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dezi
Germany1536 Posts
Be sure to check the MotM#4 in April (only 3 spawn maps allowed then)
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Lol, as soon as I saw this I thought "this looks like a korean map" and then I saw it was posted by winpark.
I like it, seems really straight forward bug well executed.
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Wow, it's so cool to see the Korean map makers post their maps here and even use the map analyzer ^^
What can I say about the map... looks really solid and standard (for a 3 player map). I like it. I don't like the bright green, just not a fan of this unnatural look. But that's totally subjective
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Beautiful map. I love the symmetry...odd considering it's a 3-player map. I also like the easy natural and the distance from the wide ramp to the natural. Nice, weaving pathways that make attacking a commitment. I'd play it if it was up on NA.
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Great green mean machine!
Is the 3 player trend catching on?!...., if so, this is soooo gonna be awesome...
are those losb around the xelnagas or just doodads? ...
Nahhh couldn't be losb,
Or could it?
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I like the look and the layout. The distinct appearance of the mains is a nice touch. There are definitely positional inequities, some of which are more subtle. One example: if you are clockwise (6 oclock vs 2 oclock), taking the closest tower between you seems both safer and more powerful. You might even expand toward your opponent because the tower guards you so well. It's impossible to say if these add up to imbalanced positions, but I don't think so. It feels like BW maps where close enough is good enough.
One thing I would consider: the diagonal ramps are always difference size than the vertical/horizontal, as I'm sure you know. You might want to use some doodads on the ramp to adjust the width so they are exactly equivalent for forcefields and whatnot. Testbug uses this at 9oclock.
Also, thanks for posting here! =D
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A lot of the three player maps so far has been looking very good, and this is certainly not an exception.
The map looks aestethically as well, I like how each main has its own theme, nicely done
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looks nice.. uncanny in a way
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Very, very nice map. I'd rather see this over crossfire se used in tournaments.
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Natural is more open. and Xeph will request NA,EU uploaders to publish this map.
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Sorry but you got me intrigued
Are those Line Of Sight Blockers trees around the 3 center Xwatch towers? + Show Spoiler +or just plain trees
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Those are Line Of Sight Blockers.
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<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3
i hoped they were
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I like the overall design of the map, it's quite good. I feel it could use a little more openness for some battlefields though, I think Zerg would have a hard time. Other than that, though, very well done.
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Center area has been expanded.
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This needs to be on NA servers
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