Grim Dawn (aRPG) - Page 8
Forum Index > General Games |
ASoo
2860 Posts
| ||
Archeon
3235 Posts
On October 17 2017 03:31 ASoo wrote: Picked this up this weekend. It's pretty good. It's definitely got the kind of character building system that makes me stay awake at night theorycrafting in my head. The devotion map is a wonderful idea that almost worked. In reality the sheer amount of damage types means that you either build broad and lack damage or actually get the dual-elements you need but are pigeon-holed into 2-3 skills from exactly one class, since there's no other class that sports the same damage types. Less types could have been a lot more here. Especially since most skills are fairly boring. Feels like they burned a lot of resources on devotion and then didn't have enough budget to actually test their skill system. | ||
HolydaKing
21225 Posts
| ||
| ||