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How does it come that alot people say Teemo counters Vayne top? I've just played the matchup recently and yes, it was a hard one since his Q outdamages me. So i just played savely while trying to harass him from time to time with my Q and some AA's. Almost everytime I went for my Q he reacted pretty fast and throw his Q at my face, but with another 2 AA's (while he AA'ed me too ofc) the damage was almost even because of my sexy W passive. So I did this until lvl 6 and went all-in after I pushed the minion wave a bit to be sure there are no shrooms. So everytime my ult was on i actually went superhard on him and he wasn't able to do anything. He has good escapes with his speed buff but since Vayne has a good passive and Q, he nearly never was able to escape in time (sometimes I had to flash finish him, but still worth ofc.
So in the end I came out of my lane with a 3-0-1 and decent farm, ready to destroy the enemies in tf. I ended up with a 10-1-X. So the question again, why do alot ppl say Teemo counters Vayne there? Did I just play against a bad Teemo? (Which I actually don't think since he didn't miss any CS and always reacted hardly in time) I understand that he controls Vayne pre6 which can be pretty frustrating and hard, but after lvl6 I feel like Vayne > Teemo, just because he doesn't have a "real" ulti when it comes to a 1v1. I wasn't even able to stun him often with my E.
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On April 30 2014 17:49 Earthqu4ke wrote: How does it come that alot people say Teemo counters Vayne top? I've just played the matchup recently and yes, it was a hard one since his Q outdamages me. So i just played savely while trying to harass him from time to time with my Q and some AA's. Almost everytime I went for my Q he reacted pretty fast and throw his Q at my face, but with another 2 AA's (while he AA'ed me too ofc) the damage was almost even because of my sexy W passive. So I did this until lvl 6 and went all-in after I pushed the minion wave a bit to be sure there are no shrooms. So everytime my ult was on i actually went superhard on him and he wasn't able to do anything. He has good escapes with his speed buff but since Vayne has a good passive and Q, he nearly never was able to escape in time (sometimes I had to flash finish him, but still worth ofc.
So in the end I came out of my lane with a 3-0-1 and decent farm, ready to destroy the enemies in tf. I ended up with a 10-1-X. So the question again, why do alot ppl say Teemo counters Vayne there? Did I just play against a bad Teemo? (Which I actually don't think since he didn't miss any CS and always reacted hardly in time) I understand that he controls Vayne pre6 which can be pretty frustrating and hard, but after lvl6 I feel like Vayne > Teemo, just because he doesn't have a "real" ulti when it comes to a 1v1. I wasn't even able to stun him often with my E.
Basically, teemo can just walk up, Q auto you when you go for a cs, then just walk away and auto win the trade.
He can just repeatedly do this until you are pushed out of the lane, every time you go for a cs.
Not really anything you can do against it since by the time the blind wears off youd be in the middle of his creep wave to attack him.
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On April 30 2014 19:33 dae wrote:Show nested quote +On April 30 2014 17:49 Earthqu4ke wrote: How does it come that alot people say Teemo counters Vayne top? I've just played the matchup recently and yes, it was a hard one since his Q outdamages me. So i just played savely while trying to harass him from time to time with my Q and some AA's. Almost everytime I went for my Q he reacted pretty fast and throw his Q at my face, but with another 2 AA's (while he AA'ed me too ofc) the damage was almost even because of my sexy W passive. So I did this until lvl 6 and went all-in after I pushed the minion wave a bit to be sure there are no shrooms. So everytime my ult was on i actually went superhard on him and he wasn't able to do anything. He has good escapes with his speed buff but since Vayne has a good passive and Q, he nearly never was able to escape in time (sometimes I had to flash finish him, but still worth ofc.
So in the end I came out of my lane with a 3-0-1 and decent farm, ready to destroy the enemies in tf. I ended up with a 10-1-X. So the question again, why do alot ppl say Teemo counters Vayne there? Did I just play against a bad Teemo? (Which I actually don't think since he didn't miss any CS and always reacted hardly in time) I understand that he controls Vayne pre6 which can be pretty frustrating and hard, but after lvl6 I feel like Vayne > Teemo, just because he doesn't have a "real" ulti when it comes to a 1v1. I wasn't even able to stun him often with my E. Basically, teemo can just walk up, Q auto you when you go for a cs, then just walk away and auto win the trade. He can just repeatedly do this until you are pushed out of the lane, every time you go for a cs. Not really anything you can do against it since by the time the blind wears off youd be in the middle of his creep wave to attack him.
Yes, that's more or less what he was doing when I played vs him. I often had to farm at my tower, but with Vayne it's not a really big deal imo. And always when he came to hit a Q at me, i was able to damage him too with my Q or luckily E and Q + AA's. As I said, he outdamaged me but it wasn't a problem since I didn't die and just farmed more safely. Lvl6 I just killed him then with my ulti. I feel like a lot of enemies still underestimate Vayne's ulti, the invisible bonus with Q is just great and allows me to attack him 1-2x before he can blind me. They're also often surprised or scared since you can just farm normally and then, from one second to another, you absolutey overrun them with the ulti.
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On March 25 2014 02:57 chocorush wrote: Is there a way to make scroll wheel dragging pull the screen rather than the backwards behavior they have by default? It doesn't make sense that there is no option to make the behavior identical to other RTS games out there.
I'm not sure what "backwards" means here but the way middle mouse dragging moves the screen is nice for smooth camera work (casting) but god awful for in game use compared with SC2s middle mouse drag.
+ Show Spoiler +Attempt at a more detailed explanation:
Middle mouse button screen drag on LoL seems to be that the farther you move in a direction after pressing the button the faster the screen moves. The point where you pressed the button becomes the centre of a kind of analogue joystick where you can pan around and look at thing in a smooth fashion, except because it's not a joystick it doesn't return to centre. In SC2 when you hold the middle mouse button you just have direct control of the screen, you move the mouse a bit and stop, the screen moves a bit and stops and you set the ratio of mouse move to screen move in options.
Is there anything I can do to make LoL screen drag more like SC2 screen drag?
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A common opening in the pro scene is the 4-0 push on bot lane (blue) and top lane (purple). What is the reason/strategical advantage for this compared to the standard 1-1-2 + jg solo queue meta?
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The land of freedom23126 Posts
On May 01 2014 11:42 deathray797 wrote: A common opening in the pro scene is the 4-0 push on bot lane (blue) and top lane (purple). What is the reason/strategical advantage for this compared to the standard 1-1-2 + jg solo queue meta?
Well, originally lane swaps occure when you have weak laners and want them to transition from early game easily, if we're not speaking about double-mid. But considering that toplaner 1v2 will be frozen from experience range anyway and jungling sometimes isn't effective with toplanes like Ryze, let's say, so 3v1 dives evolved into 4v0 tower or double tower trade.
Also reduction on initial dragon money and fortification of top towers, so purple team can easily 4v0 and even if they lose dragon, it's still not as important as before. 4.7 patch can change meta again tho, and i guess, it will. + Trinket change, yep, always forget about it.
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An other big reason is that trinkets were changed so that you can only ward at 2:00 in game time (previously was 1:30). This made it a lot harder to scout invades and since most teams don't want to gamble they prefer to stick together and late invade a buff to secure it. This transitions best into the tower pushing meta we have seen over and over again.
This is why next patch riot is reverting the trinket change. If you have followed league of legend for a long time you will know that riot, like blizzard, very rarely revert changes, preferring to patch something else to make up the mistake if they see one. This mistake screwed the game up so badly that they had to revert the change completely.
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If you've got relatively high ping and don't have the methamphetamine-fueled reflexes necessary to dodge 99% of nidalee spears, is there a counter to her?
She's acknowledged to be overpowered even among LCS-tier players who have the reflexes and the LAN ping to dodge better than lower-level players, since dodging 90% of spears isn't enough; you have to dodge them ALL, or just autolose. She's even worse with 100 ping and the reflexes of someone with a day job: slower reflexes and higher ping don't affect your ability to hit spears nearly as much as your ability to dodge them.
Also, she's got the strongest heal in the game, attached to a very relevant buff.
Of the champs with at least 15 wins in LCS and her win percentage or higher, the only other two that haven't been nerfed are leblanc and renekton, and both are being looked at apparently.
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On May 04 2014 09:42 entropius wrote: If you've got relatively high ping and don't have the methamphetamine-fueled reflexes necessary to dodge 99% of nidalee spears, is there a counter to her?
She's acknowledged to be overpowered even among LCS-tier players who have the reflexes and the LAN ping to dodge better than lower-level players, since dodging 90% of spears isn't enough; you have to dodge them ALL, or just autolose. She's even worse with 100 ping and the reflexes of someone with a day job: slower reflexes and higher ping don't affect your ability to hit spears nearly as much as your ability to dodge them.
CC and burst, BVeil, sitting behind creeps when possible
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isn't zed pretty strong vs nid?
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The land of freedom23126 Posts
On May 04 2014 10:10 sob3k wrote: isn't zed pretty strong vs nid?
Well, if players are same caliber, Zed will dominate the lane with Nidalee just sustaining with heals and going tear into seekers. In general, that's one of the matchups when you can't just farm the lane in cougar because if you pounce and Zed is near, you're pretty dead without barrier/heal.
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On May 04 2014 10:10 sob3k wrote: isn't zed pretty strong vs nid? Zed is strong versus Nidalee, most simply because he has poke that isn't fully negated when it goes through creeps and will be able to contest Nidalee's wave clear. However, if Nidalee is content at farming under her tower, running Heal/Flash (which you should on Nida anyway because of easy early all-ins on her) and does not overstep the boundaries until she finishes her first item then it's fine for Nida.
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On May 04 2014 09:42 entropius wrote: If you've got relatively high ping and don't have the methamphetamine-fueled reflexes necessary to dodge 99% of nidalee spears, is there a counter to her?
She's acknowledged to be overpowered even among LCS-tier players who have the reflexes and the LAN ping to dodge better than lower-level players, since dodging 90% of spears isn't enough; you have to dodge them ALL, or just autolose. She's even worse with 100 ping and the reflexes of someone with a day job: slower reflexes and higher ping don't affect your ability to hit spears nearly as much as your ability to dodge them.
Also, she's got the strongest heal in the game, attached to a very relevant buff.
Of the champs with at least 15 wins in LCS and her win percentage or higher, the only other two that haven't been nerfed are leblanc and renekton, and both are being looked at apparently.
Yeah, Nidalee poke is one of the most punishing pokes in-game due to damage potential and spam frequency. I used to play at 100 ping when I realised that giving up perfect positioning (i.e. when being sieged) to simply move perpendicular to the spear has less of a chance to kill me.
If you want to punish a Nidalee, punish her before she hits 6. She only has one Flash before this time and her only way of staying safe is through warding and traps. Pick a lane bully or someone with early all-in potential (Ziggs, Zed, K6, Yasuo, Riven) and eat her. If she doesn't go for Heal and instead takes Exhaust, go for the level 2/3 all-in (depending on champ) to make her either blow the summ or die, if that doesn't work just shove her under tower and be efficient in stealing the wraith camp from your jungler (or theirs if you have good warding).
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On May 04 2014 09:42 entropius wrote: If you've got relatively high ping and don't have the methamphetamine-fueled reflexes necessary to dodge 99% of nidalee spears, is there a counter to her?
She's acknowledged to be overpowered even among LCS-tier players who have the reflexes and the LAN ping to dodge better than lower-level players, since dodging 90% of spears isn't enough; you have to dodge them ALL, or just autolose. She's even worse with 100 ping and the reflexes of someone with a day job: slower reflexes and higher ping don't affect your ability to hit spears nearly as much as your ability to dodge them.
Also, she's got the strongest heal in the game, attached to a very relevant buff.
Of the champs with at least 15 wins in LCS and her win percentage or higher, the only other two that haven't been nerfed are leblanc and renekton, and both are being looked at apparently.
As mentioned already, Ziggs and Zed for example aren't that bad vs Nidalee. I also like to Play LB if not banned vs her. Early laning with Ziggs is pretty easy, just stay behind minions and push as hard as you can if you know their jungler isn't near you. Try to poke her from time to time. I often push the lane to her tower really early, so I can roam and eventually get stronger with assists/kills, because when she hits lvl. 6 she also has a strong waveclear and it's gonna be a pain since you can't hide behind minions anymore.
I often feel that early agression on her is waste of mana since she just heals up the dmg taken. A good Nidalee player is extremely hard to kill, even pre 6 imo. So i really just try to push the lane hard and make her missing cs, while poke her slightly to force her to need some mana. Actually, if we look at Ziggs, I see not enough players roaming to gain an early advantage for youself and your mates. I just think it's pretty important if you know that the matchup may become harder as time passes by. Ofc Nida is an op roaming champ too, but not pre 6 and for sure not if you push her lane.
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I do not have much knowledge about League at all but had a recent prolongued discussion with a friend which did not have a clear conclusion so I hope you can provide some help:
In game @10 minutes our bot lane and mid caught the enemy jungler in the river and the bot lane ended up rotating mid (joined by our jungler) and getting the enemy mid outer turret. The enemy bot lane was beginning to pressure our bot lane tower. From this point on concerning rotations, what would have been the ideal thing to do? (In our noob game the mid laner and the adc managed to get the inner mid turret while our jungler and sup tried (and failed) to def bot outer turret.) In other words: Do the two fallen mid towers or does the one fallen bot tower create more map pressure? And do I completely overlook several important factors?^^ Thanks in advance, Momo
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Push mid with everyone who is close. Two turrets are more then 1. And if they don't back and try to continue pushing, you are ahead and probably pushing harder, so they lose inhib for your inner. If they take that trade they are fools.
Of course all of that depends on where everyone is placed on the map. If you have to run from bot to mid, and can do anything to delay the enemy push without dying bot, you should probably stay there. And maybe keep them from backing if possible.
If you see the enemy bot push back to defend your mid push, back in mid and grab a dragon on your way out. Big advantage, big money, big victory. With that advantage you can take the bot/top outer towers whenever you wish if you manage to group your team up.
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On May 14 2014 02:50 [SLS]Momo wrote: I do not have much knowledge about League at all but had a recent prolongued discussion with a friend which did not have a clear conclusion so I hope you can provide some help:
In game @10 minutes our bot lane and mid caught the enemy jungler in the river and the bot lane ended up rotating mid (joined by our jungler) and getting the enemy mid outer turret. The enemy bot lane was beginning to pressure our bot lane tower. From this point on concerning rotations, what would have been the ideal thing to do? (In our noob game the mid laner and the adc managed to get the inner mid turret while our jungler and sup tried (and failed) to def bot outer turret.) In other words: Do the two fallen mid towers or does the one fallen bot tower create more map pressure? And do I completely overlook several important factors?^^ Thanks in advance, Momo
Generally, 2 turrets > 1 turret. I just don't get it how your jungler and supp weren't able to hold bot turret vs their bot laners (if I read it right). A 2v2 with this composition at 10 minutes is hardly in favor for the defs, since the opponents would die badly when diving. In my opinion, it's the best to get the top turrets early on, since your enemies are busy with top while you can get drake with full team. Later you should aim to get the bot turrets, because the enemies are then far away from nash. But that's all theoretical. So if you have the possibility to get a tower (doesn't matter where), just get it. It's all about teamplay.
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so im ez and im somewhat carrying this game, my teammates are kinda dumb but at least im getting them to fight as 5 and the game is coming down to the wire and im trying to carry the other team has a leblanc that oneshots me so i kinda have to position safely and they also have a braum and literally every fight this braum is just running over to my champion and standing in front of it wherever i go and it seemed like i did pretty much no damage
so im curious.. how do i play this. like he was just taking me out of the fights all he did is run and stand in front of me with that shield out
and if i try to go past him i will die very quickly
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United States15536 Posts
On May 19 2014 13:55 travis wrote: so im ez and im somewhat carrying this game, my teammates are kinda dumb but at least im getting them to fight as 5 and the game is coming down to the wire and im trying to carry the other team has a leblanc that oneshots me so i kinda have to position safely and they also have a braum and literally every fight this braum is just running over to my champion and standing in front of it wherever i go and it seemed like i did pretty much no damage
so im curious.. how do i play this. like he was just taking me out of the fights all he did is run and stand in front of me with that shield out
and if i try to go past him i will die very quickly
I think that the current answer to this is that "Braum is really OP, ban him." The second cop-out answer is "Ezreal is a bad pick into Braum" just because the nature of his shield vs. Ez skillshots. I think that the unfortunate third option is trying to focus down the tank line first. It sucks because you can't do much else if their tanks are on top of you, you just have to keep your team from going so hard they all die before you can get to the squishies.
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On May 19 2014 21:58 AsmodeusXI wrote:Show nested quote +On May 19 2014 13:55 travis wrote: so im ez and im somewhat carrying this game, my teammates are kinda dumb but at least im getting them to fight as 5 and the game is coming down to the wire and im trying to carry the other team has a leblanc that oneshots me so i kinda have to position safely and they also have a braum and literally every fight this braum is just running over to my champion and standing in front of it wherever i go and it seemed like i did pretty much no damage
so im curious.. how do i play this. like he was just taking me out of the fights all he did is run and stand in front of me with that shield out
and if i try to go past him i will die very quickly I think that the current answer to this is that "Braum is really OP, ban him." The second cop-out answer is "Ezreal is a bad pick into Braum" just because the nature of his shield vs. Ez skillshots. I think that the unfortunate third option is trying to focus down the tank line first. It sucks because you can't do much else if their tanks are on top of you, you just have to keep your team from going so hard they all die before you can get to the squishies.
Against LB you need to have Veil or someone on your team who can peel her
Against Braum you need to have the lategame ADC multiplicative scaling above and beyond their ADC. If you're Ezreal and you went the fairly standard BT->Triforce->LW then you're done. You won't do enough damage to Braum in order to win the fights before their ADC shreds your team because Braum can easily position himself between your target and you while also enabling his team to get to you.
You simply have to have IE, LW, and some other crit item (Shiv, and PD work best for this, Executioners Calling is OK on EZ due to his passive, triforce is kinda OK due to spellblade but EC is 1900 gold for 20% crit, and TF is 3800 for 10 ) at the very least to consider winning that fight on your merits (if your team has a strong assassin who can get behind Braum you're ok) or be really really far ahead.
On May 04 2014 09:57 Tooplark wrote:Show nested quote +On May 04 2014 09:42 entropius wrote: If you've got relatively high ping and don't have the methamphetamine-fueled reflexes necessary to dodge 99% of nidalee spears, is there a counter to her?
She's acknowledged to be overpowered even among LCS-tier players who have the reflexes and the LAN ping to dodge better than lower-level players, since dodging 90% of spears isn't enough; you have to dodge them ALL, or just autolose. She's even worse with 100 ping and the reflexes of someone with a day job: slower reflexes and higher ping don't affect your ability to hit spears nearly as much as your ability to dodge them.
CC and burst, BVeil, sitting behind creeps when possible
CC, Burst, Veil, creeps.
Her wave clear with cougar form is strong, but it leaves her vulnerable to being picked. This means that her counter siege is pretty weak and siege champions/comps do well against her.
So if you have a champion which can shove wave without negating their primary power combo this is a big advantage. I feel like Morgana should be good at this but her power mid is fairly low at the moment.
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