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On October 13 2012 22:59 Gorsameth wrote:Show nested quote +On October 13 2012 19:18 Aterons_toss wrote: Well, I said that I am really sad that this kind of game doesn't exist without the RNG... still played the shit out of this one. Ironman impossible is... impossible. Doing a playtrough on classis with saves as well just to see what's ahead and now that i saw the Alien base level that I heard lots about i don't think it would be that hard. Still, lost 2 times trying to capture the crystal guy :/ Both with around 70% chance as well. Might try another impossible iron man but it's getting really boring at this point, yet so addictive.
I wanted to ask if anyone tried not to capture the alien and just farm up to better items ? Is it possible ? I didn't capture it for 3 months and right before the 3 month would have finished ( and i would have gotten 1k sat founds ) I got a cutscene with something around the lines of "Major cities are getting attacked by huge UFOs" and a missions to go to Australia where i was promptly killed by a group of 4 spider thingies ( can't remember their name for ether... ) that 1 shooted and than zombified my carapace armor assault :/
Is the event bound to happen if you don't capture the alien in time ? Is it a rng much like the council missions and you can ignore it and be fine-ish ? The terror mission is fixed and has nothing to do with capturing a live alien or ignoring it. As for the spider things (Crysallis) if you dont have laser weapons it can be a little tough but i did it with 2 rapid-fire assaults with the basic shotgun. stand next to em and double tap is 99% kill. Oh, well, now I fell silly. So there is no real reason to rush the "quest" stuff ? Might try another one with the rush 8 sat than. I know the duble tap thing should kill them but the assault were only level 2 and level 1( I saw the "city" thing and thought there would be more building thus assaults would rock no matter the level )
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4 days and they still havent patched in an FPS fix for me.
ZZZZZZZ its a good game and all but I dont like restarting every cutscene and twice every mission.
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Even as one who is old enough to remember and having played the original, I must say it was a great write-up, OP.
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On October 13 2012 23:13 Aterons_toss wrote:Show nested quote +On October 13 2012 22:59 Gorsameth wrote:On October 13 2012 19:18 Aterons_toss wrote: Well, I said that I am really sad that this kind of game doesn't exist without the RNG... still played the shit out of this one. Ironman impossible is... impossible. Doing a playtrough on classis with saves as well just to see what's ahead and now that i saw the Alien base level that I heard lots about i don't think it would be that hard. Still, lost 2 times trying to capture the crystal guy :/ Both with around 70% chance as well. Might try another impossible iron man but it's getting really boring at this point, yet so addictive.
I wanted to ask if anyone tried not to capture the alien and just farm up to better items ? Is it possible ? I didn't capture it for 3 months and right before the 3 month would have finished ( and i would have gotten 1k sat founds ) I got a cutscene with something around the lines of "Major cities are getting attacked by huge UFOs" and a missions to go to Australia where i was promptly killed by a group of 4 spider thingies ( can't remember their name for ether... ) that 1 shooted and than zombified my carapace armor assault :/
Is the event bound to happen if you don't capture the alien in time ? Is it a rng much like the council missions and you can ignore it and be fine-ish ? The terror mission is fixed and has nothing to do with capturing a live alien or ignoring it. As for the spider things (Crysallis) if you dont have laser weapons it can be a little tough but i did it with 2 rapid-fire assaults with the basic shotgun. stand next to em and double tap is 99% kill. Oh, well, now I fell silly. So there is no real reason to rush the "quest" stuff ? Might try another one with the rush 8 sat than. I know the duble tap thing should kill them but the assault were only level 2 and level 1( I saw the "city" thing and thought there would be more building thus assaults would rock no matter the level )
For low level, Assaults and grenades should still do the trick, though i prefer to stay at a safe distance with my team built around defending the 1-2 snipers that even at low level can kill almost anything or at least hurt it well enough that the rest of my team finishes it off when it gets too close.
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On October 13 2012 21:44 Clarity_nl wrote:Show nested quote +On October 13 2012 21:39 Simberto wrote:On October 13 2012 21:32 Clarity_nl wrote:On October 13 2012 19:18 Aterons_toss wrote: Well, I said that I am really sad that this kind of game doesn't exist without the RNG... Please explain how you would design a game like this without RNG, thanks. Wouldnt be really hard, you could just put in damage scaling everywhere you have RNG scaling at the moment, or something like that. Probably not as much fun, though, since everything is 100% predictable and always the same. That was my point.
I don't think so.
RNG means at any time for any reason the game can decide to take the whole game away from you. That isn't very fun.
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And your goal is to minimize the chances of that happening. If your gameplan completely hangs on a 60% hit, it is probably not a good gameplan. The problem with non-rng systems is that they can very easily be very stale, leading to every fight being exactly as the last one, and you knowing exactly what will happen, and how you win. While that might be fun for a while, it can get boring pretty fast.
Of course there are counterexamples to this, like chess, for example. But a game usually needs to be pretty complex for that to work out.
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On October 14 2012 00:06 Simberto wrote: And your goal is to minimize the chances of that happening. If your gameplan completely hangs on a 60% hit, it is probably not a good gameplan. The problem with non-rng systems is that they can very easily be very stale, leading to every fight being exactly as the last one, and you knowing exactly what will happen, and how you win. While that might be fun for a while, it can get boring pretty fast.
Of course there are counterexamples to this, like chess, for example. But a game usually needs to be pretty complex for that to work out.
This.
Even 80% chances will sometimes fail, in my case even 3 times in a row which cost my experienced soldier his life just a few hours ago, but you can't say "ok, 60%, this will hit now". Sometimes it won't, and sometimes the 40% hit chance will still connect.
Also, wtf is with my soldiers saying "Negative damage" when they miss? Zero is not negative ffs, did they heal the Alien with their shot??
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On October 14 2012 00:25 Morfildur wrote: Also, wtf is with my soldiers saying "Negative damage" when they miss? Zero is not negative ffs, did they heal the Alien with their shot??
The Negative does not refer to a number. Its a yes/no situation. Did you inflict damage? Affirmative or Negative.
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On October 14 2012 00:25 Morfildur wrote:Show nested quote +On October 14 2012 00:06 Simberto wrote: And your goal is to minimize the chances of that happening. If your gameplan completely hangs on a 60% hit, it is probably not a good gameplan. The problem with non-rng systems is that they can very easily be very stale, leading to every fight being exactly as the last one, and you knowing exactly what will happen, and how you win. While that might be fun for a while, it can get boring pretty fast.
Of course there are counterexamples to this, like chess, for example. But a game usually needs to be pretty complex for that to work out. This. Even 80% chances will sometimes fail, in my case even 3 times in a row which cost my experienced soldier his life just a few hours ago, but you can't say "ok, 60%, this will hit now". Sometimes it won't, and sometimes the 40% hit chance will still connect. Also, wtf is with my soldiers saying "Negative damage" when they miss? Zero is not negative ffs, did they heal the Alien with their shot??
Ive chain missed 85 percent chance to hits for like 4 out of 6 of my squad several turns in a row. Its not fun. Of course Im gonna endtask and restart. If there is a 1 percent chance for the game to just all of a sudden deny you shots and grant your enemies free shots. That just means its guarunteed to happen at some point, and its very poor design.
You can have RNG, just throw in a Karma mechanic, those are often found in these types of games.
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Great. This last time Xcom crashed after getting to 8 FPS.
Now the save file is corrupted, and all of my progress is completely gone.
Fuck this game. Borked as shit.
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On October 14 2012 00:01 Medrea wrote:Show nested quote +On October 13 2012 21:44 Clarity_nl wrote:On October 13 2012 21:39 Simberto wrote:On October 13 2012 21:32 Clarity_nl wrote:On October 13 2012 19:18 Aterons_toss wrote: Well, I said that I am really sad that this kind of game doesn't exist without the RNG... Please explain how you would design a game like this without RNG, thanks. Wouldnt be really hard, you could just put in damage scaling everywhere you have RNG scaling at the moment, or something like that. Probably not as much fun, though, since everything is 100% predictable and always the same. That was my point. I don't think so. RNG means at any time for any reason the game can decide to take the whole game away from you. That isn't very fun.
I just experienced this bullshit, sorry but it was completely fucktarded.
I didnt hit a shot the entire game even when i ran up pointblank and fired with a 93% hitchance, It didnt matter.
They missed one shot, out of probably 9 or so (doesnt take long to kill a squad when you dont miss, ever.)
I mean, ive never watched something so fucking infuriating, thats not the way to make a game difficult, its just fucking annoying and offputting.
Rant over, going back to restart.
EDIT: While i think RNG is needed in a game like this, at points it seems like its not even RNG, just a "im going to fuck you over now-switch" like it decides X is going to happen and all actions that would prevent X are null and void, except i suppose things like grenades, rocket launchers.
Like, the mission i just described, one literally wandered out into the open, headshot one guy, then next turn headshot another after i fired at him 3 times IN THE OPEN. He was herping and derping without a care in the world, pure hacker shit if it was an online game i tell you :D
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Is there ever any way to get a mission map overview (terrain etc) before picking your team and loadout?
It really bothers me that I'm completely blind all the time.
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I just encountered Berserkers for the first time. And every time they get the free move after get hit, I get a framerate drop (on PC). Anyone else have a similar problem?
On October 14 2012 01:25 Talin wrote: Is there ever any way to get a mission map overview (terrain etc) before picking your team and loadout?
It really bothers me that I'm completely blind all the time.
I don't think so. It'd be cool if they implemented a feature where having satellite coverage over a country gave you a map of the missions there though.
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Played multiplayer with friend for like 5 hours and had loads of fun, but oh boy so many issues, ranging from random stuff taht can easily be corrected (like, really why only one preset?!) to game breaking bugs - activating "Run and gun" freezes the game. LIke, i can turn camera and stuff but can't select any other soldier or anything. And it happened twice in row. Same with floater ability (happened once on two tries). Hope they will patch this goddamn basic stuff, couse it kills so much from fun.
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To bad the entire game is full of bugs, when it works it's quite fun.
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On October 14 2012 01:36 Ferrose wrote: I just encountered Berserkers for the first time. And every time they get the free move after get hit, I get a framerate drop (on PC). Anyone else have a similar problem?
Yep
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Canada8025 Posts
On October 13 2012 22:50 ToT)OjKa( wrote: *snip*
I may play the game again on impossible but I know the longer the game goes on the less entertaining it will be. To be fair, this is also my stance on UFO Defense. I feel like X-Com games are at their best when you are fighting against a superior force with terrible troops and equipment. It's kinda cool teching up and blasting the aliens to bits with their own weaponry, but at some point, your guys get so advanced that the difficulty just nosedives.
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The problem with the RNG in this game is that the tiny number of actions you get per turn combined with the fact that if you shoot, it's the last thing you do in the turn, so you can never get around it if you roll badly, and the fact that there's no real LOS but rather only "cover" that modifies to-hit chance, means that there's no amount of tactics beyond "get the best odds you can by moving forward into cover and then pray for the best". Or, in the case of Chrysalids (especially in the base mission), there's no tactics beyond "hope the RNG rolls well on your damage rolls, or you're dead once you cross their arbitrary spawn trigger"
Compare this to a good tactical game like Silent Storm or Jagged Alliance 2, where you get many more RNG rolls per turn (meaning that there's many more chances for the luck to even out; for instance, in both of those games, when firing in burst, the to-hit of every shot is calculated separately, instead of it being "all hit/all miss", you have "real" LOS, you can move after shooting (so it's possible to run to a safe area after a failed shot), and there's a concept of stealth instead of just "enemy always gets first turn after you see it", and it becomes clear that there's much more you can do to mitigate the RNG in those good games than in Firaxis's turd of a game.
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On October 14 2012 03:48 Spazer wrote:Show nested quote +On October 13 2012 22:50 ToT)OjKa( wrote: *snip*
I may play the game again on impossible but I know the longer the game goes on the less entertaining it will be. To be fair, this is also my stance on UFO Defense. I feel like X-Com games are at their best when you are fighting against a superior force with terrible troops and equipment. It's kinda cool teching up and blasting the aliens to bits with their own weaponry, but at some point, your guys get so advanced that the difficulty just nosedives. + Show Spoiler +for the third time I got full plasma+titan+chitin for the Alien base, I was so sad it didnt get much harder/no really new tech after that, I feel like ethereals and the biggest mutons are pretty bad, esp compared to the big mech. srsly, the end boss was 2 headshot crits he didnt even agro me with ghost recon xD the psy abilities were pretty bad too, i wasnt in a situation where I felt like I needed them
Do aliens deal more dmg/have more hp on impossible?
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On October 14 2012 04:30 Ottoxlol wrote:Show nested quote +On October 14 2012 03:48 Spazer wrote:On October 13 2012 22:50 ToT)OjKa( wrote: *snip*
I may play the game again on impossible but I know the longer the game goes on the less entertaining it will be. To be fair, this is also my stance on UFO Defense. I feel like X-Com games are at their best when you are fighting against a superior force with terrible troops and equipment. It's kinda cool teching up and blasting the aliens to bits with their own weaponry, but at some point, your guys get so advanced that the difficulty just nosedives. + Show Spoiler +for the third time I got full plasma+titan+chitin for the Alien base, I was so sad it didnt get much harder/no really new tech after that, I feel like ethereals and the biggest mutons are pretty bad, esp compared to the big mech. srsly, the end boss was 2 headshot crits he didnt even agro me with ghost recon xD the psy abilities were pretty bad too, i wasnt in a situation where I felt like I needed them Do aliens deal more dmg/have more hp on impossible? They have more hp, and you have less. So close enough.
I tried it and got 4 countries panicing by the first council meeting... wtf.
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