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dezi
Germany1536 Posts
Be sure to check the MotM#4 in April (only 3 spawn maps allowed then)
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Lol, as soon as I saw this I thought "this looks like a korean map" and then I saw it was posted by winpark.
I like it, seems really straight forward bug well executed.
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Wow, it's so cool to see the Korean map makers post their maps here and even use the map analyzer ^^
What can I say about the map... looks really solid and standard (for a 3 player map). I like it. I don't like the bright green, just not a fan of this unnatural look. But that's totally subjective
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Beautiful map. I love the symmetry...odd considering it's a 3-player map. I also like the easy natural and the distance from the wide ramp to the natural. Nice, weaving pathways that make attacking a commitment. I'd play it if it was up on NA.
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Great green mean machine!
Is the 3 player trend catching on?!...., if so, this is soooo gonna be awesome...
are those losb around the xelnagas or just doodads? ...
Nahhh couldn't be losb,
Or could it?
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I like the look and the layout. The distinct appearance of the mains is a nice touch. There are definitely positional inequities, some of which are more subtle. One example: if you are clockwise (6 oclock vs 2 oclock), taking the closest tower between you seems both safer and more powerful. You might even expand toward your opponent because the tower guards you so well. It's impossible to say if these add up to imbalanced positions, but I don't think so. It feels like BW maps where close enough is good enough.
One thing I would consider: the diagonal ramps are always difference size than the vertical/horizontal, as I'm sure you know. You might want to use some doodads on the ramp to adjust the width so they are exactly equivalent for forcefields and whatnot. Testbug uses this at 9oclock.
Also, thanks for posting here! =D
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A lot of the three player maps so far has been looking very good, and this is certainly not an exception.
The map looks aestethically as well, I like how each main has its own theme, nicely done
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looks nice.. uncanny in a way
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Very, very nice map. I'd rather see this over crossfire se used in tournaments.
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Natural is more open. and Xeph will request NA,EU uploaders to publish this map.
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Sorry but you got me intrigued
Are those Line Of Sight Blockers trees around the 3 center Xwatch towers? + Show Spoiler +or just plain trees
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Those are Line Of Sight Blockers.
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<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3
i hoped they were
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I like the overall design of the map, it's quite good. I feel it could use a little more openness for some battlefields though, I think Zerg would have a hard time. Other than that, though, very well done.
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Center area has been expanded.
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This needs to be on NA servers
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On March 10 2011 05:02 skatbone wrote: I'd play it if it was up on NA.
Me too! Man none of the nice melees are on NA lately lol.
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According to my analysis, I spotted this (i dont know if it's been brought up already), but is this choke, circled in red, intended in being smaller than the rest around the middle area???
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Thanks for your opinion. I've fixed this problem.
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I Submitted it to MoTM #4..-_-;;;;
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On April 05 2011 01:08 winpark wrote: I Submitted it to MoTM #4..-_-;;;;
Awesome! Now we're all doomed. =D
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winpark, you dropped a hint about a 3p symmetry calculator in your motm 4 entry post. Can you tell us more about that? Do you have any interest in adding the algorithm into the mapanalyzer?
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I cannot upload replays..
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What a cool map! It's nicely decorated too.
Looks solid. I don't have any complaints. What I like most about it is it's simplicity.
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Looks like a smaller Tal Darim, which is really cool. I really like the layout too, pretty sick! The main ramp placement is an example of a great way to lengthen rush distances on smaller maps!
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On April 11 2011 21:58 winpark wrote:I cannot upload replays.. You can't upload replays of custom maps to the common replay sites but you can use any kind of file hosting, such as http://www.mediafire.com
Unless you're talking about not being able to upload replays of practice games from pro Koreans, which I understand completely~
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Reminds me of
Looks cool.
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Holy shit, this reminds me of Longinus looks excellent, however
edit:
On April 12 2011 06:30 neobowman wrote:Reminds me of Looks cool.
i suck at looking at previous posts ;-;
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winpark really hit that one on the head, lol. When it comes to relatively standard layouts (maps that aren't completely out of this world) they'll often look like older maps anyway~
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especially when it comes to 3p maps, if you want to be fairly standard, well balanced and no ridiculous map size, i feel like theres only a handfull of possible layouts with some variation. but i don't think that was meant as a crit anyway :D
also, thanks for uploading that replay. i wish people would do that more often
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I updated my maps. The 6 center stairs become smaller.
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On May 28 2011 19:58 winpark wrote: I updated my maps. The 8 center stairs become smaller.
That's interesting, what motivated you to make that change?
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I want to increase the importance of center hill.
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Wow, I absolutely love the layout in the middle of the map. However, I do have a bit of a problem with the aesthetics, especially in the mains. It may change when I see it in game but I don't really like the textures that were used. The textures used are sort of non-sensical/logical, and they don't really look great either(which would be an excuse for using non-sensical textures). Besides that I absolutely love this map(and it does remind me of Longinus, which is a great thing in my opinion). This could turn out to be a VERY balanced map, and I can't wait to play it.
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I love the aesthetics
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I feel like you could squeeze in a gold expo or some rocks, although I like the general setup reapers could be a little ridiculous on this map and the attack paths could certainly be clearer, pretty good though.
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