game in any format. Many people wanted to be able to get a Mac AND a PC version, or PC and Linux, or even an extra PC version for a friend. Now you can.
Access to a collection of exclusive Ranger portraits that will double the pool of character portraits you have to choose from at the start of the game when you are rolling up your Rangers. This unique image collection will not only give you more Ranger portraits, but more Ranger icons used to display your party location on the world map.
Access to a four-episode Video Development Blog that will show you an exclusive behind-the-scenes look at the design and development of Wasteland 2. Sit in on designer meetings and art-review meetings to see the process behind how the game is made. See interviews with Brian Fargo, Chris Avellone, Mike Stackpole, Alan Pavlish, and the rest of the development team as they explain to you what they are doing and why they are doing it.
A novella by Chris Avellone based on the universe of Wasteland.
I am so pissed off I missed donating to this. Gona have to buy it retail and feel like a noob. At least I got in on project eternity. So fucking excited, real gaming is coming back by the collective monetary weight of all those individuals who are true gamers.
That music is incredible, very reminiscent of Fallout...is it the same composer perchance? Edit: found out, yes it is. Mark Morgan. The guy is a fucking genius...he is one of the best video game composers ever.
On February 09 2013 23:44 sc4k wrote: I am so pissed off I missed donating to this. Gona have to buy it retail and feel like a noob. At least I got in on project eternity. So fucking excited, real gaming is coming back by the collective monetary weight of all those individuals who are true gamers.
That music is incredible, very reminiscent of Fallout...is it the same composer perchance? Edit: found out, yes it is. Mark Morgan. The guy is a fucking genius...he is one of the best video game composers ever.
Heh, I backed this but not Project Eternity :D I trust these guys to give us a bug free product more then Obsidian :D
I expect Project Eternity to be playable about 6months after release (like their other projects did), I got time :D
BTW, the video was awesome. When Fallout 3 came out I died a bit inside, so I will love this game.