Rocket League - Page 8
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Want to find some friends? Use this! A TeamLiquid Rocket League Google Doc Buddy List Extraordinaire! | ||
Kronen
United States732 Posts
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Vaelone
Finland4400 Posts
On September 10 2015 03:30 Kronen wrote: Hmm... didn't hear about that stats being reset, but the ranked leaderboards are being reset this week to herald the beginning of Season 1. Odd! Was it just you and your friends? My stats aren't reset. Is your situation similar to this one on reddit? It's not my personal stats or progress, it's the entire leaderboard stats, I doubt that could just affect me and my friend. I'l check again once I get home. | ||
Kronen
United States732 Posts
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Matthias_
Netherlands89 Posts
Screenshots of what's going on: http://imgur.com/a/cnSfz All my friends who have rocket league have way less wins than they should + no.1 has hardly any wins. Strange thing is going on with the saves leaderboard cause there's some people with extremely high number of saves so possibly not everything has been reset for everyone. | ||
tec27
United States3673 Posts
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Kronen
United States732 Posts
+ Show Spoiler [Patch Notes] + THE HEADLINES Ranked Season 1 Officially begins Added multiple Ranked Season Divisions with post-Season Division placement rewards Added “Ranked Solo Standard” back to the Online match queue Made multiple improvements and adjustments to the Utopia Coliseum arena PC players can now filter PlayStation 4 players out of matchmaking search Added Music Player interface to all menu screens Added “Featured Video” to in-game blog roll Added multiple “Spectate” mode improvements Added 12 new Community Flags, 2 new Chivalry Flags, and 20+ new Country Flags Repaired sound-related crash scenario that caused the game to crash on the loading screen after multiple matches Complete list below… NEW CONTENT Antennas Added “Community Flags” Angry Army Anne Munition The Attack EMD1 ESL itmeJP MLG Razer Saudi Gamer Serious Gaming Added “Video Games” Chivalry – Agatha Knights Chivalry – Mason Order Added “Country Flags” Bahrain Belize Bhutan Botswana Comoros East Timor Fiji Gambia Guinea-Bissau Guyana Kosovo Lesotho Macau Mauritius Pakistan Puntland Réunion Solomon Islands Somaliland Suriname Swaziland Western Sahara NEW FEATURES Online Play Added “Find New Match” option to Ranked endgame screen PC Players can now filter PlayStation 4 players out of matchmaking search Ranked Season Season 1 has officially begun and all leaderboards have been reset The “Solo Standard” 3v3 Ranked Playlist has been re-added Season Rankings are now based on Rank Points (RP) Rank Points are gained or lost based on Player skill rating, teammates’ skill, and the opponent’s skill (like the Pre-Season rating) Rank Points change consistently throughout the Season unlike the Pre-Season skill rating, which changed less and less the more games that were played Earning 100 RP will promote Players to the next Division, but dropping below 0 RP will demote them to the previous Division The Player’s initial division is seeded based on their Pre-Season skill rating Ranked Divisions are now separated into… Unranked Bronze I Bronze II Bronze III Silver I Silver II Silver III Gold I Gold II Gold III Platinum (Top 100 Players) Reaching Silver, Gold, or Platinum division rewards players with special reward items at the Season’s end Note: Season 1 will last for the next several months. An end date will be announced several weeks in advance UI/ UX Added Music Player interface to all menu screens Added “Featured Video” to in-game blog roll Added “Video Games” sub-section to Garage Items/ Antennas Spectate Mode: Added persistent nameplate that shows username and stats for all players Spectate Mode: Added the ability to focus on the ball while in Flycam (PC) Spectate Mode: Controls now support hotkeys for camera switching between players or free cam CHANGES AND UPDATES Online Ranked Pre-Season is now over (see above) Improved overall connection reliability Arena – Utopia Coliseum Daylight has been changed to earlier in the day Overall lighting effects and ambiance have been improved Level boundaries are now more clearly defined Added new arches around the outside of the playing field (because it looks cooler) Player start positions and Boost placements have been standardized to match other maps UI/ UX Moved “Save Replay” option lower in the post-game screen so it is not selected by default Disabled HTML tag support in chat (PS4) Controller audio has been switched to “Off” by default for single-player, but can be toggled back on via Options menu (Splitscreen controller audio still defaults to “On”) Garage Items Antennas Moved “Blacklight” to “Video Games” folder Moved “Blacklight: Retribution” to “Video Games” folder Moved “Edge of Space” to “Video Games” folder Moved “Fenix Rage” to “Video Games” folder Moved “Shadowgate” to “Video Games” folder Moved “Strike Vector EX” to “Video Games” folder Moved “Unreal” to “Video Games” folder Moved “Warframe” to “Video Games” folder Moved “Warframe Chroma” to “Video Games” folder Moved “Warframe Excalibur” to “Video Games” folder Moved “Warframe Loki” to “Video Games” folder (PS4) Moved “Sweet Tooth” to “Video Games” folder BUG FIXES General Direct Input and XInput controllers no longer stop working when played together Improved protection against corrupted save data Repaired boundary-collision issue that would sometimes allow players to exit the arena Fixed random invisibility bug associated with large Boost pick-ups Audio Fixed issue that caused in-game sounds to drop in and out Repaired sound-related crash scenario that caused the game to crash on the loading screen after multiple matches Maps Utopia Coliseum: Fixed issue that would sometimes allow the ball to fall through the bottom of the map UI/ UX (PS4) Text chat now properly works after suspend/ resume (PS4) Corrected issue that caused PC players to appear nameless to PS4 players following suspend/ resume Officially the first season of Rocket League is underway with revamped matchmaking and expanded tiers of play. Solo queue 3v3 is available as well as the original 3 modes. Rewards for attaining Bronze, Silver, and Gold will be rewarded at the end of the season. Unfortunately, the first couple days were not without growing pains. Turns out the matchmaking system was fairly broken relative to pre-season MMR, making it possible for lower-tier gold players to level up astronomically faster than the pro-level players. Psyionix didn't waste any time addressing these issues publicly with an extensive reddit post detailing their plans and current shortcomings. They've continued rolling out changes to address any issues as they come up. The MLG Pro-League is in full swing. The production quality of the league has ramped up beautifully! One dedicated chase game and one dedicated distant cam with a producermaking the snap decision between the two looks really good. You can check out the tail end of Week 2's games right now on the official MLG Stream. Sadly, the first week of games have been crushingly one-sided affairs. The favorites have shown why they're favorites. Standings after Week 1 and half of Week 2: DIVISION 1 NA Kings of Urban 6-0 EU Flipsid3 Tactics 8-4 EU Swarm Gaming 3-3 NA Perfect Storm 1-5 NA Mad Magic 0-6 DIVISION 2 NA Cosmic Aftershock 11-1 NA VQ Untethered 5-1 EU Supersonic Stars 1-5 EU Team Shazoo 1-5 NA Air Force Two 0-6 | ||
Kronen
United States732 Posts
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Matthias_
Netherlands89 Posts
Also what's up with 2v2 ranking. Me and lone were 900ish before the patch then got seeded to gold 3 (700) and then we just started losing until we reached like 500 something. Got back to 650ish now but like have they changed who is at what rating so is 900 pre patch now 700ish? | ||
Painmaker
Uruguay230 Posts
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Kronen
United States732 Posts
Check out this great write-up on the teams by Dirkened if you're interested in hearing more. Honestly I'm a bit pissed off because MLG advertised this to begin at 4pm EDT.... By logging in at the set time I've already missed the upset of the tournament! Oh well... | ||
Hesmyrr
Canada5776 Posts
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Kronen
United States732 Posts
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GoShox
United States1834 Posts
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BG1
Canada1550 Posts
On October 12 2015 11:12 GoShox wrote: BG1 are you around Gold 1? I've been getting in a ton of games with a ttt lately Yup | ||
ExChill
Germany179 Posts
Twitch VOD for anyone interested. | ||
Kronen
United States732 Posts
Still loving this game so please do hit me up if you feel like playing. Having such a quickly-iterating, enjoyable ladder experience has helped the slow grind up from 400. P.S. you can drive this now: + Show Spoiler [Youtube promo video] + | ||
ETisME
12082 Posts
Burst out laughing at midnight playing it. | ||
Matthias_
Netherlands89 Posts
On October 23 2015 00:10 Kronen wrote: Having such a quickly-iterating, enjoyable ladder experience has helped the slow grind up from 400. Interesting spreadsheet, do you keep track of it solely for keeping track of how your rating progresses (or regresses)? And more to the point why? :D | ||
JieXian
Malaysia4677 Posts
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Kronen
United States732 Posts
On October 23 2015 18:19 Matthias_ wrote: Interesting spreadsheet, do you keep track of it solely for keeping track of how your rating progresses (or regresses)? And more to the point why? :D I had plans to chart the overall rate of change and reference it against my hidden TrueSkill rating (which I have yet to track in 3v3 solo). But mainly, I just like charts and seeing progression. I find it promotes and rewards organized practice sessions. It also helps me break away from gaming when I tilt... I have a new policy of stopping playing if I lose 3 games in a row to poor decision-making. My 1v1 chart is much more helpful. In it I keep track of the rating of my opponents and the corresponding RP rate of change. But as I never played 1v1 before the season, the information is a bit skewed. | ||
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