[G] TheCore - Advanced Keyboard Layout - Page 385
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dr3am_b3ing
Canada188 Posts
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Huxley
United Kingdom58 Posts
Lefties looking for a comfortable layout may wish to adopt my left-handed version of "The Core" scheme:
Full Hotkey List in Spoiler below: (All Races, Both SP Campaigns, *No LoTV Commands*) + Show Spoiler + [Settings] [Hotkeys] FPS= Music= Sound= PTT= ChatAll= ChatAllies=Minus ChatCancel= ChatDefault= ChatIndividual= ChatRecipient= ChatSend= DialogDismiss=Escape,ForwardMouseButton MenuAchievements= MenuGame=Escape,ForwardMouseButton MenuMessages= MenuHelp= MenuSocial= LeaderNone= LeaderResources= LeaderIncome= LeaderSpending= LeaderUnits= LeaderStructures= LeaderUnitsLost= LeaderProduction= LeaderUpgrades= LeaderArmy= LeaderAPM= LeaderCPM= ObserveAllPlayers= ObserveAutoCamera= ObserveClearSelection= ObservePlayer0= ObservePlayer1= ObservePlayer2= ObservePlayer3= ObservePlayer4= ObservePlayer5= ObservePlayer6= ObservePlayer7= ObservePlayer8= ObservePlayer9= ObservePlayer10= ObservePlayer11= ObservePlayer12= ObservePlayer13= ObservePlayer14= ObservePlayer15= ObservePreview= ObserveSelected= ObserveStatusBars= NamePanel= StatPanelResources= StatPanelArmySupply= StatPanelUnitsLost= StatPanelAPM= StatPanelCPM= ToggleVersusModeSides= ToggleWorldPanel= ConversationSkipOne=Enter CinematicSkip=Escape,ForwardMouseButton AICommunication= AIArmy= AIScout= AIDetect= AIExpand= AIBuild= AIClearAll= AIDelete= AIExit= AICancel= AlertRecall= ArmySelect= CameraCenter= CameraFollow= CameraMoveUp= CameraMoveDown= CameraMoveLeft= CameraMoveRight= CameraTurnLeft= CameraTurnRight= CameraZoomFirst= CameraZoomLast= CameraZoomNext= CameraZoomPrev= CameraPush=BackMouseButton ControlGroupAppend0= ControlGroupAppend1=Shift+W ControlGroupAppend2=Shift+S ControlGroupAppend3=Shift+X ControlGroupAppend4=Shift+Q ControlGroupAppend5=Shift+A ControlGroupAppend6=Shift+Z ControlGroupAppend7= ControlGroupAppend8= ControlGroupAppend9= ControlGroupAssign0= ControlGroupAssign1=Control+W ControlGroupAssign2=Control+S ControlGroupAssign3=Control+X ControlGroupAssign4=Control+Q ControlGroupAssign5=Control+A ControlGroupAssign6=Control+Z ControlGroupAssign7= ControlGroupAssign8= ControlGroupAssign9= ControlGroupRecall0= ControlGroupRecall1=W ControlGroupRecall2=S ControlGroupRecall3=X ControlGroupRecall4=Q ControlGroupRecall5=A ControlGroupRecall6=Z ControlGroupRecall7= ControlGroupRecall8= ControlGroupRecall9= GameSpeedDec= GameSpeedInc= GameTooltipsOn= HeroSelect0= HeroSelect1= HeroSelect2= HeroSelect3= HeroSelect4= HeroSelect5= IdleWorker= InventoryButtonAlt0= InventoryButtonAlt1= InventoryButtonAlt2= InventoryButtonAlt3= InventoryButtonAlt4= InventoryButtonAlt5= InventoryButtonAlt6= InventoryButtonAlt7= InventoryButtonUse0= InventoryButtonUse1= InventoryButtonUse2= InventoryButtonUse3= InventoryButtonUse4= InventoryButtonUse5= InventoryButtonUse6= InventoryButtonUse7= MinimapColors= MinimapPing= MinimapTerrain= PauseGame=P Ping= QuickPing= QuickSave= ReplayPlayPause= ReplayRestart= ReplaySkipBack= ReplaySkipNext= ReplaySpeedDec= ReplaySpeedInc= ReplayStop= ReplayHide= Screenshot= SelectionCancelDrag= StatusAll= StatusOwner= StatusAlly= StatusEnemy= SubgroupNext=Alt SubgroupPrev= TeamResources= TownCamera= WarpIn= CameraSave0=Shift+1 CameraSave1=Shift+2 CameraSave2=Shift+3 CameraSave3=Shift+4 CameraSave4=Shift+5 CameraSave5=Shift+6 CameraSave6=Shift+7 CameraSave7=Shift+8 CameraView0=1 CameraView1=2 CameraView2=3 CameraView3=4 CameraView4=5 CameraView5=6 CameraView6=7 CameraView7=8 UIEditorToggle= UIEditorReload= UIEditorDeselect= UIEditorShowInfoTooltip= UIEditorToggleVisible= UIEditorHoverControls= UIEditorLockInfoTooltip= UIEditorOutlineAnchors= UIEditorIncreaseGridSpacing= UIEditorDecreaseGridSpacing= UIEditorSize720x406= UIEditorSize800x600= UIEditorSize1024x768= UIEditorSize1280x1024= UIEditorSize1280x960= UIEditorSize1280x720= UIEditorSize1680x1050= UIEditorSize1400x1050= UIEditorSize1920x1200= UIEditorSize1920x1080= UIEditorSize1600x1200= UIEditorSize2048x1536= UIEditorSize2560x1600= UIEditorSize2560x2048= UIEditorSize4096x2560= UIEditorSize4096x2304= UIEditorSize4096x3072= [Commands] 250mmStrikeCannons/Thor=F 330mmBarrageCannons/Thor= AWrp=C Aberration/Larva=U AnionPulseCrystals/FleetBeacon=E Apocalypse/K5Kerrigan=J Apocalypse/K5KerriganBurrowed=J ArchonHallucination/Sentry=C ArmorpiercingMode=F Armory/SCV=D AssaultMode=F Assimilator/Probe=G Attack=E AutoTurret/Raven=D AutomatedExtractor/Drone=G AutomatedRefinery/SCV=G Baneling/HotSRaptor=G Baneling/HotSSwarmling=G Baneling/Zergling=G BanelingNest/Drone=H Banshee/Starport=F Barracks/SCV=F Battlecruiser/Starport=G BlindingCloud/Viper=D Blink/Stalker=F BonesHeal/Stetmann=V BroodLord/Corruptor=G BroodLord/MutaliskBroodlord=G BuildAutoTurret/Raven=D BuildCreepTumor/Queen=F BuildCreepTumorPropagate/CreepTumorBurrowed=F BuildHercules/Starport=U BuildPointDefenseDrone/Raven=F BuildScienceVessel/Starport=H BuildTechLabFactory/FactoryFlying=C BuildTechLabStarport/StarportFlying=C Bunker/SCV=H BunkerFortified/SCV=H BunkerLoad=C BunkerUnloadAll=D BurrowChargeCampaign/HotSTorrasque=F BurrowChargeCampaign/Ultralisk=F BurrowChargeCampaignNoxious/HotSNoxious=F BurrowChargeMP/Ultralisk= BurrowDown=C BurrowHydraliskImpalerDown=C BurrowHydraliskImpalerUp=D BurrowHydraliskLurkerDown=C BurrowHydraliskLurkerUp=D BurrowProtector/Viper= BurrowUp=D CalldownMULE/CommandCenter=G CalldownMULE/OrbitalCommand=G CampaignVehicles/Factory= CampaignVehicles/Starport= Cancel=Space CancelCocoon=Space CancelMutateMorph=Space CancelUpgradeMorph=Space Carrier/Stargate=G Charge/Zealot=V CloakOff=D CloakOnBanshee=C Colossus/RoboticsFacility=G ColossusHallucination/Sentry=J CommandCenter/SCV=R CommandCenterLoad=C CommandCenterOrbRelay/SCV=R CommandCenterUnloadAll=D Consume/GiantYeti=G Consume/Lyote=G Consumption/Tosh=F Contaminate/Overseer=D CorruptionAbility/Corruptor=F Corruptor/Larva=Y CyberneticsCore/Probe=C D8Charge/MercReaper= D8Charge/Reaper=F DarkShrine/Probe=Y DarkTemplar=R DeepTunnel/Queen=V DefensiveMatrix/Battlecruiser=H DefensiveMatrix/DukesRevenge=H DehakaHeal/Dehaka=D DehakaMirrorImage/Dehaka=G DevastatingShot/InfestedStukov=D Diamondback/Factory=H DisableBuildingAttack/Baneling=J DisableBuildingAttack/HotSHunter=J DisableBuildingAttack/HotSSplitterlingBig=J DisablingCloud/Viper=D Domination/Nova=G Drag/Dehaka=F Drag/DehakaMirrorImage=F Drone/Larva=E DutchPlaceTurret/Swann=D EMP/Ghost=G EnableBuildingAttack/Baneling=H EnableBuildingAttack/HotSHunter=H EnableBuildingAttack/HotSSplitterlingBig=H EngineeringBay/SCV=C EvolutionChamber/Drone=T EvolveAnabolicSynthesis2/UltraliskCavern= EvolveBurrowCharge/UltraliskCavern= EvolveCentrificalHooks/BanelingNest=E EvolveChitinousPlating/UltraliskCavern=E EvolveGlialRegeneration/RoachWarren=E EvolveInfestorEnergyUpgrade/InfestationPit=E EvolveOrganicCarapace/RoachWarren= EvolvePeristalsis/InfestationPit= EvolveTunnelingClaws/RoachWarren=R EvolveVentralSacks=F ExperimentalPlasmaGun/Raynor=G Explode/Baneling=F Explode/BanelingBurrowed=F Explode/HotSHunter=F Explode/HotSHunterBurrowed=F Explode/HotSSplitterlingBig=F Explode/HotSSplitterlingBigBurrowed=F ExplosiveMode=G Extractor/Drone=G FaceEmbrace/Viper=F Factory/SCV=F Feedback/HighTemplar=F FighterMode=G Firebat/Barracks=H FleetBeacon/Probe=T ForceField/Sentry=F Forge/Probe=T FungalGrowth/Infestor=D FusionCore/SCV=R Gateway/Probe=F GatherProt=Tab GenerateCreep/Overlord=F Ghost/Barracks=G GhostAcademy/SCV=G GhostHoldFire/Ghost=V GiantYetiLeap/GiantYeti=F Goliath/Factory=R GravitonBeam/Phoenix=F GravitonBeam/Urun=F GreaterSpire/Spire=C GreaterSpireBroodlord/Spire=C GrowHugeQueen/LargeSwarmQueen=H GrowLargeQueen/SwarmQueen=H GrowSwarmQueen/LarvalQueen=H GuardianShield/Sentry=G Hallucination/Sentry=D Halt=C Hatchery/Drone=R Heal/Medivac=V Hellion/Factory=E HellionTank/Factory=R HerculesLoad/Hercules=C HerculesUnloadAll/Hercules=D HeroNukeCalldown/Nova=H HeroNukeCalldown/Tosh=H HighTemplar=G HighTemplarHallucination/Sentry=U HireDevilDogs/Barracks= HireDevilDogs/MercCompound=R HireDukesRevenge/MercCompound=H HireDukesRevenge/Starport= HireDuskWing/MercCompound=G HireDuskWing/Starport= HireHammerSecurities/Barracks= HireHammerSecurities/MercCompound=T HireHelsAngels/MercCompound=F HireHelsAngels/Starport= HireKelmorianMiners/Barracks= HireKelmorianMiners/MercCompound=E HireSiegeBreakers/Factory= HireSiegeBreakers/MercCompound=D HireSpartanCompany/Factory= HireSpartanCompany/MercCompound=Y Hive/Lair=C HiveMindEmulator/SCV=V HotSBioPlasmidDischarge/HotSLeviathan=F HotSBioStasis/HotSLeviathan=G HunterSeekerMissile/Raven=G Hydralisk/Larva=H HydraliskDen/Drone=F HydraliskFrenzy/Hydralisk=F HydraliskFrenzy/HydraliskImpaler=F HydraliskFrenzy/HydraliskLurker=F Immortal/RoboticsFacility=F ImmortalHallucination/Sentry=Y ImmortalityProtocol/Thor=D ImmortalityProtocol/ThorWreckage=D Impaler/HydraliskImpaler=G ImpalerBurrowDown=C ImpalerBurrowUp=D ImpalerDen/HydraliskDen=C IncineratorNozzles/DevilDog= IncineratorNozzles/Firebat= InfestationPit/Drone=D InfestedTerrans/Infestor=G InfestedTerrans/InfestorBurrowed=G Infestor/Larva=D InfestorConsumption/Infestor=G Interceptor/Carrier=F Interceptor/Selendis=F Irradiate/ScienceVessel=F JackhammerConcussionGrenade/Marauder= K5DropPods/K5Kerrigan=J K5DropPods/K5KerriganBurrowed=J K5Leviathan/K5Kerrigan=J K5Leviathan/K5KerriganBurrowed=J Lair/Hatchery=C Land=H Larva=E Lift=Y LightofAiur/Oracle=D LocustFlyingLaunch/SwarmHostSplitABurrowed=F LocustFlyingLaunch/SwarmHostSplitARooted=F LocustLaunch/SwarmHostBurrowed=F LocustLaunch/SwarmHostRooted=F LocustLaunchCreeper/SwarmHostSplitBBurrowed=F LocustLaunchCreeper/SwarmHostSplitBRooted=F Lower/SupplyDepot=F Lurker/HydraliskLurker=G LurkerBurrowDown=C LurkerBurrowUp=D LurkerDen/HydraliskDen=C Marauder/Barracks=F Marine/Barracks=E MassRecall/Artanis=D MassRecall/Mothership=D MassRecall/MothershipCore=D Medic/Barracks=R MedicHeal/Medic=V Medivac/Starport=E MedivacSpeedBoost/Medivac=F MengskUnits/Barracks= MercCompound/SCV=C MercHellion/Factory= MercHellion/MercCompound= MercMedic/Barracks= MercMedic/MercCompound= MercMedicHeal/MercMedic= MercReaper/Barracks= MercReaper/MercCompound= MicroBot/Factory= MindBlast/Tosh=G MindBolt/K5Kerrigan=F MindBolt/K5KerriganBurrowed=F MindBolt/KerriganGhostLab=F MindControl/HiveMindEmulator=F MissilePods/Battlecruiser=G MissilePods/DukesRevenge=G MissileTurret/SCV=E MorphBackToGateway/WarpGate=V MorphMorphalisk/Queen=D MorphToCorpser/Larva=G MorphToHellion/Hellion=G MorphToHellionTank/Hellion=F MorphToHotSNoxious/Larva=J MorphToHotSTorrasque/Larva=J MorphToHydraliskImpaler/Larva=H MorphToHydraliskLurker/Larva=H MorphToMothership/MothershipCore=C MorphToMutaliskBroodlord/Larva=T MorphToMutaliskViper/Larva=T MorphToOverseer/Overlord=G MorphToRaptor/Larva=E MorphToSwarmHostSplitA/Larva=C MorphToSwarmHostSplitB/Larva=C MorphToSwarmling/Larva=F MorphToVile/Larva=G MorphtoDefiler/Larva= MorphtoHunter/HotSRaptor=G MorphtoHunter/HotSSwarmling=G MorphtoSplitterling/HotSRaptor=G MorphtoSplitterling/HotSSwarmling=G Mothership/Nexus=Y MothershipCore/Nexus=D MothershipCoreMassRecall/MothershipCore=D MothershipCoreWeapon/MothershipCore=F MothershipMassRecall/Mothership=D Move=0 MoveHoldPosition=T MovePatrol=Y MuscularAugments/HydraliskDen=E Mutalisk/Larva=T NPSwarm/Infestor=F NanoRepair/ScienceVessel=V NeuralParasite/Infestor=F Nexus/Probe=R NovaSnipe/Nova=F NukeArm/GhostAcademy=D NukeCalldown/Ghost=H NydusNetwork/Drone=H Obliterate/Spectre=F Observer/RoboticsFacility=E OdinBarrage/Odin=F OdinNukeCalldown/Odin=H Oracle/Stargate=D OracleEnergyUpgrade/FleetBeacon= OracleHallucination/Sentry=H OracleRevelation/Oracle=C OracleWeaponOff=G OracleWeaponOn=F OrbitalCommand/CommandCenter=G Overlord/Larva=R ParasiticInvasion/LarvalQueen=D PerditionTurret/SCV=U PhaseShield/Oracle= PhasingMode/WarpPrism=F Phoenix/Stargate=E PhoenixHallucination/Sentry=F PhotonCannon/Probe=E PlantC4Charge/Raynor=D PointDefenseDrone/Raven=F PoisonNova/HotSNoxious=G Predator/Factory=J PrimalHeal/K5Kerrigan=H PrimalHeal/K5KerriganBurrowed=H PrimalSlash/K5Kerrigan=F PrimalSlash/K5KerriganBurrowed=F Probe/Nexus=F ProbeHallucination/Sentry=E ProtossAirArmorLevel1/CyberneticsCore=R ProtossAirWeaponsLevel1/CyberneticsCore=E ProtossBuild/Probe=D ProtossBuildAdvanced/Probe=F ProtossGroundArmorLevel1/Forge=R ProtossGroundWeaponsLevel1/Forge=E ProtossShieldsLevel1/Forge=T PsiDisruptor/SCV=J PsiStorm/HighTemplar=G PsiStrike/K5Kerrigan=G PsiStrike/K5KerriganBurrowed=G PsionicLift/K5Kerrigan=G PsionicLift/K5KerriganBurrowed=G PsionicLift/KerriganGhostLab=G Pylon/Probe=D Queen=R QueenBurstHeal/Queen=H Raise/SupplyDepotLowered=E Rally=9 RallyEgg=0 Raven/Starport=R RaynorSnipe/RaynorCommando=G Reactor/Barracks=V Reactor/BarracksFlying=V Reactor/Factory=V Reactor/FactoryFlying=V Reactor/Starport=V Reactor/StarportFlying=V Reaper/Barracks=D ReaperSpeed/BarracksTechLab= ReaperSpeed/BarracksTechReactor= ReaperSpeed/MercCompound= Refinery/SCV=G ReleaseMinion/Nova=D Repair=G ResearchBansheeCloak/StarportTechLab=Y ResearchBansheeCloak/StarportTechReactor= ResearchBattlecruiserEnergyUpgrade/FusionCore=R ResearchBattlecruiserSpecializations/FusionCore=E ResearchBunkerUpgrade/ScienceFacility= ResearchBurrow=Y ResearchCerberusMines/FactoryTechLab= ResearchCerberusMines/FactoryTechReactor= ResearchCharge/TwilightCouncil=E ResearchDrillClaws/FactoryTechLab=R ResearchDurableMaterials/StarportTechLab=R ResearchDurableMaterials/StarportTechReactor= ResearchExtendedThermalLance/RoboticsBay=T ResearchFireSuppression/ScienceFacility= ResearchFirebat/ScienceFacility= ResearchG4Charge/BarracksTechLab= ResearchG4Charge/BarracksTechReactor= ResearchGhostEnergyUpgrade/GhostAcademy=R ResearchGoliath/ScienceFacility= ResearchGraviticBooster/RoboticsBay=E ResearchGraviticDrive/RoboticsBay=R ResearchHallucination/CyberneticsCore= ResearchHellion/ScienceFacility= ResearchHiSecAutoTracking/EngineeringBay=D ResearchHighCapacityBarrels/FactoryTechLab=E ResearchHighCapacityBarrels/FactoryTechReactor= ResearchHighTemplarEnergyUpgrade/TemplarArchive= ResearchIncineratorNozzles/BarracksTechLab= ResearchIncineratorNozzles/BarracksTechReactor= ResearchInterceptorLaunchSpeedUpgrade/FleetBeacon=R ResearchJackhammerConcussionGrenade/BarracksTechLab= ResearchJackhammerConcussionGrenade/BarracksTechReactor= ResearchLocustLifetimeIncrease/InfestationPit=T ResearchMedic/ScienceFacility= ResearchMedivacEnergyUpgrade/StarportTechLab=E ResearchMedivacEnergyUpgrade/StarportTechReactor= ResearchMultiLockTargetingSystem/FactoryTechLab= ResearchMultiLockTargetingSystem/FactoryTechReactor= ResearchNeosteelFrame/EngineeringBay=F ResearchNeuralParasite/InfestationPit=R ResearchPerditionTurret/ScienceFacility= ResearchPersonalCloaking/GhostAcademy=E ResearchPsiStorm/TemplarArchive=E ResearchPunisherGrenades/BarracksTechLab=T ResearchPunisherGrenades/BarracksTechReactor= ResearchRavenEnergyUpgrade/StarportTechLab=T ResearchRavenEnergyUpgrade/StarportTechReactor= ResearchReaper/ScienceFacility= ResearchRegenerativeBioSteel/FactoryTechLab= ResearchRegenerativeBioSteel/FactoryTechReactor= ResearchSeekerMissile/StarportTechLab= ResearchSeekerMissile/StarportTechReactor= ResearchShapedBlast/FactoryTechLab= ResearchShapedBlast/FactoryTechReactor= ResearchShieldWall/BarracksTechLab=E ResearchShieldWall/BarracksTechReactor= ResearchSiegeTank/ScienceFacility= ResearchSiegeTech/FactoryTechLab= ResearchSiegeTech/FactoryTechReactor= ResearchStabilizerMedPacks/BarracksTechLab= ResearchStabilizerMedPacks/BarracksTechReactor= ResearchStalkerTeleport/TwilightCouncil=R ResearchStrikeCannons/FactoryTechLab= ResearchStrikeCannons/FactoryTechReactor= ResearchTechReactor/ScienceFacility= ResearchTransformationServos/FactoryTechLab= ResearchVoidRaySpeedUpgrade/FleetBeacon= ResearchWarpGate/CyberneticsCore=F ResourceStun/Oracle= RespawnZergling/Hatchery=G RespawnZergling/Hive=G RespawnZergling/Lair=G ReturnCargo=H Roach/Larva=G RoachWarren/Drone=C RoboticsBay/Probe=G RoboticsFacility/Probe=F RogueGhostCloak/Spectre= SCV=F SJFighter1PH/SJHyperion=D SJHyperionBlink/SJHyperion=G SJHyperionFighters/SJHyperion=D SJHyperionFightersRecall/SJHyperion=C SJHyperionLightningStorm/SJHyperion=H SJHyperionYamato/SJHyperion=F Salvage/Bunker=G Scan/CommandCenter=E Scan/OrbitalCommand=E Scourge/Larva= SelectBuilder=O SensorTower/SCV=T Sentry=D SetBunkerRallyPoint/Bunker=9 SetRallyPointSwarmHost/SwarmHostBurrowedMP=G ShapedBlast/SiegeBreakerSieged= ShapedBlast/SiegeTankSieged= SiegeMode=F SiegeTank/Factory=F Snipe/Ghost=F SpawnBanelings/K5Kerrigan=H SpawnBanelings/K5KerriganBurrowed=H SpawnChangeling/Overseer=F SpawningPool/Drone=F Spectre/Barracks=J SpectreHoldFire/Spectre=V SpectreNukeArm/GhostAcademy=D SpectreNukeCalldown/Spectre=H SpectreWeaponsFree/Spectre=J SpeedUpgrade/FleetBeacon= SpiderMine/Vulture=F SpiderMineReplenish/Vulture=G SpineCrawler/Drone=D SpineCrawlerRoot/SpineCrawlerUprooted=F SpineCrawlerUproot/SpineCrawler=G Spire/Drone=E SporeCrawler/Drone=E SporeCrawlerRoot/SporeCrawlerUprooted=F SporeCrawlerUproot/SporeCrawler=G Stalker=F StalkerHallucination/Sentry=T Stargate/Probe=E Starport/SCV=E Stim=F StimFirebat/DevilDog= StimFirebat/Firebat= Stimpack/BarracksTechLab=R Stimpack/BarracksTechReactor= Stop=R StopGenerateCreep/Overlord= StopPlanetaryFortress/PlanetaryFortress=R StukovCrystalChannel/InfestedStukov=F StukovInfestedTerrans/InfestedStukov=G SummonNydusWorm/NydusNetwork=E SupplyDepot/SCV=D SupplyDepotDrop/SCV=D SupplyDrop/OrbitalCommand=D SwarmHost/SwarmHostBurrowedMP=F SwarmHost/SwarmHostMP=F SwarmHostBurrowDown=C SwarmHostBurrowUp=D SwarmHostDeepBurrow/SwarmHostSplitB=V SwarmHostDeepBurrow/SwarmHostSplitBBurrowed=V SwarmHostDeepBurrow/SwarmHostSplitBRooted=V SwarmHostMP/Larva=C SwarmHostRoot/SwarmHost=F SwarmHostRoot/SwarmHostSplitA=F SwarmHostRoot/SwarmHostSplitB=F SwarmHostUproot/SwarmHostRooted=G SwarmHostUproot/SwarmHostSplitARooted=G SwarmHostUproot/SwarmHostSplitBRooted=G SwarmHostUprootUnburrow/SwarmHostBurrowed=D SwarmHostUprootUnburrow/SwarmHostSplitABurrowed=D SwarmHostUprootUnburrow/SwarmHostSplitBBurrowed=D SwarmQueenCorpser/HugeSwarmQueen=G SwarmQueenCorpser/LargeSwarmQueen=G SwarmQueenCorpser/SwarmQueen=G SwarmQueenHydralisk/HugeSwarmQueen=H SwarmQueenHydralisk/SwarmQueenEgg=H SwarmQueenHydraliskImpaler/HugeSwarmQueen=H SwarmQueenHydraliskImpaler/LargeSwarmQueen=H SwarmQueenHydraliskImpaler/SwarmQueen=H SwarmQueenHydraliskLurker/HugeSwarmQueen=H SwarmQueenHydraliskLurker/LargeSwarmQueen=H SwarmQueenHydraliskLurker/SwarmQueen=H SwarmQueenParasiticInvasion/HugeSwarmQueen=D SwarmQueenParasiticInvasion/LargeSwarmQueen=D SwarmQueenParasiticInvasion/SwarmQueen=D SwarmQueenRaptor/HugeSwarmQueen=F SwarmQueenRaptor/LargeSwarmQueen=F SwarmQueenRaptor/SwarmQueen=F SwarmQueenRoach/HugeSwarmQueen=G SwarmQueenRoach/LargeSwarmQueen=G SwarmQueenRoach/SwarmQueenEgg=G SwarmQueenSwarmling/HugeSwarmQueen=F SwarmQueenSwarmling/LargeSwarmQueen=F SwarmQueenSwarmling/SwarmQueen=F SwarmQueenVile/HugeSwarmQueen=G SwarmQueenVile/LargeSwarmQueen=G SwarmQueenVile/SwarmQueen=G SwarmQueenZergling/HugeSwarmQueen=F SwarmQueenZergling/LargeSwarmQueen=F SwarmQueenZergling/SwarmQueen=F SwarmQueenZergling/SwarmQueenEgg=F TechLabBarracks/Barracks=C TechLabBarracks/BarracksFlying=C TechLabFactory/Factory=C TechLabStarport/Starport=C TechReactor/Barracks=C TechReactor/BarracksFlying=C TechReactor/Factory=C TechReactor/FactoryFlying=C TechReactor/Starport=C TechReactor/StarportFlying=C TechReactorAI/Barracks= TechReactorAI/Factory=J TechReactorAI/Starport=J Tempest/Stargate=R TempestRangeUpgrade/FleetBeacon= TemplarArchive/Probe=D TemporalField/Mothership=G TemporalField/MothershipCore=G TerranBuild/SCV=D TerranBuildAdvanced/SCV=F TerranInfantryArmorLevel1/EngineeringBay=R TerranInfantryArmorVanadiumPlatingLevel1/EngineeringBay=R TerranInfantryArmorVanadiumPlatingLevel2/EngineeringBay=R TerranInfantryArmorVanadiumPlatingLevel3/EngineeringBay=R TerranInfantryWeaponsLevel1/EngineeringBay=E TerranInfantryWeaponsUltraCapacitorsLevel1/EngineeringBay=E TerranInfantryWeaponsUltraCapacitorsLevel2/EngineeringBay=E TerranInfantryWeaponsUltraCapacitorsLevel3/EngineeringBay=E TerranShipPlatingLevel1/Armory=F TerranShipPlatingVanadiumPlatingLevel1/Armory=F TerranShipPlatingVanadiumPlatingLevel2/Armory=F TerranShipPlatingVanadiumPlatingLevel3/Armory=F TerranShipWeaponsLevel1/Armory=D TerranShipWeaponsUltraCapacitorsLevel1/Armory=D TerranShipWeaponsUltraCapacitorsLevel2/Armory=D TerranShipWeaponsUltraCapacitorsLevel3/Armory=D TerranVehicleAndShipPlatingLevel1/Armory=R TerranVehicleAndShipWeaponsLevel1/Armory=E TerranVehiclePlatingLevel1/Armory=R TerranVehiclePlatingVanadiumPlatingLevel1/Armory=R TerranVehiclePlatingVanadiumPlatingLevel2/Armory=R TerranVehiclePlatingVanadiumPlatingLevel3/Armory=R TerranVehicleWeaponsLevel1/Armory=E TerranVehicleWeaponsUltraCapacitorsLevel1/Armory=E TerranVehicleWeaponsUltraCapacitorsLevel2/Armory=E TerranVehicleWeaponsUltraCapacitorsLevel3/Armory=E TheMorosDevice/Raynor=H Thor/Factory=G TimeWarp/Nexus=G TornadoMissile/WarHound= TossGrenade/Raynor=F TossGrenadeTychus/TychusCommando=F Transfusion/Queen=G TransportMode/WarpPrism=G TwilightCouncil/Probe=H Ultralisk/Larva=J UltraliskCavern/Drone=G UltrasonicPulse/Spectre=G Unsiege=G UpgradeBuildingArmorLevel1/EngineeringBay=G UpgradeToPlanetaryFortress/CommandCenter=R UpgradeToWarpGate/Gateway=C VikingFighter/Starport=D Viper/Larva=U Viper/MutaliskViper=G ViperConsume/Viper=G ViperConsumption/Viper=G VoidRay/Stargate=F VoidRayHallucination/Sentry=D VoidRaySwarmDamageBoost/VoidRay=F VoidSiphon/Oracle= VoodooShield/Tosh=C Vortex/Artanis=G Vortex/Mothership=G VortexKO/Mothership= Vulture/Factory=D WarHound/Factory= WarpInScout/Stargate= WarpPrism/RoboticsFacility=D WarpPrismHallucination/Sentry=G WeaponsFree/Ghost=J WidowMine/Factory=D WidowMineAttack/WidowMine= WidowMineBurrow/WidowMine=F WidowMineUnburrow/WidowMine=G WildMutation/K5Kerrigan=H WildMutation/K5KerriganBurrowed=H Wraith/Starport=J WraithCloak/StarportTechLab= WraithCloak/StarportTechReactor= WraithCloakOff/Wraith=D WraithCloakOn/Wraith=C YamatoGun=F Zealot=E ZealotHallucination/Sentry=R ZeratulBlink/Zeratul=F ZeratulStun/Zeratul=G ZergBuild/Drone=D ZergBuildAdvanced/Drone=F Zergling/Larva=F hydraliskspeed/HydraliskDen=R overlordspeed=D zergflyerarmor1=R zergflyerattack1=E zerggroundarmor1/EvolutionChamber=T zerglingattackspeed/SpawningPool=R zerglingmovementspeed/SpawningPool=E zergmeleeweapons1/EvolutionChamber=E zergmissileweapons1/EvolutionChamber=R | ||
steakbbq
United States15 Posts
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JaKaTaKSc2
United States2787 Posts
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zerge
Germany162 Posts
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Vanadiel
France961 Posts
On July 17 2015 12:23 JaKaTaKSc2 wrote: New CG options are huge. I'm busy with CSN for the time being, but everyone should be looking at ways to incorporate one or both of them into their layout. Yes as Zerg it is amazing, morphing baneling/ravager/Lurker and automatically remove them from group control is a game changer, I'm just sad that they are in HoTS, just for that reason I just want to play LoTV. | ||
dahappychappy
19 Posts
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steakbbq
United States15 Posts
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steakbbq
United States15 Posts
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steakbbq
United States15 Posts
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Olfactorius
1 Post
As I understand it this requires only rebinding the physical keys on the right side of the keyboard for easier modifiers by binding shift to ctrl, ctrl to alt and the key left of ctrl to shift. The create location modifier is then alt-ctrl, jump to location is alt, create controll group is shift as well as shift-ctrl and add to controll group is ctrl. Now I have two problems. First of the 'center on current selection' hotkey is by default bound to 'alt'. This leads to conflicts when I want to jump to a location, because if I have selectet my Nexus at my first and want to jump to my natural by pressing 'alt-;' the camera is centered on my first nexus instead. So where should I put my 'center on current selection' key? For now I simply unbound it, but I don't know if that is a mistake, because I maybe need it for purposes I'm not yet seeing. Second, and by far more important: how can I change the hotkeys for the new units and abilities in LotV and what would be good to use? On the command card in the hotkeys options the new units are missing for me and the ones that are set by default won't work (for example the adept is build with 'h' from the nexus but if I press 'h' it is a sentry that is built instead). | ||
JaKaTaKSc2
United States2787 Posts
On July 18 2015 23:41 steakbbq wrote: Well it took me three days but I figured it out on my own, the v2.0 visualizer is here http://ivanvolosyuk.github.io/thecorevisualizer/visualizer/ for anyone that may end up in the same boat as me. where is the other one linked? I must have missed it. | ||
steakbbq
United States15 Posts
On July 19 2015 02:57 JaKaTaKSc2 wrote: where is the other one linked? I must have missed it. Under Resources on the first page, the core visualizer | ||
Op
73 Posts
I am starting to use the Core 2.0 (RRS format, US QWERY), I just don't have buttons on my mouse :-(, so I will need to redefine the buttons for next and previous sub-group. In the intro the following is recommended: "Some like Control Groups on the mouse, some don’t have side mouse buttons at all. By default, these buttons are used for next and previous subgroup. Rotate Camera, Next/Previous subgroup, CGs 9 and 10, and select all army are all interchangeable. For example, if I had a mouse that did not have side mouse buttons, I could bind next subgroup to the key for rotate camera right." Unfortunately in the HotKey file the key for CameraTurnRight is undefined (which is already weird by itself..). Which keys would be recommended for the RRS format to move back and forth through the sub-groups ? | ||
hedstrom
Sweden31 Posts
On July 18 2015 23:41 steakbbq wrote: Well it took me three days but I figured it out on my own, the v2.0 visualizer is here http://ivanvolosyuk.github.io/thecorevisualizer/visualizer/ for anyone that may end up in the same boat as me. I've been trying to get started with the core too and had the same issue - been terribly confused with a lot of versions and sources seeming to be different TT thanks for sharing. I think I used that one at first but somehow lost it and ended up using the 1.0 one instead. Seems like the 1.0 visualizer is linked under resources and the 2.0 one through the "interactive demo" at the top. Just a quick question to make sure I got this right - as the master spreadsheet recommends macro 1 as CG 1 and macro 2 as CG 4 with PRM that means macro 1 (production) is suggested as P and macro 2 (nexus & upgrades) as K? (--> build probe = K (ring finger), O (middle finger) ). Will do some experimentation with what is hotkeyed to which group in the end though I think. | ||
xiaolinfunke
4 Posts
On July 19 2015 05:58 Op wrote: Hi, I am starting to use the Core 2.0 (RRS format, US QWERY), I just don't have buttons on my mouse :-(, so I will need to redefine the buttons for next and previous sub-group. In the intro the following is recommended: "Some like Control Groups on the mouse, some don’t have side mouse buttons at all. By default, these buttons are used for next and previous subgroup. Rotate Camera, Next/Previous subgroup, CGs 9 and 10, and select all army are all interchangeable. For example, if I had a mouse that did not have side mouse buttons, I could bind next subgroup to the key for rotate camera right." Unfortunately in the HotKey file the key for CameraTurnRight is undefined (which is already weird by itself..). Which keys would be recommended for the RRS format to move back and forth through the sub-groups ? I'm having a similar problem with the CORE 2.0 ZRM. I have no buttons on my mouse, so I want to rebind next and previous subgroup to the buttons for CameraTurnRight and CameraTurnLeft like he did in the video, but for these hotkeys, CameraTurnRight is bound to "/" which is build advanced building. So if I try to make next subgroup "/" it unbinds a bunch of hotkeys. | ||
LastPoet
Canada11 Posts
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xiaolinfunke
4 Posts
On July 21 2015 05:52 LastPoet wrote: Does anybody have any good suggestions for how to incorporate the new archon mode functions into the core? Refering to the functions that add units to a control group and take them out of your allies control group (defaulted to alt). I really can't figure out a good way to incorporate these withour screwing up something else. I was thinking about this too. I might try just replacing the normal "create hotkey" function with the new "steal units and create hotkey" function since I never have units in two different hotkeys anyway. I think it would work the same way or better in pretty much every case I can think of. There are problem some cases I'm not thinking of, though. | ||
kingneckbeard
United States24 Posts
On July 21 2015 05:52 LastPoet wrote: Does anybody have any good suggestions for how to incorporate the new archon mode functions into the core? Refering to the functions that add units to a control group and take them out of your allies control group (defaulted to alt). I really can't figure out a good way to incorporate these withour screwing up something else. I use the Core v1, RRM. In core1, you center camera with alt and set camera locations (the first 6), using alt+another key. Since I only do this a couple times a game, I've changed center camera to alt+ctrl and set camera location to alt+control+another key. It's not easy to hit, but i'm typically doing it when nothing is going on, so it's not a big deal. The core 1 comes with two floating cameras that don't center for rally points/creep and stuff, and those didn't have to change. Then, I use the alt modifier as remove and add. I use alt+shift as remove and create, but I'm expecting that to remove and create I'll just do a two press combo of the normal create control group (ctrl+shift in core v1) followed up with remove and add to the same group (alt). I'm sure there's a more optimal way to do this, but I don't really have to relearn anything, which is nice. | ||
kingneckbeard
United States24 Posts
On July 21 2015 07:01 xiaolinfunke wrote: I was thinking about this too. I might try just replacing the normal "create hotkey" function with the new "steal units and create hotkey" function since I never have units in two different hotkeys anyway. I think it would work the same way or better in pretty much every case I can think of. There are problem some cases I'm not thinking of, though. I think the problem with this is specifically with archon mode. Whenever you add units to a group I think they're going to get removed from all of your allies control groups. | ||
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