On August 16 2017 00:20 B.I.G. wrote: Well like I said I think BotW is a good game, just not what I was hoping to see in a Zelda game. I accept the fact that for a large part its due to my nostalgic memories of older Zeldas though. I guess I'm too old to enjoy games in the same way as when I was young now.
I'm curious, what is your definition of "old zeldas"?
First of all older, not old
It's a good question that I've thought about a lot. As I mentioned I was a bit disappointed in Skyward Sword as well, but for different reason. Although I played a bit of the Zelda's before that, Ocarina of Time was the one that made me fall in love with the franchise. After that Majora's Mask, Wind Waker, and Twilight Princess were the titles I enjoyed the most.
What makes a Zelda a Zelda to me is: -A strong story line with an antagonist who has more of a presence and actually feels more like an opponent rather than a caged animal (think of the small interactions you had throughout the games in other titles for example) -More scripted events in the overworld (like kakariko village on fire in OoT). -A large and vibrant overworld (which BotW obviously nailed but SS lacked). -Exciting dungeons with bosses that give you that omg what am I gonna find here feeling when you enter their room (and not whatever it was BotW tried to do)
I can see why you didn't enjoy it as much as you could have then. It was intentionally trying to break away from the Link to the Past pattern and become more like Zelda 1.
On August 16 2017 00:20 B.I.G. wrote: Well like I said I think BotW is a good game, just not what I was hoping to see in a Zelda game. I accept the fact that for a large part its due to my nostalgic memories of older Zeldas though. I guess I'm too old to enjoy games in the same way as when I was young now.
I'm curious, what is your definition of "old zeldas"?
First of all older, not old
It's a good question that I've thought about a lot. As I mentioned I was a bit disappointed in Skyward Sword as well, but for different reason. Although I played a bit of the Zelda's before that, Ocarina of Time was the one that made me fall in love with the franchise. After that Majora's Mask, Wind Waker, and Twilight Princess were the titles I enjoyed the most.
What makes a Zelda a Zelda to me is: -A strong story line with an antagonist who has more of a presence and actually feels more like an opponent rather than a caged animal (think of the small interactions you had throughout the games in other titles for example) -More scripted events in the overworld (like kakariko village on fire in OoT). -A large and vibrant overworld (which BotW obviously nailed but SS lacked). -Exciting dungeons with bosses that give you that omg what am I gonna find here feeling when you enter their room (and not whatever it was BotW tried to do)
I can see why you didn't enjoy it as much as you could have then. It was intentionally trying to break away from the Link to the Past pattern and become more like Zelda 1.
I see more similarities between Zelda 1 and LttP than between Zelda 1 and BOTW to be honest.
Zelda 1 had 9 dungeons, each with a boss and an item to acquire. The item helped you get further in the world, much like in aLttP. Most of the world is accessible from the very beginning, sure, but you still need the Raft to get some places etc.
It's true that you could complete some dungeons out of order, but this is also true for aLttP's dark world dungeons. Not to mention the dungeons are named "Level 1" through "Level 9" which hardly encourages doing them in random order.
I really don't see the similarities between BOTW and Zelda 1.
You can literally beat Zelda 1 without obtaining the sword. Zelda 1 has a far greater degree of optionality to it's content than basically any Zelda other than BotW.
LttP still basically requires you do everything to beat the game.
It's funny to see that Zelda games have so many different recurring elements to gameplay that people have very different views on which Zeldas are more similar or better titles..
On August 17 2017 00:32 TheYango wrote: You can literally beat Zelda 1 without obtaining the sword. Zelda 1 has a far greater degree of optionality to it's content than basically any Zelda other than BotW.
LttP still basically requires you do everything to beat the game.
You literally can't. Beating Ganon requires the sword.
What else is optional? You still have to complete all 8 dungeons to enter the 9th. This is not the case in BOTW, a pretty massive difference imo.
I think people are reaching when they want to compare BOTW to zelda 1.
Having played a lot of open-worlds this year, GTA5 and TW3 most notably (a little late to the party I know, though both are excellent), I can safely say that BotW is indeed a complete overhaul and revolution for the genre. It's stellar from top to bottom, the level-design quality is fucking RIDICULOUS, Nintendo has really dropped the mic on this one, likely to be THE most influential game of the next two decades.
On August 17 2017 19:09 CptMarvel wrote: Having played a lot of open-worlds this year, GTA5 and TW3 most notably (a little late to the party I know, though both are excellent), I can safely say that BotW is indeed a complete overhaul and revolution for the genre. It's stellar from top to bottom, the level-design quality is fucking RIDICULOUS, Nintendo has really dropped the mic on this one, likely to be THE most influential game of the next two decades.
What part of the level design particularly stands out to you?
On August 21 2017 07:00 Gahlo wrote: Nintendo is doing 2 presentations at Gamescom(Tues-Saturday) for Mario and Metroid.
Prime 4 news(hopefully) hype!
As much as I hope for some Prime 4 news, I'm really not convinced we're going to hear much more about it this year... Now that it's been announced, Nintendo will probably focus its communication on the titles coming out this year (Mario + Rabbids first, then Mario Odyssey)... Again, I'd love to be wrong, but I wouldn't hold my breath.
On August 17 2017 19:09 CptMarvel wrote: Having played a lot of open-worlds this year, GTA5 and TW3 most notably (a little late to the party I know, though both are excellent), I can safely say that BotW is indeed a complete overhaul and revolution for the genre. It's stellar from top to bottom, the level-design quality is fucking RIDICULOUS, Nintendo has really dropped the mic on this one, likely to be THE most influential game of the next two decades.
BotW is an incredible game, but its quality is dwarfed by that of OoT, which is inarguably still 1) the greatest video game ever made and 2) one of, if not the, most influential in its genre to ever be released.
It's really, really difficult to overstate how important OoT is to the gaming industry as a whole, and with that present on Nintendo's resume, it'll downplay anything that comes after it.
On August 17 2017 19:09 CptMarvel wrote: Having played a lot of open-worlds this year, GTA5 and TW3 most notably (a little late to the party I know, though both are excellent), I can safely say that BotW is indeed a complete overhaul and revolution for the genre. It's stellar from top to bottom, the level-design quality is fucking RIDICULOUS, Nintendo has really dropped the mic on this one, likely to be THE most influential game of the next two decades.
BotW is an incredible game, but its quality is dwarfed by that of OoT, which is inarguably still 1) the greatest video game ever made and 2) one of, if not the, most influential in its genre to ever be released.
It's really, really difficult to overstate how important OoT is to the gaming industry as a whole, and with that present on Nintendo's resume, it'll downplay anything that comes after it.
Having played both, imo OoT doesn't even hold a candle to BotW. When I played it, it was quite a disappointing game, I found TP was better at pretty much all aspects.
Here's the thing with OoT. If you played it in 1998 when you were a kid, chances are you still think it's the greatest game ever and whatnot. If you played it in 2008 on the Wii virtual console (like I did), AFTER playing twilight princess, it was utter shit.
I think you have to wear some strong nostalgia goggles to claim that OoT is a better game than BotW.
Nostalgia is definitely factor but you should also judge a game by the context of it's time. Its not just nostalgic 20 something year olds that love OoT, it was highly regarded by veterans at that time as well.
On August 17 2017 19:09 CptMarvel wrote: Having played a lot of open-worlds this year, GTA5 and TW3 most notably (a little late to the party I know, though both are excellent), I can safely say that BotW is indeed a complete overhaul and revolution for the genre. It's stellar from top to bottom, the level-design quality is fucking RIDICULOUS, Nintendo has really dropped the mic on this one, likely to be THE most influential game of the next two decades.
BotW is an incredible game, but its quality is dwarfed by that of OoT, which is inarguably still 1) the greatest video game ever made and 2) one of, if not the, most influential in its genre to ever be released.
It's really, really difficult to overstate how important OoT is to the gaming industry as a whole, and with that present on Nintendo's resume, it'll downplay anything that comes after it.
Having played both, imo OoT doesn't even hold a candle to BotW. When I played it, it was quite a disappointing game, I found TP was better at pretty much all aspects.
Here's the thing with OoT. If you played it in 1998 when you were a kid, chances are you still think it's the greatest game ever and whatnot. If you played it in 2008 on the Wii virtual console (like I did), AFTER playing twilight princess, it was utter shit.
I think you have to wear some strong nostalgia goggles to claim that OoT is a better game than BotW.
On August 17 2017 19:09 CptMarvel wrote: Having played a lot of open-worlds this year, GTA5 and TW3 most notably (a little late to the party I know, though both are excellent), I can safely say that BotW is indeed a complete overhaul and revolution for the genre. It's stellar from top to bottom, the level-design quality is fucking RIDICULOUS, Nintendo has really dropped the mic on this one, likely to be THE most influential game of the next two decades.
BotW is an incredible game, but its quality is dwarfed by that of OoT, which is inarguably still 1) the greatest video game ever made and 2) one of, if not the, most influential in its genre to ever be released.
It's really, really difficult to overstate how important OoT is to the gaming industry as a whole, and with that present on Nintendo's resume, it'll downplay anything that comes after it.
I don't really understand this argument. Pretty much every thing OoT did was done before in other games that came before it. It's only particularly accomplished if you only played Nintendo games, but nothing would have really changed without OoT in my opinion.
On August 17 2017 19:09 CptMarvel wrote: Having played a lot of open-worlds this year, GTA5 and TW3 most notably (a little late to the party I know, though both are excellent), I can safely say that BotW is indeed a complete overhaul and revolution for the genre. It's stellar from top to bottom, the level-design quality is fucking RIDICULOUS, Nintendo has really dropped the mic on this one, likely to be THE most influential game of the next two decades.
BotW is an incredible game, but its quality is dwarfed by that of OoT, which is inarguably still 1) the greatest video game ever made and 2) one of, if not the, most influential in its genre to ever be released.
It's really, really difficult to overstate how important OoT is to the gaming industry as a whole, and with that present on Nintendo's resume, it'll downplay anything that comes after it.
I don't really understand this argument. Pretty much every thing OoT did was done before in other games that came before it. It's only particularly accomplished if you only played Nintendo games, but nothing would have really changed without OoT in my opinion.
Everything except Z-targetting, IIRC. That's an innovation OoT came up with.
On August 17 2017 19:09 CptMarvel wrote: Having played a lot of open-worlds this year, GTA5 and TW3 most notably (a little late to the party I know, though both are excellent), I can safely say that BotW is indeed a complete overhaul and revolution for the genre. It's stellar from top to bottom, the level-design quality is fucking RIDICULOUS, Nintendo has really dropped the mic on this one, likely to be THE most influential game of the next two decades.
BotW is an incredible game, but its quality is dwarfed by that of OoT, which is inarguably still 1) the greatest video game ever made and 2) one of, if not the, most influential in its genre to ever be released.
It's really, really difficult to overstate how important OoT is to the gaming industry as a whole, and with that present on Nintendo's resume, it'll downplay anything that comes after it.
I don't really understand this argument. Pretty much every thing OoT did was done before in other games that came before it. It's only particularly accomplished if you only played Nintendo games, but nothing would have really changed without OoT in my opinion.
Everything except Z-targetting, IIRC. That's an innovation OoT came up with.
Z targeting is only really an innovation in the context of the N64.
The Playstation standardized two analog sticks allowing mouse+keyboard like controls on consoles which allows even better control. Locking onto a target isn't particularly new even then, and was a feature in arcade shooters.