We're gonna need one, because right now Bastion is a thing.
Not only does his Sentry mode murder everything before you realize where he is, he then gets Tank mode and just one shots you.
I know focus fire and snipers/long-range damage kills him but good luck trying to get that coordinated. Don't even start about a Bastion having a Reinhardt for shielding, a Mercy for healing and rez and the Engineer hero next to him with a turret just to round it out.
The Sentry mode should lose some accuracy or damage at long range so that Bastion either has to be more risky and get closer or lose out on kill potential.
I generally don't fear anyone who is slow moving and easy to predict where they are. [eg bastion] The heroes I dislike the most are the ones which move very quickly, since I am a bad shot and am not great at dealing with getting flanked or punishing people when they momentarily move into my area.
Yeah I'm still learning Zarya myself (totally suck at her right now since I can't keep the beam on a target) and McCree is also unforgiving unless you alt-fire + roll + alt-fire against fast movers. At least the mobile heroes have to get into the action to do stuff. Bastion just sits there and murders everything. I have had good success killing him with Soldier atleast thanks to his alt-fire rockets but he is frustrating to play against regardless.
I kinda find a good widowmaker more frightening than bastion, with bastion you have a small amount of time to react albiet a tiny amount, with widowmaker you're gonna get oneshot with over half the heroes you play, her wallhack doesn't exactly help either.
On May 06 2016 09:36 xDaunt wrote: I think there should be memorial to how much of an evil bitch Mei is. There is nothing worse than getting frozen by her.
You mean like this?
Mei is evil in close quarters. Pure. Evil. She used to be worse with a higher fire rate on her right click and more damage due to no fall off. She was the best sniper in the game for a while during closed beta. Now she's just evil.
Personally I only find bastion annoying because he's a noob friendly hero and people are terrible. So he's good in that your team will run into him repeatedly like lambs to the slaughter. It's possible for bad players to think they're any good by just holding left click as morons run into frame. Against good players though he's not a problem. Seriously, against the current "meta" (If you can call anything that) junk rat is obscene. All people do right now is clump together on stuff so explosives rekt fools. He can take out bastion in 3 hits, torbjorn turret in 2 or 3 hits, he can stop fast heroes, he can make people spread out or die, he can fly all over the place with mine jumping, he just creates chaos. He's also stupid good on maps like Nepal where the control points are so small that he can clear off the point in like 2 seconds. He's just super good against the way people play right now and I don't think anyone else realizes it.
On May 06 2016 13:39 ZeromuS wrote: It does a small amount of damage and yes, you can kill people with it when it happens. Something like 50 damage I think?
Damn, I'd expect it to OHKO given its a massive chunk of metal flying down at hyperspeeds. She should also do damage if she lands on someone while in her mecha. Because...why not lol
I didn't expect people to be hating on Bastion so much. Yes he is a little OP right now. I think increasing his turret transformation speed and bringing down his damage at mid to long ranges would also help. Perhaps even beinging down his attack speed in turret form would help as well. Reminds me of the game I played with friends after an enemy was raging at our Bastion. The next game we went for 1 Reinhart and 5 Bastions while attacking on Route 66. Needless to say it was an easy win and an easy rage quit.
They could also do something like reduce his clip size or increase his reload time. Usually chain guns/LMGs take an eternity to load in games. He can shoot forever and reloads like instantly so his uptime is pretty nuts. Think they could go that route if they don't want to directly mess with his damage.
Tank mode damage is also just silly. One shot does at least 200 damage so it murders most heroes in one shot. Should be a little more counterable than it is currently.
They also really need to fix Roadhog's hook. Gets real frustrating when you land a solid hook only for the target to appear completely to your side and getting killed because of it.
Was playing a bit this morning and had around 10 or more people complain about my Roadhog's hook combo, i have to agree though it does seem pretty fucking strong atm even with it bugging out now and then, it seems pretty easy to land also due to the hitbox's.
The difference even between just one friend and solo q is crazy. I know its open beta and it's "new" but shit it's like no one has ever played a FPS with objectives. #1 way my teams just gets rolled is when people die they start to run back into battle single file as the rest of the team dies. Then they die again cause they are the only one there when they get back to the fight. Then proceed to run back alone. So basicly 6v1 for the short rest of the game. I also can't stand how people leave the second they die and you have this constant rotation of people leaving and joining the game.
Edit: Another one that drives me crazy is team crying for support then does not give two shits about me. They just run off like its TDM but expect to have constant heals the whole time while not protecting me at all. I can't count the number of times a Reaper or Tracer just straight kills me first while I'm standing right behind a teammate and they don't even notice.
On May 07 2016 01:12 Dizmaul wrote: Edit: Another one that drives me crazy is team crying for support then does not give two shits about me. They just run off like its TDM but expect to have constant heals the whole time while not protecting me at all. I can't count the number of times a Reaper or Tracer just straight kills me first while I'm standing right behind a teammate and they don't even notice.
This is what I get constantly when I play snipers as well. I main Hanzo, so you get used to saving your scattershots for tracers. Still sometimes it's on cooldown to kill a turret or a bastion. My team is nowhere to be seen. On multiple maps I'm forced to push the objective rather then to try and get a few good pick offs. It's stupid to have a Hanzo forced to stand on a payload to get some support. I had a string of 5 or 6 games earlier where I crushed the other team. Games like 34/7 and 31/4 with Hanzo. I like that I'm usually in games with my clan or a few buddies so the communication is at least there. I only solo queued earlier since not too many people on NA are up at like 7am.
haha exactly! At night I'm fine cause friends are on. But I'm the only "normal" one who wakes up before 12pm so I tried and solo q and it was a big bag of WTF?!
Ok, Temple of Anubis is the most terrible map ever designed in the history of gaming(yes it's worse than Scrap Station). Basically the map consists of 2 tiny chokepoints. The one in front of point B is a lesser problem, because there are sideways. The one in front of A is absolute bullshit. Like half of my games on that map never go past that chokepoint. The defending team just sets up and then spams whatever they have. There is no way to bypass that choke point. Even worse, the entrance is divided by a pillar actually creating 2 even tinier chokepoints. It's not fun, to say the least.
On May 07 2016 04:32 Pr0wler wrote: Ok, Temple of Anubis is the most terrible map ever designed in the history of gaming(yes it's worse than Scrap Station). Basically the map consists of 2 tiny chokepoints. The one in front of point B is a lesser problem, because there are sideways. The one in front of A is absolute bullshit. Like half of my games on that map never go past that chokepoint. The defending team just sets up and then spams whatever they have. There is no way to bypass that choke point. Even worse, the entrance is divided by a pillar actually creating 2 even tinier chokepoints. It's not fun, to say the least.
There are a lot of interesting paths to the left of the main entrance, and once you break it one time its broken forever in pubs.
You need high mobility and smart play though so yeah anubis is tough.
1st point though according to blizz stats gets taken over 50% of the time, its the 2nd point that is really hard due to spawn timers and spawn position. ESPECIALLY before the map change when the left path was closed off to all who couldnt wall run
I've been addicted to this game for awhile and got myself up to level 25 so far. Now I'm kind of hitting a brick wall where every team I face just seems vastly superior to me and it's super frustrating. Maybe I just need to take a break and wait to my friend to get back and play with him so I can get back to having fun...
On May 06 2016 07:21 beerbuddha wrote: I dont think Bastian is broken.
I play him quite frequent as part of defense, and I get murked by Widow, Hanzo, and Reaper. Reaper can sneak up and warp to you.
I agree with Reaps: A good perched Widowmaker is scary. I've seen some kill cam shots out of them and its a WTF moment.
Yeah I agree with this assessment. A good widowmaker is more annoying than Bastion. Also, Genji counters Bastion pretty hard if the Genji can use E effectively.
For my Q_Q, finally getting a 5 man rez on Mercy only to immediately die to the enemy Mei giving the Mei a sextuple kill and the play of the game. >.>
Actually, playing Mercy in general when your team is inept is pretty Q_Q inducing.
I hate tracer zapping around, it is not op in my opinnion but it is really annoying but i got a headshot against a widowmaker with genjis e so i can rest in peace now
I hate more when all the team is just dancing around the payload instead of actually moving it.
THAT MAKES ME CRAZY.
Lot's of people still don't figure out a simple thing:
Objective, MOVE THE PAYLOAD. If you are not moving the payload, YOU WILL PROBABLY LOSE. DIE but MOVE THE PAYLOAD.
Srsly is insane when I get a tracer, reaper, mcree, or a Dva, or anything that can move too much and sniper in my team, im the only tank, usually having to be reindhart, and I'm begging for a lucio... but no, it's whatever and we never get the payload moving because all of them are fooling around trying to chase heroes and trying to get kills and omg omg omg omgomg it drives me nuts... and I die and I die and I die and I die trying to move the payload alone until we reach a choke that basically it's impossible to break because they have no idea how to do and don't even gather to TRY to go all 6 together or do a ult together aw man...
And when nothing of that happens is just heaven and paradise.
On May 07 2016 04:32 Pr0wler wrote: Ok, Temple of Anubis is the most terrible map ever designed in the history of gaming(yes it's worse than Scrap Station). Basically the map consists of 2 tiny chokepoints. The one in front of point B is a lesser problem, because there are sideways. The one in front of A is absolute bullshit. Like half of my games on that map never go past that chokepoint. The defending team just sets up and then spams whatever they have. There is no way to bypass that choke point. Even worse, the entrance is divided by a pillar actually creating 2 even tinier chokepoints. It's not fun, to say the least.
There are a lot of interesting paths to the left of the main entrance, and once you break it one time its broken forever in pubs.
You need high mobility and smart play though so yeah anubis is tough.
1st point though according to blizz stats gets taken over 50% of the time, its the 2nd point that is really hard due to spawn timers and spawn position. ESPECIALLY before the map change when the left path was closed off to all who couldnt wall run
Yeah that map is insane. Although Junkrat can break A quite fast. About B is much more complicated but junkrat is really good because of the bouncing granades. And you need a lucio, that speed up really is amazing to contest point and + ultimate is just crazy, if you ult other heroes together then lol bbq.
On May 07 2016 04:32 Pr0wler wrote: Ok, Temple of Anubis is the most terrible map ever designed in the history of gaming(yes it's worse than Scrap Station). Basically the map consists of 2 tiny chokepoints. The one in front of point B is a lesser problem, because there are sideways. The one in front of A is absolute bullshit. Like half of my games on that map never go past that chokepoint. The defending team just sets up and then spams whatever they have. There is no way to bypass that choke point. Even worse, the entrance is divided by a pillar actually creating 2 even tinier chokepoints. It's not fun, to say the least.
There are a lot of interesting paths to the left of the main entrance, and once you break it one time its broken forever in pubs.
You need high mobility and smart play though so yeah anubis is tough.
1st point though according to blizz stats gets taken over 50% of the time, its the 2nd point that is really hard due to spawn timers and spawn position. ESPECIALLY before the map change when the left path was closed off to all who couldnt wall run
Yeah that map is insane. Although Junkrat can break A quite fast. About B is much more complicated but junkrat is really good because of the bouncing granades. And you need a lucio, that speed up really is amazing to contest point and + ultimate is just crazy, if you ult other heroes together then lol bbq.
Yup, how do you break an entrenched enemy position? You call in an air strike or mortars and blow the shit out of it. You don't just charge into it with your 6 shooter or try and outsnipe snipers that are already set up and waiting. Unless you are an absolute GOD on a hero, and lets face it you aren't, you need to start out attack maps looking to bust up the enemy defense. Junkrat, pharah, tanks, and healers and just shell the piss out of their defenses. Once you break them and things get spread out a bit THEN you can pick different heroes. But as long as you're trying to bust open a 5 foot by 5 foot area you're an idiot if you don't take one of like 5 heroes. You're never going to break it otherwise!
On May 07 2016 09:42 DrakanSilva wrote: I hate more when all the team is just dancing around the payload instead of actually moving it.
THAT MAKES ME CRAZY.
Lot's of people still don't figure out a simple thing:
Objective, MOVE THE PAYLOAD. If you are not moving the payload, YOU WILL PROBABLY LOSE. DIE but MOVE THE PAYLOAD.
Srsly is insane when I get a tracer, reaper, mcree, or a Dva, or anything that can move too much and sniper in my team, im the only tank, usually having to be reindhart, and I'm begging for a lucio... but no, it's whatever and we never get the payload moving because all of them are fooling around trying to chase heroes and trying to get kills and omg omg omg omgomg it drives me nuts... and I die and I die and I die and I die trying to move the payload alone until we reach a choke that basically it's impossible to break because they have no idea how to do and don't even gather to TRY to go all 6 together or do a ult together aw man...
And when nothing of that happens is just heaven and paradise.
I love this game.
When the enemy team has 5 heroes on control point B and your team has 3 people who could EASILY move 10 feet and contest the point but they're pussies and just let the game end instead. Your life is worth nothing in this game, its worth less than nothing if you lose. Just get on the GD point, those 2 seconds you delay are probably enough for your team to get there and clean house. Same thing with standing in front of the cart. It literally can't move a millimeter if you stand in its way, anyone can do it! Sometimes the best move for your team is for you to die making a goal line stand.
On May 07 2016 10:56 OuchyDathurts wrote: When the enemy team has 5 heroes on control point B and your team has 3 people who could EASILY move 10 feet and contest the point but they're pussies and just let the game end instead. Your life is worth nothing in this game, its worth less than nothing if you lose. Just get on the GD point, those 2 seconds you delay are probably enough for your team to get there and clean house. Same thing with standing in front of the cart. It literally can't move a millimeter if you stand in its way, anyone can do it! Sometimes the best move for your team is for you to die making a goal line stand.
This x100
This is the first time I get into a QQ Rage post hahaha this game has made me go bananas...
Yesterday we were attacking point B on Temple of anubys.
I was lucio, I had the ultimate 2 or 3 times, everytime I tried to gather the team, but nobody even listened to the hotkey or voice or chat. We got point A in the last 30 seconds.
Then point B, Oh gawd. After 2 failed ulti attempts because they just wouldn't gather in the entrance of B and end up dying in the sideways I'm finally able to get group of 3 (The last chance, 60 seconds left) with a D.va that announced her ultimate ready BUT she drops the ultimate in a weird place without me doing the ulti before and speed things up to get her ulti in their faces... GG we lost.
I hate to attack on temple of anubys playing solo and when I'm forced to be the healer.
Next time I'll just spam "we need a healer" and go with Junkrat, i think he is the best option for solo queue attack on B point on that map when your team is going rogue because is really hard to snipe them and get hanzo ulti if they are well positioned.
Got 5 Gold Medals with Mercy. You never want a game where you get 5 Gold Medals on Mercy ...
Hmm Lucio's ult is not an engage, its a counter ult. If you Ult and rush in half of your ult is already wasted. Your speed boost is the true engange, because especially now no one will hit a shot on you guys. I play Lucio to much though ... some of the newer people have caught up with me. So now playing Mercy has gotten hard. Since your team goes in to hard, doesn't protect you etc. Lucio can escape everything and control team movement. Its really easy to lead 5 potatoes to victory with him.
I so hope they fix Roadhog's hook issues before it goes live. Sometimes the target ends up borderline behind you. I've also been having cases where I hook the target but the target isn't reeled in. I guess the hook doesn't work around corners.
I rarely play the snipers (Widowmaker/Hanzo) since they're usually picked straight away, but if the remaining hero slot requires a sniper I'll play Widowmaker. And then 1 minute later someone just blindly switches to Hanzo and we now have 2 snipers on the team. Sigh.
I'm also wondering how many Widowmakers are underestimating the Venom trap. You don't have to use it purely defensively. You can shoot it quite far and it deals decent damage. I've shot it over a Reinhardt barrier, killing him or causing him to turn around wondering where the damage is coming from, allowing me to headshot him. Also works well against Tracer.
Players can get stuck. Usually if they fall down a bit behind a wall or if they end up in a corner that prevents the hook from pushing them along the wall. (both sides 90°+ from the roadhog.). No bug. Don't have the other hook issues with a target landing behind me. Unless push backs are applied while the target is reeled in. Don't think thats fixable.
Worst part about those Hanzos and Widows is that they usually can't deal with Tjorb Turret or Bastion, which is ... How can you miss a non moving Target that can't shoot at you from some angles. Hanzo especially his Logs can hit the Bastion Core really easily.
Venom trap is nice. As you just need a body shot against 200hp heroes without heal afterwards.
Venom trap is surprisingly effective at killing people. It forces them to go find healing because it is guaranteed damage. It also really helps in close range duels or as a deterrent when running form a genji who is coming to hunt you.
As someone who plays a LOT of widow and I think, competently at the very least, when someone picks widow and doesn't kill turrets I get really annoyed.
Shoulder peeking as hitscan with such a thin character model is the reason widow is so good at killing static defense.
Hell, bastion's character model is so fat, half the time you can find an angle where he literally can't see you but you can see a small part of him to shoot. Again, hitscan - all you need to do is hit 1 pixel.
2 snipers is not that bad. You can play around it especially on defence. I found that when I have 2 snipers in the team, it's pretty good to flank and disrupt their back line. Basically forcing the opponent to focus on you - the immediate danger and not the snipers. Flanking with Roadhog is one of my favorite thing. The 4 sniper teams on the other hand... Happened 2 times to me, still a mistery.
How do you people deal with all these fucking retards on any map? They can't seem to understand the simple mechanic of standing on the objective to claim it, or contest it. None of these fucktards seems to have enough common sense to actually watch the other team in one of their games, and go "hmmm maybe to win I need to stand there, where the highlighted area is..."
I mean how do these fucking dipshits function in society? Do they know how to put on their pants? I'm almost 100% sure these fucking dumb fucks have negative IQ's and think League of Legends is a game that actually takes skills to be decent at. Most of them complain when they're playing the easiest of heroes, like Bastion or Junkrat. Like, how hard is it to sit there and shoot, then move when you're being shot at? Worst part is they won't admit they're bad, they'll talk shit back and lie about their stats in game. Just today I had someone say they're the highest in damage, when I have the gold medal for most damage dealt, like, are you serious? Fucking can't deal with these dumb fucks.
How do you people deal with all these fucking retards on any map? They can't seem to understand the simple mechanic of standing on the objective to claim it, or contest it. None of these fucktards seems to have enough common sense to actually watch the other team in one of their games, and go "hmmm maybe to win I need to stand there, where the highlighted area is..."
I mean how do these fucking dipshits function in society? Do they know how to put on their pants? I'm almost 100% sure these fucking dumb fucks have negative IQ's and think League of Legends is a game that actually takes skills to be decent at. Most of them complain when they're playing the easiest of heroes, like Bastion or Junkrat. Like, how hard is it to sit there and shoot, then move when you're being shot at? Worst part is they won't admit they're bad, they'll talk shit back and lie about their stats in game. Just today I had someone say they're the highest in damage, when I have the gold medal for most damage dealt, like, are you serious? Fucking can't deal with these dumb fucks.
I bought the game for my global account (US,EU,ASIA) because I knew that playing it in China was going to be hard... There isn't a really good FPS team from China and I didn't wanted to get Cancer during beta.
I played the beta with the CN account for few hours... never ever again. Not even if they get the ping down to 10ms. In Dota 2 at least you can draw in the map, ping, etc, and there are great CN teams so it's different.
I finally got to play this game, hooray! It's OK overall I guess. I've only played about 10hrs total in solo queue so I'm quite the newbie... But there are some things that just annoys me a bit.
1) Joining games that already over. I mean, there is is less than 30 seconds left, and when it happens to you multiple times it's really annoying.
2) People just running around trying to get frags instead of working on the objective. Just now a game ended that we should have won. But for some reason my team mates decided to take weird positions far on the outside and just watch... Do they not see the markings on the ground? Maybe it's a hard concept to grasp? if you want to capture something, stand inside it or at least try to get close to it and help. This Bastion-guy was setting up his turret-mode covering absolutely nothing of importance whilst our opponents are happily reclaiming the zone. Some Hanzo-guy was mucking around on the other side of the map, and the McCree was having a 1v1 in some corridor of to the side. Then you have the people wasting their ultimate killing one opponent in a strange position off to the side. I guess they have some personal grief going on? I don't know.
3) Turrets, Widowmaker & bastion in defensive positions. Way too easy to set up and once set up in proper positions there is almost no skill involved. Requires a lot of teamwork to maneuver around. Now I get this is a teamwork oriented game, but some maps feels so extremely hard to attack on and the defenders always has a huge advantage. Reminds me of pre-nerf swarmhosts in SC2. Just slows down the game and is super easy once you get there. Makes me sad that no one I know wants to play Overwatch with me so I'm forced to solo queuing and watching my team mates trying to brute force their way in through the front door...
Minor QQs:
4) Play of the game. I don't even get it, what is it about? It is never anything special. Feels just like a randomized selection based on nothing.
5) Weird hitboxes? So many times it looks like you get killed when you are way behind walls (from in-game perspective, not in kill cam). So many kill cams where you see the opponents crosshair is off target but somehow still hits.
(This one is just a personal preference) 6) Too much "auto aim" and easy mode (from an FPS-perspective). I guess this is just because of my love for Quake. I feel like very little of my traditional FPS-skills really translates over very well. Years, almost a decade, of practicing aiming, dodging and moving gives you a slight advantage I guess. For my taste though, there are just slightly too many heroes that are too easy to play from the FPS-perspective.
I've started playing support classes last 2 days because of the dreadful solo que and tbh it's not that bad, i'm actually really enjoying lucio, i have a 78% win ratio with him atm, hes weapon projectile speed gets some getting used to but its a pretty fun class to play.
I cant stand guys who tell other teammates to play other heroes. Having two Tracers on attack point A for Volksa Industries is perfectly fine. Instead the rest of the team insisted that we only run 1 Tracer which resulted into a stupid bottleneck battle under the first arch.
PRO TIP GUYS: Tracer can triple boost on left side of the map to take a quick cap. And worst case scenario someone is waiting for you and you just go in a CQC with them in which case you should have the advantage already. (Unless youre defending as Torb and know the sweet spot for the Turret xD)
I counterpick Bastion with Genji, his reflect = gg for Bastion. And if bastion stops firing you dash through him and hit him from behind. Only, it doesn't work at very long range.
On May 09 2016 02:52 Emnjay808 wrote: I cant stand guys who tell other teammates to play other heroes. Having two Tracers on attack point A for Volksa Industries is perfectly fine. Instead the rest of the team insisted that we only run 1 Tracer which resulted into a stupid bottleneck battle under the first arch.
PRO TIP GUYS: Tracer can triple boost on left side of the map to take a quick cap. And worst case scenario someone is waiting for you and you just go in a CQC with them in which case you should have the advantage already. (Unless youre defending as Torb and know the sweet spot for the Turret xD)
Actually it only takes 2 blinks if you practice it a lot :D
On May 09 2016 04:22 Meta wrote: I counterpick Bastion with Genji, his reflect = gg for Bastion. And if bastion stops firing you dash through him and hit him from behind. Only, it doesn't work at very long range.
your doing it wrong. Pick Zaria, load up 100 energy and murder the entire team. Not just Bastion. But yeah all that Bastion OP rage, is mostly because People don't want to play his counters.
I really have to hold back though, when playing against Zarias. People just keep her 100% energy and you lose.
Had a game where I was so freaking happy. People lock in double Zaria, double Tracer one Lucio. I lock in Lucio for the evil comp. And bam every double switches of >.<. People are slowly learning how strong dbl support or dbl tank is though. Or how good twins are in this game.
On May 09 2016 02:52 Emnjay808 wrote: I cant stand guys who tell other teammates to play other heroes. Having two Tracers on attack point A for Volksa Industries is perfectly fine. Instead the rest of the team insisted that we only run 1 Tracer which resulted into a stupid bottleneck battle under the first arch.
PRO TIP GUYS: Tracer can triple boost on left side of the map to take a quick cap. And worst case scenario someone is waiting for you and you just go in a CQC with them in which case you should have the advantage already. (Unless youre defending as Torb and know the sweet spot for the Turret xD)
Actually it only takes 2 blinks if you practice it a lot :D
Ya I normally do it with two to be optimal. But if Im teaching a second Tracer this path I usually just do 3 so they dont fuck up ^_^
Youd be surprised though, some still fail with 3 blinks.
On May 09 2016 02:52 Emnjay808 wrote: I cant stand guys who tell other teammates to play other heroes. Having two Tracers on attack point A for Volksa Industries is perfectly fine. Instead the rest of the team insisted that we only run 1 Tracer which resulted into a stupid bottleneck battle under the first arch.
PRO TIP GUYS: Tracer can triple boost on left side of the map to take a quick cap. And worst case scenario someone is waiting for you and you just go in a CQC with them in which case you should have the advantage already. (Unless youre defending as Torb and know the sweet spot for the Turret xD)
Actually it only takes 2 blinks if you practice it a lot :D
Ya I normally do it with two to be optimal. But if Im teaching a second Tracer this path I usually just do 3 so they dont fuck up ^_^
Youd be surprised though, some still fail with 3 blinks.
On May 09 2016 02:52 Emnjay808 wrote: I cant stand guys who tell other teammates to play other heroes. Having two Tracers on attack point A for Volksa Industries is perfectly fine. Instead the rest of the team insisted that we only run 1 Tracer which resulted into a stupid bottleneck battle under the first arch.
PRO TIP GUYS: Tracer can triple boost on left side of the map to take a quick cap. And worst case scenario someone is waiting for you and you just go in a CQC with them in which case you should have the advantage already. (Unless youre defending as Torb and know the sweet spot for the Turret xD)
Actually it only takes 2 blinks if you practice it a lot :D
Ya I normally do it with two to be optimal. But if Im teaching a second Tracer this path I usually just do 3 so they dont fuck up ^_^
Youd be surprised though, some still fail with 3 blinks.
Can Genji make the jump?
Yup. There are ways to let junkrat make it over too. Lucio can wall ride and dva can boost the gap as well.also reaper can teleport over as well.
On May 09 2016 02:52 Emnjay808 wrote: I cant stand guys who tell other teammates to play other heroes. Having two Tracers on attack point A for Volksa Industries is perfectly fine. Instead the rest of the team insisted that we only run 1 Tracer which resulted into a stupid bottleneck battle under the first arch.
PRO TIP GUYS: Tracer can triple boost on left side of the map to take a quick cap. And worst case scenario someone is waiting for you and you just go in a CQC with them in which case you should have the advantage already. (Unless youre defending as Torb and know the sweet spot for the Turret xD)
Actually it only takes 2 blinks if you practice it a lot :D
Ya I normally do it with two to be optimal. But if Im teaching a second Tracer this path I usually just do 3 so they dont fuck up ^_^
Youd be surprised though, some still fail with 3 blinks.
Can Genji make the jump?
Yup. There are ways to let junkrat make it over too. Lucio can wall ride and dva can boost the gap as well.also reaper can teleport over as well.
Anyone else feel Widowmaker needs to be toned down? It feels even being bad as Widowmaker it is impossible to not score frags on the objective. Her only reasonable counter is really Winston or another Widowmaker. I wish they'd make it so her body shots do less damage and move some crit multi into her headshot so she can still do insane damage if you're proficient at the hero but make it so she can't just stand back and clean up due to her high bodyshot damage.
Its really hard to cry OP this early when teamwork outweighs most complaints. There is always going to be heros that shine in PUGs and others who only shine when serious team work happens. Me and a friend caused a lot of QQ last night with Zarya and Junkrats Ults combined.
I love doing the D.Va dive on bastions and widows. boost and absorb and when absorb runs out pull up to avoid headshots. Even better vs bastion since you just land on em and they are helpless.
Had a game on Kingsrow ... had a nice tea composition a Pharah Mercy combo. But it didn't work out for some reason. As the match progressed I noticed rockets flying out of our spawn, while the enemy team wasn't even defending really far in the back. Made me Rage a little inside, but I thought to myself he will leave and be gone forever. Well I had 3 other maps together with the spawn camper and it felt nice to make 5.1v6 games close and he always played Pharah. Then Matchmaking put me on the other side and I was the pocket Mercy for their Pharah, who knew what he was doing. Match also had a comedy bit. Enemy Tracer fell 5 times to her death while blinking. Well it was Illios.
On May 09 2016 22:21 Tenks wrote: Anyone else feel Widowmaker needs to be toned down? It feels even being bad as Widowmaker it is impossible to not score frags on the objective. Her only reasonable counter is really Winston or another Widowmaker. I wish they'd make it so her body shots do less damage and move some crit multi into her headshot so she can still do insane damage if you're proficient at the hero but make it so she can't just stand back and clean up due to her high bodyshot damage.
On May 09 2016 04:22 Meta wrote: I counterpick Bastion with Genji, his reflect = gg for Bastion. And if bastion stops firing you dash through him and hit him from behind. Only, it doesn't work at very long range.
your doing it wrong. Pick Zaria, load up 100 energy and murder the entire team. Not just Bastion. But yeah all that Bastion OP rage, is mostly because People don't want to play his counters.
I really have to hold back though, when playing against Zarias. People just keep her 100% energy and you lose.
Had a game where I was so freaking happy. People lock in double Zaria, double Tracer one Lucio. I lock in Lucio for the evil comp. And bam every double switches of >.<. People are slowly learning how strong dbl support or dbl tank is though. Or how good twins are in this game.
Double support is a good time. Ran a few Lucio (me) + Mercy comps to great effect.
Found out the hard way that 5 soldier 76 + Lucio is a thing and brutal when coordinated. Got shut down hard on offense on Hollywood. I don't think we ever even made it alive to the capture point A. You can't outrun them, you can't keep them dead long enough to push in because they can run back so fast, if you don't headshot them they just heal back to full right away, and the aim bot mode just ugh.
On May 10 2016 01:58 paper wrote: widow on your team: complete shit
widow on enemy team: sniper god 420 yolo swag money
90% of the time so true. I got lucky queuing with a friend last night, we came across a level 48 who plays a ton of widowmaker, and had her on our team the first 2 matches. Then she was put on the other team, where she proceeded to snipe the hell out of my Lucio, XD
Everyone is discussing how to counter a bastion then claiming he is not OP because it is not impossible. He's beatable, but definitely grossly overpowered, at the very least because you need to play specifically around him which is not true for like almost every other hero. 90% of my games have "Play of the game" with either random bastion 0.8 second kills or a henzo ultimate. It's kind of a good sign something's wrong with both of them.
On May 10 2016 05:15 BluzMan wrote: Everyone is discussing how to counter a bastion then claiming he is not OP because it is not impossible. He's beatable, but definitely grossly overpowered, at the very least because you need to play specifically around him which is not true for like almost every other hero. 90% of my games have "Play of the game" with either random bastion 0.8 second kills or a henzo ultimate. It's kind of a good sign something's wrong with both of them.
Im just gonna say once more that every hero needs some amount of counterplay.
Try playing against a good pharah or two without a single medium to long range hitscan hero and you'll start saying the same thing about them and their ability to fly with a mercy.
Being OP and easy to play are not the same thing. What you see with Bastion is a case of a easy to utilize hero during a time when most people are new. All those PotG's you see from Bastion are almost never one who is skillfully using him. This is why most Bastion PotG complaints are "he just mowed down half the team cause they ran right into his line of fire with no counter" "such skill..." Along those lines. It's a 6v6 game stop trying to balance it like its 1v1.
On May 10 2016 05:15 BluzMan wrote: Everyone is discussing how to counter a bastion then claiming he is not OP because it is not impossible. He's beatable, but definitely grossly overpowered, at the very least because you need to play specifically around him which is not true for like almost every other hero. 90% of my games have "Play of the game" with either random bastion 0.8 second kills or a henzo ultimate. It's kind of a good sign something's wrong with both of them.
As zero said, most heroes have a form of counterplay. What makes bastion strong is actually the laziness of players to communicate his position, switch to a more suitable hero, or work together. Bastion counters player psychology more than the heroes themselves.
With that said, in higher levels of play, playing a bastion is a good way to force compositions to adapt, provide a threat they need to deal with, and deny space, rather than an expectation of a 6man team wipe as they run across your LoS one by one. By this design, he needs to be "overpowered" in his TtK and clip size, or else he might as well be a soldier 76.
team compositions on defense are meant to slow down your opponents, while attacking teams need to adapt to what's presented. Unwilling/unable to counterplay a defensive bastion should result in a loss on attack and can't be blamed on balance.
On May 10 2016 05:31 Dizmaul wrote: Being OP and easy to play are not the same thing. What you see with Bastion is a case of a easy to utilize hero during a time when most people are new. All those PotG's you see from Bastion are almost never one who is skillfully using him. This is why most Bastion PotG complaints are "he just mowed down half the team cause they ran right into his line of fire with no counter" "such skill..." Along those lines. It's a 6v6 game stop trying to balance it like its 1v1.
Ugh, first you claim that even people who have no idea do well with bastion, then "no, there's no problem with him". Do you understand that you're working against your own argument with that? There's no other hero in the game that "mows down half of a team just because they moved into his line of fire". What the heck is line of fire even? Bastion rotates instantly to any direction, like any other hero, there's no magical line you avoid to play against him. He takes half a second to deploy, too. Sure, you can beat him with clever play, but refusing to admit there's something wrong here is just stupid. At least you should get rewarded for getting around him, but alas, with instant rotation and 100 armor on top of 200 hp, your chances of sneaking a backstab on him are quite low. Imo, with all that insane damage he shouldn't be that tanky to begin with.
How do you people deal with all these fucking retards on any map? They can't seem to understand the simple mechanic of standing on the objective to claim it, or contest it. None of these fucktards seems to have enough common sense to actually watch the other team in one of their games, and go "hmmm maybe to win I need to stand there, where the highlighted area is..."
I mean how do these fucking dipshits function in society? Do they know how to put on their pants? I'm almost 100% sure these fucking dumb fucks have negative IQ's and think League of Legends is a game that actually takes skills to be decent at. Most of them complain when they're playing the easiest of heroes, like Bastion or Junkrat. Like, how hard is it to sit there and shoot, then move when you're being shot at? Worst part is they won't admit they're bad, they'll talk shit back and lie about their stats in game. Just today I had someone say they're the highest in damage, when I have the gold medal for most damage dealt, like, are you serious? Fucking can't deal with these dumb fucks.
I bought the game for my global account (US,EU,ASIA) because I knew that playing it in China was going to be hard... There isn't a really good FPS team from China and I didn't wanted to get Cancer during beta.
I played the beta with the CN account for few hours... never ever again. Not even if they get the ping down to 10ms. In Dota 2 at least you can draw in the map, ping, etc, and there are great CN teams so it's different.
I'm playing on the US server, not the Chinese server. The place on my account doesnt dictate where i'm playing from. US players ive had on my team are complete shit too
On May 10 2016 05:31 Dizmaul wrote: Being OP and easy to play are not the same thing. What you see with Bastion is a case of a easy to utilize hero during a time when most people are new. All those PotG's you see from Bastion are almost never one who is skillfully using him. This is why most Bastion PotG complaints are "he just mowed down half the team cause they ran right into his line of fire with no counter" "such skill..." Along those lines. It's a 6v6 game stop trying to balance it like its 1v1.
Ugh, first you claim that even people who have no idea do well with bastion, then "no, there's no problem with him". Do you understand that you're working against your own argument with that? There's no other hero in the game that "mows down half of a team just because they moved into his line of fire". What the heck is line of fire even? Bastion rotates instantly to any direction, like any other hero, there's no magical line you avoid to play against him. He takes half a second to deploy, too. Sure, you can beat him with clever play, but refusing to admit there's something wrong here is just stupid. At least you should get rewarded for getting around him, but alas, with instant rotation and 100 armor on top of 200 hp, your chances of sneaking a backstab on him are quite low. Imo, with all that insane damage he shouldn't be that tanky to begin with.
You talk as if you have a very hard time vs Bastion, and I believe you. I have no trouble with him. When I play with my friends we laugh while we pick off bastions just camped out over the payload or cap point. When I get behind a Bastion with Pharah or Mccreed or any other offensive hero he is dead before they know what happened. You're having trouble with a low learning curve character in the beginning stages of a game. Tale as old as time. Also I wonder are you playing on console? I haven't tried yet but I do wonder if the controller handicap changes the effectiveness of any heros. Is there an aim assist on console?
On May 10 2016 07:41 Velr wrote: He's just a retarded design, as is torbjorn. The game would be more fun whiteout them.
I know this is the QQ thread but we are supposed to you know vent a bit, be frustrated, then have some discussion about how to handle it. Its generally how QQ threads go.
This isn't a place to just flat out call something retarded, ignore all the advice being given then continue complaining about design.
Who are these mouthbreathers saying I'm trash at healing when you're running off like you got infinite health and then end up dead in that 1v4? Do these retards even know how the healing mechanic work for those 3 champs, they must think healers can 1-100 in a millisecond and have infinite range.
How am I bad when you don't even have awareness of your own health status and where the team medic is? Yea, I'm done chasing retards at crit trying to heal them. You want healing? You come to me or go find a health pack asshole.
Bastion allows complete idiots to play the game and feel good against other complete idiots. He's not going anywhere, maybe they tone him down a tad but even that I doubt. They need a hero for people that suck to play.
Watched a few minutes of Talespin's stream. He was saying the hot shit comp stack right now is 2 monkeys, 2 lucios, 2 mccrees. I can't handle playing monkey man its just not for me. I'm not a big inline skating fan either. Been working on my McCree. Hero is pretty fun.
On May 10 2016 10:05 OuchyDathurts wrote: Bastion allows complete idiots to play the game and feel good against other complete idiots. He's not going anywhere, maybe they tone him down a tad but even that I doubt. They need a hero for people that suck to play.
Watched a few minutes of Talespin's stream. He was saying the hot shit comp stack right now is 2 monkeys, 2 lucios, 2 mccrees. I can't handle playing monkey man its just not for me. I'm not a big inline skating fan either. Been working on my McCree. Hero is pretty fun.
That comp with 2 monkey 2 lucio 2 mccree is brutal.
I played vs it a few times and I just dont know how to properly handle it.
I think those types of comps cheapen the game a great deal. It's so not fun to play against. I've also seen Zarya stacks with a Lucio, I've seen a Reaper stack with a Lucio, I've seen 5 Torbjorn with a Lucio. Always made the necessary char switches and ended up winning, but it was lame as hell. But the 2 winston 2 lucio 2 mccree is just straight up ridiculous. You're trying to play the game and you just get punted around like a ragdoll and it's annoying. When they're good, since we don't know how to counter it, we just feel helpless and frustrated.
One by one my friends are leaving, 3 of my friends have cancelled their preorders from feeling they've seen what there was to see. Too many frustrating ways to be killed, often by dumb luck, sometimes by shitty comps. This one McCree did nothing for an entire game on Dorado except hide in various corners, wait, flashbang someone and kill them. Everything can be going great and then a Reaper falls from the sky and pushes his win button. Monkey jumps in and bumps everyone off the map. S76 will straight up aimbot when you have no where to go. It undermines the actual good plays by rewarding this shit.
And while much of this can be countered with good positioning, you can't always avoid those bullshit deaths that are pivotal to some games. The maps force you in small areas and give certain characters the ability to deal damage in that area at random. I'll be holding the point and junkrat will throw crap above the wall and I'll die before I know what happened.
My buddies would've stuck around if it wasn't for monkeys leaping around like idiots and somehow getting kills and stuff like that. When you get killed you need to feel like you've been outplayed somehow, but oftentimes you really didn't. As it is, I won't have too many people to play with at release and I assume I'll quit after a couple of weeks... playing alone will suck, ffs, teamwork was pretty much the best way to mitigate and reduce bullshit plays to a minimum.
It makes me legitimately sad, for a couple of days it seemed like it'd be a great way to play something other than CSGO.
This game would be better IMO if they removed the ability for 2 people to play the same character, at least in competitive mode, and they should straight up remove Reaper, S76, Junkrat, nerf McCree's flashbang's radius or some shit (I play McCree, that shit is broken). I don't think any of these guys are necessarily OP, except McCree, but they're lame as hell and a nightmare to play against. Hell, Junkrat and S76 are no where near OP, balance is not at all my concern. Please note that this is my opinion and I'm sure much of it is biased and perhaps unreasonable. I would prefer a game without these elements, that is all.
Huge props to the competent Widowmakers, Tracers, Pharahs, Meis and Roadhogs. You guys are coo. Especially to the Widowmaker who just made me stop playing for tonight, you're a god damn nightmare breh.
Also fuck that 20 tick bullshit, it's massively noticeable to anyone who's played a proper FPS. It's wholly insufficient.
i die.. amd i'm running back to the point we have to capture.. in the distance i see the point we need to capture .. and i see a vicious fight between 3 enemies and our 3 best players.. bullets flying every where!!!
all my allies die... the 3 enemies are standing in the point trying to capture it... i have my ult..and i'm Soldier76 ...
turns out all 3 enemies are down to like 5% of their health... i hit "Q" and in a hail of gun fire i kill all 3 enemies in like 7 seconds and heroically hold the point!
To be fair djzapz, the servers are only 20tick client sided for now, they are 60 tick server sided, and its entirely possible theyll make pc 60 tick client side as well eventually. Everything you are complaining about is something that game knowledge and gaining experience will combat for the most part though, so do keep that in mind and make some friends in game to play with
On May 10 2016 07:41 Velr wrote: He's just a retarded design, as is torbjorn. The game would be more fun whiteout them.
I know this is the QQ thread but we are supposed to you know vent a bit, be frustrated, then have some discussion about how to handle it. Its generally how QQ threads go.
This isn't a place to just flat out call something retarded, ignore all the advice being given then continue complaining about design.
Thats not what this thread is for dude.
It was a factual Statement ^^. Bastion and Torbjorn are the Colossi of Overwatch. The game would be plain better if they wouldn't exist.
It's not about them being not counterable, overpowered or whatever, it's about them being B A D concepts.
nope first of all Torbjorn is a Dwarf, Dwarfs make games 300% more awesome. Second Bastion has the best sounds in the game. Third yeah they are the Colossi of Overwatch, because you can't miss them. Its awesome for people with understanding of the game, but no aim at all.
Torb has some snowball going on when attacking though, where he can provide armor to make every fight uneven. Not that important on defense since you can peel away the armor from most heroes.
But yeah its like Nova QQ in heroes threads. The heroes are fine, just hard for newbies to deal with, since they stop frontal assaults and feeding.
On May 10 2016 13:15 ZeromuS wrote: To be fair djzapz, the servers are only 20tick client sided for now, they are 60 tick server sided, and its entirely possible theyll make pc 60 tick client side as well eventually. Everything you are complaining about is something that game knowledge and gaining experience will combat for the most part though, so do keep that in mind and make some friends in game to play with
Well the 60 tick client side remains to be seen and until then the consequences are pretty major at least for the hitscan stuff. As for everything else, I respectfully disagree. Experience will help and it has tremendously - not as much as teamwork, and yet it still feels the same way. For all you say, my friends and I are SMFC/Global CSGO players who quickly got to manage bastions and many of the other problems. A bunch of people will never be able to manage what I call bullshit. Bastion is already game-breaking at low levels so those players are quitting, and other stuff is super annoying at higher levels so they're just quitting to go back to games where randomness is less egregious.
As for playing with randos ingame, meh. Probably won't happen.
On May 10 2016 13:15 ZeromuS wrote: To be fair djzapz, the servers are only 20tick client sided for now, they are 60 tick server sided, and its entirely possible theyll make pc 60 tick client side as well eventually. Everything you are complaining about is something that game knowledge and gaining experience will combat for the most part though, so do keep that in mind and make some friends in game to play with
Well the 60 tick client side remains to be seen and until then the consequences are pretty major at least for the hitscan stuff. As for everything else, I respectfully disagree. Experience will help and it has tremendously - not as much as teamwork, and yet it still feels the same way. For all you say, my friends and I are SMFC/Global CSGO players who quickly got to manage bastions and many of the other problems. A bunch of people will never be able to manage what I call bullshit. Bastion is already game-breaking at low levels so those players are quitting, and other stuff is super annoying at higher levels so they're just quitting to go back to games where randomness is less egregious.
As for playing with randos ingame, meh. Probably won't happen.
Except Bastion suffers from serious tunnel vision and most maps offer an alternate route which lets you get behind him. It's not game breaking when a basic knowledge of heroes offers you several counters. Not like this is LoL or DotA2 where if you don't pick a counter and now Bastion is fed so you're screwed. At low level play any Bastion gets hard countered by a Genji using reflect.and that is just the easiest counter. If people aren't willing to take 30 min or so to try a bunch of heroes in target practice to learn skills, then clearly this game is not for them. The game requires you to be willing to respond to ever changing team compositions, and therefore takes a little more thought and planning than some people seem to be willing to put forth.
On May 10 2016 13:15 ZeromuS wrote: To be fair djzapz, the servers are only 20tick client sided for now, they are 60 tick server sided, and its entirely possible theyll make pc 60 tick client side as well eventually. Everything you are complaining about is something that game knowledge and gaining experience will combat for the most part though, so do keep that in mind and make some friends in game to play with
Well the 60 tick client side remains to be seen and until then the consequences are pretty major at least for the hitscan stuff. As for everything else, I respectfully disagree. Experience will help and it has tremendously - not as much as teamwork, and yet it still feels the same way. For all you say, my friends and I are SMFC/Global CSGO players who quickly got to manage bastions and many of the other problems. A bunch of people will never be able to manage what I call bullshit. Bastion is already game-breaking at low levels so those players are quitting, and other stuff is super annoying at higher levels so they're just quitting to go back to games where randomness is less egregious.
As for playing with randos ingame, meh. Probably won't happen.
Except Bastion suffers from serious tunnel vision and most maps offer an alternate route which lets you get behind him. It's not game breaking when a basic knowledge of heroes offers you several counters. Not like this is LoL or DotA2 where if you don't pick a counter and now Bastion is fed so you're screwed. At low level play any Bastion gets hard countered by a Genji using reflect. If people aren't willing to take 30 min or so to try a bunch of heroes in target practice to learn skills, then clearly this game is not for them. The game requires you to be willing to respond to ever changing team compositions, and therefore takes a little more thought and planning than some people seem to be willing to put forth.
I don't play at super low levels but if you've been reading you see that a lot of people complain about Bastion and they tend to be the people who won't play the game because Bastion is annoying. I'd be surprised if low level Genjis even had the awareness and the control to reliably deal with similarly low level bastions. That's why many people are quitting. Seems simple to us, it's deceptively difficult to people who don't have FPS experience and people who solo Q and all that.
Nonetheless I only was mentioning bastion in passing to say that the game is uncomfortable to people on many levels because of these annoying cockblocks that seem unjustified.
Anyway it's a matter of my personal preferences and that of most of my friends. No point in discussing this further. I won't be posting about this anymore unless someone talks to me directly.
Eh, still not the level of rage that was "noob tube" in CoD 4. Though honestly the one shot knifings combined with the sprint perk were worse. Those mechanics ruined console FPS for me. Well, that and X-box live. XD
On May 10 2016 13:15 ZeromuS wrote: To be fair djzapz, the servers are only 20tick client sided for now, they are 60 tick server sided, and its entirely possible theyll make pc 60 tick client side as well eventually. Everything you are complaining about is something that game knowledge and gaining experience will combat for the most part though, so do keep that in mind and make some friends in game to play with
actually this was covered in that video i posted in the original giant thread. you can make your custom games 60 Tick on both Client and Server with a checkbox entry.
the option for 60 Tick is there. if its really important to you then you'll make it happen. if its not.. you won't. and, if you live in Flin Flon, Manitoba it won't help any way.
me? half the time i just hit "quick play" and fuck around. guys like me don't deserve 60 Tick. for super serious guys the option can be used and this is a great way for Blizzard to allocate precious server resources to those willing to put in the extra effort and allocate less resources to lazy, spray and pray guys like me who just like blowing shit up.
60 tick client side puts more strain on the servers because they'll only buffer 1 command from the client at a time as opposed to 4 when operating under 20 Tick and higher latency.
Sure but 60 tick is like the bare minimum for a FPS, so 20 is laughable. 64 tick servers are standard for CSGO for instance and it's noticeably worse than the 128 that's used in any real server. And custom games are not the norm, I can't "make 60 tick" happen on competitive servers or anything like that.
To say you don't deserve 60 tick is a bit weird tho, even 60 tick is really low x_x. It might be adequate for Overwatch though and I'd definitely take that over 20.
On May 11 2016 04:40 Emnjay808 wrote: Will making client side 60-tick reduce performance?
If that's the case, I'd rather they keep it at 20. I don't mind it at all.
It takes more processing power server side because if I understand it correctly, the servers will process 720 incoming ticks per second (12 players * 60 ticks) instead of 240 (12 players * 20 ticks), so it's less economical for Blizzard, but it results in significantly better hit registration, which in my experience has been fairly mediocre when playing hitscan characters like Widowmaker and McCree. Also it's part of why you'll die when you've run behind a wall because your position is significantly different server side, and it's also why you'll interp back from a good distance away when you get stunned by McCree.
It also explains why some of the decisions you take will sometimes be rolled back. As Tracer sometimes you'll throw your sticky bomb and die, but since your client takes like 50ms to even send out the packet saying "sticky bomb was thrown", if you've thrown the bomb right after a tick, it means that if you die within the next 50ms your bomb is rolled back and it was never thrown. 50ms is a very significant amount of time when playing a twitchy game. Maybe it's not easy to notice but I've played FPS all my life and while I've seen worse, it's still very jarring sometimes. I'll admit that I'm impressed it works at well as it does with 20 tick though, but it does feel shitty a lot of the time.
Nonetheless if you increase the client side tickrate to 60, the longest possible time for your action to be sent to the server is 17ms, plus whatever is the latency. You may not even notice your action being rolled back because it may happen significantly faster, giving the impression that you hit your key after you died. Also the hitscan will be a lot more reliable and to me that is the most important thing.
The game does have the worst netcode I've ever witnessed. So many times over the last week I've groaned and called bullshit over things that just wouldn't happen in other games. Its my only major complaint, they need to fix that up.
What I find curious with Hanzo's ultimate is it sounds different when it comes from the "Lone wolf" and "Okami" skins, and I felt like it also sounded quieter. Do all ultimates sound different when they come from legendary skins?
On May 15 2016 22:01 Djzapz wrote: What I find curious with Hanzo's ultimate is it sounds different when it comes from the "Lone wolf" and "Okami" skins, and I felt like it also sounded quieter. Do all ultimates sound different when they come from legendary skins?
Not all of them the only one off the top of my head is the wolf skins. i think there are others but i cant think of the others right now.
On May 15 2016 22:01 Djzapz wrote: What I find curious with Hanzo's ultimate is it sounds different when it comes from the "Lone wolf" and "Okami" skins, and I felt like it also sounded quieter. Do all ultimates sound different when they come from legendary skins?
Not all of them the only one off the top of my head is the wolf skins. i think there are others but i cant think of the others right now.
It fucked me over a few times because I wouldn't react to it x_x
Mercy Legendary skins all have different res lines. Enemy one will always be german though I think.
Speaking of Mercy ... had to go 76 every 3rd game today when I played support. Because my team couldn't hit anything, Genjis, Reapers just beelining towards me. And while Mercy Pistol usually beats a Genji if you can dodge his dash. Reaper just invulns into you. I am happy my aim is improving. But it still feels weird to switch of the only support, so you can win.
On May 25 2016 05:37 FeyFey wrote: Mercy Legendary skins all have different res lines. Enemy one will always be german though I think.
Speaking of Mercy ... had to go 76 every 3rd game today when I played support. Because my team couldn't hit anything, Genjis, Reapers just beelining towards me. And while Mercy Pistol usually beats a Genji if you can dodge his dash. Reaper just invulns into you. I am happy my aim is improving. But it still feels weird to switch of the only support, so you can win.
People are horrifically terrible. Here's the thing you should learn now and it might save you some grief down the road. Smart people learn from their mistakes. 90%+ of people do not learn from their mistakes, ever. The vast vast majority of people are fucking idiots for life. They're the ones that charge face first down the main entrance into 2 bastions over and over and over and over and over and over and you lose. There's ways to flank on every map, theirs heroes that can shell a position without actual direct LoS, there's tons of counters. But people will keep running straight up the gut and get blasted down in a quarter of a second. The best you can do is actually learn from your mistakes, do whats best for the team to win, and don't forget to hit P (or is it O?), right click, avoid this player with idiots.
Reading this thread I feel like everyone is the opposite of me. I never rage about team mates, but I am usually upset about my own play. My own badness makes me rage. Probably should not have watched pro level streams before playing myself.
On May 25 2016 05:37 FeyFey wrote: Mercy Legendary skins all have different res lines. Enemy one will always be german though I think.
Speaking of Mercy ... had to go 76 every 3rd game today when I played support. Because my team couldn't hit anything, Genjis, Reapers just beelining towards me. And while Mercy Pistol usually beats a Genji if you can dodge his dash. Reaper just invulns into you. I am happy my aim is improving. But it still feels weird to switch of the only support, so you can win.
People are horrifically terrible. Here's the thing you should learn now and it might save you some grief down the road. Smart people learn from their mistakes. 90%+ of people do not learn from their mistakes, ever. The vast vast majority of people are fucking idiots for life. They're the ones that charge face first down the main entrance into 2 bastions over and over and over and over and over and over and you lose. There's ways to flank on every map, theirs heroes that can shell a position without actual direct LoS, there's tons of counters. But people will keep running straight up the gut and get blasted down in a quarter of a second. The best you can do is actually learn from your mistakes, do whats best for the team to win, and don't forget to hit P (or is it O?), right click, avoid this player with idiots.
This kind of view seems to discount that Elo based matchmaking exists in Overwatch. Your team mates should have about the same skill level as you. If you feel your team mates are horrible it is very likely you are horrible. This is why you got matched with them.
Struggling with old Sony Vaio and 310M GPU is a hell of an experience. Everything set on low and u get ~18-20fps, oh boy.
Still managed to get some POTGs and win a couple of games. Currently my stats are ass since I'm sitting at like 11-31 score so far. Hope I can run at least 60fps+ on med/high settings with my hardware.
So far, so good. Game is awesome and I totally love.
I hope they will add a "don't join a match that is already running" option somewhere. I just don't want to play in a game that is already lost. Every third or so game I join is like that... Punish the leavers, but don't punish me, because someone decided to leave a game. In one game I entered with 10 seconds left. I couldn't leave the spawning point... Yet I "lost". Also unskippable play of the game is just stupid. Sometimes, I'm sick of watching Hanzo pressing Q or Bastion sitting in a corner shooting people in the back.
Even if you get reinhardt+mercy supporting you that's a lot of static shit that's useless. It's kind of annoying on temple of anubis but then you just need 2-3 people to pick heroes that can bypass and it's np.
aside from taht i've been having a lot of success against bastion with zenyatta
On May 25 2016 05:37 FeyFey wrote: Mercy Legendary skins all have different res lines. Enemy one will always be german though I think.
Speaking of Mercy ... had to go 76 every 3rd game today when I played support. Because my team couldn't hit anything, Genjis, Reapers just beelining towards me. And while Mercy Pistol usually beats a Genji if you can dodge his dash. Reaper just invulns into you. I am happy my aim is improving. But it still feels weird to switch of the only support, so you can win.
People are horrifically terrible. Here's the thing you should learn now and it might save you some grief down the road. Smart people learn from their mistakes. 90%+ of people do not learn from their mistakes, ever. The vast vast majority of people are fucking idiots for life. They're the ones that charge face first down the main entrance into 2 bastions over and over and over and over and over and over and you lose. There's ways to flank on every map, theirs heroes that can shell a position without actual direct LoS, there's tons of counters. But people will keep running straight up the gut and get blasted down in a quarter of a second. The best you can do is actually learn from your mistakes, do whats best for the team to win, and don't forget to hit P (or is it O?), right click, avoid this player with idiots.
This kind of view seems to discount that Elo based matchmaking exists in Overwatch. Your team mates should have about the same skill level as you. If you feel your team mates are horrible it is very likely you are horrible. This is why you got matched with them.
In a team game people can always be carried into a winstreak and end up super high in MMR. Happens everywhere. Or they have a bad day, or just want to play around a little. Its just QM afterall. And you can always leave after 1 round to just try your luck and get a new team. So while MMR is pretty close to an ELO system, its way more unstable to make up for spikes in your performance asap. + Matchmaking in Overwatch balances out teams. So you can be a high MMR with 5 low MMR people, against 6 mid MMR. And it usually favors the 6 mid MMR.
On a side note I really have to work on my flanking timing. QQ
Playing Symmetra can be annoying since she fills the so-called healer slot as far as the game is concerned, meaning no one else will then play a healer half the time. And Symmetra is not a solo healer, but a utility hero like Tassadar in Heroes. Planting the sentries in every corner is fun though and annoying as hell for the enemy to deal with.
As for Bastion. Yes he can be countered. Yes if I play Soldier or Widowmaker I'll blow him up. Yet he is the only solitary hero in the game that you really have switch classes for. And even then, he is no fun to play against. Half the time I hook him, he still beats me anyway due to his armor and machine gun damage. And it is so annoying to come across a Bastion and not having a hero that can deal with him. And if Bastion was really hard to play and required a lot of skill I'd be fine with it, but no. Bastion just sits in the corner and mows down half your team before you even realize he is there and where he is shooting from. And newer players just keep walking into the meat grinder. Please just add a spin-up time Blizzard. At least make it so Bastion has to choose his spot well, instead of going 'oh there's a hero!' and then switching into sentry mode and murdering them before they can really do anything other than run behind a wall. Tank mode is also silly. Massive ranged nuke damage and a health boost. Pfft.
Double or Triple Pharah is also zero fun to play against as a tank. Roadhog is the only tank I'll play against it since I can hook them but there is so much constant damage output and knockback it just feels stupid. Constant Barrages is also no fun to deal with.
On May 26 2016 05:55 Thezzy wrote: Playing Symmetra can be annoying since she fills the so-called healer slot as far as the game is concerned, meaning no one else will then play a healer half the time. And Symmetra is not a solo healer, but a utility hero like Tassadar in Heroes. Planting the sentries in every corner is fun though and annoying as hell for the enemy to deal with.
Can't really blame them for that. All of the healer heroes are extremely boring. If you ask me the healer role has no place in a shooter.
On May 26 2016 05:55 Thezzy wrote: Playing Symmetra can be annoying since she fills the so-called healer slot as far as the game is concerned, meaning no one else will then play a healer half the time. And Symmetra is not a solo healer, but a utility hero like Tassadar in Heroes. Planting the sentries in every corner is fun though and annoying as hell for the enemy to deal with.
Can't really blame them for that. All of the healer heroes are extremely boring. If you ask me the healer role has no place in a shooter.
Good thing we don't ask you.
My only issue is I'd like to try out Lucio, and expand my repertoire, but I know my first several hours are just going to go badly, I've not played any support before. I guess I should just get in there and do it.
I only get annoyed if Symmetras don't switch after the first point. But she works as Solo support. Just need self healers like Zaria/76/Hogg.
Lucio is pretty easy to pick up. So go for it. Just be careful about his Ult. Its mostly there to counter ults. You can use it to engange with a speed boost together, but it loses value because the shields drop really fast. But Lucio falls under easy to learn hard to master. Just make sure you have enough dps on the team. Because they really nuked his damage output.
Anyway I found one thing that makes me rage in Overwatch. If you complain about Tjorb and Bastion. How about trying to shoot stationary targets first. Seriously first game Lucio ... who is the only hero in the game who can't out dps Tjorb repair. Second time I had to watch as Reinhardt as a Turret slowly poked away at my shield. completely out in the open. On the plus side. I got better with Reinhardt! Shouldn't have stayed on him though ...
Even then, its not just about the healing its about the artificial HP if that makes sense.
Its really really hard to beat a team with a good mercy player if you dont have one yourself because half of them end up with two lives.
The alternative is to have lucio be proactive and kill their mercy asap because if she's alive, the lucio can't do much. If anything a lot of higher level teams run one lucio and a mercy or two lucios on the KotH maps. Reason being lucio can add hp when faced with a burst ult like mccree's deadeye and mercy can rez. Also lucio can add more mobility to mercy in really dire situations to keep her alive.
That's what I've noticed at least. If higher level teams ever run solo healers its a mercy. Never just one lucio.
So I've been playing throughout closed beta and am pretty confident in my ability to play all heroes "correctly" (except for being able to direct hit with pharah)... I feel like even when solo queuing there's usually some hero that can be used to carry the team out of any situation. I feel for the guy who complained about playing support for a bunch of guys who can't aim... I enjoy playing Lucio but it's times like those I switch to WM or mcree and get some momentum going for my team (and after winning a fight, it's easier to convince someone else to switch to support once everyone is feeling more optimistic).
Some other minor gripes:
Symmetra needs to count as a defense hero. New players seem to follow the auto team-comp suggestions pretty well, and it kills me when someone thinks they're "filling the role" by picking symmetra (or even zenyatta). Even worse is when someone picks her on offense.
People thinking Winston or DVA can main tank (especially on payload maps)
Along with that, why is "builder" a role segment, and "healer" is not? For random solo queue I think heals are going to go a lot further than a torb.
I wish I didn't have to press tab every time I wanted to quickly see the team comps and who is alive or dead. Switching is such a big part of the game and I think a lot of people would counter more frequently if they always had the team compositions in front of them (CS:GO style)
I seriously wonder when Genji's rightclick-melee-dash combo will be nerfed. Its just so fucking obnoxious that genjis just spam jump or climb walls like spider man and just do a split second cancel animation combo on you. And before people say, "But Genji takes skill to play and rewards you with good mechanics!" You dont know shit. Genji already has mobility on top of survivability--he doesnt need this ridiculous damage combo as well.
yeah they can't nerf Genji, with Widow being god tier. I hope they give Winston 1k shields, with the current cooldown system and get back to the old jump cooldown. But it's mostly because I want to see more D.Va play. And well hate dbl Monkey. And right now they can go in, take damage and jump out again, to feed the healers ults. Because with Res+Soundbarrier and Monkey ults ready. Its not important what sort of ult you have unless its tank. And well if they land on squishies you just won. People are already experimenting with counters though. But because most teams rely on Widow right now, they want 1 hero limits. Because you need 2 Monkeys to keep Widows from killing everyone.
On May 26 2016 18:35 Emnjay808 wrote: I seriously wonder when Genji's rightclick-melee-dash combo will be nerfed. Its just so fucking obnoxious that genjis just spam jump or climb walls like spider man and just do a split second cancel animation combo on you. And before people say, "But Genji takes skill to play and rewards you with good mechanics!" You dont know shit. Genji already has mobility on top of survivability--he doesnt need this ridiculous damage combo as well.
Genji is fine. If anything, his damage is undertuned compared to other options. And let's not pretend that there aren't a bunch of heroes who have far more damaging combos available that are easier to pull off than Genji's.
And yes, the real plague in this game right now is Widowmaker. Organized teams are getting very good at shutting down all flanking routes, giving their Widowmakers free reign over the enemy team. She puts out a stupid amount of damage for how easy it is to snipe in this game.
On May 26 2016 18:35 Emnjay808 wrote: I seriously wonder when Genji's rightclick-melee-dash combo will be nerfed. Its just so fucking obnoxious that genjis just spam jump or climb walls like spider man and just do a split second cancel animation combo on you. And before people say, "But Genji takes skill to play and rewards you with good mechanics!" You dont know shit. Genji already has mobility on top of survivability--he doesnt need this ridiculous damage combo as well.
Genji is fine. If anything, his damage is undertuned compared to other options. And let's not pretend that there aren't a bunch of heroes who have far more damaging combos available that are easier to pull off than Genji's.
And yes, the real plague in this game right now is Widowmaker. Organized teams are getting very good at shutting down all flanking routes, giving their Widowmakers free reign over the enemy team. She puts out a stupid amount of damage for how easy it is to snipe in this game.
Well its not THAT easy but her body shot damage is ridiculous. So in comp all you need is bodyshot then winston becomes the scariest thing on this planet.
The headshots when top players hit them consistently are also nutso. Then her ult charges so fast. And I say this as someone who has most time played split between reinhardt and widowmaker
On May 26 2016 18:35 Emnjay808 wrote: I seriously wonder when Genji's rightclick-melee-dash combo will be nerfed. Its just so fucking obnoxious that genjis just spam jump or climb walls like spider man and just do a split second cancel animation combo on you. And before people say, "But Genji takes skill to play and rewards you with good mechanics!" You dont know shit. Genji already has mobility on top of survivability--he doesnt need this ridiculous damage combo as well.
Genji is fine. If anything, his damage is undertuned compared to other options. And let's not pretend that there aren't a bunch of heroes who have far more damaging combos available that are easier to pull off than Genji's.
And yes, the real plague in this game right now is Widowmaker. Organized teams are getting very good at shutting down all flanking routes, giving their Widowmakers free reign over the enemy team. She puts out a stupid amount of damage for how easy it is to snipe in this game.
Well its not THAT easy but her body shot damage is ridiculous. So in comp all you need is bodyshot then winston becomes the scariest thing on this planet.
The headshots when top players hit them consistently are also nutso. Then her ult charges so fast. And I say this as someone who has most time played split between reinhardt and widowmaker
Nah, it's easy compared to games like Tribes or UT. For the most part, movement is relatively slow. Good Widowmaker players are hitting 50%+ of their shots, which is ludicrous damage output. And let's not even talk about what the elite Widowmaker players are doing. It's obscene.
On May 26 2016 16:11 Erik.TheRed wrote: Some other minor gripes:
Symmetra needs to count as a defense hero. New players seem to follow the auto team-comp suggestions pretty well, and it kills me when someone thinks they're "filling the role" by picking symmetra (or even zenyatta). Even worse is when someone picks her on offense.
People thinking Winston or DVA can main tank (especially on payload maps)
Along with that, why is "builder" a role segment, and "healer" is not? For random solo queue I think heals are going to go a lot further than a torb.
These are all really good points. I think the hero selection screen should be tweaked slightly, so newer players have an easier time picking things up. To be fair, for many matches hero selection isn't that important, and even wonky compositions can do really well.
It's been interesting getting back to this. I played tons of closed beta, and it's much easier to find a match now. Also the general skill level seems lower, but that's to be expected. I'm also doing much worse because lack of practice (or I was always just bad).
On May 26 2016 05:55 Thezzy wrote: Playing Symmetra can be annoying since she fills the so-called healer slot as far as the game is concerned, meaning no one else will then play a healer half the time. And Symmetra is not a solo healer, but a utility hero like Tassadar in Heroes. Planting the sentries in every corner is fun though and annoying as hell for the enemy to deal with.
Can't really blame them for that. All of the healer heroes are extremely boring. If you ask me the healer role has no place in a shooter.
Good thing we don't ask you.
My only issue is I'd like to try out Lucio, and expand my repertoire, but I know my first several hours are just going to go badly, I've not played any support before. I guess I should just get in there and do it.
Speaking as someone who plays a ton of Lucio, he's pretty fun, and I don't normally like playing healers, at the same time I don't like being locked into only playing healer. Lucio is definitely the healer to try out if you are new to it. His mobility keeps him alive, and his heals are easy to use, just stay with your team hit E when people are low, switch to speed mode to get team back in the game fast.
On May 27 2016 03:11 Andre wrote: Damn, can't believe how salty everyone is here. Salt should stay in dota with PPD, or on the bnet forums.
trying to push in on the 2nd point on gibraltar / first point on kings road / last point on the japanese map whatever hthats called hamaruta or something vs a good widowmaker makes people salty tbh
I have a total of 18 actual game play hours with WM since the official release (played her in the open beta as well) and honestly it's not that hard to counter her. Tracer, Genji, Mccree, Mei.. Also, it is easy to snipe and deal an outrageous amount of damage, but if there's another good WM on the opposing team, that makes things very difficult. A Reinhardt shielding a WM is probably the worst (assuming the WM is good at what she does). Just switch up your heroes and experiment. No need to get salty about it..
Yeah even if you are much better than the other Widow, it is a huge distraction to have another on the enemy team that you have to honor or you'll just die. It really cuts into your impact on the game.
Right now if the opponent has Widow, you have to pick one on your team. Or you have to flank her which is not always possible. Hanzo vs widow is just laughable - his arrows are projectile, doesn't have a scope and shoots slower than widow. Hanzo's model is larger and is easier to hit. When a character can be countered effectively only by the same character, that is pretty bad design.
I have big problem with Mei and Torbjorn. Not because they are too strong, but because they are definition of anti-fun characters. The whole kit of Mei is a fun-killer. Freezing people is just not a good mechanic in a shooter. Same for Torbjorn, the auto-aiming turret is just boring. Doesn't matter if it's too strong or not. The idea of it is just not good.
To bad Mei and Torbjorn are so damn fun to play as haha. I also think people need to stop putting so much thought into character balance in the scope of hero vs hero. It's a 6v6, counters can be much deeper than just you picking a different hero.
I like how there are 3 seperate friends list that I have to use right now, Battlenet, EU and NA and noone of them share so I have no idea who's playing or when
On May 27 2016 04:59 SuperAncient wrote: I have a total of 18 actual game play hours with WM since the official release (played her in the open beta as well) and honestly it's not that hard to counter her. Tracer, Genji, Mccree, Mei.. Also, it is easy to snipe and deal an outrageous amount of damage, but if there's another good WM on the opposing team, that makes things very difficult. A Reinhardt shielding a WM is probably the worst (assuming the WM is good at what she does). Just switch up your heroes and experiment. No need to get salty about it..
There are so many places where a Widow can stand where Tracer / Mccree can't reach.
The only good counter to a WM is a WM on your own. She creates way too much pressure tbh. So much distraction from the other 5 of her teammates and she sits back shoots 3 times a second picking people off.
And lastly this a salt thread, just let people release some steam. Some things gets frustrating to play against really fast
On May 27 2016 07:33 Dizmaul wrote: To bad Mei and Torbjorn are so damn fun to play as haha. I also think people need to stop putting so much thought into character balance in the scope of hero vs hero. It's a 6v6, counters can be much deeper than just you picking a different hero.
I can see Mei being fun to play, if your goal is to be a complete jerk to everyone. But Torbjorn... that's just beyond me. Doing nothing is fun for some people, I guess.
Torbjorn has more to do than most other heroes. Unless you think that you're supposed to camp with your turret and hammer it all game.
Basically the good Torbjorns keep armor packs up on teammates near half the time. Also he's a pseudo tank if you have Ult + 200/200 armor packs ready to go.
On May 27 2016 07:33 Dizmaul wrote: To bad Mei and Torbjorn are so damn fun to play as haha. I also think people need to stop putting so much thought into character balance in the scope of hero vs hero. It's a 6v6, counters can be much deeper than just you picking a different hero.
I can see Mei being fun to play, if your goal is to be a complete jerk to everyone. But Torbjorn... that's just beyond me. Doing nothing is fun for some people, I guess.
How do you not see some people love to crowd control in a team based game. I've won many games for my team from sick wall timings to block a path or picking up aggro to ice block and let teammates take them down while distracted. I'm not saying you are wrong in anyway. I'm sure it's annoying as fuck to play vs someone who knows how to play Mei. Still fun to be the one doing it though.
On May 27 2016 09:32 Emnjay808 wrote: Torbjorn has more to do than most other heroes. Unless you think that you're supposed to camp with your turret and hammer it all game.
Basically the good Torbjorns keep armor packs up on teammates near half the time. Also he's a pseudo tank if you have Ult + 200/200 armor packs ready to go.
COME GET YOUR ARMOR!
Agreed, I enjoy playing torb somewhat aggressively and moving my turret around a lot (often using it to watch my back). I've also managed to grab a lot of kills by quickly dropping a turret in a 1v1 and then shotgunning the enemy to the face while they waste time on the lvl 1 turret.
On May 27 2016 07:33 Dizmaul wrote: To bad Mei and Torbjorn are so damn fun to play as haha. I also think people need to stop putting so much thought into character balance in the scope of hero vs hero. It's a 6v6, counters can be much deeper than just you picking a different hero.
I can see Mei being fun to play, if your goal is to be a complete jerk to everyone. But Torbjorn... that's just beyond me. Doing nothing is fun for some people, I guess.
Mei's right click really packs a punch if you can get used to the weird fire-delay timing. It feels comparable to Mcree's primary fire, and is a reliable way to get headshots on squishy heroes at midrange. Personally, I love her on KOTH maps where I'll poke & prod slightly on the side of my team and then try to flank and drop my ult + a wall to prevent them from backtracking.
Had to attack on Route 66 and we had 2 people playing defense heroes. We barely got the payload anywhere and lost before the first checkpoint, meanwhile there's a Widowmaker derping in the back, not adding anything of use. What the fuck makes you think that's a great idea on attack? It sure didn't do anything to help whatever mistakes myself or the others were making.
On May 27 2016 15:39 NewSunshine wrote: Had to attack on Route 66 and we had 2 people playing defense heroes. We barely got the payload anywhere and lost before the first checkpoint, meanwhile there's a Widowmaker derping in the back, not adding anything of use. What the fuck makes you think that's a great idea on attack? It sure didn't do anything to help whatever mistakes myself or the others were making.
Definitely agree that people not playing the objective really makes the game dull. However, Widowmaker is actually one of the best attack heroes on Route 66. In competitive matches, she's used 80% of the time on attack as opposed to 40% on defense: http://www.planetoverwatch.org/11-overwatch-hero-meta-report-the-grand-beta-review
I'm pretty much pissed, because I already had 7-8 games where I connect and game is already lost... having a good win rate when playing solo is impossible :\
Today I even joined a game just to see DEFEAT screen. Fastest lose in my career, lmao.
On May 28 2016 03:05 WindWolf wrote: While I think this game is fun, the matchmaking could certainly need some improvements IMHO. Either that or I am playing vs. 6-stacks as a solo player
Given the way things have played out in my last few games, I am certainly leaning more and more towards the former. I see skill levels all over the place in my games
On May 27 2016 15:39 NewSunshine wrote: Had to attack on Route 66 and we had 2 people playing defense heroes. We barely got the payload anywhere and lost before the first checkpoint, meanwhile there's a Widowmaker derping in the back, not adding anything of use. What the fuck makes you think that's a great idea on attack? It sure didn't do anything to help whatever mistakes myself or the others were making.
On May 27 2016 15:39 NewSunshine wrote: Had to attack on Route 66 and we had 2 people playing defense heroes. We barely got the payload anywhere and lost before the first checkpoint, meanwhile there's a Widowmaker derping in the back, not adding anything of use. What the fuck makes you think that's a great idea on attack? It sure didn't do anything to help whatever mistakes myself or the others were making.
Definitely agree that people not playing the objective really makes the game dull. However, Widowmaker is actually one of the best attack heroes on Route 66. In competitive matches, she's used 80% of the time on attack as opposed to 40% on defense: http://www.planetoverwatch.org/11-overwatch-hero-meta-report-the-grand-beta-review
She's generally one of the best attack heroes period. Getting a pick on attack with widow makes a coordinated push way way stronger since its 6v5 and widow will probably get poke damage in during the attack as well.
Level 31... literally not a single epic skin has dropped for me. Oh but I did get a single legendary, the industrial one for Zarya which in my opinion, is the ugliest skin. My last loot box I found three replicates, two of which were sprays so only 5 coins (and one icon so 15 coin). Really hating my luck now... Does not help when friends repeatedly get legendary and epic skins.
On May 28 2016 11:35 Nilrem wrote: Level 31... literally not a single epic skin has dropped for me. Oh but I did get a single legendary, the industrial one for Zarya which in my opinion, is the ugliest skin. My last loot box I found three replicates, two of which were sprays so only 5 coins (and one icon so 15 coin). Really hating my luck now... Does not help when friends repeatedly get legendary and epic skins.
I feel you, man. A freind of mine got 3 legendaries until level 6 !!!!!!!! oO He also got 3 in open beta till level 15. I think i just report him for "Skin-Hacks". XD
On May 28 2016 11:35 Nilrem wrote: Level 31... literally not a single epic skin has dropped for me. Oh but I did get a single legendary, the industrial one for Zarya which in my opinion, is the ugliest skin. My last loot box I found three replicates, two of which were sprays so only 5 coins (and one icon so 15 coin). Really hating my luck now... Does not help when friends repeatedly get legendary and epic skins.
I feel you, man. A freind of mine got 3 legendaries until level 6 !!!!!!!! oO He also got 3 in open beta till level 15. I think i just report him for "Skin-Hacks". XD
lol I hate your friend... When I turned level 32, I received duplicate icon and three voice lines. WooooOOOoooo. This is why I cannot spend money on loot boxes. I would end up getting zilch from it and throw away money.
On May 27 2016 15:39 NewSunshine wrote: Had to attack on Route 66 and we had 2 people playing defense heroes. We barely got the payload anywhere and lost before the first checkpoint, meanwhile there's a Widowmaker derping in the back, not adding anything of use. What the fuck makes you think that's a great idea on attack? It sure didn't do anything to help whatever mistakes myself or the others were making.
Definitely agree that people not playing the objective really makes the game dull. However, Widowmaker is actually one of the best attack heroes on Route 66. In competitive matches, she's used 80% of the time on attack as opposed to 40% on defense: http://www.planetoverwatch.org/11-overwatch-hero-meta-report-the-grand-beta-review
Well in the end I don't really know what's "good", I'm just looking for some fun games. The particular players I was with at the time probably had more to do with that game's abject failure. Pub games are a real crapshoot.
New personal record for me. I enter a game, couldn't even press the "select" button and the "defeat" screen apeared. 3 seconds loss. Great. Blizzard know what they are doing, as always.
Right now I have 49,9%(45 out of 91) winrate and at least 10 of my losses are from games that I entered in the end with almost no chance to contribute.
On May 28 2016 06:38 CobaltBlu wrote: Temple of Anubis. Everyone runs up the bridge in the middle one at a time instead of using side paths for ten minutes. So painful.
Temple of Anubis used to be more defense favored on point B. There was a wall up at the left side and you had to do some platforming and stuff to get on the other side. Usually I try to get people to play double monkey. You really need Res and 2 Tanks to stop the respawn flood.
On May 28 2016 06:38 CobaltBlu wrote: Temple of Anubis. Everyone runs up the bridge in the middle one at a time instead of using side paths for ten minutes. So painful.
Temple of Anubis used to be more defense favored on point B. There was a wall up at the left side and you had to do some platforming and stuff to get on the other side. Usually I try to get people to play double monkey. You really need Res and 2 Tanks to stop the respawn flood.
My frustration is more that people wont change their characters or their strats and prefer to die constantly for ten minutes than with the map specifically. I just see it happen there a lot.
Double Junkrat is so frustrating to play against. Endless grenade spam. They're not even really aiming at anything, just constant endless spam into an area. And with the very high damage they do (even after bouncing) it's still effective.
Another update! Well I finally got my epic skin! First set for a whiles now. And it is... the tracer set I had already bought with 250 coins... First epic set I find in loot box and it is for the only epic set I bought. Fml...
On May 29 2016 06:15 Djzapz wrote: IMO it's appropriate that this would be the biggest thread on this subforum
It's because there is no general thread.
I got my first legendary skin at level 25 get on my level.
lvl19 - Punk Tracer
I was matched with a 5 men stack... They tried 4 winstons + 1 Lucio on attack. Failed miserably. When that didn't work they switched to 2 Widowmakers and 1 Hanzo. When I told them that this won't work, they told me to shut up. Yeah.
Was widowmaker on attack on Hanamura, I was doing a pretty good job but they had a soldier and torbjorn top right who prevented us from taking the point and whenever I tried to take them out I either got rekt by Genji or my team was out of position so we couldn't push. When I said someone need to go top right to take some map control, I was told I'm a bad widow by three different people, as I was toplisting everything and having some pretty substantial game impact. Hate my life.
On May 30 2016 01:01 Djzapz wrote: Was widowmaker on attack on Hanamura, I was doing a pretty good job but they had a soldier and torbjorn top right who prevented us from taking the point and whenever I tried to take them out I either got rekt by Genji or my team was out of position so we couldn't push. When I said someone need to go top right to take some map control, I was told I'm a bad widow by three different people, as I was toplisting everything and having some pretty substantial game impact. Hate my life.
I think they expect you to be an entry frag awper with mad picks.
Instead of the person who shuts down torbjorn and does poke damage to let your team push in. The most important thing is to get poke damage in and get your ult as much as possible if you are having a hard time breaking hanamura as a widowmaker. Or just go D.Va since she can shove in turrets and force people to back up to the point creating space for your team.
The only thing that makes me rage is the fact that my fucking hands never push the right buttons at the right time. I'm constantly turbo-boosting when I meant to do the d.VA shield thingy, and vice versa. Also I'm constantly reloading with Bastion when I meant to repair, jump-jetting with rocket girl when I meant to do the blue plasma rocket thingy that has a really long cooldown. And finally I'm super glad there is no friendly fire in Overwatch because otherwise I'd shoot my allies instead of healing them when I play mercy. As for balance nothing feels OP to me atm, though I am a scrub, and I'm sure I'll really hate tracer once my MMR goes up and I start getting opponents who are good at abusing her.
On May 30 2016 01:01 Djzapz wrote: Was widowmaker on attack on Hanamura, I was doing a pretty good job but they had a soldier and torbjorn top right who prevented us from taking the point and whenever I tried to take them out I either got rekt by Genji or my team was out of position so we couldn't push. When I said someone need to go top right to take some map control, I was told I'm a bad widow by three different people, as I was toplisting everything and having some pretty substantial game impact. Hate my life.
I think they expect you to be an entry frag awper with mad picks.
Instead of the person who shuts down torbjorn and does poke damage to let your team push in. The most important thing is to get poke damage in and get your ult as much as possible if you are having a hard time breaking hanamura as a widowmaker. Or just go D.Va since she can shove in turrets and force people to back up to the point creating space for your team.
I would consistently get one or two picks toward the back of the point, then I'd go in to pick the top and my team would still be hanging out in the mid doors and below doing nothing useful. Then I'd go try to step in and get the top right, but I'd get stopped somehow, generally by their genji, with my team hanging back or trying to push in, trickling alone and in duos. I was actually doing mad work but we could never capitalize. My widow play is sometimes very bad and when that happens I switch, but this time around it wasn't bad at all.
The reason why I didn't switch is I was getting it done but if we'd just had 2 people going top right it would've cracked the map open. I made the suggestion and instantly got shit on. Maybe switching to D.va would've been good but I don't know how well she'd fare against torb and soldier, whereas as Widow I can get some kills on my own very rapidly. If I'd gotten the tiny bit of support I needed, like if they did their part, I could've kept their numbers down low enough to take the point. Taking the top right of Hanamura on the attacking side is a big deal.
Is it just me (probably) or is Zarya just extremely niche or just plain useless? Her barrier is nice but trying to keep the beam on a target is very difficult and mobile heroes like Lucio or Tracer are nearly impossible to consistently hit. Her alt-fire is decent but far too slow against them. Her ultimate is pretty good (evil when combined with D.VA ult) and I've tried to like Zarya but every time it just fails and I end up switching back to Reinhardt or Roadhog. I rarely see Zarya so maybe she just doesn't have much use?
I don't think Zarya should be expected to handle Tracer or Lucio on her own, you kind of empower your teammates to do that by playing her, and I've seen her ult win games in spectacular fashion more than once. I can see her being harder to be effective with than most of the other tanks though. Hard to go wrong with Roadhog.
On May 30 2016 05:31 Thezzy wrote: Is it just me (probably) or is Zarya just extremely niche or just plain useless? Her barrier is nice but trying to keep the beam on a target is very difficult and mobile heroes like Lucio or Tracer are nearly impossible to consistently hit. Her alt-fire is decent but far too slow against them. Her ultimate is pretty good (evil when combined with D.VA ult) and I've tried to like Zarya but every time it just fails and I end up switching back to Reinhardt or Roadhog. I rarely see Zarya so maybe she just doesn't have much use?
I have a pretty high winrate with Zarya
She is sort of niche but not really. The dream is just to have a roadhog on your team because he's so easy to get shield damage from. She's really good with tanks and really good vs tanks I'd say so you can quite often play her.
Just do good shields, these are important. You need to charge up so you can damage people to build ulti. Guess you have to play her a bit to know how hard you can go ham because she is unexpectedly tanky, nice shield reg too.
Good shields -> into damage -> so you can kill tanks / people running away. (You're very useless vs Tracer tbh) -> black hole them. A good blackhole with 100 charge will let you get 20% easy on your ultimeter again. You just have to play her very aggressive so you get damage and kill them. 100 charge weapon just melts roadhog.
Zarya is one of the king of the hill god tier picks. Apart from that, enemy has a Junkrat/Symmetra ? Zarya will always be full energy and will be a support, tank and damage dealer in one. And Zarya makes Tracer pretty weak, because she can shield Tracer targets. And once you reach high Energy you can murder Tracers with pre fires. Since Tracer has rather predictable movement and you just need to land one high energy right click, to make a Tracer have to run. If they make the mistake to recall you land another right click for free and you won't see Tracer for a few seconds if she makes it out. And your right clicks really mess up Lucio movement (he has acceleration, so the moment you hit a good right click he won't be able to dodge them anymore)
So positives things for Zarya. Enemy spam, makes you guaranteed high energy. half your health is shields, so you won't bother your healers to much. You are support, tank and damage dealer in one. You empower aoe ults with your ult and support shield. (shielding Pharah/Genji etc, making them immune against stuns) Her right click pusback is a pain for the enemy.
Negativ thing. If you don't get energy you will just be a bad support. Since Hitscan classes are rather popular atm its hard to get High Energy unless you go double Zarya. She needs team coordination to really be good.
I like going Zarya if there is just one Tank/Healer on the team and a hitscan DD+ something to Ult with. King of the Hill or on maps where I expect a Bastion/Symmetra/Turret/Junkrat on the enemy side. Also helps that Roadhogg is so popular because he is a pubstomper. (you get free energy from his hooks blocking hook kills at the same time)
And yeah this is the general + QQ thread atm. I only have stuff that is not thread worthy to talk about lol.
Had a few ragers today and even someone raging at me for trading 2v1. Because we have to def on the point at Illios Temple. While Junkrat was spamming onto it. (got Lucio and Junkrat as Mei). Lost shortly afterwards. The Lucio rager speed boosted the rest of the team into a left clicking Reinhardt. Seriously Reinhardt got PotG by just left clicking. But I didn't play well that game.
And one Mercy Rage. I can't fly unless I have sight line. If you are half health on the high ground show yourself. So mad. It happens alot. I don't expect people to help me by giving me sight line, but if you need healing freaking show yourself or walk to a medkit. By the way if you move out of your way so a Mercy can use you as a Guardian Angel Target, she will go into options and switch her beam to toggle mode and pocket you.
Balance in this game is surprisingly good, but that motherfucker McCree needs a good whack with the nerfbat. Fan the hammer is bullshit and needs an accuracy nerf.
The only 2 classes i see the "competitive" players complaining about are mcree and widowmaker so you're both right there. Mcree's right click is insane.
Does anyone else feel like sometimes there's no point in playing Mercy? When most of the team is sticking together, tackling the objective, it's great, but when most of them run off and do their own thing it's so frustrating since I don't really get to support the team, just one or two.
Maybe I need to pull the pistol out more often in those scenarios, or just switch to someone else.
My lowest w/l on characters that I usually play is Lucio and Mercy, I do queue with people worse than me though.
Got 32 eliminations and gold on widow and got blamed for us losing. "We need to push" is so dumb of an argument when we get rolled unless I snipe 2-4 people every fight.
Yeah I do not get the whole McCree. Just pisses me off how because of the timing, I can't recall or dodge his stun (due to its in my opinion, massive aoe). The issue with Widow I believe is just how fast she can keep shooting.
This isn't confined to this game, but when one of your friends, "knows a couple of guys", and those guys absolutely suck balls. They seem like decently nice people except that they don't listen to instruction. And they almost always went Mercy and Lucio which meant the rest of our team couldn't really go healer. So frustrating to see your death recap and there's a Mercy right behind you who's trying to kill a widowmaker instead of healing you.
Annoyed with the idiots who cry out "My team is useless" and variations of that as if they are some MLG pro. A lot of the time they are just and players and have to save face by blaming the team for with utter incompetence.
On May 31 2016 09:07 Eppa! wrote: My lowest w/l on characters that I usually play is Lucio and Mercy, I do queue with people worse than me though.
Got 32 eliminations and gold on widow and got blamed for us losing. "We need to push" is so dumb of an argument when we get rolled unless I snipe 2-4 people every fight.
My highest win/loss of any character I've played for at least 1 hour is Lucio, but I'm loathsome to pick Lucio now unless with at least 2 friends or on a KotH map because I don't want to screw up that w/l because of bad pubbies. Every outing I had as Mercy during open beta and since release has taught me trying to heal a pub team is a recipe for massive frustration.
Also McCree is bullshit. Once you figure out the flashbang range, he becomes ez mode to rack up the kills on. Grenade+fan hammer+ roll + fan the hammer kills just about everything. My first ever game as McCree where I played him for only the last checkpoint on payload defense I got 16 kills and 10.5k (gold medal) damage. And the enemy team had 3 Genji for most of that time (yes he hard counters 1 Genji but you never have enough grenades for 3). He just does stupid amounts of damage at mid to close range. Though it was really satisfying to ult deny the enemy Genji with a headshot.
On May 31 2016 03:50 Reaps wrote: The only 2 classes i see the "competitive" players complaining about are mcree and widowmaker so you're both right there. Mcree's right click is insane.
Widow is just super dumb is all. 150 damage on a body shot is stupid as hell. It's okay in TF2 because the rifle takes ages to charge but it's overkill in this game.
On May 31 2016 09:07 Eppa! wrote: My lowest w/l on characters that I usually play is Lucio and Mercy, I do queue with people worse than me though.
Got 32 eliminations and gold on widow and got blamed for us losing. "We need to push" is so dumb of an argument when we get rolled unless I snipe 2-4 people every fight.
I have like a 60% winrate on mercy, makes me happy.
Her ult charges stupidly fast, kinda broken. Often just sitting on it since there isn't a good rez.
Playing her with worse friends is really painful though, and never seems to work well. Need to play a high damage hero.
Watching pub mercys just tunnel healing on one target ignoring the rest of their team and not even looking around for hurt allies makes me irrationally angry though.
I'm not sure whats up with widowmaker, I have like a 80% winrate on her but I miss so badly so much, blows my mind. Is her ult/getting one random kill/the pressure of a widow really that strong?
On May 31 2016 18:35 Nilrem wrote: Annoyed with the idiots who cry out "My team is useless" and variations of that as if they are some MLG pro. A lot of the time they are just and players and have to save face by blaming the team for with utter incompetence.
I've had so many toxic people like this whenever I solo q, it's honestly impressive the level of toxicity in this game already.
have really lil amount of salty people and you usually can make them leave the game. And if everyone uses the downvote option those players will just meet each other at some point.
;_; Wish I would be better at long range. Only thing I can do vs a good Widow is go Winston. And if the Widow knows she can win vs a Winston if she gets pocketed its over. Luckily most Widows run away, while Mercy runs after her to heal her and both die.
Is there some bug where you sometimes don't hear the enemy Mercy's ultimate? There were a number of games yesterday where I killed people and moved on, only to get shot in the back because I didn't hear the cue.
On June 02 2016 00:44 LaNague wrote: i hate the matchmaking, always putting me into games that are a stomp and losing heavily allready.
Sometimes it even ends before i can load the map oO
Not saying you do this at all but I noticed I only join games in progress if I join fresh from main menu. I see a lot of ppl leave the game right at defeat to rejoin another faster. I think it might increase the chances of joining a game in progress.
And for some rage...
Hanzo's scatter shot is super fucking RNG also haha. I've been killed from some crazy wall bounces. I also think Mercy Ult needs a change. When she is on defence it's almost impossible to play around. Kill her last and your fucked of course but kill her first and she can run back to rez the whole team anyway.
You kill Mercy as a second or third kill. But many pro teams also make this mistake of not killing the Mercy at the right time. Flankers do well for that, but Mcree to popular for those atm. I think Mercy ult is a bit weird right now because your team has to die in a rather small area. But the 40 meter res from before was just to strong lol.
About no sound res. I only know silent tires and the Invisible Hanzo ult. Mercy maybe had the Valkyrie skin and you didn't notice the changed line. Invisible Hanzo ult is a Hanzo with Wolf skin using the ult and being reflected by a Genji that doesn't own a Wolf skin.
Played some Reinhardt today ... and I suck with him, but well the other Tanks are not really tanky Tanks. At the end of the game Pharah complained that I broke her kill streak. (Enemy Junkrat throw a mine over my shield so I used it to jump into the Pharah and double slapped + fire striked her) But I want games like that as Pharah ... Pharah floating around and no one on a hitscan or even trying to shoot at her. But damn game didn't know what to do with me. I was just filling up games today lol.
On June 02 2016 00:44 LaNague wrote: i hate the matchmaking, always putting me into games that are a stomp and losing heavily allready.
Sometimes it even ends before i can load the map oO
Not saying you do this at all but I noticed I only join games in progress if I join fresh from main menu. I see a lot of ppl leave the game right at defeat to rejoin another faster. I think it might increase the chances of joining a game in progress.
there just are so many people i dont want to play with again....
Just ruined a Genji's day as Widowmaker and he told me to "play a hard character next time". Genji... you're playing Genji and I exploded your head like 6 times in one game x_x
I swear, if I get another game on lijiang tower, I will start punching puppies. Give me map vetoes ffs. I don't want to play the terrible maps. Anubis and Lijiang are just horrible.
Junkrat or should I say Spamrat is just annoying. Most people don't even bother aiming with him. Just spam granades all game long.
On June 04 2016 05:44 Pr0wler wrote: I swear, if I get another game on lijiang tower, I will start punching puppies. Give me map vetoes ffs. I don't want to play the terrible maps. Anubis and Lijiang are just horrible.
Junkrat or should I say Spamrat is just annoying. Most people don't even bother aiming with him. Just spam granades all game long.
koth sucks in general.
People in this game are so fucking casual it irritates me. No voice chat use at all. They don't care for 6 man pushes at all. Etc. I hope ranked comes soon
Solo queuing is fucking useless, I went 3-7 in my last 10 games, all complete steamrolls. Absolute fucking steamrolls one way or the other. Not one of the last 10 was even slightly competitive.
So often when I'm playing on my own I'll join a game fill out with a tank and end up getting 3-4 gold medals and losing. I don't understand what people are doing.on offensive heroes if they are getting outscored for damage and kills by a tank. Feels so useless playing alone some times.
On June 04 2016 13:34 CobaltBlu wrote: So often when I'm playing on my own I'll join a game fill out with a tank and end up getting 3-4 gold medals and losing. I don't understand what people are doing.on offensive heroes if they are getting outscored for damage and kills by a tank. Feels so useless playing alone some times.
If you spam shields you get lots of damage done. Especially as roadhog. So be careful with that trap of thinking.
On June 04 2016 09:15 LaNague wrote: i dont understand why i cant have a soloqueue, i just want to play solo vs solo and not be stomped by premades all day
Its very rare to face a premade 6 as a solo player. Really, really rare. Blizz posted the stats back in closed. Stacks are usually matched to similar stacks.
On June 04 2016 09:15 LaNague wrote: i dont understand why i cant have a soloqueue, i just want to play solo vs solo and not be stomped by premades all day
Its very rare to face a premade 6 as a solo player. Really, really rare. Blizz posted the stats back in closed. Stacks are usually matched to similar stacks.
premade 3 is enough to ruin the game.
Also league had stats revealed for a similar queue and solo players had over 10% less win rate than premades.
10% is opression considering heroes with 55% winrate are often considered op
All I do is win a bunch and then lose a bunch. A few days ago I lost 15 in a row, then a few days after that I lost 8 in a row, now I'm on 11 in a row. What the hell MMR.
HOLY FUCKING SHIT, HOW FUCKING RETARDED CAN PEOPLE FUCKING GET?! I DONT GIVE A SHIT IF YOU DIE OR NOT, GET ONT HE OBJECTIVE IF THE CLOCK IS RUNNING DOWN TO THE LAST SECOND AND YOU'RE LITERALLY THE ONLY FUCKING PERSON ALIVE. GET THE FUCK ONT HE OBJECTIVE, YOU FUCKING FUCK. HOW THE IS LOSING FUN?! ARE YOU FUCKING MENTALLY CHALLENGED? CUZ I KNOW MENTALLY CHALLENGED PEOPLE STILL WANT TO WIN, AND FEELS BAD FOR LOSING, YOU FUCKING MORONS. YOU DONT DESERVE TO BREATHE MY AIR, DRINK MY WATER, AND USE THE SAME FUCKING SEWAGE SYSTEM I USE, YOU DESERVE TO SIT IN YOUR OWN SHIT AND EAT YOUR OWN SHIT
HOLY FUCKING SHIT, HOW FUCKING RETARDED CAN PEOPLE FUCKING GET?! I DONT GIVE A SHIT IF YOU DIE OR NOT, GET ONT HE OBJECTIVE IF THE CLOCK IS RUNNING DOWN TO THE LAST SECOND AND YOU'RE LITERALLY THE ONLY FUCKING PERSON ALIVE. GET THE FUCK ONT HE OBJECTIVE, YOU FUCKING FUCK. HOW THE IS LOSING FUN?! ARE YOU FUCKING MENTALLY CHALLENGED? CUZ I KNOW MENTALLY CHALLENGED PEOPLE STILL WANT TO WIN, AND FEELS BAD FOR LOSING, YOU FUCKING MORONS. YOU DONT DESERVE TO BREATHE MY AIR, DRINK MY WATER, AND USE THE SAME FUCKING SEWAGE SYSTEM I USE, YOU DESERVE TO SIT IN YOUR OWN SHIT AND EAT YOUR OWN SHIT
You sound like how I imagine the Hanzo in this clip was feeling.
Game is really enjoyable, but I swear solo queue gets on my nerves. I just lock on to Lucio unless someone else picks him. Hopefully Blizzard will implement a feature that will allow us to report players who do not know how to team and then lock them to vs AI until they accumulate a lot of payload points.
We lost 1st point on Hollywood in 2 minutes, then we busted our asses to hold the opponents on the second point. The enemy team managed to get it with ~30 seconds left. After that we successfully hold until the last push. On the last push, in overtime, a Soldier on our team decides to sit on a building shooting at people and doesn't even bother contesting. At the end 2 of the opponents push the payload for the win, with Soldier:76 still sitting on the building watching while we are respawning/running towards the point. Obviously with the the shorter respawn distance we would've won... But one of us decided that "it's too scary down there" and threw all the effort in the trash can. I came to the conclusion that some people are just losers. They don't even try to win.
I hate Junkrat's passive. The character is already really strong why does he need a bomb when he dies. I know that I just need to remember not to run past his body when I kill him but it's just so obnoxious.
Maybe its just my biased opinion but i have x10 more fun when there is no sniper in the game, i can actually enjoy the fighting without having to worry about being oneshot from over half the map away.
thats because you don't have to worry about sight lines. But 1/4th of the heroes are zone control heroes. If you remove stuff like CC or Snipers, you have to remove the things they shut down. But a team game would get a bit boring if you only have 1 Hero, because you wanted to avoid RPS.
I dislike Snipers too, because I can't out aim them and usually have to switch on something that can just jump on Snipers, when people let snipers do what they want. I mean the real issue right now is that people stay Sniper, despite them doing nothing while 2 Winstons Tbag them over and over. 1/3 of my games are having fun right now, and then switching to Winston stomping all the squishes. While getting flamed that I went of the healer. :p
On June 06 2016 06:08 Reaps wrote: Maybe its just my biased opinion but i have x10 more fun when there is no sniper in the game, i can actually enjoy the fighting without having to worry about being oneshot from over half the map away.
Good Genjis make it completely impossible for me to play Widowmaker under most circumstances. When I play with my buddy, he often plays Winston and he usually manages to bully Widowmakers to the point where they switch or they're just mostly harmless all game. It's just one more annoyance that you can avoid by having a team that can play around it, or doing it yourself.
Sadly I'm coming to the realization that for me the game is a collection of annoying things that can happen. If I'm Widow I get bullied by Genji and Winston, fair enough - I switch to Tracer, get bullied by McCree, so I have to run around them and be very weary about my positioning. If the other team has a good Widow, I'll get my neck snapped whether I'm McCree myself or Tracer, so I can S76 and still have to be careful about McCree. It's starting to feel like most of the decisionmaking is about what I CAN'T do rather than what I can do. Even with 5 teammates who are willing to play a variety of roles, there's nothing fun about taking on 2 winston 2 lucios and 2 mccrees, it sucks and it's incredibly limiting.
It's just the kind of game this is. The enemy composition will box you in somehow and you have to find your way out, and sometimes it sucks.
On June 06 2016 06:08 Reaps wrote: Maybe its just my biased opinion but i have x10 more fun when there is no sniper in the game, i can actually enjoy the fighting without having to worry about being oneshot from over half the map away.
Good Genjis make it completely impossible for me to play Widowmaker under most circumstances. When I play with my buddy, he often plays Winston and he usually manages to bully Widowmakers to the point where they switch or they're just mostly harmless all game. It's just one more annoyance that you can avoid by having a team that can play around it, or doing it yourself.
Sadly I'm coming to the realization that for me the game is a collection of annoying things that can happen. If I'm Widow I get bullied by Genji and Winston, fair enough - I switch to Tracer, get bullied by McCree, so I have to run around them and be very weary about my positioning. If the other team has a good Widow, I'll get my neck snapped whether I'm McCree myself or Tracer, so I can S76 and still have to be careful about McCree. It's starting to feel like most of the decisionmaking is about what I CAN'T do rather than what I can do. Even with 5 teammates who are willing to play a variety of roles, there's nothing fun about taking on 2 winston 2 lucios and 2 mccrees, it sucks and it's incredibly limiting.
It's just the kind of game this is. The enemy composition will box you in somehow and you have to find your way out, and sometimes it sucks.
For the first time playing a multiplayer competitive game, I feel like I don't want to try to play at the highest level possible just because the game doesn't look fun anymore when people try that hard. Which is a pretty weird feeling to me, always been the guy to push for being up there.
Mei in Overwatch is becoming more and more what Priest is in Hearthstone for me, which that I think that are way stronger than people claim that they are
On June 06 2016 19:23 WindWolf wrote: Mei in Overwatch is becoming more and more what Priest is in Hearthstone for me, which that I think that are way stronger than people claim that they are
A good Mei can be dominant when controlling specific areas of the map.
On June 06 2016 10:32 xDaunt wrote: Double Lucio is miserable to play against.
Double lucio requires a ton of coordination to play effectively, mercy lucio is way worse imo
Also on the 2win2mccree2lucio note, that fell out of top end meta because roadhogs just kinda shit on winston especially with mercy heals. And mccree is just straight up strong, not much you can do but play 2 mccree into it yourself and outplay them tbh.
Imho she is just one of these heroes that totally kick your ass if your Hero X but you just laugh at if your Hero Y (McCree or anyone with range just laughs at her). Basically the Torbjorn/Bastion "Syndrome" but with a hero that isn't as "dumb" as these two .
On June 06 2016 10:32 xDaunt wrote: Double Lucio is miserable to play against.
Double lucio requires a ton of coordination to play effectively, mercy lucio is way worse imo
Also on the 2win2mccree2lucio note, that fell out of top end meta because roadhogs just kinda shit on winston especially with mercy heals. And mccree is just straight up strong, not much you can do but play 2 mccree into it yourself and outplay them tbh.
I haven't played against it a lot but I feel like roadhog being able to kill winston is irrelevant. I haven't seen how it plays out but a pair for McCrees will kill Roadhog insanely fast, and odds are if the winstons play their cards right Roadhog won't be able to hook anyone because they'll be behind bubbles.
On June 07 2016 00:30 FaCE_1 wrote: if you want to play 2 something on offence, got 2 zarya,. my god it's fun and seem pretty strong (we did rape the 2 time we did it)
Zarya and winston is imo a better combo even though its not a double. The bubble can cover about half of winstons jumppack cooldown so if you pick your targets well then zarya gets charged up and winston gets out most of the time for free.
played some reaper recently, that guy ist just sooo evasive and doesn't die, other supports you see and kill, np... its ridiculous.. aura heal, aura speed, yeah right.. who ever tought that was a good idea.
On June 06 2016 10:32 xDaunt wrote: Double Lucio is miserable to play against.
Double lucio requires a ton of coordination to play effectively, mercy lucio is way worse imo.
Agreed, Mercy + Lucio is so brutal especially if they coordinate well. I fee like it should be a standard thing for KotH and assault maps because the rez + shield is so effective for holding a point.
So I'm playing with a guy who has another guy on his friendlist who is literally spam inviterequest and blocking doesn't do shit. Annoying as hell holy shit
On June 06 2016 10:32 xDaunt wrote: Double Lucio is miserable to play against.
Double lucio requires a ton of coordination to play effectively, mercy lucio is way worse imo
Also on the 2win2mccree2lucio note, that fell out of top end meta because roadhogs just kinda shit on winston especially with mercy heals. And mccree is just straight up strong, not much you can do but play 2 mccree into it yourself and outplay them tbh.
I get that Mccree is strong but it seems like heroes with damage & CC immunity such as Genji, Reaper can outplay him, maybe even a Zarya. Also Heroes with range and/or positioning advantage such as Widow, Hanzo (esp with scouting arrow), Phara and Junkrat if you know where he is. A Mcree always has a bigger advantage than most if he pulls off a flank and that can be frustrating. But when you have at least some information on him then you can outplay him with alot of heroes. He also sucks against turrets of all kinds and bastion.
If our team needs damage I primarily play Pharah as I used to play a ton of Quake and TF2 so she feels familiar to me. As Pharah, Mei is a joke and is only annoying if she hits shift of if you let her stay alive when you ult and she icicles you in the head.
As for the comment about McCree above I agree that Widow/Hanzo are awesome against McCree. Pharah is not though, her biggest threats are accurate hitscan characters like 76, McCree, or the sniper classes because they can pick you out of the air easily. If you're winning long range battles against a McCree as Pharah then he's a shit McCree. I also disagree that Junkrat is really a counter, he's just good at area denial but if McCree gets past your spam or flanks he should be able to kill Junkrat easy.
I like that you can always switch to something that will lessen the power of the enemy team. But just because at the same time you can outplay people with many heroes. Or if you are hunted by a Genji as Widow. You can stay in Lucios sightline for heals and use your Mine against the Genji who has to go in close. It is a tense duel, because you basically just have 70 hp before you enter almost unavoidable death territory. Its important to know Genjis dash range for both sides though. Many Widows die, because they don't know the dash range. Just as its important for a Genjji to check if there is a Widow mine under the Widow. Because she just needs a body shot for a kill in that case.
There are also the other examples though. Like Junkrat vs a Zarya. Where you have to play your mind out as Junkrat, to compensate for the 100% charged Zarya. Or Winston vs Hogg, where Hogg is a tank that murders tanks. While Winston is a tank, that is super good against squishies. Also Hogg ult is a good way to deal with Winston ult. Winston has a bit more team utility though.
Tripple Zarya is the point where people start to call cancer on it, because of so many RMB Mcrees that don't switch of the most useless character when facing a Zarya. But she was desgined to combo with heroes, so she is awesome with anything that can get value out of 200 extra hp and stun immunity. She can also negate Reinhard ult really well and D.Va ult to some extend. I love her. A tank/Support where you get rewarded for tanking and supporting. Not only do you suddenly deal damage, but by doing so you build up your support ult. On top of that you don't need a good aim, just a good prediction.
On June 07 2016 21:55 overt wrote: If our team needs damage I primarily play Pharah as I used to play a ton of Quake and TF2 so she feels familiar to me. As Pharah, Mei is a joke and is only annoying if she hits shift of if you let her stay alive when you ult and she icicles you in the head.
As for the comment about McCree above I agree that Widow/Hanzo are awesome against McCree. Pharah is not though, her biggest threats are accurate hitscan characters like 76, McCree, or the sniper classes because they can pick you out of the air easily. If you're winning long range battles against a McCree as Pharah then he's a shit McCree. I also disagree that Junkrat is really a counter, he's just good at area denial but if McCree gets past your spam or flanks he should be able to kill Junkrat easy.
I didn't want to imply that those are counters, but rather that each of the listed heroes have something that they can use against Mccree. I play alot of phara but I'am rarely fighting in the air lately. I mostly use her mobility for positioning and then I slightly hover over the ground to shoot the rockets. That way you get a way better angle for your rockets and are harder to hit as well. Anyhow a phara can kill mcree in 2 rockets from any distance, while Mccree's damage falls off hard after a few meters. And I'am not saying that you should go head on vs him. You use the right angles and timings ofc. From my experience Hanzos and Widows are a much bigger threat to Phara than Mccree.
And that is just one example of a hero that can do well against him given the right circumstance play. I think the *main* reason people find him frustrating is that when you get caught then you're dead 100%, while against others you can often do something about it. I have to admit that his reloading speed is too high, so it is very forgiving to use hammer.
The reason people are tired of McCree is that he's supposed to be a squishy highmobility counter. If McCree wasn't in the game maybe Tracers/Genjis would be everywhere. This is fine, this is what McCree is in the game for.
However, McCree also kills tanks way too fucking quickly. Like Winston dies instantly to Flashback RMB roll RMB. You can counter Reinharts shield with a flashbang over it.
Killing tanks is supposed to be what Reaper does well. But now McCree does it even better. So he's too good at everything currently because LMB is still really good at range.
Remove reload on rolling, and reduce the CD so he can roll more often imo.
I play McCree and I understand the concern about McCree killing tanks too quickly, but I think he's too good at killing squishies too. I'm fine with McCree being some sort of hard counter to squishies but this is too much. Just yesterday, I flashbanged Tracer, killer her with fan, transferred the remainder of my ammo after Tracer died over to Lucio who died too, rolled and used fan on some other 200 hp guy who also died. It was WAY too easy to do, and the counters to it are disproportionately hard to pull off under the circumstances where it happened. The fact that he kills tanks easily is just icing on the cake.
I think the best fix to McCree is a 6 seconds cooldown on fan the hammer. He would remain a huge threat at close range for squishies but he loses his insane burst damage and his ability to easily double or triple down on kills on 200 hp heroes. Rolling would still reload the revolver but if you used fan before you can't reuse it right away. I think it would preserve McCree as a useful hero - he can still dish out a lot of damage, especially if he follows up his fan with a roll and headshots so it would be more skillful and would require more thoughtful positioning. I think a simple 6 sec cooldown would be very reasonable.
Idk the situation you are describing could also be a sniper who headshots 3 people in quick succession. In your situation you describe that you killed tracer & lucio with a rmb transfer and then some other guy with rolle and rmb. However I feel like your opponents might have underplayed their situation. If I see a McCree looking at me then I instantly use w/e defensive ability I have because I know flashbang is comming. The tracer could have used her jump or reset to dodge flashbang, lucio could have used rmb to mess with your aim and to punish the spray of your rmb and the 200 hp guy who was there could have killed you during flashbang rmb. In a situation where everyone misses their shots and doesn't use their defensive abilities Mccree is really good I agree. However I think given the time people will start to be able to outplay McCrees with their defensive abilities.
I also do not completely agree with him being a general tank killer. He might be good against winston who is very popular atm but his flashbang doesn't pierce Reinhardt's, D.Va's and Zarya's shields as far as I know and Roadhog is a skill matchup for him, each can burst the other down, Roadhog does it faster though.
On June 08 2016 03:02 clickrush wrote: Idk the situation you are describing could also be a sniper who headshots 3 people in quick succession. In your situation you describe that you killed tracer & lucio with a rmb transfer and then some other guy with rolle and rmb. However I feel like your opponents might have underplayed their situation. If I see a McCree looking at me then I instantly use w/e defensive ability I have because I know flashbang is comming. The tracer could have used her jump or reset to dodge flashbang, lucio could have used rmb to mess with your aim and to punish the spray of your rmb and the 200 hp guy who was there could have killed you during flashbang rmb. In a situation where everyone misses their shots and doesn't use their defensive abilities Mccree is really good I agree. However I think given the time people will start to be able to outplay McCrees with their defensive abilities.
I also do not completely agree with him being a general tank killer. He might be good against winston who is very popular atm but his flashbang doesn't pierce Reinhardt's, D.Va's and Zarya's shields as far as I know and Roadhog is a skill matchup for him, each can burst the other down, Roadhog does it faster though.
Widowmaker getting 3 headshots in quick succession is a lot harder for most people (myself included) than getting 3 kills with McCree with some simple maneuvering. Often you won't see McCree. This happened on a section of Lijiang tower, the "Night Market", I was in the side room next to the point and I was waiting in the corner, I used my flashbang on Tracer using the sound to time it - there's nothing she could've done to prevent it. Lucio may have messed up by not bumping me but there was fighting going on the other side so maybe he was preoccupied with that or it was on cooldown, he wasn't fully hp. As for the third guy, I actually rolled outside and killed him.
So it went -Tracer is flashed before she knows I'm there -I swing out of my corner, start my fan the hammer -During my swing out, tracer dies to my first 2-3 shots -I flick to the lucio I notice is near the tracer, he also dies because he doesn't bump me (he had a split second) -I roll out giving me vision on a third guy, I fan the hammer and he dies. It was a soldier or a reaper I think. This guy never had an angle on me until I rolled in his sight.
And at my MMR at least McCree is a definite tank killer. As McCree I can pick my battle, I won't hard engage a roadhog who has his hook available, but when I hear or see him use it, I can bring him to pound town in two seconds with McCree. As for Reinhardt, in many cases you can actually just toss the flashbang above him and bring his shield down.
Ok sounds like you play a really good mccree then. On the roadhog thing, I still think it is a skill matchup, both roadhog and mccree are good flankers, you described a situation where you know where he is but he doesn't know where you are and that is always gonna be the key to pick a target, he can't burst multiple people down like mcree but he has better range on his combo and he has other things going for him as well. I never feel like Mccree is too powerful when I get owned by one but I always see something I could have done to prevent it and come out on top. I might be biased because I usually play phara who is a succeptiple to his ult but is way more mobile and has the range and information advantage over Mccree.
I will boldly predict the following: Even if McCree will not get changed (mainly nerfed), he will fall off in the semi-near future, because people will pick up comps and playstiles to deal with him, especially when people amp up their information game. Currently people are more about the basics: Hero composition, individual plays, synergy, positioning and grouping. But I feel like information and more tactical ways of attacking and defending will be a bigger factor in the future. Heroes that are big on the information game like Hanzo, Phara, Symmetra etc. will rise a bit in popularity because of this and low mobility flankers like McCree will suffer from this. Nerfing him right now might be a mistake. (by "fall off" I don't mean to "shit tier" but "balanced")
On June 08 2016 03:02 clickrush wrote: Idk the situation you are describing could also be a sniper who headshots 3 people in quick succession. In your situation you describe that you killed tracer & lucio with a rmb transfer and then some other guy with rolle and rmb. However I feel like your opponents might have underplayed their situation. If I see a McCree looking at me then I instantly use w/e defensive ability I have because I know flashbang is comming. The tracer could have used her jump or reset to dodge flashbang, lucio could have used rmb to mess with your aim and to punish the spray of your rmb and the 200 hp guy who was there could have killed you during flashbang rmb. In a situation where everyone misses their shots and doesn't use their defensive abilities Mccree is really good I agree. However I think given the time people will start to be able to outplay McCrees with their defensive abilities.
I also do not completely agree with him being a general tank killer. He might be good against winston who is very popular atm but his flashbang doesn't pierce Reinhardt's, D.Va's and Zarya's shields as far as I know and Roadhog is a skill matchup for him, each can burst the other down, Roadhog does it faster though.
You can remove reinhardts shield by just flashbanging above, it's really easy, the stun range is insane
His right click does 420 damage if all bullets hit, Zarya has 400hp. If he rolls after and shoot again he does 840 damage, so he can kill roadhog in less than 2seconds.
Mcree isn't just capable of flanking, he is the strongest 1v1 hero, he can shoot from midrange and the front to bust tanks. He deals way more damage then any other hero(the only reason I pick Reaper over Mcree is because I want to play Reaper, Mcree is just better usually). Mcree has only two downsides, 1 is low mobility and the other one is no self-healing but those disadvantages are minimal compared to its huge ass damage and stupid stun.
A bad Mcree is annoying to play against because a monkey can flash rightclick you but a good Mcree is stupidly OP.
Love the forced 50% WR, at morning went 8-1, now evening, 0-14 with 5 autist team every game.
Also PSA: never play while Seagull plays, because every fucking piece of shit think they can play hanzo or genji like him and ur games are flooded with retards who cant do a jackshit with those heroes.
Again, since he has such low mobility he will get far less flanks and "1on1"s in the future when people get more communicative and use information and scouting better. I think it is too early to touch his balance.
You need atleast 2 people to deal with him always, he doesn't have to flank but if he does he is a huge threat if he doesn't he is still a huge threat. Why are you so focussed on him being a flanker? Tracer is a flanker, Genji is a flanker, Mcree just happens to be able to do far more then that. He is better then Reaper in every single aspect apart from the mobility part where Mcree can't go high ground that easily.
I don't get how you can defend a hero that can deal 420 damage has a flash bang that aoe stuns people and has a reload speed thats on par with all other heroes and another skill that servers as a mobility skill and reloads his gun.
He is so OP that his lack of mobility doesn't matter, its a comparitive of advantages and disadvantages and a comparison to other heroes. Mcree's only weaknesss is his lack of mobility and that mobility is still decent, he just can't go up high.
On June 08 2016 07:15 clickrush wrote: Again, since he has such low mobility he will get far less flanks and "1on1"s in the future when people get more communicative and use information and scouting better. I think it is too early to touch his balance.
blizzard has already confirmed he's getting nerfed, they just don't know how yet. There are so many double McCrees in competitive atm because he isn't weak against anything and hardcounters a lot of things
On June 06 2016 19:23 WindWolf wrote: Mei in Overwatch is becoming more and more what Priest is in Hearthstone for me, which that I think that are way stronger than people claim that they are
Becoming more and more apparent every day I play this game...
Very curious bug. Like the guy says, I doubt it'll make a big difference, but I can think of a few times I tried to snipe Pharah directly overhead. Never noticed anything wrong but in light of that information it's not impossible that I missed a few shots I aimed correctly, or actually hit a few shots I shouldn't have.
On June 08 2016 07:15 clickrush wrote: Again, since he has such low mobility he will get far less flanks and "1on1"s in the future when people get more communicative and use information and scouting better. I think it is too early to touch his balance.
blizzard has already confirmed he's getting nerfed, they just don't know how yet. There are so many double McCrees in competitive atm because he isn't weak against anything and hardcounters a lot of things
Right click damage will be reduced in the coming patch for Mcree. Which in short means, Mei and Reaper are really deadly close range now for a Mcree and that you can't amp RMB a Reinhard anymore after stunning him over/under his shields and left clicks midrange will be truly superior, they are already, but there are lucky people out there. Will still be able to roll dbl RMB tanks in the face though. But D.Va will probably laugh at you unless you hit the cockpit. D.Va will receive a buff to her survivability or damage, but they don't know what they will do so the buff will be somewhere in the future.
Dear god, I'm usually an offence / widow+junkrat / tank player, and have been trying a bit of Mercy recently in soloqueue. This shit is stressfull. Maybe I take it to heart too much when people die near me but some of them act really stupid. You see it a lot easier when you're in the back rather than at the front / in the flanks.
On June 10 2016 09:10 Noocta wrote: Dear god, I'm usually an offence / widow+junkrat / tank player, and have been trying a bit of Mercy recently in soloqueue. This shit is stressfull. Maybe I take it to heart too much when people die near me but some of them act really stupid. You see it a lot easier when you're in the back rather than at the front / in the flanks.
You have to dispatch yourself from that. Mercy and Lucio aren't responsible for their teammates deaths. Mercy is stressful in particular because she is extremely dependand on her teammates positioning. What I do not like at the moment is that we cannot easily see who is performing well, because then I would pick mercy far more often and prioritize players who are doing well. A dps buff on a good player is way more effective than healing a weak one, especially if he/she has bad positioning. That's why I like Lucio way more. His healing power is similarly strong but you can fend for yourself better (self heal, knockback, speed buff) so it is way easier to just sit on the objective and tell people to come to you if they need sustain. A mercy is harder to play in terms of decision making. If you have a really good mobile dps teammate (Soldier, Phara, Widow, Hanzo etc.) then it is easy again because it is far more effective to just prioritize him/her completely and only sustain others when you have breathing room. It is actually quite ridiculous what a good player can do with a pet Mercy.
On June 08 2016 07:15 clickrush wrote: Again, since he has such low mobility he will get far less flanks and "1on1"s in the future when people get more communicative and use information and scouting better. I think it is too early to touch his balance.
blizzard has already confirmed he's getting nerfed, they just don't know how yet. There are so many double McCrees in competitive atm because he isn't weak against anything and hardcounters a lot of things
Right click damage will be reduced in the coming patch for Mcree. Which in short means, Mei and Reaper are really deadly close range now for a Mcree and that you can't amp RMB a Reinhard anymore after stunning him over/under his shields and left clicks midrange will be truly superior, they are already, but there are lucky people out there. Will still be able to roll dbl RMB tanks in the face though. But D.Va will probably laugh at you unless you hit the cockpit. D.Va will receive a buff to her survivability or damage, but they don't know what they will do so the buff will be somewhere in the future.
They will not reduce RMB to be less effective against non-tank heroes. McCree will still burst everything down which is not a tank. Right now RMB is a complete overkill for a non-tank. It is actually way more efficient and equally fast to tap a stunned squishy 2 times in the head (or 1 head 1 body at close range) than to use RMB. People just use RMB because it is just easier and there are a low percentage of kills you wouldnt get with tapping.
I have no issues with the nerf tbh because it will only affect bursting tanks and that is completely fine in my book.
Jesus Christ sometimes I'm so bad at this game it makes me question if I'm retarded or not. I don't get how someone can be so shit at every game but I manage.
On June 10 2016 15:14 SetGuitarsToKill wrote: Jesus Christ sometimes I'm so bad at this game it makes me question if I'm retarded or not. I don't get how someone can be so shit at every game but I manage.
Yesterday i got chainkilled as McCree... By a Tracer... Even when I stunned her before she even hit me and just needed to rightclick ^^. You shouldn't play if you haven't slept for 20 hours :D
Then i swapped to Reaper/Junkratt/Symmetra for a few more games and did fine
On June 08 2016 07:15 clickrush wrote: Again, since he has such low mobility he will get far less flanks and "1on1"s in the future when people get more communicative and use information and scouting better. I think it is too early to touch his balance.
blizzard has already confirmed he's getting nerfed, they just don't know how yet. There are so many double McCrees in competitive atm because he isn't weak against anything and hardcounters a lot of things
Right click damage will be reduced in the coming patch for Mcree. Which in short means, Mei and Reaper are really deadly close range now for a Mcree and that you can't amp RMB a Reinhard anymore after stunning him over/under his shields and left clicks midrange will be truly superior, they are already, but there are lucky people out there. Will still be able to roll dbl RMB tanks in the face though. But D.Va will probably laugh at you unless you hit the cockpit. D.Va will receive a buff to her survivability or damage, but they don't know what they will do so the buff will be somewhere in the future.
They will not reduce RMB to be less effective against non-tank heroes. McCree will still burst everything down which is not a tank. Right now RMB is a complete overkill for a non-tank. It is actually way more efficient and equally fast to tap a stunned squishy 2 times in the head (or 1 head 1 body at close range) than to use RMB. People just use RMB because it is just easier and there are a low percentage of kills you wouldnt get with tapping.
I have no issues with the nerf tbh because it will only affect bursting tanks and that is completely fine in my book.
Reaper and Mei both could invuln out before the stun buff. Now if you don't miss and land bodyshots only they die with the last shot before invuln. If the damage is nerfed so that you basically do 1 shot less damage. They will be able to invuln again unless you luck some headshots with no misses. If they keep the reload nerf on RMB, Mei can just jump out and 2 shot you. Reaper actually has to wait, but he can one shot you or flee if you did to much damage. But yes you can stun left click them down. But that has nothing to do with the nerf to right click. But with those 3 heroes the one that gets the jump will win. While only Mei and Reaper can get away after they got jumped. Mei can even turn it around, but they are also more cooldown reliant in exchange. But wrong thread for discussion.
On June 08 2016 07:15 clickrush wrote: Again, since he has such low mobility he will get far less flanks and "1on1"s in the future when people get more communicative and use information and scouting better. I think it is too early to touch his balance.
blizzard has already confirmed he's getting nerfed, they just don't know how yet. There are so many double McCrees in competitive atm because he isn't weak against anything and hardcounters a lot of things
Right click damage will be reduced in the coming patch for Mcree. Which in short means, Mei and Reaper are really deadly close range now for a Mcree and that you can't amp RMB a Reinhard anymore after stunning him over/under his shields and left clicks midrange will be truly superior, they are already, but there are lucky people out there. Will still be able to roll dbl RMB tanks in the face though. But D.Va will probably laugh at you unless you hit the cockpit. D.Va will receive a buff to her survivability or damage, but they don't know what they will do so the buff will be somewhere in the future.
They will not reduce RMB to be less effective against non-tank heroes. McCree will still burst everything down which is not a tank. Right now RMB is a complete overkill for a non-tank. It is actually way more efficient and equally fast to tap a stunned squishy 2 times in the head (or 1 head 1 body at close range) than to use RMB. People just use RMB because it is just easier and there are a low percentage of kills you wouldnt get with tapping.
I have no issues with the nerf tbh because it will only affect bursting tanks and that is completely fine in my book.
Reaper and Mei both could invuln out before the stun buff. Now if you don't miss and land bodyshots only they die with the last shot before invuln. If the damage is nerfed so that you basically do 1 shot less damage. They will be able to invuln again unless you luck some headshots with no misses. If they keep the reload nerf on RMB, Mei can just jump out and 2 shot you. Reaper actually has to wait, but he can one shot you or flee if you did to much damage. But yes you can stun left click them down. But that has nothing to do with the nerf to right click. But with those 3 heroes the one that gets the jump will win. While only Mei and Reaper can get away after they got jumped. Mei can even turn it around, but they are also more cooldown reliant in exchange. But wrong thread for discussion.
I managed to hit a sort of zen state this week where I was able to just focus on having fun and improving, and not caring so much about my stats and rankings.
... but man oh man does McCree still get to me. Every. Time.
On June 10 2016 15:14 SetGuitarsToKill wrote: Jesus Christ sometimes I'm so bad at this game it makes me question if I'm retarded or not. I don't get how someone can be so shit at every game but I manage.
Yesterday i got chainkilled as McCree... By a Tracer... Even when I stunned her before she even hit me and just needed to rightclick ^^.
Yesterday a Tracer wiped the floor with me, even though I managed to stun her in close quarters. :|
Jeez this game is far less fun when playing solo. As in much more less fun than with other games. No one picks a healer or tank (and I can't play both), multiple widows on bad maps for her, constant whining in chat. Horrible. Even playing with just one friend makes the game 10x better as you can atleast fill both the tank and healer slot. Ugh.
On June 12 2016 00:36 Thezzy wrote: Jeez this game is far less fun when playing solo. As in much more less fun than with other games. No one picks a healer or tank (and I can't play both), multiple widows on bad maps for her, constant whining in chat. Horrible. Even playing with just one friend makes the game 10x better as you can atleast fill both the tank and healer slot. Ugh.
Just embrace the madness when playing solo, makes it much more enjoyable.
I think if you are at the level where people don't pick the right stuff then composition doesn't actually matter that much. You will probably be more successful with 6 players each with their favorite hero. People who never adjust their pick despite getting wrecked will also not climb up.
What I really hope is that blizzard includes some sort of individual performance based MMR which is communicated openly. For example in CSGO it is said that you gain MMR faster if you get alot of MVP stars per match.
Why does everybody pick Hanzo? Since I am not a masochist, I always play in a 3-6 person party with friends, but whenever some random person(s) is/are assigned to our team the odds are that we will have a Hanzo. Yesterday, we were in a 4 person party and in the 3 hours we played, there were only 2 games when we did not have a Hanzo on our team. And they were almost always different people. What the hell is wrong with people? Of course, every Hanzo seems to be immune to common sense and reasoning (nevermind absolutely devoid of skill): - Need another tank? -> Pick Hanzo! - Pick support for once? -> Nah, somebody else will switch yet again. Pick Hanzo! - There is already a widow on the team? -> Still pick Hanzo! - There is already a hanzo on the team? -> The more, the merrier! Pick Hanzo! - Map consideration? -> Nope. Hanzo on every map!
I am not the kind of person to always blame losses on others and I certainly am not a great player that would be regularly justified to complain about the skill of my team mates. But it is really frustrating how nearly every game there is a team mate that picks Hanzo. It is exponentially worse when that person is obvisouly a handicap, since they are getting zoned by the enemy widowmaker or hard countered by some other pick. The typical Hanzo is also stubborn enough to never change hero no matter how hard he/we is/are getting wrecked.
It has come to the point that the running gag in our party is: "The team with less Hanzos wins."
just hope they aren't the type of Hanzo that thinks he is a sniper and stays long range all game. More annoying for me is healers switching off their characters. hmm we are losing ... oh the lucio is now a tracer ... oh he died and is now a 76 ... Luckily enough self heal characters in this game to not need a healer.
But its not only the Hanzo, Widows are the same. Have a Scientist T bagging you the whole game on Widow? Don't switch! Seriously Switch of the Widow ! I want of the Winston ! Because spawn camping a Widow is not fun for me or you. Hanzo is fun though but hard to play without a Reinhardt + Healer. So the stars rarely align unless you are at high MMR where everyone is try hard still.
I think the problem isn't Hanzo. He is mislabeled as a sniper and I think it way better in mid range where his damage is much more reliable. Also his ult is great at disrupting pushes or clearing zones/payloads. A lot of people pick Hanzo and stand way in the back lobbing arrows that rely purely on luck to land and hold his ult hoping for a huge multikill.
Solo Queue is honestly the worst. when will competitive ever release so I at least can play with people on my level instead of people 100 billion times better than me T.T
It seems like every other time I try to play widowmaker I'm so horrifically bad that I dont' feel like playing anymore. It's depressing how shit I am at this game. You'd think after years of playing TF2 and then tons of hours into this game I'd be competent but nope, just awful
Groupped up with 2 of my friends, random pubbie at start of game (widow) says I should swap out of hanzo, useless hero. Now, I could almost take that as it was a map we're attacking and he already had widow, but I just wanted to play hanzo. Fast forward 5 minutes, I have gold in every possible offensive stat, won 1st point basicly by myself taking out 3 guys in 3 arrows and win the last point with ult + scatter into most their team dead.
Random widow who did jack shit leaves game before I get to rub it in a bit.
Like, I get it, people don't like to see hanzo / widows and the trash people think they are bad on attack, but the ability to literally 1 shot defenders to respawn with ~1 headshot / second fire rate is strong no matter what game/map type it is.
The downside is we all have to endure games where we have a useless widow/hanzo in our team, but nobody becomes an ace at a hero without practice, so you just have to suck it up. I got 90 games with a 66% win rate on him now. Plus, nothing beats the feeling when you headshot a dashing Genji in the middle of his ultimate. Fuck that guy.
even a Hanzo with shit aim can be at least somewhat useful by spamming the shit out of his sonar arrows at important chokes, and just spamming reg/spreads down it when it gets jammed.
On June 14 2016 04:35 QuanticHawk wrote: even a Hanzo with shit aim can be at least somewhat useful by spamming the shit out of his sonar arrows at important chokes, and just spamming reg/spreads down it when it gets jammed.
I agree somewhat. Hanzo is less about reaction shots and can spam more. He can be more successful by a cerebral player with bad aim than Widow.
After playing a series of horribles games, the loot box at the very least grant a legendary item! But noooooooooooooooo. What is the legendary? (my second in all of OW play!) The same legendary skin I already got from a lootbox for Roadhog. Seriously. Blizzard. Fuck off. Out of all the loot boxes so far the only two legendaries are duplicates. Just. Ugh. This game sometimes. Atleast do some checking before assigning a damn loot table or something so that the first few legendaries are not worthless duplicates.
On June 13 2016 15:15 Grovbolle wrote: I always pick Mercy or Lucio.
If someone complains about it, I switch.
Then the rest of the team shits on the guy complaining since nobody wants to play support, then I switch back.
If you want a support, don't be a dick.
Who the fuck complains about having a healer on their team? You'd have to be brain-dead to not enjoy Mercy's presence. Even though I usually go '76 and can self-heal, it's always nice to just be able to run around and shoot things that move without worrying about finding a good spot to heal up.
With the patch being released I've been able to tolerate Widowmakers and McCree more (since they actually have to aim now).
Regarding what I've been raging about these past few days though, I've begun to hate how cheap Mei is when I'm playing offense or support. Just going about my business defending stairway areas when suddenly I'm slowed down so hard from behind and can't evade then get promptly frozen and get an icicle shot through my head. All in a split second.
How is that supposed to be fair? You don't even get enough time to sprint away.
In response to this stupid shit, each time I see a Mei in the enemy's ranks I now promptly switch to Pharah and make her eat my rockets while I'm at least 20 meters above her head. Try to freeze me now, bitch.
I love to icicle Pharahs, so easy to hit. As for Freezing. Just turn away from the Mei before you are completely stunned, high chance to avoid the headshot and a low chance to force her to ice block or get away. With Widow and Mcree being nerfed, Mei got alot stronger, because the fight duration is increased and there is less burst damage. So not only Pharah got a giant power boost in the last patch heh. But don't engage a duelist alone. Though Mei is a duelist that can force you into a close quarter 1v1. So yeah, listen to those footsteps and the cries of the souls of the smurfs.
On June 17 2016 23:17 Eppa! wrote: Just stand out of her range dude.
Try it with Soldier 76, Reaper (when phasing is on cooldown), Reinhardt (get frozen after a single swing), Mercy (when your closest allies can't be dashed into because of obstructions), and so on while Mei is actually running towards you as you try to flee. Not very easy now, is it?
You've probably never run into those level 90+ or ascended Meis that know what they're doing if you haven't had a problem with them.
I usually play with large groups and there's a few heroes that are consistently complained about - Hanzo, Mei, Widow (going down though), and Genji. All of those can be terrors in good hands. The single best ones are always Mei, only seem to play Mei, and will completely ruin your game.
Never understood the issue people have with Mei. She really average if not bottom tier to me.
Everytime someone complain about the freeze effect, I tell them : " Every other hero would just kill you in the time she gets you frozen, what's the difference ? "
Her Left click is literally the lowest dps in the game. Her right click is just a worst McCree left click.
Mei is like the polar opposite of Genji. Genji requires a lot of creativity in your own movements to create opportunities. Mei requires creativity in hindering enemy movements to do the same.
I've crunched the numbers and I'm now certain that 78% of the times that you have a Widowmaker or Hanzo on your team they're going to be fucking worthless.
On June 18 2016 09:37 overt wrote: I've crunched the numbers and I'm now certain that 78% of the times that you have a Widowmaker or Hanzo on your team they're going to be fucking worthless.
86.435% of statistics are bullshit, but this one I believe is quite legit.
Yeah overtime has caused a lot of wins for the enemy team. Its duration feels so long at times.
The stupidest one is where you lose the point at 99%, recap it later and then STILL have to wait for overtime. Why? If we managed to take it back at 99% we should win the round.
On June 19 2016 05:32 Thezzy wrote: Yeah overtime has caused a lot of wins for the enemy team. Its duration feels so long at times.
The stupidest one is where you lose the point at 99%, recap it later and then STILL have to wait for overtime. Why? If we managed to take it back at 99% we should win the round.
Overtime also nullifies several minutes of defensive work on control points as well.
Overtime is the only time when the attacker really cooperates most of the time. So without overtime, they would have to add other means to enforce cooperation on the attacking side, otherwise the game would end after 10 minutes of feeding and thats not a good feeling. Overtime has issues on control point maps though, if people are too stubborn to change heroes to prevent the endless overtime.
The timer already enforces cooperation, there is no need for overtime after 10minutes of feeding. It should only be there for the closest of games. In kothl it should only occur if both teams have over 90%, in assault only when the capping progression allready has 2/3 and in payload only when the payload is a couple meters away from the goal.
The game is already heavily attack favored. In assault the attackers have to effectively win 1 fight or win 3 close kill trades, the defense has to win almost every fight. Also some attack points like point A on Volskaya are incredibly easy to attack.
I don't think the game should be balanced around uncoordinated teams. It should be blatantly obvious that you have to coordinate attacks to win on attack and have good positioning and coordinated setups on defense. Its just not fun to stomp an opponent for 10minutes only to get wrecked in the last seconds.
Dear Gosugamer casters, stop saying Mercy ult charges fast and is always available. Point out that a bug got fixed and now Mercy ult actually isn't available every fight if the Mercy gets killed after a res.
You know, there is a saying : Time flows differently depending on which side of the toilet door you are standing. Same with overtime.
About Mei... Fuck her. Hard CC should not exist in shooters. McRee's granade and Mei's freeze are terrible design decisions.
edit: Genji, Zarya, Tracer, Pharah, Soldier... Level 60 player looks at that team and picks Genji.
edit2: It's funny how if you switch your hero to help your team, the game actually punishes you for that. Even if you have gold medal for elims/heal/obj.time, the game will not give you card at the end because you switched 4 heroes. The guy that stayed on Hanzo whole game though... He is such a pro and deserves a card...
Yeah in such a situation I just go Mercy or Lucio and collect a card after the game for heals because everyone on the team auto-votes for the person that actually chose to stay support. There's a few assholes that vote for themselves though.
Also funny thing about the cards and play of the games is that it's always the one you're not supposed to be rewarded for. There's many potg's where it catches a Torbjorn or Symmetra with their pants down while their sentry turrets are doing something. Cards meanwhile show things like "rocket direct hits" and "hook accuracy" instead of what actually matters.
On June 20 2016 04:59 Pr0wler wrote: You know, there is a saying : Time flows differently depending on which side of the toilet door you are standing. Same with overtime.
About Mei... Fuck her. Hard CC should not exist in shooters. McRee's granade and Mei's freeze are terrible design decisions.
edit: Genji, Zarya, Tracer, Pharah, Soldier... Level 60 player looks at that team and picks Genji.
edit2: It's funny how if you switch your hero to help your team, the game actually punishes you for that. Even if you have gold medal for elims/heal/obj.time, the game will not give you card at the end because you switched 4 heroes. The guy that stayed on Hanzo whole game though... He is such a pro and deserves a card...
If you get a card as DPS (offense/defense) you often have either highest eliminations (kill participation) or highest overall damage alongside with some additional feat such as hook accuracy or direct hits etc. You never get the hero specific card if you don't kill or damage the most in your team.
So if a hanzo gets a card then it is probably because he carried the shit out of the game.
On June 20 2016 04:59 Pr0wler wrote: You know, there is a saying : Time flows differently depending on which side of the toilet door you are standing. Same with overtime.
About Mei... Fuck her. Hard CC should not exist in shooters. McRee's granade and Mei's freeze are terrible design decisions.
edit: Genji, Zarya, Tracer, Pharah, Soldier... Level 60 player looks at that team and picks Genji.
edit2: It's funny how if you switch your hero to help your team, the game actually punishes you for that. Even if you have gold medal for elims/heal/obj.time, the game will not give you card at the end because you switched 4 heroes. The guy that stayed on Hanzo whole game though... He is such a pro and deserves a card...
If you get a card as DPS (offense/defense) you often have either highest eliminations (kill participation) or highest overall damage alongside with some additional feat such as hook accuracy or direct hits etc. You never get the hero specific card if you don't kill or damage the most in your team.
So if a hanzo gets a card then it is probably because he carried the shit out of the game.
I have seen a 1300 healing card for Zenyatta... Yes, he played zenyatta the whole game, and no, he didn't carry anything. Same with 10k blocked with reinhardt. The point is, that even if you carry your team with different heroes, you will never get a card... The cards are tied to the heroes, so 10k dmg split evenly between 3 heroes is worth less than 4k dmg on one hero.
On June 20 2016 04:59 Pr0wler wrote: You know, there is a saying : Time flows differently depending on which side of the toilet door you are standing. Same with overtime.
About Mei... Fuck her. Hard CC should not exist in shooters. McRee's granade and Mei's freeze are terrible design decisions.
edit: Genji, Zarya, Tracer, Pharah, Soldier... Level 60 player looks at that team and picks Genji.
edit2: It's funny how if you switch your hero to help your team, the game actually punishes you for that. Even if you have gold medal for elims/heal/obj.time, the game will not give you card at the end because you switched 4 heroes. The guy that stayed on Hanzo whole game though... He is such a pro and deserves a card...
If you get a card as DPS (offense/defense) you often have either highest eliminations (kill participation) or highest overall damage alongside with some additional feat such as hook accuracy or direct hits etc. You never get the hero specific card if you don't kill or damage the most in your team.
So if a hanzo gets a card then it is probably because he carried the shit out of the game.
I have seen a 1300 healing card for Zenyatta... Yes, he played zenyatta the whole game, and no, he didn't carry anything. Same with 10k blocked with reinhardt. The point is, that even if you carry your team with different heroes, you will never get a card... The cards are tied to the heroes, so 10k dmg split evenly between 3 heroes is worth less than 4k dmg on one hero.
if zen gets that healing card then he had gold healing which he should never have in any game because he is not a main healer and should be paired with a lucio or mercy. And if reinhardt gets 10k blocked then he prolly had gold objective time. I don't think they give out cards to heroes that didnt overperform relative to their teammates ever.
On June 20 2016 09:37 Valiver wrote: Are you sure it wasn't 1300 healing for just Zenyatta's ult and not total healing? I've seen him get cards for that.
What tilts me the most are tryhard know it alls in teamgames especially if they are clearly underperforming, but not even then.
First off all quick match is not tryhard mode. Its relax and have fun mode. But trying to win is not a bad thing. I don't care if someone makes suggestions. I do them too from time to time. But some of the players really live in their own little world and suggest the dumbest stuff while doing stupid shit and picking useless heroes for a certain map area.
For example in an attack Gibraltar match, where we did really well and had plenty time to finish from the last checkpoint, our Winston switched to Roadhog for some reason. I thought ok, ill gonna switch to Reinhardt from Tracer then because as you might expect nobody could get even close to the payload. Now that Genji was spewing around that we have to switch to soldier to kill their 2 Winstons, me included because we don't need a second tank. The Genji who had literally no impact on that last area of the map and just spammed shurikens which got counterhealed anyways. A Genji who relies on tanks getting into the opponents face and preferably CCing them so he doesn't get bursted down instantly when he ults. A Genji who gets completely wrecked by double winston when it comes down to a straight up fight.
I wouldn't complain if it wasn't the guy who starts blaming people in the first place.
What tilts me the most are tryhard know it alls in teamgames especially if they are clearly underperforming, but not even then.
First off all quick match is not tryhard mode. Its relax and have fun mode. But trying to win is not a bad thing. I don't care if someone makes suggestions. I do them too from time to time. But some of the players really live in their own little world and suggest the dumbest stuff while doing stupid shit and picking useless heroes for a certain map area.
For example in an attack Gibraltar match, where we did really well and had plenty time to finish from the last checkpoint, our Winston switched to Roadhog for some reason. I thought ok, ill gonna switch to Reinhardt from Tracer then because as you might expect nobody could get even close to the payload. Now that Genji was spewing around that we have to switch to soldier to kill their 2 Winstons, me included because we don't need a second tank. The Genji who had literally no impact on that last area of the map and just spammed shurikens which got counterhealed anyways. A Genji who relies on tanks getting into the opponents face and preferably CCing them so he doesn't get bursted down instantly when he ults. A Genji who gets completely wrecked by double winston when it comes down to a straight up fight.
I wouldn't complain if it wasn't the guy who starts blaming people in the first place.
I love that shit. Someone starts barking orders like they're team captain, or starts blaming particular characters for the entire team losing. Meanwhile I'm looking at how we're doing, and they sure as hell aren't doing anything to help the situation. It's a 6v6 game, rarely does 1 person underperforming cause the whole team to do poorly, if you're losing and you don't like it, look at your own play first. 6 small numbers don't just magically add up to a big number.
On June 20 2016 04:59 Pr0wler wrote: You know, there is a saying : Time flows differently depending on which side of the toilet door you are standing. Same with overtime.
About Mei... Fuck her. Hard CC should not exist in shooters. McRee's granade and Mei's freeze are terrible design decisions.
edit: Genji, Zarya, Tracer, Pharah, Soldier... Level 60 player looks at that team and picks Genji.
edit2: It's funny how if you switch your hero to help your team, the game actually punishes you for that. Even if you have gold medal for elims/heal/obj.time, the game will not give you card at the end because you switched 4 heroes. The guy that stayed on Hanzo whole game though... He is such a pro and deserves a card...
If you get a card as DPS (offense/defense) you often have either highest eliminations (kill participation) or highest overall damage alongside with some additional feat such as hook accuracy or direct hits etc. You never get the hero specific card if you don't kill or damage the most in your team.
So if a hanzo gets a card then it is probably because he carried the shit out of the game.
I have seen a 1300 healing card for Zenyatta... Yes, he played zenyatta the whole game, and no, he didn't carry anything. Same with 10k blocked with reinhardt. The point is, that even if you carry your team with different heroes, you will never get a card... The cards are tied to the heroes, so 10k dmg split evenly between 3 heroes is worth less than 4k dmg on one hero.
I'm pretty sure the game prioritizes giving cards to healers. I've gotten 3-4 gold medals numerous times and had a Mercy or Lucio get a card for "20% of team damage healed" while I got nothing.
Not that it matters it's just a meaningless congrats at the end of the game but I'm positive Blizzard rewards cards to healers far more often than anyone else.
I have winrate 44% as mercy and 76% as zarya. Why? Because people can't shoot in solo queue, so you have to do it for them. Zarya has the added benefit of being the tank.
I've played a total of 14 minutes as Reaper and I already have two 5 elims death blossoms (in the same game) that completely broke the momentum of the other team without me having to make any effort, and yet people complain that Widow is easy and it's for noobs when I play it and pop a few heads off here and there.
Very strange how people complain about skillful plays being too effective, but don't seem to mind when the very easy to accomplish stuff is effective.
Minimal effort with huge payoff just feels wrong to me, so I can only bring myself to play reaper when the situation calls for it. Why would people enjoy that shit tho... That's not to say Reaper can't be played skillfully but eeeeeh.
Jesus. WHY CAN'T I PLAY WIDOWMAKER? I'm pathetically incompetent at this character, to the point where my teammates often notice and tell me to switch. It's fucking embarrassing that I'm bad at the character that takes the most skill in the game.
I've fucked with sensitivity, with play styles, with positioning and I just can't LAND A FUCKING HIT TO SAVE MY LIFE.
Yesterday I had a game in which I willingly decided to be a healer. We failed to take the first point on Numbani. When the game ended I realized that I have gold medal for eliminations, with Lucio, for 3 eliminations... Never healer again, unless I'm forced to.
So I gotten pretty good at determining where Tracer ends up after recall, better blink away quick if you don't want helix rockets in your ass you fucking bitch
On June 22 2016 16:54 Pr0wler wrote: Yesterday I had a game in which I willingly decided to be a healer. We failed to take the first point on Numbani. When the game ended I realized that I have gold medal for eliminations, with Lucio, for 3 eliminations... Never healer again, unless I'm forced to.
Wow. I had a recent game where I got gold as Lucio with 14 kills, but 3? The problems there go way beyond whatever hero you wanted to play, I wouldn't worry about it lol.
Yesterday I experienced the most bullshit roadhog hook I've seen to date on streams, potgs or ingame. I was hooked by the grace of my character's hitbox combined with the whale sized hitbox of the hook, from beyond a corner where neither I nor the roadhog could see each other. He did indeed not even know I was there, he was aiming his hook at someone totally else beyond the corner further away. So I was pulled through solid corner, through some floor terrain as the hog was on a downward slope to me, into him. Even from his view, he had no clue I was there.
This is the kind of stuff that really fucking tilts me. I wish I had the pc setup to record my play, easiest 6 billion reddit karma of my life that would have been.
I have the opposite as Roadhog where I get a solid hook, but the target ends up to the side, above or even behind me. If the target goes around a corner as he/she is hooked and thusly the hook doesn't bring them to me, that's fine. But if the target is reeled in, it should always be put right in front of me. Anything else can end up with my death instead of the hook target.
On June 23 2016 02:59 Thezzy wrote: I have the opposite as Roadhog where I get a solid hook, but the target ends up to the side, above or even behind me. If the target goes around a corner as he/she is hooked and thusly the hook doesn't bring them to me, that's fine. But if the target is reeled in, it should always be put right in front of me. Anything else can end up with my death instead of the hook target.
I have this happen too, it's really annoying hooking like a Lucio or Tracer who should be an instant kill only to have them placed somewhere else around you and get away easily.
On June 23 2016 02:59 Thezzy wrote: I have the opposite as Roadhog where I get a solid hook, but the target ends up to the side, above or even behind me. If the target goes around a corner as he/she is hooked and thusly the hook doesn't bring them to me, that's fine. But if the target is reeled in, it should always be put right in front of me. Anything else can end up with my death instead of the hook target.
I have this happen too, it's really annoying hooking like a Lucio or Tracer who should be an instant kill only to have them placed somewhere else around you and get away easily.
you have to walk backwards when hooking Lucio, because of his special movement he gets dispositioned alot. So walking backwards after you hooked someone fixes most of the positional bugs. Walking forward makes them worse. And Lucio can amp before you hook him and do a few tricks to prevent the one shot and then boop you away. Still can die to a rightclick afterwards. But right now most still try a second left click or mess up the range.
Oh yeah had a game today on Hollywood as attack ... was on Pharah to snipe turrets. Got 2 free kills against a tjorb symmetra combo. So yeah easy cap ! But somehow didn't happen. Afterwards we did everything right, pushed into the corridor on the left, sniping turrets ... Reinhardt and Zen standing past the archway towards the enemy team ... while an enemy Roadhogg slowly hooks one of my team mates after the other from the side. From there it went down hill. Since the Hogg had a big pack down there it was really hard to commit without a healer and tank. Who both ignored the Roadhogg while the other 3 trickled down there 1 by 1. Would have been easy if I was a better Phara. But was a good training.
theres nothing wrong with being bad at this game I feel like OW made alot of non-fps gamers to play an FPS game for the first time and hey Im okay with bad teammates, thats totally fine. Im not good at this game, and you know learning is fine and theres nothing wrong with being bad.
But when youre a junkrat and you mine jumped into a hole at Kingsrow 4 times in a row during overtime and your reasoning is "i thought i could do it" then yes Im pissed off I cant even rez people who fall into cliffs its the absolute worst
On June 23 2016 05:05 xDaunt wrote: I need to make a mental note to never solo queue when playing this game competitively. It can be such a miserable experience.
Idk I haven't ever had the chance to play a proper 6 stack match. It is the same as soloq just with 6 people who are friendly towards eachother.
On June 23 2016 05:05 xDaunt wrote: I need to make a mental note to never solo queue when playing this game competitively. It can be such a miserable experience.
Idk I haven't ever had the chance to play a proper 6 stack match. It is the same as soloq just with 6 people who are friendly towards eachother.
More than that, if you get 6 people on voice together you can actually coordinate and that makes games much more fun even in a loss.
On June 23 2016 05:05 xDaunt wrote: I need to make a mental note to never solo queue when playing this game competitively. It can be such a miserable experience.
Idk I haven't ever had the chance to play a proper 6 stack match. It is the same as soloq just with 6 people who are friendly towards eachother.
Well the thing that really makes it superior to random pub games stems from you being friendly with each other. What normally happens with an organized group is the players all can agree what each player's role is on the team, and nobody's looking to step on each other's toes or hog the spotlight. When you play a public game and you have a teammate who starts out as Mercy and then switches to Soldier and then Junkrat, I have no idea what the fuck he's trying to do, and in turn I have no idea what I should be doing either. Nobody's efforts get properly focused, and your team is playing at half strength.
On June 23 2016 05:05 xDaunt wrote: I need to make a mental note to never solo queue when playing this game competitively. It can be such a miserable experience.
Idk I haven't ever had the chance to play a proper 6 stack match. It is the same as soloq just with 6 people who are friendly towards eachother.
Well the thing that really makes it superior to random pub games stems from you being friendly with each other. What normally happens with an organized group is the players all can agree what each player's role is on the team, and nobody's looking to step on each other's toes or hog the spotlight. When you play a public game and you have a teammate who starts out as Mercy and then switches to Soldier and then Junkrat, I have no idea what the fuck he's trying to do, and in turn I have no idea what I should be doing either. Nobody's efforts get properly focused, and your team is playing at half strength.
The opponent will also be coordinated though. Sticking to roles is just the basics. I don't expect to win more with a 6 stack of friendly people vs a 6 stack than with 5 strangers vs 6 strangers.
Also if one of your mates really likes to play Genji but sucks at it will you tell him? What if one of your mates thinks he should do the shotcalling and/or decide the general strategy but does a terrible job at it?
I've had some games with groups of 6 or at least 5 ppl but It didn't increase my chances of winning in any way. I say that because you first mentioned "when playing this game competitively". Basicly you need to find 5 ppl who tryhard and have set roles and pick stuff they are good at, then you need to have some sort of shotcalling and some sort of strategy for the maps and map sections. Also in terms of roles you need to fill out the 2-2-2 in most maps or sometimes deviate from that but I feel 90% of the players play tanks and supports mostly on the side when it is needed and rather stick to the more fun heroes. Just thinking about deciding the roles already gives me a headache.
6 players who are friendly and just want to have fun is alot different from a 6 stack for competitive I feel.
I can't speak for everyone but my 6 stack is great because everyone generally has an understanding of the role they play. Our Mercy knows how to play Mercy, our tank player knows how to play a tank, and we have a guy who just plays dps and he knows what to do. The other two and myself just fill in what we need and if things aren't working someone is willing to switch characters to try and win. If we lose people (usually) aren't salty we just talk about what we could've done differently.
None of us are gods and we aren't trying to go pro or anything. We just enjoy the game and are trying to get better. It's one thousand times better than playing with random pubs who don't care about improving or running a good team comp but rather just want to spam Widow, Hanzo, or Genji.
I don't get to 6 stack super often because we're all busy and can't coordinate a good time to play but it's way better than playing with randoms for so many reasons other than "we're friendly."
@clickrush, I think you're approaching stacks wrong. Playing with a dedicated 6-stack, especially one you wanna play ranked with, should be an investment. You and five other people who have the aim to just get better. You've got to be patient with people and let them fuck up. The only way to learn a new hero is to spam it and suck until you figure it out. You'll lose games because someone tried to learn a new hero but your team will probably lose games when you try to learn a new hero. Also, if you're playing with someone who only plays Genji it doesn't matter if they're good or bad their focus probably isn't to improve at the game. Their focus is to get good at Genji.
On June 23 2016 21:59 overt wrote: I can't speak for everyone but my 6 stack is great because everyone generally has an understanding of the role they play. Our Mercy knows how to play Mercy, our tank player knows how to play a tank, and we have a guy who just plays dps and he knows what to do. The other two and myself just fill in what we need and if things aren't working someone is willing to switch characters to try and win. If we lose people (usually) aren't salty we just talk about what we could've done differently.
None of us are gods and we aren't trying to go pro or anything. We just enjoy the game and are trying to get better. It's one thousand times better than playing with random pubs who don't care about improving or running a good team comp but rather just want to spam Widow, Hanzo, or Genji.
I don't get to 6 stack super often because we're all busy and can't coordinate a good time to play but it's way better than playing with randoms for so many reasons other than "we're friendly."
@clickrush, I think you're approaching stacks wrong. Playing with a dedicated 6-stack, especially one you wanna play ranked with, should be an investment. You and five other people who have the aim to just get better. You've got to be patient with people and let them fuck up. The only way to learn a new hero is to spam it and suck until you figure it out. You'll lose games because someone tried to learn a new hero but your team will probably lose games when you try to learn a new hero. Also, if you're playing with someone who only plays Genji it doesn't matter if they're good or bad their focus probably isn't to improve at the game. Their focus is to get good at Genji.
I have no problems with that in quick play. I just kind of don't see the massive benefit of playing in 6stack competitive over soloq competitive when you can have the exact same problems there, except if you know the people already well, then you are lucky because you have 5 friends who are at the same skill level. And I feel like it is too much of an investment tbh. In soloq everyone makes individual decisions and there is maybe some minor coordination and communication. In 6 stacks you need to have a consensus about so many things.
I for example would want to spam the same comp (which is ok vs everything) over and over with only very minor and slow adjustments depending on the map/mode. Other people would find that boring, or they think tactical counterpicking is more important than building up synergy and depth. I also don't like democratic shotcalling during the game, but alot of people do. Then you have one guy thinking that the other guy sucks or some shit like that. I'am playing devil's advocate a bit but some of this is from personal experience.
I mean, I guess it just depends on if you're approaching ranked to gain MMR or to learn the game in a more "tryhard" mode. I could see the merits of solo play in ranked as being better to just grind MMR but personally I think you can learn the game better/quicker playing in a stack.
On June 23 2016 22:45 clickrush wrote: In 6 stacks you need to have a consensus about so many things.
Of course, that's what being a team means. There's a level of understanding and trust that lets you put it all together. The alternative is simply not having a real team.
Also I think this discussion isn't QQ'y enough, so I'm just gonna end it with that.
Also just had a nice round of games, none of which I won, with some of the worst teammates I've ever seen. 2 Hanzos on offense, because apparently everyone wants to fucking play Hanzo today, blindly spamming your ultimate and getting no kills, accomplishing nothing? Awesome. Starting out as a healer, then switching to offense, making for a total of 4 offense heroes with no support whatsoever? Yep. You tell me there's no fucking difference between pubs and organized friends.
7 losses in a row... wanted to play until like 11pm but after 7 losses in a row over the course of like 90 minutes I feel justified in feeling like this fucking shit isn't fun. IDK what it is about the matchmaking system but either way there's something irritating as shit about it.
I just had 'that' kind of a game, where my teammates couldn't quite decide who they wanted to play. At first we have everything but Defense in our team on Nepal, so I think great, I'll go Junkrat, no problem. When I die, I check my team comp again, now we have 3 defense heroes and no support. Then we have 2 tanks and 3 offense. These people were changing roles every time they ate shit, and every time I turned around our team was missing some different crucial element. What the fuck?
wow that sounds like a nightmare. Usually one of those I switch every death people is enough to make you lose the game if the enemy got something going.
If you are crushing a game so hard that people on the other team leave you get almost no point gain. Can anyone else confirm this? It has happened to me 3 times so far and I got smallest increment possible.
Edit: Nm KoTH is just worth way less points. than the other game modes.
I've played 5 of my placements. In 4 of the 5 I played Zarya the entire game and got 4 gold medals. As the only "tank." Now I know Zarya damage is nuts but why do we even have dedicated damage dealers if they can't out damage me...
Certainly player levels do not reflect actual player skill levels. But I just had a ranked match on Gibraltar where their team totaled level 556 against our 224, they finished attack in like 2 mins while we couldn't even take first point.
Thats by far the worst loss I've had in Overwatch so far.
Edit: Ended up at 45, started off well with 4-2 but then loss streaked into 4-6. My last game I had this lvl 25 guy in my team that round 1 whined about us having 2 supports, defense with Symmetra/Mercy and then round 2 whined about us having 2 tanks...Ironically since he was completely useless we were too low on DPS so he actually had a point, sort of.
On July 01 2016 00:03 Vaelone wrote: Certainly player levels do not reflect actual player skill levels. But I just had a ranked match on Gibraltar where their team totaled level 556 against our 224, they finished attack in like 2 mins while we couldn't even take first point.
Thats by far the worst loss I've had in Overwatch so far.
Playing a lot certainly helps to over time give you a more holistic understanding of the game, unless you're a stupid asshole. Which I am. So level does kind of mean something to some extent. You can have very skilled low levels but oftentimes they don't have the experience to know which characters work on different maps or against certain comps. Level certainly become nearly irrelevant in a few months though.
Yesterday I played against and roflstomped a level 345 WHILE being healthily employed.
Almost every ranked game for me has been a landslide win or loss. I also was in a party with two friends and we got stomped 5 games straight. This was right after I finished my placement matches that got me rank 50. Each loss took me down a rank to 45. Awesome system!
On July 01 2016 00:45 Dizmaul wrote: Almost every ranked game for me has been a landslide win or loss. I also was in a party with two friends and we got stomped 5 games straight. This was right after I finished my placement matches that got me rank 50. Each loss took me down a rank to 45. Awesome system!
I don't think they've sorted the algorithm out for ranked very well yet. It's supposed to be based on QP MMR but yeah, most of my ranked matches have been stomps too. Like, seriously the largest stomps I've seen to date due to varying skill levels across the two teams.
On July 01 2016 00:45 Dizmaul wrote: Almost every ranked game for me has been a landslide win or loss. I also was in a party with two friends and we got stomped 5 games straight. This was right after I finished my placement matches that got me rank 50. Each loss took me down a rank to 45. Awesome system!
I don't think they've sorted the algorithm out for ranked very well yet. It's supposed to be based on QP MMR but yeah, most of my ranked matches have been stomps too. Like, seriously the largest stomps I've seen to date due to varying skill levels across the two teams.
Give it a little time until people get their rankings stabilized. Right now the middle is probably overcrowded and will be for weeks.
Also if the rating is based on quick match rating then it will be a chaos too. Some people go full troll mode alot of games in quick match and then tryhard like crazy in competitive so their initial rating is way below their skill rating. Also there are tons of bad habits and false knowledge from quickmatch that makes games one sided when one side uses voice, discusses comps etc and the other side doesn't.
I had a game on Numbani where my team was full with people who used voice, adapted the composition, discussed initial positioning and called information during the game. It was a complete and utter stomp. We didn't have anyone hardcarry or something like that. It was just luck from our side to have 6 people with the same mindset.
At a 3-3 placement right now. Its so frustrating having a leaver in every game and then getting a loss because of it. I just want to get placed at a decent place where they arent landslide victories or my face getting stomped. But I know it should eventually spread itself out. Eventually...
On July 01 2016 04:17 climax wrote: At a 3-3 placement right now. Its so frustrating having a leaver in every game and then getting a loss because of it. I just want to get placed at a decent place where they arent landslide victories or my face getting stomped. But I know it should eventually spread itself out. Eventually...
CS:GO does that better. First off it calculates MMR/round (Bo30 rounds) and it takes the average MMR of your and the enemy team into account with leavers (replaced by bots) will count having 0 MMR. This means if you win a round against 4 players and a bot then you will gain less MMR but you will also lose less MMR if you lose a round with less players.
I think Overwatch could use a similar system. Since they cannot divide the game by rounds as nicely and granularly they could use the overall time and just divide the games by sections with different amounts of players. I must assume that they already have something like this in place because in quick play you have backfill, but they never mentioned something like this as far as I know.
out of my probably 30 ranked matches, I've had random disconnects that cost me the game twice. Games we were gonna easily win, but I got a loss because lost connection to battlenet, even though everything else is working fine.
Also, just had a guy on my team who had to leave, would have been an easy win. We actually still won 5v6 in overtime, but there are definitely some things that need to be fixed with competitive. Winning a 5v6, I got 5% of a rank, which is laughable. They need to give greater rewards for winning when you're down a player, and probably smaller losses too. Also, when a player is gone the "you can safely leave" message blocks the payload map, and never goes away, so you just have to play without it, and with an annoying red message at the top of your screen the whole time.
On July 01 2016 04:17 climax wrote: At a 3-3 placement right now. Its so frustrating having a leaver in every game and then getting a loss because of it. I just want to get placed at a decent place where they arent landslide victories or my face getting stomped. But I know it should eventually spread itself out. Eventually...
CS:GO does that better. First off it calculates MMR/round (Bo30 rounds) and it takes the average MMR of your and the enemy team into account with leavers (replaced by bots) will count having 0 MMR. This means if you win a round against 4 players and a bot then you will gain less MMR but you will also lose less MMR if you lose a round with less players.
I think Overwatch could use a similar system. Since they cannot divide the game by rounds as nicely and granularly they could use the overall time and just divide the games by sections with different amounts of players. I must assume that they already have something like this in place because in quick play you have backfill, but they never mentioned something like this as far as I know.
Yeah, I play a lot of CS:GO (LEM) and I'm used to that system. But from its looking like, the problem will be the amount loss/won after a match. I've seen players win and gain little, but lose and have to win so much to even break even for the day. Also, where is my reconnect button?! Maybe some of those people lost connection for a second and then couldn't reconnect.
The salt is running deep right now and it seems I need to find some ranked parties/partners if I even want to stand a chance. SoloQ is pretty rough.
People who wants to dick around with 6x Zarya strats in ranked.. The same guys changed to mass soldier when it didn't work because "We don't have time" (With over 2 minutes left). Never took the first point..
Worst part is they weren't that bad. On defence we nearly managed to stop the enemy from taking the first point too, and lost it with 10 seconds left. If only they've bothered to try in the first place instead of doing retarded "fun" strats.
But then again I won the next match even though we didn't deserve it because of the coinflip system, so I guess that makes up for it.
I fucking hate the coinflip when both teams finish a payload map. I simply cannot accept that the way faster team potentially gets the unlucky side in the sudden death just because blizzard thinks it is fair that way. No it is not.
Other than that koth still sucks ass and shouldn't be in ranked mode at all.
On July 02 2016 01:33 The_Red_Viper wrote: I fucking hate the coinflip when both teams finish a payload map. I simply cannot accept that the way faster team potentially gets the unlucky side in the sudden death just because blizzard thinks it is fair that way. No it is not.
Other than that koth still sucks ass and shouldn't be in ranked mode at all.
Personally I like KotH way more than Assault. At least we can agree that Escort/Hybrid are the maps we like the most.
It is weird that there are only maps with one objective at a time though. Why can't we have maps where there are 2 or more objectives at the same time? It would make for some really interesting and different games. Is there a statement on that or a philosphy behind I'am not aware of?
My problem with koth is that i feel like the first teamfight pretty much decides the game. While that is not true in 100% of the cases, more often than not it holds up, at least in my games.
Can you elaborate a bit? How would such a map look like?
On July 02 2016 07:59 The_Red_Viper wrote: My problem with koth is that i feel like the first teamfight pretty much decides the game. While that is not true in 100% of the cases, more often than not it holds up, at least in my games.
Can you elaborate a bit? How would such a map look like?
I can think of alot of examples but they don't have to necessairily work or be fun. Just on top of my head:
* mode where you set a timer and put 3 points to be captured on the map, each point giving points/time. * an attack/defense mode with the attackers having a limited amount of respawns but they can increase their respawns by capping secondary targets * a map where the attackers have to steal one of multiple objectives and bring it home, you can balance that by disabling abilities of the objective carrier
I think modes that have multiple attack points can be very interesting and they would reward players/teams with better communication and tactics.
I went up to 52, then fucking decided to suck all the dicks and plumit to 47. I've been putting ungoldy hours into this game and I still suck at it jesus fuck I'm shit.
I think to actually "carry" matches in this game you have to be massively better than the other players in your match. Most games i have played seem rather random because in the end one or two ultis oftentimes decide everything. Doesn't feel rewarding to win/lose most of the time because of that.
No idea how you can carry. When I play with my friend who is around 5-7 ranks lower we get stomped every single time. We have yet to win a game together. These are half of my total competitive losses. While another friend who is 1-2 ranks higher than me our games are way more even.
Just had a game where the enemy went with 4 Soldiers, a Reinhardt, and a Lucio, and my team decides to respond to all these Soldiers by all going Pharah.
We're about to attack on Watchpoint Gibraltar, and I notice that our team - on offense - contains 4 defense heroes. I'm open to the idea of offense and defense heroes stepping into each others' shoes a bit, but defense heroes are labelled as such for a reason, so I remark as such before the game starts, in the hopes that someone would change and make our comp more reasonable. One of the four self-proclaimed Gods playing Defense then berated me for playing as Reaper, the one fucking offense hero in the entire party. I don't put up with that shit from anyone, especially my teammates, so you can have fun playing 5v6 while the game finds you a new teammate.
I thought the stereotype of the high Mei player going "LOL stats don't matter bro, just be chill" was an exaggeration, then I ran into exactly that. Funny.
I just wish MMR wasn't tied up all in one. I don't want to have the same MMR for solo, stacks and NA. On NA I want to be a support main (mostly not to screw over eu aim.) But nope, you better play dps or worst case tank because you barely matter unless teams are even level when it comes to dps and tanks. So my MMR yoyos up when on EU and down when playing with NA. I don't really get salty when losing but it just feels bad to drag peoples MMR down because I want to play support.
If you have 5/6 heroes selected and there's no support the game should prevent the 6th player from selecting Genji/Hanzo/Widowmaker. I usually go to support when this happens but 99% of the time that 6th person sucks.
I find supporting slightly boring and frustrating compared to the other classes, except if I'am in a group where I know my mates aim at least as well as me or better and have good positioning. Also I feel supports are less impactful to be honest.
Yesterday I played Pharah on Lijiang Tower. My team consisted of me and a 5 stack. We went 1:2, both losses were very close overtime fights, and I was a bit frustrated with the Mercy since I got literally no healing except when I spammed the healing macro for like 10s. It was really that terrible. I was still doing well individually but my uptime wasn't there to really go ham. So I openly said (it was a competitive match) that I'am getting literally no healing after 3 rounds. Then they said that I should switch to heal and one of them switched to Pharah.
I thought OK mb that guy really plays her better and since I complained about not getting support I shall do it better myself.
Holy crap was that frustrating. I initially focussed on the Pharah to get a safe position before diving into the objective but holy crap the guy missed all his rockets, had terrible positioning and decisions. It was painfull.
So after 3 close matches it resulted in a stomp.
Games like these make me believe that supporting *is* less impactful. There is alot to supporting and you definitely feel the difference. A good support is worth his weight in gold. But you rather have a bad support than a bad damage dealer.
On July 03 2016 23:25 clickrush wrote: I find supporting slightly boring and frustrating compared to the other classes, except if I'am in a group where I know my mates aim at least as well as me or better and have good positioning. Also I feel supports are less impactful to be honest.
Yesterday I played Pharah on Lijiang Tower. My team consisted of me and a 5 stack. We went 1:2, both losses were very close overtime fights, and I was a bit frustrated with the Mercy since I got literally no healing except when I spammed the healing macro for like 10s. It was really that terrible. I was still doing well individually but my uptime wasn't there to really go ham. So I openly said (it was a competitive match) that I'am getting literally no healing after 3 rounds. Then they said that I should switch to heal and one of them switched to Pharah.
I thought OK mb that guy really plays her better and since I complained about not getting support I shall do it better myself.
Holy crap was that frustrating. I initially focussed on the Pharah to get a safe position before diving into the objective but holy crap the guy missed all his rockets, had terrible positioning and decisions. It was painfull.
So after 3 close matches it resulted in a stomp.
Games like these make me believe that supporting *is* less impactful. There is alot to supporting and you definitely feel the difference. A good support is worth his weight in gold. But you rather have a bad support than a bad damage dealer.
In general lucio is better on koth maps i think, especially on the maps where he can push people off the map. But yeah it's frustrating to support a lot of the time, i would say most people still don't understand that you should push together.
Having a Mercy plus a Lucio is the only way tbh. I don't think I've lost a competitive match when our team had both, tons of healing and it's almost impossible to lose fights if both of them have ult. But yeah, lots of teams just run around like idiots. You have to stay together and work chokepoints as a team or the game just descends into chaos and the other, more coordinated, team will win every time.
Why the fuck would I be put in a rank 61 team against a rank 67 team? Of course we got steamrolled. They had a 73 and a 75, we had two 54's. And their Mei was insane. Fuck you competitive matchmaking, 6 ranks difference is too much for a for this game. And there's enough fucking people that it doesn't have to make these kinds of retarded scenarios.
if you end up in a 5 stack check the groups of the enemy team. If they are a 6 stack you are save. If they are anything below a 5 stack, you will probably have to carry this team of 5 to victory and get blamed because they get stomped. I love underdog games though, giant gains low drops. Hate being on the side that risks dropping a whole rank though.
On July 04 2016 01:27 FeyFey wrote: if you end up in a 5 stack check the groups of the enemy team. If they are a 6 stack you are save. If they are anything below a 5 stack, you will probably have to carry this team of 5 to victory and get blamed because they get stomped. I love underdog games though, giant gains low drops. Hate being on the side that risks dropping a whole rank though.
Big QQ incomming:
Yesterday I was invited into a 6 stack by 5 people when I soloqed. Apparently they liked my performance and shotcalling. Then I went on a sick losing spree and lost about 4ish ranks because of it with them. It was frustrating. I called the tactics but they just did w/e, swapped around heroes terribly etc.
From now on I will only join teams if they meet some criteria: 1. they play set roles 2. composition stays. no random swaps. counterpicks are called out not individually taken. 3. the tactics get called by 1 guy and the rest just executes
It can't be that a team of 6 in comp doesn't want to build synergy. That's the only reason why you would even want a premade group. I actually don't often get frustrated in soloq when people play stupidly/non-teamoriented, because the opponents most likely don't do that either. I know what I can expect and I know what to do in that situation, for example babysitt someone who is carrying the game or just pick tracer/reaper and spawn camp or pick surprise bastion and take derp spots. But in a 6 stack I shouldn't be forced to play derpy like this...
If there was ever a game where a "elo hell" was potentially possible, it surely is this one. Worst ranked experience i ever had in any game ever. (that alone should say a lot) People aren't using the voice chat, people aren't capable of building decent team comps, people aren't even capable to push as one team.
As i said before i don't think you can carry in this game unless you are miles and miles better than the rest of the players. Frustrating as fuck.
On July 04 2016 07:14 The_Red_Viper wrote: If there was ever a game where a "elo hell" was potentially possible, it surely is this one. Worst ranked experience i ever had in any game ever. (that alone should say a lot) People aren't using the voice chat, people aren't capable of building decent team comps, people aren't even capable to push as one team.
As i said before i don't think you can carry in this game unless you are miles and miles better than the rest of the players. Frustrating as fuck.
Here is some really evil advice for you:
One thing I gave up with is trying to bring teamplay into a team like that. Lurking/spawn camping as reaper is for example a great thing you can do even if it is not the most efficient/fastest thing if you had a cohesive team that looks out for eachother. Another thing you can do is just take a good highground spot with soldier and just camp the shit out of your opponent regardless if you are defending or attacking.
And by camping I mean literally just look out for yourself. For example I'am not changing my position when a Winston is jumping on someone when that position is dangerous. I rather just stay there and kill the follow ups. Any hero with self sustain can be played like this, bonus points if you also have mobility. Just put yourself into derpy spots and survive and take only fights you can win with a very high percentage. Don't try to create space and expose yourself. Creating space for an underperforming team is a waste of time and it is the most frustrating thing if you do that and nobody has your back. It is not flashy way, not teamoriented and you have to be patient and sometimes lucky but it certainly works.
I'm starting to learn that lesson about team play, when the 5 players around you don't want to be brought together, you can't do it. Had a R66 game where I started as Zarya, because when you can coordinate with your team she becomes a beast, but we were getting shit on because everyone was just doing their own thing. Everyone was running off and dying for about 2 minutes. So fuck these guys, I'm playing in a way that doesn't rely on you - I switch to Reaper and we actually won pretty quickly after that lol.
On July 04 2016 07:14 The_Red_Viper wrote: If there was ever a game where a "elo hell" was potentially possible, it surely is this one. Worst ranked experience i ever had in any game ever. (that alone should say a lot) People aren't using the voice chat, people aren't capable of building decent team comps, people aren't even capable to push as one team.
As i said before i don't think you can carry in this game unless you are miles and miles better than the rest of the players. Frustrating as fuck.
Here is some really evil advice for you:
One thing I gave up with is trying to bring teamplay into a team like that. Lurking/spawn camping as reaper is for example a great thing you can do even if it is not the most efficient/fastest thing if you had a cohesive team that looks out for eachother. Another thing you can do is just take a good highground spot with soldier and just camp the shit out of your opponent regardless if you are defending or attacking.
And by camping I mean literally just look out for yourself. For example I'am not changing my position when a Winston is jumping on someone when that position is dangerous. I rather just stay there and kill the follow ups. Any hero with self sustain can be played like this, bonus points if you also have mobility. Just put yourself into derpy spots and survive and take only fights you can win with a very high percentage. Don't try to create space and expose yourself. Creating space for an underperforming team is a waste of time and it is the most frustrating thing if you do that and nobody has your back. It is not flashy way, not teamoriented and you have to be patient and sometimes lucky but it certainly works.
I will be quite honest, that doesn't sound like a lot of fun. I am also not sure if that really works that well either, you just have to die once because they group up to kill you and then it's all over. My biggest problem isn't that we lose because we have a bad game, my problem is that nobody in this game even tries. No communication, no reasonable team comps, no regrouping for big pushes (with ultis) I cannot understand this behaviour and i don't wanna tolerate it either. It's no rocket science. If this doesn't get better i probably simply won't play it anymore because in the end it's a big waste of time and csgo is still there for my fps fix.
On July 04 2016 07:14 The_Red_Viper wrote: If there was ever a game where a "elo hell" was potentially possible, it surely is this one. Worst ranked experience i ever had in any game ever. (that alone should say a lot) People aren't using the voice chat, people aren't capable of building decent team comps, people aren't even capable to push as one team.
As i said before i don't think you can carry in this game unless you are miles and miles better than the rest of the players. Frustrating as fuck.
Here is some really evil advice for you:
One thing I gave up with is trying to bring teamplay into a team like that. Lurking/spawn camping as reaper is for example a great thing you can do even if it is not the most efficient/fastest thing if you had a cohesive team that looks out for eachother. Another thing you can do is just take a good highground spot with soldier and just camp the shit out of your opponent regardless if you are defending or attacking.
And by camping I mean literally just look out for yourself. For example I'am not changing my position when a Winston is jumping on someone when that position is dangerous. I rather just stay there and kill the follow ups. Any hero with self sustain can be played like this, bonus points if you also have mobility. Just put yourself into derpy spots and survive and take only fights you can win with a very high percentage. Don't try to create space and expose yourself. Creating space for an underperforming team is a waste of time and it is the most frustrating thing if you do that and nobody has your back. It is not flashy way, not teamoriented and you have to be patient and sometimes lucky but it certainly works.
I will be quite honest, that doesn't sound like a lot of fun. I am also not sure if that really works that well either, you just have to die once because they group up to kill you and then it's all over. My biggest problem isn't that we lose because we have a bad game, my problem is that nobody in this game even tries. No communication, no reasonable team comps, no regrouping for big pushes (with ultis) I cannot understand this behaviour and i don't wanna tolerate it either. It's no rocket science. If this doesn't get better i probably simply won't play it anymore because in the end it's a big waste of time and csgo is still there for my fps fix.
Hmm in most of my games people group and time ulties and in like a third of them people communicate. I think the communication aspect will grow in competitive mode. My advice was really for those stupid games where you get unlucky and get 5 players who get bored after having to wait more than 3s and cannot play off eachother. I mean in CS:GO you have those games as well.
Since you are a CS player: I really just mean lurking. Get behind the opponent and just survive and take them when they are unaware. The difference is just that you can do that very safely with good healpack rotations and you can bait them into chasing you around a corner where there is a healpack. More often than not people will tunnelvision on you and get caught.
Ofcourse you need an escape plan when they try to group up on you. But don't forget you play away from the objective and while your teammates are running into there 1 by 1 they apply pressure for you and create space so you can safely maneuver around and pick off targets 1 by 1.
This works well if you are better than most at your current rating, but I don't think it would work well vs similarly skilled opponents since they will take you out 1v1 in 50% of the cases as soon as they get aware of what you are doing. Before that you can still pick off a few targets and this usually leads to some kind of advantage.
On July 05 2016 00:03 overt wrote: If you play Winston you should never use your ult if an allied Zarya or Mei is ulting. Should be common sense but apparently it's not.
I feel like almost nobody in this game uses common sense tbh. It also should be common sense to use the microphone if you have one (which most people surely do, no?) but apparently communication is overvalued in a game with a fast pace. If you don't see it with your own eyes you are a noob.
I'm on a 10+ games loss streak atm. Last game on Kings Row Attack the enemy team camped our spawn and all of my mates kept running into them. Not a single one even knew you can heal inside the spawn. -.- I just stood inside the heal zone kept spamming grenades and watched them rack up death after death after death like programmed idiots. I hate this game so much.
On July 05 2016 00:03 overt wrote: If you play Winston you should never use your ult if an allied Zarya or Mei is ulting. Should be common sense but apparently it's not.
There is no reason to ever ulti as winston unless your dying or doing some fringe strat like needing to proc overtime. Ulti Winston is just worse than vanilla if your opponents don't suck.
On July 05 2016 01:42 The_Red_Viper wrote: Yeah fuck this game, it simply is a waste of time to play this solo queue. Never again.
Nobody's stopping you. It's not really the kind of QQ that fits the thread anyway, it's more for venting the negative experience out of the positive. If you're not having any positive experience, you're just being a stone-cold bummer.
Just got out of a pub game that had it all. Attacking on Volskaya, we didn't even get close to taking point A. Noteworthy aspects of that game include 1) a Lucio who ran off all by himself to take the point, who then ran off in the other direction and did nothing to either support us or contest the objective, 2) a Winston who would charge in and die because nobody was backing him up, and certainly not our Lucio(I was tank #2 as Reinhardt, and I was experiencing similar issues, minus the charging in solo bit), 3) a Mei who did absolutely nothing, who switched to Junkrat at the end and continued to do nothing, and 4) a Widowmaker who did even less than that. I know this because I had the gold medal for kills at 2. And for bonus points, the enemy Pharah(because every team needs one!) used her ult just to kill me, because I was the only one who could make my way to the point.
Was playing a 2 point assault map. It went 4-2 and we held a full defense, next round the ennemy team all left the game and we got literally nothign for winning...
How did this even got past testing ? Why does people leaving in the ennemy team punish my team for playing great ?!
To be fair I'd have quit long ago if I didn't have a few friends to play with. Been lucky enough to add 2 good players ingame, one on TL and I know 2 guys. Love to run a 3-4 stack, but if I was forced to solo queue into competitive I'd kill myself.
Especially in competitive mode, there's always someone who gets on their high horse and yells at the team for sucking whenever we're losing. How about instead of typing away insults, suggest possible comp changes or give tips to anyone who is struggling? Or ya know, do something constructive and ACTUALLY get on the payload?
Especially in competitive mode, there's always someone who gets on their high horse and yells at the team for sucking whenever we're losing. How about instead of typing away insults, suggest possible comp changes or give tips to anyone who is struggling? Or ya know, do something constructive and ACTUALLY get on the payload?
Because they cant actually have any intention of making it better. Superiority complex, stupidity and anger issues mean that they get more out of complaining that others are worse than actually winning. It is usually the worst players on the team who do this. Most of them seem to have a thing for genji, hanzo, widowmaker and reaper for some reason as well. "Get on the payload" -Widowmaker with no kills "Group up" -The Genji you have only seen rolling past in the kill feed, never killing anything Sure, its sound advice, but the people who say things like that are usually not doing it at all themselves.
Especially in competitive mode, there's always someone who gets on their high horse and yells at the team for sucking whenever we're losing. How about instead of typing away insults, suggest possible comp changes or give tips to anyone who is struggling? Or ya know, do something constructive and ACTUALLY get on the payload?
Because they cant actually have any intention of making it better. Superiority complex, stupidity and anger issues mean that they get more out of complaining that others are worse than actually winning. It is usually the worst players on the team who do this. Most of them seem to have a thing for genji, hanzo, widowmaker and reaper for some reason as well. "Get on the payload" -Widowmaker with no kills "Group up" -The Genji you have only seen rolling past in the kill feed, never killing anything Sure, its sound advice, but the people who say things like that are usually not doing it at all themselves.
I tanked my rating on the weekend with a 6 stack and I'am telling people to do things fairly regularly now haha.
In about 1/3 of my games we have trouble because of an underpfermoning dps player. But I start with things like "Can we please have X instead of Y" "I cannot switch I'am doing very well" "please can you take Y now you see it isn't working". And after a while it turns into condescending things like this: "Common Widow I can't see you in the killfeed" "Don't you want to try to win?". At this point it I'am already frustrated because I know that we could win if that Genji/Widow w/e dps who is underperforming would take up a supportive role we would win because I and mb some other guy would be able to carry if we just had a bit more space and uptime. I also tried it the other way and babysat people or take something to create space but it almost always results in a stomp because suddenly nobody on the opposing side dies.
Especially in competitive mode, there's always someone who gets on their high horse and yells at the team for sucking whenever we're losing. How about instead of typing away insults, suggest possible comp changes or give tips to anyone who is struggling? Or ya know, do something constructive and ACTUALLY get on the payload?
Because they cant actually have any intention of making it better. Superiority complex, stupidity and anger issues mean that they get more out of complaining that others are worse than actually winning. It is usually the worst players on the team who do this. Most of them seem to have a thing for genji, hanzo, widowmaker and reaper for some reason as well. "Get on the payload" -Widowmaker with no kills "Group up" -The Genji you have only seen rolling past in the kill feed, never killing anything Sure, its sound advice, but the people who say things like that are usually not doing it at all themselves.
I've found myself being quite annoyed at my teammates, albeit mostly in quick play, because they wouldn't do objectives while I was widow or tracer and my purpose is more to make space for my teammates to do the objectives. So I would tell them "do the objective guys" and they'd tell me to fuck off and that I wasn't doing the objective myself.
Also I hope people understand that playing widow is really fucking hard unless you're like a 16 year old with eagle eyes and small little surgeon hands. Sometimes it just doesn't work out... I was trying to play widow on attack on Hollywood which I usually have a lot of success with, one time it didn't work for me and I wasn't getting work done and someone called it out after like 1 minute. So yeah people suck but also chill out...
I keep seeing the better players complaining on the team and 80% they are the tier whores.
Playing Widow is like rolling initiative in DnD sometimes you roll high and it works out and sometimes you roll low and you do fuck all and should switch.
On July 05 2016 23:08 Eppa! wrote: I keep seeing the better players complaining on the team and 80% they are the tier whores.
Playing Widow is like rolling initiative in DnD sometimes you roll high and it works out and sometimes you roll low and you do fuck all and should switch.
Takes a second to figure out that it won't work though, people shouldn't switch that the slightest bit of resistance. I play some classes that people feel aren't the best so sometimes I get told to switch to something else even when I'm doing good.
On July 06 2016 06:18 NewSunshine wrote: Was playing on Ilios, it was actually a backfill game so I got to see my entire team comp right away, and it's 3 offense/2 defense.
On July 06 2016 06:18 NewSunshine wrote: Was playing on Ilios, it was actually a backfill game so I got to see my entire team comp right away, and it's 3 offense/2 defense.
I can't be a tank AND a support, guys.
Guess why the other player left
It's ridiculous how many people blissfully ignore what's really the name of the game, team-based objective play. Everyone wants to be the fucking MLG star damage dealer and play offense, everyone and their mother is playing Pharah on every map right now, and NOBODY FUCKING PLAYS THE OBJECTIVE. I get gold and/or silver medals for objective time + objective kills in like 95% of my games, even when I play Junkrat or Tracer, it's ridiculous. I enjoy playing a variety of characters, and at this point I consider myself well-versed with the majority of heroes in the game, but I don't appreciate it when I'm forced to play a certain role because everyone wants to play superhero.
On July 06 2016 10:25 Djzapz wrote: Competitive play did one thing for certain, it made Quick Play fucking shit.
And whatever it is, I shouldn't have loss streaks of like 15... that's really annoying.
Treat QP like competitive. Get on mic, encourage your team, communicate objectives and enemy locations, stay positive whole time. Pretty soon you'll find yourself in a full six stack playing with people who are willing to work together. It's a lot more enjoyable and QP is still utilizing MMR so the people you're playing with should be around your skill level.
On July 06 2016 10:25 Djzapz wrote: Competitive play did one thing for certain, it made Quick Play fucking shit.
And whatever it is, I shouldn't have loss streaks of like 15... that's really annoying.
Treat QP like competitive. Get on mic, encourage your team, communicate objectives and enemy locations, stay positive whole time. Pretty soon you'll find yourself in a full six stack playing with people who are willing to work together. It's a lot more enjoyable and QP is still utilizing MMR so the people you're playing with should be around your skill level.
I'm confident in my ability with the classes I play, as are many people. At this point my QM mmr is full of rank 60-70 people who don't care about winning and just want to play classes they're bad at, myself included. If we happen to want to take a game seriously, generally any attempt to win is considered "try hard" (wouldn't want to do that!). There usually is 2-3 people on team chat max, nobody cares.
I want to get decent at pharah but it's literally impossible because everyone wants to play bullshit like Hanzo and Zenyatta. I end up having to switch to my mains because we get destroyed too bad when I suck. And then we still lose because Hanzo is shit.
outsch took a 10 rank dive. Feels so awkward when your team picks the worst classes for a section, gets hard countered by the enemy and keeps jamming their heads into the wall, while you made the mistake to go support hoping you can start a snowball. But in ranked going off the support rarely works for me since I get to stressed out from having to make something work. Was on the unlucky side 10 times in a row, even lost to a double Mei comp. All back to normal now thanks to the power of duo que with a good carry. Well she can actually hit targets and knows the game.
Doubt I break the 80 this season though sigh. But might get enough games for 300 purples at the end of the season.
Alot of people are complaining about unskilled Genji/Widowmaker/Hanzo players because those heroes have a high skillcap. But when you think about it, isn't it kind of obvious that a player at your average joe rating is not godlike with those?
What annoys me much more is the trifecta of "I can't aim"-DPS heroes: Junkrat, Torbjörn, Mei. Since those are more cerebral heroes and "just" need map awareness and situational awareness.
But hell I'am always hoping when someone picks one of those (which is way too often), that the Junkrat will not randomly spam his potatoes around but cover a choke point or a tight entry, that the Torbjörn will not expose his turret and that the Mei will not put up random walls but instead tries to cut people off.
On July 06 2016 06:18 NewSunshine wrote: Was playing on Ilios, it was actually a backfill game so I got to see my entire team comp right away, and it's 3 offense/2 defense.
I can't be a tank AND a support, guys.
Guess why the other player left
It's ridiculous how many people blissfully ignore what's really the name of the game, team-based objective play. Everyone wants to be the fucking MLG star damage dealer and play offense, everyone and their mother is playing Pharah on every map right now, and NOBODY FUCKING PLAYS THE OBJECTIVE. I get gold and/or silver medals for objective time + objective kills in like 95% of my games, even when I play Junkrat or Tracer, it's ridiculous. I enjoy playing a variety of characters, and at this point I consider myself well-versed with the majority of heroes in the game, but I don't appreciate it when I'm forced to play a certain role because everyone wants to play superhero.
What's really annoying is when the last guy realizes we need a tank, picks Reinhardt, and goes full yolo-mode charging into 4 enemies at once. After all, who needs shields.
I've also realized that if we don't have a support and the last guy doesn't like playing support he will always pick Zenyatta as our sole support (which usually causes me to immediately swap to Lucio/Mercy because I like winning).
On July 06 2016 06:18 NewSunshine wrote: Was playing on Ilios, it was actually a backfill game so I got to see my entire team comp right away, and it's 3 offense/2 defense.
I can't be a tank AND a support, guys.
Guess why the other player left
It's ridiculous how many people blissfully ignore what's really the name of the game, team-based objective play. Everyone wants to be the fucking MLG star damage dealer and play offense, everyone and their mother is playing Pharah on every map right now, and NOBODY FUCKING PLAYS THE OBJECTIVE. I get gold and/or silver medals for objective time + objective kills in like 95% of my games, even when I play Junkrat or Tracer, it's ridiculous. I enjoy playing a variety of characters, and at this point I consider myself well-versed with the majority of heroes in the game, but I don't appreciate it when I'm forced to play a certain role because everyone wants to play superhero.
What's really annoying is when the last guy realizes we need a tank, picks Reinhardt, and goes full yolo-mode charging into 4 enemies at once. After all, who needs shields.
I've also realized that if we don't have a support and the last guy doesn't like playing support he will always pick Zenyatta as our sole support (which usually causes me to immediately swap to Lucio/Mercy because I like winning).
Reinhardt is one of the most frustrating heroes to play if you have a bad team, prolly second to Mercy. You often end up in the open while your shield gets wrecked because you had 2 "flankers" (excuse for bad positioning and getting outplayed) dieing without impact or because they dont pick off a target while shield is up or Lucio not giving speed buff etc. It is often better to just kill one of the targets and draw some fire before you die with Rein in those situations.
On July 08 2016 10:54 clickrush wrote: Reinhardt is one of the most frustrating heroes to play if you have a bad team, prolly second to Mercy. You often end up in the open while your shield gets wrecked because you had 2 "flankers" (excuse for bad positioning and getting outplayed) dieing without impact or because they dont pick off a target while shield is up or Lucio not giving speed buff etc. It is often better to just kill one of the targets and draw some fire before you die with Rein in those situations.
Once I got in the mood to play some Reinhardt, I had some really good games, but one of my more recent ones was rage-inducing. We were defending point B on Anubis, and I was blocking the front entrance (of the objective itself) no questions asked. All my team had to do was sit behind me and watch the sides. What do you think they did?
Hint: they ran out way past my shield, all died piecemeal, and we lost with like 3 minutes left. I even saw them all going in different directions as they continued running away from the objective, it was amazing. People still chase kills like its Call of Duty.
Sudden death is complete bullshit. Basically the whole match is decided on a coinflip. If the map is more defence sided on the first point and your team has to attack... Well tough luck buddy. If you can't take the point in one attack, well I guess then you don't deserve to win and all you did for the rest of the match doesn't matter. Blizzard logic.
On July 08 2016 18:12 Pr0wler wrote: Sudden death is complete bullshit. Basically the whole match is decided on a coinflip. If the map is more defence sided on the first point and your team has to attack... Well tough luck buddy. If you can't take the point in one attack, well I guess then you don't deserve to win and all you did for the rest of the match doesn't matter. Blizzard logic.
The best part of sudden death is on maps where neither team takes the first point within 10 minutes each, and suddenly you now get 1.5 minutes to take the first point again xD Like that's going to happen
On July 09 2016 00:00 Eppa! wrote: How is that even possible?
Well the teams don't get additional time if they don't cap the first point, so it's not like they get a whole 10 minutes each.
I hold the point on Hollywood defense all the time. Also in my experience it's possible to hold point A of Hanamura and Anubis, though not super likely.
On July 09 2016 06:29 Djzapz wrote: For the last 10 or so minutes, I've been trying to join a quick match game that doesn't have a fucking hanzo on it. Doesn't happen.
LOL did you leave the games when there was Hanzo picked in the lobby? I know the feeling
On July 09 2016 06:29 Djzapz wrote: For the last 10 or so minutes, I've been trying to join a quick match game that doesn't have a fucking hanzo on it. Doesn't happen.
LOL did you leave the games when there was Hanzo picked in the lobby? I know the feeling
On July 09 2016 00:00 Eppa! wrote: How is that even possible?
Well the teams don't get additional time if they don't cap the first point, so it's not like they get a whole 10 minutes each.
I hold the point on Hollywood defense all the time. Also in my experience it's possible to hold point A of Hanamura and Anubis, though not super likely.
That is true. I forgot the first point unlocks more time. It's still pretty retarded to expect one of the teams, when neither managed to get the first point, to somehow take the first point on just a fraction of the initial time. Whoever gets the defending coinflip in that scenario have a huge advantage
On July 09 2016 10:29 DuB phool wrote: 4 games, 3 coinflips, lost all of 'em. Fun!
I've drawn defense on my last six coin flips. My teams won two of them, but damn, it's just retarded.
When I coinflip on defense then I usually tell people to go 2 Rein 2 Reaper. Usually it works out because the flying monkeys can't deal with it.
Oops did I just say flying monkeys?
Well-placed Torbjorn turrets work, too, because the monkeys can't easily get to them after jumping in.
Good point, especially on some maps like Hollywood, Numbani you can hide it so it shoots on the objective and gives cover for mercy as well. But the risk is that it just shoots at the monkeys behind the shield while the others clean up. I much rather have Reapers or Reaper + Soldier as dps vs this. Soldier can just put down the healing thing on top of the monkeys because it tanks like 2/3 of their damage.
So blizzard can acknowledge that one of the teams pushed the cart 88,7 meters and the other 88,8 meters and decide the winner on that basis... But they can't acknowledge that one of the teams took the last point in 5 minutes and the other in 10... Better decide that on a coinflip.
edit : just checked and I have 51% winrate on quick match and 37% on competitive... Oh well... I think competitive is just not for me.
On July 10 2016 06:37 Pr0wler wrote: So blizzard can acknowledge that one of the teams pushed the cart 88,7 meters and the other 88,8 meters and decide the winner on that basis... But they can't acknowledge that one of the teams took the last point in 5 minutes and the other in 10... Better decide that on a coinflip.
edit : just checked and I have 51% winrate on quick match and 37% on competitive... Oh well... I think competitive is just not for me.
They have, which is why they're changing it. But completely changing a system takes time, so it won't be happening this season.
On July 08 2016 18:12 Pr0wler wrote: Sudden death is complete bullshit. Basically the whole match is decided on a coinflip. If the map is more defence sided on the first point and your team has to attack... Well tough luck buddy. If you can't take the point in one attack, well I guess then you don't deserve to win and all you did for the rest of the match doesn't matter. Blizzard logic.
Lost of stupid losses from grouping with someone i shouldn't have and a couple afks later i have dropped from almost rank 62 to rank 55.
I proceed to play one solo queue game and cleaned house.
I dont know if I should solo more or not because when i play with friends who are rank high 60s some of the pubbers are idiots or afk more often than when I solo. I am so confused -_-
Competitive is ridiculous. Lose a game, lose a full level. That's fine.
Next game it's 2-2 and someone on our team leaves. We manage to win 5 vs 6 (not sure if any enemy left right at end or not) and gain like 1/20th of a level.
And when you're cleaning up house and they leave the game you get practically nothing too. Such a waste of time.
On July 10 2016 21:19 Phredxor wrote: Competitive is ridiculous. Lose a game, lose a full level. That's fine.
Next game it's 2-2 and someone on our team leaves. We manage to win 5 vs 6 (not sure if any enemy left right at end or not) and gain like 1/20th of a level.
And when you're cleaning up house and they leave the game you get practically nothing too. Such a waste of time.
Yeah it's broken for sure. But I believe Blizzard has already commented on it and is working on fixing the mmr bug for leavers (I don't understand how changing a variable can take so long, but then again I've never pushed a patch for a major triple A game so what do I know?)
On July 10 2016 21:19 Phredxor wrote: Competitive is ridiculous. Lose a game, lose a full level. That's fine.
Next game it's 2-2 and someone on our team leaves. We manage to win 5 vs 6 (not sure if any enemy left right at end or not) and gain like 1/20th of a level.
And when you're cleaning up house and they leave the game you get practically nothing too. Such a waste of time.
Yeah it's broken for sure. But I believe Blizzard has already commented on it and is working on fixing the mmr bug for leavers (I don't understand how changing a variable can take so long, but then again I've never pushed a patch for a major triple A game so what do I know?)
I don't think it's a bug. I think they actually wrote their algorithm to work that way which is why it's taking longer to clean up. They probably thought it would be better and discourage leavers with a system like that but in the gaming industry today whenever an idea isn't received well by your playerbase you just call it a bug and say you're going to patch it.
I'm not upset with Blizz or anything over this either. I understand why they'd do what every dev does and call poorly received mechanics "bugs" and I think they should continue to experiment with different MMR systems if they honestly think they can do better than their competition.
On July 10 2016 21:19 Phredxor wrote: Competitive is ridiculous. Lose a game, lose a full level. That's fine.
Next game it's 2-2 and someone on our team leaves. We manage to win 5 vs 6 (not sure if any enemy left right at end or not) and gain like 1/20th of a level.
And when you're cleaning up house and they leave the game you get practically nothing too. Such a waste of time.
Yeah it's broken for sure. But I believe Blizzard has already commented on it and is working on fixing the mmr bug for leavers (I don't understand how changing a variable can take so long, but then again I've never pushed a patch for a major triple A game so what do I know?)
I don't think it's a bug. I think they actually wrote their algorithm to work that way which is why it's taking longer to clean up. They probably thought it would be better and discourage leavers with a system like that but in the gaming industry today whenever an idea isn't received well by your playerbase you just call it a bug and say you're going to patch it.
I'm not upset with Blizz or anything over this either. I understand why they'd do what every dev does and call poorly received mechanics "bugs" and I think they should continue to experiment with different MMR systems if they honestly think they can do better than their competition.
I'm sure it's on purpose, but the effect is very unintended. For every game with a leaver, the average mmr will drop, as winners win less, but losers lose full amount. An unbalanced system like that will make people with 50-50 winrate actually lose mmr in the long run. I also can't imagine that winning with a leaver should somehow yield you less points. That just seems like a straight up mistake/bug.
On July 11 2016 05:27 NewSunshine wrote: Another game, another obnoxious Pharah to deal with. Is anyone else getting sick of this?
It is interesting that Pharah is one of the most popular heroes but has one of the lowest winrates. She has also moved down in tournaments.
It doesn't really matter to me what the raw winrates are or who people choose in tournaments, because that doesn't really apply to me. All I know is, every fucking game the enemy team has a fucking Pharah in it, and I have to waste my life trying to shoot somebody 100 feet above me. I play a ton of games where I blindly pick Soldier now, because it always pays off. How much more do I have to endure this?
Pharah is an interesting case of dps that gets better the better your team comp is. No mercy? She sucks. Mercy? she is pretty good. Mercy+Lucio? she is hella strong.
This is probably why soldiers win rate is so high. He doesn't even need a healer to function.
On July 11 2016 18:02 Eppa! wrote: Pharah is an interesting case of dps that gets better the better your team comp is. No mercy? She sucks. Mercy? she is pretty good. Mercy+Lucio? she is hella strong.
This is probably why soldiers win rate is so high. He doesn't even need a healer to function.
On July 11 2016 05:27 NewSunshine wrote: Another game, another obnoxious Pharah to deal with. Is anyone else getting sick of this?
It is interesting that Pharah is one of the most popular heroes but has one of the lowest winrates. She has also moved down in tournaments.
It doesn't really matter to me what the raw winrates are or who people choose in tournaments, because that doesn't really apply to me. All I know is, every fucking game the enemy team has a fucking Pharah in it, and I have to waste my life trying to shoot somebody 100 feet above me. I play a ton of games where I blindly pick Soldier now, because it always pays off. How much more do I have to endure this?
There are alot of heroes who do well vs her besides Soldier. I would count Genji, Widowmaker, McCree to them.
On July 11 2016 05:27 NewSunshine wrote: Another game, another obnoxious Pharah to deal with. Is anyone else getting sick of this?
It is interesting that Pharah is one of the most popular heroes but has one of the lowest winrates. She has also moved down in tournaments.
It doesn't really matter to me what the raw winrates are or who people choose in tournaments, because that doesn't really apply to me. All I know is, every fucking game the enemy team has a fucking Pharah in it, and I have to waste my life trying to shoot somebody 100 feet above me. I play a ton of games where I blindly pick Soldier now, because it always pays off. How much more do I have to endure this?
There are alot of heroes who do well vs her besides Soldier. I would count Genji, Widowmaker, McCree to them.
I don't argue with that, but I happen to enjoy playing Soldier as of late. It's easily my most competent hero choice among those that deal with Pharah decently.
On the subject of shitting on Pharah, I think I got the perfect revenge game. I was Roadhog defending on R66, and I must've hooked the enemy Pharah 10 times, delivering a delicious shot to the face each time. It was brutal, it was glorious, and I don't feel bad about it.
IIRC after placements I had rank 51. Dropped to 48 the same day after playing solo. Then gained rank back from playing in a stack. And then... I've played like whole feel of solo.
Currently sitting at rank 32. How low can I drop? >.< people are terrible and solo competetive is a nightmare.
not really Overwatch QQ. But stupid super Patch days at Blizzard. My internet isn't fast, so those take an eternity. I am guilty of playing super evil Pharah alot though. The rocket + shift jump that shoots you up to the sky box ceiling is awesome. No hooks no nothing except Widow can get you there. And most Pharahs don't use it so you can shit on them haha.
-Gets stomped on Volskaya Industries. -De-queues to find a game with different people. -Traveling to Volskaya Industries. -Leaves game, looking for different people/map. -Traveling to Volskaya Industries. -Leaves game, looking for different people/map. -Traveling to Volskaya Industries. -Leaves game, looking for different people/map. -Traveling to Volskaya Industries.
Fuck this idiotic backfill system. If I leave a game before it starts, give me an option to join a different one.
I liretally carried the team trough the first round defending at dorado. Soldier 76, 3 gold medals and a silver one. Stopped various ults, one of the best games I've ever played. Team was defending and idiot team mates kept pushing as if they were atacking. Still we managed to stop the payload.
Go into next round, we atack, eneymy team has two healers, Lucio and Mercy, 2 roadhogs, a reaper and some other. What does my team picks? Hanzo, Genji ans Tracer. Told them we need someone like reaper but that i'm not good at him, they don't change. Finally I chnage to reaper, But im not good with him, still we manage to push a Little. Tracer refuses to change. Hanzo and Genji change but its too late and we lose.
Tracer thinsk she was the best ´player from the team because at the end she got more damage than me (we both played soldier the first round). Idiot don't understand that his stupid damage is worth nothing because it was just spam that was healed by lucio and mercy in seconds and we needed héroes that could kill high hp targets fast.
Goddamn, I get so many leavers in my competitive games. And the fact that you still eat a full competitive rank loss when you're playing 5v6 is bullshit -- particularly when the games are close (like losing 2-3 on a control map).
Genji should glow when he's using deflect or something else that's super obvious. Literally the only thing that makes me rage in this game is when a Genji kills me from across map when I'm using my ult as McCree.
Alright, When are we going to be able to choose maps like in CS? Out of 10 comp MM games, 6 volskya, 2 hanamura, 2 china tower. Its ridiculous.
Also, WHY ARE THEY LEAVERS IN ALMOST EVERY OTHER GAME?! Why do I even try to play comp MM?! Oh yeah, because I expect there to be players to communicate, coordinate, and try to win as hard as they can. I just get leavers and idiots that don't want to try to coordinate attacks.
I am pretty sure that logic is a completely foreign concept for Blizzard. On Temple of Anubis we won the attacking half with 6 mins left. On defence we held untill the last 20 secs. All of a sudden the opponent receives 2 whole minutes to attack. WHY ? We didn't lose at 2 mins left, we lost at 20 seconds left. Give them their 20 secs and that's it - this is what they earned. How does that make any sense ? As soon as the 2nd half ended 1 guy from my team left... Probably because the punishment is non-existant. Now we lost in 5v6... But still, we managed to hold the point for much longer than 20 secs. So basically Blizzard's completely nonsensical and abstract rules won the game for the opponent. Of course after the game I lost whole rank... I mean one man less doesn't mean shit in Blizzard land.
you lost because of a leaver not because the system grants a last attempt, instead of taking away time. Channel your anger towards the right thing.
Anyway today I got the ult feeder card on road hogg. Wow i feel bad now. Game put me in lots of carry your team games though and one thing I can't is carry people. Rip. Oh and I hate the you shouldn't play dbls mentality. Had a 2 Hanzo 2 Zarya thing going and then after a discussion everyone switched around >.< . You also never get a dbl Winston going sigh.
3 games with Hanzo AND Genji instalocks, the latter 2 I left before it started. The first one was on Volskaya, and we got crushed by people who actually know how to play their hero of choice. As it turns out though, I shouldn't have been so quick to find a new game, because our next team on King's Row has 3 un-buffed D.Va's and 2 Symmetras, who later change to Bastion. On attack. I had gold medal for kills at 1(I got up to 3 by the end though).
The moment before the game end when you think you did nothing and played like shit and then see gold medals everywhere.
And about matchmaking, it has some weird quirk right now where it prefers to put groups into the same team against 6 solos. Maybe because they think its fair that way, since the groups will be in their own voicechat? Or because those 3 stacks waited for so long and are thrown together and against anything? I just hope that they change that and that instead of 2 3 stacks vs 6 solo it will become 1 3 stack + 3 solo vs the same.
Why are there no QQ posts complaining about terribad Ana's yet? I'm disappointed. Quickmatch is damn near unplayable with all of the lousy Ana's shitting up teams.
haven't meet anyone playing Ana so far, so I play her and get people tripple kills and above. Thats why no one complains, everyone wants the Nanna boost.
On July 21 2016 01:17 FeyFey wrote: haven't meet anyone playing Ana so far, so I play her and get people tripple kills and above. Thats why no one complains, everyone wants the Nanna boost.
I play fair amounts of Lucio, McCree and Zenyatta now, and the last thing I want is a fucking nanoboost, that shit gets so wasted on me when I'm running any of them, I always tell my Ana player to put it on the tank. The problem is sometimes they accidentally miss and put it on you anyway.
always on the tank, unless they have Ana and you have no Zarya/Lucio to counter the sleep. Otherwise it gets complicated.
But its already starting. Locked in Ana on Hanamura in QM ... 2 people "real suppport please". Someone goes Mercy. So our Bastion and Rein complained. And I wanted to make a snarky bastion comment. But hey maybe this Bastion knows what he is doing Enemy Tracers flanks, for everyone to see, blinked through the middle and even I saw that watching the other pathways. And said Tracer starts to peak shoot Bastion and neither Mercy or Bastion nor Rein react, as they stare at the mainpath. So I spam my heals on the Bastion. Tracer walks up to the Bastion and one clips him.
I really had to hold back not to rage. Luckily the enemy had potatoes as well so they always tried to push every path on point B. And I could hold mine alone, while keeping Mercy and Rein alive. Kept my 100% Ana win rate alive. <3 (only 10 games lol) Its cheated though, since I had some crash losses that forced me to reinstall Overwatch. But now it runs better then ever.
But seriously don't play bastion if your reactions are that slow to incoming damage.
We're defending on Gibraltar, and my team sees my choice of Ana and takes it to mean we don't need another healer. Then our Reinhardt decides to be a real charmer. After charging in and dying to the entire enemy team, he proceeds to lecture me, that Ana is "a healing focused champs". As though there was something I could do to save his stupid ass. What's more, every time I die, I see him spamming the "need healing" emote 4 times while I walk back. Maybe do your job as tank so I'm not dead to begin with?
Do your part to contribute to the team, and I'll do mine. Don't lecture me.
I also think I got more annoyed with a teammate today than I've ever been by an opponent. As we're about to attack, a teammate and myself both choose McCree. The fact that I chose McCree at all offended my teammate so much that he immediately jumped into my career stats with him. He told me I shouldn't play McCree because I "need to actually hit with my shots", as though he were appalled by my average accuracy. I have average accuracy of 41% with McCree, and I have plenty of games that poke into the 50's and above. His average accuracy? 39. Can someone really have such a boner for a hero, that they immediately attack their teammate for also choosing them, even if they happen to actually be better?
My winrate with McCree is gonna be in the toilet for a while, because I tried to play him back after he got nerfed, and lost a lot with him. After the PTR came up I started learning how to play with him and my winrate rose, even on Live where he was still nerfed. If you were looking at my winrate of 40% and thought I was bad, maybe I'd get that? You bash my accuracy for no reason, we're still on the fucking hero select screen, when we're supposed to be on the same team, when yours is actually worse than mine? I'm comfortable with how I play McCree, I enjoy him and I think I perform well with him, get off my ass you overaggressive fuck.
I just don't get it.People even higher than 100 levels still pick genji, tracer, widow when pushing the last point or symetra when defending the last point... Are they just naturally stupid or just trying to lose ?
On July 21 2016 19:12 Pr0wler wrote: I just don't get it.People even higher than 100 levels still pick genji, tracer, widow when pushing the last point or symetra when defending the last point... Are they just naturally stupid or just trying to lose ?
I get most of those except the Widowmaker one. Getting a headshot from a safe distance can immediatly win you the push. I cannot imagine any map where Widowmaker wouldn't be good for the last point right now.
Explanation why people do this: They are trapped in their own fantasies. There are 3 ways to approach picks:
1. Social: You go with the flow, just pick what is popular and solid. 2. Rational: You try out picks in different situations and keep what works, throw out what doesn't work. 3. Fantasy Land: You imagine really hard in your head how something is a good pick here until the point where you convinced yourself that there can't be any argument against it. If it doesn't work you externalize the problem. If people tell you that it doesn't work you describe them as "toxic" and make a post on reddit, so you can possibly recover your ego with upvotes and positive comments.
I am an Ult waster :D (well not in the articles sense ... but yeah I mess them up all the time, all those fail ults that lost games) Nurse Nightingale. (Denies me the Jack of all trades, since you don't easily switch of supports ... people really need to learn where medkits are) And 90% good part of Eyes on the prize. But those 10% moments tho ... (used to be more)
I'm the worst Zenyatta player ever... like holy shit. On top of the fact that I suck at projectile stuff, there are so many UI elements and for some reason I can't keep track of my crosshair.
While I like the game mechanics and heroes (mostly) in this game, both level design and audio in this game is either hit or miss which makes it hard for me to like this game as much as I'd like to.
Every game Zen, Ana. Every game I didn't trust it and played some self healers. Almost every game I ended up top healing or switched to a 3rd support. And I had the Mcrees that couldn't aim or worse right clicked only. Got really salty and played Mcree myself. Damn he is so op right now, that even I can't do bad with him.
Wanted to try hard on my last game and went Mercy right away. We even got a good team comp, someone couldn't belief it. And last game attack and defense went really smooth. So atleast 1 good game in 5 hours !
I think today was the first day in OW i played with very "toxic" people. Didnt mind that much considering you can find even more infuriating flame in Dota NA/SEA servers but I can see some casuals taking alot of these flames pretty seriously. I don't think Ive been added by somebody so they can flame me even more since my middleschool CS days.
Actually come to think of it, can't you just whisper on bnet without adding someone to friends?
Still don't like the fact that Blizzard removed the "Avoid this player" functionality. It was something that actually made me want to play Overwatch...
Blizzard's MM can go suck a giant cock. Lose 6 matches in a row while gaining 3-4 gold medals on every single fucking one: Lose 1.5 levels every game. Then I finally win one? earn 0.3 of a level. Go fuck yourself
Last night on Anubis Defense, I had a Mei on my team walling off the entrance to the first point under contest, so we lost it. At the second point, I started my ult as McCree and she put up another wall right in front of me...
Last night, 4 games, 2 wins, 2 loss. Lost one full lvl. How ? Simple.
First win was 6v5, almost got nothing. Sounds good and fair. Then I lost 2 5v6. Lost a full lvl. Then for my last game, a teamate left in the middle of the first round. Sure, one more loss, whatever. But no, we managed to barely won. Amazing !!! ... Not. Just won an inch of XP.
If the high level meta actually settles around this trend for the attacking team to just speedboost 6 players into the enemy team and just putting finesse aside, it won't be too interesting.
You're sitting around waiting and suddenly there's a Winston jumping at you and putting his shield up, Rein shielding and then starting to swing, reaper already running circles around you destroying your tanks and it's hard to hit him because of the Winston shield, McCree dishing out wild damage to anyone who's not in line, Lucio bumping people around. Before you have time to react your tanks are dead, your healer barely managed to charge his ult because it happened too fast and they're taking the point and you have nothing to defend the next point or in the case of KotH your next attempt at taking over the fort is just futile and you'll be trying to charge your ult for the 3rd attempt, which is going to be another type of blitz type attack.
Shock and awe can be cool but comps based on just bumrushing and just crazy shields and people dancing and dealing insane damage while zipping around is just not interesting at all.
DO FUCKING ESCORT MAPS EVEN EXIST? I PLAY CONTROL LIKE 20 TIMES A DAY
and then my fucking team dances around the point at overtime and is too fucking dumb to actually move inside the point. Losing a map after we won the teamfight, because they are too fucking stupid to simply step into the circle is so infuriating, god
On July 28 2016 14:33 Djzapz wrote: If the high level meta actually settles around this trend for the attacking team to just speedboost 6 players into the enemy team and just putting finesse aside, it won't be too interesting.
You're sitting around waiting and suddenly there's a Winston jumping at you and putting his shield up, Rein shielding and then starting to swing, reaper already running circles around you destroying your tanks and it's hard to hit him because of the Winston shield, McCree dishing out wild damage to anyone who's not in line, Lucio bumping people around. Before you have time to react your tanks are dead, your healer barely managed to charge his ult because it happened too fast and they're taking the point and you have nothing to defend the next point or in the case of KotH your next attempt at taking over the fort is just futile and you'll be trying to charge your ult for the 3rd attempt, which is going to be another type of blitz type attack.
Shock and awe can be cool but comps based on just bumrushing and just crazy shields and people dancing and dealing insane damage while zipping around is just not interesting at all.
Deathballs are the easiest to execute, especially if flanking is not possible. You flank which takes a few seconds to setup, enemy notices and speed boosts into your team and wipes them. So Deathballs it is until the best get better at the game. It is now easier at lower level though, since Zen is a thing now and his Ult creates Deathballs by default.
But that is why I am playing alot more Mei on certain maps. No Mercy means no res means a split team is a dead team.
On July 30 2016 14:25 Jett.Jack.Alvir wrote: Is it wrong to communicate in this game? I was calling out flanks, and some person told me to shut up! FFS I wasn't even spamming.
It was only a quick play, and I know competitive has more cooperation, but still....
There's always one guy who's just a bitter piece of shit. Block him, report him if he's bad, and de-queue when you get the chance. It's what I do. Communication is good, don't let one idiot tell you otherwise.
On July 30 2016 14:25 Jett.Jack.Alvir wrote: Is it wrong to communicate in this game? I was calling out flanks, and some person told me to shut up! FFS I wasn't even spamming.
It was only a quick play, and I know competitive has more cooperation, but still....
There's always one guy who's just a bitter piece of shit. Block him, report him if he's bad, and de-queue when you get the chance. It's what I do. Communication is good, don't let one idiot tell you otherwise.
Yeah I know, I just wanted to get some comfort from the community Thanks Sunshine!
On July 30 2016 14:25 Jett.Jack.Alvir wrote: Is it wrong to communicate in this game? I was calling out flanks, and some person told me to shut up! FFS I wasn't even spamming.
It was only a quick play, and I know competitive has more cooperation, but still....
I can only speak for myself, I don't really want to try to play in QP. I basically just play for myself and play the way I find fun at the time. Mostly it's working on specific mechanics that I want to try out, or just getting warmed up on a specific hero.
I usually just ignore everyone that says anything regardless what it is in QP. Most of the time they tell you the wrong information at the wrong time for the wrong reasons anyways. It gets especially annoying when they do it in a "I think I'm the best player here"-fashion or when it is just a whine.
It is never wrong to communicate if you give out actual helpful stuff, it is a necessity. Just don't expect anyone to listen to you unless you play competitive.
On July 30 2016 14:25 Jett.Jack.Alvir wrote: Is it wrong to communicate in this game? I was calling out flanks, and some person told me to shut up! FFS I wasn't even spamming.
It was only a quick play, and I know competitive has more cooperation, but still....
I can only speak for myself, I don't really want to try to play in QP. I basically just play for myself and play the way I find fun at the time. Mostly it's working on specific mechanics that I want to try out, or just getting warmed up on a specific hero.
I usually just ignore everyone that says anything regardless what it is in QP. Most of the time they tell you the wrong information at the wrong time for the wrong reasons anyways. It gets especially annoying when they do it in a "I think I'm the best player here"-fashion or when it is just a whine.
It is never wrong to communicate if you give out actual helpful stuff, it is a necessity. Just don't expect anyone to listen to you unless you play competitive.
I don't care if they ignore me; that's their prerogative. I just don't understand why someone would be upset over communication.
Words cannot express how bullshit Roadhog is, and the game would be so much better if they removed him outright. There's nothing good about Roadhog. Not a thing. The game will be garbage for as long as some fat fuck with 600 hp can one-hit kill 75% of the characters in the game every 6 seconds with a hitbox the size of the continental US.
On August 02 2016 07:32 Djzapz wrote: Words cannot express how bullshit Roadhog is, and the game would be so much better if they removed him outright. There's nothing good about Roadhog. Not a thing. The game will be garbage for as long as some fat fuck with 600 hp can one-hit kill 75% of the characters in the game every 6 seconds with a hitbox the size of the continental US.
Also, I have no respect for Roadhog players.
Play Zarya. He hooks someone? Shield that guy. He hooks you? Shield yourself. Hes vulnerable? Use him to charge your ulti. 150dps lazer charge murders his fat ass into oblivion, plus hes so easy to track.
On August 02 2016 07:32 Djzapz wrote: Words cannot express how bullshit Roadhog is, and the game would be so much better if they removed him outright. There's nothing good about Roadhog. Not a thing. The game will be garbage for as long as some fat fuck with 600 hp can one-hit kill 75% of the characters in the game every 6 seconds with a hitbox the size of the continental US.
Also, I have no respect for Roadhog players.
Play Zarya. He hooks someone? Shield that guy. He hooks you? Shield yourself. Hes vulnerable? Use him to charge your ulti. 150dps lazer charge murders his fat ass into oblivion, plus hes so easy to track.
Works vs Mei too A_A
We have Zaryas that are better than I could ever be at Zarya, that's not the point. Zarya's projected barrier also has a 8 second cooldown and if other teammates are in front of her she may not be able to place it. Also it's often out of line of sight. Meanwhile Roadhog, which is complete fucking bullshit and an embarrassment to the game, doesn't even necessarily need line of sight, just needs to shoot his shit in the general direction of people behind walls or not, doesn't really matter. And every 6 seconds, SIX SECONDS, he can send out an easy-to-hit lethal hook with no effort and little skill.
Not only can Zarya only shield one person every 8 secs and Roadhog can instantly murder a guy every 6, Zarya is not appropriate in every situation. I'm ranked in the mid 70's now and there are some team comps against who we just can't make Zarya work. So we counter Roadhog with positioning, and just like when you're playing against widowmaker you're terrified because death is around the corner on every step. Except unlike Widowmaker, Roadhog doesn't actually need to see you, Roadhog doesn't actually need to aim (let alone for a target as small as your head), and Roadhog has 600 hp, not a lot of counters, Roadhog is always with his team getting support (again, unlike Widowmaker).
I understand there are cons to Roadhog, but I must fucking insist that after well over a hundred hours of play, this fucking guy, more than any other character, is a fucking piece of shit and absolutely disgusting design. And in game design schools across the world he should be highlighted as the literal pinnacle of bad mechanics in a multiplayer game.
Zarya is kinda mandatory now, because there is this mandatory pickchain going on. You want a Mcree who needs a Zen and you want a Genji against the Mcree, so you want Zarya against the orb. Lucio for his speed boost. And then you can pick another tank that is not Roadhogg. Roadhoggs hook is still a bit big on the hitbox. So if you stand still while he looks at you its to late to dodge (in 20 tick only). I love playing against good hoggs though, they always aim perfectly for a oneshoot after their hook, so I survive by taking the duck gamble. And after a few times they get mad. Because there is nothing worse then pulling a dps into your team and have him survive. Either you just gave him ult, because he was unloading everything on you for 6 seconds. Or he took care of your team. I should learn Genji more, because kinda have enough of Lucio and Zarya in ranked. And Genji ledgedash is super amazing, you jump into the support and still have a dash up from swording. Which means they have to use both support ults to not lose Lucio to the sword and probably more after.
I guess seeing good Genjis is the cool thing about the current Meta.
On August 02 2016 19:58 FeyFey wrote: Zarya is kinda mandatory now, because there is this mandatory pickchain going on. You want a Mcree who needs a Zen and you want a Genji against the Mcree, so you want Zarya against the orb. Lucio for his speed boost. And then you can pick another tank that is not Roadhogg. Roadhoggs hook is still a bit big on the hitbox. So if you stand still while he looks at you its to late to dodge (in 20 tick only). I love playing against good hoggs though, they always aim perfectly for a oneshoot after their hook, so I survive by taking the duck gamble. And after a few times they get mad. Because there is nothing worse then pulling a dps into your team and have him survive. Either you just gave him ult, because he was unloading everything on you for 6 seconds. Or he took care of your team. I should learn Genji more, because kinda have enough of Lucio and Zarya in ranked. And Genji ledgedash is super amazing, you jump into the support and still have a dash up from swording. Which means they have to use both support ults to not lose Lucio to the sword and probably more after.
I guess seeing good Genjis is the cool thing about the current Meta.
What you call a mandatory pickchain doesn't show up in my games. It's much looser than that. We don't see Zen every game, he's there often. Genji is not always there. Zarya is not always there. You get rein, ana, soldier, tracer. We get widows so someone picks genji and he gets countered with a winston rather than Zarya.
Maybe the meta is still at the pro level but I don't see that at my level.
I need to send out a special fuck you to all of the dipshits out there who automatically presume that the team is losing because there is a Genji on it. Yes, let's blame the Genji who is stacked with medals and not the goddamned morons playing "regular" heroes who are playing like retarded lemmings.
Is it just me or is Mercy pretty awful right now? At least I don't see her nearly as much in my games as I used to, and I don't even play her myself now. Her 54hps rod is average at best now, and Ana's nanaboost seems more appropriate to me than continious damage boost. Lucio is overall best support now, Zenyatta 2nd place, Ana 3rd (her rifle, provided that you hit all the darts has DOUBLE the healing of mercy's caduceus staff. Mercy feels like a niche pick for the rez... but why rez when you can out-right save people with sound barrier or iris in the first place?
Overall the most effective composition in pubs is 2 healers, 2 tanks and whatever DPS toon people are good at.
I think it's Zenyatta, Lucio, Anna, Mercy in that order. Zenyatta might not do as much raw healing as Lucio and no speed boost, but discord orb is amazing if used properly and imo his ult is better, not to mention his damage. Zen+Lucio pairing covers a lot that the enemy can throw at you.
On August 03 2016 08:57 xDaunt wrote: I need to send out a special fuck you to all of the dipshits out there who automatically presume that the team is losing because there is a Genji on it. Yes, let's blame the Genji who is stacked with medals and not the goddamned morons playing "regular" heroes who are playing like retarded lemmings.
But ... genji is a very meta pick right now. He is a "regular" hero ...
On August 03 2016 08:57 xDaunt wrote: I need to send out a special fuck you to all of the dipshits out there who automatically presume that the team is losing because there is a Genji on it. Yes, let's blame the Genji who is stacked with medals and not the goddamned morons playing "regular" heroes who are playing like retarded lemmings.
But ... genji is a very meta pick right now. He is a "regular" hero ...
Tell that to the assclowns in the high rank 50s.
EDIT: Matchmaker has fucked me good today. Down 6 levels.
FUCK my matchmaking today. I was looking for some laid-back games where I can enjoy myself, and keep running into enemy teams that are way more coordinated than we are. And the one game where we started doing well, the server crashed and it dropped me into another horrible game. WOOOOOOOOOOOOOOOOOOOO
Still frustrated as shit at the fact that I ALWAYS lose more than I earn from winning and losing games. It doesn't matter that I constantly pick up 3-4 gold medals. The only thing that matters is apparently that I'm always on the team with highest mmr, but the win/lose is still 50-50
Oh this is brilliant. We absolutely CRUSH the enemy team on attack. Then, when we attack for the second time because both teams got both points, EVERYONE changes. We had no healer until I changed, but I was half the dps on the team already. This is rank 60 btw. People are incapable of thinking for 2 seconds.
There is nothing worse than having a griefer on your own team. I'd rather have a leaver, than someone only interested in blaming other people for their failures, at least then we only lose 1 person. As soon as you start shit-talking me for no reason, you're distracted, I'm distracted, and the team probably doesn't want to listen to it either. Shut your stupid piehole and think about how you could have played better, instead of resorting to childish blame games. If you have the time to type out your petty bullshit, you could have done something better, like not die.
And this was in the same game where I managed to destroy 3 teleporters, finally netting the achievement. Maybe I wouldn't have been flanking like that if you were backing me up in head-on attacks, asshole. + Show Spoiler +
I was a Winston. My early attempts at harassing their backline were foiled by a well-shielded team. Nobody wanted to attack Reinhardt's shield, apparently, so they were very tough to break up.
I noticed, after some experimentations, that if you're in a losing streak, the loss will make you lose a lot of XP, and if you're on a winning streak, the wins will make you gain a lot of XP (by XP i mean rank).
During a losing streak, a win will gain you almost nothing. During a winning streak, a loss wil make you barely lose some points. So yeah, it's not really encouraging, but it's the way it is. If for some reason you lost three times because of stupid team, you're in a bad situation where you won't be able to regain what you lost quickly.
Experimentation : After i lost 6 games in a row (i was rank 55), got down to 51, i tried my best not to try my best and managed to get down to rank 37. Then i worked my way up to 53. My gain/loss was totally independant from my friends. I could win a full lvl for a win since i was in a winning streak and he won't. Or the other way around. Anyway, god this game is hurtfull at rank 40.
On August 05 2016 16:00 Yosheekee wrote: I noticed, after some experimentations, that if you're in a losing streak, the loss will make you lose a lot of XP, and if you're on a winning streak, the wins will make you gain a lot of XP (by XP i mean rank).
During a losing streak, a win will gain you almost nothing. During a winning streak, a loss wil make you barely lose some points. So yeah, it's not really encouraging, but it's the way it is. If for some reason you lost three times because of stupid team, you're in a bad situation where you won't be able to regain what you lost quickly.
Experimentation : After i lost 6 games in a row (i was rank 55), got down to 51, i tried my best not to try my best and managed to get down to rank 37. Then i worked my way up to 53. My gain/loss was totally independant from my friends. I could win a full lvl for a win since i was in a winning streak and he won't. Or the other way around. Anyway, god this game is hurtfull at rank 40.
The ranks need more spread :/ this is why seasons are such a stupid idea, and is magnified by the small 1-100 SR. It was super bad in the beginning of the season, and it's still bad now. Fuck the "good feel" of resetting rank and just keep progression so that the player base can balance out and create a meaningful SR
There's enough of a difference between 65 and 75 that I feel like there should be a difference in reward ;(. I won't make it in the top500 sadly, but why should the top1% be lumped in with the top 10% or whatever ;(
Gimme 450 bro let's fucking go! Golden gunz for all my shit.
On August 06 2016 23:30 Djzapz wrote: There's enough of a difference between 65 and 75 that I feel like there should be a difference in reward ;(. I won't make it in the top500 sadly, but why should the top1% be lumped in with the top 10% or whatever ;(
Gimme 450 bro let's fucking go! Golden gunz for all my shit.
LOL, Isn't 65 and up the top 5 percent? Anyway, I see it like season rewards in Hearthstone. Legend is clearly better than rank 5, but you get pretty much the same reward at end of season. They want you to push to a certain threshold, but they don't scale the rewards too much, to where it feels bad to be on the lower end.
On August 06 2016 23:30 Djzapz wrote: There's enough of a difference between 65 and 75 that I feel like there should be a difference in reward ;(. I won't make it in the top500 sadly, but why should the top1% be lumped in with the top 10% or whatever ;(
Gimme 450 bro let's fucking go! Golden gunz for all my shit.
LOL, Isn't 65 and up the top 5 percent? Anyway, I see it like season rewards in Hearthstone. Legend is clearly better than rank 5, but you get pretty much the same reward at end of season. They want you to push to a certain threshold, but they don't scale the rewards too much, to where it feels bad to be on the lower end.
Oh I guess so. I guess it's acceptable then. Feels like 1% is fancy enough to get an extra cookie but
Players who played mostly support should get boosted some extra ranks for the points ;( . Does someone know by the way if highest or current rank counts? Because I am dropping slowly since my DDs are trolling, because they can drop like 14 ranks. Rip dream of reaching top 500 as support. I now know atleast what I will make golden ! Reinhard Hammer, so everyone fears me as a Reinhard main knowing what I am doing.
Also fell for the Genji ult bait today... Hear sword press Q ... wait didn't Genji die a moment ago ... "lol accidentally pressed Q in spawn." Rip 2 support ults. Genji made us trigger happy before though with some insane jumps onto us.
On August 08 2016 00:47 FeyFey wrote: Players who played mostly support should get boosted some extra ranks for the points ;( . Does someone know by the way if highest or current rank counts? Because I am dropping slowly since my DDs are trolling, because they can drop like 14 ranks. Rip dream of reaching top 500 as support. I now know atleast what I will make golden ! Reinhard Hammer, so everyone fears me as a Reinhard main knowing what I am doing.
Also fell for the Genji ult bait today... Hear sword press Q ... wait didn't Genji die a moment ago ... "lol accidentally pressed Q in spawn." Rip 2 support ults. Genji made us trigger happy before though with some insane jumps onto us.
Transcendance heals through the sword. And since lucio ult is a shield that degrades you shouldn't use both. Always try to communicate with your counterpart. Decide who counters what ults. Zen is better at countering genji ult, lucio is usually enough to counter zarya ult with a dva on your team. If you dont have a d.va, then lucio ult the genji ult and zen ult the zarya. If they use both at once, let lucio save his ult. Basically only lucio ult if transcendance is down and you need the extra hp.
It has been a few days now since the summer games event started and I want to reiterate that, even though I got what I wanted out of the event already, I find the decision to indirectly promote the purchase of loot boxes which have randomly generated content in a full price game is very reprehensible and I'm very disappointed in Blizzard.
But at this point I can comfortably say that I'm mostly disappointed in Jeff Kaplan, whom I previously viewed as the messiah of PR for a premium ever-evolving competitive game. His bold faced lies about Blizzard's intentions are just obscene. Perhaps I wouldn't think that negatively of him if he was just some other faceless name in the game dev world, but from my perspective, the guy fell from a high point.
Fuck shameless monetization of bullshit by crummy devs.
Just had someone bitch at me for playing Mei. I was hitting great ice walls that split up the enemies and let us pick them off, I was getting good snipes with my right-click, and I hit several good ultimates, freezing 3 or 4 people each time. End of game, I have 3 gold medals and 2 silvers. I notify the person in question of this, to which he says "yeah, but we lost".
I dunno, maybe the fact that I contributed at least twice as much as you has something to do with your petty QQ. Like how it's a pile of meaningless bullshit. And maybe, just maybe, I wasn't the one responsible. The team has 6 people, all of whom statistically did worse than me that game. Maybe since you're the one bitching, I should be looking at you?
So whom do I need to blow to get a good team? I keep throwing up one game after another with gold medals in eliminations and what what not with 4:1 E/D ratios, and I keep losing.
Had a need to play Hanzo moment in QM. Team looked like they could carry me. Was Hanamura on attack, so just Sonic and spam down Rein shields. 1 person instant salty 2 others joined in. Won the map easily despite 3 people being salty and me stiring them up even more. Sadly they sticked around for defense. The Ana was super mad, so I thought she wouldn't heal me at all. And I was right, but for the wrong reasons. She missed me a standing Rein from 10 meters away. Wasn't even trolling since she ran into me for heal spam.
You need atleast a bit of aim, before you can shit talk people for taking aim based heroes ;( . Even left when the server put her on the enemy side.
Lootbox rant, better not read it! Okay I feel better now but got too long lol. But if the Lootbox Drama ends like the RMAH Drama it will be a glorious laugh for me. (though I will be sad if the loot experience will suffer as much as in D3)
Not got my cake yet for Mercy. Wish we wouldn't have increased chances on higher rarity in the summer boxes haha.
On August 09 2016 04:37 Eppa! wrote: Don't buy them? if they didn't earn money from them they wouldn't exist.
Code 7 got dropped from TSM.
I'm not buying them, never would. Anyway the fact that they earn money from them is only part of my concern. Cosmetics are the only "progression" in the game for many players, so they could actually afford to not monetize them. It's a full priced release, it can stand on its own and give customization as a feature and it'd be fine. That said, if they want to monetize, I think it'd be nicer and more ethical to do it in a more controlled way. I consider this to be predatory.
If you'll sell skins which can be earned, that's fine. I think it shouldn't be in a full-price release, but I'm willing to accept it because fine, people can spend their money however they want. If they want to randomize the skin acquisition process, that's a bit sketchy IMO and I don't like it very much, but if you allow people to earn currency and to spend it however they want, then it's less gambley' because they can get the specific skins that they want either by playing or by spending money. So it's not just balls out gambling.
If you remove the currency though, that's when it becomes predatory. Some people desperately want specific skins, or all of them even. Now, people do what they want with their money and if being "whales" in games like Candy Crush where you can blow hundreds of dollars or even thousands of dollars, that's fine. But I think that to incite that kind of behavior is a bit iffy. And you're free to disagree, but I think Blizzard designed the event for that exact reason. And I'm not blaming them too much for monetizing cosmetics, I just think the way they're doing it now lacks elegance, and I think the summer games system was designed specifically to corner a certain type of people who can't control themselves and will spend the money to get the thing that they want.
There are a few ways to, IMO, make Blizzard's system ethical: 1- Stop monetizing skins. This may not be desirable (probably isn't), odds are the game will do better if people keep spending money on skins, as it gives Blizzard an incentive to keep doing a good job with the game. Anyway buying skins is probably not going away. 2- Monetize skins but allow them to be purchased individually, perhaps at a premium. People who want a specific skin shouldn't have to gamble for it with no guarantee that they'll get it. Currency prevented that with the vanilla skins, which made it acceptable. If people are going to spend money, they should have some anchor, some way to know what to expect, and some way to get what they want specifically. IMO this is the best solution. 3- Just completely do away with the no-gold rule. These skins don't feel premium, they're already all over the place, they were all over the place on day 1 because people spent money. Make some rules like if you've played 10 games during the summer games then you can buy summer games skins during the summer games (but not after). Or some other conditions like that. 4- During events, cases could give special event-only currency, so that people who buy cases can have some control over how many cases they need to buy before they can buy the thing. If you want Striker Lucio or whatever and he costs 1000 summer currency and you get on average 35 gold per case (as an example), then you can probably buy 30 cases and you'll get what you want. This would make buying cases less like gambling since you could more or less guarantee to get the item you want every X number of cases, so it's not just chance.
This is merely a nuisance to me because I wish I could just get what I want with the 10k gold I have, but the bigger problem is the whole gambling thing, IMO. I generally dislike the idea of cases with random stuff in them. Earning them is fine, I'm not owed shit. But if you pay for something, you should at least have some control over the outcome. I've always found cases to be dumb since they appeared in CSGO, but at least there there's a marketplace where you can avoid gambling altogether and just select what you want. So those compulsive types who really really want some item can just buy it.
I recognize it's just a personal opinion... and perhaps too long-winded. I think Blizzard should make their money, I just think they should be careful with how they do it.
On August 09 2016 08:33 xDaunt wrote: So whom do I need to blow to get a good team? I keep throwing up one game after another with gold medals in eliminations and what what not with 4:1 E/D ratios, and I keep losing.
Who do you play? what's your rank? How many people do you queue with? what do you find is your biggest issue in the games? cuz 4:1 on every team fight you should be steamrolling your games unless your team is feeding like crazy. Maybe the issue is a lack of coordinated teampush so you might get 2 elims they respawn then you go 2:1 on your teamfight but your team also loses 1 for 2 so it ends up a wash?
On August 09 2016 08:33 xDaunt wrote: So whom do I need to blow to get a good team? I keep throwing up one game after another with gold medals in eliminations and what what not with 4:1 E/D ratios, and I keep losing.
Who do you play? what's your rank? How many people do you queue with? what do you find is your biggest issue in the games? cuz 4:1 on every team fight you should be steamrolling your games unless your team is feeding like crazy. Maybe the issue is a lack of coordinated teampush so you might get 2 elims they respawn then you go 2:1 on your teamfight but your team also loses 1 for 2 so it ends up a wash?
I mostly play Genji and Zenyatta solo queue. Rank was around 50 (I should be like 56-57 -- though I probably will rest at a higher rank now given that my Genji play has improved quite a bit over the past week during my losing streak). There really wasn't a particular issue that I was having. My teams just were bad. Like uncarryable bad and getting steamrolled routinely. Throw in some additional bad luck from disconnecters and coin flips, and I was stuck artificially at a rank where I was clearly better than everyone else.
Tonight, though, the luck finally changed. Valiver and I duo'd and ranked up like 5 levels each, losing only one game. Honestly, having one guy with me who could reliably carry the team with me made a huge difference. We were each running like 5:1+ ratios in our games. I was 44:7 in the last one we just played. So now I'm back up to 55. Hopefully I won't get screwed over so badly again.
Recent experience showed me that the best way to queue into competitive, unless you have a baller 6man team of pros, seems to be to go in as a 3man with 1 dedicated support, 1 dedicated offense and 1 dedicated tank, that way you have the basics covered. Having 3 good players who communicate ensures that half your team is competent and none of the three general roles of the game will fully collapse from generalized incompetence.
I was previously queuing with two very good offense players, being an offense player myself, so every game 1 or 2 of us would have to play outside of what we were good at. I'm less flexible than them which sucks of me, but either way if I'm going to play Ana or Lucio or Roadhog, my game impact will not be anywhere close to where it would be if I could play 76, McCree or Tracer, and my performance will not reflect my rank at all.
On August 10 2016 00:24 Djzapz wrote: Recent experience showed me that the best way to queue into competitive, unless you have a baller 6man team of pros, seems to be to go in as a 3man with 1 dedicated support, 1 dedicated offense and 1 dedicated tank, that way you have the basics covered. Having 3 good players who communicate ensures that half your team is competent and none of the three general roles of the game will fully collapse from generalized incompetence.
I was previously queuing with two very good offense players, being an offense player myself, so every game 1 or 2 of us would have to play outside of what we were good at. I'm less flexible than them which sucks of me, but either way if I'm going to play Ana or Lucio or Roadhog, my game impact will not be anywhere close to where it would be if I could play 76, McCree or Tracer, and my performance will not reflect my rank at all.
I definitely agree that it is a bad idea to queue with people who main the same heroes that you do. You're just inviting problems and substandard play. The one hole in my game is that I don't play a lot of tanks. I can play Winston and Reinhardt competently, but I don't expect to carry with either of them. On the support side, I play a lot of Zenyatta (and I play him well), plus Lucio is easy enough to just pick up and play without much practice (though I should work on my wallriding). For DPS, I only play Genji (and some S76), but I can usually switch out of the DPS role easily enough if someone else is playing Genji.
Lost 3 ranks today. One of my losses was totally deserved because I played horribly, but I played well the rest of the time but got rekt by trolling teammates and other outrageous shit like DCs. QQ.
Also I keep playing against Seagull, Ster, and Moonmoon's stream team, so that doesn't help.
Aww you are lucky ;_; I wish I could play on NA, but ping overwhelming.
New Meta is emerging, blame the supports. Let me tell you one thing. If your supports have medals in elims and you blame them, your digging your own grave. Well happened 3 times today and probably was just a coincidence. But healers know when you need heals and you trust on these heals for your plays. So supports are the only ones in this game that can team kill. Anyway speed boosted one of the complainers into the well with an "oops". Felt right when I had gold elims, while 3 people of the enemy beelined for me and i managed to stay alive and get kills. Especially since their Pharah had some scary good aim. Luckily the Hogg and Mcree didn't. But seriously if there is a turret and the only hero on your team that can deal with it is Lucio, consider a switch >.> .
I don't have any specific data to back this up, but I suspect that most of my losses come from poor tank play on my team as opposed to anything else. In particular, I see a lot of games where the tanks on my team play like pussies and don't get anything done initiation-wise. They play scared, which results in a ton of missed opportunities.
On August 13 2016 01:20 xDaunt wrote: I don't have any specific data to back this up, but I suspect that most of my losses come from poor tank play on my team as opposed to anything else. In particular, I see a lot of games where the tanks on my team play like pussies and don't get anything done initiation-wise. They play scared, which results in a ton of missed opportunities.
On August 13 2016 01:20 xDaunt wrote: I don't have any specific data to back this up, but I suspect that most of my losses come from poor tank play on my team as opposed to anything else. In particular, I see a lot of games where the tanks on my team play like pussies and don't get anything done initiation-wise. They play scared, which results in a ton of missed opportunities.
I just spoil you when I play Roadhog.
Yes, this is probably true. Not gonna lie. Your balls out play turns me on.
But as just one example of bad tank play, I played a game on Hanamura last night (same one I mentioned in the Awesome Experience thread) where, on attack, I picked off two people quickly at Point A, so we basically insta-capped it with all of our ults up read to rush Point B. I called for a rush on Point B, and our two tanks literally dicked around and looked for some shitty flanking opportunity instead of just marching onto the fucking point. The result was that, instead of capturing Point B with 6-7 minutes remaining on the clock, we captured it in overtime only through the grace of God and some inhumanly good play by me.
For a game that's supposed to be fun and casual 6 solos queueing into a 6 stack doesn't seem very fun or balanced, even for quickplay.
Edit: Player joins quickplay in middle of game, we have 1 healer 1 tank. "We need a healer" he says then picks tracer. We tell him he's welcome to play a healer. "Healing is for bad players" asl;fhplkrhwe;rlwekhrw.
If the tank is a chicken you will have a hard time. But its not only the tanks that can be chickens. They just lost 2 we are all full hp lets stomp them *speed boosts*. Half of the team doesn't react and its a 4v3 suddenly. But luckily we looked menacing enough that 2 ran for the hills, while 2 others remained.
If your tank knows how deep he can push and if you have a support that can telegraph to the tank when the team is good to go. Then you can win even if the rest of your team has no situational awareness at all. They do need a bit of aim though, which sometimes is also missing, even at rank 70.
Had a deathpact today with almost every Roadhogg player. Booped them of a cliff and got hooked. It is as if Karma wanted to have this happen each time. I even landed on a Roadhogg after a hook and booped us both of the cliff somehow.
Can't wait for the Discord orb nerf, but I have to say Lucio is almost as fun to play as early beta, since everyone does tons of damage now.
If anyone runs solo queue, than you have to expect the rating to drop. There is no one to 'blow'. Ster (or another streamer, maybe Seagull) said that when you solo queue don't expect anyone to cooperate with you. There is no point in losing patience; you're only stressing yourself out more by venting. In my experience, I just try to make friends with anyone I feel was cooperative (albeit they might suck) so that I never have to solo queue.
If there is one player that will obviously troll, than look at this as an opportunity to challenge yourself; instead of getting vexed that someone is trying to troll you.
I know this comment is kind of ironic considering the thread topic, so please ignore it if you so please.
edit: Just read Djzapz comment on skins, and I have to totally agree with him. If you release a game at full price, don't make skins a horrible grind with a massive monetary investment into desirable esthetic items. It becomes a bit greedy, and isn't entirely ethical. Now I have to blame Activision for this problem.
Either make skins predictably achievable grind (i.e. if I play 50 games and win half, I will realistically afford the legendary skin I want) or reduce the ticket price on game and keep the horrible system in place. It feels like they are trying to double dip into the audience with the current system. Blizzard-Activision... your greed is showing; please don't try to squeeze your beloved fans!
Lost an entire rank, lost two games in a row because some troll decided to play Symmetra on offense and then in KotH. RIP 74, now I'm struggling to maintain 70... it's bad.
Also, reading my previous posts I now realize that I use the acronym "IMO" way too much.
I hate being decent at surviving. It means I'm usually the last to die on my team, which in turn means once I respawn my entire team is already on the objective.
Which would be fine, if I didn't get teammates that were so bad they fucking die again before I reach the objective, resulting in my dying as soon as I get back because suddenly it's me versus four people at once.
And I swear, at least 80% of the time when I die (and I'm not the last one) the enemy pushes the objective. It's so damn consistent that it's sad. I'm not good enough to be carrying my team so hard that when I die they can push, so what the fuck is going on?
An even game where I earn 2 golds 1 silver 1 bronze and we win - 2cm rank progress.(I actually measured it !) A game with a leaver on my team - 2/3 of a rank lost. This is the rank system that blizzard managed to create after so much testing... Maybe next time they should hire some people with common fucking sense.
Rank 70 now, going down still. Lost my last 3-4 games. Literally about 10 of my last 12 games had a troll.
One who'd play only Symmetra, one who switched from Zen to Hanzo when we lost the first point too fast, one who just trolled the whole time and called everyone bad after refusing to pick a healer, even though he was the last in the game and in fact was afk for the first 30 seconds of the match. Twice we had a leaver. Even at high ranks, you get an absolutely staggering number of trolls and people who intentionally throw games, or get discouraged after losing the first point too quickly. This started when they announced the end of the season and the rewards. Comp play turned to absolute fucking shit.
lost 7 ranks today, from 80 to 73. ana on defense, genji players trying to ult when its them vs 4-5 players and they just used a support cd (he was rank 76, did it twice), people "refusing" to play support since they apparently know they have the awareness of a potatoe and needs to tunnelvision on DPS, people playing hanzo/widowmaker, people thinking that attacking anubis without lucio is a good idea against a junkrat (no rein) etc.
Why the fuck do I get all of the leavers on my team and why did Blizzard decide that it was a good idea for the team with the leaver to lose nearly a full rank every time it happens? I've had 2 losses from leavers already today, and I can't even remember the last time that a leaver was on the other team.
On August 19 2016 10:09 Djzapz wrote: PTR Hanzo is a fucking joke.
I only played PTR for the first day. I'm not going back. Hanzo is a part of it, since he seems a bit too strong now, but between Hanzo, matchmaking giving me the worst teammates imaginable, and people on both teams constantly trying to troll by sitting down somewhere mid-match for minutes on end, I'm gonna let it stew for a bit, and wait for changes to come live. That was easily my worst night of Overwatch ever.
I'm not playing on the PTR, people are bad so it's not any better than just fucking around in QM, and there's the aforementioned massive balance issue.
There's no chance in hell this will go live, but then again McCree did. I'm terrified, if this happens to the only game I play I don't know what I'll do with my free time.
Easily the worst week of Overwatch I've ever had since the season closed, and I'm just playing quick play. I really have nothing positive to say about anything at all. This game is infuriating at so many levels.
I really don't get how people can complain about characters like Mei and Hanzo being un-fun to play against, but Roadhog gets a pass. This fat fucking piece of shit can beat literally any character 1v1 including his supposed counter (Reaper) with a low cooldown, hit scanning stun with a massive range and a gun that puts out an obscene amount of damage. I don't really care that he isn't that good at high levels of play, I just want to fucking punch people that play him. Such an infuriating character.
And how the fuck is it that Overwatch and HotS are uniquely capable of having such fucking horrible matchmakers? Only in these two games will I get 10+ game losing streaks and then 10+ game winning streaks. There's nothing fun about that at all.
These last few days has been really hit or miss in terms of game quality for me. Either they have been really good and tight or very one-sided. There has been nothing in-between.
Pretty sure quickmatch this last week has had the "issue" of competitive people not having a competitive season and finally trying different heroes and last minute grinding for Summer loot (which has actually convinced never to buy loot boxes, because if I can't get at least 1 drop I really want in 30 level drops, I won't see them by paying $20 either).
That said I've been on a tear this weekend. Probably something like 60% winrate with like 7 PotGs with Zenyatta (!), at least 3 with Zarya and even 1 Winston. Finally getting to dust off those never-seen intros. Also damn Zenyatta is easy to get MVP cards on.
...but to bring this back to QQ, wanted Genji's Japan colour, or at least Mercy's Swiss one. Really wanted Symmetra's Ribbon emote. Would've liked Pharah's dunk icon. TFW you get Gold loot and it's a coin, or two purples and it's Widowmaker's French colours (who designed this thing?).
I'm guessing I got 80-90 loot boxes since the start of the event (I've been spending basically all my free time on this game).
I got (including duplicates): -The two Lucio skins 5 times overall -The blue Tracer summer skin 4 times -One Weightlifter (red) Zarya -French colors Widowmaker 4 times -Swedish colors Torb twice -Swiss colors Mercy 2 or 3 times
On August 23 2016 01:39 Stratos_speAr wrote: Easily the worst week of Overwatch I've ever had since the season closed, and I'm just playing quick play. I really have nothing positive to say about anything at all. This game is infuriating at so many levels.
I really don't get how people can complain about characters like Mei and Hanzo being un-fun to play against, but Roadhog gets a pass. This fat fucking piece of shit can beat literally any character 1v1 including his supposed counter (Reaper) with a low cooldown, hit scanning stun with a massive range and a gun that puts out an obscene amount of damage. I don't really care that he isn't that good at high levels of play, I just want to fucking punch people that play him. Such an infuriating character.
And how the fuck is it that Overwatch and HotS are uniquely capable of having such fucking horrible matchmakers? Only in these two games will I get 10+ game losing streaks and then 10+ game winning streaks. There's nothing fun about that at all.
Roadhog and Hanzo are the two most infuriating part of the game, just want to specify though, the hook is not hitscan, you can actually change its trajectory by moving your mouse as it's going out. You can test this in training by dragging your mouse across a target after launching the hook and it'll hit it sometimes. Also, earlier, I threw my hook at a tracer when he was at one spot, he blinked and I whipped my mouse at him and my hook just grabbed him on the other side of the blink, it was disgusting. It's a skillshot that takes very little skill but gives insane reward.
I dislike players who prides themselves as maining a character. Having a favorite is one thing, but maining a character so much that you only play other characters if you absolutely have to is another. What separates great from good players imho is there ability to adept and play multiple characters/roles. (This is also why I prefer Conquest over LHS in Hearthstone)
I am now a Lucio main, because everyone else is to bad to play the most important hero of the team. But I don't do it by choice ! Even though I got outplayed today, wanted to save a feeding Reinhardt. But enemy Lucio decided to feed too and speed boosted in and booped me away so the ult didn't hit the Reinhardt. WP
But I think most agree with your opinion about the one character only type of player.
Anyway since I got my 200th summer lootbox today and its duplicate heaven, i checked what I got. Only the Mercy voiceline missing D: , the only thing I wanted lol. Also I played to much Overwatch, way to much. But the increased chances on rares was really nice for casuals I bet. I got almost every legendare and epic now though, while tons of commons and rares are missing.
Tracer Summer Legendary chance was to high though. got it 10 times ... and of those 4 times in a row lol.
About the Hogg hate. Hogg gets countered by everyone when his hook is down. And the counter to him is Zarya/Genji not Reaper (Hogg can even tank the full Reaper ult for someone lol). And well you can't play Hogg if there is a Zen around. Actually pretty happy for the Hogg players because their hooks will be more consistent. Because you could always force a position bugged hook when you had Lucio speed aura. Or in short, the Hogg kills himself with the hook and feeds tons of ult. And I like the hook mechanic. It trains people to capitalize on cooldowns.
I think the teleport change won't make it though, because you can teleport people behind walls, so no one can punish a hook.
On August 24 2016 12:45 Stratos_speAr wrote: Just lost a game against 5 Torbs and a Bastion because my stupid fucking teammates decided to pick 3 snipers and no one else felt like playing Pharah.
I'm actually probably going to quit Overwatch at this point. Such a horrendous and despicable community that it's just not worth it.
You sound like you're contributing to the problem with an attitude like that over a nonsense game mode.
On August 24 2016 12:45 Stratos_speAr wrote: Just lost a game against 5 Torbs and a Bastion because my stupid fucking teammates decided to pick 3 snipers and no one else felt like playing Pharah.
I'm actually probably going to quit Overwatch at this point. Such a horrendous and despicable community that it's just not worth it.
Games like you describe are far and away the minority. If you're getting sour like this over what represents no more than a handful of your total games, it probably sounds like you should back up a bit and cool off, maybe take something of a break. You shouldn't be letting that 1% or 5%(or whatever it is) of your games ruin the rest of them.
Genji and Hanzo can be deleted from the game and I'd be so happy. They aren't fun to play with. Hanzo's scatter arrow is the dumbest thing but wait, he gets a million dmg. Nothing better than someone peeking a corner and lobbing arrows in your general direction only to headshot half your team......... Genji is still going to be broken in pubs with a sword the size of fucking California being swung around like harambe just got picked.......... Remove two seconds from his ult? He spends the last 2 seconds looking around anyways because everyone is dead or he is
Reinhardts should not be allowed to have the Charge button active until rank 60. Just fucking...what the fuck is it with these retards who want to charge 1vs6 into the enemy team 5 miles from your own team or even better, straight off the map. Fucking. Idiots.
On August 27 2016 06:20 daemir wrote: Reinhardts should not be allowed to have the Charge button active until rank 60. Just fucking...what the fuck is it with these retards who want to charge 1vs6 into the enemy team 5 miles from your own team or even better, straight off the map. Fucking. Idiots.
I had a Rein charge into me on Numbani right at the entrance on defense. We both flew off the map, and after I spawned the team rushed the payload and capped it before the Rein can get back into the fight.
Needless to say, if there wasn't Reinhardts that stupid, I might not have won that map
I love a good mercy. I do. I appreciate them, I recognize that it's hard to play Mercy optimally and to stay alive and to know when to hide and when to do this and that.
But today I got an insane 5K as McCree and it somehow failed to make PotG over a triple rez. I played about 10-12 games today and probably 80% of them were Mercy potg's. The algorithm needs to give less weight to mercy rez. Especially when it doesn't lead to the game's victory. If it's a 4-man rez with 4 minutes left, with not much at stake and it doesn't result in anything, then don't show us that. FFS.
A lot of great plays, impressive plays that I would like to see in first person view fly below radar because some dude waited behind a wall for 2 minutes and then pushed Q. Please...
On September 04 2016 05:57 Djzapz wrote: I love a good mercy. I do. I appreciate them, I recognize that it's hard to play Mercy optimally and to stay alive and to know when to hide and when to do this and that.
But today I got an insane 5K as McCree and it somehow failed to make PotG over a triple rez. I played about 10-12 games today and probably 80% of them were Mercy potg's. The algorithm needs to give less weight to mercy rez. Especially when it doesn't lead to the game's victory. If it's a 4-man rez with 4 minutes left, with not much at stake and it doesn't result in anything, then don't show us that. FFS.
A lot of great plays, impressive plays that I would like to see in first person view fly below radar because some dude waited behind a wall for 2 minutes and then pushed Q. Please...
5K = quintuple kill, like with Deadeye? Usually if I pull off a 3 or 4-hit with Deadeye it's a lock for PotG, so getting a 5-hit and losing out to a Res sounds really dumb. I think in general it's too easy to get PotG with even a 2-man Res, leave alone a better one, just like how PotG has this weird way of skewing really hard toward knocking people off a cliff. I once got PotG as Lucio for booping exactly one person and basically sitting on my thumb afterward. It could use a rework.
On September 04 2016 05:57 Djzapz wrote: I love a good mercy. I do. I appreciate them, I recognize that it's hard to play Mercy optimally and to stay alive and to know when to hide and when to do this and that.
But today I got an insane 5K as McCree and it somehow failed to make PotG over a triple rez. I played about 10-12 games today and probably 80% of them were Mercy potg's. The algorithm needs to give less weight to mercy rez. Especially when it doesn't lead to the game's victory. If it's a 4-man rez with 4 minutes left, with not much at stake and it doesn't result in anything, then don't show us that. FFS.
A lot of great plays, impressive plays that I would like to see in first person view fly below radar because some dude waited behind a wall for 2 minutes and then pushed Q. Please...
5K = quintuple kill, like with Deadeye? Usually if I pull off a 3 or 4-hit with Deadeye it's a lock for PotG, so getting a 5-hit and losing out to a Res sounds really dumb. I think in general it's too easy to get PotG with even a 2-man Res, leave alone a better one, just like how PotG has this weird way of skewing really hard toward knocking people off a cliff. I once got PotG as Lucio for booping exactly one person and basically sitting on my thumb afterward. It could use a rework.
No it wasn't a quintuple, it was 2 kills with deadeye and then 3 kills with the following cylinder, only the last kill wasn't a full "100" contribution. Was pretty slick, killing 3 dudes very quickly with 6 bullets, landing every single one of them in close quarter.
On September 04 2016 05:57 Djzapz wrote: I love a good mercy. I do. I appreciate them, I recognize that it's hard to play Mercy optimally and to stay alive and to know when to hide and when to do this and that.
But today I got an insane 5K as McCree and it somehow failed to make PotG over a triple rez. I played about 10-12 games today and probably 80% of them were Mercy potg's. The algorithm needs to give less weight to mercy rez. Especially when it doesn't lead to the game's victory. If it's a 4-man rez with 4 minutes left, with not much at stake and it doesn't result in anything, then don't show us that. FFS.
A lot of great plays, impressive plays that I would like to see in first person view fly below radar because some dude waited behind a wall for 2 minutes and then pushed Q. Please...
5K = quintuple kill, like with Deadeye? Usually if I pull off a 3 or 4-hit with Deadeye it's a lock for PotG, so getting a 5-hit and losing out to a Res sounds really dumb. I think in general it's too easy to get PotG with even a 2-man Res, leave alone a better one, just like how PotG has this weird way of skewing really hard toward knocking people off a cliff. I once got PotG as Lucio for booping exactly one person and basically sitting on my thumb afterward. It could use a rework.
No it wasn't a quintuple, it was 2 kills with deadeye and then 3 kills with the following cylinder, only the last kill wasn't a full "100" contribution. Was pretty slick, killing 3 dudes very quickly with 6 bullets, landing every single one of them in close quarter.
Well sure, I was just fuzzy on what 5K could be. I had a similar play on Eichenwalde, only mine was a 3+2. Unlike you, I got play of the game on that one. Better luck next time, and nice play
i wonder if im the only one in this situation: i play several competitive matches, some with the same people. i lose 1-2 matches. Then, when the winners of the previous matches are on my team, we lose the match again. Lose 5-6 in a row, win 1, repeat until bronze.
I am getting the "Your rendering device has been lost" error more and more as of late. It is really frustrating when it happens mid-fight. tried everything I could think of without success.
At least the game has a decent re-connect feature unlike Hearthstone
On September 04 2016 19:56 WindWolf wrote: I am getting the "Your rendering device has been lost" error more and more as of late. It is really frustrating when it happens mid-fight. tried everything I could think of without success.
At least the game has a decent re-connect feature unlike Hearthstone
Me too. I searched google for solutions but havent found any that work. If anyone knows what's up, that would be great.
Lvl 481 player. Picks Hanzo on Hanamura. Never switches - 2 rounds + 2 extra. Says that he won't switch because he has gold in dmg... Yeah, a life wasted.
edit: Hanzo is the new nightmare in ranked. People that have no clue how to play him, just pick him because he is "OP". Now every game has a Hanzo, that refuses to switch at all. Nearly unplayable so far for me.
I'm lucky because the Hanzo I play with will switch if it doesn't work and also his Hanzo is really good. But yeah they should do studies regarding why the players of certain classes are especially scummy.
Should tell those Hanzo's that they probably have the poorest individual rating for a DD and advance slower then the rest . Though actually I didn't mind bad Hanzo's if they used their skills. Wallhacks are probably better then anything those people could provide otherwise. And hey gold damage means he is shooting shields. Which is important (and makes it look like you are doing nothing on Hanzo)
Lost my first game this season *sob*. Why do pro players 5 stack in ranked at that time. I only have 2 to carry me. Well more semi pros anyway.
On September 06 2016 01:49 FeyFey wrote: Should tell those Hanzo's that they probably have the poorest individual rating for a DD and advance slower then the rest . Though actually I didn't mind bad Hanzo's if they used their skills. Wallhacks are probably better then anything those people could provide otherwise. And hey gold damage means he is shooting shields. Which is important (and makes it look like you are doing nothing on Hanzo)
Lost my first game this season *sob*. Why do pro players 5 stack in ranked at that time. I only have 2 to carry me. Well more semi pros anyway.
Gold damage often means he's shoving damage into a Rein's shield, which is valuable but 1000 dmg to a rein shield is not necessarily as valuable as 200 to a Mercy.
The people who give up half way through a game and set up a tele walking off a cliff.... can you please just die? You would do the world a favor if you ended yourselves immediately.
This has happened 2 games in a row now, I hope reports work in this game but I have a feeling they don't
1) When people spam 'x' to call heals, but they keep on playing gun-ho style and not doing much damage. FFS, unless you're actually good with your offensive character getting kills, stop playing so recklessly. Or maybe. Just maybe, you are not good at your job and should play more cautiously?
2) When people choosing an offense hero keep going ahead of the tank (unless your specialty is flanking with Tracer, Genji, or Reaper). Seriously, group up and stop dying one by one.
3) Not guarding the healers. Seriously, who else is going to keep you alive?
4) When the overtime bar is really low, and NO ONE dives in. Seriously, who gives a shit if you are going to die at the last second? I don't care if you are a squishy. Just get in there, so you can give your team the chance and time to fight for the control point...
Some people can be just so selfish, and it's just so disgusting...
On September 08 2016 09:53 Djzapz wrote: I'm so fucking inconsistent again... like in CSGO. Good one day, shit the other. Fuck.
I used to think I was the same way. Then I realized I'm actually always shit and it's just a matter of getting a good team or not. I wish I could be good at fucking games man, I can never get good
On September 08 2016 09:53 Djzapz wrote: I'm so fucking inconsistent again... like in CSGO. Good one day, shit the other. Fuck.
I used to think I was the same way. Then I realized I'm actually always shit and it's just a matter of getting a good team or not. I wish I could be good at fucking games man, I can never get good
My aim gets noticeably worse or better for no apparent reason, though.
Reading the official Overwatch forums is hilarious. Literally everyone is wrong about everything. This rank 49 Hanzo main thinks he has it all figured out and he insists he's the best CSGO player on the forum...
On September 08 2016 12:41 SetGuitarsToKill wrote:
On September 08 2016 09:53 Djzapz wrote: I'm so fucking inconsistent again... like in CSGO. Good one day, shit the other. Fuck.
I used to think I was the same way. Then I realized I'm actually always shit and it's just a matter of getting a good team or not. I wish I could be good at fucking games man, I can never get good
My aim gets noticeably worse or better for no apparent reason, though.
I'm certain its a mentality thing. Like I've said learn some lucio or mercy for when your aim is shit so you can let someone else take over
Just a reminder that Hanzo is bullshit and it allows people to probably inflate their SR by 500 because it disproportionately rewards bad shots and unskilled play.
I rage solo queued and dropped from almost 3200 sr to 2985 sr in one session.
I dont understand the dumb people who have a 2900 ranking. Like, one game im playing with people who were SR70 season 1 and the next im playing with SR50 people from S1.
There is no way you improved 20 ranks in a month. And no your tracer is not good. Stop. Please.
Roadhog's hook is still bs. Still goes through walls and is crazy long. And his ultimate doesn't make a sound (unlike pretty much everyone else), so it's already too late when you realize he's using it.
Eichenwalde on Attack is stupid. One symmetra with turrets around the bridge is pretty much all you need to stop the enemy from taking the point. With coordination, you can go in after a dva ult, but that's not likely in quick play.
Roadhogg ult is not global but you can hear it, but it's like Deathblossom already doing damage when used. Doesn't help you on Lucio though since he will just push you against a wall when you try to counter ult. Unless you find a high ground floor to ult on (or an enemies head).
Roadhoggs hook was bs before, because it was inconsistent. Now it always favors the hogg, so get hooked an you are a goner. It will become true bs if hoggs abuse the new hook mechanic. Hook range was actually the first distance I learned to keep track of. Still scary to have a hook stop right in front of you.
What I find more annoying is that his ult is now part of his combo, So even Zen ult can't save a hooked one from the super combo, unless its Zen himself.
Eichenwald has no real indoor deathtrap room for Symmetra, so you can go monkey and kill the turrets from ontop of the bridge. Or flank with Pharah.
On September 11 2016 14:14 ZeromuS wrote: I rage solo queued and dropped from almost 3200 sr to 2985 sr in one session.
I dont understand the dumb people who have a 2900 ranking. Like, one game im playing with people who were SR70 season 1 and the next im playing with SR50 people from S1.
There is no way you improved 20 ranks in a month. And no your tracer is not good. Stop. Please.
It feels like this system is too dependent on your teammates at the moment. Sure all multiplayer games have that factor to a certain degree, but it doesn't feel like you can carry them the same way as in other games. In cs you can win by outperforming the other team and murdering them every time they poke their head out. In Dota2 you could pick a good ganker or a carry and farm your way to victory. In Overwatch, if one person on your team picks Genji no matter the situation or enemy lineup, and proceeds to suck with it, it feels like there is absolutely nothing you can do, no matter what you pick or how well you play.
For season 2 I started out ranking about 500 (or 10) lower than I was in season 1 (I got 4 draws in the placement matches, which, if counts at all, probably doesn't count positively), and I am just not able to climb the damned ladder, even if I get 2-3 gold medals every game in kills or healing or whatnot.
On September 12 2016 01:35 ZeromuS wrote: I don't think its that bad that its impossible to carry, but I play mostly support and theres only so much I can do as Zen/Ana/Lucio in comp solo.
I should have played roadhog or zarya instead because they punish hard in solo queue.
In the last match I played Junkrat. Had gold in kills, objective kills and most damage after defending for a round. They barely pushed the cart a few meters. Next up we attack, I pick Pharah, continue getting tons of kills, somewhere between 5-6 for each time I die. We barely even touched the cart. This has been happening a lot lately. It doesn't matter if I kill 3 on the enemy team at once before dying, because if even one on my team sucks, 3v4 is suddenly a lot more defend-able. Getting majorly frustrating.
You are correct in that supports have it the worst. I think I'm going to stop playing them completely. If my team isn't as good as theirs, no amount of good Mercy or Lucio play is going to matter. And lets not even start with the fact that most people have spatial awareness of a badger, leaving any support to die by their reaper any time it pleases him. But then you end up in situations where no one plays support instead..
well sounds like you need to play characters who play the objective on offense more. Pharah doesnt push payloads so i dont suggest her if your tanks dont sit on the train
Pharah can sit behind the payload, just make sure you have an escape route. I mean if you got 3 people you can always push for a few seconds if the rest of your team occupies the rest. But yeah thats Lucios job normally.
Find it insanely easy to carry as support. Lucio can control team movement so 1 or 2 feeders will not go in alone and can bind the most enemies. Mercy can latch onto a good player and tripple their power. Zen and Ana can get kills on their own. But if you are truly unlucky and have 4 potatoes with no game sense, then you will have to go onto a self sustain carry hero.
Noticed that supports usually have a shallow hero pool, because they are dragged into playing support every game. And then they end in games where the answer isn't a support but they stay on it anyway. Even if its hard, got to keep up your skill on a tank and dps as well. Or you'll be in big trouble. Well if you play all supports you already cover alot of ground and just fill your pool with Winston/Reaper/Pharah and 76.
Had a game not long ago where i decided to go off support for the last 3rd. Because the opponent wasn't slowing down. My added dps and tankyness stopped the rush, but since I grabbed all the health packs instant cries for a healer. After we held the second push barely, we suddenly had a good team comp, because everyone that died went for self sustainers or supports. So all I had to do was stare at the Widow and Genji waving my tesla gun and making them cry. Oh and singing I am the bad guy of course. Love that song. Lord Dominator \o/
Thats what I like in Overwatch. If you are salty or mad, you can always make someone on the enemy team suffer for it.
should add Reaper too. I don't like Reaper and Winston. But they are to good in some situations, where supports don't do alot. But I play to many heroes anyway. So I fail at the mechanical part alot.
Well some orgs wanted to show of the new map first and even with bans, teams risked getting onto this map. Banphases are really annoying sometimes. You see one team banning the payload maps down they don't train. And the other frantically banning the other modes. I understand that this game is strategically overwhelming, But training only 2 hero comps and 5 maps shouldn't work best to reach the highest level. Even worse if some in those teams complain that there are more multiple strong comps working.
On September 12 2016 05:34 ZeromuS wrote: well sounds like you need to play characters who play the objective on offense more. Pharah doesnt push payloads so i dont suggest her if your tanks dont sit on the train
My problem with that is actually the Reaper again. He absolutely crushes me when I play something like Zarya or Roadhog, two heroes I really enjoy playing. It's not like he's OP, he's just normal good. But between rank 2500 and 3000 where I sit currently, absolutely no one knows how to play against him. If I play tank or support, I just feel so uselessly alone watching my teammates ignore him while he murders me in no time. Spatial awareness and all that. (And don't bring up the many sites that claims he's weak against Zarya. He only needs to time his attack so it starts right after you've used your bubble, and you're dead within seconds. And if you save your bubble only for him, you don't get to do much).
I only play Quick games sometimes in groups most of the time in solo queue. The reason for this is that I don't want to see my MMR rating or have other see my MMRr rating and get reduced to a number and therefore the rating system is just too simplistic and just not meaningfull to me.
The bandwidth of teams and match compositions is just over the top in quickplay. In my opinion even quickplay should be balanced, but I just don't experience it. Often I have seen full or big groups matched against single queuer line ups and of course plain out loosing most of the time. In 80% of the quickplay games, players don't seem interested at all to get a competent setup, resulting in teams with just one healer or tank (me) and two Hanzos and a Symetra on attack or something like that. These games are not the exception, but the rule and thats the bad thing.
I don't mind the occasional crazy game, but I do not need them to be the norm. Even if you manage to get into a good group that picks and plays smart, when the game is over the opposing group just disbands and you get thrown back into the single queue hell again. And if you manage to make a group with your winning team, you face minute long queues ....
I bet you, that if you gave me the stats of all the players in the average single queue I would easily with great certainty be able to predict the outcome of the match and that just shouldn't be. If the teams had about the same skill, it would be difficult to predict this and the certainty would be low.
The people I play with seem actually not interested to play a "multiplayer" game with team mates, because they just seem to ignore them. They ignore their team mates when choosing the setup, they ignore the tank and instead of following him would run of and scatter in any direction, dying alone, leaving the tank and the one healer and maybe one dd to get killed.
On the other hand if you play damage, you see tanks standing at chokes and not advancing at all, or you see tanks just charging in dying instantly and leaving the rest of the team to die without protection. You see mercys not switching targets and performing triage, but sticking to the same target that is already at full health.
When you play healer, you see people standing in the worst corners, shouting to get healed while you can't even jump to them as mercy, nobody protects you or looks out for you, they all just ron forward with a seemingly 10° of vision, ignoring enemies left and right. Or you heal and heal and heal them until eventually you get taken out or people getting more or less oneshot and the remaining team gets focused one after another until you die, and the guys you just healed and healed and healed while rapidly switching heals and whatnot did not even manage to kill a single guy of the enemy team.
Blizzard should undertake serious efforts to enhance the match making or introduce more playmodes or give competitive play a more meaningfull system then just a damn number.
MMR is only usefull in 1v1 or if you had some kind of clan vs. clan situation. (fixed teams you choose) MMR just completly fails in a many vs. many situation. MMR was not made for this (it comes from chess) and it is just the easiest (and therefore lazyest) implementation theycould come up with.
I don't think there's really to have a significantly more meaningful personal "rating" than what we currently have. In my experience, people who play a lot of competitive end up where they belong if they play enough games. Someone's SR gives me a good idea of how someone will perform, with very few outliers and freak cases. A player with 3500 SR will either be very good or have very good comms, they'll rarely be flat out shit. A 2000 SR player will never be a world class player stuck in ELO hell. And while it would be possible to improve its accuracy by making individual performance weigh more, it would still be an artificial construct that can only account for a tiny amount of the variables that make a player good or bad. And if it overvalued personal stats, it would just overvalue selfish players, and even promote selfish play.
Anyway I don't know what you would suggest, which games have a more "meaningful" system? Every other game just hides the numbers and gives a color or a word that represents some sort of precious metal or gems. Some games have fancy titles of "Super Master Guardian Supreme Killer Pro Swaggermeister XIV double prestige". We just have a somewhat more accurate representation.
Also not queuing for comps just because you don't like the artificial number you get is silly. QM is stupid, play comp and disregard your SR if you don't like it. QM is flat out an inferior game. In that sense you artificially put yourself in a situation where you have to play with idiots who won't cooperate.
On September 12 2016 12:02 overt wrote: Putting Eichenwald into competitive a week after the map's release is the dumbest thing Blizzard has done in OW. I don't even know the map yet.
I don't even look at new maps in sc2 before playing on them in ranked, and the map has a much bigger impact in SC2 than it does in Overwatch. Getting a week to learn the general layout of the map/how to play on it is more than enough. You're just looking for reasons to be PJSalt.
On September 12 2016 12:02 overt wrote: Putting Eichenwald into competitive a week after the map's release is the dumbest thing Blizzard has done in OW. I don't even know the map yet.
Eichenwalde isn't that tough to learn. It does have a lot more side passages, but it isn't super complicated to learn.
I started a custom game set to 30 minutes skirmish, and just explored the entire map. However, out of all the maps, it definitely has a bigger learning curve. I love playing on tracer because there are so many ways to flank the opponent without being seen (well after the payload is capped.)
But that first choke under the bridge is super difficult to break without great coordination. Get Sym, Bastion, and Torjborn to cover all angles and it can be a death trap.
On September 13 2016 06:37 Holy_AT wrote: I only play Quick games sometimes in groups most of the time in solo queue. The reason for this is that I don't want to see my MMR rating or have other see my MMRr rating and get reduced to a number and therefore the rating system is just too simplistic and just not meaningfull to me.
The bandwidth of teams and match compositions is just over the top in quickplay. In my opinion even quickplay should be balanced, but I just don't experience it. Often I have seen full or big groups matched against single queuer line ups and of course plain out loosing most of the time. In 80% of the quickplay games, players don't seem interested at all to get a competent setup, resulting in teams with just one healer or tank (me) and two Hanzos and a Symetra on attack or something like that. These games are not the exception, but the rule and thats the bad thing.
I don't mind the occasional crazy game, but I do not need them to be the norm. Even if you manage to get into a good group that picks and plays smart, when the game is over the opposing group just disbands and you get thrown back into the single queue hell again. And if you manage to make a group with your winning team, you face minute long queues ....
I bet you, that if you gave me the stats of all the players in the average single queue I would easily with great certainty be able to predict the outcome of the match and that just shouldn't be. If the teams had about the same skill, it would be difficult to predict this and the certainty would be low.
The people I play with seem actually not interested to play a "multiplayer" game with team mates, because they just seem to ignore them. They ignore their team mates when choosing the setup, they ignore the tank and instead of following him would run of and scatter in any direction, dying alone, leaving the tank and the one healer and maybe one dd to get killed.
On the other hand if you play damage, you see tanks standing at chokes and not advancing at all, or you see tanks just charging in dying instantly and leaving the rest of the team to die without protection. You see mercys not switching targets and performing triage, but sticking to the same target that is already at full health.
When you play healer, you see people standing in the worst corners, shouting to get healed while you can't even jump to them as mercy, nobody protects you or looks out for you, they all just ron forward with a seemingly 10° of vision, ignoring enemies left and right. Or you heal and heal and heal them until eventually you get taken out or people getting more or less oneshot and the remaining team gets focused one after another until you die, and the guys you just healed and healed and healed while rapidly switching heals and whatnot did not even manage to kill a single guy of the enemy team.
Blizzard should undertake serious efforts to enhance the match making or introduce more playmodes or give competitive play a more meaningfull system then just a damn number.
MMR is only usefull in 1v1 or if you had some kind of clan vs. clan situation. (fixed teams you choose) MMR just completly fails in a many vs. many situation. MMR was not made for this (it comes from chess) and it is just the easiest (and therefore lazyest) implementation theycould come up with.
After reading your comment thrice, I've come to the conclusion you can't be satisfied.
Judging from what you said, you don't like Comp because your skill is reduced to a number that has little meaning to you, yet you complain about quick play because you can't get a team to coordinate.
Comp mode is where people get coordinated, and if you want that team-player atmosphere, you have to play it. I am not sure, but it seems you are insecure about your number, and that insecurity leads you to dislike comp mode.
Quick play is where people mess around and practice with new heroes against non-bots. I once played 4 quick plays where one person said "All X hero" and nearly all complied. I used to get salty over stupid shit like that, but after I jumped in it became a bit fun. Don't ever expect anyone to coordinate in quick play, because its pure futility.
Blizzard isn't going to pander to your whims because you can't be satisfied; they already have the game modes that satisfies two majority of their player base anyways. Either suck it up and accept the MMR, or don't complain about quick play lacking skilled players that coordinate.
Lose next three rounds. I tried switching to everything I could to help the team. Come out with 3 golds and 2 silver medals. All 4 MVP cards are our team. Still lost.
6 game losing streak. I've lost over 400 points since noon today.
I actually don't think the English language has the correct words to explain the level of frustration I'm feeling right now.
On September 16 2016 08:47 FeyFey wrote: thats why you warm up in training.
Training doesn't have enemies with movement that's in any way similar to guys with 3500 SR in comp games :p
custom vs bots
headshots only
healing reduced to 25%
enemy team all Ana AIs
Play Mccree
Practice vs the demons that run like nuts
Oh and on 2cp thats the important thing
They make some really fancy "aim trainers" on the webs, they don't work for me. Tried them when I was trying to get better at CS. Nothing beats training on people.
I don't play this game much anymore so when I do I go quickplay. I get a 3 kill potg with mccree (admittely whiffed a lot because rust) and some random rank 60 shitter (aka a worse player who did nothing while our team carried him) just immediately flames my aim. Great community 10/10.
On September 17 2016 09:53 blobrus wrote: I don't play this game much anymore so when I do I go quickplay. I get a 3 kill potg with mccree (admittely whiffed a lot because rust) and some random rank 60 shitter (aka a worse player who did nothing while our team carried him) just immediately flames my aim. Great community 10/10.
I don't think assholes are necessarily representative of the community. There's bad apples everywhere. Overwatch is miles ahead of shit like LoL. Anyway some people criticize my aim even when I'm doing great, some people just need to blame someone else.
On September 17 2016 09:53 blobrus wrote: I don't play this game much anymore so when I do I go quickplay. I get a 3 kill potg with mccree (admittely whiffed a lot because rust) and some random rank 60 shitter (aka a worse player who did nothing while our team carried him) just immediately flames my aim. Great community 10/10.
I don't think assholes are necessarily representative of the community. There's bad apples everywhere. Overwatch is miles ahead of shit like LoL. Anyway some people criticize my aim even when I'm doing great, some people just need to blame someone else.
Yeah I generally agree that the community is decent but I've played like 5 games a week recently so I guess it just sticks out more. Just confused about why he would flame when its quickplay AND we won.
We have a pretty solid comp going, Mercy, Lucio, McCree (me), Winston, Zarya and Pharah as attack on King's row.
After about 5 minutes in, the Lucio yells "I'M TILTING GUYS!" in voice com for some unknown reason and switches to Junkrat. Zarya dies and goes Reaper, Winston dies soon after and goes Hanzo.
I'm currently gold damage and eliminations but this new comp will never work, right? I switch to Reinhardt thinking we probably need at least one tank if we are to push the payload.
We're coming up on the last bend before the last checkpoint. Enemy Torbjörn ults and enemy pharah ults both right into my shield. Destroyed within seconds. The Junkrat dies, I die, some one else dies as well.
Guess who gets blamed for the losing this game? Me of course. The former Lucio, now Junkrat on attack, Mr. "I'M TILTING GUYS!"-guy, starts screaming weird shit at me, for "dropping my shield for no reason", my mother is this and that, I'm a noob and that's the reason why we lost the game.
Some people just makes this game so much fun to play.
On September 21 2016 19:13 JulDraGoN wrote: Well this just happened (yesterday).
We have a pretty solid comp going, Mercy, Lucio, McCree (me), Winston, Zarya and Pharah as attack on King's row.
After about 5 minutes in, the Lucio yells "I'M TILTING GUYS!" in voice com for some unknown reason and switches to Junkrat. Zarya dies and goes Reaper, Winston dies soon after and goes Hanzo.
I'm currently gold damage and eliminations but this new comp will never work, right? I switch to Reinhardt thinking we probably need at least one tank if we are to push the payload.
We're coming up on the last bend before the last checkpoint. Enemy Torbjörn ults and enemy pharah ults both right into my shield. Destroyed within seconds. The Junkrat dies, I die, some one else dies as well.
Guess who gets blamed for the losing this game? Me of course. The former Lucio, now Junkrat on attack, Mr. "I'M TILTING GUYS!"-guy, starts screaming weird shit at me, for "dropping my shield for no reason", my mother is this and that, I'm a noob and that's the reason why we lost the game.
Some people just makes this game so much fun to play.
I'm pretty sure that guy was trolling you, but regardless that sounds pretty crappy.
It's annoying when you get people with frail psyches on your team. They're unhappy with the teams performance in the first round (even though it was a fairly close game), so they proudly announce that they wont try anymore by playing Symmetra on koth.
On September 23 2016 07:14 Alur wrote: It's annoying when you get people with frail psyches on your team. They're unhappy with the teams performance in the first round (even though it was a fairly close game), so they proudly announce that they wont try anymore by playing Symmetra on koth.
It's incredible to me how often this happens. If it doesn't go perfectly on the first point they'll just throw. It probably doesn't occur to them that a bunch of the games they lose are actually due to the fact that they surrender easily. Surely you've seen enough comebacks in Overwatch to understand that losing the first point in 30 seconds, or losing a KotH round is actually not the end of the world.
I cannot fucking play Mccree to save my or my team's life. I can't play any fucking character that takes any fucking skill. What a fucking shit player I am. Why do I even play games when I"m this pathetically fucking shit at them.
Worst part about Tjorb is that at high level people are so mentally blocked, that they play endlessly bad if they aren't in their comfort zone of standard heroes.
if it isn't a troll and you play around the idea, you usually win. But there are people with tons of hours on Tjorb and Symmetra, out there that do it just for trolling if they somehow got offended or are bored and want to offend.
Luckily its Overwatch and you can still win with 2 potatoes on your team. So Volskaya D.Va Tjorb Offense is go !
Atleast Hanzo is considered okay now, so I don't have to say I am just doing fireworks on Dorado >.< . Though the change to the skybox prevents one shotting people.
Okay dbl post worty QQ. I pulled an high noon into my team with Zarya ult and lost the map. Thought it was over already, but he held it till the last second ><
lol. I won't be able to play for 2 weeks before the season most likely ends ~.~ .
double failed a headshot register today D: that hanzo had 2 icicles in his head and was down to 3 bars before i shot em. You really notice people have alot of training against Meis now. No more to early or to late reaction after you come out of Ice Block. Even more and more people turning around to avoid headshots.
All golds in 70% of my games, silvers and golds in 20% of my game, bronze and silvers in 10% of my games. Been hovering around 3500 for weeks. I can't go up. I blame others for this.
If a Mercy main can reach top 100 so can you ! Don't give up hope ! I always choose the easy path though. So turned into a Lucio main and now I am becomming a Mei main.
the bad part about this game being carryable by one person is. If you occupy 3 enemies for around 1 minute and kill two of them, but your team got wrecked 3v5 while they had ults.
Oh I know its so hard to make an impact on the game when you have to rely on people that might really fucking suck.
I know its impossible to get around, but damn it people learn to be aware of your surroundings. I once kept a Mercy and Hanzo tied up by constantly flanking for 2 minutes, and sometimes killing them, but we still lost because my 5 teammates got wrecked by the other 4 players constantly.
On October 06 2016 02:42 Jett.Jack.Alvir wrote: Oh I know its so hard to make an impact on the game when you have to rely on people that might really fucking suck.
I know its impossible to get around, but damn it people learn to be aware of your surroundings. I once kept a Mercy and Hanzo tied up by constantly flanking for 2 minutes, and sometimes killing them, but we still lost because my 5 teammates got wrecked by the other 4 players constantly.
Story of my fucking life. Just recently on Volskaya I flanked on the first point and dragged 3 people from the front to the point on the back and danced around with all 3 for a solid minute, going up the building and around, doing damage forcing the healer to follow and heal as I was rewinding and running to health packs to stay alive. I expected my 5 teammates to come crashing through the other 3 players any second but I ended up dying and the simply couldn't do 5v3 when I had roadhog, mccree and mercy on my ass. They never even got past the truck.
Couldn't get through because junkrat was doing too much damage, would you fucking believe.
On October 06 2016 05:06 Jett.Jack.Alvir wrote: Well I could believe that, Junkrat is OP as fuck! I hate him with a passion especially when he gets lucky shots on me.
I see so many Junks just blindly bounce that damn ball and rack up the kills.
Well he isn't that OP, but I just really hate him because he can effectively shut down tracer.
I just avoid him and put damage into him when he's reloading or busy with other things, or if I have all my blinks and rewind. That said, in 5v3 junkrat can just be bullied and killed, he shouldn't be able to hold a team.
It's hard work to make people run into lucky nades ! Only play Junkrat on his 2 strongest locations though.
I do this mistake alot that I start chasing people as support and take to long and suddenly my team gets walked over. Really need to learn to choke less in situations that have to be resolved fast.
Getting punished for qqing to much, so i qq more. Two times my team decided that attacking is boring so they defended the choke. Tried to break the enemy :x but only managed 9 kills in one run (teleporter + res :< )
I love Pharah but hate her ult. Every time I use it it feels like a waste. It's a junkrat-tier ult. Only useful if your enemies have no awareness.
I also hate how often I use her push back ability only to find nothing happens because I died... So the projectile just ceases to exist... I sometimes even see the projectile fizzle out without pushing anything from my death cam.
Roadhog interrupting my ice block as Mei is also stupid. I press the button, hear the noise, but nope, still hooked. Worst part? My fucking cooldown is still reset, so the game registered I fucking did the ice block, but somehow roadhog was still able to hook me.
On October 07 2016 09:50 killa_robot wrote: I love Pharah but hate her ult. Every time I use it it feels like a waste. It's a junkrat-tier ult. Only useful if your enemies have no awareness.
I also hate how often I use her push back ability only to find nothing happens because I died... So the projectile just ceases to exist... I sometimes even see the projectile fizzle out without pushing anything from my death cam.
Roadhog interrupting my ice block as Mei is also stupid. I press the button, hear the noise, but nope, still hooked. Worst part? My fucking cooldown is still reset, so the game registered I fucking did the ice block, but somehow roadhog was still able to hook me.
Her ult is not an engage ult, you use it when the enemy is distracted and you usually combo it with a zarya protecting you with bubble for example.
On October 07 2016 09:50 killa_robot wrote: I love Pharah but hate her ult. Every time I use it it feels like a waste. It's a junkrat-tier ult. Only useful if your enemies have no awareness.
I also hate how often I use her push back ability only to find nothing happens because I died... So the projectile just ceases to exist... I sometimes even see the projectile fizzle out without pushing anything from my death cam.
Roadhog interrupting my ice block as Mei is also stupid. I press the button, hear the noise, but nope, still hooked. Worst part? My fucking cooldown is still reset, so the game registered I fucking did the ice block, but somehow roadhog was still able to hook me.
Her ult is not an engage ult, you use it when the enemy is distracted and you usually combo it with a zarya protecting you with bubble for example.
And if I ever played with people that are competent, that may happen. Doesn't change the fact that her ult is too situational to be reliably useful though.
On October 07 2016 09:50 killa_robot wrote: I love Pharah but hate her ult. Every time I use it it feels like a waste. It's a junkrat-tier ult. Only useful if your enemies have no awareness.
I also hate how often I use her push back ability only to find nothing happens because I died... So the projectile just ceases to exist... I sometimes even see the projectile fizzle out without pushing anything from my death cam.
Roadhog interrupting my ice block as Mei is also stupid. I press the button, hear the noise, but nope, still hooked. Worst part? My fucking cooldown is still reset, so the game registered I fucking did the ice block, but somehow roadhog was still able to hook me.
Her ult is not an engage ult, you use it when the enemy is distracted and you usually combo it with a zarya protecting you with bubble for example.
And if I ever played with people that are competent, that may happen. Doesn't change the fact that her ult is too situational to be reliably useful though.
McCree's ult is the same, if your opponents are any good you have to be pretty clever with it. I'm pretty sure in certain situations I've literally played McCree floating my ult the entire game or almost. And it charges so fast that I'll often just dump it to ensure that we get 1-2 kills quickly.
Today with Zero we surprisingly got team wiped by Zarya/Pharah combo ults so that was weird. She pretty much held it the whole game as far as I can tell.
Pharah ult is pretty cool on the second point of Anubis since there is so much high cover you can use your ult there to engange. But otherwise like with every other offensive ult, you need someone to set it up for you. Winston is really the best, since Phara and him are the best burst dive buddies. And his bubble is the best cover for Pharah ult in the game.
Getting stunned out of Iceblock is really annoying though, hope they can fix that at some point (that the cooldown triggers, game still favors the shooter)
I am the kind of person that feels bad when not trying hard in comp. So no option for me as I am not that good to play Mercy and stay in the top 500. Unless it is a Pharah map of course. Zen seems to have lost the last maps where he was used though after the Ana buff.
sigh why do i need an extra tool to block channels from popping up in youtube. And why did so many people think its a good idea to dedicate channels to Overwatch news. Sorry had to write that down somewhere ~.~ .
People instapicking McCree and then proceeding to ignore Tracers, Genji, Phara, Reaper.. Oh, and someone else had Roadhog who also couldn't be bothered to help out
On October 20 2016 05:22 Excludos wrote: People instapicking McCree and then proceeding to ignore Tracers, Genji, Phara, Reaper.. Oh, and someone else had Roadhog who also couldn't be bothered to help out
Not that it makes it much better, but a McCree who can't aim won't be able to hit the smaller targets, with or without flashbang, so their options at that point are to either focus on tanks, turrets and the like, or switch off McCree. Your options at this point are to either put up with it and be sad about it, or leave that game AFAP. It's not fun, but then again it's the same with a Genji, Widow or Hanzo who can't perform. I feel for ya.
Got tank rushed ... Reaper, Ana, Mei picked by 'the other teammates' .... asked if they could switch up, but didn't happen. Used Torb/Symmetra as alternate tank killers and managed to start a snowball. No one of us had a kd above 1, cause we fed and teleported and ressed and teleported again. Was amazing and sad at the same time.
Just played an enemy Rein who literally just ran at us with his hammer swinging and had about 9 ults in the first 2 rounds. Our team just panicked and ran and died every time and no one killed the Rein. He didn't get punished for it even once. My poor ass playing Lucio could do nothing about it.
MMR hell is real and I'm stuck in it. Or I'm just fucking awful. Probably the later actually
What in the absolute fuck is wrong with the mmr system? I'm at 2700, and I get not one, not two, but three frikkin unranked people in my team. All separate, all solo queing. The opponents had all silver and diamonds, while we had 3 silver and 3 unranked. Needless to say we had zero teamwork. When defending the last push, 3 on our team was out somewhere I have no idea where, and the remaining 3 people had to fight against 6 alone.
On October 26 2016 02:10 Excludos wrote: What in the absolute fuck is wrong with the mmr system? I'm at 2700, and I get not one, not two, but three frikkin unranked people in my team. All separate, all solo queing. The opponents had all silver and diamonds, while we had 3 silver and 3 unranked. Needless to say we had zero teamwork. When defending the last push, 3 on our team was out somewhere I have no idea where, and the remaining 3 people had to fight against 6 alone.
Fuck Hanzo. What a ridiculous character. The worst fucking thing to ever be put in a god damn Blizzard game, an absolute joke put in the game so that trash players can do much better than they would on anything else. Play Hanzo, get +500 on your SR if you're trash at everything else.
Edit: Here's another thing. Sometimes I play with my bad friends, like this one dude who plays a lot but he's stuck in the low ranks. Those people, there are things that they fundamentally don't fucking understand. The guy is playing Junkrat on defense on Numbani, one rather good pick to hold the choke. So his whole team is positioning behind that choke, and he's a bit forward to get a potential free kill at the other team's spawn. He does his thing, and then retreats THROUGH THE CENTER. He's being chased down main, when the shortest path to retreat was up the stairs through the main choke that he could've made untakable. Instead, he retreats through main, dies as we attempt to save him, other enemy players come through the choke and have upper ground against us.
I like my buddy, but there are some very basic concepts that an intelligent, thinking adult needs to fucking understand. If you're Junkrat and you're trying to retreat and you have 2 actual retreat paths.
1- Main. It's wide, so it makes your weapon less effective. It's a longer way, so it makes you easier to pick. Your team isn't there, so you're not going to get backup. It's lower ground, so it's a harder position to defend for you and your team. THAT'S FOUR CONS.
2- The choke. It's narrow, making your weapon extremely effective. It's a short way, making it difficult to pick you off. Your team is there, so they'll help you. It's higher ground, putting you immediately in a strong defensive position. THAT'S FOUR PROS.
You might say "but Djzapz, hindsight is 20/20". You motherfucker. This is such an easy decision for so many reasons that you should organically fucking understand. Your map awareness and your game sense simply CANNOT be that poor unless you're fucking drunk out of your mind. If your decision making in a game is so fucking shit in a game, how do you manage to drive safely? I don't understand. If you can't process very basic information about your surroundings on the fly you can't fucking be driving in public roads.
You know you're about to have a bad game when someone instapicks Hanzo.
95% of the time they absolutely suck with him, and they have no interest in ever changing hero... you know, the thing that this game's core mechanic is based around doing.
tfw you know 100% that you cost your team the game. i wasted 2 ults in one match fucking misclicking. i've literally never done that before and then i did it twice in once match i need to move ult off q because i've dropped 500 mmr in the last 2 weeks and i cannot afford to make literally any mistakes
Hanzo bounce arrow good spell nuff said. they really need it to decrease in dmg with each bounces.also to many times i have died where hanzo shoots bounce arrow and it bounces from one room to another and still kills me. cant wait for the nerf. i dont even care if that hero goes back to being shit.
On October 26 2016 02:10 Excludos wrote: What in the absolute fuck is wrong with the mmr system? I'm at 2700, and I get not one, not two, but three frikkin unranked people in my team. All separate, all solo queing. The opponents had all silver and diamonds, while we had 3 silver and 3 unranked. Needless to say we had zero teamwork. When defending the last push, 3 on our team was out somewhere I have no idea where, and the remaining 3 people had to fight against 6 alone.
don't see why the qq? first off 2700 isn't silver, it's platinum, second unranked people can be put in games up to 3000 mmr, so your game qualifies for that. Don't want unranked people - get to 3k+ mmr. + Show Spoiler +
i sure hope i'm not wrong about this, as I remember reading about it somewhere, but I can't find it anymore
I myself was just in placements and was put into a game with all diamonds(except one of the two people who I was grouped with, cause he was unranked aswell) and my team raged and just didn't even try to play. That's way more annoying to me than getting an unranked person in your team, because believe it or not, this game mattered way more to us than it did to people like you who just lose 'a few' points due to the loss.
On October 26 2016 02:10 Excludos wrote: What in the absolute fuck is wrong with the mmr system? I'm at 2700, and I get not one, not two, but three frikkin unranked people in my team. All separate, all solo queing. The opponents had all silver and diamonds, while we had 3 silver and 3 unranked. Needless to say we had zero teamwork. When defending the last push, 3 on our team was out somewhere I have no idea where, and the remaining 3 people had to fight against 6 alone.
don't see why the qq? first off 2700 isn't silver, it's platinum, second unranked people can be put in games up to 3000 mmr, so your game qualifies for that. Don't want unranked people - get to 3k+ mmr. + Show Spoiler +
i sure hope i'm not wrong about this, as I remember reading about it somewhere, but I can't find it anymore
I myself was just in placements and was put into a game with all diamonds(except one of the two people who I was grouped with, cause he was unranked aswell) and my team raged and just didn't even try to play. That's way more annoying to me than getting an unranked person in your team, because believe it or not, this game mattered way more to us than it did to people like you who just lose 'a few' points due to the loss.
the 3x6 part does suck though.
The problem is that if you're playing your placement matches this far into the season, you're either 1: On your second account or 2. Completely new to matchmaking. I have a feeling most people are the latter based on their inability to understand core mechanics of the game, such as communication, hero swapping, team composition and general teamwork. If you're completely new to the game, you should not be placing with 2900+ (which is where I'm at now, still playing with tons of unranked). This is an obvious fault in the placement match system itself where if you win a couple of lucky matches you skyrocket in mmr. As stated in the link above for season 3 news, this is something Blizzard is aware about and is going to address for the new season.
While it is true, but i still think it's false to think that it shouldn't happen. My last game in placements was against an almost full diamond team, and we barely lost 4:3 in an extremely close game. (after which I got placed into ~2960 pts). Do I deserve to be there? Who knows. Do I play better than a diamond player? No. Can I hold my own in a game if the team gives me a chance and actually tries to play together instead of flaming? Yes.
If an unranked person gets into that game then maybe, just maybe they might not be completely terrible, and even if they might not know many of the intricate details due to inexperience, you can still help them out in that regard, because believe it or not, if they do get put into that match, then chances are they're not braindead. I can tell you from my own experience, that getting into ~2900 mmr matches during placements takes winning at least 1-2 games vs high platinum elo players.
On October 31 2016 17:20 IMOrion wrote: Hanzo bounce arrow good spell nuff said. they really need it to decrease in dmg with each bounces.also to many times i have died where hanzo shoots bounce arrow and it bounces from one room to another and still kills me. cant wait for the nerf. i dont even care if that hero goes back to being shit.
What nerf? You know something I don't? latest patch notes touch on nearly every hero except Hanzo
On October 31 2016 20:51 abuse wrote: While it is true, but i still think it's false to think that it shouldn't happen. My last game in placements was against an almost full diamond team, and we barely lost 4:3 in an extremely close game. (after which I got placed into ~2960 pts). Do I deserve to be there? Who knows. Do I play better than a diamond player? No. Can I hold my own in a game if the team gives me a chance and actually tries to play together instead of flaming? Yes.
If an unranked person gets into that game then maybe, just maybe they might not be completely terrible, and even if they might not know many of the intricate details due to inexperience, you can still help them out in that regard, because believe it or not, if they do get put into that match, then chances are they're not braindead. I can tell you from my own experience, that getting into ~2900 mmr matches during placements takes winning at least 1-2 games vs high platinum elo players.
I'd rather have people place a bit lower than they're suppose to rather than win a couple of lucky matches (and sometimes that's all you need) and start playing placement matches 1000 mmr above where you're suppose to be. If unranked people was playing in the mmr they're suppose to be playing at, they wouldn't all completely suck balls to the point of being an active hindrance to the rest of the team
On October 31 2016 20:51 abuse wrote: While it is true, but i still think it's false to think that it shouldn't happen. My last game in placements was against an almost full diamond team, and we barely lost 4:3 in an extremely close game. (after which I got placed into ~2960 pts). Do I deserve to be there? Who knows. Do I play better than a diamond player? No. Can I hold my own in a game if the team gives me a chance and actually tries to play together instead of flaming? Yes.
If an unranked person gets into that game then maybe, just maybe they might not be completely terrible, and even if they might not know many of the intricate details due to inexperience, you can still help them out in that regard, because believe it or not, if they do get put into that match, then chances are they're not braindead. I can tell you from my own experience, that getting into ~2900 mmr matches during placements takes winning at least 1-2 games vs high platinum elo players.
I'd rather have people place a bit lower than they're suppose to rather than win a couple of lucky matches (and sometimes that's all you need) and start playing placement matches 1000 mmr above where you're suppose to be. If unranked people was playing in the mmr they're suppose to be playing at, they wouldn't all completely suck balls to the point of being an active hindrance to the rest of the team
what's stopping you from being part of the "lucky matches" ? Also being placed 1k mmr above is bull. I don't think lucky matches exist. if a person is a hindrance to the team then the team doesn't win if the enemies are also placed in the mmr where they are supposed to be at. If we're talking about a level of play where 6 players can't beat 5 equally skilled players, with 1 person being a 'hinderance' then it's not a high enough elo to talk about, and i think people in placement matches are definitely welcome in there. I also don't believe that all of the unranked people who are in those games are terrible to the point of not being able to perform at all in that skill level. This isn't master/grandmaster tier we're talking about.
On October 31 2016 20:51 abuse wrote: While it is true, but i still think it's false to think that it shouldn't happen. My last game in placements was against an almost full diamond team, and we barely lost 4:3 in an extremely close game. (after which I got placed into ~2960 pts). Do I deserve to be there? Who knows. Do I play better than a diamond player? No. Can I hold my own in a game if the team gives me a chance and actually tries to play together instead of flaming? Yes.
If an unranked person gets into that game then maybe, just maybe they might not be completely terrible, and even if they might not know many of the intricate details due to inexperience, you can still help them out in that regard, because believe it or not, if they do get put into that match, then chances are they're not braindead. I can tell you from my own experience, that getting into ~2900 mmr matches during placements takes winning at least 1-2 games vs high platinum elo players.
I'd rather have people place a bit lower than they're suppose to rather than win a couple of lucky matches (and sometimes that's all you need) and start playing placement matches 1000 mmr above where you're suppose to be. If unranked people was playing in the mmr they're suppose to be playing at, they wouldn't all completely suck balls to the point of being an active hindrance to the rest of the team
what's stopping you from being part of the "lucky matches" ? Also being placed 1k mmr above is bull. I don't think lucky matches exist. if a person is a hindrance to the team then the team doesn't win if the enemies are also placed in the mmr where they are supposed to be at. If we're talking about a level of play where 6 players can't beat 5 equally skilled players, with 1 person being a 'hinderance' then it's not a high enough elo to talk about, and i think people in placement matches are definitely welcome in there. I also don't believe that all of the unranked people who are in those games are terrible to the point of not being able to perform at all in that skill level. This isn't master/grandmaster tier we're talking about.
Some matches are so one sided that you can win 5v6. Happens to everyone, being on both sides of it. Sometimes the opposing team is so bad that having no communication or proper team balance doesn't actually matter. Sometimes that is your team. But in a situation where both teams are about equal, having someone who hasn't played more than a maximum of 9 matches in competitive, doesn't communicate, doesn't play well on his own, doesn't change hero, doesn't play around the team is more than enough to make the game stomp in the opponents favor.
You can believe in whatever you want, the truth is that whenever I spot someone with no rank, we wither win or lose the game depending on what team he is in, with zero exceptions. And when you get to a game that places not one, not two, but three frikkin unranked players..ON THE SAME TEAM, then it's not even a turkey shoot anymore. With 3 people on your team doing whatever they want, it doesn't matter if the remaining three are active Fnatic players, you still have absolutely no chance.
Also, you're not only arguing against blizzard's own words at this point, you're also starting an argument on the QQ thread. I'm actually one of the few who likes arguing, but generally this is a place to vent, not to start a fight. Right now I'm venting against unranked people in my games who, without exception, sucks. And you're somehow trying to justify it with..I'm not even sure what exactly. Nocebo?
well i won quite a bit of my placement matches, and obviously that means i was on the team with the 'unranked ones', so your 'zero exceptions' thing doesn't apply.
On November 01 2016 03:24 abuse wrote: well i won quite a bit of my placement matches, and obviously that means i was on the team with the 'unranked ones', so your 'zero exceptions' thing doesn't apply.
i'm also venting so it's fine.
Dude. You're someone on TL. You're obviously a reasonable and competent person. People like you (and I hope, myself) will of course do well in our placement matches and end up with a decent mmr despite not having played to many matches before. Not necessarily because we're so damn good at the game, but because we care enough to research and follow the core principles of how it's supposed to be played. We don't go into a game adamant of ignoring out teammates and dying 40 times on our own. But the unfortunate truth is, we (and everyone else adult and reasonable enough to regularly visit a forum such as TL) are exceptions. The vast majority are not like you. They jump straight into the game, don't care about winning, and thusly don't care how they're supposed to win. They often have very excellent aim and dodgy movements, maybe from having played tons of cs:go or CoD, but in a game like Overwatch that is simply not enough. Teamwork trumps any one person's ability hit a Hanzo arrow once in a while. And that is what's missing from, at least, every unranked person I have played with since a few weeks after the second season started.
Glad you see mine aswell, that there are indeed exceptions. Just sad that they appear so rarely that when they do appear then they're discriminated against instantly.
P.S. I like playing hanzo too. =D wouldn't dare touching him in competitive though.
Mei&Diva(I mean she's a starcraft pro gamer) all the way.
H4ze and I INSTA-QUEUED against a team 500 SR above our team (3250 to 3750). How is this reasonable? Take 2 plats and fight these monsters...
Like, maybe if we wait for 5 minutes and just no one is playing. But come on... platinums? There's a literally 0% chance that we'd win that. Not 0.1%. This is an impossible game.
I want to finally be silver, like Moon². Brown is not my color unless its Chocolate. I had grab whats there games too. It happens if you 4+ stack at around 4k rating. And every other 4+ stack tries to dodge you, because you been taking their ranked points the whole time.
On November 03 2016 00:07 FeyFey wrote: I want to finally be silver, like Moon². Brown is not my color unless its Chocolate. I had grab whats there games too. It happens if you 4+ stack at around 4k rating. And every other 4+ stack tries to dodge you, because you been taking their ranked points the whole time.
There should be a limit though... 500 SR is absolutely insurmountable, especially if you factor in that they're a 5 stack and we're 3+2+1, and the two platinum's are just on a different pane of existence from guys like Moonmoon and Lassiz (and even me).
I've won games against the odds, I have beat Moon^2/Tim/Lassiz in comps before while 300 SR below them and it was incredibly hard and fun. But I was in my own 4stack. There's a difference between a challenge and being dragged across the floor by a coordinated team. As much as I agree that you "learn by playing against better players", getting rekt doesn't really achieve that effect.
I am down 700 SR from my peak. Like, how is that even possible lol. I've not been playing shit characters, I've been mostly the ones I always used before
On November 07 2016 03:23 Djzapz wrote: We were doing fine and then one fight went poorly and this dude decided to berate everyone individually and it tilted the whole team. GG
Just had a match today. Koth. Score was 2-2. Was close the entire way. We lose the first fight, and he immediately attacks the team, gives up, and starts whining. Whole team collapsed with that. Who wants a good comeback when you can just give up instead AMIRITE?!
On November 07 2016 03:23 Djzapz wrote: We were doing fine and then one fight went poorly and this dude decided to berate everyone individually and it tilted the whole team. GG
Just had a match today. Koth. Score was 2-2. Was close the entire way. We lose the first fight, and he immediately attacks the team, gives up, and starts whining. Whole team collapsed with that. Who wants a good comeback when you can just give up instead AMIRITE?!
TBH I'm guilty of loudly complaining sometimes when shit doesn't go my way, mostly to my friends but sometimes to teams... I don't tell anyone they're bad, I just say "OK this is shit we need to do X". I don't often single out one guy and tell them they suck, that just tilts people.
I wish there was a way to convey the notion that over the course of Overwatch they've probably prevented their team from making dozens of cool comebacks that would've happened with a positive attitude. I've seen so many games where the momentum shifted and systematically like clockwork it happens when people have a positive attitude. Very rarely will a comeback happen when one player is bitching his team... and it gets worse when people start responding to him -_-.
On November 07 2016 03:23 Djzapz wrote: We were doing fine and then one fight went poorly and this dude decided to berate everyone individually and it tilted the whole team. GG
Just had a match today. Koth. Score was 2-2. Was close the entire way. We lose the first fight, and he immediately attacks the team, gives up, and starts whining. Whole team collapsed with that. Who wants a good comeback when you can just give up instead AMIRITE?!
TBH I'm guilty of loudly complaining sometimes when shit doesn't go my way, mostly to my friends but sometimes to teams... I don't tell anyone they're bad, I just say "OK this is shit we need to do X". I don't often single out one guy and tell them they suck, that just tilts people.
I wish there was a way to convey the notion that over the course of Overwatch they've probably prevented their team from making dozens of cool comebacks that would've happened with a positive attitude. I've seen so many games where the momentum shifted and systematically like clockwork it happens when people have a positive attitude. Very rarely will a comeback happen when one player is bitching his team... and it gets worse when people start responding to him -_-.
Oh don't get me wrong, I complain too. I try not to, but it's just so damn frustrating playing something like Zen or Mercy, and being helpless to a team that doesn't do shit and refuses to ever swap heroes. I just don't ever give up if there's a slight chance of winning. People who give up are worse than the worst skilled players.
I honestly should just get a team and get over this absolutely horrible experience that is the solo queue, but I just don't play enough to actually warrant having one
only way to stop the downward spiral I found was to say have faith and then hopefully dominate the next fight. (and hope your whole team just muted the qq baby)
Oh if you have two leavers, it seems the magic words are. 'Good the Feeders are gone, time to start the real fight.' Because that day I lost a 6v4.
So recently I've been maining on Mercy to satisfy my urge to keep idiots alive. I hesitated to do this because previous experience healing in WoW showed me the extreme stupidity of most gamers.
During my addiction to WoW, I mained all the healers. It was something I enjoyed in FFXI online. FFXI healing was very easy, but the game itself demanded coordination from all players. As long as FFXI players stayed coordinated, I could literally heal everyone with one hand. So I thought, 'Hey if its ez in one game, should be the same in another'. Nope...
WoW taught me that people are assholes that want to blame everyone else except themselves. And guess who gets the brunt of the blame? The healer. Yup, everyone bashes the healer if shit hits the fan. Tanks blame us because we didn't keep them up. DPS blames when they die.
So to alleviate my woes, I ask people for help before a match. If there is a Pharah, I ask them to not fly too far ahead so I can always use her as an escape. Similar for Widow, except to not stay too far back. What do they do? They ignore me and fucking die. What do they say when they die? "Where's my heals" Fuck you assholes, I can't heal stupid.
Reinhardt charges into a pack of 4 opponents without waiting for dps. He instadies, and what does he say? "What the fuck Mercy keep me up". Fuck you asshole, I can't heal stupid.
I rez with a Mei and 76, of course thinking the three of us should be enough for now to hold off opponents until we can re-group, but what do those idiots do? They fucking separate and now I'm forced to choose who to stay with. I choose the Mei, but the moment danger comes in she fucking Ice Blocks, leaving me defenseless. What do the opponents do? Well they switch on me, give me a new asshole, and than wait for Mei's ice to melt and give her a few more holes.
Another situation, I rez with 76 so we rush to get back into the fight. We encounter an enemy Genji, and 76 proceeds to RUN AWAY. Of course Genji looks at me, and puts a few ninja stars in my belly. I ask the 76 "WTF 76 why did you run away from Genji". He says "To put some distance between us". I ask him, "Why the fuck would you need distance when I can heal you or boost your dmg? Just kill the fucker". He says nothing.
HOLY SHIT it is so fuckinng hard to play support when your team doesn't fucking think for a second. Why are there so many idiots? I can't heal stupid!
caveat: OK I know I'm raging hard, but I should relax. Since maining Mercy I've also gotten a lot of appreciation for keeping the team alive. Its just that one bad experience weighs the same as 10 'thank you'.
I always get sad when people pick Mercy.You miss out on so much utility.
So you either give up one of the strongest classes in the game (Ana) or you give up one of the supports with most utility (Lucio) for what? A chance at a good res if the enemy team has never played the game before?
There is a reason Nano boost is being nerfed, it is not because it is just as good as the other support ults. It is probably the single one most impactful abilities in the game and it is the fastest charging. It is perfect for a random competitive game. No communication is even needed most of the time, just use it when you get it and something will happen.
On top of that Ana has the strongest single target heal and can insta-heal from across the map as long as you have line of sight and little bit of aim. The sleep dart is amazingly good at shutting down ults and can make a bad fight (5v6) become an even fight or an even fight become an easy fight. Let's talk about the grenade. Imagine an ability that does AoE damage to enemies and AoE heals friendlies and increases all incoming healing and removes the ability of enemies to be healed. Sounds good? Jesus, why would you not want an Ana?
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The speed boost Lucio is almost a necessity for moving in and to get out of battles. Come on, it just makes pushing a point so much easier. As soon as you don't have a Lucio you have to take everything really slow and kind of trickle in. Hoping you get some picks. It's like pulling teeth. And more than that, you can speed boost out of trouble as well. A reaper is ulting? Fine, use green mode, press e and give your team mates a chance of cheesing it out of there. Staggered spawn? Fine, use green mode, press e and get back into the game Just lost 2 people and about to lose the fight? Fine, use green mode, press e and get out of there Enemy is using speed boost and pushing at you? Fine use green mode, press e and run away just as fast You get the point, less unnecessary feeding and more overall mobility.
The ultimate will help both at saving lives and negating opponent ults when defending a point but is also extremely helpful at taking a point that is being defended. I mean, use ult, switch to green mode, press e and Bob's your uncle. The ult doesn't rely on team getting wiped and the enemies forgetting you exist so you can get a money res off.
And I haven't even mentioned a single thing about the fact that he has an AoE heal. The speed boost alone is enough to make him almost too strong to switch out. Jesus, why would you not want a Lucio?
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At least Zenyatta will help your team get picks and save you from a black hole or a Genji ult every now and again by transcending. Kind of make sense in a way I guess. But whats the game plan with Mercy?
If the opponents just rush in with Lucio speed boost you wont be able to heal anything with Mercy before you die. Maybe keep a tank alive for 2 seconds longer.
Unless you have a very specific plan and playing in a 5 or 6 stack, maybe something along the lines of "I'm going to follow this Pharah around on Dorado and hope she manages to do some magic". Or maybe if you do some kind of weird Bastion, Rein thing and damage boosting the Bastion, hoping that the enemies have never played the game before, I just don't see the point of Mercy anymore.
Can you make her work? Probably, but you can probably make Symmetra work just as well if your team carries you hard enough.
Well I actually do see one reason to play Mercy. You have a friend or maybe a girlfriend that isn't that into games. Instead of trying to get them to learn to actually play the game for real you ask them to play Mercy. Nobody can really mess up playing Mercy, so you and a couple of friends can carry this person on your shoulders. They will get their Masters badge but will unfortunately think that Mercy is a good hero
So when they are off trying their stuff in solo queue, it just doesn't work out anymore for some reason. This is when they start blaming the team. Most likely it is the DPS players fault right and not the fact that the Mercy pick forces you to play a gimped team comp?
That's it, I'm done.
PS. I'm a little bit mad right now, no offence to you Mercy players, you are good people. Your hero just suck.
I always get sad when people pick Mercy.You miss out on so much utility.
So you either give up one of the strongest classes in the game (Ana) or you give up one of the supports with most utility (Lucio) for what? A chance at a good res if the enemy team has never played the game before?
There is a reason Nano boost is being nerfed, it is not because it is just as good as the other support ults. It is probably the single one most impactful abilities in the game and it is the fastest charging. It is perfect for a random competitive game. No communication is even needed most of the time, just use it when you get it and something will happen.
On top of that Ana has the strongest single target heal and can insta-heal from across the map as long as you have line of sight and little bit of aim. The sleep dart is amazingly good at shutting down ults and can make a bad fight (5v6) become an even fight or an even fight become an easy fight. Let's talk about the grenade. Imagine an ability that does AoE damage to enemies and AoE heals friendlies and increases all incoming healing and removes the ability of enemies to be healed. Sounds good? Jesus, why would you not want an Ana?
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The speed boost Lucio is almost a necessity for moving in and to get out of battles. Come on, it just makes pushing a point so much easier. As soon as you don't have a Lucio you have to take everything really slow and kind of trickle in. Hoping you get some picks. It's like pulling teeth. And more than that, you can speed boost out of trouble as well. A reaper is ulting? Fine, use green mode, press e and give your team mates a chance of cheesing it out of there. Staggered spawn? Fine, use green mode, press e and get back into the game Just lost 2 people and about to lose the fight? Fine, use green mode, press e and get out of there Enemy is using speed boost and pushing at you? Fine use green mode, press e and run away just as fast You get the point, less unnecessary feeding and more overall mobility.
The ultimate will help both at saving lives and negating opponent ults when defending a point but is also extremely helpful at taking a point that is being defended. I mean, use ult, switch to green mode, press e and Bob's your uncle. The ult doesn't rely on team getting wiped and the enemies forgetting you exist so you can get a money res off.
And I haven't even mentioned a single thing about the fact that he has an AoE heal. The speed boost alone is enough to make him almost too strong to switch out. Jesus, why would you not want a Lucio?
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At least Zenyatta will help your team get picks and save you from a black hole or a Genji ult every now and again by transcending. Kind of make sense in a way I guess. But whats the game plan with Mercy?
If the opponents just rush in with Lucio speed boost you wont be able to heal anything with Mercy before you die. Maybe keep a tank alive for 2 seconds longer.
Unless you have a very specific plan and playing in a 5 or 6 stack, maybe something along the lines of "I'm going to follow this Pharah around on Dorado and hope she manages to do some magic". Or maybe if you do some kind of weird Bastion, Rein thing and damage boosting the Bastion, hoping that the enemies have never played the game before, I just don't see the point of Mercy anymore.
Can you make her work? Probably, but you can probably make Symmetra work just as well if your team carries you hard enough.
Well I actually do see one reason to play Mercy. You have a friend or maybe a girlfriend that isn't that into games. Instead of trying to get them to learn to actually play the game for real you ask them to play Mercy. Nobody can really mess up playing Mercy, so you and a couple of friends can carry this person on your shoulders. They will get their Masters badge but will unfortunately think that Mercy is a good hero
So when they are off trying their stuff in solo queue, it just doesn't work out anymore for some reason. This is when they start blaming the team. Most likely it is the DPS players fault right and not the fact that the Mercy pick forces you to play a gimped team comp?
That's it, I'm done.
PS. I'm a little bit mad right now, no offence to you Mercy players, you are good people. Your hero just suck.
Wait, are you trying to tell me Mercy's ress isn't by far the strongest ulti in the game? I don't disagree that the rest of her kit sucks, but her ress is retarded good. "Oh, you won a teamfight with 4 people left alive? How about you fight another one 4v5 this time?!". The biggest problem with Mercy's ress is often that a team rarely sticks together in soloque. They die all over the place and then complain that you didn't ress them when they're on the wrong side of the map from the Rein. Not to mention, of course, that as a support you can expect zero help from your team if you have a Reaper or a Genji behind you, which is why Ana and Lucio is so good as they can handle themselves for a while.
Res is pretty much the worst support ult at pro level. You res without protection so you are instantly dead again and give the enemy alot of ult charge. There is some value to res around the region when people start to coordinate but aren't good enough to just stomp a ressed team again. But below that level or above it, the ult often just ends in failure.
Mercy herself is pretty awesome thanks to her escape and her pistol. But she is outshined by Ana's burstheal+utility and the synergy with Lucio.
So hope they find a way to rework res, because I would like revive to stay on Mercy. But the current res is just not good. Ana nerfs will come at some point. Though I am happy they do it post Sombra, since especially Ana will have a hard time against her. While Mercy is the strongest support to go up against Sombra.
On November 09 2016 00:02 FeyFey wrote: Res is pretty much the worst support ult at pro level. You res without protection so you are instantly dead again and give the enemy alot of ult charge. There is some value to res around the region when people start to coordinate but aren't good enough to just stomp a ressed team again. But below that level or above it, the ult often just ends in failure.
Mercy herself is pretty awesome thanks to her escape and her pistol. But she is outshined by Ana's burstheal+utility and the synergy with Lucio.
So hope they find a way to rework res, because I would like revive to stay on Mercy. But the current res is just not good. Ana nerfs will come at some point. Though I am happy they do it post Sombra, since especially Ana will have a hard time against her. While Mercy is the strongest support to go up against Sombra.
You literally can't take damage while you're ressing and even after moving for a bit. Ress is and has always been the most powerful ulti, even at pro level. That's why she was a must pick for a long while until Zen got buffed and Ana was introduced. Like mentioned above, it's the rest of Mercy's kit that makes her a sub-par pick compared to other supports. She's not the best healer, she has practically no damage, the only way to get away from flankers is by flying away, and that only works in the rare situations where you have a teammate some ways away that isn't already taking fire to actually fly to. Not to mention that her ulti counteracts everything she is suppose to do: which is stand close to your team and heal them. To make it have any effect you need to hide away and rush in at the very last second, ress as many as you can, before you immediately die.
I honestly think if the rest of her kit was as good as the other supports, her ulti would just be too much. But as it is, she is just not good.
That said, Ana is pissing me off even more than Mercy pickers. With Mercy, at least you'll know they intend to heal you. Ana players often get so focused on attacking the enemy they completely forget they have a team to take care of. I can be standing in front of their scopes, spamming X, and writing "heal please!" in chat, and they still don't do anything because they might be able to get a hit now and then on that roadhog instead.
Erm she was picked before the Zen buff because her Ult charged so fast that it was up every fight. That made it strong. Without it being spammable, it is rather weak as the only situation its good at is when ressing 4+. Which currently means you got ult wiped and everyone died in a bad spot so ressing them there just gets you killed again. And even without Mcree, you can time your projectiles to hit right as the res lands. Which means your tanks are gooped by Ana nade and your dps are back in the respawn que, like a Reaper would be when teleporting in front of an enemy.
On November 09 2016 21:44 FeyFey wrote: Erm she was picked before the Zen buff because her Ult charged so fast that it was up every fight. That made it strong. Without it being spammable, it is rather weak as the only situation its good at is when ressing 4+. Which currently means you got ult wiped and everyone died in a bad spot so ressing them there just gets you killed again. And even without Mcree, you can time your projectiles to hit right as the res lands. Which means your tanks are gooped by Ana nade and your dps are back in the respawn que, like a Reaper would be when teleporting in front of an enemy.
But in relevant QQ. Nuuu Pookz and Gods T-T
You're somehow imagining only scenarios where none on the enemy team dies. There are so any engagements that ends up with 3 or even less people surviving on the winning side, and all ultis used to kill the remaining. A good mercy ress equals immediate engagement win in those situations. I do agree that if the entire team immediately dies to a zarya ult and junkrat wheel, then Mercy might as well not go for that 5 man ress as the results won't change and it will only delay the spawns instead.
You're also right that the ult charge nerf made her worse, but that only solidifies my point now doesn't it? She's now worse because she doesn't always have her ulti up at every fight.
I don't think mercy was picked because of her ult, but because she could pocket soldier and pharah and those were popular picks at the time. Mercy's ult is hit or miss in my experience, mercy almost certainly dies after reviving and it usually only takes an enemy to have an ult remaining to clean up the reviving people who are incredibly visible and vulnerable.
Just accepted a lost of 50 SR because my team picked all offense heroes and refused to switch, at the end, we need a tank and a healer, I did the tank while the last dude found it funny to pick Hanzo because Hanzo heals meme. Why can't people be more mature in games?
because people want the heroes gone they don't want to play. Especially the ones that drag out if both people are garbage on em.
T.T T.T T.T
Graphic Novel First strike was canceled T.T . Reason is the stroy doesn't work anymore as Blizzards vision of Overwatch evolved and wouldn't make that mcuh sense anymore.
Torbjorn 1v1 is realizing that the winner is the one that gets the first left-click (bonus if it's a head-shot) or pointblank shotgun, not the one that gets hit by turrets. Shoot them while they're still planting a turret, you win. Your own turret zones them out of areas so you can box them in, and you can abuse that 75 regenable armor to either take down their turret to force them to build a new one, or just scout positioning and absorb some turret damage that you'll probably take.
AKA passive play and turret camping loses unless you miss your shots.
Symmetra is pretty shit, yeah. You basically need to get lucky with an orb, or bait an engagement by making them think they'll get the first left click in, and have a sneaky turret just in range.
kinda sick of overwatch right now... all my lost games in the last few days are because dumb torbjorn picks... please just delete that useless heroes wich is countered by almost every other hero in the game...
also theres still something wrong with the point system... i´ve won like 20 more games than i´ve lost still im -200 from were i started (2750)
+ only 1 (gold weapon) point for a draw is a bit to less imo...
Well not really a secret, since I guess most that played Sombra for an hour knew. Hacked medpack count as self healing towards your ult charge. So you go in pick an easy target to spray, tp to the big pack after taking heavy damage, go in to spray someone again. If the enemy team reacted to slow you have your ult ready then. Usually it takes two bigpacks though, which allows you to go in to ult with all your abilities up.
Took me a while to realize, thats why i thought Sombra ult charge avoided the general nerf. I find it pretty cool, but same problem as with other self healing or heal boosting heroes. Ult charges way to fast, so that you want to take damage. Which is basically the current meta, take damage so supports get their ults suer fast thanks to nade.
Really? So using a hacked medpack charges your ult, but what if a teammate uses it? And theoretically, how fast can Sombra have her ult? Within the first minute?
Just self healing as far as I am aware. In the OGN game today you could see some last minute Sombra switch who was at 70% ult charge after one push. But since it was overtime she always died trying to contest.
How come, I do not have a better quickplay experience?
The button literally says "be matched with players of your skill level", but most of the matches feel like a coinflip to me for one or the other side rushing through and rarely do I experience fun matches of teams I would consider about equal.
I don't know if the games in competitive are any better, I don't play it because I'am someone going overboard with perfectionsism and ambition and I'd get angry at a DC or losses and I woudln't really enjoy that.
The way I see the game at the lower (not pro or elite) levels (I am just an ordinary guy), team composition is a factor of about 70% for winning or loosing. I am someone who tries to pick the most benefical hero for the team and I am also adjusting during the game if I think a switch is wise and necessary.
Unfortunalty I can't play tank and healer at the same time... The team compositions I experience are just ... lets call them "very exotic"... Besides the exotic team compostion I also experience exotic tactics and heaviours or skill .... * I constantly see tanks standing around in the chokes and not moving, * I see healers who run around gunning or just heal their group mate friend. * I experience situations for example on defense where I play a Reinhard, have a shield deployed and a Mercy at my back, The rest of the team behind me, the enemy team infront of us, they don't have healers nor tanks. Everyone is shooting, I mitigate damage for what feels like minutes and still they don't manage to kill a single enemy until my barrier collases for the Xth time and they push and we get overwhelmed.
I just do not understand how this is possible? If I want to perform as bad as some of my team mates or enemies, I litterally have to play bad on purpose, because its just not possible to achieve that otherwise ... And thats not just a few exceptions, thats a major part of my experience of the game. And don't get me started on trickeling in ...
Today, I just lost all my hope in a game. It was on attack on route 66. It was just at the spawn. I was on Reinhard, trying to push the payload and block for my team, hoping they would advance behind me and it was just horrible. It was several minutes into the game and the payload was still at its starting position more or less. So what I did, was just out of a pure mood of desperation, was NOTHING. I just stood there and watched what my team was doing. The diva was standing as far back as she could be from the enemy, shooting her guns at very long range and always ducking for cover. behind something. The soldier and the reaper were running forward side by side. The soldier choose to engage a junkrat jamming down the mouse button on full auto, whilst the reaper was shooting at the flying pharah with his shootguns at long range until they both died in a cacophony of exploding rockets and grenades. The Mercy was damage boosting her group mate (of a group of two), a Tjorbjorn, who had been trying to get his turret up since the game started and failed constantly. And I just stood there, letting this scene sink in, when I heard the gently humming of the enemies junkrat tire. I just waited for the sweet death to embrace me and carry me back to spawn where I just stood, lingering for some seconds in confusion and horror unable to move.
I might not have the best aim, nor do I have kawai skills and reaction time, but I understand the basics of the game, its mechanics and tactics. I want to win and play characters benefical to the team. I know the maps, I understand the heroes their abilities and how to generally use them in a competent way.
So I just can not understand why I am put into these horrible matches. If they were an exception, it would be okay, but they are not they are very very frequent.
On November 24 2016 08:55 Holy_AT wrote: How come, I do not have a better quickplay experience?
The button literally says "be matched with players of your skill level", but most of the matches feel like a coinflip to me for one or the other side rushing through and rarely do I experience fun matches of teams I would consider about equal.
I don't know if the games in competitive are any better, I don't play it because I'am someone going overboard with perfectionsism and ambition and I'd get angry at a DC or losses and I woudln't really enjoy that.
The way I see the game at the lower (not pro or elite) levels (I am just an ordinary guy), team composition is a factor of about 70% for winning or loosing. I am someone who tries to pick the most benefical hero for the team and I am also adjusting during the game if I think a switch is wise and necessary.
Unfortunalty I can't play tank and healer at the same time... The team compositions I experience are just ... lets call them "very exotic"... Besides the exotic team compostion I also experience exotic tactics and heaviours or skill .... * I constantly see tanks standing around in the chokes and not moving, * I see healers who run around gunning or just heal their group mate friend. * I experience situations for example on defense where I play a Reinhard, have a shield deployed and a Mercy at my back, The rest of the team behind me, the enemy team infront of us, they don't have healers nor tanks. Everyone is shooting, I mitigate damage for what feels like minutes and still they don't manage to kill a single enemy until my barrier collases for the Xth time and they push and we get overwhelmed.
I just do not understand how this is possible? If I want to perform as bad as some of my team mates or enemies, I litterally have to play bad on purpose, because its just not possible to achieve that otherwise ... And thats not just a few exceptions, thats a major part of my experience of the game. And don't get me started on trickeling in ...
Today, I just lost all my hope in a game. It was on attack on route 66. It was just at the spawn. I was on Reinhard, trying to push the payload and block for my team, hoping they would advance behind me and it was just horrible. It was several minutes into the game and the payload was still at its starting position more or less. So what I did, was just out of a pure mood of desperation, was NOTHING. I just stood there and watched what my team was doing. The diva was standing as far back as she could be from the enemy, shooting her guns at very long range and always ducking for cover. behind something. The soldier and the reaper were running forward side by side. The soldier choose to engage a junkrat jamming down the mouse button on full auto, whilst the reaper was shooting at the flying pharah with his shootguns at long range until they both died in a cacophony of exploding rockets and grenades. The Mercy was damage boosting her group mate (of a group of two), a Tjorbjorn, who had been trying to get his turret up since the game started and failed constantly. And I just stood there, letting this scene sink in, when I heard the gently humming of the enemies junkrat tire. I just waited for the sweet death to embrace me and carry me back to spawn where I just stood, lingering for some seconds in confusion and horror unable to move.
I might not have the best aim, nor do I have kawai skills and reaction time, but I understand the basics of the game, its mechanics and tactics. I want to win and play characters benefical to the team. I know the maps, I understand the heroes their abilities and how to generally use them in a competent way.
So I just can not understand why I am put into these horrible matches. If they were an exception, it would be okay, but they are not they are very very frequent.
WHY??? WHY ???
It's not really an answer to your experience, but my 2 cents : I love to play competitive. But unfortunatly, my mates hate it (for the same reasons as you). So i solo queue in comp, and when my friends are here, we go quickplay. And the thing is, in QP, i can't be harsed to try hard. I'm here to have fun with my friends. We're not trolling, we're not losing on purpose, but we're not try harding either.
We're trying new comps, we're trying news strats, experimenting stuffs there and there. That's where i learn to master new characters. And this is somehow scary, because i never played dva in my entire career of Overwatch since the realease, and i played her yesterday in QP for first time, ended up beeing 4 golds and Potg. That's QP for u. I'd be demolished in competitive for sure, i fucking don't know how to play dva. But that's QP.
The positive thing is that i don't get mad in QP about teamates. I just try to adapt to them, the fun way. Like 2 days ago, we were on offence, and the picks in my team were hanzo, junk, mei and widow. My friend and I laughed, then proceed to pick torb and bastion. We ended up getting the payload to the near end on route 66. Didn't win, but it was kind of fun. That's what i think QP is about.
Sometimes the games are intense and fair and good comps, when it's like that i kinda try hard, but most of the time, ppl are there to relax and have fun with characters they don't play in comps..
EDIT : Tho, your reaper trying to kill phara is... well, that's not QP, that's stupidity. There's nothing you can do about that, besides explaining the game to him..
Yeah if you get frustrated by your teammates picks in QP you are already losing. And if someone in QP wants to play a character they do it. They just throw the I am training this character at you. Even if they play it on the worst map against the worst comp. And they will learn nothing from it.
And Quickplay is what its name is all about finding a quick game, not a perfectly balanced game. So you have comp people that rarely play QM jumping around a MMR level that is way to low for them etc. Or people that not played a month coming back without a clue etc. But that happens on both sides.
I try to play characters that are beneficial to the team as well. But sometimes the best character beneficial to a team is a character that can carry the team solo, not a tank or a healer. So find out what stops your team and counter it. Or if both sides suck, play a self sustaining hero and pull em through.
You don't have to be good at Zarya if there is a Pharah and Junkrat bombing away at your team. They will provide you with constant 100 Energy and you just have to not die to push the opponent away. While being on Rein would need a teammate to have a really good aim to shut down Pharah and Junkrat when they peek.
I know it can get frustrating, but there is absolutely nothing you can do about it if you are solo queue.
Once you accept it, the frustration goes away. In QP, you will find all sorts of people trying new things. You will encounter smart players that group up. You will encounter teams that march to their death one by one. Mostly the latter occurs, but regardless of what happens, remember there is nothing you can do about it.
No amount of rage/salt/troll/whine/complain will get some random stranger to cooperate with you.
Even in competitive the same thing occurs, however most people attempt to cooperate a little bit more. Not a whole lot, but it happens way more often than QP.
Don't rage and just try to communicate with your team. If no one responds, just keep doing your shit.
For example, as Mercy, every game ask someone to position themselves where I can always fly to them for escape. I've only had 2 people cooperate, from literally 30 hours of play on her.
edit: That doesn't mean you aren't allowed to get frustrated or be salty. I get super salty every time i see someone try Symmetra, but so far only once did I shit on someone for going Symmetra. We still won the game, but that's because I healed my butt off and got 11k healing of %40 damage dealt.
Sometimes, when you have a subpar team, it can be extremely satisfying to know that your contribution was a major factor for winning. It becomes even more satisfying when your teammates recognize the contribution.
getting good at widow and tracer ... thanks mystery heroes rng ;_;
So when I got Pharah on Eichenwald and got some kills, the enemy team turned into 4 Mcrees and 2 Anas ... Got 4 of them, but what are the chances. Lijang tower Garden, we got some double Roadhogg going and had the comeback almost complete with Overtime etc. I killed 6 monkeys ... the other Hogg 4 ... during the overtime + few others before we fell to the endless respawn of Monkeys D: .
There's this guy I frequently play against, 4200 SR tracer or something like that, significantly better than me but in the grand scheme of things he's nothing special. The guy is so obscenely cocky and he surrounds himself with a posse of yes-mans that do everything for him. He always has a zen orb on his head, he literally has a silver torbjorn dispense armor packs for him specifically while he himself is completely useless and can't land a shot, so we have this 225 hp tracer with good tracking, frequently talking shit and babbling about how great he is. He likes to QM with his silver friends who just feed his ego.
On November 27 2016 11:22 Djzapz wrote: There's this guy I frequently play against, 4200 SR tracer or something like that, significantly better than me but in the grand scheme of things he's nothing special. The guy is so obscenely cocky and he surrounds himself with a posse of yes-mans that do everything for him. He always has a zen orb on his head, he literally has a silver torbjorn dispense armor packs for him specifically while he himself is completely useless and can't land a shot, so we have this 225 hp tracer with good tracking, frequently talking shit and babbling about how great he is. He likes to QM with his silver friends who just feed his ego.
Fuck that guy.
Checked for hacking yet? Should be very obvious in the kill feed if he's locking, and no hero in the game becomes as god-like as Tracer with aimbot.
On November 27 2016 11:22 Djzapz wrote: There's this guy I frequently play against, 4200 SR tracer or something like that, significantly better than me but in the grand scheme of things he's nothing special. The guy is so obscenely cocky and he surrounds himself with a posse of yes-mans that do everything for him. He always has a zen orb on his head, he literally has a silver torbjorn dispense armor packs for him specifically while he himself is completely useless and can't land a shot, so we have this 225 hp tracer with good tracking, frequently talking shit and babbling about how great he is. He likes to QM with his silver friends who just feed his ego.
Fuck that guy.
Checked for hacking yet? Should be very obvious in the kill feed if he's locking, and no hero in the game becomes as god-like as Tracer with aimbot.
Why would "locking" be obvious in the kill feed? But anyway the guy's not cheating, he's good. But he's thinking too highly of himself and it's super irritating.
On November 27 2016 11:22 Djzapz wrote: There's this guy I frequently play against, 4200 SR tracer or something like that, significantly better than me but in the grand scheme of things he's nothing special. The guy is so obscenely cocky and he surrounds himself with a posse of yes-mans that do everything for him. He always has a zen orb on his head, he literally has a silver torbjorn dispense armor packs for him specifically while he himself is completely useless and can't land a shot, so we have this 225 hp tracer with good tracking, frequently talking shit and babbling about how great he is. He likes to QM with his silver friends who just feed his ego.
Fuck that guy.
Checked for hacking yet? Should be very obvious in the kill feed if he's locking, and no hero in the game becomes as god-like as Tracer with aimbot.
Why would "locking" be obvious in the kill feed? But anyway the guy's not cheating, he's good. But he's thinking too highly of himself and it's super irritating.
I meant in the death cam* If he's on your team tho, it's a bit harder to figure it out.
On November 27 2016 11:22 Djzapz wrote: There's this guy I frequently play against, 4200 SR tracer or something like that, significantly better than me but in the grand scheme of things he's nothing special. The guy is so obscenely cocky and he surrounds himself with a posse of yes-mans that do everything for him. He always has a zen orb on his head, he literally has a silver torbjorn dispense armor packs for him specifically while he himself is completely useless and can't land a shot, so we have this 225 hp tracer with good tracking, frequently talking shit and babbling about how great he is. He likes to QM with his silver friends who just feed his ego.
Fuck that guy.
Checked for hacking yet? Should be very obvious in the kill feed if he's locking, and no hero in the game becomes as god-like as Tracer with aimbot.
Why would "locking" be obvious in the kill feed? But anyway the guy's not cheating, he's good. But he's thinking too highly of himself and it's super irritating.
I meant in the death cam* If he's on your team tho, it's a bit harder to figure it out.
Nawh he's legit. I have death cam off tho because seeing Hanzos getting lucky shot tilts me way too hard.
On November 27 2016 11:22 Djzapz wrote: There's this guy I frequently play against, 4200 SR tracer or something like that, significantly better than me but in the grand scheme of things he's nothing special. The guy is so obscenely cocky and he surrounds himself with a posse of yes-mans that do everything for him. He always has a zen orb on his head, he literally has a silver torbjorn dispense armor packs for him specifically while he himself is completely useless and can't land a shot, so we have this 225 hp tracer with good tracking, frequently talking shit and babbling about how great he is. He likes to QM with his silver friends who just feed his ego.
Fuck that guy.
Checked for hacking yet? Should be very obvious in the kill feed if he's locking, and no hero in the game becomes as god-like as Tracer with aimbot.
Why would "locking" be obvious in the kill feed? But anyway the guy's not cheating, he's good. But he's thinking too highly of himself and it's super irritating.
I meant in the death cam* If he's on your team tho, it's a bit harder to figure it out.
Nawh he's legit. I have death cam off tho because seeing Hanzos getting lucky shot tilts me way too hard.
I just burst out laughing whenever I die to hanzo now. Really helps.
On November 27 2016 11:22 Djzapz wrote: There's this guy I frequently play against, 4200 SR tracer or something like that, significantly better than me but in the grand scheme of things he's nothing special. The guy is so obscenely cocky and he surrounds himself with a posse of yes-mans that do everything for him. He always has a zen orb on his head, he literally has a silver torbjorn dispense armor packs for him specifically while he himself is completely useless and can't land a shot, so we have this 225 hp tracer with good tracking, frequently talking shit and babbling about how great he is. He likes to QM with his silver friends who just feed his ego.
Fuck that guy.
Checked for hacking yet? Should be very obvious in the kill feed if he's locking, and no hero in the game becomes as god-like as Tracer with aimbot.
Why would "locking" be obvious in the kill feed? But anyway the guy's not cheating, he's good. But he's thinking too highly of himself and it's super irritating.
I meant in the death cam* If he's on your team tho, it's a bit harder to figure it out.
Nawh he's legit. I have death cam off tho because seeing Hanzos getting lucky shot tilts me way too hard.
Hanzo is just such a horribly designed hero, gameplay wise. Because of his arrows, either you make him irrelevant, make him super OP, or like Blizzard has done: Make him irrelevant but able to once in a blue moon one shot someone around a fucking corner on pure luck. He's the next to need a rework like Symmetra. I suggest making his arrows do a lot less damage, but notch and shoot way faster. Likewise his scattershot needs a change as it doesn't make a lick of sense to one shot Zarya by shooting into the ground in front of her.
And then you have people who like projectile heroes and they love it being able to punish peeks. Hope they won't rework too many heroes, don't think it brings in more people and everytime there is a risk people will dislike their fave hero being changed.
Symmetra rework is still okay, since they basically overbuffed her into insanity without affecting her situational job from before. Though applying shields had something satisfying to it, if you kept up with the kill cam and always shielded the newcommers. And you get the you are a situational awareness beast card at the end. (well usually I get most elims card with symmetra :x )
But yeah I usually play heroes that can dodge Hanzo arrows on the fly and its always fun to bm Hanzos by jumping their salt arrow instead of using Iceblock or Icewall. So maybe I just didn't get salt arrowed enough, because I didn't play in beta, where the salt arrow still could crit.
I'm fine with projectile heroes in general though, as a hitscan player I have a lot of admiration for the skill I've yet to master (or even to wield with some degree of proficiency). Good pharahs are impressive to me, Zenyattas who make me scared when I'm tracer just blow my mind and I couldn't do what they do, Meis that land their popsicles all day are amazing. Hell, I've even grown to respect certain skillful Roadhog hook antics (within some strict parameters ).
I'm confident, however, in my assertion that Hanzo players who think they earn their success are literally Hitler. Excludos is right, Hanzo is a horribly designed hero and in my opinion, probably the worst thing about Overwatch's mechanics. I've seen how actual skillful hanzos can make a show of actual skill having an impact and I respect their ability to skillfully use hanzo's kit, but I've also seen way too many retards getting undeserved headshots. The recent addition of the 3v3 mode in Antarctica confirmed my annoyance and shows just how brain dead the character is. Hanzo spams, gets two headshots. Hanzo wallhacks arrows the side of the map with narrow corridors, waits for someone to be in the narrow staircase and shoots a scatter arrow - kills a 200 hp character like clockwork. I've lost games to platinum players getting free picks like that. In FPS, I value skill. No character in Overwatch allows shit players to have as much success as Hanzo does.
If you're shit at Genji, McCree, Pharah, Tracer, Junkrat, Mei, Torbjorn, Widowmaker, D.Va, Reinhardt, Roadhog, Zarya, Ana, Lucio, Mercy, Symmetra or Zenyatta, and Sombra you're going to get fucked.
If you're shit at Bastion, Reaper and Soldier, you're going to have a marginally bad time.
If you're shit a Hanzo, you'll still shoot me in the head by sheer chance. While you have to aim and predict, you shooting in my general direction is enough to kill me without ever coming close to outplaying me. To make it worse, actual good Hanzos will be insanely oppressive in disorganized games (even disorganized comp games), getting both lucky picks and skillful picks. It's inherently hard to deal with without good comms which are not a given, or without luck, which is not a good thing in a competitive game.
I'm not arguing balance here, Hanzo's not strong. He's just a fucking asshole, and that's enough for me to say his design is bad and he should be changed dramatically or removed from the god damn game. I would welcome Overwatch without Hanzo. After hundreds of hours of game, some of my previous annoyances have died off. Maybe I was wrong about Roadhog being bad design, he's fine-ish. Maybe we can live with Junkrat and Mei even though they're irritating. And fine, Genji can stay. But fucking Hanzo? Fuck that shit.
I have come to the conclusion that after pick phase is over it is probably advantageous to mute all chats because the only mid round communication that happens in the vast majority of my games is flaming and toxicity.
I haven't played a ton in the past two or so months but I only remember playing one game where the other stack on my team was actually super nice and made good calls. Usually if there is midround strategy talk in my games it's coming from a player either being super passive-aggressive or outright flaming someone else.
Just got rekt in a quick match right, the composition is the following: two stacks of three versus 6 solo Q's. I'm no mathematician but it just seems, like it FEELS like you could swap them around and get a game that's less fucking lopsided.
It continually amazes me how stupid people are. I'm playing random brawl and get zenyatta. Me + two mercys are chillin by the point, waiting for the rest of the team to spawn before pushing.
A wild Zarya rushes me. Ignores the mercys. What do the two mercys do? They fucking pull out their guns (1 of them was previously healing me) and starting shooting her. Needless to say I died pretty quick.
YOU'RE FUCKING HEALERS. LITERALLY ALL YOU NEED TO DO IS HEAL. DO YOU FUCKING JOB.
Hey as a newly self-appointed Mercy main, I whip out my pistol tonnes of times. I love the shame I lay on people when they look at the kill cam to see the angel of death shoot them.
So we can kill if we so choose. However, if there is a competent tank/dps near me, I will always prioritize healing over whipping it out
And the other Mercy was probably like "I thought you were healing him" LOL
Playing on the Europe server solo is fucking frustrating. People just don't communicate at all. Especially if I end up with a stack of 5 people. They litterally don't say shit. Probably they are on skype or something like that, while I waste my time and nerves trying to talk ingame... I make a suggestion for the picks... 0 reaction no reply, i try to say "group up" or something like that - 0 reaction 0 reply. This HAS to be the worst solo queue experience in the gaming industry. In this game the team just needs to communicate or the game is lost, but most of the time on Europe the teamates don't even talk the same language. It's really frustrating and I'm about to say "fuck it" and just leave.
Even in CSGO, when I say something, people reply... Even if its something like "suka blyat", at least I know that I'm playing with actual people. In overwatch europe nobody replies or reacts to anything.
They've made D.va and Soldier 76 OP and while those two, by themselves, don't make the game feel bad, it creates a meta which has killed all the fun for me. Since season 3 started, I've played a lot of games and very few have been fun. Win or lose, it tends to feel shitty. Comp is the worst it has ever been since release IMO, it's worse than Beyblade meta with 3-4 tanks on each team like clockwork.
McCree is not necessarily bad, but S76 (a shit, boring design) is better 99% of the time. Tracer is not necessarily bad, but she's much trickier to use in this meta and she's rendered useless by many team comps, and her alternatives tend to be too good to pass on (why have Tracer when you can have a 3rd or 4th tank, or s76?)
They should nerf 76 a little bit, his damage output is very clearly too high. And D.va is especially strong with 3-4 tanks when she brings the team's damage mitigation to obscene levels, but on her own she's not necessarily OP. I think the game would be better and more interesting if they put a hard cap like maximum 2 tanks, 2 supports, 2 offense and 2 defense per team. This wouldn't prevent cancer comps like 1 tank 1 healer 2 defense 2 offense but it's not the point, if they can't balance the game so we'd naturally play "balanced" compositions that make the game fun, they need to introduce caps.
I realize that not everyone is going to agree and I'm sure some people like 3-4 tanks meta but I really don't and I think Blizzard would do well to discourage the use of too many tanks. I say this both because I think it's not fun, but the viewer experience of OW is already shit enough I'd rather not be subject to more footage of Reinhardt swinging, D.va waddling slowly while shooting and other bullshit. They're good, but they're not spectacular, the stream cannot convey the importance of Rein's decisionmaking process for isntance. However, Genji, Pharah, McCree, that's what people want to see, surely. And there's fewer of those, it seems, now that tanks tend to be overvalued.
Not a fan of limits. It is already upsetting for me, if someone who is bad with a hero and blocks it while its important in a situation and rather takes the loss then to risk admitting someone else is better. And the categories are also not ideal. Because we have DPS in the tank section, Healers in Offensive. Non healers in support. Tanks in defensive. Also people would replace Hogg probably with Hanzo ;P .
76 and D.Va are fine. Problem with D.Va is the insane burst heal sitting a mile away outhealing all damage done to her, while she sits on highground atop of your team. Without Ana she couldn't do that. And 76 is just good at breaking Rein shield and having no threat from an enemy tank comp.
Nerf Ana and the tank meta is gone. It lives from Ana heal being way to strong.
And tank meta isn't the end all be all atm anyway. It is easy to use, which makes it strong at low levels (And tanks will always be strong there). But if you want to communicate, you can run comps that just shit on the Meta comp.
Tracer is a happy camper right now. Only hook that can really stop her, no Mcree in sight. Ult batteries everywhere and no Zarya that can prevent the kill. (If Ana can send a few heals your way, you will never stop the killing) Mei and Zarya being happy with no one being able to punish them running in to ult the ground. Though Zarya is sad about the anti synergy with D.Va heh. While Mei waves at D.Va freezing her, before D,Va realizes that the Mei just walled of her Ana heal. Genji's who can simple dash into the enemy team and walk away with deflect up, since nothing can stop him. You can even play Bastion into the comp, even though there is Ana and Hogg in it, because they have no long range damage that cannot be outhealed by your Ana. Just got to avoid the Ana nuke.
There is one big issue though with non tanks. Everyone knows you need an Ana, so you will always have one. But you don't know if that Ana is actually able to hit non tanks.
People usually want to see underplayed heroes. Before the buff, D.Va was a super popular sight. While everyone was burned out from seeing Genji and Mcree.
On December 12 2016 22:36 FeyFey wrote: Not a fan of limits. It is already upsetting for me, if someone who is bad with a hero and blocks it while its important in a situation and rather takes the loss then to risk admitting someone else is better.
Yeah, I'm not a fan of limits either. I don't like that it was added to Quick Play.
"But old QP is now renamed to No-limits!". It doesn't track stats right now
On December 12 2016 22:36 FeyFey wrote: Not a fan of limits. It is already upsetting for me, if someone who is bad with a hero and blocks it while its important in a situation and rather takes the loss then to risk admitting someone else is better. And the categories are also not ideal. Because we have DPS in the tank section, Healers in Offensive. Non healers in support. Tanks in defensive. Also people would replace Hogg probably with Hanzo ;P .
76 and D.Va are fine. Problem with D.Va is the insane burst heal sitting a mile away outhealing all damage done to her, while she sits on highground atop of your team. Without Ana she couldn't do that. And 76 is just good at breaking Rein shield and having no threat from an enemy tank comp.
Nerf Ana and the tank meta is gone. It lives from Ana heal being way to strong.
And tank meta isn't the end all be all atm anyway. It is easy to use, which makes it strong at low levels (And tanks will always be strong there). But if you want to communicate, you can run comps that just shit on the Meta comp.
Tracer is a happy camper right now. Only hook that can really stop her, no Mcree in sight. Ult batteries everywhere and no Zarya that can prevent the kill. (If Ana can send a few heals your way, you will never stop the killing) Mei and Zarya being happy with no one being able to punish them running in to ult the ground. Though Zarya is sad about the anti synergy with D.Va heh. While Mei waves at D.Va freezing her, before D,Va realizes that the Mei just walled of her Ana heal. Genji's who can simple dash into the enemy team and walk away with deflect up, since nothing can stop him. You can even play Bastion into the comp, even though there is Ana and Hogg in it, because they have no long range damage that cannot be outhealed by your Ana. Just got to avoid the Ana nuke.
There is one big issue though with non tanks. Everyone knows you need an Ana, so you will always have one. But you don't know if that Ana is actually able to hit non tanks.
People usually want to see underplayed heroes. Before the buff, D.Va was a super popular sight. While everyone was burned out from seeing Genji and Mcree.
Wait, let me get this straight..You want hanzo to be in the tank section while Roadhog is in the defense..? That doesn't make a lick of sense The only Hero in the tank section I could see moved around would be Zarya, since she's both Tank, does great dps, and can support with the shields. But considering her vitality I think she belongs in the tank section just fine. The only healer in offense is Soldier, and he has by far the highest consistent damage output of any hero right now, so moving him to support would be ridiculous to say the least.
The only one I would consider moving is Symmetra up to defense, especially after the next update where she'll works as a defense hero with her shield more than support.
"If he keeps Widowmaker I'm going to play Symmetra on attack"
Widowmaker ended up being a really good pick by someone with really good aim. But the 12 year old twat couldn't handle an unorthodox pick. So we lost in the fourth round due to him being on Hanzo, symmetra, bastion (on attack) and at the end a Sombra
Another whine while I'm at it: Soloque in this game is about the worst experience I can think of. How come there are so many, even in higher ranks, that thinks it's a good idea with 1 healer, 2 tanks, and 3 dps, preferably hanzo, sombra and genji?! They don't talk, they don't think, and they don't listen. This isn't singleplayer. You can't carry a team that is bad by being so much better. If even one on your team is useless, you stand no chance (proven by the fact that some guy managed to lose, on purpose, over 140 games in a row)
On December 12 2016 22:36 FeyFey wrote: Not a fan of limits. It is already upsetting for me, if someone who is bad with a hero and blocks it while its important in a situation and rather takes the loss then to risk admitting someone else is better. And the categories are also not ideal. Because we have DPS in the tank section, Healers in Offensive. Non healers in support. Tanks in defensive. Also people would replace Hogg probably with Hanzo ;P .
76 and D.Va are fine. Problem with D.Va is the insane burst heal sitting a mile away outhealing all damage done to her, while she sits on highground atop of your team. Without Ana she couldn't do that. And 76 is just good at breaking Rein shield and having no threat from an enemy tank comp.
Nerf Ana and the tank meta is gone. It lives from Ana heal being way to strong.
And tank meta isn't the end all be all atm anyway. It is easy to use, which makes it strong at low levels (And tanks will always be strong there). But if you want to communicate, you can run comps that just shit on the Meta comp.
Tracer is a happy camper right now. Only hook that can really stop her, no Mcree in sight. Ult batteries everywhere and no Zarya that can prevent the kill. (If Ana can send a few heals your way, you will never stop the killing) Mei and Zarya being happy with no one being able to punish them running in to ult the ground. Though Zarya is sad about the anti synergy with D.Va heh. While Mei waves at D.Va freezing her, before D,Va realizes that the Mei just walled of her Ana heal. Genji's who can simple dash into the enemy team and walk away with deflect up, since nothing can stop him. You can even play Bastion into the comp, even though there is Ana and Hogg in it, because they have no long range damage that cannot be outhealed by your Ana. Just got to avoid the Ana nuke.
There is one big issue though with non tanks. Everyone knows you need an Ana, so you will always have one. But you don't know if that Ana is actually able to hit non tanks.
People usually want to see underplayed heroes. Before the buff, D.Va was a super popular sight. While everyone was burned out from seeing Genji and Mcree.
If you think 76 is fine tbh I have to wonder if anything you say is worth anything. I understand why you wouldn't like limits based on what shitty people do but I'm talking in terms of setting the meta.
As for Tracer being a happy camper, hasn't her pick rate gone down? I play a lot of tracer and even though nothing kills her, her impact is largely negated. Since patch, I feel like I play better and get less impact. Can't close kills as much, McCree is easier for my than Soldier because he has 200 hp and I can juke the flashbang 80% of the time, whereas soldier essentially has 400 hp, can easily shoot and jump around and run if he needs to, and Dva is there soaking my damage a lot of the time, and managing to eat my ult a good portion of the time. A better tracer may make it work, but I still think that in this meta, a vast majority of the time she's the wrong pick and the team is better off with an extra tank, or soldier.
Anyway there's no way Ana ever heals me, I just don't get any healing even if I'm in plain sight because Anas around 4k SR don't see past the tip of their nose. Tanks in point blank or fuck off.
I'm willing to say that D.va could be fine but S76 *IS* absolutely undeniably broken and I play S76 with great success and fucking hate it. Where you're right is maybe the problem is Ana, and I'd say maybe it'd make more sense if the ult charge she got from healing was prorated. I've said this before, healing 100 on a 200 hp character should be the equivalent of healing 300 hp on a 600 hp tank or something like that.
I acknowledge that caps may feel bad, perhaps strictly because people feel like they keep getting trolled, whatever, but either way they need to solve this 3+ tanks meta, it's shit and OW is shit right now, in my opinion. Great game with a cancer meta.
On December 12 2016 22:36 FeyFey wrote: Not a fan of limits. It is already upsetting for me, if someone who is bad with a hero and blocks it while its important in a situation and rather takes the loss then to risk admitting someone else is better. And the categories are also not ideal. Because we have DPS in the tank section, Healers in Offensive. Non healers in support. Tanks in defensive. Also people would replace Hogg probably with Hanzo ;P .
76 and D.Va are fine. Problem with D.Va is the insane burst heal sitting a mile away outhealing all damage done to her, while she sits on highground atop of your team. Without Ana she couldn't do that. And 76 is just good at breaking Rein shield and having no threat from an enemy tank comp.
Nerf Ana and the tank meta is gone. It lives from Ana heal being way to strong.
And tank meta isn't the end all be all atm anyway. It is easy to use, which makes it strong at low levels (And tanks will always be strong there). But if you want to communicate, you can run comps that just shit on the Meta comp.
Tracer is a happy camper right now. Only hook that can really stop her, no Mcree in sight. Ult batteries everywhere and no Zarya that can prevent the kill. (If Ana can send a few heals your way, you will never stop the killing) Mei and Zarya being happy with no one being able to punish them running in to ult the ground. Though Zarya is sad about the anti synergy with D.Va heh. While Mei waves at D.Va freezing her, before D,Va realizes that the Mei just walled of her Ana heal. Genji's who can simple dash into the enemy team and walk away with deflect up, since nothing can stop him. You can even play Bastion into the comp, even though there is Ana and Hogg in it, because they have no long range damage that cannot be outhealed by your Ana. Just got to avoid the Ana nuke.
There is one big issue though with non tanks. Everyone knows you need an Ana, so you will always have one. But you don't know if that Ana is actually able to hit non tanks.
People usually want to see underplayed heroes. Before the buff, D.Va was a super popular sight. While everyone was burned out from seeing Genji and Mcree.
If you think 76 is fine tbh I have to wonder if anything you say is worth anything. I understand why you wouldn't like limits based on what shitty people do but I'm talking in terms of setting the meta.
As for Tracer being a happy camper, hasn't her pick rate gone down? I play a lot of tracer and even though nothing kills her, her impact is largely negated. Since patch, I feel like I play better and get less impact. Can't close kills as much, McCree is easier for my than Soldier because he has 200 hp and I can juke the flashbang 80% of the time, whereas soldier essentially has 400 hp, can easily shoot and jump around and run if he needs to, and Dva is there soaking my damage a lot of the time, and managing to eat my ult a good portion of the time. A better tracer may make it work, but I still think that in this meta, a vast majority of the time she's the wrong pick and the team is better off with an extra tank, or soldier.
Anyway there's no way Ana ever heals me, I just don't get any healing even if I'm in plain sight because Anas around 4k SR don't see past the tip of their nose. Tanks in point blank or fuck off.
I'm willing to say that D.va could be fine but S76 *IS* absolutely undeniably broken and I play S76 with great success and fucking hate it. Where you're right is maybe the problem is Ana, and I'd say maybe it'd make more sense if the ult charge she got from healing was prorated. I've said this before, healing 100 on a 200 hp character should be the equivalent of healing 300 hp on a 600 hp tank or something like that.
I acknowledge that caps may feel bad, perhaps strictly because people feel like they keep getting trolled, whatever, but either way they need to solve this 3+ tanks meta, it's shit and OW is shit right now, in my opinion. Great game with a cancer meta.
I think soldier is fine as well atm. Yes, he's much much stronger than every other dps hero by miles, but unfortunately tanks are ridiculous right now. The best compositions in this patch are basically soldier, ana, another healer depending on situation, and 3 tanks. if soldier wasn't as good as he is, it would be 4 tanks. Not saying that's the only viable composition of course. Tracer is stupid strong as well because there's no one left to stop her, and Genji's ult have shown had ridiculous it can be. However as long as you have an Ana + a bunch of tanks you're going to roll through any team that doesn't.
edit: And of course, people on ladder has still to figure this out, and is running 2-2-2 (or equally likely, 4-1-1 where 4 is the dps), because why play a good composition when you can play Hanzo?
On December 12 2016 22:36 FeyFey wrote: Not a fan of limits. It is already upsetting for me, if someone who is bad with a hero and blocks it while its important in a situation and rather takes the loss then to risk admitting someone else is better. And the categories are also not ideal. Because we have DPS in the tank section, Healers in Offensive. Non healers in support. Tanks in defensive. Also people would replace Hogg probably with Hanzo ;P .
76 and D.Va are fine. Problem with D.Va is the insane burst heal sitting a mile away outhealing all damage done to her, while she sits on highground atop of your team. Without Ana she couldn't do that. And 76 is just good at breaking Rein shield and having no threat from an enemy tank comp.
Nerf Ana and the tank meta is gone. It lives from Ana heal being way to strong.
And tank meta isn't the end all be all atm anyway. It is easy to use, which makes it strong at low levels (And tanks will always be strong there). But if you want to communicate, you can run comps that just shit on the Meta comp.
Tracer is a happy camper right now. Only hook that can really stop her, no Mcree in sight. Ult batteries everywhere and no Zarya that can prevent the kill. (If Ana can send a few heals your way, you will never stop the killing) Mei and Zarya being happy with no one being able to punish them running in to ult the ground. Though Zarya is sad about the anti synergy with D.Va heh. While Mei waves at D.Va freezing her, before D,Va realizes that the Mei just walled of her Ana heal. Genji's who can simple dash into the enemy team and walk away with deflect up, since nothing can stop him. You can even play Bastion into the comp, even though there is Ana and Hogg in it, because they have no long range damage that cannot be outhealed by your Ana. Just got to avoid the Ana nuke.
There is one big issue though with non tanks. Everyone knows you need an Ana, so you will always have one. But you don't know if that Ana is actually able to hit non tanks.
People usually want to see underplayed heroes. Before the buff, D.Va was a super popular sight. While everyone was burned out from seeing Genji and Mcree.
If you think 76 is fine tbh I have to wonder if anything you say is worth anything. I understand why you wouldn't like limits based on what shitty people do but I'm talking in terms of setting the meta.
As for Tracer being a happy camper, hasn't her pick rate gone down? I play a lot of tracer and even though nothing kills her, her impact is largely negated. Since patch, I feel like I play better and get less impact. Can't close kills as much, McCree is easier for my than Soldier because he has 200 hp and I can juke the flashbang 80% of the time, whereas soldier essentially has 400 hp, can easily shoot and jump around and run if he needs to, and Dva is there soaking my damage a lot of the time, and managing to eat my ult a good portion of the time. A better tracer may make it work, but I still think that in this meta, a vast majority of the time she's the wrong pick and the team is better off with an extra tank, or soldier.
Anyway there's no way Ana ever heals me, I just don't get any healing even if I'm in plain sight because Anas around 4k SR don't see past the tip of their nose. Tanks in point blank or fuck off.
I'm willing to say that D.va could be fine but S76 *IS* absolutely undeniably broken and I play S76 with great success and fucking hate it. Where you're right is maybe the problem is Ana, and I'd say maybe it'd make more sense if the ult charge she got from healing was prorated. I've said this before, healing 100 on a 200 hp character should be the equivalent of healing 300 hp on a 600 hp tank or something like that.
I acknowledge that caps may feel bad, perhaps strictly because people feel like they keep getting trolled, whatever, but either way they need to solve this 3+ tanks meta, it's shit and OW is shit right now, in my opinion. Great game with a cancer meta.
I think soldier is fine as well atm. Yes, he's much much stronger than every other dps hero by miles, but unfortunately tanks are ridiculous right now. The best compositions in this patch are basically soldier, ana, another healer depending on situation, and 3 tanks. if soldier wasn't as good as he is, it would be 4 tanks. Not saying that's the only viable composition of course. Tracer is stupid strong as well because there's no one left to stop her, and Genji's ult have shown had ridiculous it can be. However as long as you have an Ana + a bunch of tanks you're going to roll through any team that doesn't.
edit: And of course, people on ladder has still to figure this out, and is running 2-2-2 (or equally likely, 4-1-1 where 4 is the dps), because why play a good composition when you can play Hanzo?
Since patch, all Tracers I've seen have been inconsequential, myself included. And Soldier hard carries behind tanks. She can survive well but has low impact. Soldier is OP, and it's compounded by Ana of course. This entire shit meta seems to be largely due to Ana but Soldier is good without her. He has more damage, more survivability than most of other damage-dealers, good utility, an extremely powerful ult right now. He's always a priority pick.
While the tank situation may very well be solved by fixing Ana, Soldier is clearly and by far the best DPS in the game.
On December 12 2016 22:36 FeyFey wrote: Not a fan of limits. It is already upsetting for me, if someone who is bad with a hero and blocks it while its important in a situation and rather takes the loss then to risk admitting someone else is better. And the categories are also not ideal. Because we have DPS in the tank section, Healers in Offensive. Non healers in support. Tanks in defensive. Also people would replace Hogg probably with Hanzo ;P .
76 and D.Va are fine. Problem with D.Va is the insane burst heal sitting a mile away outhealing all damage done to her, while she sits on highground atop of your team. Without Ana she couldn't do that. And 76 is just good at breaking Rein shield and having no threat from an enemy tank comp.
Nerf Ana and the tank meta is gone. It lives from Ana heal being way to strong.
And tank meta isn't the end all be all atm anyway. It is easy to use, which makes it strong at low levels (And tanks will always be strong there). But if you want to communicate, you can run comps that just shit on the Meta comp.
Tracer is a happy camper right now. Only hook that can really stop her, no Mcree in sight. Ult batteries everywhere and no Zarya that can prevent the kill. (If Ana can send a few heals your way, you will never stop the killing) Mei and Zarya being happy with no one being able to punish them running in to ult the ground. Though Zarya is sad about the anti synergy with D.Va heh. While Mei waves at D.Va freezing her, before D,Va realizes that the Mei just walled of her Ana heal. Genji's who can simple dash into the enemy team and walk away with deflect up, since nothing can stop him. You can even play Bastion into the comp, even though there is Ana and Hogg in it, because they have no long range damage that cannot be outhealed by your Ana. Just got to avoid the Ana nuke.
There is one big issue though with non tanks. Everyone knows you need an Ana, so you will always have one. But you don't know if that Ana is actually able to hit non tanks.
People usually want to see underplayed heroes. Before the buff, D.Va was a super popular sight. While everyone was burned out from seeing Genji and Mcree.
If you think 76 is fine tbh I have to wonder if anything you say is worth anything. I understand why you wouldn't like limits based on what shitty people do but I'm talking in terms of setting the meta.
As for Tracer being a happy camper, hasn't her pick rate gone down? I play a lot of tracer and even though nothing kills her, her impact is largely negated. Since patch, I feel like I play better and get less impact. Can't close kills as much, McCree is easier for my than Soldier because he has 200 hp and I can juke the flashbang 80% of the time, whereas soldier essentially has 400 hp, can easily shoot and jump around and run if he needs to, and Dva is there soaking my damage a lot of the time, and managing to eat my ult a good portion of the time. A better tracer may make it work, but I still think that in this meta, a vast majority of the time she's the wrong pick and the team is better off with an extra tank, or soldier.
Anyway there's no way Ana ever heals me, I just don't get any healing even if I'm in plain sight because Anas around 4k SR don't see past the tip of their nose. Tanks in point blank or fuck off.
I'm willing to say that D.va could be fine but S76 *IS* absolutely undeniably broken and I play S76 with great success and fucking hate it. Where you're right is maybe the problem is Ana, and I'd say maybe it'd make more sense if the ult charge she got from healing was prorated. I've said this before, healing 100 on a 200 hp character should be the equivalent of healing 300 hp on a 600 hp tank or something like that.
I acknowledge that caps may feel bad, perhaps strictly because people feel like they keep getting trolled, whatever, but either way they need to solve this 3+ tanks meta, it's shit and OW is shit right now, in my opinion. Great game with a cancer meta.
I think soldier is fine as well atm. Yes, he's much much stronger than every other dps hero by miles, but unfortunately tanks are ridiculous right now. The best compositions in this patch are basically soldier, ana, another healer depending on situation, and 3 tanks. if soldier wasn't as good as he is, it would be 4 tanks. Not saying that's the only viable composition of course. Tracer is stupid strong as well because there's no one left to stop her, and Genji's ult have shown had ridiculous it can be. However as long as you have an Ana + a bunch of tanks you're going to roll through any team that doesn't.
edit: And of course, people on ladder has still to figure this out, and is running 2-2-2 (or equally likely, 4-1-1 where 4 is the dps), because why play a good composition when you can play Hanzo?
Since patch, all Tracers I've seen have been inconsequential, myself included. And Soldier hard carries behind tanks. She can survive well but has low impact. Soldier is OP, and it's compounded by Ana of course. This entire shit meta seems to be largely due to Ana but Soldier is good without her. He has more damage, more survivability than most of other damage-dealers, good utility, an extremely powerful ult right now. He's always a priority pick.
While the tank situation may very well be solved by fixing Ana, Soldier is clearly and by far the best DPS in the game.
I haven't seen many good Tracers either. They're few and far between. But when you meet one, they absolutely wreck.
But yeah; Ana is the root of all evil in this patch, unfortunately. Her heal is just too damn strong.
Might as well do another because this has been a bad day.. 8 losses 1 win, always with at least gold elims, be it on soldier, any of the tanks, or healer. There might not be an elo hell, but there sure as fuck is something called soloque hell.
good thing about the meta is, you don't even need to question if someone aimbots. You gotta question though why they are even doing it, since you can't hide it.
One game away from GM and fail for the third time and then I slipped again and I'm back down to fucking 3920... Maybe I should just play and stop worrying about SR but this meta is so bad I can't enjoy anything. Every game is a chore. I can't fucking do it -_-
This game is mirroring my life. Somehow I'm almost good enough, but it's a fully fledged failure in the end.
might need to take a ranked break then after the tournament today. Most teams replaced Soldier with Zarya, to counter Hogg. Only a few shimmers of hope in form of a few dive comps.
Hope they bring out the hook rework soon. Seeing how most fights are decided by a hook over a cover grabbing someone out of sight and pulling them in. They still need to nerf Ana too.
Had a real "fun" game last night where I got 4/5 golds as diva. The 5th gold was my friend playing zen. Ofc when we still lost despite me going something absurd like 54/6 the 3 stack that literally all picked dps and got out fucking damaged by a diva starts flaming my friend for mostly orbing me.
I was so mad my friend left at the defeat screen, those idiots deserved to be flamed so hard for multiple reasons.
I'm literally about to just throw this game aside and never play it again. 13 losses or so in the last 15 matches. People are still picking Hanzo when we have 3 tanks and only 1 healer, people still think 2-2-2 is the best lineup (or preferably 4-1-1 where 4 is the amount of dps), and no one ever ever ever plays for the team. Everyone plays singleplayer. So god damn tired of this shit.
If someone could explain to my why Blizzard has a positive reputation for good matchmaking I'll gladly listen, because that is the one thing I fail to see in this game
On December 16 2016 05:33 WindWolf wrote: If someone could explain to my why Blizzard has a positive reputation for good matchmaking I'll gladly listen, because that is the one thing I fail to see in this game
Problem is that matchmaking in a team game is rather difficult. I can't think of any other team multiplayer game that does an excellent job of it either.
On December 16 2016 05:33 WindWolf wrote: If someone could explain to my why Blizzard has a positive reputation for good matchmaking I'll gladly listen, because that is the one thing I fail to see in this game
Problem is that matchmaking in a team game is rather difficult. I can't think of any other team multiplayer game that does an excellent job of it either.
That is true, Overwatch isn't the only team game that could improve the matchmaking. The problem I've had in Overwatch these past few days is that it really feels as if the game doesn't even try to match me up with equally-skilled persons. I am always matched with/against much higher skilled players than myself.
On December 16 2016 05:33 WindWolf wrote: If someone could explain to my why Blizzard has a positive reputation for good matchmaking I'll gladly listen, because that is the one thing I fail to see in this game
Problem is that matchmaking in a team game is rather difficult. I can't think of any other team multiplayer game that does an excellent job of it either.
That is true, Overwatch isn't the only team game that could improve the matchmaking. The problem I've had in Overwatch these past few days is that it really feels as if the game doesn't even try to match me up with equally-skilled persons. I am always matched with/against much higher skilled players than myself.
I think it's pretty much perfect. You don't see me whining in this thread do you..? Oh wait..
I won a game today tho! So now I'm only 3-18 this week.
Win/Lose streaks are unavoidable no matter what the match making system is.
And being matched against "higher skill" players is a good thing, in general, because it means it's trying to correct for what is seen as a skill discrepancy from where you are and how you're performing.
If you're in Gold league and getting matched with Plat/Gold opponents and teammates, then the MMR system probably thinks you're close to being in Plat.
I'm fucking around as Widow in QM, very casual game, with masters and grandmasters. We see genji flank from the bridge, very slowly, coming towards me. Ok. He dives me, I miss and miss, body shot him, he's on 80 hp, surely someone will notice. Nope.
On December 16 2016 07:35 WolfintheSheep wrote: And being matched against "higher skill" players is a good thing, in general, because it means it's trying to correct for what is seen as a skill discrepancy from where you are and how you're performing.
If it was just a small difference (I don't know what the proper word here is) in skill level, then fine, I could accept it. But with differences as big as they have been for me the last few days, it is not fun at all.
On December 16 2016 10:18 Djzapz wrote: I'm fucking around as Widow in QM, very casual game, with masters and grandmasters. We see genji flank from the bridge, very slowly, coming towards me. Ok. He dives me, I miss and miss, body shot him, he's on 80 hp, surely someone will notice. Nope.
Game awareness is hard.
Might be my biggest frustration when playing soloque. Sure it's partly my own fault for not using a mic so I can call for help, but people have the lowest sidevision and map awareness imaginable. I've seen Roadhogs happily stay behind the Reinhart and try to hook the enemy on the other side of the shield while a Genji with ult kills the entire team right behind his back. Or how when the enemy has a Phara and I'm not the one playing soldier, she's consistently hovering right above our heads and never ever takes as much as a pot shot, because people are too fucking blind to look up.
I'd almost go as far as to proclaim Phara OP in soloque because she just absolutely rips apart an entire team by herself when no one contests her..which they don't.
xmas skins, symmetra change, xmas event. All combined together make games always one sided atm with no one wanting to switch while showing off stuff.
About matchmaking, for some reason someone thought its enough to have just one number for matchmaking in team games that have multiple roles, that require different skill sets and have rps elements involved. I think Overwatch does pretty well at giving me people at my level (population is rather important here). Doesn't mean we are evenly skilled at mechanics and decisionmaking. Those can vary greatly, but even eachother out in the end.
But that doesn't concern the matchmaking it seems. So you end up with teams that have 6 dps players, that lack strategical knowledge. Or with 6 flex players, that will end up having too much trouble stopping an enemy carry that has superior mechanics.
Would be cool if the matchmaking would give solo players roles depending on what they play. And use that to balance out teams.
with perfect teamplay its actually all pretty fair right now. But perfect teamplay lol. Ana nade buff was stupid and the symmetra rework should be completely scrapped and replaced by: "if Symmetra is picked at the gamestart, everyone gets shields."
I can't complain though, new defense meta allows me to play Mei solo everywhere. Well you can always play Mei in SoloQ and carry 5 derps with you. Or in team Sombra. It's so amazing when your D.Va feeds you 20% ult every 15 seconds in a teamfight. SoloQ people are to dumb to walk to healthpacks though. They prefer slowly dieing to a D.Va, Luckily people are dumb enough to chase a Sombra on the left area of Hanamura, where you can win 3v1s rather easily.
Like holy goddamn this game tilts me harder than SC2 at this point. It's not fun anymore. I just can't stand it anymore. IM SO SICK OF BEING BAD. WHY CANT I WIN A FUCKING GAME
That Feel when you get placed with absolute shit teams for half of your placement games to the point that they run out in front of your Rein's shield and get themselves killed over and over again. Yous can't carry them hard enough with 51 elims 33 objective kills, 5:33 objective time, because your DPS can't kill anyone and your soldier in particular only shows up in the kill feed for dying. AND then you get placed almost 300 points lower than last season despite playing some of your best games ever. >.>
On December 19 2016 11:20 SetGuitarsToKill wrote: Like holy goddamn this game tilts me harder than SC2 at this point. It's not fun anymore. I just can't stand it anymore. IM SO SICK OF BEING BAD. WHY CANT I WIN A FUCKING GAME
Like you I'm insanely sick and tired of losing at this point, but unlike you I don't think it's cause I'm playing bad. It feels largely completely random whether I win or not, and that randomness having ended up in a major losing streak lately. And this season is by far the worst when it comes to leavers, trolls, people flanking with Roadhog alone, complete lack of teamwork, and people who instapicks Hanzo (seriously just remove him from the game already. He's not fun to play, he's not fun to play against, he's impossible to balance unless you make him overall bad or way too good, and anyone who picks him, at least on my level, plays like garbage).
Just start to play carry heroes. Zarya, Mei, Hogg. They can do most things by themself, especially Mei. Mei is the ultimate counter to noob killer heroes. So you can even prevent your noobs from feeding until they can solo ult someone !
On December 20 2016 00:42 FeyFey wrote: Just start to play carry heroes. Zarya, Mei, Hogg. They can do most things by themself, especially Mei. Mei is the ultimate counter to noob killer heroes. So you can even prevent your noobs from feeding until they can solo ult someone !
Starting to think Phara might be OP in my mmr range. Of the few who even notices her, even fewer is good enough to kill her, and absolutely no one is willing to change to a hero that actually can (or is able to as often someone useless has locked Soldier).
4 career bests on my main, multiple good ults, PotG, absolutely CARRY a crap team to a super close 2-3 loss in KotH and I still lose over 40 SR for that? Are you fucking serious? What more do I have to do? What could I have possible done better to win that? I can't buy a win right now and the game where I'm on fire 90% of the match our team still blows it...
On December 22 2016 06:50 Eppa! wrote: Why doesn't MMR decay? Haven't played for over a month and it puts me in full masters game <.<
Makes people more likely to come back after stretches of not playing. Skill never decays as fast as any game with a decaying feature wants you to believe. Once you're a master player, you're not going to suddenly forget how to play the game and barely be fit for bronze. Besides it's never fun to come back after a medium vacation to find yourself playing with toddlers when you previously were playing with bears.
It's one of the reasons I never got back to cs:go. My mates still try to get me to play once in a while, but I have to play some placement matches on my own first where at the end of it I know I'll be placed at half the rank I used to be, and then having to ruin other peoples matches making them think I'm a cheater just so I can grind my way back to where I'm suppose to be. That's not going to happen "while they're looking for a fifth".
On December 22 2016 06:50 Eppa! wrote: Why doesn't MMR decay? Haven't played for over a month and it puts me in full masters game <.<
This annoys me as a casual player as well. I can understand the arguments against it but being paired against much higher ranked players that myself is not very fun (Small difference, fine; but not as massive as I've encountered). Either that or OW is severely overestimating my skill level.
too unlucky for mystery heroes. always get attack, always get pure defense heroes, always have team mates leave, so I dont get the defense higher win chance round.
Absolutely nothing wrong with Torb, Bastion, Symmetra on attack in Mystery Heroes (especially Symmetra now). Their weakness is being easily countered, and Mystery Heroes has a good chance of denying those counters.
Attack actually seems so much easier than defence in Mystery, because you literally remove the enemy hero that's stalling you.
On December 24 2016 03:32 WolfintheSheep wrote: Absolutely nothing wrong with Torb, Bastion, Symmetra on attack in Mystery Heroes (especially Symmetra now). Their weakness is being easily countered, and Mystery Heroes has a good chance of denying those counters.
Attack actually seems so much easier than defence in Mystery, because you literally remove the enemy hero that's stalling you.
I'm probably 1-10 as attack on mystery heroes. Completely pointless. Attacking requires a minimum of team coordination, and you just dont get that with random heroes. And even if you get a Rein, another tank and some healers, if you fail once you'll reapawn as 6 Hanzos and you'll need to waste another 3 minutes until next time you get a decent composition..if at all
On December 24 2016 03:32 WolfintheSheep wrote: Absolutely nothing wrong with Torb, Bastion, Symmetra on attack in Mystery Heroes (especially Symmetra now). Their weakness is being easily countered, and Mystery Heroes has a good chance of denying those counters.
Attack actually seems so much easier than defence in Mystery, because you literally remove the enemy hero that's stalling you.
I'm probably 1-10 as attack on mystery heroes. Completely pointless. Attacking requires a minimum of team coordination, and you just dont get that with random heroes. And even if you get a Rein, another tank and some healers, if you fail once you'll reapawn as 6 Hanzos and you'll need to waste another 3 minutes until next time you get a decent composition..if at all
I think attacking is easier then defending in mystery heroes. Even if you have crap heroes and they have a well placed bastion, you just set it as your priority to kill him off and after that he is out of the game and you respawn with a hopefully better team. I have even seen tryhards that just wait on the last point and only sent those guys in that have a bad hero in their opinion to be killed of or snipe dangerous heroes on suicide missions just to get in 30 seconds befor ethe game ands with 3 hogs a healer and what not and ultimates ready.
Mystery heroes runs like this. Attack is favored until the defender gets ults + a good defense comp. Then the game is over. Well you still got this last chance of stupid overtime respawns.
My last 9 attacks ran into a Roadhogg+Rein+Zarya+Mei+ healer + dps from the getgo. Only 1 time we actually had a good attacking team.
I dislike new Symmetra, because I think she is more boring to play. But I do like playing against her, since Pharah is so good now. And a Sym on defense usually means, they have not enough to deal with a Pharah opening. And if they do you go Sombra* get ult and rush them lol.
*Sombra needs a team that has a clue on how this game is played.
Want to say again that this game sucks and will suck until they fix 3tank meta and torb/symm defense. So fucking boring. Played for 2h30 this morning, had one decent game.
is it reasonable that I die to dva's ult there? is it even vaguely in the realm of reasonable? I scooch left a bit but I'm still well behind cover.
Character models go beyond your camera's FOV, and D.Va's ult has been tuned quite heavily to avoid the days of signpost shields. Your shoulder or leg is probably sticking out from the payload a little, and the Mech is quite left of it.
is it reasonable that I die to dva's ult there? is it even vaguely in the realm of reasonable? I scooch left a bit but I'm still well behind cover.
Character models go beyond your camera's FOV, and D.Va's ult has been tuned quite heavily to avoid the days of signpost shields. Your shoulder or leg is probably sticking out from the payload a little, and the Mech is quite left of it.
If you look at the frame of the explosion though the position of my character model is perfectly behind the payload, it's not ambiguous at all. If any part of my character model sticks out it's because there's some weird line of sight fuckery happening.
The D.va player that you see behind my lifeless corpse is my buddy, he saw it go down and says it was BS. I see a lot of weird LOS glitches happen with this game, Mei's ult is unpredictable, even Soldier's healing circle behaves unpredictably. Perhaps to me the most irritating thing is when I throw my Ana healing grenade DIRECTLY at a teammate, it explodes on their character model and for some reason doesn't hit them. It happens rarely but it's often very consequential.
It could be an issue with the new payload's shape. Perhaps because they used a new model (santa's sleigh) the shape of the sleigh is not quite the same or accurate, thus holes in standing behind it.
the sleigh hitboxes are a bit rough. You can hook through a few bits, Bastion can position himself in super OP ways on it. You can hide on the side of it from D.Va ult I think. Behind only in the middle, because the edges of the back are not solid as far as I remember.
I guess Roadhogg is pretty good to find those LoS bugs. Because the ammount of hooks flying through solid walls to reel in people that don't know these spots gets annoying lol. And thats not only the hook being bs.
Does anyone else feel that symmetra's primary weapon is a bit strong with the range buff? No need to aim, moves as fast as most people, and damage builds up over time. I think the damage should be toned down a bit.
Separate note: Symmetra's stats should have "ultimate online time" instead of "teleporter online time" since she has two choices now.
On January 02 2017 23:00 29 fps wrote: Does anyone else feel that symmetra's primary weapon is a bit strong with the range buff? No need to aim, moves as fast as most people, and damage builds up over time. I think the damage should be toned down a bit.
Separate note: Symmetra's stats should have "ultimate online time" instead of "teleporter online time" since she has two choices now.
I mean, she's not viable even with her ridiculous strong left click, so no, they shouldn't nerf her. She's better than before by miles, yes, but considering her low health, no escape abilities, average runspeed and still short range, she's only ever strong if she's completely ignored. She's stupid strong if you do, but then it is after all your own fault.
I mean, she's not viable even with her ridiculous strong left click, so no, they shouldn't nerf her. She's better than before by miles, yes, but considering her low health, no escape abilities, average runspeed and still short range, she's only ever strong if she's completely ignored. She's stupid strong if you do, but then it is after all your own fault.
She's only not viable now because it's the triple tank meta. Once the meta changes, symmetra, who does more dps than dps characters that need skill, will be nuts. She's kinda like a stronger but squishier Winston.
I mean, she's not viable even with her ridiculous strong left click, so no, they shouldn't nerf her. She's better than before by miles, yes, but considering her low health, no escape abilities, average runspeed and still short range, she's only ever strong if she's completely ignored. She's stupid strong if you do, but then it is after all your own fault.
She's only not viable now because it's the triple tank meta. Once the meta changes, symmetra, who does more dps than dps characters that need skill, will be nuts. She's kinda like a stronger but squishier Winston.
I disagree. Whether she becomes viable or not with a different meta I have no clue, but I don't think she bears much resemblance to Winston's role. Winston has the ability to force people to take him seriously. If he's ignored, squishies die, that part is similar to Symmetra. However: The difference is that he can jump into the middle of a crowd and disrupt it. He forces an entire team to start scramble around to stop him, creating openings for the rest of his team, and the most important bit: His shield lasts just long enough for the jump ability to get off cooldown so he can get out of there alive. Even his ulti reflects this playstyle, as it literally does nothing else but push people around.
Symmetra doesn't have any of that. If the enemy focuses her, she dies.
I like Symmetra Voidray, because she can easily melt tanks. Why would anyone remove a tank killer atm, even if its just a situational one. Range Increase was added as a low level Tracer Genji counter, but if the enemy team is better then you, you end up with a Symmetra running into you lol.
Time to 6 stack in ranked, so you don't have throwers on your side. Luckily reporting works against the extreme cases. But I really miss the feature that allowed you to avoid players in que.
People who take any suggestion to change hero as a personal offense..
Teammate: "Hey Genji, they have 3 tanks and we're not getting through. Do you mind changing?" Genji: "*nothing*" Teammate: "You're playing well ok? But we need a different composition this isn't working" Genji: "*nothing*" Teammate: "Please Genji switch!!" Genji: "Fuck you I got gold damage you fucking suck faggot etc etc etc"
Fucking losing streaks are such a bitch... lost 350 points because people insta give up/play like shit when an ally instalocks hanzo, or they rage at each other for switching in the middle. As a support, I can heal a lot, but it doesn't matter if the dps can't kill anything.
I won one game at the end. +25 points after losing so much. Whoop dee doo.
Can someone explain, why there's always one guy instalocking Junkrat in silver / gold league? WHY? As far as I understand the game, he can be good on certain maps / in certain situations. But he's definitely not good IN EVERY SINGLE FUCKING GAME. Thank you.
Lost another 250 points in another losing streak. Went from mid platinum to low gold in two days thanks to leavers, hackers, ragers, people who choose not to cooperate, people who switch off key heroes to shitty ones because things aren't working (and then turn off voice chat)...
Please Blizz, move Symmetra to Defense already. There are just too many people tho think it's acceptable to swap a healer for her. Lucio is NOT sufficient healing for the entire team and two tanks.
On January 16 2017 12:46 Eppa! wrote: Symm is so much better with 1 healer?
Would you swap a healer for Thorbjörn by any chance? Her job is much close to what he does than any of the supports.
Her only way of "supporting the team" on the first point is through the teleport, which doesn't do such a good job if everyone on the enemy team is still alive as they push in because your team doesn't have enough healing.
On January 10 2017 00:26 29 fps wrote: Lost another 250 points in another losing streak. Went from mid platinum to low gold in two days thanks to leavers, hackers, ragers, people who choose not to cooperate, people who switch off key heroes to shitty ones because things aren't working (and then turn off voice chat)...
solo queue is such a pain.
Wow this is the EXACT same situation I had this week-end. Went from 2450 to about 2050. In 2 days. I never rage quit but I did exit a game midway as I was raging hard. Had like 5 win and like 20 loses!
In the low 2000s people don't even try to communicate that much. It is depressing.
On January 16 2017 12:46 Eppa! wrote: Symm is so much better with 1 healer?
Would you swap a healer for Thorbjörn by any chance? Her job is much close to what he does than any of the supports.
Her only way of "supporting the team" on the first point is through the teleport, which doesn't do such a good job if everyone on the enemy team is still alive as they push in because your team doesn't have enough healing.
If you are picking Sym you are commit to holding the choke/corner. So you better win the shield wars and you won't do that with support. I think Junkrat is the same and is better with 1 support.
Tjorb can be an easy switch for a healer on farpoints, because you can give your healer an armor pack now before the fight starts and make them unkillable. Problem with 1 support is that the whole team has to make sure 1 person can do their job. Which is why having 2 supports is saver in random teams. Or self healers for that matter.
And Symm controls closed of spaces, while tjorb controls open spaces. And they removed the snowball from Symmetra, while Tjorbs snowball got increased. So they are pretty different now. Don't consider Symmetras permanent ult a snowball as it just adds an extra must clear objective.
But on farpoints you have to win the shield game if the attacker goes for a Rein. So basically its one support that has to go (especially since there are usually plenty of healthpacks available)
I played a game with a Symmetra on Mumbani. She got her ult before the payload was capped, and put the shield generator up.
After capping the load, I noticed her generator was still up, but because the enemy was never going to try to kill it again (it wasn't near a point of contention anymore) she had a useless generator up that can't be self-canceled.
The only option is for the symmetra to switch heroes, and then switch back to symmetra. That is kind of a stupid design.
just had a bullshit comp match solo Qing around 2900 SR on Volskaya
my team had 2 people doing placement matches, one of them completely new. the new guy picks torbjorn.
their team had 0 doing placements, all had a dia/plat portrait.
we're on Defense first. we lose A in less than 30 seconds but somehow hold onto B the rest of the time. at this point, i'm happy with a draw.
now, we're on Offense. right when we start, the torb (who's doing placements) leaves the game so now it's 5v6. FUCK
amazingly, we cap point A but don't get point B so we get a draw.
BUT WAIT THERE'S MORE, blizz fucks up and somehow, i end up losing 25 points for that match. i didn't see what the average SR for each team was but we HAD to behave been underdogs in the matchup with the 2 placement people.
i've lost like 200 SR the past 3-4 days so shit like this is infuriating to occur at this time
On January 20 2017 17:48 HelloSon wrote: just had a bullshit comp match solo Qing around 2900 SR on Volskaya
my team had 2 people doing placement matches, one of them completely new. the new guy picks torbjorn.
their team had 0 doing placements, all had a dia/plat portrait.
we're on Defense first. we lose A in less than 30 seconds but somehow hold onto B the rest of the time. at this point, i'm happy with a draw.
now, we're on Offense. right when we start, the torb (who's doing placements) leaves the game so now it's 5v6. FUCK
amazingly, we cap point A but don't get point B so we get a draw.
BUT WAIT THERE'S MORE, blizz fucks up and somehow, i end up losing 25 points for that match. i didn't see what the average SR for each team was but we HAD to behave been underdogs in the matchup with the 2 placement people.
i've lost like 200 SR the past 3-4 days so shit like this is infuriating to occur at this time
The thing about placements is that they still have an mmr, even if it's not visible. Which means there is technically no difference between a person playing placements and someone who has 200 games under his belt this season. You can have 3 people doing placement matches on one team and none on the other, all the way up to 3000 (which is, I believe, the highest you can place).
And yes, this is completely retarded.
On my own QQ: I'm down 500 points now. Been playing only 1-2 games every other day or so, and didn't even notice my insane losing streak. This frustrating matchmaking system has gotten so bad I've just started to get bored of the game instead. It feels like there is literally nothing you can do in soloq. If the team is bad, you'll lose no matter how well you play. I'm dead tired of having 4-5 gold every fucking game and still losing because the rest of the team doesn't know which way to hold the gun. Hopefully next patch will bring an end to the tank meta, which should, hopefully, make it a bit more feasible to carry a team as a dps or flanker or something of the sorts.
On January 16 2017 12:46 Eppa! wrote: Symm is so much better with 1 healer?
Would you swap a healer for Thorbjörn by any chance? Her job is much close to what he does than any of the supports.
Her only way of "supporting the team" on the first point is through the teleport, which doesn't do such a good job if everyone on the enemy team is still alive as they push in because your team doesn't have enough healing.
You're thinking of healing in terms of glowy yellow lights and not game mechanics. There's no functional difference between having 75 shields and an automatic 75 heal after taking 75 or more damage. No difference between max 75 shield regen and max 75 health regen when you're not taking damage.
So how does Sym support? She keeps your team alive longer, same as any healer does. Granted, not as well as other supports do, but she also provides damage blocking and more damage than any other support.
Basically Symmetra's role is to kill the enemy team faster than when you have a different support, and to keep your team alive longer than having only one support.
Torb's armour packs do the same, except you really can't maintain them on your whole team. So answer is no, because he's worse at it, but yes if he was much better at dispensing armour.
On January 16 2017 12:46 Eppa! wrote: Symm is so much better with 1 healer?
Would you swap a healer for Thorbjörn by any chance? Her job is much close to what he does than any of the supports.
Her only way of "supporting the team" on the first point is through the teleport, which doesn't do such a good job if everyone on the enemy team is still alive as they push in because your team doesn't have enough healing.
You're thinking of healing in terms of glowy yellow lights and not game mechanics. There's no functional difference between having 75 shields and an automatic 75 heal after taking 75 or more damage. No difference between max 75 shield regen and max 75 health regen when you're not taking damage.
So how does Sym support? She keeps your team alive longer, same as any healer does. Granted, not as well as other supports do, but she also provides damage blocking and more damage than any other support.
Basically Symmetra's role is to kill the enemy team faster than when you have a different support, and to keep your team alive longer than having only one support.
Torb's armour packs do the same, except you really can't maintain them on your whole team. So answer is no, because he's worse at it, but yes if he was much better at dispensing armour.
No, I am thinking about it in terms of game mechanics. Symmetra doesn't keep the team alive, she just gives them a tad more to live off of. If you ONLY take 75 damage, the difference is, as you say, nothing. If you're, say, D'va, and you take 800 damage, the difference between 75 shield and getting constantly healed you will find is HUGE. Symmetra isn't a healer, she's a defensive character with supporting traits. But a large portion of characters have supporting traits. Would you put soldier as a support because of his aoe healing?
You have to look at it from their main function, and the main function of symmetra is not to heal up the team, just as it's not Thorbjørn.
Let's put it another way: If you choose symmetra instead of another healer, you now have two options: Lucio for aoe heal, which is needed if you want to keep most of your team topped up, or Ana, to keep your tanks alive as they sustain large amount of damage. Lucio can't keep tanks alive, and Ana can't focus on the entire team. Symmetra can't do either.
On January 16 2017 12:46 Eppa! wrote: Symm is so much better with 1 healer?
Would you swap a healer for Thorbjörn by any chance? Her job is much close to what he does than any of the supports.
Her only way of "supporting the team" on the first point is through the teleport, which doesn't do such a good job if everyone on the enemy team is still alive as they push in because your team doesn't have enough healing.
You're thinking of healing in terms of glowy yellow lights and not game mechanics. There's no functional difference between having 75 shields and an automatic 75 heal after taking 75 or more damage. No difference between max 75 shield regen and max 75 health regen when you're not taking damage.
So how does Sym support? She keeps your team alive longer, same as any healer does. Granted, not as well as other supports do, but she also provides damage blocking and more damage than any other support.
Basically Symmetra's role is to kill the enemy team faster than when you have a different support, and to keep your team alive longer than having only one support.
Torb's armour packs do the same, except you really can't maintain them on your whole team. So answer is no, because he's worse at it, but yes if he was much better at dispensing armour.
No, I am thinking about it in terms of game mechanics. Symmetra doesn't keep the team alive, she just gives them a tad more to live off of. If you ONLY take 75 damage, the difference is, as you say, nothing. [b]If you're, say, D'va, and you take 800 damage, the difference between 75 shield and getting constantly healed you will find is HUGE. Symmetra isn't a healer, she's a defensive character with supporting traits
Damage only matters if you die (or if, for some reason, you can't top up between fights). And that 75 shield is equivalent to 6 seconds of basic Lucio heal or 2 seconds of amped heal.
If a Soldier takes 250 damage and lives, it doesn't matter if that extra 51 health came from healing or from shields. He's alive.
But a large portion of characters have supporting traits. Would you put soldier as a support because of his aoe healing?
You obviously haven't paid any attention to the current meta where Soldier is the second healer a lot of the time.
You have to look at it from their main function, and the main function of symmetra is not to heal up the team, just as it's not Thorbjørn
What does "main function" even mean? What's Zenyatta's main function? His healing is weaker than the others. His damage is worse than (most) other offence heroes. So I guess his main function is damage boosting, but I don't see you giving him flack for not being a support.
Or maybe "main function" is a meaningless term and you need to evaluate heroes as a whole.
Let's put it another way: If you choose symmetra instead of another healer, you now have two options: Lucio for aoe heal, which is needed if you want to keep most of your team topped up, or Ana, to keep your tanks alive as they sustain large amount of damage. Lucio can't keep tanks alive, and Ana can't focus on the entire team. Symmetra can't do either.
Ana's healing is enough to heal everyone between fights. And tanks in the middle of fights.
So you treat shield generator as a half-as-good AoE heal in fights, and abuse the fact that you have higher damage and mini-Reinhardt shield that the enemy team doesn't have. No, it's not universal setup, but neither is anything else.
On January 16 2017 12:46 Eppa! wrote: Symm is so much better with 1 healer?
Would you swap a healer for Thorbjörn by any chance? Her job is much close to what he does than any of the supports.
Her only way of "supporting the team" on the first point is through the teleport, which doesn't do such a good job if everyone on the enemy team is still alive as they push in because your team doesn't have enough healing.
You're thinking of healing in terms of glowy yellow lights and not game mechanics. There's no functional difference between having 75 shields and an automatic 75 heal after taking 75 or more damage. No difference between max 75 shield regen and max 75 health regen when you're not taking damage.
So how does Sym support? She keeps your team alive longer, same as any healer does. Granted, not as well as other supports do, but she also provides damage blocking and more damage than any other support.
Basically Symmetra's role is to kill the enemy team faster than when you have a different support, and to keep your team alive longer than having only one support.
Torb's armour packs do the same, except you really can't maintain them on your whole team. So answer is no, because he's worse at it, but yes if he was much better at dispensing armour.
No, I am thinking about it in terms of game mechanics. Symmetra doesn't keep the team alive, she just gives them a tad more to live off of. If you ONLY take 75 damage, the difference is, as you say, nothing. [b]If you're, say, D'va, and you take 800 damage, the difference between 75 shield and getting constantly healed you will find is HUGE. Symmetra isn't a healer, she's a defensive character with supporting traits
Damage only matters if you die (or if, for some reason, you can't top up between fights). And that 75 shield is equivalent to 6 seconds of basic Lucio heal or 2 seconds of amped heal.
If a Soldier takes 250 damage and lives, it doesn't matter if that extra 51 health came from healing or from shields. He's alive.
You have to look at it from their main function, and the main function of symmetra is not to heal up the team, just as it's not Thorbjørn
What does "main function" even mean? What's Zenyatta's main function? His healing is weaker than the others. His damage is worse than (most) other offence heroes. So I guess his main function is damage boosting, but I don't see you giving him flack for not being a support.
Or maybe "main function" is a meaningless term and you need to evaluate heroes as a whole.
Let's put it another way: If you choose symmetra instead of another healer, you now have two options: Lucio for aoe heal, which is needed if you want to keep most of your team topped up, or Ana, to keep your tanks alive as they sustain large amount of damage. Lucio can't keep tanks alive, and Ana can't focus on the entire team. Symmetra can't do either.
Ana's healing is enough to heal everyone between fights. And tanks in the middle of fights.
So you treat shield generator as a half-as-good AoE heal in fights, and abuse the fact that you have higher damage and mini-Reinhardt shield that the enemy team doesn't have. No, it's not universal setup, but neither is anything else.
I don't even know what you're trying to argue at this point, you're all over the place with no real goal. Are you trying to argue that Symmetra is a valid pick instead of a healer? By all means go ahead. There is nothing that states you can't pick her instead of a healer. But you're going to have to play around the fact that you now have one less healer. You can have zero healers if you want to and still win if you're either much better than the opponent or they don't know how to play against it. But you're not looking at it from the perspective of SoloQ. You can't have grand strategies in SoloQ..you can barely have strategies at all besides trying to imitate the current meta with the picks. And if you swap out a healer for a symmetra, then you're going to get wrecked, because you simply will not have enough healing in fights. I don't care about "in between fights", you can all cuddle up to soldier and top up in between fights. The problem is during fights. And no healer, including Ana, can keep the whole team alive through sustained fire in the middle of a fight.
My main point was that Symmetra should be moved to defense because she doesn't heal, and people seems to think it's ok to just swap out a healer for symmetra since she's in the support category (and people are way too locked on categories to begin with). What you do in your 6 stack I don't care about. I just care about not dying as a Reinheart because someone thought the 75 extra shield (Which you won't have at the first point anyways) is somehow "healing".
Would have to move Sombra and Soldier to support then. Would probably even help people understand how Sombra plays.
But currently you really don't want to have Symmetra moved to defense. Because you would end up with Symmetra + 2 healers alot on farpoints. As double support has become a norm. And there is a reason why tripple support is currently no option. And this would be like playing tripple support. Meanwhile solo support is a perfectly valid option.
First game of Arcade in a while, getting flamed for playing off-meta hero before the match has even started. Why does everyone want every mode outside of Competitive to be Unranked Competitive?
My 2 cents is that ppl play arcade for the lootbox, and you don't gain lootbox when you lose. i've seen way too much ppl act like it's competitive in mystery heroes just because they need a win for the 3 lb of the week..
On January 25 2017 17:00 Yosheekee wrote: My 2 cents is that ppl play arcade for the lootbox, and you don't gain lootbox when you lose. i've seen way too much ppl act like it's competitive in mystery heroes just because they need a win for the 3 lb of the week..
And that it annoying the heck out of me. Just because I am not a player who plays Competitive, can't I try things that is not in the current meta
I am in general annoyed at the concept of a metagame in games. I fully support decisions that game developers do to make a game less metagamey, even small baby steps.
I agree. They should either get rid of the 9 required acrade game for LB, or Make competitive give 3 LB per week as well.. And it's gonna be better any time soon, because of the new event..
On January 25 2017 17:00 Yosheekee wrote: My 2 cents is that ppl play arcade for the lootbox, and you don't gain lootbox when you lose. i've seen way too much ppl act like it's competitive in mystery heroes just because they need a win for the 3 lb of the week..
The fact that you only gain lootboxes by winning is pretty retarded when you think about it. Some times people leave when they realise they're about to lose, so you enter a game and immediately lose, just wasting your times. Then there's the times where you can capture the flag to make it a draw..but why would you? You don't win anything. All you do is make your opponents also not win anything. And, of course, it makes the casual modes a lot less fun when you feel like you have to win to get anything out of it.
edit: Incidentally, I've lost 8 ctf games in a row now. Not feeling the fun here.
On January 25 2017 21:57 Yosheekee wrote: I agree. They should either get rid of the 9 required acrade game for LB, or Make competitive give 3 LB per week as well.. And it's gonna be better any time soon, because of the new event..
In Hearthstone they have it so that three wins across any of the main modes gives you gold. I don't see why OW can't do something similar. If they don't, we might as well have all modes be variants of Unranked Competitive.
The 3 loot boxes for Arcade are the only thing keeping Arcade from being a ghost town. Remember how dead Brawls were?
Nothing wrong with having an incentive to play non-standard modes, and nothing wrong with having an incentive to actually try in them. Can't make everything perfect for everyone, hence why the qq for Quick Play is the "lol its just quickplay" people, and the qq for Arcade is "so many tryhards".
brawls were dead because QM was the fasted way to obtain boxes. So everyone got pulled into QM. Just like everyone got pulled out of QM, when there were exp farm brawls.
And don't give lootbox rewards for ranked, that would turn the lower levels into a true hell, with people going there for lootboxes haha.
Anyway don't play Mystery Heroes for lootboxes, it takes the longest time. The old Quickplay mode is the fastest.
On January 26 2017 03:17 WolfintheSheep wrote: The 3 loot boxes for Arcade are the only thing keeping Arcade from being a ghost town. Remember how dead Brawls were?
Nothing wrong with having an incentive to play non-standard modes, and nothing wrong with having an incentive to actually try in them. Can't make everything perfect for everyone, hence why the qq for Quick Play is the "lol its just quickplay" people, and the qq for Arcade is "so many tryhards".
Nothing wrong with incentives, the only issue is incentives to win, instead of just play.
On January 26 2017 03:17 WolfintheSheep wrote: The 3 loot boxes for Arcade are the only thing keeping Arcade from being a ghost town. Remember how dead Brawls were?
Nothing wrong with having an incentive to play non-standard modes, and nothing wrong with having an incentive to actually try in them. Can't make everything perfect for everyone, hence why the qq for Quick Play is the "lol its just quickplay" people, and the qq for Arcade is "so many tryhards".
Nothing wrong with incentives, the only issue is incentives to win, instead of just play.
Again, then you just end up with people QQing about Arcade mode being full of idiots Mei-walling their own spawn or running melee Torb because "it's just Arcade mode".
Which, I mean, might be the environment you prefer, but it'll still piss off another section of the player base.
I really thought Winston was going to get better now that triple tank is dead. Turns out I was wrong. There's never been this much damage in the air, and he dies immediately no matter what the fuck you try.
who said tripple tank is dead. Quad tank just doesn't work anymore, because Hogg can't hook everyone anymore. I mean if you want to play Winston you need a Zarya ... and the general Rein and thats already 3 tanks again. Or the enemy has a Genji, which solves the high damage issue with the enemy team by itself.
On January 26 2017 08:08 Excludos wrote: wasn't the roadhog hook suppose to be fixed? I just got pulled around 2 solid objects and a wall...
If you don't move and the Hogg has vision of you it still works. Only other reason is high ping.
On January 27 2017 05:25 FeyFey wrote: who said tripple tank is dead. Quad tank just doesn't work anymore, because Hogg can't hook everyone anymore. I mean if you want to play Winston you need a Zarya ... and the general Rein and thats already 3 tanks again. Or the enemy has a Genji, which solves the high damage issue with the enemy team by itself.
On January 26 2017 08:08 Excludos wrote: wasn't the roadhog hook suppose to be fixed? I just got pulled around 2 solid objects and a wall...
If you don't move and the Hogg has vision of you it still works. Only other reason is high ping.
The roadhog was pushed by phara, but the hook didn't break even tho he got pushed behind a solid wall (and, like I said, the two solid objects between me and him on top of it). According to new hook rules, it should have broken. It did not. So unless he had like 1000 in ping, it's still bugged. It's much better than before, but I hear other people complaining as well. It went from consistently broken to inconsistently fixed.
Also, I should point out that you can play anything in this game. Stop saying things like "This combo can still win games even if it's not optimal". Yes, you can win games with 5 tanks if you're coordinated enough. That's not the point. The point is to play a combination that gives you an edge, and triple tank right now is nowhere near as good as it used to be exactly because what made it work in the first place, Roadhog's hook, can't be abused as much to get free kills.
What that means is that people are going to go back to the old 2-2-2 that was never not good to begin with, and is now even better, and thusly a lot more damage is going to be flying around. I thought Winston would be better because he'd have more targets for his canon, which really only works on squishies. but unfortunately the "jump in, shield, jump out as soon as you can" tactic doesn't work anymore because there's enough damage around to obliterate the shield in half a second. So while he's my favorite character play-wise, you have to be so careful with him not do die it's hard to do anything useful.
Not sure how I would buff him either. Even a small buff could make him incredibly powerful. But maybe more health on the shield would do it.
On January 27 2017 05:25 FeyFey wrote: who said tripple tank is dead. Quad tank just doesn't work anymore, because Hogg can't hook everyone anymore. I mean if you want to play Winston you need a Zarya ... and the general Rein and thats already 3 tanks again. Or the enemy has a Genji, which solves the high damage issue with the enemy team by itself.
On January 26 2017 08:08 Excludos wrote: wasn't the roadhog hook suppose to be fixed? I just got pulled around 2 solid objects and a wall...
If you don't move and the Hogg has vision of you it still works. Only other reason is high ping.
The roadhog was pushed by phara, but the hook didn't break even tho he got pushed behind a solid wall (and, like I said, the two solid objects between me and him on top of it). According to new hook rules, it should have broken. It did not. So unless he had like 1000 in ping, it's still bugged. It's much better than before, but I hear other people complaining as well. It went from consistently broken to inconsistently fixed.
Also, I should point out that you can play anything in this game. Stop saying things like "This combo can still win games even if it's not optimal". Yes, you can win games with 5 tanks if you're coordinated enough. That's not the point. The point is to play a combination that gives you an edge, and triple tank right now is nowhere near as good as it used to be exactly because what made it work in the first place, Roadhog's hook, can't be abused as much to get free kills.
What that means is that people are going to go back to the old 2-2-2 that was never not good to begin with, and is now even better, and thusly a lot more damage is going to be flying around. I thought Winston would be better because he'd have more targets for his canon, which really only works on squishies. but unfortunately the "jump in, shield, jump out as soon as you can" tactic doesn't work anymore because there's enough damage around to obliterate the shield in half a second. So while he's my favorite character play-wise, you have to be so careful with him not do die it's hard to do anything useful.
Not sure how I would buff him either. Even a small buff could make him incredibly powerful. But maybe more health on the shield would do it.
I would argue that Dva's nerf also helpled break up the quad tank meta. Trio tank still works though, which I think is acceptable.
Winston is viable, but like you said, you need to be careful when you dive in.
His shield doesn't absorb as much, and he needs another tank to dive in with him, or the entire team to dive together. A solo Winston diving in is deader than a dva or rein charging in. At least Dva and Rein have better dmg mitigation. Winston's mitigation is abysmal compared to his counter-parts.
With that said, I agree with most of what you're saying. I think 2-2-2 will make a comeback.
Anyway Hook has 2 LoS checks that both have to go through. The hit itself and then before the reel in starts. Between those 2 you can break LoS. People just belief it should break of while they are reeled in if the Hogg is out of LoS. (lots of complaints about that ingame) Because of the new reel in mechanic almost no obstacle can save you now once both LoS checks are done. And that creates some bugs for the Hogg. So Hooks should get even deadlier once those are fixed. Didn't experience any LoS bugs and saw Roadhogg almost every game.
Winston is part of the dive comp though and with all the nerfs to the counter dive comp. You should rather expect nerfs to him rather then buffs. Especially since Sombra is now a possibility as she is weak vs mass tank comps. Winston does more then fine though. Just don't play him into a Roadhogg or Zen or 76. And those 3 are around alot now.
On January 27 2017 08:56 FeyFey wrote: I see its the my opinion thingie. Nvm then
Anyway Hook has 2 LoS checks that both have to go through. The hit itself and then before the reel in starts. Between those 2 you can break LoS. People just belief it should break of while they are reeled in if the Hogg is out of LoS. (lots of complaints about that ingame) Because of the new reel in mechanic almost no obstacle can save you now once both LoS checks are done. And that creates some bugs for the Hogg. So Hooks should get even deadlier once those are fixed. Didn't experience any LoS bugs and saw Roadhogg almost every game.
Winston is part of the dive comp though and with all the nerfs to the counter dive comp. You should rather expect nerfs to him rather then buffs. Especially since Sombra is now a possibility as she is weak vs mass tank comps. Winston does more then fine though. Just don't play him into a Roadhogg or Zen or 76. And those 3 are around alot now.
Hey I respect your opinion FeyFey.
Roadhog's hooks doesn't feel as bullshit around corners and such, but also I'm getting killed more consistently after a hook.
The old hook sometimes I can get away from dying by jumping backwards, but only if I wasn't pulled directly infront. There are times when I was pulled to him but a few feet away. It usually happens if the roadhog happened to be backpedalling while hooking.
On January 27 2017 08:56 FeyFey wrote: I see its the my opinion thingie. Nvm then
Anyway Hook has 2 LoS checks that both have to go through. The hit itself and then before the reel in starts. Between those 2 you can break LoS. People just belief it should break of while they are reeled in if the Hogg is out of LoS. (lots of complaints about that ingame) Because of the new reel in mechanic almost no obstacle can save you now once both LoS checks are done. And that creates some bugs for the Hogg. So Hooks should get even deadlier once those are fixed. Didn't experience any LoS bugs and saw Roadhogg almost every game.
Winston is part of the dive comp though and with all the nerfs to the counter dive comp. You should rather expect nerfs to him rather then buffs. Especially since Sombra is now a possibility as she is weak vs mass tank comps. Winston does more then fine though. Just don't play him into a Roadhogg or Zen or 76. And those 3 are around alot now.
Hey I respect your opinion FeyFey.
Roadhog's hooks doesn't feel as bullshit around corners and such, but also I'm getting killed more consistently after a hook.
The old hook sometimes I can get away from dying by jumping backwards, but only if I wasn't pulled directly infront. There are times when I was pulled to him but a few feet away. It usually happens if the roadhog happened to be backpedalling while hooking.
The old hook distance varied depending on which character was pulled in. Junkrat, Lucio and Ana would always be pulled far enough away to survive the hit, while Zen and Soldier would always be pulled close enough to oneshot. There was a glitch/bug you could abuse to pull people closer, by turning to the side and sidestepping away as you pulled people in. But that was more inconsistent, especially at lower levels, as you had to retarget your enemy quickly again and align the headshot (not to mention that with the old hook, you could land just about anywhere in his field of view, making it difficult to guess where to aim).
That was one of the frustrating elements of him I'm glad got fixed, even if it means more people will easier get oneshotted by him now.
On January 27 2017 08:56 FeyFey wrote: Because of the new reel in mechanic almost no obstacle can save you now once both LoS checks are done.
I was under the impression that the hook was constantly checking for line of sight, and not just as it hits (In testing videos, hook could land enough on enemies to count as a hit and deal damage, but then release as it checks for LOS again once they've jumped around the corner). But I guess I could be completely wrong on that. If that's true, then it was correct for him to pull me around the corner after the hook hit and he got pushed around it.
yeah that were the 2 LoS checks I mentioned. That were explained everywhere by Blizzard.
I didn't expect teams above 4k, to go Rein/D.Va less. Happened every second game today. Luckily for the enemy team only, since I am a Rein Main now I guess. But the "Ana hit her nuke you win games" were rather boring. Especially if you unlocked Nano Visor vs nothing to stop it after a few minutes.
Also Tracer seems to have won the patch alongside Hogg and Soldier. Tank players lost, since they will have to play untanky D.Va now against a few comps.
On January 30 2017 01:19 FeyFey wrote: yeah that were the 2 LoS checks I mentioned. That were explained everywhere by Blizzard.
I didn't expect teams above 4k, to go Rein/D.Va less. Happened every second game today. Luckily for the enemy team only, since I am a Rein Main now I guess. But the "Ana hit her nuke you win games" were rather boring. Especially if you unlocked Nano Visor vs nothing to stop it after a few minutes.
Also Tracer seems to have won the patch alongside Hogg and Soldier. Tank players lost, since they will have to play untanky D.Va now against a few comps.
Dunno about you, but Zarya feels 10 times more useful after the last patch than she used to. I'm actually doing quite well with her now again. Especially on KOTH maps. There's always so much damage in the air that you can soak up bubbles and charge the beam incredibly easily.
S76 still ruins the game, I maintain that nerfing D.va without nerfing 76 was incredibly dumb of Blizzard. Game is playable now though, so that's good.
weird QQ, but i find it pretty lazy not to use a Swedish voice for Torbjörns voice lines. They are really crappy interpretations of a swedish accent ^_^. I guess this goes for alot of the other characters aswell, even if i dont personally know.
I would expect Tjorb to atleast curse in swedish. But the earliest releases are all heavy on english except Bastion.
Freaking Reinhard cheaters. I wonder if Blizzard will manage to not mess the next Reinhard legendary skin up and have shield damage shown. But maybe they wanna do a tripple out of it.
Down over 500. I am so fucking. I dont know what to do. I just cannot get anything done. I put so much fucking time into this game and I am still stuck in this fucking mediocrity. Why the fuck do I not improve? Why do I not get better at the things I'm passionate for?
On February 05 2017 16:27 SetGuitarsToKill wrote: I was at 3100+
I am down to 2600
Down over 500. I am so fucking. I dont know what to do. I just cannot get anything done. I put so much fucking time into this game and I am still stuck in this fucking mediocrity. Why the fuck do I not improve? Why do I not get better at the things I'm passionate for?
I've started to realize that the mmr system in this game is fucked. One can't say he's a "diamond player" just because he's in diamond, because your mmr might easily swing up or down with as much as 500. There have been people in top 500 who have gone on to losing streaks to below 3000 mmr. Your individual skills in this game can't carry you unless you're a progamer in platinum. If you get a bad teammate, you're going to lose.
from my experience you can carry up to 3 people in Overwatch, just got to play the right classes at the right time against the right thing. Usually tanks carry the easiest, since a dps can be focused by the entire enemy team and be shut down. A tank can still carry in that situation.
And while you are improving so is everyone else. So just keeping your rank means you are improving alot faster then most people are. Also no reason to get discouraged by dropping ranks, they don't represent how good you are. You'll get better by playing alot and seeing different situations.
Just keep going on and you'll get higher and higher. Even if you have some lows sometimes, can't always be on top of your game.
I think a big problem is that people that fluctuate a lot are too consistent in their play and if stars don't line up well enough their inflexible playstyle punishes them. This why so many people can't play anything but meta comps or can't play meta comps well. This a big reason why one tricks like Hanzo and Tracer mains can get away with it, because their play is more flexible even when playing them in subpar situations.
I've stopped playing DVa and Lucio because I'm super sick of them and have since dropped from 3100 to below 2500. Not playing the no-skill characters has made me learn the hard way I have absolutely no skill. It's so fucking frustrating to be this bad at the game after this many hours into it. I haven't improved one goddamn bit. Just once I want to feel like I'm actually fucking okay at a game.
should stop thinking everything you are good at has no skill involved. And you probably just dropped because you had no Lucio in your games, or mostly ones that just go on Lucio because you need a Lucio.
On February 19 2017 07:22 SetGuitarsToKill wrote: I've stopped playing DVa and Lucio because I'm super sick of them and have since dropped from 3100 to below 2500. Not playing the no-skill characters has made me learn the hard way I have absolutely no skill. It's so fucking frustrating to be this bad at the game after this many hours into it. I haven't improved one goddamn bit. Just once I want to feel like I'm actually fucking okay at a game.
Do you want a vod review? or like, a spectate or something? I could probably give you advice on what to improve if you want.
I like how people that don't play Lucio can now experience the dread of hitting a stationary target with all they got and they still can't outdamage the healing it gets. And unlike Tjorb Turret, Bastion can wave Genji hello as he tries to slice him to pieces with his ult and Bastion simply counterheals it with a bit of healing support.
But hey it made me revisit that Carbot cartoon about the Hellbat after I saw Genjis trying their heart out to kill Bastions today. Your not the counter anymore Genji ~
probably because people saying this is bad, don't bring anything to the discussion. And there were alot of comments saying that this Bastion now works on his own and doesnt have this frustrating sneaky burst. There were concerns about healing + armor + damage reduction. But Ana and Sombra exist, so there are counters. And I guess not enough people played PTR to give them enough data. So while they removed a frustrating part of Bastion for everyone. They added a way more frustrating bit for alot of classes.
When the game triest to hearthstone it up in ranked and you get the Mercy One trick 5 times in a row on your team to finally break you winstreak. But you pull through anyway and then the game says "you brought this upon yourself". And it puts you in a team with 4 Mercy one tricks. The other one even stole Mercy to make on leave, but didnt work lol.
I really wish people weren't so pathetically stupid in this game.
If you're a healer your job is to fucking heal. The reason I never play tank is because healers always fucking let me die.
Playing a game as Rein in mystery hero. Say that I need healing since I have 100 health. Mercy comes over, heals me to 200, and apparently thinks that is good enough. She flies to someone else, and proceeds to not heal them since they're already at full health.
It's actually impressive how stupid these people are. I'm just in awe most times.
"But I wanted to play hanzo" (Someone else picked him) "I've never played anything but hanzo on this map" "Our hanzo sucks!" The he proceeds to switch from healer to McCree in protest of our Hanzo apparently sucking (he did decent), and we can't recover because our actually good dps had to switch to healer, and the McCree was more than useless.
Next round he instalocks hanzo "Fuck you i play hanzo now" Proceeds to not get A SINGLE FUCKING KILL.
There's a reason why "hanzo main" is considered an insult these days. So many people think they are god among players because they can hit a lucky scatter shot once in a blue moon.
On March 30 2017 15:22 SetGuitarsToKill wrote: Peak OW SR: 3100+
Current: 2250
Fucking kill me. I can't play any character that actually takes skill worth a fuck.
Did they change the MMR scale again? I play at the 3000-3100 range and it feels like the competition is much better this season than last. Either that or I am just getting worse.
On March 30 2017 15:22 SetGuitarsToKill wrote: Peak OW SR: 3100+
Current: 2250
Fucking kill me. I can't play any character that actually takes skill worth a fuck.
Did they change the MMR scale again? I play at the 3000-3100 range and it feels like the competition is much better this season than last. Either that or I am just getting worse.
I've found excuses not to play competitive this season yet (Bastion/newbee Orisa metas), but in general I've found a lot of swing to matches. Some games will feel like a constant, grindy, war of attrition. Some will make me feel like I'm being completely outclassed on heroes I usually do well at. Sometimes I feel like I'm the king of the mountain.
A lot of the time your personal performance is effected a lot more by team factors than you realize...you're getting those sick chain kills because the rest of your team made them panic into favourable positions, you're getting stomped because the enemy is getting the right picks, etc.
But I imagine the player-base is, on average, getting better at the game.
On March 30 2017 15:22 SetGuitarsToKill wrote: Peak OW SR: 3100+
Current: 2250
Fucking kill me. I can't play any character that actually takes skill worth a fuck.
Did they change the MMR scale again? I play at the 3000-3100 range and it feels like the competition is much better this season than last. Either that or I am just getting worse.
I have no idea. I just know that I'm fucking terrible at this game after so many hours it's honest just depressing as fuck.
Right now all heroes are perfectly viable. Some more or less depending on level of play.
Big issue with that is people usually play 1-4 heroes. So right now there is a good chance you get a Moba team (no one switches) and the enemy counters you to death and your team can't do anything against it. The disease of one tricks also plays into this. As you usually have to build your team around them to win. If you can't RIP.
Then there is the Dive thing. Currently the strongest comp, but also needs alot of communication unless your team has natural synergy in playstyle.
So organizing your team comp is really important atm. Most don't want to play against the enemy carry, even if they know they are the most capable. Or they feel locked on Ana or Rein.
Can't get everyone to do the right thing though. Even GM has enough one tricks ... (and low level usually involves alot of screaming, as the majority of players in ranked value their own comfort higher then winning)
On April 02 2017 12:44 FeyFey wrote: MMR scale wasn't changed in a noticable way.
Right now all heroes are perfectly viable. Some more or less depending on level of play.
Big issue with that is people usually play 1-4 heroes. So right now there is a good chance you get a Moba team (no one switches) and the enemy counters you to death and your team can't do anything against it. The disease of one tricks also plays into this. As you usually have to build your team around them to win. If you can't RIP.
Then there is the Dive thing. Currently the strongest comp, but also needs alot of communication unless your team has natural synergy in playstyle.
So organizing your team comp is really important atm. Most don't want to play against the enemy carry, even if they know they are the most capable. Or they feel locked on Ana or Rein.
Can't get everyone to do the right thing though. Even GM has enough one tricks ... (and low level usually involves alot of screaming, as the majority of players in ranked value their own comfort higher then winning)
There is the issue that certain heroes, while viable and needed, isn't capable of carrying the team alone. You could be an amazing Reinhardt or a pro Ana, if your team sucks then you're going to lose. So most people, to have any chance of climbing the ladder, wants to play only heroes that can somewhat impact the game a little bit, like Genji, Soldier, Zarya and for some reason Hanzo. So they start "maining" these heroes and refuse to switch for any reason, take it really personal if you ask them to (no matter how nicely), and doesn't realise they are actively contributing to losing the game. Preferably with a "but I have gold damage!" as the reason.
I myself am victim to this thought process. Last week I thought "I'm going to branch out and get good with Reinhardt", but I just feel so god damn helpless when the team is pants on head retarded. So I went back to practically only playing soldier, only switching if I see myself not being useful in the composition (rarely for soldier who's good at everything), or playing Road or Zarya if someone else clicks him faster than me.
Also, talking about Soldier. Why in the holy fuck do people seem to think that a soldier can stand toe to toe with a Phara Mercy combo? You can barely deal with Phara without Mercy under equal skills, and suddenly now if you can't deal with 160dmg rockets and a constantly topped off health pool then you suck. And this is universal. I have yet to be in a game against phara mercy combo where I haven't been told I suck. How about you give a fucking hand instead of whining you little shits?
On April 03 2017 05:27 Excludos wrote: Also, talking about Soldier. Why in the holy fuck do people seem to think that a soldier can stand toe to toe with a Phara Mercy combo? You can barely deal with Phara without Mercy under equal skills, and suddenly now if you can't deal with 160dmg rockets and a constantly topped off health pool then you suck. And this is universal. I have yet to be in a game against phara mercy combo where I haven't been told I suck. How about you give a fucking hand instead of whining you little shits?
Lol ionno but I get that alot, I have to tell them pick the mercy with me and i can kill the phara else it's not happening, 76 doesn't get kills when mercy pocket heals most heroes unless you land constant crits. I often just switch to mcree if no one does anything about it.
1 hitscan is enough comes from pre Pharah buff. And the Soldier buff made people hesitant about Pharah. So people still think 1 hitscan = Pharah's will switch of.
Rein is another dimension of carry. Rein vs Rein is the chain of ascencion. Where your tiny pawns are allowed to help you win vs the other Rein. And when you win the other side just breaks down. Which makes getting good with Rein a chore, because your team will look like garbage as the enemy Rein punishes your every mistake.
Easiest way to climb is a Road/Zarya duo que though. Independent of the team and location, able to shut down any carry and you can make even ults from potatoes work. (Orisa might be far superior to Zarya, but she needs a healer)
Why do people stay in comp games after their entire team has left, and just stand in spawn for 2-3 minutes? You're just wasting your own and everyone else's time.
I seriously do not fucking know how to improve at this game. Or any game for that matter. But I'm so fucking stuck in plat league it's depressing. After 400+ hours in this game and I'm still mediocre I really should just give up trying. That's beyond pathetic
Use a mic, keep positive to keep team on track, use "prefer this player" on ideal teammates, that goes for people who wrecked you on the other team. Play your best hero, doesn't matter if it's wrong or right unless the fill situation is really bad play heroes you're great at instead of filling with a hero you're terrible at.
Nothing losses games quicker than 1 guy braiding another guy because he chose Hanzo, especially at plat i find it funny. If he's good enough to be in plat he's probably a okay hanzo atleast let him play and only ask to change when it's not working.
Pretty much under high diamond the meta doesn't matter because the overall lack of teamwork dominates so playing ends up baby sitting people to play as a team and to play their best heroes.
There is a reason why so many games with capture objectives don't get done until the last second. People don't push in and take the area they focus too much on trying to get a pick and don't push in. It's largely because these are make shift teams so if you don't use a mic to coordinate and do call outs the team doesn't function.
I do use a mic, I do try to communicate and I try to stay positive although that often doesn't work. My best hero is probably Lucio but I refuse to play him because I am not the good one, the character is. I don't want my character carrying me. I guess I'm just complete shit at this game because I can't identify what I'm doing so fucking wrong. My aim isn't amazing I guess, but no one at this level is.
On April 10 2017 12:20 semantics wrote:Nothing losses games quicker than 1 guy braiding another guy because he chose Hanzo, especially at plat i find it funny. If he's good enough to be in plat he's probably a okay hanzo atleast let him play and only ask to change when it's not working
You'd think. People are still instapicking Hanzo in Diamond and sucking with him. The issue isn't that they're such bad players, but that Hanzo is a niche pick that doesn't work in a majority of scenarios. How they ever got to that rank is beyond me, but considering you can easily sway 1000+- sr depending on lucky and unlucky streaks, I'm willing to bet they don't belong there.
It's true that excessive whining is much more damaging. I've lost more games than I can count where it's 2-2 and then one person suddenly decides to just give up because he believes someone else on the team sucks.
On April 10 2017 16:17 SetGuitarsToKill wrote: My best hero is probably Lucio but I refuse to play him because I am not the good one, the character is.
This is not a winning mentality. Literally everyone else is playing a character they perceive to be strong, because that's how you gain rank in this stupid system. Even I've had to give up and play exclusively soldier lately because I can't carry my team with anything else (and I've gained 400 sr in less than two weeks playing at most 3-4 games a day). Nothing makes me feel as helpless as a Rein with no team to back me up. I bet you're now playing 500-1000 sr below what you should be because you don't play your strongest character.
Rein is such a great character when you can actually get your team to ball properly, funny you gave him up because most people have problem main-ing a boring character. It does get trying getting people to properly stand behind the payload and behind you and get the heals.
I got to diamond after i gave up trying to play other characters and just started being a dirty Bastion main, I started every game explaining to the team that some games can be instantly won by a bastion because teams don't adapt more often than not and i'm a pretty good bastion i'll swap off if it's not working. Good Bastions, Hanzos, Widows, Genji, Phara can carry games just because teams don't swap heroes to respond really finding a group of 3 people+ really changes how the game gets played.
On April 10 2017 19:08 semantics wrote:really finding a group of 3 people+ really changes how the game gets played.
By pure accident I got into a game with a 4 stack + 2 randoms (me being one of them), and had an absolute blast. Everyone was talking and the teamwork was excellent. Needless to say we also completely floored our opponents. We all decided to stay as a team and proceeded to do 5-6 more games together. Winning or losing, those were the best games I have ever played in this game. It felt like how Overwatch is suppose to be.
It's absolutely ridiculous how different(read: Shitty) of an experience soloqueue is compared to playing with a proper team. Just a shame that almost no one does it because the game actively punishes you for it.
Even in Solo que you can communicate, but you need one that starts the pep talking. Always happy to have someone on my team that gets me to talk. As I am part of the problem and am to afraid to start.
Not the games fault that SoloQ is usually a sea of silence. We are being educated of being that way. So a game like Overwatch is good, where you can see where coordinated teamwork can lead too.
On April 10 2017 20:32 FeyFey wrote: Even in Solo que you can communicate, but you need one that starts the pep talking. Always happy to have someone on my team that gets me to talk. As I am part of the problem and am to afraid to start.
Not the games fault that SoloQ is usually a sea of silence. We are being educated of being that way. So a game like Overwatch is good, where you can see where coordinated teamwork can lead too.
The weird thing is that in csgo, which also requires teamwork, everyone talks. Even down to very low ranks. Sure they often talk in Russian because why communicate in a language that everyone understands? But they still talk. In Overwatch it's silence. People often don't even join the voice chat. It's fine if you don't want to talk, but why don't you at the very least want to listen to your team if someone else decides to talk? Mute them if they're annoying sure, but don't prematurely mute everyone because you want to play in isolation. That just screams that you have no intention of playing with your team in this extremely team dependent team game
Overwatch brings in people from multiple genres. And some of them don't require talking. Or are that chore driven, that people are used to listening to music.
FPS games are that fast paced and limited in their information, that communication is only possible over voice. So people are used to that and newcomers learn fast.
Overwatch does a really good job at giving information and has some lone Wolf heroes. So you can make do with a language barrier in place. But people are blind and deaf (and trained to react to being yelled at), so talking allows to combine the ears and eyes of 6 people, so that at the end they don't blindly run past every opportunity and into every trap.
So I think people will adapt slowly, but they will adapt towards more communication. One of my friends already turned on ingame sound in Overwatch. Which he usually never does.
On April 11 2017 22:29 FeyFey wrote: One of my friends already turned on ingame sound in Overwatch. Which he usually never does.
I can't imagine playing it without ingame sound O.o McCree's ulti might even be good if you couldn't hear his clunking boots and loud scream across the entire map.
I've used the audio cues to dodge Mcree and Dva's ults so many times. I don't understand why someone would intentionally cripple themselves not using it.
Was surprised when someone first told me they play without Audio, was another game (MMO) though and they only added important PvP audio ques later. Most of all a screen wide magic skill disable that is really easy to hear, but reallyhard to notice since some skills still work. So over time I found out that around 30 people of my guild didn't have ingame sounds on. Which was like 3/5th. Even the ones I considered good players and tryhards, which surprised me. But I realized thats the reason why they lacked so much in teamplay.
So I guess you can get used to it and still carry a bit, but I just can't and can't understand why you would do that.
MMOs have crazy people though. Complains he wants to play at the top, spends 300 euro a month on gear. Plays without Audio and doesn't use the high level consumables. (Person has the money though and is lucky on the random cash shop part, so he actually makes money)
Or wants teamplay finally ! Meanwhile buys new gear for another class every two weeks and sells his old stuff. Even if the classes aren't needed.
My Overwatch story of the blind and deaf is still the good old Reaper. My whole team stares at him while there is nothing to do, as Reaper comes around the corner looks at us, teleports and announces from over our head 'Death comes' . He waited up there for his team for like 5 seconds. Meanwhile me on Mercy ... my team saw and heard that right ? ... moves into safety .... right ? Welp I stole that Reaper PotG >.> .
Also Blizzard I get it you changed hook recently, so weird bugs can sneak in on a Patch like this where you add mechanics to a hero. But how could those affect Meis slow ? D:
I just climbed my way back to where I was at the start of the season...( 600 points climb) as soon as I hit season high, I started getting troll game after troll game... People all of a sudden got actually worse. The hanzoNeverSwitch players came back. Last game I had players that were doing "parcour" instead of playing... IN RANKED.
^ I had a similar situation where for about 30/50 games people just kept leaving. If an escort match on attack didn't make it all the way they rage quit, or if the point was captured by the other team first someone would rage quit. maybe its because all of the quitters that got banned in the last season came back... i dunno, but I lost 500 points and just managed to get them back.
Me: "Can we get a healer?" Guy A: "Go healer yourself if you want one" Me: "But then we don't have a tank?" Guy A: "Chill out man" Me: "What makes you think I'm not chill?" Guy A: "Stop crying and play the game" Guy B: "You still talking? Stfu noob!" Guy C: "What a fucking loser whiner" Guy D: "Reported"
10sr from 3000, then starts the losing streak. 7 games in a row. Last time I was this close to 3000, I plummeted all the way down to 2300.. The swings in this game is fucking insane.
Not really a qq but I genuinely don't understand why the SR system seems so flawed. In starcraft 2 it works in such a way that if you lose a lot of mmr you play vs easier opponents than you did before. In Overwatch this doesn't really happen. I was 1800 and fell down to 1400 but the players I play vs at 1400 seems just as competent (Or incompetent) as the people I played vs at 1800. Why is this? How much SR do I need to lose before I can play vs easier opponents? Do I need to lose another 1000sr or what...
the Overwatch matchmaking doesnt try to get you onto 50% wins like in starcraft, where they throw cannonfodder into your losingstreak just so you end up becoming cannonfodder for someone way higher to end their losing streak.
And people that enjoy competition always wanted a real matchmaking like Overwatch has. Have to admit I enjoy it more then the usual Blizzard feel good matchmaking.
On May 28 2017 23:47 FeyFey wrote:And people that enjoy competition always wanted a real matchmaking like Overwatch has. Have to admit I enjoy it more then the usual Blizzard feel good matchmaking.
Wow now calm down just a minute here. Overwatch has the worst matchmaking system in any competitive game I have ever encountered. This is, after all, the very same game where you can get to top 500 with a 44% winratio. This system doesn't promote teamwork, because you'll win more or less SR depending on how well you did with your hero compared to how others around your lvl did with the same hero. It's a system that promotes selfish play rather than teamwork.
And don't get me started on pug vs premade or the rather ridiculous swing in SR you can get because the game actively increases your SR rate if you win or lose many in a row. There is no "level" in this game. A 3000 sr player can be just as good as 3500 or 2500. Unless you're a pro player who can single handedly carry a game with an amazing Genji or Tracer, where you end up in SR is largely random.
For how a proper matchmaking system should be, look no further than to cs:go. It's not super complicated: You win or lose mmr depending on how many rounds you won and your opponents mmr. Anything beyond that is just fluff that makes the system more needlessly complicated and usually worse.
Why does it take one hour to win one quick play game? I know it's quick play, but how shitty is my luck to always get teammates who play dps heroes yet can't kill anything, even when the opponent has no healers? Hanzos and widowmakers who can't aim. It's practice, yes, but losing 9 of 10 games is baffling.
Even when the enemy has equally crappy comps. Even when we have a legit comp with healers and tanks. Even when we have defender's advantage in 2 CP maps.
On May 29 2017 12:01 29 fps wrote: Why does it take one hour to win one quick play game? I know it's quick play, but how shitty is my luck to always get teammates who play dps heroes yet can't kill anything, even when the opponent has no healers? Hanzos and widowmakers who can't aim. It's practice, yes, but losing 9 of 10 games is baffling.
Even when the enemy has equally crappy comps. Even when we have a legit comp with healers and tanks. Even when we have defender's advantage in 2 CP maps.
Streaks like yours just happen. Especially in QP. I've also experienced sick win streaks in QP, so in the long run it all evens out. In the last days, my QP teams had better compositions than my ranked teames, for whatever reason.
@thread: Why do I kill like a maniac with McCree but can't even hit Roadhog properly with S76?
Seriously, what is the point of placement matches? Everyone starts off 2-300 SR lower than they used to be, but because their mmr is higher, they skyrocket in rank the first few games they're playing anyways. It's pointless to spend 2-3 hours on 10 placement matches when you might as well just have a RNG calculator to find out how much SR to subtract.
On June 05 2017 19:18 Excludos wrote: Seriously, what is the point of placement matches? Everyone starts off 2-300 SR lower than they used to be, but because their mmr is higher, they skyrocket in rank the first few games they're playing anyways. It's pointless to spend 2-3 hours on 10 placement matches when you might as well just have a RNG calculator to find out how much SR to subtract.
agree.. I went 4-6 in placement which is my worst performance for it and ended 2700 ( I ended last season at 3001 but only played like 20 games + placement).
Took be 2 hrs after the placement to get back at 3020..
On June 05 2017 22:26 Excludos wrote: Somehow there are still people that thinks soldier is a counter to phara
Speaking of which, I've had really good results with symettra against pharah. Who do you think is the real counter?
There isn't one. Like most heroes in overwatch, there is never "one counter" that shuts down their effectiveness if the other person plays well. No one is shouting "WE NEED A COUNTER TO ROADHOG!!" like they do with phara. Phara is an annoyance that requires the team to work together to take down. A single soldier can take her, but if the phara plays well it can be really difficult. On long distances it's hard to do any kind of dmg, and if she gets close she can two shot the soldier.
You can say Widow is a sort of counter, but widow has the problem of being bad at sustained teamfights which the game kinda revolves around. Not to mention she's just a difficult character to play well to begin with.
I have no idea how Symmetra could be useful against Phara with her very limited range, but do enlighten me.
D'va + Soldier are pretty good against Pharah / Phamercy. D'va can buy time and / or block rockets, while Soldier gets the opportunity to focus on Mercy. Once Mercy is down, attacking Pharah becomes much easier. Competent Pharahs know how to stay alive until the Mercy respawn, though. It really needs a team effort to take down a good Phamercy.
On June 06 2017 00:40 virpi wrote: D'va + Soldier are pretty good against Pharah / Phamercy. D'va can buy time and / or block rockets, while Soldier gets the opportunity to focus on Mercy. Once Mercy is down, attacking Pharah becomes much easier. Competent Pharahs know how to stay alive until the Mercy respawn, though. It really needs a team effort to take down a good Phamercy.
Winston is surprisingly good at harassing them since he has upward mobility. Combined with a tracer blinking into them for damage then recalling before they fall to their death.
Or you win the pharah war with directs and a tracer/winston to put in the last chip damage.
Its interesting what pro teams do to deal with it ^^
On June 06 2017 00:40 virpi wrote: D'va + Soldier are pretty good against Pharah / Phamercy. D'va can buy time and / or block rockets, while Soldier gets the opportunity to focus on Mercy. Once Mercy is down, attacking Pharah becomes much easier. Competent Pharahs know how to stay alive until the Mercy respawn, though. It really needs a team effort to take down a good Phamercy.
Winston is surprisingly good at harassing them since he has upward mobility. Combined with a tracer blinking into them for damage then recalling before they fall to their death.
Or you win the pharah war with directs and a tracer/winston to put in the last chip damage.
Its interesting what pro teams do to deal with it ^^
I second Winston being pretty good at harassing Phara. But he generally won't land kills unless there's someone else to dish out a little bit of damage as well. But combine him with a soldier or mccree or dva or something along those lines and it's very effective.
On June 06 2017 00:40 virpi wrote: D'va + Soldier are pretty good against Pharah / Phamercy. D'va can buy time and / or block rockets, while Soldier gets the opportunity to focus on Mercy. Once Mercy is down, attacking Pharah becomes much easier. Competent Pharahs know how to stay alive until the Mercy respawn, though. It really needs a team effort to take down a good Phamercy.
Winston is surprisingly good at harassing them since he has upward mobility. Combined with a tracer blinking into them for damage then recalling before they fall to their death.
Or you win the pharah war with directs and a tracer/winston to put in the last chip damage.
Its interesting what pro teams do to deal with it ^^
I second Winston being pretty good at harassing Phara. But he generally won't land kills unless there's someone else to dish out a little bit of damage as well. But combine him with a soldier or mccree or dva or something along those lines and it's very effective.
You don't need to kill pharah, just bother her enough to force her to back up and out of the fight for long enough to get a pick. She has an overall bursty but low DPS compared to tracer/soldier/genji so if she's not firing rockets for 3 or 4 seconds and the mercy has to go heal her instead of the frontline you open a lot of space to turn a 6v6 into a 6v4 or burn the rez for your teamwipe ult (shatter/grav/visor/blade etc).
People act like this game is a 1:1 6v6 game, when really its all about staying alive and creating opportunities to kill enemies quickly to get an advantage.
Pharah, tracer and genji are nightmare to deal with, if you are used to playing CS:GO with mouse sens 0.3... Also they should give me more options to customise the crosshair. The current ones are too thick... Even the point.
On June 05 2017 22:26 Excludos wrote: Somehow there are still people that thinks soldier is a counter to phara
Speaking of which, I've had really good results with symettra against pharah. Who do you think is the real counter?
There isn't one. Like most heroes in overwatch, there is never "one counter" that shuts down their effectiveness if the other person plays well. No one is shouting "WE NEED A COUNTER TO ROADHOG!!" like they do with phara. Phara is an annoyance that requires the team to work together to take down. A single soldier can take her, but if the phara plays well it can be really difficult. On long distances it's hard to do any kind of dmg, and if she gets close she can two shot the soldier.
You can say Widow is a sort of counter, but widow has the problem of being bad at sustained teamfights which the game kinda revolves around. Not to mention she's just a difficult character to play well to begin with.
I have no idea how Symmetra could be useful against Phara with her very limited range, but do enlighten me.
Symmetra's range is alot farther than you would think. The other thing about her range is that her sustained lock range is longer than her initial lock range. Typically i will go right under a pharah. project shield upwards if she is shooting at me, drop a turret on a nearby wall if any. and proceed to lock on (jumping usually helps). if i can catch her towards the end of her fuel tank i can usually get the kill. Its even faster if i have a full charge on photon beam.
Karma struck me down. was matched together with a roadhogg main with avg 30% hook accuracy after 100 hours of roadhogg play >.>. He never left and when i finally got rid of him. Whenever someone left he came back. Honored is name of shadow quite well.
And of course enemy side got the usual duo que suspects in my range with one carry and one filler. Atleast I made them fail their pre bm miserably.
On June 11 2017 23:04 FeyFey wrote: Karma struck me down. was matched together with a roadhogg main with avg 30% hook accuracy after 100 hours of roadhogg play >.>. He never left and when i finally got rid of him. Whenever someone left he came back. Honored is name of shadow quite well.
And of course enemy side got the usual duo que suspects in my range with one carry and one filler. Atleast I made them fail their pre bm miserably.
Isn't your SR fairly high? I'm surprised you get these dumbos in QP so much XD
The horrors of flexing to much. . Because I end up vs a One trick of my rank, while we both get 5 potatoes and he is better at murdering potatoes then me is at protecting them. Sometimes I wish I would have the patience and ruthlessness to one trick myself. But I am not good enough for anything :x
After getting murdered 4 times in a row by god comps in mystery heroes, I got a decent comp! Until the tanks started suiciding -.-
On June 13 2017 20:36 FeyFey wrote: After getting murdered 4 times in a row by god comps in mystery heroes, I got a decent comp! Until the tanks started suiciding -.-
Augh, that's the worst. Had a game where he had healers, we had tanks, but then the Reinhardt charged off and got himself killed, and the rest of us fell shortly after.
Also it's the worst when they always have 3 or more D.Va's/Orisas at all times, no matter how many of them you kill. GIMME A BREAK.
On June 13 2017 20:36 FeyFey wrote: The horrors of flexing to much. . Because I end up vs a One trick of my rank, while we both get 5 potatoes and he is better at murdering potatoes then me is at protecting them. Sometimes I wish I would have the patience and ruthlessness to one trick myself. But I am not good enough for anything :x
After getting murdered 4 times in a row by god comps in mystery heroes, I got a decent comp! Until the tanks started suiciding -.-
Yeah I feel you about the flexing too much.
I played with some TLers last night in 2 placement games thinking "I maxed out at 3200 SR and have a lot of decay it can't be that bad".
It was bad.
First game was against a bunch of almost masters players and I could only do so much. I'm not used to playing soldier and while I did get a lot of damage and elims in it wasn't enough.
Then the 2nd game I played zen, cuz I am very good at zen, but on attack eichenwalde we couldnt take the point on 2nd half, but we did prevent them from capping 2nd half. Didn't help the other team was a 6 stack of players level 28 so they were all obviously master level smurfs. Meanwhile the other five were mid to high plats.
No offence to you guys if you're reading this, but we got outclassed 6 v 6. If only I was a godlike tracer who could carry Q_Q
Also, apparently on the Asia server, it's acceptable to throw a game (and others will understand your intentions) if you are on the same team as a teammate who screwed up the previous match. Maybe this is just for the silver/gold ranks.
On July 03 2017 14:02 29 fps wrote: I don't understand the hate for Sombra, especially on 2 CP maps. Apparently anything that is not "meta" or "normal" doesn't work.
Well, she's a niche character that requires high skills to play. I must admit I also immediately get skeptical when someone picks her, just like when someone picks Hanzo or Junkrat. Yes, they can be really good, but at my skill level (3000ish) the chances of that is rather slim. I've given up asking people to change tho. People take that shit personally when you ask them to change so we can have a better composition.
On July 04 2017 00:05 WolfintheSheep wrote: Sombra is getting spammed in 2CP pro games, so hopefully casual players start to figure it out.
She's like Ana, basically. People thinks she's a terrible hero until people start playing her correctly.
She's a little hard to use in uncoordinated play because her main strength is in how fast she charges EMP in 2CP but that requires her to be played as a 2ndary support and for ppl to use her hacked healthpacks.
She's kinda bad as a dps replacement, and sometimes koreans use her in 3 support comps on defence on 2cp first point or on control point defence on hybrid maps. But even then, 3 support needs even more communication because you actually have fairly low damage most of the time so I wouldn't suggest her in serious solo Queue environments unless you basically tell EVERYONE how to play with her. With time it might change but right now she's mostly bad on ladder because her teammates don't understand her role.
Sombra works pretty okay now that she highlights healthpacks, atleast from my experience. Of course they buffed her to insane levels to work in uncoordinated teams. So if you get a team behind a Sombra strat, you dumpster anyone that doesn't know what to do. Only time she doesnt work is if your tanks don't know what a healthpack is and then you switch to Ana and dominate with endless Nano boosts. (Or if people see her as anything else then a support replacement and you end up in tripple support, that is not Zen/Lucio/Sombra)
Now for the real QQ. I am getting annoyed by the damn Mercy One Trick Quest you have to finish each match you have one of those. You need to have her res 4+, before she starts trying. It is especially annoying if each side has a Mercy One Trick since the weaker team usually finishes the quest first. And its real tricky to explain to your team that you need to get your Mercy her PotG without her stopping to heal you.
Of course there are Mercy's One Tricks that dont do that. But if you have a Mercy with an abyssal winrate on your team (sub 50% in GM) remember to do the Mercy quest fast !
Choking is a thing in sub 1500 it seems. It's annoying af when your team scores 2-0 and then collapses and gets 3-2'd Reinhardts that keep charging away from me into 4-5 others (I played lucio so it's not like I could follow him anyway) Ofcourse he dies and I stand there with no tank to back me up. Our team being 4-1-1 didn't help much either. Somehow we won anyway but It's frustrating to be a healer with these types of teammates.
I think until you hit master (even there it's not sure), ppl mostly play what they want and don't care that much on the number of Tank or Healer that are part of the team.
you still get that at GM. And even in GM you can still win odd comps. The worst region is probably Master. Would say they have the highest percentage of wannabe try hards. Who instantly turn on throwing mode, if there is a hero thats not meta.
And I always fear an easy 2-0 on control point maps. It is usually that moment where your team starts to try cute plays. And the enemy gives up on a standard comp and tries the heroes they are good with. And suddenly the momentum switches heh.
Anyway even in GM it works more often then the other way to play heroes your comfortable with.
So yesterday I somehow skyrocketed from 1496 to 1781 in a heartbeat. Normally you'd think this is just what you want to achieve in comp but no. I miss bronze, it sounds weird but I really do.
Why? I'll tell you.
Silver is so damn toxic it's ridiculous. Silver is literally just an inch better than bronze yet I keep meeting these 17-1800 wannabe pros that whine and complain that I'm somehow the reason they can't get to gold. If I pick anything that isn't 100% standard theres whine and more whine & then some more.
The more people whine the less standard heroes I pick.
In bronze at least nobody tries to be something there not. It's much more chill.
The upper reaches of Platinum, bordering close to Diamond, have some pretty intense try-hards some times. And often enough someone will purposely throw a game when I'm only 3-5 wins from upranking :-|
On August 10 2017 00:53 WolfintheSheep wrote: Platinum is the "I follow GM and pro play but don't actually understand it" and "pretend I'm a smurf so I sound better than I am" player base.
That's like the entire platinum league. It get's fun playing in platinum compared to silver. there is a distinct difference between the quality of players in both leagues.
well they tried the lower numbers thing and people complained it moved to slow. They also tried the feel good ranking and people werent happy. But they left a backdoor for the feel good rankers. Play Mercy, keep your ult and hide for a 5 person res. Get GM with a 45% winrate. Only problem is you will be hated more then Hanzo !
On August 15 2017 02:10 FeyFey wrote: well they tried the lower numbers thing and people complained it moved to slow. They also tried the feel good ranking and people werent happy. But they left a backdoor for the feel good rankers. Play Mercy, keep your ult and hide for a 5 person res. Get GM with a 45% winrate. Only problem is you will be hated more then Hanzo !
If you can do that and keep a 45% winrate all the way from Gold to GM, you're probably doing a damn good job as Mercy.
On August 15 2017 02:10 FeyFey wrote: well they tried the lower numbers thing and people complained it moved to slow. They also tried the feel good ranking and people werent happy. But they left a backdoor for the feel good rankers. Play Mercy, keep your ult and hide for a 5 person res. Get GM with a 45% winrate. Only problem is you will be hated more then Hanzo !
If you can do that and keep a 45% winrate all the way from Gold to GM, you're probably doing a damn good job as Mercy.
I don't think someone directly contributing to their team losing by purposely picking bad heroes for the composition should be rewarded with a good rank, even if they're decent with that hero.
you can play heroes in a way they get alot of individual rating. You literally throw as Mercy until you get that 5 man res. The only thing you are doing good is abusing the Blizzard pity bonus for hiding Mercy's.
Thought until now Mayhem and Mystery Heroes would have been figured out. But its still the losing side leaving in both modes, essentially denying themself the easier defense / attack.
On August 15 2017 23:47 FeyFey wrote: you can play heroes in a way they get alot of individual rating. You literally throw as Mercy until you get that 5 man res. The only thing you are doing good is abusing the Blizzard pity bonus for hiding Mercy's.
Thought until now Mayhem and Mystery Heroes would have been figured out. But its still the losing side leaving in both modes, essentially denying themself the easier defense / attack.
On August 15 2017 23:47 FeyFey wrote: you can play heroes in a way they get alot of individual rating. You literally throw as Mercy until you get that 5 man res. The only thing you are doing good is abusing the Blizzard pity bonus for hiding Mercy's.
Thought until now Mayhem and Mystery Heroes would have been figured out. But its still the losing side leaving in both modes, essentially denying themself the easier defense / attack.
"literally throw"
"45% winrate"
Pick one.
No? 45% is incredibly bad if you're in top 500. That means you are throwing by purposely picking a bad hero for the situation so you can abuse the ranking system.
And before you ask, yes, there are people in top 500 with 45% winratio because they've only picked one character. These people are throwing on purpose and should not be rewarded for it.
I have like 10% winrate on 3v3 in my last 50 matches or so. Did i miss something? Is this the new trollmode? I mean GM players not hitting a single bullet on a Winston with FTH when he's right in your face is actually one of the better situations. Feels like only little sisters and bought accounts play that shit mode.
On August 15 2017 23:47 FeyFey wrote: you can play heroes in a way they get alot of individual rating. You literally throw as Mercy until you get that 5 man res. The only thing you are doing good is abusing the Blizzard pity bonus for hiding Mercy's.
Thought until now Mayhem and Mystery Heroes would have been figured out. But its still the losing side leaving in both modes, essentially denying themself the easier defense / attack.
"literally throw"
"45% winrate"
Pick one.
You literally throw as Mercy until you get that 5 man res.
So, overwatch is still the worst solo experience in the gaming industry and a giant waste of time. I can safely report that after playing my placement matches today. The season just ended for me. Life is too short.
On September 07 2017 19:03 Pr0wler wrote: So, overwatch is still the worst solo experience in the gaming industry and a giant waste of time. I can safely report that after playing my placement matches today. The season just ended for me. Life is too short.
meh, I just play my placement to get diamond to eventually get a golden gun, then I play QP to have fun.
On September 07 2017 19:03 Pr0wler wrote: So, overwatch is still the worst solo experience in the gaming industry and a giant waste of time. I can safely report that after playing my placement matches today. The season just ended for me. Life is too short.
I agree solo queue can be a nightmare, but it's also an opportunity to find new friends. Ever since starting OW, I've made 4 new friends.
Sure I haven't met them IRL, but that hardly matters.
A lot of people love this game, and it's very easy to find them.
Any game that requires team coordination will have some bad experiences if you go solo.
The biggest problem with ranked as solo que isn't the bad team coordination but it's the kids.... Seriousely I think I'm the only above 18 guy that plays OW in bronze league and it kind of sucks.
Hearing these 11 year old boys complaining about reinhardt using aimbot when they dive into him and die or little girls who play mercy & say "Let's group up" but doesn't say where...
I love this game but these moments kill me inside out tbh. So hard to improve like this.
On September 08 2017 07:03 Jan1997 wrote: Hearing these 11 year old boys complaining about reinhardt using aimbot when they dive into him and die or little girls who play mercy & say "Let's group up" but doesn't say where...
If someone says group up just go towards them lol.
Losing 50 SR for disconnecting during the character select screen, but reconnecting within 30 seconds is bullshit. They should cancel the match if someone is gone after the match officially starts.
On September 14 2017 19:57 29 fps wrote: Losing 50 SR for disconnecting during the character select screen, but reconnecting within 30 seconds is bullshit. They should cancel the match if someone is gone after the match officially starts.
They do. If someone leaves early then the match is instantly canceled for everyone else (What constitutes as early I dunno, but it has happened after capturing the first point once, so it's time based). That's why you don't get to reconnect as well, because the game ends after 10 seconds. You still lose the SR tho, but no one else does. If it's later in the game then you get a 1 min reconnect time.
On September 14 2017 19:57 29 fps wrote: Losing 50 SR for disconnecting during the character select screen, but reconnecting within 30 seconds is bullshit. They should cancel the match if someone is gone after the match officially starts.
They do. If someone leaves early then the match is instantly canceled for everyone else (What constitutes as early I dunno, but it has happened after capturing the first point once, so it's time based). That's why you don't get to reconnect as well, because the game ends after 10 seconds. You still lose the SR tho, but no one else does. If it's later in the game then you get a 1 min reconnect time.
I got disconnected as soon as I got to the character select screen, and then I reconnected. I was on attack, so we would have still been waiting in the spawn room. What I meant was that they should cancel the match only after the match officially starts and the attacking team has actually left the spawn room.
I would like to believe that there are very few people who join a competitive game just to leave it immediately. For the 99% of people who disconnect right at the beginning but reconnect soon after, this would save a lot of unnecessary frustration.
I'm not taking this game seriousely anymore. You can't climb far unless you cooperate with friends. At least if you lose in starcraft it's 100% your fault, unlike this game where you can do good and still lose.
Hogg, you can't die. But McCrees usually kill the other McCrees faster then you, so its hard to get first if there are many Mcrees around. Otherwise Mercy is pretty good vs McCree. If you are good with her pistol. The Mercy regen bug helps alot vs McCree though. You can always Soldier though and kill steal from the McCrees :D
so we have 30 seconds before the actual gameplay part starts. 2 people were "linked" in our team of 6 making me suspect they are on each other's friends list. the 2 people stood beside each other and went into the crouch position... and then they said "we're taking a knee to protest social injustice"... then they started running around and laughing. then another person on our team said .. "i'm reporting you .... you are disgusting to make fun of such an important thing".
needless to say we lost because there was zero team work in game. LOL.
God, Reinhardts who charge in randomly really piss me off. Teamfight -> Shield war -> blue Rein charges in -> own team standing in a barrage -> Death. Rinse and repeat. At least be so kind to fucking announce your bold charge.
I don't know if I am the only one having trouble with D.Va.I am playing Pharrah a lot currently. I know she isn't played a lot. I think on of the biggest problem is its ult. If D.Va is here, she can just block Pharrah's ult without using her one ult. I'm totally okay with Lucio having to use his ult to counter the one of Pharrah. But being able to block an ult with a simple secondary skill is quite unfair.
On October 04 2017 16:58 Plopus wrote: I don't know if I am the only one having trouble with D.Va.I am playing Pharrah a lot currently. I know she isn't played a lot. I think on of the biggest problem is its ult. If D.Va is here, she can just block Pharrah's ult without using her one ult. I'm totally okay with Lucio having to use his ult to counter the one of Pharrah. But being able to block an ult with a simple secondary skill is quite unfair.
It's incumbent on the Pharrah player to either make sure D.Va is out of Mech, very far away, or dead before letting Justice Reign from Above.
Lucios ult doesnt counter Pharas though. And Defense Matrix doesnt counter it either anymore. Just stops a bit of the damage down. D.Va can look at you now and kill you though while you are ulting. And some ults are blocked by shields too or can be frozen, or deflected. The game would be really one sided if only support ults could stop ults.
As Phara I would complain more that Mei can put an Icewall in your face and make you kill yourself with the ult. :D
This game has the worst elo hell in the history of gaming. Today i got flamed for playing Tracer. Ended with 50-16, most time on payload, picked the enemy mercy at least 10 times. Pushed the cart over two checkpoints by my own. According to 3 of my teammates it was clear that i did absolutely nothing and totally throwed the game and i should go fuck myself, because i picked Tracer vs an anti-Tracer comp (which was McCree on his own lol) If i drop below 2500 i'm gonna deinstall.
Between yesterday's night and today I lost almost 500 sr, and it's not my fault.
"It's not my fault" something that even thought I've said before, deep down I knew it was false. Not this time. As an avid competitive player I've been always been very hard on myself. From my days in sc2 I learned that whenever I lost, was my fault and my fault only. Heroes of the storm and overwatch introduced the posibility of blaming team mates, but i always knew that I had, at least to some degree contributed to the loss.
I used to have more than 50% winrate and had been steadily going up in the ranks. Two days ago I could clearly see when losing was my fault. You know, some games my aim wouldnt be good and I couldn't just hit the Phara. Other times I wasn't doing enough work with winston killing the backline. But generally I was playing better than ever. I felt proud. I felt good. I've been in platinum a long time ago. Placed in bronze last season after not playing 2 competitive seasons (mmr reset?), well no problem I'll just rank up. Everything was going fine, got silver without any problem. I was 100 points away from gold when suddenly....
Between yersterdays night and today I've lost almost 500 points. I'm back in bronze. After 112 games this season, Im back in fucking Bronze, ruining weeks of work.
And i'ts not my fault.
Sure, don't get me wrong, there are a thousand things I could do better, but that's true even If I would be on a 10 game winning streak. I currently have a 45% winrate. I wish I had known my winrate before this started but imagine how good it must have been if of the last 15 games I've won 2 games and lost almost 500 sr in less than two days. You'd think I'd have way lower winrate.
Analyzing my games I've seen that for the most part I've been doing my job. Playing soldier consistently getting gold meldals, sometimes silver. Playing Mercy keeping my team alive at important moments. Playing winston picking off squishies. Switching when my team needs a different hero, grouping up to push as six.. I've been doing my part of the job. And I'm still losing.
I've always thought that over a large ammount of games if you keep losing it's your fault, These games I've lost sometimes it's a stomp. Sometime it's a close game that we barely lose. Sometimes it's a game my team is winning, then a player leaves. One time a Dva suspicously got her ult literally 3 times in 30 seconds. Am I responsible for those loses?
I try to analyze my gameplay and honestly...I don't see any difference from when I was climbing to this point. In fact I've felt I've improved a lot with my aiming, yet I still lose. In most of the around 30 games I lost these two days I've felt that I didnt contribute to the loss. I did my part of the job.
One thing I know is that if you have 50% chance of winning any given match, there's a chance you will lose 100% of your matches over a period of time. I think this is it. It feels like I've been throwing a coin in the air and always getting the same face.
Does MM takes account bad luck? How long will it take me to rank up? will it take 24 hours like it did to lose this much? Or will tomorrow night i'll lose another 250. I was doing my part. I tried and played my best, still lost everytime. Some games I was oh so close to victory I would think the curse was broken, but alas, it is not to be.
It get's better when you get into gold and up. Climbing out of bronze and silver is a nightmare because it's full of one-trick dps, crappy noobs, and throwers that can't hack it in platinum.
Once you get into gold, you'll start finding many players willing to work together and be flexible.
You have to watch how much sr you lose and gain. Last week I had a horrible week, maybe winning only 45% of my games, but I was only losing 10-15 per loss and was gaining 20-30 each win.
And don't continue playing if you're on tilt. It makes each loss more painful. If I go on a losing streak of 3+ I hit the practice range and mess around with different heroes.
On November 08 2017 03:15 Jett.Jack.Alvir wrote: It get's better when you get into gold and up. Climbing out of bronze and silver is a nightmare because it's full of one-trick dps, crappy noobs, and throwers that can't hack it in platinum.
Once you get into gold, you'll start finding many players willing to work together and be flexible.
You have to watch how much sr you lose and gain. Last week I had a horrible week, maybe winning only 45% of my games, but I was only losing 10-15 per loss and was gaining 20-30 each win.
And don't continue playing if you're on tilt. It makes each loss more painful. If I go on a losing streak of 3+ I hit the practice range and mess around with different heroes.
I certainly disagree on this. I'm actually pretty sure there is some hidden algorithm that puts you together with trolls or derankers once you've won some matches in a row. I'm at 2950+ for my third season in a row now, but i never hit Diamond. I'm the best player on my team at least 90% of the time and i'm not kidding about that number. But everytime i have an uprank match i get two lvl 15 Hanzo mains with 0.78 kills per life, a couple of russians who run to the enemy spawn and start to dance, a guy who picks Reinhardt to counter Pharah etc etc etc. (i really could write a book about these stupidities by now) Unless you are GM playing in silver you just can't carry in this game. And the game seems to somehow put you in a team with idiots so regularly that it's actually pretty suspicious.
On November 08 2017 03:15 Jett.Jack.Alvir wrote: It get's better when you get into gold and up. Climbing out of bronze and silver is a nightmare because it's full of one-trick dps, crappy noobs, and throwers that can't hack it in platinum.
Once you get into gold, you'll start finding many players willing to work together and be flexible.
You have to watch how much sr you lose and gain. Last week I had a horrible week, maybe winning only 45% of my games, but I was only losing 10-15 per loss and was gaining 20-30 each win.
And don't continue playing if you're on tilt. It makes each loss more painful. If I go on a losing streak of 3+ I hit the practice range and mess around with different heroes.
I certainly disagree on this. I'm actually pretty sure there is some hidden algorithm that puts you together with trolls or derankers once you've won some matches in a row. I'm at 2950+ for my third season in a row now, but i never hit Diamond. I'm the best player on my team at least 90% of the time and i'm not kidding about that number. But everytime i have an uprank match i get two lvl 15 Hanzo mains with 0.78 kills per life, a couple of russians who run to the enemy spawn and start to dance, a guy who picks Reinhardt to counter Pharah etc etc etc. (i really could write a book about these stupidities by now) Unless you are GM playing in silver you just can't carry in this game. And the game seems to somehow put you in a team with idiots so regularly that it's actually pretty suspicious.
I feel the same way. The borderline of Platinum into Diamond is certainly a majestic place. I play anywhere from 2650-3000 mmr. Everytime I get into the 2900s it's like Blizzard gets a notification and starts grouping me with every troll online in my bracket. I think the issue with high Platinum is - it's full of people who have already hit Diamond and therefore no longer care too much once they de-rank into Plat. I really don't understand why people queue into Competitive and then act like it's Quick Play. Quick Play exists for that exact reason... This is super annoying for us actually cooperating & trying to hit Diamond...
A fame system would be nice for matchmaking, but those are usually unused unless people are angry.
So you tend to have 1 or 2 annoying teammate all the time. When your below your skill level, you don't notice them since you are winning anyway. But when you get in a region above your skill level and start losing it becomes noticeable that something is wrong.
The other side has those too, so try to grab the momentum and put them into the negative "oh we have trolls we lose" mindset. And its not easy under those conditions. But you have to resist falling into that mindset yourself.
And no trolls won't go away. You will probably find even worse in masters, because Overwatch rewards playing unpopular heroes with free sr.
On November 11 2017 06:14 FeyFey wrote: The need to have a Mercy doesn't help currently.
A fame system would be nice for matchmaking, but those are usually unused unless people are angry.
So you tend to have 1 or 2 annoying teammate all the time. When your below your skill level, you don't notice them since you are winning anyway. But when you get in a region above your skill level and start losing it becomes noticeable that something is wrong.
The other side has those too, so try to grab the momentum and put them into the negative "oh we have trolls we lose" mindset. And its not easy under those conditions. But you have to resist falling into that mindset yourself.
And no trolls won't go away. You will probably find even worse in masters, because Overwatch rewards playing unpopular heroes with free sr.
I don't enjoy that Mercy is essentially required either. I am confident in playing Lucio or Zenyatta, so I don't mind playing healer. I'm just not that great at Mercy (positioning, etc) and don't want to handicap my team... it just stinks that sometimes an entire team will refuse.
I agree with your other points about trolls and that negative mindset that can occur. What do you mean by "fame system"?
Fame system was something MMO people before wow dreamed of. If you are helpful people will mark you as helpful. If you are a scammer, well your fame will warn people when they deal with you. So basically a way for likeminded people to find each others. Or in Overwatch case, to be matched together. But that will never work unless the game does it by itself. Which they probably soon do with all the intel gathering they do anyway.
Overwatch did have that in beta. One could basically like or dislike other players. Which would affect the chance of meeting them ingame. But when the game launched it was not really pointed out, so only a few people downvoted everyone on losses. Afterwards they started wondering why they have 10 minutes que times ....... And I guess they also had no idea how to make that work fair in ranked :D .
Why is it that in Deathmatch, you can have better stats than someone, but you are still ranked lower than them just because they were there first? You have the same amount of kills, but you have more assists and fewer deaths, yet they are still ranked higher. They should change this.
That's one of the thing i hate about OW. You can spend a month slowly improving your rank (for me it was from 2465 to 2800), and then, one day, matchmaking screws you. One leaver, one cancer team after another, one very close match that you end up losing etc. You end up losing 250 points that day. Back to the start. 1 month ruined. Hell no, never again.
It's one of the only game i've played that doesn't clearly show your improvements or rewars your efforts. I've played Hots back in the early days and went from rank 21 to rank 2. I've been a bronze SC2 players and managed to get to platinum.
I'm stuck with overwatch. I've tried lots of things. Only play 2-3 games a day, stop after 2 consecutives loss, play for 8 hours straight etc. Nothing really worked. I tried to change my mindset and NOT care about rank and just have fun, not really worked either. The only thing i didn't try yet is to OTP but i rage against thoses so yeah, no.
Anyway, i still have fun playing, but sometimes that fun is ruined by a bad streak that you can't seem to be able to control.
The devs should really make assists in Deathmatch mean something. The most frustrating thing about Deathmatch is kill stealing, so if assists were worth something, it would be less annoying to play. Perhaps 4 assists = 1 kill. Or, you can even use the "on-fire" system to get points (with kills being worth more) so you can gain at least some points for assists.
On January 25 2018 22:11 29 fps wrote: The devs should really make assists in Deathmatch mean something. The most frustrating thing about Deathmatch is kill stealing, so if assists were worth something, it would be less annoying to play. Perhaps 4 assists = 1 kill. Or, you can even use the "on-fire" system to get points (with kills being worth more) so you can gain at least some points for assists.
In DM it's pretty hard for some heroes to score consistent kills because of kill stealing. Rewarding partial kills could be a viable option. The main problem imho is that this could lead to worse gameplay, because ppl might pick more trash dmg heroes. It all comes down to balancing. On the other hand, it's impossible to get a level playing field in DM due to the huge differences between the heroes. You just can't be consistent like McCree with Mei or Mercy, even though in some situations odd heroes work well. I've managed to win a match with Mercy once. Guess what I did! Yup, kill stealing.
Started the season with 2450 SR. Managed to get up to 3050 last week, progressively improving (at least i thought i was) my communication skills, my moves, my counter pick etc etc.
In 3 days, i got down to 2650. Lose after lose in a row. Sens of progression completly anihilated. WHY.