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I would say they have to buff her cooldowns except defense Matrix. But thats more because I also tend to play her in Overwatch and I start to confuse the timings.
Mech also dies to fast and comes back to fast (when talented around it). Which can cause trouble in low damage compositions, that are not good enough to snipe D.Va. But same issue Overwatch had, Mech blocks for D.Va. I think they will nerf the get mech back talents and buff the others.
I personally would make her a bit slower when fireing. But for that the booster cooldown has to be lower. Or remove the takes damage restriction from her level 1 mobility talent.
I played alot of D.Va vs D.Va those games get funny at 13. Zarya or Tyrande do really well vs her though or anything that can speed boost teammates. Tyrande does well vs anything if the enemy team has 1 melee though.
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I have mixed feelings about the Tyrande re-work. On the one hand, her dps talents feel better and Lunar Flare has been given a significant bump. On the other hand, her healing feels a bit weaker, it will be harder for her to keep up with some of the other heroes in terms of overall healing done.
I like some of the talent changes but for lvl 1 and 4 it feels like you'd almost always take Lunar Blaze and then Moonlit arrows, except maybe rangers mark and celestial attunement in very specific situations. A couple of the later ones seem just relatively bad as well,. like darnassian archery compared to trueshot aura, and elune's chosen compared to overflowing light.
Another thing I mourn is the loss of battle momentum, imo one of the best talents in the game. That combined with the radius nerf to starfall means no more starfall spam after grinding down it's cooldown.
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Anyone has an idea why Stitches is so highly contested in KR atm?
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Oh I totally forgot, they have to remove D.Va mech counting as kills. Makes some heroes really get value from having D.Va on the enemy team. Then again they probably wanted Li Ming to be her ultimate hardcounter. So there is 'Oh Li Ming ban, can it be a D.Va coming out'
Rangers mark on 1 is amazing as Tyrande, especially once you get Elunes Chosen at level 16. Which is a 5 second unkillable. But if you solo heal a bunch of heroes with no self healing, your more limited in your options. Otherwise you can adapt Tyrande really well.
And they phased out all the battle momentums affecting ult anyway, so that that would go was always expected. Now atleast battle momentum is not a must pick for Tyrande as its inbuild haha. And I love the damage debuffs for her.
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On May 21 2017 19:45 FeyFey wrote: Oh I totally forgot, they have to remove D.Va mech counting as kills. Makes some heroes really get value from having D.Va on the enemy team. Then again they probably wanted Li Ming to be her ultimate hardcounter. So there is 'Oh Li Ming ban, can it be a D.Va coming out'
Rangers mark on 1 is amazing as Tyrande, especially once you get Elunes Chosen at level 16. Which is a 5 second unkillable. But if you solo heal a bunch of heroes with no self healing, your more limited in your options. Otherwise you can adapt Tyrande really well.
And they phased out all the battle momentums affecting ult anyway, so that that would go was always expected. Now atleast battle momentum is not a must pick for Tyrande as its inbuild haha. And I love the damage debuffs for her.
If D.Va mech doesn't provide anything she can literally throw herself endlessly at the enemy team at zero cost. Given how hard D.Va actually is to kill and turn it into a 4v5 it would make her overpowered. There'd pretty much be nothing you could against a diving D.Va and she could trade endlessly. She already gains strong value by not dying when the mech is destroyed and keeping the fight a 5v5. Keep in mind that she can already deny a kill by self destructing her mech at the last second.
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On May 21 2017 12:17 TheFish7 wrote: Another thing I mourn is the loss of battle momentum, imo one of the best talents in the game. That combined with the radius nerf to starfall means no more starfall spam after grinding down it's cooldown.
Momentum talents stopped contributing to heroics ages ago :/
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However the old owl CD reduction did reduce ult cooldown. Combined with battle momentum reducing owl CD, good aim, and then global Starfall at 20 you could spam a global 30% boosted starfall, a personal favorite strategy on cursed hollow
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There were a few momentum talents that lasted a bit longer than the others. They switched most of them quite a while ago though. At this point I think only Illidan's trait is the exception.
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Man, D.Va is nuts when played well. In and out of the Mech, extremely disruptive, lots of fight control, lord have mercy.
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I started playing Li Ming again, atleast when not D.Va ... my aim is terrible. But doesn't matter with all the D.Vas around. No need to aim if you don't have cooldowns. Just remember leave the D.Va for last. I know its tempting to just one shot her when she leaves the Mech, but thats just one reset !
Friend vows for Cassia against D.Va, because of 'the easiest hook of your life' against a D.Va. But same time D.Va Mech feels so good vs Cassia. And if the Cassia messes up she pulls an exploding mech into the team.
Really think she needs buffs to her downsides, and nerfs to the Titanfall talents.
But I think every hero that counts less then 1, needs to be buffed against kill resets/quests.
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On May 24 2017 06:47 FeyFey wrote: I started playing Li Ming again, atleast when not D.Va ... my aim is terrible. But doesn't matter with all the D.Vas around. No need to aim if you don't have cooldowns. Just remember leave the D.Va for last. I know its tempting to just one shot her when she leaves the Mech, but thats just one reset !
Friend vows for Cassia against D.Va, because of 'the easiest hook of your life' against a D.Va. But same time D.Va Mech feels so good vs Cassia. And if the Cassia messes up she pulls an exploding mech into the team.
Really think she needs buffs to her downsides, and nerfs to the Titanfall talents.
But I think every hero that counts less then 1, needs to be buffed against kill resets/quests.
Heroes aren't meant to be without weakness. And as it stands D.va's weakness isn't all that great to begin with. She really doesn't need any buffs.
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On May 24 2017 06:47 FeyFey wrote: I started playing Li Ming again, atleast when not D.Va ... my aim is terrible. But doesn't matter with all the D.Vas around. No need to aim if you don't have cooldowns. Just remember leave the D.Va for last. I know its tempting to just one shot her when she leaves the Mech, but thats just one reset !
Friend vows for Cassia against D.Va, because of 'the easiest hook of your life' against a D.Va. But same time D.Va Mech feels so good vs Cassia. And if the Cassia messes up she pulls an exploding mech into the team.
Really think she needs buffs to her downsides, and nerfs to the Titanfall talents.
But I think every hero that counts less then 1, needs to be buffed against kill resets/quests.
Just watch this... says it all about D.Va...
WP and Funny moments #114
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On May 25 2017 02:05 Harris1st wrote:Show nested quote +On May 24 2017 06:47 FeyFey wrote: I started playing Li Ming again, atleast when not D.Va ... my aim is terrible. But doesn't matter with all the D.Vas around. No need to aim if you don't have cooldowns. Just remember leave the D.Va for last. I know its tempting to just one shot her when she leaves the Mech, but thats just one reset !
Friend vows for Cassia against D.Va, because of 'the easiest hook of your life' against a D.Va. But same time D.Va Mech feels so good vs Cassia. And if the Cassia messes up she pulls an exploding mech into the team.
Really think she needs buffs to her downsides, and nerfs to the Titanfall talents.
But I think every hero that counts less then 1, needs to be buffed against kill resets/quests. Just watch this... says it all about D.Va... WP and Funny moments #114
Yeah I saw that one as well earlier, crazy stuff. (starts at 4:20) D.Va needs no buffs and a mech kill needs to count for something or she can do that stuff literally for free. Being that hard to kill and soaking damage has a very strong value of its own.
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yeah Ive played against D.Va's like that its really, really, really hard not to see why she doesn't need some real nerfs with regards to how easily she goes in and out of the Mech
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On May 25 2017 03:24 Zambrah wrote: yeah Ive played against D.Va's like that its really, really, really hard not to see why she doesn't need some real nerfs with regards to how easily she goes in and out of the Mech
If anything I wish it was something like the mech had a longer cooldown, but self destructing it reduced the cooldown (like significantly so on both measures). That way you get a reasonable punish on a mech D.VA by locking her down for the mech kill (granted it's worth .5 kills anyways, but .5 kills means nothing if you lose the teamfight).
It's a bit weird as is because either she gets the self destruct she wants or she gets the chance to hop right back in and either scenario can cycle through more mechs. If self-destruct was a part of getting the mech back quickly then if she misplays the mech form it'd hinder her ability to keep cycling pilot & mech modes.
Basically it seems like both mech mode and pilot mode should require play to keep a cycle of mech-pilot-mech going rather than only the pilot mode play really mattering for the cycle.
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TownHall Heroes Part 1 Bakery, Zoia, Dunktrain, and Jake discuss HCG Crucible, mid-season Brawl, and the meta.
TownHall Heroes part 2 Bakery, Zoia, Dunktrain, and Jake discuss NA roster-pocalypse, HOTS All Star game, NA pro unprofessional habbits/behavior.
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So correct me if I'm wrong but D.Va has -invulnerable frames when getting out of the mech -invulnerable frames when calling down the mech -unstoppable with bunnyhop ult -unstoppable with the boosters
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Boosters provide immunity to slow, not actual unstoppable as far as I know. Still, she's hard as hell to actually kill.
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