Reflex - Heir Apparent to the eSports Throne - Page 3
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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Frolossus
United States4779 Posts
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Sanders
97 Posts
To the people talking about a demo: I have no idea whether Turbo Pixel intend to release a demo of the game at some stage but, like beg said, a demo is something used to showcase a final product. It has never been standard for studios to release demos during the alpha or pre-alpha stages (Reflex is currently in pre-alpha). On October 02 2014 21:27 Hagen0 wrote: Looks like a straightforward CPM clone. I even recognize some of the maps, namely cpm1a and cpm3(a). Nice catch with the maps. Check out the interview on ESReality that I've added to the OP. They talk about the connection between Reflex and CPMA. On October 02 2014 22:36 karazax wrote: Reflex sounds interesting, but I need to see some of the developers other work before I would consider investing. And invest is the key word; kickstarter isn't a pre-order system. You invest in an idea, and if the idea turns out to suck once it's finished, you won't have any legal recourse to get a refund. Their obligation is to try and fulfill their promises in good faith, not to actually succeed. Initially they didn't even list their names on the Kickstarter page because they are currently employed in the gaming industry and if Reflex reaches its goal they would be leaving to work on it full-time. However, they appreciated that potential backers wanted to know who they were giving their money to so you'll find short bios on the Kickstarter. I did a little Googling; Benjamin Darling's personal website can be found here and includes his resume, Phil Brown's LinkedIn page is here and includes his resume. These guys have the experience to get make this thing work. Get hyped! On October 03 2014 00:47 Mafe wrote: @ op: Regarding your "grand claim": You explained why this game could take esports to a greater audience, fine. But imho this is different from being the most important esport ("the esports-throne"). Wouldnt a sports game like FIFA etc. be even better to understand for a non-playing audience, and have many of the other aspects you listed here? That was just one aspect that I mentioned. Of course FIFA would be terrible for eSports but not because people don't understand it. It would be terrible because it's just an imitation of something real. If I want to watch football I'll go watch Bayern Munich. | ||
Dantak
Czech Republic648 Posts
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TwiggyWan
France328 Posts
A major weakness in current FPS games are the large periods of perceived inactivity. In Quake Live it's running around acquiring weapons/armour and in Counter Strike it's tactical positioning. Are these high-skilled and integral parts of the game? Yes. Do people want to watch them? No. Reflex uses a combination of high-skilled movement (to traverse maps quicker) and compact map design (to keep your enemy closer) to ensure that the action is virtually non-stop. That's why we got Team Fortress 2. There is always something going on. I think that's a shame everyone thinks competitive FPS is only Counter Strike and Quake. Just look at this game for 5 minutes and tell me it's not action packed. + Show Spoiler + | ||
Sanders
97 Posts
On October 03 2014 07:52 TwiggyWan wrote: That's why we got Team Fortress 2. There is always something going on. I think that's a shame everyone thinks competitive FPS is only Counter Strike and Quake. Just look at this game for 5 minutes and tell me it's not action packed. + Show Spoiler + https://www.youtube.com/watch?v=5VJhX8OfF_w&t=3m23s TF2 might be great for team games but the pinnacle of eSports has always been 1v1 which TF2 doesn't even try to do. It delivers on the action, not going to argue with you on that one, but it's a team game through and through and it's classes give it an added layer of complexity. | ||
Mistakes
United States1101 Posts
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Probemicro
3708 Posts
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Sanders
97 Posts
On October 03 2014 08:39 Mistakes wrote: I don't follow this genre but isn't this extremely similar to Quake Live? Like even some of the gameplay looked like they were playing on a Quake map. I don't think there were any Quake maps in the trailers. I guess is depends where you're coming from. To someone with no experience in RTS games, they would all look pretty similar. To people who are really keen on fast-paced arena FPS, there's a world of difference between Quake and Reflex. On October 03 2014 10:23 Probemicro wrote: i really like how OP is defending this like a typical salesman gushing over his product. $$ is the difference between a salesman and a fan. I posted this here because TL is the best eSports community I know and there are people here with gaming interests that go beyond SC. If it's not your cup of tea then that's fine. This is just to bring an exciting game to the attention of FPS fans who might not have noticed it otherwise. Thanks for all the hate bumps | ||
Probemicro
3708 Posts
On October 03 2014 10:39 Sanders wrote: I don't think there were any Quake maps in the trailers. I guess is depends where you're coming from. To someone with no experience in RTS games, they would all look pretty similar. To people who are really keen on fast-paced arena FPS, there's a world of difference between Quake and Reflex. $$ is the difference between a salesman and a fan. I posted this here because TL is the best eSports community I know and there are people here with gaming interests that go beyond SC. If it's not your cup of tea then that's fine. This is just to bring an exciting game to the attention of FPS fans who might not have noticed it otherwise. Thanks for all the hate bumps If you even read my comments I dont hate this product. I just find it amusing that you are lording over this thread 24/7 to shoot down anything said in this thread, with comments that show you probably dont even play much of competitive FPS. things like "hate bumps" and removing the sales pitch from the start of the first post just proves that. How much did they pay you to promote this on TL. | ||
Sanders
97 Posts
On October 03 2014 10:43 Probemicro wrote: If you even read my comments I dont hate this product. I just find it amusing that you are lording over this thread 24/7 to shoot down anything said in this thread, with comments that show you probably dont even play much of competitive FPS. things like "hate bumps" and removing the sales pitch from the start of the first post just proves that. How much did they pay you to promote this on TL. Lording it over 24/7? Check your post count bro, you've posted in this topic more than I have. I like to spend my time playing and promoting games that excite me. I get paid the same as a One Direction fan girl chasing limos down the street or someone telling people on social media to listen to their new favourite band. I thank you for your feedback about all the off-putting 'salesman' stuff in the OP and I moved a few things around accordingly (it's still there at the bottom) which I hope will return focus to Reflex and it's merits rather than the Kickstarter. I'm going to keep updating this thread whenever exciting Reflex news comes around but I don't appreciate being called a liar so I'm through talking to you. In entertaining - though not particularly important - news; Turbo Pixel are still taking legal advice, but the original Quake 3 announcer has agreed in principle to return for voice work in Reflex. Check it out on Reddit. | ||
NukeD
Croatia1612 Posts
EDIT: Which is a good thing, but I also dont think it will be big because of that. Its not different or new enough (so far). | ||
PineapplePizza
United States749 Posts
Just let it die. The only thing that's going to bring this kickstarter to completion is Alexy A. or something. | ||
Nebula
England780 Posts
On October 03 2014 08:39 Mistakes wrote: I don't follow this genre but isn't this extremely similar to Quake Live? Like even some of the gameplay looked like they were playing on a Quake map. They were playing on an old cpm map actually. :D Pretty hyped, being an oldschool quake player. I still play defrag CPM, so the movement looks interesting enough. Will keep an eye on it :D | ||
Hider
Denmark9237 Posts
On October 03 2014 10:43 Probemicro wrote: If you even read my comments I dont hate this product. I just find it amusing that you are lording over this thread 24/7 to shoot down anything said in this thread, with comments that show you probably dont even play much of competitive FPS. things like "hate bumps" and removing the sales pitch from the start of the first post just proves that. How much did they pay you to promote this on TL. So apparently it is not allowed to be passionate about a project or game? Do you also accuse people who defend BW over Sc2 or vice versa of being paid to promote the game? Especially after they directly that they have said they are not paid by the company, and hence your are implictly accusing them of lying on no basis at all. If you don't care about the product, don't post in the thread. On October 03 2014 15:35 PineapplePizza wrote: I'm not sure why you decided to post this in TL, this is pretty much a dota site with some 30-somethings who used to play Starcraft. The old QL thread died nearly instantly (they even permabanned the OP), half the guys here who say they know Quake don't know what they're talking about, and you're arguing with someone who just likes sounding smart. Just let it die. The only thing that's going to bring this kickstarter to completion is Alexy A. or something. I don't agree with this either, and lots of different genres are posted under this forum. OP is really well-written and as someone who hasn't followed the genre, I learned a lot. But OP probably shouldn't have made a prediction/subjeve estimate in his title. I think it's probably better to just let the game-play features speak for them selves. | ||
rob.au
1087 Posts
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TwiggyWan
France328 Posts
On October 03 2014 07:58 Sanders wrote: TF2 might be great for team games but the pinnacle of eSports has always been 1v1 which TF2 doesn't even try to do. It delivers on the action, not going to argue with you on that one, but it's a team game through and through and it's classes give it an added layer of complexity. This is not 100% true. You might say that because you are a starcraft/quake fan, but you can't say CS or MOBAs are not legitimate esports game. To come back to the subject, how does this game is supposed to beat out 2GD's game (reborn, is that it?) | ||
Sanders
97 Posts
On October 03 2014 14:35 NukeD wrote: What I saw in the videos is just Quake, honestly. EDIT: Which is a good thing, but I also dont think it will be big because of that. Its not different or new enough (so far). I like to think about it in SC terms. Just think about all the discussion that goes on whenever Blizzard buffs/nerfs one unit in the game. Looking at it from the outside, you would say it's exactly the same game, but the difference is very real and even small changes can completely change the meta. Reflex is the next in a line of games beginning with Quake 3 that makes these small changes. The difference with something like RG being reduced from 100 to 80 damage or the RA absorbing a higher % of LG damage might not make the game look any different, but they completely change the way it plays. On October 03 2014 15:35 PineapplePizza wrote: I'm not sure why you decided to post this in TL, this is pretty much a dota site with some 30-somethings who used to play Starcraft. The old QL thread died nearly instantly (they even permabanned the OP), half the guys here who say they know Quake don't know what they're talking about, and you're arguing with someone who just likes sounding smart. Just let it die. The only thing that's going to bring this kickstarter to completion is Alexy A. or something. I knew interest here might not be huge, but as long as I can bring this to the attention of a few people who would not otherwise have heard of it then that's good enough for me Personally, TL is the only eSports related site I visit because the current competitive FPS titles don't interest me so I was guessing there might be a few others like me out there. On October 03 2014 19:36 Hider wrote: But OP probably shouldn't have made a prediction/subjeve estimate in his title. I think it's probably better to just let the game-play features speak for them selves. Heir Presumptive? On October 04 2014 07:00 TwiggyWan wrote: To come back to the subject, how does this game is supposed to beat out 2GD's game (reborn, is that it?) Thanks for brining that to my attention. I'm watching a demo of it at the moment but I don't like what I see. Secondary weapon fire adds an unnecessary level of complexity. The movement looks less skilled with things like the rocket launchers secondary mode easily propelling you wherever you want. Technically, Reflex is being built by a team with significant industry experience and it really shows in their pre-alpha demos. The game has a beautiful yet simple aesthetic and already has amazing technical features like collaborative in-game map editing. Reflex doesn't have a demo publicly available yet, but there's tonnes of gameplay footage out there. I could only find one video of Reborn played by 2GD himself. The main reason I'm crazy excited about Reflex is that it's being playtested by champion and world champion class players (Vo0, memphis, etc) as well as others who I have a huge respect for (mew, entik, etc). I'd never heard of 2GD and while he appears to have been a decent Quake 4 player, he's in a different league to the guys who are getting excited about Reflex. | ||
Unleashing
Denmark14977 Posts
Eh, not too big on games that want to use kickstarter to be honest, too much shady stuff regarding it with people just running with the money etc. The game looks like it could be fun but it really didn't manage to make me excited or anything, didn't look like anything i couldn't already go and find in already existing games. | ||
rabidch
United States20286 Posts
i didnt mind the inactivity in quake. the problem of quake for me rather is the hardcore playerbase decreased over the years, leading to more stagnated events and its hard for new, more casual players to pick up the game | ||
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