[Map] StrawHat Paradise - Page 3
Forum Index > SC2 Maps & Custom Games |
Paper117
United States210 Posts
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Logo
United States7542 Posts
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Trozz
Canada3439 Posts
There's a lot of space for flanks, Or for evading. | ||
OverSight
United States104 Posts
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Fruscainte
4596 Posts
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fabiano
Brazil4644 Posts
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USn
United States376 Posts
On June 20 2010 07:22 fabiano wrote: Ok, added rocks and a geyser to the natural. Also expanded those yellow lines even though Im not sure what they are for (i guess its the camera boundaries Mizzle was talking about?). Haha, in this version it's funny because what you actually did was add another swastika inside the swastika. Looks fine with the latest version though | ||
Fruscainte
4596 Posts
On June 20 2010 12:26 fabiano wrote: Before you paste you can rotate with / and * keys. And setting a starting location? >>> This thing is far more complicated than BW's. | ||
fabiano
Brazil4644 Posts
You can go to Layer -> Points also. | ||
Fruscainte
4596 Posts
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monitor
United States2400 Posts
-natural should not have rocks, doesn't make gameplay better (1 gas is enough) -middle should not have 10 gold minerals.. make it 6 or 8 at the most EDIT: Having two bases blocked by rocks within your area is a bad idea to me: Once you have a big army, you get two free expos. You should take away the natural's rocks... its open enough with the back door I think. | ||
fabiano
Brazil4644 Posts
After this I guess the only way to find out further fixes is to play on the map. | ||
monitor
United States2400 Posts
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Mizzles
33 Posts
Edit: My bad, the yellow lines aren't actually the camera bounds. The boundaries should be fine as they are. The camera bounds extend a bit past the yellow lines. I can't see where they are on your map because the camera boundary appears to be the map boundary, but it is more obvious on a map I am working on. | ||
Superouman
France2195 Posts
Map -> Map limits and change the size of the map. | ||
fabiano
Brazil4644 Posts
I believe there wont be any more changes. | ||
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