caught it on my stream
it's a game i talked through every action as i played
started game really poorly, came back
i think it's a good watch
http://www.twitch.tv/guitarasaurus/b/315778856
Forum Index > LoL Strategy |
gtrsrs
United States9109 Posts
caught it on my stream it's a game i talked through every action as i played started game really poorly, came back i think it's a good watch http://www.twitch.tv/guitarasaurus/b/315778856 | ||
patochaos
Argentina160 Posts
Anyone tried this? Im on the verge of buying the Quints instead of Nautilus, but not sure if they make such a big difference. | ||
iCanada
Canada10660 Posts
On April 22 2012 16:42 patochaos wrote: I think the only way to start boots+3 as Mundo and not get dangerously low is to have spell vamp quints. Anyone tried this? Im on the verge of buying the Quints instead of Nautilus, but not sure if they make such a big difference. Alternatively you can start E instead of W and just clear safer. Level 2 ganks with E and Q are just as good as level 2 ganks with W and Q, but you are much safer, clear big camps faster, and take slightly less damage at little camps. It is significant'y slower, but since your mundo you can catch up really easily. I think W superior if you geta really good leash, but in soloQ I prefer to go EQWWW(RWQE) because it just safer. | ||
gtrsrs
United States9109 Posts
On April 22 2012 16:42 patochaos wrote: I think the only way to start boots+3 as Mundo and not get dangerously low is to have spell vamp quints. Anyone tried this? Im on the verge of buying the Quints instead of Nautilus, but not sure if they make such a big difference. i run 10 arpen from reds, 3 AD reds, 2 AD quints, 1 armor quint, armor yellows, 1 crit chance blue, and the rest MR/level blues 0/21/9 and open boots first and never get dangerously low so i don't know what you're talking about | ||
Seuss
United States10536 Posts
On April 22 2012 16:42 patochaos wrote: I think the only way to start boots+3 as Mundo and not get dangerously low is to have spell vamp quints. Anyone tried this? Im on the verge of buying the Quints instead of Nautilus, but not sure if they make such a big difference. Spell Vamp, Life Steal, and hp5 Quints are all essentially equivalent in terms of providing sustain for Mundo on his first clear. After his first clear it doesn't matter what your first item was. | ||
arb
Noobville17915 Posts
always attack fast never not attack fast. | ||
Dalguno
United States2446 Posts
Also, does blue do anything for Mundo other than cooldown reduction? | ||
iCanada
Canada10660 Posts
On April 23 2012 06:03 Dalguno wrote: If I want to jungle Mundo (or I guess any jungle at all), how essential is having the runes for it? I'm only level 23 so my masteries won't all be there, and I don't really have the points to buy runes but I want to try it. Also, does blue do anything for Mundo other than cooldown reduction? I'd say runes pretty important for mundo jungle, just like any jungler. You can do it without runes, but it wont be easy... start Cloth+5 and get a good leash. You should be okay. Seeing how blue onyl give you CDR and mana regen (and mundo has no mana) yeah blue only useful for CDR. It is good for levels though, gives you a lot of experience so I wouldn't pawn the first one of to mid or anything like that. Not to say it is a bad idea, they could get snowballed pretty hard by getting a level 1 blue mid. /shrug | ||
Terranasaur
United States2085 Posts
On April 23 2012 06:03 Dalguno wrote: If I want to jungle Mundo (or I guess any jungle at all), how essential is having the runes for it? I'm only level 23 so my masteries won't all be there, and I don't really have the points to buy runes but I want to try it. Also, does blue do anything for Mundo other than cooldown reduction? Mundo without runes is pretty risky. You can do it, but you'll be at very low health and since you're level 23, you probably don't want to be running around at 200hp. If you're looking for someone to jungle without a full tune page try Warwick. | ||
bruteMax
Canada339 Posts
I'm always amazed at players who can calmly provide insight while playing. I'm a stammering idiot at the best of times so I can't imagine how unintelligible I'd sound if I tried to speak and play at the same time. Just curious about your jungling route and starting items. Do you always start boots? What do you think of cloth+5? I haven't accumulated enough experience to try ranked yet so sticking to normals where leashes aren't as common I guess. On April 22 2012 14:52 gtrsrs wrote: penta kill as mundo in ranked game caught it on my stream it's a game i talked through every action as i played started game really poorly, came back i think it's a good watch http://www.twitch.tv/guitarasaurus/b/315778856 | ||
gtrsrs
United States9109 Posts
On April 23 2012 06:58 bruteMax wrote: Hey grats on your penta. I'm always amazed at players who can calmly provide insight while playing. I'm a stammering idiot at the best of times so I can't imagine how unintelligible I'd sound if I tried to speak and play at the same time. Just curious about your jungling route and starting items. Do you always start boots? What do you think of cloth+5? I haven't accumulated enough experience to try ranked yet so sticking to normals where leashes aren't as common I guess. Show nested quote + On April 22 2012 14:52 gtrsrs wrote: penta kill as mundo in ranked game caught it on my stream it's a game i talked through every action as i played started game really poorly, came back i think it's a good watch http://www.twitch.tv/guitarasaurus/b/315778856 on mundo and udyr I always start boots. Both clear safely and quickly enough that you can afford time to gank if you so choose, and boots really facilitate early ganks. In a situation where I know I wouldn't be getting a leash, like what happened in the vod, I would start cloth + 5 on mundo. As you saw, I got too low to gank and was about half a level behind where I should have been for the first 2 clears For route, it all depends on my mid and the opposing jungler. Here's how I would categorize it: Non-blue reliant mids: kennen, vlad, panth, etc Blue-reliant jungles: udyr, skarner, amumu, etc Early-red junglers: shyv, shaco, lee, jarvan, etc Against blue reliant jungle: enemy wraiths and red, my wraiths and red, wolves, blue, wraiths and golems With blue reliant mids: wraiths red wolves wraiths golems wolves give first blue to ally (this is standard in arranged play) Against early red opponents: my wraiths and red, their blue, my golems wraiths wolves blue Because of his speed and low clear times, mundo has a ton of options | ||
bruteMax
Canada339 Posts
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ZERG_RUSSIAN
10417 Posts
On April 22 2012 16:42 patochaos wrote: I think the only way to start boots+3 as Mundo and not get dangerously low is to have spell vamp quints. Anyone tried this? Im on the verge of buying the Quints instead of Nautilus, but not sure if they make such a big difference. Spell Vamp quints are 100% the best quints to run on mundo, you can do 3 full clears before back opening boots + 3 with vamp quints. | ||
anmolsinghmzn2009
India1783 Posts
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chalice
United States1945 Posts
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miicah
Australia2470 Posts
I could be wrong though. | ||
gtrsrs
United States9109 Posts
but again, i reiterate, i run armor and AD quints, with boots + 3, and have no trouble ganking after a clear or during the middle of a clear spell vamp, lifesteal, hp5 are NOT required to jungle mundo | ||
Alaric
France45622 Posts
On April 23 2012 14:27 miicah wrote: idk about the math but I would think that hp/5 quints would be better than spellvamp due to the fact that most of your damage is from W and E when you clear camps. I could be wrong though. Uh? E doesn't interact in any sort with spellvamp. It's a damage boost, spellvamp only works with spells that actually inflict damage themselves. | ||
Two_DoWn
United States13684 Posts
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miicah
Australia2470 Posts
On April 23 2012 21:29 Alaric wrote: Show nested quote + On April 23 2012 14:27 miicah wrote: idk about the math but I would think that hp/5 quints would be better than spellvamp due to the fact that most of your damage is from W and E when you clear camps. I could be wrong though. Uh? E doesn't interact in any sort with spellvamp. It's a damage boost, spellvamp only works with spells that actually inflict damage themselves. Yeah if you read my quote I said hp/5 would be better than spellvamp BECAUSE your damage comes from W and E; it was assumed knowledge that e doesn't benefit from spellvamp so hp/5 would win over it. Round-a-bout way of saying it but yeah | ||
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