It's 40% off on steam right now and I'm kinda tempted to get it.
Planetary Annihilation - Page 9
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BobMcJohnson
France2916 Posts
It's 40% off on steam right now and I'm kinda tempted to get it. | ||
Teejing
Germany1360 Posts
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Sermokala
United States13545 Posts
But I got it and I enjoy it for what it is. looking forward to things changing but I'm uncomfortable with the balance between ai control of my units and being able to control things on more then one planet. | ||
FromShouri
United States862 Posts
On March 06 2014 16:09 Sermokala wrote: the game isn't done yet so any recomendation has to be predicated with "its really a crapshoot at this point blow money on it if you remember what rise of nations was and think sub com fa was way better then any other macro rts ever. But I got it and I enjoy it for what it is. looking forward to things changing but I'm uncomfortable with the balance between ai control of my units and being able to control things on more then one planet. all about the picture in picture | ||
Grumbels
Netherlands7028 Posts
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Superouman
France2195 Posts
On March 09 2014 04:58 Grumbels wrote: Anyone here has played this game? I'm wondering about buying it, but I read it still needs a lot of development and has performance issues. If you mainly want to support the devs, buy now. If you mainly want to play a relatively bug-free game, wait more time. | ||
Superouman
France2195 Posts
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PassiveAce
United States18070 Posts
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TaShadan
Germany1959 Posts
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PassiveAce
United States18070 Posts
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PassiveAce
United States18070 Posts
Detailed Balance Notes: - All non-combat structures health increased by 3x. - General combat balance pass over ALL combat units and structures. - T1 AA Bot: Removed. - New T2 Tactical Missile Bot added. - T2 Sniper Bots: Can now shoot down tactical missiles. - T1 Assault Bots: Turned into light raiders. Fast, cheap, weak. - T2 Assault Bot:s Can now go under water, added torpedo. - T1 Bomb Bots: speed greatly increased. - T2 Tank: Has a very slow turret turn rate but improved overall. - T1 Fighter: Improved. - T2 Fighter: Removed. - T1 Bomber: Drops 5 bombs in carpet bomb style. - T2 Bomber: Fires from outside of range of AA towers and fires a tactical missile. - T1 Frigate: Torpedo removed. - T1 Destroyer: Torpedo added. - Pass on Artillery structures and their firing arcs. - Tactical Missile Launcher Structure: Energy removed, range reduced, made into much more of a base defense. - Bases defenses improved overall. - Ion Cannon: (Umbrella): Energy usage removed, range and damage increased. | ||
Faust852
Luxembourg4004 Posts
Is this game worth it ? | ||
PassiveAce
United States18070 Posts
I think its a kickass rts. | ||
BobMcJohnson
France2916 Posts
The only default hotkeys are stop/attack/move/etc. Unit/buildings you have to bind everything yourself in the menu, which is quite tedious. After playing Starcraft, having to click to build stuff was more than annoying :x Has this been improved since? or did I miss something :< My general impression was that the game had potential to be really cool, but the UI was bad and dragged down the game :/ | ||
PassiveAce
United States18070 Posts
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Eschaton
United States1245 Posts
My only worry about the game is that aside from the novelty of different planets in one game, they are basically flat maps. A lot of my enjoyment from TA-like games comes from the emergent strategy that comes from fully 3D terrain. | ||
Grumbels
Netherlands7028 Posts
http://forrestthewoods.com/the-tech-of-planetary-annihilation-chronocam/ | ||
iHirO
United Kingdom1381 Posts
https://d2pq0u4uni88oo.cloudfront.net/projects/1062187/video-447849-h264_high.mp4 | ||
Grumbels
Netherlands7028 Posts
On October 04 2014 19:43 iHirO wrote: Uber's next game is starting to look interesting. It's a shame that Planetary Annihilation is so buggy on release, they'll have a harder time getting Kickstarter backing. https://d2pq0u4uni88oo.cloudfront.net/projects/1062187/video-447849-h264_high.mp4 I didn't understand that at all, Planetary Annihilation still isn't "done". | ||
gruff
Sweden2276 Posts
On October 04 2014 19:49 Grumbels wrote: I didn't understand that at all, Planetary Annihilation still isn't "done". To be fair, most companies rarely work on one single project at a time. The start of a project doesn't really involve all the resources that would work to balance and bug fix an existing title. You could argue that doing otherwise would be a waste of resources and money and in the end be worse for both titles. | ||
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