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On September 07 2017 04:45 xDaunt wrote: Is legendary fun with the expansion or is it still a bit of a chore with little room for deviation in strategy/build order? I like the tactical challenge of legendary in vanilla and am definitely a legendary-caliber player, but I hate the legendary macro game and how limited you are in effective options given how scarce time is as a resource. Legendary is the same as always. Early game is amazing. Lategame is a chore. Early game takes longer now, which makes the fun part (to me) to last longer. Overall the game is easier than before tho, because of the impact the new classes have at the beginning, or atleast that had been my experience.
I would say you will hate the macro game in WotC too.
On September 07 2017 06:57 Mercy13 wrote:Show nested quote +On September 07 2017 06:12 xDaunt wrote:On September 07 2017 06:00 Latham wrote:On September 07 2017 05:45 xDaunt wrote: Is AWC gone? Or was the healing function simply stripped out of it and put into the infirmary? AWC is gone, split into 2 new buildings - Infirmary that improves wound heal time and can remove soldier phobia, and the Training Center where you buy additional solider skills with points acquired on missions or from ranking up. Kinda a bit like hidden abilities.. but no longer hidden, and you gotta pay for 'em now. You can also buy the other promotion skill that you didn't choose from rank up, so in theory you can have both skill trees now on 1 guy. Ah, sweet. So now I can guarantee that I get my guardian blademaster rangers. I love planting those fuckers right in the middle of reinforcement drops. Until the drop includes purifiers : ) Indeed, i do it with my templar because he got fortification. You could work around with hazard vests, but i like mah rangers with talon rounds and any armor with grapple.
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They nerfed the snake queen, so everything is good. Because fuck that nightmare. I would insta evac a mission if that thing showed up and I wasn't 100% sure I couldn't drop it in a turn or 2.
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Wow, that first covert ops mission is some serious bullshit.
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On September 07 2017 09:23 Plansix wrote: They nerfed the snake queen, so everything is good. Because fuck that nightmare. I would insta evac a mission if that thing showed up and I wasn't 100% sure I couldn't drop it in a turn or 2. Snake queen ? Lol. Only dangerous one was the Archon King because of the AoE attack you could not really dodge. You beat the other two by scouting ahead and preparing an overwatch trap for it. It does not get reaction actions for overwatch shots.
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Thanks for all the advice guys, it's highly appreciated. So far I'm enjoying the game a lot, outside of the total lack of guidance. I'm amazed at how much I have to google because it was never presented...
I did save scum a few times, but mostly because I wasted 4/5 turns trying to climb a fucking ladder without success, or misclicked. I try to limit savescumming tho, and haven't used it in my last 2 missions, even though I lost soldiers (I tend to sprint forward too much...).
I think I'll try to name a few soldiers, giving them a bit more personnality. The game could be more fun if I feel more attached to my soldiers before sending them to try risky flanks :D
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On September 07 2017 16:23 -Archangel- wrote:Show nested quote +On September 07 2017 09:23 Plansix wrote: They nerfed the snake queen, so everything is good. Because fuck that nightmare. I would insta evac a mission if that thing showed up and I wasn't 100% sure I couldn't drop it in a turn or 2. Snake queen ? Lol. Only dangerous one was the Archon King because of the AoE attack you could not really dodge. You beat the other two by scouting ahead and preparing an overwatch trap for it. It does not get reaction actions for overwatch shots. The Snake Queen in my nemesis. She always shows up to ruin my squad with her bullshit right after I triggered two pods. More than a couple ironman games went to ruin due to her ability to show up at the most bullshit time possible.
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i ignored the rulers for most of the time and always took a Reaper with me on the base missions. Which made one shotting rulers trivial. I hate when enemies randomly run into my reaper for no apparent reason. wrong direction no cover ... randomly runs directly towards the reaper.
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So according to a post on reddit, the "Brutal" affix on the chosen permanently reduces max will instead of current will whenever you encounter him. I just checked my squad and i have some colonels with as low as 40, most of them 45 will, while others have 54+. Now im not sure what the normal amount is, how much does the Templar have at colonel rank for you guys?
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On September 07 2017 22:19 Plansix wrote:Show nested quote +On September 07 2017 16:23 -Archangel- wrote:On September 07 2017 09:23 Plansix wrote: They nerfed the snake queen, so everything is good. Because fuck that nightmare. I would insta evac a mission if that thing showed up and I wasn't 100% sure I couldn't drop it in a turn or 2. Snake queen ? Lol. Only dangerous one was the Archon King because of the AoE attack you could not really dodge. You beat the other two by scouting ahead and preparing an overwatch trap for it. It does not get reaction actions for overwatch shots. The Snake Queen in my nemesis. She always shows up to ruin my squad with her bullshit right after I triggered two pods. More than a couple ironman games went to ruin due to her ability to show up at the most bullshit time possible. I guess you are unlucky lol.
Or maybe it is because I would not go do their mission before I reached mid game and had better weapons and armor. Then when they start showing up my troops are decently equipped and leveled.
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On September 08 2017 21:34 -Archangel- wrote:Show nested quote +On September 07 2017 22:19 Plansix wrote:On September 07 2017 16:23 -Archangel- wrote:On September 07 2017 09:23 Plansix wrote: They nerfed the snake queen, so everything is good. Because fuck that nightmare. I would insta evac a mission if that thing showed up and I wasn't 100% sure I couldn't drop it in a turn or 2. Snake queen ? Lol. Only dangerous one was the Archon King because of the AoE attack you could not really dodge. You beat the other two by scouting ahead and preparing an overwatch trap for it. It does not get reaction actions for overwatch shots. The Snake Queen in my nemesis. She always shows up to ruin my squad with her bullshit right after I triggered two pods. More than a couple ironman games went to ruin due to her ability to show up at the most bullshit time possible. I guess you are unlucky lol. Or maybe it is because I would not go do their mission before I reached mid game and had better weapons and armor. Then when they start showing up my troops are decently equipped and leveled. The monster lords just show up out of no-place when I play. There is no real rhyme or reason when or why. The snake queen is drawn to timer based missions.
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On September 08 2017 22:01 Plansix wrote:Show nested quote +On September 08 2017 21:34 -Archangel- wrote:On September 07 2017 22:19 Plansix wrote:On September 07 2017 16:23 -Archangel- wrote:On September 07 2017 09:23 Plansix wrote: They nerfed the snake queen, so everything is good. Because fuck that nightmare. I would insta evac a mission if that thing showed up and I wasn't 100% sure I couldn't drop it in a turn or 2. Snake queen ? Lol. Only dangerous one was the Archon King because of the AoE attack you could not really dodge. You beat the other two by scouting ahead and preparing an overwatch trap for it. It does not get reaction actions for overwatch shots. The Snake Queen in my nemesis. She always shows up to ruin my squad with her bullshit right after I triggered two pods. More than a couple ironman games went to ruin due to her ability to show up at the most bullshit time possible. I guess you are unlucky lol. Or maybe it is because I would not go do their mission before I reached mid game and had better weapons and armor. Then when they start showing up my troops are decently equipped and leveled. The monster lords just show up out of no-place when I play. There is no real rhyme or reason when or why. The snake queen is drawn to timer based missions. Now I am not sure if you are talking about vanilla Xcom 2 or this expansion. I was talking about vanilla Xcom 2 as I assumed you didn't play this expansions that much already.
If you are talking about vanilla Xcom 2 that would mean you have the Alien Rulers DLC but you don't have it enabled when starting a new game. In that case you don't get the mission, the special weapons you can still build but don't get for free and alien rulers start appearing randomly instead of after you go do their mission.
As for this expansion, I read that if you have Alien Rulers DLC, they will just start appearing randomly, they removed their mission. Also they should never appear in same mission where Chosen appear.
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On September 08 2017 23:14 -Archangel- wrote:Show nested quote +On September 08 2017 22:01 Plansix wrote:On September 08 2017 21:34 -Archangel- wrote:On September 07 2017 22:19 Plansix wrote:On September 07 2017 16:23 -Archangel- wrote:On September 07 2017 09:23 Plansix wrote: They nerfed the snake queen, so everything is good. Because fuck that nightmare. I would insta evac a mission if that thing showed up and I wasn't 100% sure I couldn't drop it in a turn or 2. Snake queen ? Lol. Only dangerous one was the Archon King because of the AoE attack you could not really dodge. You beat the other two by scouting ahead and preparing an overwatch trap for it. It does not get reaction actions for overwatch shots. The Snake Queen in my nemesis. She always shows up to ruin my squad with her bullshit right after I triggered two pods. More than a couple ironman games went to ruin due to her ability to show up at the most bullshit time possible. I guess you are unlucky lol. Or maybe it is because I would not go do their mission before I reached mid game and had better weapons and armor. Then when they start showing up my troops are decently equipped and leveled. The monster lords just show up out of no-place when I play. There is no real rhyme or reason when or why. The snake queen is drawn to timer based missions. Now I am not sure if you are talking about vanilla Xcom 2 or this expansion. I was talking about vanilla Xcom 2 as I assumed you didn't that this expansions that much already. If you are talking about vanilla Xcom 2 that would mean you have the Alien Rulers DLC but you don't have it enabled when starting a new game. In that case you don't get the mission, the special weapons you can still build but don't get for free and alien rulers start appearing randomly instead of after you go do their mission. As for this expansion, I read that if you have Alien Rulers DLC, they will just start appearing randomly, they removed their mission. Also they should never appear in same mission where Chosen appear. Interesting. I might have done the Rulers mission in one of my older play through and forgot about it. All the memories of the Rules are from when I added the DLC on in the middle of a game and the snake queen just ruined that iron man run.
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On September 08 2017 23:29 Plansix wrote:Show nested quote +On September 08 2017 23:14 -Archangel- wrote:On September 08 2017 22:01 Plansix wrote:On September 08 2017 21:34 -Archangel- wrote:On September 07 2017 22:19 Plansix wrote:On September 07 2017 16:23 -Archangel- wrote:On September 07 2017 09:23 Plansix wrote: They nerfed the snake queen, so everything is good. Because fuck that nightmare. I would insta evac a mission if that thing showed up and I wasn't 100% sure I couldn't drop it in a turn or 2. Snake queen ? Lol. Only dangerous one was the Archon King because of the AoE attack you could not really dodge. You beat the other two by scouting ahead and preparing an overwatch trap for it. It does not get reaction actions for overwatch shots. The Snake Queen in my nemesis. She always shows up to ruin my squad with her bullshit right after I triggered two pods. More than a couple ironman games went to ruin due to her ability to show up at the most bullshit time possible. I guess you are unlucky lol. Or maybe it is because I would not go do their mission before I reached mid game and had better weapons and armor. Then when they start showing up my troops are decently equipped and leveled. The monster lords just show up out of no-place when I play. There is no real rhyme or reason when or why. The snake queen is drawn to timer based missions. Now I am not sure if you are talking about vanilla Xcom 2 or this expansion. I was talking about vanilla Xcom 2 as I assumed you didn't that this expansions that much already. If you are talking about vanilla Xcom 2 that would mean you have the Alien Rulers DLC but you don't have it enabled when starting a new game. In that case you don't get the mission, the special weapons you can still build but don't get for free and alien rulers start appearing randomly instead of after you go do their mission. As for this expansion, I read that if you have Alien Rulers DLC, they will just start appearing randomly, they removed their mission. Also they should never appear in same mission where Chosen appear. Interesting. I might have done the Rulers mission in one of my older play through and forgot about it. All the memories of the Rules are from when I added the DLC on in the middle of a game and the snake queen just ruined that iron man run. Firaxis idea of how DLCs work is strange. Only way to not have them active once you buy them is if you uninstall them through Steam. Once ingame, the checkbox about using DLC only works to turn on or off the missions you get with DLCs, but the additional units, weapons and stuff is still in the game but acquired differently. Usually people would leave Alien Rules ON so you can control when they start appearing and Shen's DLC off so you don't have to do that boring long mission and instead can build your SPARKs through Foundry.
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On September 09 2017 00:20 -Archangel- wrote:Show nested quote +On September 08 2017 23:29 Plansix wrote:On September 08 2017 23:14 -Archangel- wrote:On September 08 2017 22:01 Plansix wrote:On September 08 2017 21:34 -Archangel- wrote:On September 07 2017 22:19 Plansix wrote:On September 07 2017 16:23 -Archangel- wrote:On September 07 2017 09:23 Plansix wrote: They nerfed the snake queen, so everything is good. Because fuck that nightmare. I would insta evac a mission if that thing showed up and I wasn't 100% sure I couldn't drop it in a turn or 2. Snake queen ? Lol. Only dangerous one was the Archon King because of the AoE attack you could not really dodge. You beat the other two by scouting ahead and preparing an overwatch trap for it. It does not get reaction actions for overwatch shots. The Snake Queen in my nemesis. She always shows up to ruin my squad with her bullshit right after I triggered two pods. More than a couple ironman games went to ruin due to her ability to show up at the most bullshit time possible. I guess you are unlucky lol. Or maybe it is because I would not go do their mission before I reached mid game and had better weapons and armor. Then when they start showing up my troops are decently equipped and leveled. The monster lords just show up out of no-place when I play. There is no real rhyme or reason when or why. The snake queen is drawn to timer based missions. Now I am not sure if you are talking about vanilla Xcom 2 or this expansion. I was talking about vanilla Xcom 2 as I assumed you didn't that this expansions that much already. If you are talking about vanilla Xcom 2 that would mean you have the Alien Rulers DLC but you don't have it enabled when starting a new game. In that case you don't get the mission, the special weapons you can still build but don't get for free and alien rulers start appearing randomly instead of after you go do their mission. As for this expansion, I read that if you have Alien Rulers DLC, they will just start appearing randomly, they removed their mission. Also they should never appear in same mission where Chosen appear. Interesting. I might have done the Rulers mission in one of my older play through and forgot about it. All the memories of the Rules are from when I added the DLC on in the middle of a game and the snake queen just ruined that iron man run. Firaxis idea of how DLCs work is strange. Only way to not have them active once you buy them is if you uninstall them through Steam. Once ingame, the checkbox about using DLC only works to turn on or off the missions you get with DLCs, but the additional units, weapons and stuff is still in the game but acquired differently. Usually people would leave Alien Rules ON so you can control when they start appearing and Shen's DLC off so you don't have to do that boring long mission and instead can build your SPARKs through Foundry. I noticed that the Spark mission was gone, which I don’t mind. And their weird DLC systems have made for some of the more memorable moments in X-com, so its almost a net game for me. My hate of the snake queen is purely based on my experiences with her, not her difficultly.
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The rebalancing that has been done with WotC is very interesting. In particular, I kinda like this idea of having 2-man pods of "elite" troops early on as opposed to 3-4-man pods of shit troops. The buff to grenades is also a really big deal for early game purposes. I'm not as big on the fatigue mechanic. I like that it's there, but I think that it's too punishing. I'm only playing on commander right now. I can't imagine how bad it is on legendary.
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Non-story related mission spoiler:
+ Show Spoiler +Holy shit... the defense mission after the chosen's bar fills up was one of the most stressful things I have ever experienced. Fucking assassin. I was missing Elena (shaken) and my templar (negative trait removal). I made it through by the skin of my teeth (only) lost a squaddie and a lieutenant which I'm okay with all things considered. Pretty much everyone else was injured or tired and now I don't have a full squad to field so hopefully nothing too crazy happens for a week or 2... XCom wouldn't do that to me right?
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I like the fatigue mechanic. It a good risk vs reward for bringing the same trooper on two missions in a row, which is tempting if the mission, is important enough. But in general it encourages a broader roster, which is something the game needed.
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The fatigue mechanic is awesome. I really disliked having only 7-8 soldiers who mattered while everyone else were red jackets. And it is also good mechanically speaking because it makes losing a soldier less important, since experience is more spread out.
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On September 09 2017 02:36 Godwrath wrote: The fatigue mechanic is awesome. I really disliked having only 7-8 soldiers who mattered while everyone else were red jackets. And it is also good mechanically speaking because it makes losing a soldier less important, since experience is more spread out. It is a way to even out the difficulty, since they don’t have to account for someone running the prime squad at all times. I just wish we got a free SPARK when it was researched and the PSI lab was cheaper. There is to much buy in for that thing.
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Aaannnnd I'm spent.
I think for the "very difficult" missions in the mid game you might need to get the +2 turns RO... Otherwise you just have to take too many risks to complete the mission in time.
Edit: Also, fuck those underground missions. The enemy units are so tightly packed that it's nearly impossible to use your melee units without triggering additional pods.
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