|
On July 31 2015 04:17 TimeSpiral wrote:Show nested quote +On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs*
Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer.
|
On July 31 2015 11:05 TedCruz2016 wrote:Show nested quote +On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer.
Uh starport is tier 3? Rax Factory Starport
and then+tech lab.
|
On July 31 2015 11:59 jinjin5000 wrote:Show nested quote +On July 31 2015 11:05 TedCruz2016 wrote:On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer. Uh starport is tier 3? Rax Factory Starport and then+tech lab.
Then viking and medivac are T3 units since they're produced in starport? You're kiddin'.
|
On July 31 2015 12:45 TedCruz2016 wrote:Show nested quote +On July 31 2015 11:59 jinjin5000 wrote:On July 31 2015 11:05 TedCruz2016 wrote:On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer. Uh starport is tier 3? Rax Factory Starport and then+tech lab. Then viking and medivac are T3 units since they're produced in starport? You're kiddin'.
Ok that comparison was pretty retarded but no way raven is any more useful than each races respective races as detector; its too slow to keep up and too gas intensive while having not much use in lotv.
It is a late-game geared unit. Just because you can get bc/carrier 6 min into game doesnt invalidate that. It is highest in terran tech tree minus the fusion core and is extremely gas intensive.
|
On July 31 2015 13:01 jinjin5000 wrote:Show nested quote +On July 31 2015 12:45 TedCruz2016 wrote:On July 31 2015 11:59 jinjin5000 wrote:On July 31 2015 11:05 TedCruz2016 wrote:On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer. Uh starport is tier 3? Rax Factory Starport and then+tech lab. Then viking and medivac are T3 units since they're produced in starport? You're kiddin'. Ok that comparison was pretty retarded but no way raven is any more useful than each races respective races as detector; its too slow to keep up and too gas intensive while having not much use in lotv. It is a late-game geared unit. Just because you can get bc/carrier 6 min into game doesnt invalidate that. It is highest in terran tech tree minus the fusion core and is extremely gas intensive.
Gas won't be a problem if you just produce one raven for detection, but you're gonna need to have one much earlier than before, especially in TvZ. Besides, raven is about the only gas-intensive unit of T, while look at P - almost every unit above the cybernetic tech costs at least 100 gas!
|
On July 31 2015 13:22 TedCruz2016 wrote:Show nested quote +On July 31 2015 13:01 jinjin5000 wrote:On July 31 2015 12:45 TedCruz2016 wrote:On July 31 2015 11:59 jinjin5000 wrote:On July 31 2015 11:05 TedCruz2016 wrote:On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer. Uh starport is tier 3? Rax Factory Starport and then+tech lab. Then viking and medivac are T3 units since they're produced in starport? You're kiddin'. Ok that comparison was pretty retarded but no way raven is any more useful than each races respective races as detector; its too slow to keep up and too gas intensive while having not much use in lotv. It is a late-game geared unit. Just because you can get bc/carrier 6 min into game doesnt invalidate that. It is highest in terran tech tree minus the fusion core and is extremely gas intensive. Gas won't be a problem if you just produce one raven for detection, but you're gonna need to have one much earlier than before, especially in TvZ. Besides, raven is about the only gas-intensive unit of T, while look at P - almost every unit above the cybernetic tech costs at least 100 gas!
Theres a reason why people scan instead. Raven is slow and rather unreliable because it is vulnerable while being too slwo to keep up with army to really detect things before it hits you. Protoss gas intensive units are higher tech units as well. Immotrals, Collosi, high templar ect. Every race's higher tech races cost lots of gas.
|
On July 31 2015 14:59 jinjin5000 wrote:Show nested quote +On July 31 2015 13:22 TedCruz2016 wrote:On July 31 2015 13:01 jinjin5000 wrote:On July 31 2015 12:45 TedCruz2016 wrote:On July 31 2015 11:59 jinjin5000 wrote:On July 31 2015 11:05 TedCruz2016 wrote:On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer. Uh starport is tier 3? Rax Factory Starport and then+tech lab. Then viking and medivac are T3 units since they're produced in starport? You're kiddin'. Ok that comparison was pretty retarded but no way raven is any more useful than each races respective races as detector; its too slow to keep up and too gas intensive while having not much use in lotv. It is a late-game geared unit. Just because you can get bc/carrier 6 min into game doesnt invalidate that. It is highest in terran tech tree minus the fusion core and is extremely gas intensive. Gas won't be a problem if you just produce one raven for detection, but you're gonna need to have one much earlier than before, especially in TvZ. Besides, raven is about the only gas-intensive unit of T, while look at P - almost every unit above the cybernetic tech costs at least 100 gas! Theres a reason why people scan instead. Raven is slow and rather unreliable because it is vulnerable while being too slwo to keep up with army to really detect things before it hits you. Protoss gas intensive units are higher tech units as well. Immotrals, Collosi, high templar ect. Every race's higher tech races cost lots of gas.
Well, that is gonna change. Scan can help you clean up the creeps, but it can't prevent you from being ambushed by lurker, borrow-moving roaches - at normal speed now, or even burrowed banelings. It takes a raven to detect them. If you go bio or mass liberators, all you need to do is to fly your first starport to a pre-existing lab and immediately switch it back to a reactor after you finish producing a raven. That's not hard and it won't take a long time.
|
My impressions: Love the game, I feel it's the best in the series, the games are more exciting. I like the way it mixes up the early game and makes many more options viable.
|
My experience
TvP Almost every game I see some type of Adept-alln. Either they straight up win the game or they don't. Regardless of the outcome, its a waste of time of playing versus this. Protoss also seems pretty bad later on in the game.
TvZ The most fun I had in the game was when I played mech vs Lurkers/ravagers and I would pick up Siege tanks with my Medivacs to avoid taking damage. I found that to be a cool effect of Siege pickup, whereas I dislike when Siege pick up is used to transport Siege Tanks.
I would also like to see the Siege Tank have a bigger role in all matchups as I like that unit more than the Liberator. My problem with the latter unit is that it needs to be babysitted too heavily; not in a "rewarding" way but in a frustrating way.
E.g. imagine the following interaction:
- You target an area with the liberator --> Enemy roaches move out of that area --> You unsiege and target a new area --> Roaches move out of that area...
I find the above interaction quite boring tbh. That's not to say that the unit doesn't seem like it could add some interesting features to the terran race, e.g. it could allow a more aggressive mech-play style. But I just don't have fun with the unit.
I guess bio play is similar to HOTS (which is good obv).
TvT The matchup seems like it has potential with heavy Siege tank play combined with new economy. This will make it positionally based but in a more aggressive and multitaskbased way. But based on my actual experience, I feel its comparable in fun'ness to HOTS TvT.
Playing protoss I like the more focus on Warp Prism micro, but besides that... well I am still playing protoss. I find the Adept-shadow-thing to be more gimmicky than microrewarding, and generally I wasn't having fun with the Adept. The Disruptor is pretty fun, though I can relate to most of the criticsm in it being too binary. I would prefer if the unit was more than just 1 straightforward-ability + also not sure about it overlapping with HT's.
Playing Zerg Ravager and Lurkers seem fun, but don't enjoy playing vs Cyclones, Liberators or Adept.
General thoughts I given the game multiple chances but almost every time I play the game I get more displeased than satisfied which is unlike how I feel with HOTS. In HOTS I used to play a heavy Maru-drop style almost every game, which was very fun. My issue with HOTS-terran was mainly that the race needed more diversity in terms of "fun" playstyles.
For terran in LOTV, I don't see any new fun playstyles, and I rarely get into any close macrogames which I consistently found myself playing in HOTS.
In terms of esport-potential, I am not impressed either. Having watched alot of the tournaments, most games are imo quite boring. That ofc might change a bit once its better balanced + pro's learn the meta, but I don't have too high hopes.
|
On July 31 2015 11:05 TedCruz2016 wrote:Show nested quote +On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer.
There are some Terran openers that rush to raven to prevent the cloaked banshee rush. But I believe the consensus is that the Raven is a late-game unit for Sky Terran compositions, in which case it's not filling the role of detector. It's used to Seeker Missile clumped up vikings, and/or tip a Viking battle with Point Defense Drone.
The Raven is essentially not a viable form of mobile detection. Zerg builds Spores and Overseer's for mobile detection in virtually every game. Protoss builds observers and oracles for mobile detection in virtually every game. You could watch a dozen Terran games without ever seeing a Raven.
Let's have a Raven Core unit! It's a quicker, smaller, less expensive, mobile detector. Remove tech-lab requirement. If you want PDD and SM, you can morph it into a full raven for an extra cost (or maybe attach the Armory to the morph requirement). Thoughts?
|
I Like LotV tho i have some fears. Not enough time to balance the game accordingly, units that are either very useless or rarely see them anymore...
Zergs looks to get some fixes in their design but still lacks early AA... some tweaks on some units... some love for Infestor and SH.
Protoss also seems to get a bit redesigned, warp gate change might fix the race, tho it will be hard for protoss since they are used with this style that is disgusting to play against it, and it will take alot more skill to play protoss that it takes in hots.
Terran looks to get to much power with Liberators and Cyclones, they forget that MECH is SIEGE TANK not some flying tank or a unit that does crazy damage or kiting forever. They are changeing mech into something awful... that requires little skill... unlike BW where postioning was important etc
|
On August 01 2015 00:53 TimeSpiral wrote:Show nested quote +On July 31 2015 11:05 TedCruz2016 wrote:On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer. There are some Terran openers that rush to raven to prevent the cloaked banshee rush. But I believe the consensus is that the Raven is a late-game unit for Sky Terran compositions, in which case it's not filling the role of detector. It's used to Seeker Missile clumped up vikings, and/or tip a Viking battle with Point Defense Drone. The Raven is essentially not a viable form of mobile detection. Zerg builds Spores and Overseer's for mobile detection in virtually every game. Protoss builds observers and oracles for mobile detection in virtually every game. You could watch a dozen Terran games without ever seeing a Raven. Let's have a Raven Core unit! It's a quicker, smaller, less expensive, mobile detector. Remove tech-lab requirement. If you want PDD and SM, you can morph it into a full raven for an extra cost (or maybe attach the Armory to the morph requirement). Thoughts?
P and Z don't have the scan as an alternative, that's why they are given viable forms of mobile detecion and they do need a LOT of them in case that one gets sniped. To T, it's quite different. If mass ravens is not the plan while detection is necessary, then T just needs ONE raven to fill in that role. Obviously the tech is too high for just that, but there's no need to lower it for just one raven either. Despite the inconvenience, if the enemy is having lurkers, you're gonna need a raven whatsoever.
|
On August 01 2015 02:01 TedCruz2016 wrote:Show nested quote +On August 01 2015 00:53 TimeSpiral wrote:On July 31 2015 11:05 TedCruz2016 wrote:On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer. There are some Terran openers that rush to raven to prevent the cloaked banshee rush. But I believe the consensus is that the Raven is a late-game unit for Sky Terran compositions, in which case it's not filling the role of detector. It's used to Seeker Missile clumped up vikings, and/or tip a Viking battle with Point Defense Drone. The Raven is essentially not a viable form of mobile detection. Zerg builds Spores and Overseer's for mobile detection in virtually every game. Protoss builds observers and oracles for mobile detection in virtually every game. You could watch a dozen Terran games without ever seeing a Raven. Let's have a Raven Core unit! It's a quicker, smaller, less expensive, mobile detector. Remove tech-lab requirement. If you want PDD and SM, you can morph it into a full raven for an extra cost (or maybe attach the Armory to the morph requirement). Thoughts? P and Z don't have the scan as an alternative, that's why they are given viable forms of mobile detecion and they do need a LOT of them in case that one gets sniped. To T, it's quite different. If mass ravens is not the plan while detection is necessary, then T just needs ONE raven to fill in that role. Obviously the tech is too high for just that, but there's no need to lower it for just one raven either. Despite the inconvenience, if the enemy is having lurkers, you're gonna need a raven whatsoever.
P and Z don't have scans?!
... never mind. I had no idea. Lol.
|
On August 01 2015 02:16 TimeSpiral wrote:Show nested quote +On August 01 2015 02:01 TedCruz2016 wrote:On August 01 2015 00:53 TimeSpiral wrote:On July 31 2015 11:05 TedCruz2016 wrote:On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer. There are some Terran openers that rush to raven to prevent the cloaked banshee rush. But I believe the consensus is that the Raven is a late-game unit for Sky Terran compositions, in which case it's not filling the role of detector. It's used to Seeker Missile clumped up vikings, and/or tip a Viking battle with Point Defense Drone. The Raven is essentially not a viable form of mobile detection. Zerg builds Spores and Overseer's for mobile detection in virtually every game. Protoss builds observers and oracles for mobile detection in virtually every game. You could watch a dozen Terran games without ever seeing a Raven. Let's have a Raven Core unit! It's a quicker, smaller, less expensive, mobile detector. Remove tech-lab requirement. If you want PDD and SM, you can morph it into a full raven for an extra cost (or maybe attach the Armory to the morph requirement). Thoughts? P and Z don't have the scan as an alternative, that's why they are given viable forms of mobile detecion and they do need a LOT of them in case that one gets sniped. To T, it's quite different. If mass ravens is not the plan while detection is necessary, then T just needs ONE raven to fill in that role. Obviously the tech is too high for just that, but there's no need to lower it for just one raven either. Despite the inconvenience, if the enemy is having lurkers, you're gonna need a raven whatsoever. P and Z don't have scans?! ... never mind. I had no idea. Lol.
Can't tell if sarcasm or...
|
On August 01 2015 02:01 TedCruz2016 wrote:Show nested quote +On August 01 2015 00:53 TimeSpiral wrote:On July 31 2015 11:05 TedCruz2016 wrote:On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer. There are some Terran openers that rush to raven to prevent the cloaked banshee rush. But I believe the consensus is that the Raven is a late-game unit for Sky Terran compositions, in which case it's not filling the role of detector. It's used to Seeker Missile clumped up vikings, and/or tip a Viking battle with Point Defense Drone. The Raven is essentially not a viable form of mobile detection. Zerg builds Spores and Overseer's for mobile detection in virtually every game. Protoss builds observers and oracles for mobile detection in virtually every game. You could watch a dozen Terran games without ever seeing a Raven. Let's have a Raven Core unit! It's a quicker, smaller, less expensive, mobile detector. Remove tech-lab requirement. If you want PDD and SM, you can morph it into a full raven for an extra cost (or maybe attach the Armory to the morph requirement). Thoughts? P and Z don't have the scan as an alternative, that's why they are given viable forms of mobile detecion and they do need a LOT of them in case that one gets sniped. To T, it's quite different. If mass ravens is not the plan while detection is necessary, then T just needs ONE raven to fill in that role. Obviously the tech is too high for just that, but there's no need to lower it for just one raven either. Despite the inconvenience, if the enemy is having lurkers, you're gonna need a raven whatsoever.
Tech is high because its a combined spellcaster but at state of now, its too weak and slow to warrant 200 gas investment in it
|
On August 01 2015 02:34 Ovid wrote:Show nested quote +On August 01 2015 02:16 TimeSpiral wrote:On August 01 2015 02:01 TedCruz2016 wrote:On August 01 2015 00:53 TimeSpiral wrote:On July 31 2015 11:05 TedCruz2016 wrote:On July 31 2015 04:17 TimeSpiral wrote:On July 31 2015 03:32 Ellessar_GR wrote:Well I guess you are right... I do think though that the raven and the tank need to get better. My main problem with Terran at the moment is the ghost that seems to have so much potential and people only make it to emp spellcasters . I dislike the raven quite a bit right now. I wish it started off in "detector mode", didn't require tech lab, was smaller, and moved faster--but didn't have seeker missile or point-defense drone in that mode. If you want seeker missile you have to be in Full Raven mode, and it cost X/X to morph (like a ravager, baneling, whatever ...). Terran has no early/mid-game and flying spell caster (think overseer, oracle, and mothership core). *shrugs* Since then was the raven defined as a late-game unit? All the requirement to unlock it is just a starport with a lab, which is at the same with banshee. and if you want, you can even have cloaked banshee BEFORE Z has muta and P observer. There are some Terran openers that rush to raven to prevent the cloaked banshee rush. But I believe the consensus is that the Raven is a late-game unit for Sky Terran compositions, in which case it's not filling the role of detector. It's used to Seeker Missile clumped up vikings, and/or tip a Viking battle with Point Defense Drone. The Raven is essentially not a viable form of mobile detection. Zerg builds Spores and Overseer's for mobile detection in virtually every game. Protoss builds observers and oracles for mobile detection in virtually every game. You could watch a dozen Terran games without ever seeing a Raven. Let's have a Raven Core unit! It's a quicker, smaller, less expensive, mobile detector. Remove tech-lab requirement. If you want PDD and SM, you can morph it into a full raven for an extra cost (or maybe attach the Armory to the morph requirement). Thoughts? P and Z don't have the scan as an alternative, that's why they are given viable forms of mobile detecion and they do need a LOT of them in case that one gets sniped. To T, it's quite different. If mass ravens is not the plan while detection is necessary, then T just needs ONE raven to fill in that role. Obviously the tech is too high for just that, but there's no need to lower it for just one raven either. Despite the inconvenience, if the enemy is having lurkers, you're gonna need a raven whatsoever. P and Z don't have scans?! ... never mind. I had no idea. Lol. Can't tell if sarcasm or...
Sarcasm would be so wholly inappropriate.
|
Lurker is the greatest addition to the game, or even the liberator (it's a siege tank "fixed"). We'll get more positional play d that's good. Now they need to work on Protoss, charge replaced by legs, colossus removed. Give us the DARK ARCHON instead.
|
On August 01 2015 03:27 StarscreamG1 wrote: Lurker is the greatest addition to the game, or even the liberator (it's a siege tank "fixed"). We'll get more positional play d that's good. Now they need to work on Protoss, charge replaced by legs, colossus removed. Give us the DARK ARCHON instead.
P's got enough spellcasters. There's no need for more.
|
I really like LOTV so far, love archon mode.
Favorite new units: Ravangers in Zerg and Adepts in Protoss.
Least favorite unit, the cyclone. I don't feel like there is any counter-micro interaction with this unit. It's a potshot unit and its about as fun to play against as being spit balled by a snotty teenager sitting behind you.
Despite the maps being bigger, the game feels like it is less punishing for taking risks and being aggressive, which is probably my favorite thing about it.
|
Russian Federation1607 Posts
I found that ZvT can be played by Lurkers+Corruptors only. Lurkers counter all the ground and Corruptors counter all the air (especially Liberator). It requires Lair tech but works during all the game. Just counters anything. And, also, 2 Lurkers per base is must have to counter all the agression and drops.
PS Also mass Corruptors in late game can destroy PF/OC/CC very fast while turrets are being destroyed by Lurkers if needed.
|
|
|
|