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Hi Blade, I need your help against the 2 immo 2 colo all-in. You seem to have no problem dealing with it using Roach + Swarmhost, but played a game where the Protoss was pushing the front of my natural at 11:00 with 4 zealots, 2 immos, 2 colos, 6 stalkers, 7 sentries, 1 WP and 1 core and I just had not enough units to defend. I had some roaches and like 4-5 SH building, and knew exactly what my opponent was doing, as well as pretty crisp development (imo).
Here is the replay if it can help: https://dl.dropboxusercontent.com/u/45931329/ZvP DjayEl 2 immo 2 colo.SC2Replay
What would you have done against such an early attack? Should I make only SH without any roach before starting roach production? Seems like I did something wrong, but cannot figure out what :s
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On September 17 2013 20:10 DjayEl wrote:Hi Blade, I need your help against the 2 immo 2 colo all-in. You seem to have no problem dealing with it using Roach + Swarmhost, but played a game where the Protoss was pushing the front of my natural at 11:00 with 4 zealots, 2 immos, 2 colos, 6 stalkers, 7 sentries, 1 WP and 1 core and I just had not enough units to defend. I had some roaches and like 4-5 SH building, and knew exactly what my opponent was doing, as well as pretty crisp development (imo). Here is the replay if it can help: https://dl.dropboxusercontent.com/u/45931329/ZvP DjayEl 2 immo 2 colo.SC2ReplayWhat would you have done against such an early attack? Should I make only SH without any roach before starting roach production? Seems like I did something wrong, but cannot figure out what :s
Basically you're not spending your larva on drones fast enough in the early game and you're getting supply blocked. You're behind in workers for the first 8 minutes of the game which means that you will never have enough units to defend it.
Hypothetically, if you would have had decent macro up to that point, and assuming you scout it as early as you did this game: I'd have skipped the overseers and spines, and gone straight for the swarm hosts before roaches, and made sure to get the creep spread out.
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A well-written and thorough overview
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As a silver player on the way to gold, I think that this post is amazing! Thank you so much for giving back to the community.
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So... what advice do you have about overreacting to early scouting? I really struggle with this. Ex: T goes factory before CC but does no pressure, and instead double expos.
+ Show Spoiler +Yeah; I'm terrible with zerg and playing a few leagues lower with it
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On September 20 2013 15:51 Joedaddy wrote:So... what advice do you have about overreacting to early scouting? I really struggle with this. Ex: T goes factory before CC but does no pressure, and instead double expos. + Show Spoiler +Yeah; I'm terrible with zerg and playing a few leagues lower with it
It's still safe to assume a faster Hellions pressure than usual, and you play normal on that. So you would wall up, build some lings, make queens to defend. Usually if they skip hellions/marine to go for expo, you have a huge advantage to use your lings to harass their expos. If they have to spent resources to build helion/marine, then their expos would be delayed, and you just drone up, take your expo, take your tech up freely. Because if they take double expos, they are no where to put pressure on you, so you're safe. And maybe you can prepare a baneling burst to scare them.
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On September 20 2013 15:51 Joedaddy wrote:So... what advice do you have about overreacting to early scouting? I really struggle with this. Ex: T goes factory before CC but does no pressure, and instead double expos. + Show Spoiler +Yeah; I'm terrible with zerg and playing a few leagues lower with it
What I've found out to work fine when I scout a non-fast-expand-opening, is to make sure to just prepare for what can come, but still keep droning. Basically iff a terran goes for a one-base build it's going to be some kind of tech, and luckily for us zergs, queens do pretty damn well vs most 1base techs from a terran. I basically get a quick spine, keep building drones and queens and add a spore in each mineral line after a while, and only start producing lings if he still hasn't expanded for quite some time. 1base "mass unit" builds from a terran player isn't good at all and takes quite some time to get enough units out to be scary, so you don't have to start producing lings very early tbh.
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Thank you Blade! This is amazing
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How do you deal with proxy 2 gate in zvp (not in base but on your side of the map) it seems like hatch first is just auto lose vs it.
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On September 27 2013 23:42 balosan wrote: How do you deal with proxy 2 gate in zvp (not in base but on your side of the map) it seems like hatch first is just auto lose vs it.
Well I drone scout zvp on 2 player maps so that I don't go hatch first versus proxy 2 gate. If you hatch first and he proxy 2 gates there isn't really a way to win unless the protoss messes up. You can try killing the first zealot with drones, but you shouldn't win in this situation.
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nice blade
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Question for ZvP, In both of your listed macro builds there are gas timing for first 2 gasses, I presume that you are meant to take more gas at some point, what is the gas timing for 3-4 and evt. 5-6 gasses in your ZvP macro builds?
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On October 01 2013 01:10 Teddles wrote: Question for ZvP, In both of your listed macro builds there are gas timing for first 2 gasses, I presume that you are meant to take more gas at some point, what is the gas timing for 3-4 and evt. 5-6 gasses in your ZvP macro builds?
I get my 3rd/4th once I saturate 2 bases and get 5th, 6th once third is saturated or about to be saturated.
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Thanks for the awesome guide, Blade. I'm a gold player who usually wins macro games but there are some things I'm really terrible at, namely, defending cheese and scouting. Yesterday, I played 5 games and lost 3: one to a proxy 2-gate, one to a cannon rush and one to a mass of early lings I didn't scout. I wonder if adding a section to your guide about defending common cheeses, or a section about scouting in HotS, would be worth the effort.
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Very helpful as a Protoss player understanding what it is the Zerg opponent is thinking and trying to achieve while i'm off in my little corner doing Protossy things. :DD
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Hi Blade and thanks for these very helpful guides ! How do you punish a protoss that goes nexus first ?
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On October 08 2013 05:31 SkullZ9 wrote: Hi Blade and thanks for these very helpful guides ! How do you punish a protoss that goes nexus first ?
There is no way to punish a nexus first unless you blindly go 8-10 pool and he goes nexus first.
That Is the only way to punish it, otherwise there isn't anything you can do that would work just because he goes nexus first.
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I'd love one of these for protoss, damn this is nice work
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Blade,
I don't see a mention of getting corruptors in zvp vs colossus anywhere, have you mostly phased them out in favor of vipers? Corruptors are a bit more forgiving if you scout the robo bay late, as you don't have to wait for energy, as with the viper. Do you find that with proper hive timing, you don't find yourself in this position?
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On October 08 2013 07:28 Lobotomist wrote: Blade,
I don't see a mention of getting corruptors in zvp vs colossus anywhere, have you mostly phased them out in favor of vipers? Corruptors are a bit more forgiving if you scout the robo bay late, as you don't have to wait for energy, as with the viper. Do you find that with proper hive timing, you don't find yourself in this position?
That is correct my viper timing is pretty perfect in that I won't die to any colossi timings before vipers are out. Also I dislike corruptors because they suck and can't do anything once colossi are gone other then spew green shit over stalkers/immortals/etc.
If my opponent is going heavy colossi (like 6+) I will do corruptors, but if it's just 4-5 vipers are just fine. Even vs 6+ vipers are still good obviously, but corruptors are actually useful then as well.
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