They'll add more mechanics and units in the future, and I'm sure that in two years or so it will be a good game as long as they continue developing it, but it seems very dubious to me to stick with releasing this year.
Planetary Annihilation - Page 8
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Grumbels
Netherlands7028 Posts
They'll add more mechanics and units in the future, and I'm sure that in two years or so it will be a good game as long as they continue developing it, but it seems very dubious to me to stick with releasing this year. | ||
MrTBSC
Greece28 Posts
On October 29 2013 20:29 Grumbels wrote: The game is projected to come out in December the 13th it has been said that the game may be released in december but there was no clear date anounced so i wonder were you got that date ... uber also stated that they may push release to a later date or month if necessary... there is nothing written in stone | ||
Grumbels
Netherlands7028 Posts
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ChristianS
United States3126 Posts
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Grumbels
Netherlands7028 Posts
On November 17 2013 10:19 ChristianS wrote: What do you mean by no depth? It's got plenty of interesting game mechanics that will take a fair amount of figuring out. If you don't like the graphics that much, that's your business, I suppose. Personally I was enjoying Destiny's stream quite a bit Dunno, it just seemed like mass expand into getting a good composition and winning. There is no micro in the game and there are only a few units you can choose from and they're all generic and boring. | ||
The_Red_Viper
19533 Posts
I am not sure if i like it, it seems interesting but not polished at all, there is no way they can launch it in december, maybe 2014 | ||
Superouman
France2195 Posts
1v1 on the other hand is really awesome. Having multiple armies is much more efficient than a single deathball and it leads to very dynamic games. For viewers, watching icons moving around is definetely a downside, it places a layer between the viewer and the action. I think casters must zoom in more often to make spectating more enjoyable but they are necessary when the camera is zoomed out. You can watch casts and POV on ZaphodX's Youtube channel. Here is a POV video showing you a more interesting game. | ||
Grumbels
Netherlands7028 Posts
I think the game shows promise, but outside of the novelty factor I didn't terribly enjoy watching Destiny (nor ZaphodX) play it. It seems bizarre to me that they're planning a December release, they could easily use another year of development. | ||
ninazerg
United States7290 Posts
On November 26 2013 11:55 Grumbels wrote: I keep trying to like the game, but I can't help but thinking that it should basically be developed for another year or so. Everything looks similar, cluttered and is difficult to parse, and as a result the strategic themes of the game don't become apparent too easily as they are obscured by the presentation. Furthermore, many of the units themselves are shallow, they have no personality, no unique aspects, (no micro, which I know is controversial), they never rise above common archetypes for rts units. Also, the main innovative aspect of the game, the interplanetary warfare is extremely underdeveloped, ranging from the lackluster orbital units, to lack of variety in planetary systems, to lack of dynamics with regards to interplanetary interaction. And the UI is still quite bad. I think the game shows promise, but outside of the novelty factor I didn't terribly enjoy watching Destiny (nor ZaphodX) play it. It seems bizarre to me that they're planning a December release, they could easily use another year of development. Yeah, I agree. I think they need to put like, huge spaceships in the game and allow battles to happen in space. | ||
gravity
Australia1721 Posts
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ChristianS
United States3126 Posts
-Elliptical orbits for celestial bodies -Interplanetary weaponry based on absolute distance between objects *obvious applications: 1) Place two planets in synchronized orbits, one circular in orbit and the other elliptical, so they can't collide, but shift either orbit slightly and both bodies are on a death clock. 2) Place two planets in synchronized orbit where they will pass close to each other once every so often. Prepare large invasion forces for each launch window. 3) Place a moon in high orbit around a planet. Build lots of interplanetary defenses, and then lower its orbit once your guns are big enough. I get the complaint about units not looking very unique, but I think that's mostly just because they have to be small since army sizes are so big. Unfortunate, but probably unavoidable | ||
Grumbels
Netherlands7028 Posts
On November 26 2013 15:00 ChristianS wrote: After playing it briefly, some features I'd like to see included are: -Elliptical orbits for celestial bodies -Interplanetary weaponry based on absolute distance between objects *obvious applications: 1) Place two planets in synchronized orbits, one circular in orbit and the other elliptical, so they can't collide, but shift either orbit slightly and both bodies are on a death clock. 2) Place two planets in synchronized orbit where they will pass close to each other once every so often. Prepare large invasion forces for each launch window. 3) Place a moon in high orbit around a planet. Build lots of interplanetary defenses, and then lower its orbit once your guns are big enough. I get the complaint about units not looking very unique, but I think that's mostly just because they have to be small since army sizes are so big. Unfortunate, but probably unavoidable Yes. Space is awesome and it's a pity they are mostly stuck with the idea of one or two planets orbiting a star, since they are not taking advantage of the variety of planetary systems available, and all the interactions that come with them. I had an idea (which might be dumb for all I know) about generating energy using solar panels, since the major graphical effect in the game is the sunlight that is cast upon the planet. For instance, let's say you had a small planet somewhere that is tidally locked with a star, in that case there would be an obvious location for solar panels, but this could be sabotaged by interfering with the orbit. Or you could have a volcanic planet and you could set off the volcanoes to generate smog. I don't know if it would work out from a gameplay perspective, because all of this would require a scale of gameplay that doesn't seem to be supported. If the game is balanced for combat on just one small planet, with occasional excursions to other planets as a diversion, then how could they ever introduce gameplay concepts that function on an interplanetary scale? | ||
KeksX
Germany3634 Posts
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Farad
216 Posts
On December 03 2013 23:26 KeksX wrote: Just FYI, Planetary Annihilation is 33% off on Steam right now. But is it worth it? Reading that it could use another year in development isn't very reassuring. | ||
radscorpion9
Canada2252 Posts
It does show promise, but controlling your force over a very small planet feels kind of silly and more chaotic than tactical (total annihilation for example had canyons, forests, water barriers, cliffs, etc. to block and control battlefield motion. Here there is practically nothing except a big open planet or a big open planet with water. I can't see them finishing their biggest feature (crashing moons into other planets) either. And the more I hear about it the more its cemented in my mind that this feels more like a gimmicky idea than a form of solid strategical play. I don't know, all this combined with the simplistic graphics (again I would prefer Total Annihilation's graphics to this, which is astonishing even to me) make me glad I didn't back this game. But hopefully it grows into something more enjoyable as time goes on. A good reminder not to buy into the hype no matter what the project is. I just hope the other projects I backed turn out well | ||
Grumbels
Netherlands7028 Posts
On December 03 2013 23:44 Farad wrote: But is it worth it? Reading that it could use another year in development isn't very reassuring. Well, how is that relevant? You might as well buy it now and if it's not to your liking try again in a year. (assuming you would have bought it eventually) | ||
radscorpion9
Canada2252 Posts
On December 03 2013 23:44 Farad wrote: But is it worth it? Reading that it could use another year in development isn't very reassuring. Best thing to do is just watch some videos of people playing it, maybe Destiny's stream although the last time I watched him he didn't seem to really know what he was doing; not sure how much he knows now. Much better to watch and decide for yourself than rely on other's subjective opinions, it just might be up your alley | ||
MrTBSC
Greece28 Posts
"Actually if you go to the Planetary Annihilation forums there's a big thread filled with community members who are asking the team to delay the release, because they also feel that the game needs much more time and polish, so I think Grumbels is right. Also I agree with him that the units do appear generic; I mean it isn't even as good as Total Annihilation was more than a decade ago...I would rather play TA again than this. Particularly the expansions." comparing a game that is done (WITH EXPANSIONS!!!) to a game that is yet in development ... ... do i have to say more? as for delaying ... bare in mind while the devs got a polster from their sales they still have a rather limited budget and imo delying it like a full year is out of the question a couple of month maybe but never a year fact is the game wont be fature or cotent compete as the devs stated they want to further support it post launch "It does show promise, but controlling your force over a very small planet feels kind of silly and more chaotic than tactical (total annihilation for example had canyons, forests, water barriers, cliffs, etc. to block and control battlefield motion. Here there is practically nothing except a big open planet or a big open planet with water." this game is ALL about macroscale and there ARE objects that can and do block your path but again ITS STILL to be optimised and considering the small amound of time it took them to get the game from bare engine which was like a mere year ago to what it currently is is just absurd aswell as the ideas they try to realise deserves praise imo as said before further contend is to be added in .. the unitrooster is yet not done regarding space combat is a confirmed no as it would requiere a UI for itself and also would make ground combat redundant ... what would you want tanks for if you could build spacedestroyers that attack planetsurfaces by themselfes? aside from that you will be able to get asteroids in a planets orbit with halleys and be able to bombard and invade other planets that way and not just smash them into planets it´s totaly fine if you are unsure to get into it just wait then but don´t condemn it just because it´s not polished or optimised yet it is still in development and seriously stop that fearmongering with the delay ... it helps no one .. if you don´t want to get into it then dont but it´s up to the devs weither to delay or not as we don´t have any inside knowledge as how their financial stance or the actual state of their current non released builds are ... "I can't see them finishing their biggest feature (crashing moons into other planets) either." it´s already implemented since beginning of beta! "A good reminder not to buy into the hype no matter what the project is" if you by in just because of hype then you already made a mistake ... this project is about supporting the concept if you don´t want to support then it´s your choice if you don´t want to test it in it´s early phases then don´t it´s totaly ok just wait for the released product ..wait for the reviews of magazines and people then decide ... PS: asking for pretty grafics is asking for throwing out money that the devs eventualy don´t have to something that not neccesarily benefits gameplay Edit: uber recently announced to delay the game which is realy unsuprising they stated they will release the game when THEY feel it to be ready. | ||
Grumbels
Netherlands7028 Posts
https://forums.uberent.com/threads/planetary-annihilation-now-coming-when-its-done.54519/ | ||
MrTBSC
Greece28 Posts
including some new Units orbital has been changed to basic to be earlier available for interplanetary expansion stargates have been added as well as an orbital fabricator that builds some of the Units that where instead available to the orbital launcher advanced FLAKtower is available but kind of crazy powerfull on its current state some additional mobilunits such as a flame tank, a sort of combatfabricator aswell as a tanksupport General but only rogh balance overhaul in which some t2 unit have been made cheaper and less powerfull to not make t1 basic obsolete t2 advanced artilery bot is now a sniper instead all still WIP but you might want to check out ... People say game became more faster paced with a bit of complaint about t2 adsvanced orbital Radar having been nerfed too much for more info check out the Forum here the build tracking thread: build tracking thread: when it´s updated you might also check this Video out with the Topic on early Access games why i´m putting that in here? because PA currently IS an early Access game TotalBiscuit about early Accessgames it is up to the consumer himself to know what he buys into | ||
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