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On July 01 2010 07:26 qxc wrote: You say all the skills are useless except pdd and yet, vortex/feedback/auto turret are all useful in dealing with BC & yamato.
Can someone with the european editor open my map, fix the hotkeys and upload the revised version? I'll put the link in the OP for everyone.
Likewise for the asian client if anyone has it.
I'll be releasing a new version later today or tomorrow to address some of the balance issues I can't speak for feedback since I'm European and can't use it, but with that said, when you get to that point in game the turret will be one-shotted. Vortex, yea I can see the use of it, but it's still not going to help you in that situation, unless you are clairvoyant this goes for feedback aswell. Obviously I'm not the perfect tester, I can see how those skills would help with the yamato cannon, it's just that I can't see how you can use them if you can't locate the Cruiser.
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the problem with kiting around the map is that there are 4 spawning points (east/west/north/south) and that you have to run through them while kiting.
that way you are prone to running head-on in two freshly spawned units
i came up to 85 with mass pdd and constant blinking
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55 Hits so far by staying in the middle of the map, spreading pdd's and pretty much ignoring the broodlings (FG and forget). I think this map will greatly improve my mouse accuracy as well as my micro. Huge thx qxc!
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This is way to addicting to be good for you. 115 I promised myself I wouldn't play anymore either :-(
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Got a lot of cool ideas coming up in the next few days.
If you want to help me beta test v.03 send me a pm. I just ask that you give me positive feedback (LOL JOKE) regarding the map so when I actually do release it publicly it's better than ever.
pz
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140! I am rocking the stalker tonight. If you want some feedback, a quickreset button would be nice to have, sometimes you muck it up at the start and it takes 15 seconds just to find something that can kill you.
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On July 01 2010 07:26 qxc wrote: You say all the skills are useless except pdd and yet, vortex/feedback/auto turret are all useful in dealing with BC & yamato.
Can someone with the european editor open my map, fix the hotkeys and upload the revised version? I'll put the link in the OP for everyone.
Likewise for the asian client if anyone has it.
I'll be releasing a new version later today or tomorrow to address some of the balance issues
http://www.mediafire.com/?jzjjmmahkhj
Changed FunGal growth to G Feedback remains on F Changed Autoturret to R Storm remains on T
Also fixed the "kills" display which was only a paramvalue bleh. But i dont know if i did that proper, it works for me at least.
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On July 01 2010 11:18 qxc wrote: psi storm yourself? If only I had the energy! As said, hardly the best tester. I just write the things I feel would make it more enjoyable for myself, make of it what you will.
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95 and all I did was blink around the edges of the map, laying auto turrets in my wake. Really fun QXC, GJ
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i dont know why people say that feedback isnt useful lol, a simple feedback on the bc and its only a one shot kill then, and if its been chasing your long enough the feedback can actually kill the battlecruiser
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Anyone using the "fortress strat" ? What im doing is that im staying in the middle while laying a bunch of pdd and a small bit of blinking around, when there is broodlord I use FG on the broodling after killing the flying mustache, I got to 110 kill using sweet VNV Nation music and frantic micro, really the only spell I don't see myself using is auto turret
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Jesus I don't know how people are getting over 100, when I can barely get 20. I must be missing something. Still a really fun map, using it to pass the time until beta phase II
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On July 04 2010 09:10 getSome[703] wrote: Jesus I don't know how people are getting over 100, when I can barely get 20. I must be missing something. Still a really fun map, using it to pass the time until beta phase II
Did you know that PDD stood for Point Defence Drone *wink wink*
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I got 54! And then suddenly the game was like 'ENTERING PHASE 2' and I died horribly D:
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Great map QXC was a lot of fun, still not the same as playing a real game on BNET, but good work nonetheless.
On June 30 2010 13:10 Scrubulaar wrote: Bad map by bad player. I've made better while sleeping.
You should make a map based on your obsession with blowjobs.
zzz
Fail post by a fail person. Who hates on QXC? I mean really. Go run along now, your kind is welcome here.
I'm sorry but I'm just tired of these type of people coming to this forum purely to make an account to make a hateful, uninspired, asinine post.
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Scrub is an RL friend. he just likes trolling me -_-
.03 coming up later today
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On July 05 2010 07:23 qxc wrote: Scrub is an RL friend. he just likes trolling me -_-
.03 coming up later today
Lol interesting. Looking forward to the new version.
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QXC - you rock, your maps inspire me to root for you in your games! xD
This is a very good map that is instantly recommended to 2 friends. =) I am very curious about what you will implement in the next version as this is clearly very demanding, fast-paced and interesting already. I also really like that several strategies are viable and that every spell of the many has its uses. (maybe you might buff the turret a little and make psistorm cost like 40 energy and maybe I just did not experiment enough with it).
My critic is basically that is seems kind of random what you encounter. On some occasions I get 4 Broodlords + Roaches very early that instantly kill me and sometimes a get many banshees + hydras that eventually lead up to me dying at 86 kills. Also sometimes the Broodlords spawn with 2 broodlings and sometimes they got only 1 when they shoot first. Nothing major, just pointing it out. Might even be intentional.
Anyway, this is a lot of fun. Thank you,
SB
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