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Caldeum1976 Posts
On June 23 2016 02:59 Thezzy wrote: I have the opposite as Roadhog where I get a solid hook, but the target ends up to the side, above or even behind me. If the target goes around a corner as he/she is hooked and thusly the hook doesn't bring them to me, that's fine. But if the target is reeled in, it should always be put right in front of me. Anything else can end up with my death instead of the hook target. I have this happen too, it's really annoying hooking like a Lucio or Tracer who should be an instant kill only to have them placed somewhere else around you and get away easily.
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I need to make a mental note to never solo queue when playing this game competitively. It can be such a miserable experience.
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On June 23 2016 03:55 Valiver wrote:Show nested quote +On June 23 2016 02:59 Thezzy wrote: I have the opposite as Roadhog where I get a solid hook, but the target ends up to the side, above or even behind me. If the target goes around a corner as he/she is hooked and thusly the hook doesn't bring them to me, that's fine. But if the target is reeled in, it should always be put right in front of me. Anything else can end up with my death instead of the hook target. I have this happen too, it's really annoying hooking like a Lucio or Tracer who should be an instant kill only to have them placed somewhere else around you and get away easily.
you have to walk backwards when hooking Lucio, because of his special movement he gets dispositioned alot. So walking backwards after you hooked someone fixes most of the positional bugs. Walking forward makes them worse. And Lucio can amp before you hook him and do a few tricks to prevent the one shot and then boop you away. Still can die to a rightclick afterwards. But right now most still try a second left click or mess up the range.
Oh yeah had a game today on Hollywood as attack ... was on Pharah to snipe turrets. Got 2 free kills against a tjorb symmetra combo. So yeah easy cap ! But somehow didn't happen. Afterwards we did everything right, pushed into the corridor on the left, sniping turrets ... Reinhardt and Zen standing past the archway towards the enemy team ... while an enemy Roadhogg slowly hooks one of my team mates after the other from the side. From there it went down hill. Since the Hogg had a big pack down there it was really hard to commit without a healer and tank. Who both ignored the Roadhogg while the other 3 trickled down there 1 by 1. Would have been easy if I was a better Phara. But was a good training.
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MrHoon
10183 Posts
theres nothing wrong with being bad at this game I feel like OW made alot of non-fps gamers to play an FPS game for the first time and hey Im okay with bad teammates, thats totally fine. Im not good at this game, and you know learning is fine and theres nothing wrong with being bad.
But when youre a junkrat and you mine jumped into a hole at Kingsrow 4 times in a row during overtime and your reasoning is "i thought i could do it" then yes Im pissed off I cant even rez people who fall into cliffs its the absolute worst
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On June 23 2016 05:05 xDaunt wrote: I need to make a mental note to never solo queue when playing this game competitively. It can be such a miserable experience.
Idk I haven't ever had the chance to play a proper 6 stack match. It is the same as soloq just with 6 people who are friendly towards eachother.
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Caldeum1976 Posts
On June 23 2016 09:55 clickrush wrote:Show nested quote +On June 23 2016 05:05 xDaunt wrote: I need to make a mental note to never solo queue when playing this game competitively. It can be such a miserable experience. Idk I haven't ever had the chance to play a proper 6 stack match. It is the same as soloq just with 6 people who are friendly towards eachother. More than that, if you get 6 people on voice together you can actually coordinate and that makes games much more fun even in a loss.
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On June 23 2016 09:55 clickrush wrote:Show nested quote +On June 23 2016 05:05 xDaunt wrote: I need to make a mental note to never solo queue when playing this game competitively. It can be such a miserable experience. Idk I haven't ever had the chance to play a proper 6 stack match. It is the same as soloq just with 6 people who are friendly towards eachother. Well the thing that really makes it superior to random pub games stems from you being friendly with each other. What normally happens with an organized group is the players all can agree what each player's role is on the team, and nobody's looking to step on each other's toes or hog the spotlight. When you play a public game and you have a teammate who starts out as Mercy and then switches to Soldier and then Junkrat, I have no idea what the fuck he's trying to do, and in turn I have no idea what I should be doing either. Nobody's efforts get properly focused, and your team is playing at half strength.
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On June 23 2016 12:06 NewSunshine wrote:Show nested quote +On June 23 2016 09:55 clickrush wrote:On June 23 2016 05:05 xDaunt wrote: I need to make a mental note to never solo queue when playing this game competitively. It can be such a miserable experience. Idk I haven't ever had the chance to play a proper 6 stack match. It is the same as soloq just with 6 people who are friendly towards eachother. Well the thing that really makes it superior to random pub games stems from you being friendly with each other. What normally happens with an organized group is the players all can agree what each player's role is on the team, and nobody's looking to step on each other's toes or hog the spotlight. When you play a public game and you have a teammate who starts out as Mercy and then switches to Soldier and then Junkrat, I have no idea what the fuck he's trying to do, and in turn I have no idea what I should be doing either. Nobody's efforts get properly focused, and your team is playing at half strength.
The opponent will also be coordinated though. Sticking to roles is just the basics. I don't expect to win more with a 6 stack of friendly people vs a 6 stack than with 5 strangers vs 6 strangers.
Also if one of your mates really likes to play Genji but sucks at it will you tell him? What if one of your mates thinks he should do the shotcalling and/or decide the general strategy but does a terrible job at it?
I've had some games with groups of 6 or at least 5 ppl but It didn't increase my chances of winning in any way. I say that because you first mentioned "when playing this game competitively". Basicly you need to find 5 ppl who tryhard and have set roles and pick stuff they are good at, then you need to have some sort of shotcalling and some sort of strategy for the maps and map sections. Also in terms of roles you need to fill out the 2-2-2 in most maps or sometimes deviate from that but I feel 90% of the players play tanks and supports mostly on the side when it is needed and rather stick to the more fun heroes. Just thinking about deciding the roles already gives me a headache.
6 players who are friendly and just want to have fun is alot different from a 6 stack for competitive I feel.
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I can't speak for everyone but my 6 stack is great because everyone generally has an understanding of the role they play. Our Mercy knows how to play Mercy, our tank player knows how to play a tank, and we have a guy who just plays dps and he knows what to do. The other two and myself just fill in what we need and if things aren't working someone is willing to switch characters to try and win. If we lose people (usually) aren't salty we just talk about what we could've done differently.
None of us are gods and we aren't trying to go pro or anything. We just enjoy the game and are trying to get better. It's one thousand times better than playing with random pubs who don't care about improving or running a good team comp but rather just want to spam Widow, Hanzo, or Genji.
I don't get to 6 stack super often because we're all busy and can't coordinate a good time to play but it's way better than playing with randoms for so many reasons other than "we're friendly."
@clickrush, I think you're approaching stacks wrong. Playing with a dedicated 6-stack, especially one you wanna play ranked with, should be an investment. You and five other people who have the aim to just get better. You've got to be patient with people and let them fuck up. The only way to learn a new hero is to spam it and suck until you figure it out. You'll lose games because someone tried to learn a new hero but your team will probably lose games when you try to learn a new hero. Also, if you're playing with someone who only plays Genji it doesn't matter if they're good or bad their focus probably isn't to improve at the game. Their focus is to get good at Genji.
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On June 23 2016 21:59 overt wrote: I can't speak for everyone but my 6 stack is great because everyone generally has an understanding of the role they play. Our Mercy knows how to play Mercy, our tank player knows how to play a tank, and we have a guy who just plays dps and he knows what to do. The other two and myself just fill in what we need and if things aren't working someone is willing to switch characters to try and win. If we lose people (usually) aren't salty we just talk about what we could've done differently.
None of us are gods and we aren't trying to go pro or anything. We just enjoy the game and are trying to get better. It's one thousand times better than playing with random pubs who don't care about improving or running a good team comp but rather just want to spam Widow, Hanzo, or Genji.
I don't get to 6 stack super often because we're all busy and can't coordinate a good time to play but it's way better than playing with randoms for so many reasons other than "we're friendly."
@clickrush, I think you're approaching stacks wrong. Playing with a dedicated 6-stack, especially one you wanna play ranked with, should be an investment. You and five other people who have the aim to just get better. You've got to be patient with people and let them fuck up. The only way to learn a new hero is to spam it and suck until you figure it out. You'll lose games because someone tried to learn a new hero but your team will probably lose games when you try to learn a new hero. Also, if you're playing with someone who only plays Genji it doesn't matter if they're good or bad their focus probably isn't to improve at the game. Their focus is to get good at Genji.
I have no problems with that in quick play. I just kind of don't see the massive benefit of playing in 6stack competitive over soloq competitive when you can have the exact same problems there, except if you know the people already well, then you are lucky because you have 5 friends who are at the same skill level. And I feel like it is too much of an investment tbh. In soloq everyone makes individual decisions and there is maybe some minor coordination and communication. In 6 stacks you need to have a consensus about so many things.
I for example would want to spam the same comp (which is ok vs everything) over and over with only very minor and slow adjustments depending on the map/mode. Other people would find that boring, or they think tactical counterpicking is more important than building up synergy and depth. I also don't like democratic shotcalling during the game, but alot of people do. Then you have one guy thinking that the other guy sucks or some shit like that. I'am playing devil's advocate a bit but some of this is from personal experience.
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I mean, I guess it just depends on if you're approaching ranked to gain MMR or to learn the game in a more "tryhard" mode. I could see the merits of solo play in ranked as being better to just grind MMR but personally I think you can learn the game better/quicker playing in a stack.
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On June 23 2016 22:45 clickrush wrote: In 6 stacks you need to have a consensus about so many things. Of course, that's what being a team means. There's a level of understanding and trust that lets you put it all together. The alternative is simply not having a real team.
Also I think this discussion isn't QQ'y enough, so I'm just gonna end it with that.
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Also just had a nice round of games, none of which I won, with some of the worst teammates I've ever seen. 2 Hanzos on offense, because apparently everyone wants to fucking play Hanzo today, blindly spamming your ultimate and getting no kills, accomplishing nothing? Awesome. Starting out as a healer, then switching to offense, making for a total of 4 offense heroes with no support whatsoever? Yep. You tell me there's no fucking difference between pubs and organized friends.
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7 losses in a row... wanted to play until like 11pm but after 7 losses in a row over the course of like 90 minutes I feel justified in feeling like this fucking shit isn't fun. IDK what it is about the matchmaking system but either way there's something irritating as shit about it.
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gah LG don't pull a Revival on me every tournament you play.
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People who pick Symmetra specifically at the last few meters of defense on a payload map.
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I just had 'that' kind of a game, where my teammates couldn't quite decide who they wanted to play. At first we have everything but Defense in our team on Nepal, so I think great, I'll go Junkrat, no problem. When I die, I check my team comp again, now we have 3 defense heroes and no support. Then we have 2 tanks and 3 offense. These people were changing roles every time they ate shit, and every time I turned around our team was missing some different crucial element. What the fuck?
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wow that sounds like a nightmare. Usually one of those I switch every death people is enough to make you lose the game if the enemy got something going.
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I assume I'm not the first to think of this and perhaps someone made a better photoshop but damn Mei.
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"players are currently high latency and disconnections as a result of Ddos attack"
WHO THE FUCK DDOS BLIZZARD ON COMPETITIVE RELEASE DAY, GIVE ME THE PATCH ALREADY !!!
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