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On June 19 2010 13:48 MangoTango wrote: What is a pirate's favorite part of the city? The HarbARRRRRR
What is a pirate's favorite kind of socks? ARRRRRgyle
What is a pirate's favorite food? ARRRRRRtichokes
What is a pirate's favorite element? Don't be silly, it's not ARRRRgon. It's gold. You doof.
uh.
I like the map. It's an interesting 4 base setup for each main, and I'm looking forward to this map evolving. I think its a little boring as it stands, but with some work it will be spiced up and nice.
Maybe adding a narrow path between YOUR fourth and THEIR third would be interesting (maybe even destructable rock or statue?)
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in my opinion you need at least one alternate attack route to make this map competitive. Arguments for the 200/200 turtle are very viable because in this state you only need to watch one small piece of land to defend 4(!) bases.
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I think one way to prevent turtle strategies would be to add 1 or maybe even 2 gold mineral expansions on the middle. So if someone turtles up on their four free bases, but their opponent would have 4 bases and that high yield. This would high encourage aggression. However, I think an aggressive Terran could mass siege tanks to contain his opponent and expand to that gold mineral expansion.
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Your camera boundaries are cutting into the edge of the map over land that people would otherwise think would be buildable or at least able to be flown over. You might want to push it out a bit.
If you want air harass to be viable, push it out a lot. If you don't, just push it out a little so at least you don't get confusing "can't build here" messages. A 1-2 square air border isn't going to magically make air units sneak past any more than a solid land border.
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wah?? I didnt notice the nazi shape... hope I've fixed that now.
I did some changes as requested in the feedback: - Natural is now only minerals, and added a backdoor ramp blocked by stones - Center now is more open
Op has been updated, but if you are lazy, here it is:
+ Show Spoiler +
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How can a map based on onepiece not have gold minerals T_T
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great changes. now i think its a good map
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Add a download link.
Modify and distribute the map as you please! (obviously under Blizzard terms)
About gold minerals, i cant find place for them in this map, if was an expo to the center it would hide the strawhat skull :/
I didnt place watch towers because I dont like them.
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You should make the natural have at least one gas. I think mineral-only expansions in SC2 don't work very well.
I could be wrong though, I just think gas is far too valuable compared to Brood War.
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The map looks great, the only thing that bothers me is the lack of gas at the natural. Considering that it is easy to take and defend maybe you could just put rocks there to delay the player from getting it too early.
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This looks like it could be a really fun map. But I do agree that it wouldn't really be in the spirit of one piece for there not to be gold minerals somewhere. The middle would be a fun place, but that skull is way too cool to get rid of. : (
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Ok, added rocks and a geyser to the natural.
Also expanded those yellow lines even though Im not sure what they are for (i guess its the camera boundaries Mizzle was talking about?).
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Looks great
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Must say this is now a insanely awesome map!! Only thing is the high ground next to each base - take some out because they are "Terran Heaven" as HDstarcraft says.
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You should fill the Pirate skull's eyes with gold minerals.
Maybe you could also make his nostrils geysers.
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yeah fantastic map, but it needs a "treasure" in middle
like gold mins as percutio suggested
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it should totally have an uber base with 15 gold mineral patches in the center. Wheres the one piece otherwise?
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Thanks for the feedback.
About the highground, i really want them there. To not make it too easy for terran, I added ramps. Added also the so needed gold minerals to the center :D It hid some of the skull but I think its ok.
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I think that resourses in the center destroy the skull and stetic of the map. I prefer it before, without gold minerals.
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